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      Introduction

      Hello, my name's Elluci (IGN: Ellucidate) and I have played Demon Slayer (DS) since their release in January of 2012.I believe I am fairly proficient in the class, but not as much as Bane or Demon. They number 1.

      Is this the class for me?

      For those that are looking for a new main, or want to learn about DS, I will cover some of their pros and cons.

      They are a Resistance warrior class that does not use mana, but instead a system called 'Demon Fury' (DF). This is used to cast various attacks or buffs. In order to maintain your DF, a combination of regular attacks, skills and buffs are used.


      Game play wise, they are very straightforward in their bossing and mobbing, and have excellent mobility and utility and in my opinion, one of the strongest classes in MapleStory. They are a bit of a late bloomer, however if you tough it out, you will be rewarded.

      Pros:
      + Easy and straightforward to play.
      + Lots of free built in stats.
      + Bossing is extremely strong, and mobbing is definitely top-tier also.
      + Extremely mobile warrior (built in glide mechanic, capable of double jump, up jump, rush and teleporting (more on this later)).
      + 100% Stance (saves one extra slot for link skill from Mihile).
      + '13th' link skill (because you experience their useful link of 10/15/20% boss damage).
      + Very tanky/difficult to kill.
      + Can easily hit weapon soft speed cap/hard speed cap (requires 1 attack speed source) (only if using a FAST weapon such as Fafnir, Absolab, Arcane Umbra etc.).
      + Amazing utility/survivability (soul eater/vortex of doom can pull enemies, has rush skill, amazing boss teleport skill, bind, heal, invincibility frames, PDR debuff/exp/drop buff skill, damage reflection/cancel bypass).
      + Have one of the strongest pairing of hyper skills (90% 'shadow partner' and excellent fury restoring skill with high vertical range).
      + Majority of skills have a medium-high horizontal and vertical span.
      + Exceptional 5th job skills.
      + Cool aesthetic.
      + Skills do lots of lines, which is satisfying to look at.
      + Capable of taking on a lot of bosses quite early compared to many classes/does not require as much range/damage to take on certain bosses (at the cost of an extended fight).
      + Fifth job skills are excellent for both bossing and grinding situations.


      Cons:
      - Early game is a bit awkward until you hit 160 for the hyper skill (game play is awkward revolving around spamming Demon Lash to restore DF).
      - 'Long' skill animations.
      - Since you do so many lines, it makes the boss/mob you are fighting more difficult to see.
      - Punished HEAVILY if you die frequently/cannot control your character very well.
      - Have a fair amount of skills with cooldown you should maintain.

      Do you like what you see?
      If you are interested, feel free to explore further in this guide. I will cover how I build my character, some skill commentary and some game play mechanics.

      Contact:
      If there is anything regarding MapleStory you want to ask me, I have a Discord server where you may ask me anything, and my Discord IGN is Ell #3883 if you want to PM me. I also frequent the MapleStory subreddit, and in game most of the time (IGN: Ellucidate) if you want to DM me there also.

      Resources:
      I have a YouTube channel where I upload irregularly of random things (minimum damage bosses, solos, 'niche' content etc.) at
      Other Demon Slayers that are godly:
      Happy Birthday Kingu
      Best DS in the world BIG FAN
      Thanks for checking out the guide! If you have any questions, I frequently stream my game play over on the Twitch platform. You may ask me questions regarding DS or even general MS game play.
      TriHard, Ando, Krylon and 1 other person like this.
  • Build

    Note: There are many images/gifs contained within this section, so may eat a lot of bandwidth.

    Table of Contents
    Demon Slayer Ability Points
    Demon Slayer Beginner Skills
    Demon Slayer First Job
    Demon Slayer Second Job
    Demon Slayer Third Job
    Demon Slayer Fourth Job
    Demon Slayer Hyper Skill Builds
    Demon Slayer Fifth Job

    Note: Some skills are not mentioned as there is not much to say (e.g HP Boost, Mastery skills, Maple Warrior etc.)

    Demon Slayer Ability Points

    Auto-assign, pump it ALL into STR.

    Demon Slayer Beginner Skills
    Skill Icon​
    Skill Name​
    Skill Level​
    Description​
    [​IMG]
    Demonic Blood​
    1​
    Starts you off with Lv. 20 Ambition/Willpower in your traits AND gives you 100% regular stance.​
    [​IMG]
    Fury Unleashed​
    1​
    This is your link skill that you can give to other characters (10/15/20% boss at Lv. 70/120/210). You will receive the benefit from this skill as well as additional fury absorption when fighting bosses.​
    [​IMG]
    Curse of Fury​
    1​
    This lets you absorb fury from monsters. Also has a chance to increase your damage by 100%, and restore 5% HP at a 1% proc chance.​
    [​IMG]
    Dark Winds​
    1​
    • If you want to double up jump, firstly jump, then quickly tap your up arrow key twice. You can control the distance you want to up jump depending on when you tap the up arrow keys during your jump projection (more on this later).
    • If you want to glide, while in jump, hold your jump key. Release your jump key to break the glide.
    • If you want to double jump, firstly jump, then double tap your left/right arrow keys. You can control the distance you double jump depending on when you tap the arrow keys.
    Demon Slayer First Job

    First Job Skill Allocation

    [​IMG] Demon Lash (1)
    [​IMG] Shadow Swiftness (MAX)
    [​IMG] HP Boost (MAX) or [​IMG] Battle Pact (MAX)
    [​IMG] Battle Pact (MAX) or [​IMG] HP Boost (MAX)
    [​IMG] Demon Lash (MAX)
    [​IMG] Grim Scythe (MAX)

    First Job Skill Commentary

    Skill Icon​
    Skill Name​
    Skill Level​
    Description​
    [​IMG]
    Demon Lash​
    10​
    This will be your main fury manager/restorer until you get the Hyper Skill at Lv. 160. After obtaining Cerberus, the situations you will use this are during void times in boss fights (when you want to kite distance from the boss/boss is invulnerable) for the Hyper Passive: Reinforced Duration or when your 5th job skill Demon Awakening is off cooldown.​
    [​IMG]
    Grim Scythe​
    15​
    NEVER use this skill. The start up time and wind down time is long and awkward. You are stationary while this is cast. You are better off spamming Demon Lash in my opinion.​
    [​IMG]
    Battle Pact​
    20​
    Your weapon attack speed booster. Definitely max this after Shadow Swiftness or HP Boost to kill things faster. You willhit the soft speed cap if using a FAST weapon (+2 atk spd).​
    [​IMG]
    Shadow Swiftness​
    10​
    I would max this as soon as possible. It is better to get used to the typical speed/movement of DS. Also improves your reach on certain skills/attacks since you have higher jump.​

    Levelling to 30 is quite fast, so it shouldn't matter that much if you don't follow this skill allocation.

    Everything should be maxed at the end. Probably best to kill everything with Demon Lash, so spam the heck out of that Attack key.

    Demon Slayer Second Job
    Second Job Skill Allocation

    [​IMG] Barbed Lash (MAX)
    [​IMG] Soul Eater (1)
    [​IMG] Dark Thrust (1)
    [​IMG] Chaos Lock (1)
    [​IMG] Outrage (1)
    [​IMG] Weapon Mastery (MAX)
    [​IMG] Physical Training (MAX)
    [​IMG] Outrage (MAX)
    [​IMG] Dark Thrust (MAX) or [​IMG] Soul Eater (19)
    [​IMG] Soul Eater (19) or [​IMG] Dark Thrust (MAX)
    [​IMG] Chaos Lock (MAX)
    [​IMG] Vengeance (9)

    Second Job Skill Commentary

    Skill Icon​
    Skill Name​
    Skill Level​
    Description​
    [​IMG]
    Soul Eater​
    19​
    I wouldn't really use Soul Eater at all due to the reasons similar to Grim Scythe, but it still has a pull effect which has a niche use in some cases. You can forgo Soul Eater in this skill allocation, and max it out towards the end with Vengeance.​
    [​IMG]
    Dark Thrust​
    20​
    Your rush move/horizontal mobility you would use pretty much all the time when moving around.​
    [​IMG]
    Chaos Lock​
    10​
    Chaos Lock is more applicable for bossing, but its still fun to teleport to the closest mob sometimes, but otherwise just use your up jumps and glides to get around. You can also use it to re-position yourself for mob clear if you've killed all the surrounding mobs. If you cast this after your lashes when Awakening is active, the cast delay is reduced. If you get displaced (like Lotus's bounce/VHilla's knockback or if you jump too high) you can use this to cancel the trajectory.​
    [​IMG]
    Vengeance​
    9​
    There's no practical use for this move. The damage reflected from getting hit is negligible, and when you are more funded, you will be avoiding hits or guarding from mobs. This does not proc on bosses, which is the important thing.​

    I believe there should be a point into Barbed Lash already, if not then put that one in. Generally, when you job advance for the first time, you want to play with some of the new skills you have, thus Soul Eater/Dark Thrust/Chaos Lock. Then you want to put 1 point into Outrage as soon as possible for a nice +ATT boost and a bit of critical chance. Eventually, you can max it after your other passives (mastery/training).

    Max out your mastery/passives as soon as possible and eventually move on towards the skills you will use more frequently later on (Dark Thrust/Chaos Lock) and then the useless skills.

    Everything should be maxed but Soul Eater and Vengeance, at 19 and 9. This will be maxed if you obtain the Leafre Crusader Codex set.

    For mobbing, I would still spam Demon Lash, and get around the map using Dark Thrust/Chaos Lock.

    Demon Slayer Third Job

    Third Job Skill Allocation

    [​IMG] Demon Lash Arch (MAX)
    [​IMG] Judgment (1)
    [​IMG] Raven Storm (1)
    [​IMG] Carrion Breath (1)
    [​IMG] Vortex of Doom (1)
    [​IMG] Focused Fury (1)
    [​IMG] Max Fury (MAX)
    [​IMG] Focused Fury (MAX)
    [​IMG] Possessed Aegis (MAX)
    [​IMG] Black Hearted Strength (MAX)
    [​IMG] Insult to Injury (MAX)
    [​IMG] Raven Storm (MAX)
    [​IMG] [​IMG] [​IMG] Max 1 of the 3, keep other 2 at Lv. 19

    Third Job Skill Commentary

    Skill Icon​
    Skill Name​
    Skill Level​
    Description​
    [​IMG]
    Judgment​
    19/20​
    Personally, I am not that big of a fan of Judgment, having similar reasoning to Grim Scythe/Soul Eater. It is also a large DF eater. Once you hit 4th job, you will never use this again.​
    [​IMG]
    Vortex of Doom​
    19/20​
    The pull from both directions has a very limited range and has a decent fury cost. The intention is to combo it with Judgment or Carrion Breath. I personally would rather move myself to one side, then Dark Thrust to pull mobs.​
    [​IMG]
    Raven Storm​
    20​
    Use this skill mainly for the invincibility frames that it offers. It lasts around 2 seconds which is slightly shorter than Dark Metamorphosis. I wouldn't use this skill for healing unless absolutely necessary.​
    [​IMG]
    Carrion Breath​
    19/20​
    Similar to Judgment, however this is a good key down skill if you want to be lazy for things that spawn endless amount of mobs in a fixed location (e.g Dimension Invasion).​
    [​IMG]
    Black Hearted Strength​
    10​
    Good defensive skill, makes you tanky so its harder to die to mobs. Abnormal Status it offers isn't as important nowadays.​
    [​IMG]
    Insult to Injury​
    10​
    Not quite useful now unless you use Carrion Breath in 3rd job. Becomes extremely useful in 4th job where one of your main bossing skill inflicts slow and benefits from this passive, or hitting targets with Demon Cry status infliction.​
    [​IMG]
    Focused Fury​
    20​
    Initially, you want a point in it as early as possible to get that extra attack speed and damage. After maxing Max Fury, max this as soon as possible.​
    [​IMG]
    Possessed Aegis​
    10​
    Good guarding skill which restores some HP and Fury, but guard does not trigger against most boss attacks since they use %HP damage attacks, which is a shame.​
    [​IMG]
    Max Fury​
    5​
    You want to max fury as soon as possible. Not only do you get more fury from hitting things with Demon Lash, but you also passively generate 10 DF every 4 seconds.​

    You may choose not to put a point into Judgment, Carrion Breath and Vortex of Doom initially, and straight up allocate your points as: Raven Storm (1) > Focused Fury (1) > Following Skill Allocation similarly > Allocate to those attacks last.

    Again, I would still use Demon Lash. I generally refrain from the other mobbing skills. Raven Storm occasionally if you find yourself running out of HP. Max out those other passives as soon as possible as they're quite useful in improving convenience/damage/defense. Max out the attacks last.

    Demon Slayer Fourth Job

    Fourth Job Skill Allocation

    [​IMG] Demon Thrash (MAX)
    [​IMG] Infernal Concussion (1)
    [​IMG] Demon Impact (1)
    [​IMG] Boundless Rage (1)
    [​IMG] Binding Darkness (1)
    [​IMG] Demon Cry (1)
    [​IMG] Obsidian Skin (1)
    [​IMG] Dark Metamorphosis (MAX)
    [​IMG] Barricade Mastery (MAX)
    [​IMG] Boundless Rage (MAX)
    [​IMG] Demon Cry (MAX)
    [​IMG] Infernal Concussion (MAX)
    [​IMG] Demon Impact (MAX)
    [​IMG] Leech Aura (MAX) or [​IMG] Maple Warrior (MAX)
    [​IMG] Maple Warrior (MAX) or [​IMG] Leech Aura (MAX)
    [​IMG] Obsidian Skin (MAX)
    [​IMG] Binding Darkness (MAX)

    Fourth Job Skill Commentary

    Skill Icon​
    Skill Name​
    Skill Level​
    Description​
    [​IMG]
    Infernal Concussion​
    30​
    This is your main mobbing skill. Has very good horizontal and vertical span. Attack is in two parts, the initial cast which does 1 line of damage, and then explodes to do 5 lines of damage. This skill can now be cast while in the air.​
    [​IMG]
    Demon Impact​
    30​
    This will be your main bossing skill. It also inflicts a short slow, which helps with kiting the boss. Also synergizes with 'Insult to Injury' for that extra Final Damage. You could consider using this for mobbing somewhat also, but I would recommend using it against 6 or 7 mobs.​
    [​IMG]
    Demon Cry​
    30​
    Use this whenever you can when mobbing. During bosses, make sure to maintain this debuff. The casting animation is quite long, so cast after the wind down attacks of the boss so it is safe. Make sure to kill the boss with this debuff active for the extra drop/experience. It can also be a good indicator to show where the boss is when they 'disappear' (e.g Chaos Vellum/Pierre, Lotus etc.).​
    [​IMG]
    Binding Darkness​
    20​
    This is your bind, use for bossing mostly or an emergency mobbing skill. Gives a good amount of PDR from the passive which is nice. During some bosses, you can interrupt bosses mid cast if its a pretty lethal attack (VHilla would be a good example). Can save you from casting an iframe and buy you some time if your iframe are on cooldown.​
    [​IMG]
    Dark Metamorphosis​
    30​
    • Max this skill first. Not only is this a %damage buff, but also summons these little balls which you can smack the enemy in the face with to boost your damage a bit.
    • This skill will also allow you to avoid damage reflection/cancel when the enemy casts it ONLY when you have the point into the hyper passive.
    • The skill also has inbuilt invincibility frames when cast (about 3 seconds). Use your best judgement on when you want to use this skill, for damage/efficiency and or survivability.
    [​IMG]
    Boundless Rage​
    15​
    • Skills won't consume DF. When used, Demon Cry's cooldown goes from 14s to 7s so it is good to use while grinding. During bosses, you won't have to worry about DF management as much while this is active.
    • Another aspect of this skill is that it decreases the cooldown of the Lv. 150 hyper skill 'Blue Blood' by 2 seconds every 4 seconds this buff is active. This skill is affected by buff duration.
    [​IMG]
    Leech Aura​
    9​
    Restores %HP from %dmg dealt to mobs, has a cooldown in restoring HP. This can be placed on pet's auto buff, and is quite useful. If you recast this, you can benefit from the heal again, bypassing the cooldown.​
    [​IMG]
    Obsidian Skin​
    30​
    Improves your tankiness. I believe this skill does not reduce the damage taken from %HP attacks most bosses cast.​

    Everything should be maxed at Lv. 140. You want your main attacks first. If you fight Zakum at this level, use Boundless Rage, clear arms with Infernal Concussion and use Demon Impact when there is 4-6 arms, or the body is left. You should gain some levels from this and put into the skill allocation or whatever you want.

    Max Meta/Mastery first for more damage. Afterwards max Boundless/Demon Cry/Infernal Concussion for stronger mobbing capability. Demon Impact is maxed afterwards, and isn't generally used much for mobbing, but more for bossing. The mobbing skills are prioritized in order to reach 140 faster since you wouldn't be bossing that early. Max the rest of the other buffs/passives that give more defensive capabilities.

    Demon Slayer Hyper Skill Builds

    Actives

    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Blue Blood​
    Gives you 90% final damage. This skill doubles the typical lines on your skills, where the afterimage lines do 90% of the initial lines.​
    [​IMG]
    Cerberus Chomp​
    You will be using this whenever it is off cooldown. The damage by it is respectable, and it restores 50 DF every time it is used. You want to keep using this in bossing AND mobbing because the extra DF generation reduces the cooldown of Blue Blood. Has a very good vertical span, and decent horizontal span.​
    [​IMG]
    Demonic Fortitude​
    Extra 10% damage active buff.​

    Passives

    I believe Demon Slayer's hyper skills are more towards enhancing their bossing capability. When mobbing, you won't utilize the hyper passives as much except in 5th job when you use Awakening, but they shine when it comes to bossing.

    Build 0 (OPTIONAL) Lv. 140-160

    Note: If you don't mind resetting your hyper skills at 160, follow this. This build is more for convenience until reaching 160. If this isn't a big deal for you, ignore this.

    Skill Icon​
    Passive Name​
    Description​
    [​IMG]
    Demon Lash - Fury​
    Since you will have to use Demon Lash until 160 to restore your fury, you should have a point into this to restore more DF to cast your other skills, so you don't Demon Lash as often.​
    [​IMG]
    Demon Lash - Reinforce​
    Even though you would be using Demon Lash not as frequently as before due to the 'Fury' hyper passive, might as well squeeze in some extra damage.​
    Build 1 - Casual Lv. 160-200

    You can consider this build if you think you will take a while to get to 200.

    Skill Icon​
    Passive Name​
    Description​
    [​IMG]
    Demon Impact - Reinforce​
    More damage for your main bossing skill/situational mobbing skill.​
    [​IMG]
    Demon Impact - Extra Strike​
    Definitely essential. Not only is an extra line so good, but with Blue Blood, the line is essentially doubled.​
    [​IMG]
    Demon Lash - Reinforce Duration​
    The final damage bonus is really nice, even though it doesn't last for too long. You can refresh this buff whenever the effect disappears by just using Lash once. I generally use this in boss fights whenever there are void times.​
    [​IMG]
    Dark Metamorphosis - Enhance​
    You want this, especially when you have extended fight with bosses that are capable of physical damage cancellation/damage reflect (Horntail, Pink Bean, Empress, etc.)​

    Choose between either of the two:
    Skill Icon​
    Passive Name​
    Description​
    [​IMG]
    Demon Metamorphosis - Reinforce​
    Generally when fighting the early-mid game bosses, you can stick closer to the bosses and benefit more from this hyper passive. This is the one I would go with.​
    [​IMG]
    Demon Impact - Reduce Fury​
    Not a bad alternative, I know many people use this passive. Your DF cost for Impact decreases to 3 per cast. I personally would not use this, as Cerberus/Boundless Rage is enough to maintain your DF for the most part.​
    Build 2 - General Post 5th Job

    This will be the hyper passive set most people should be using in my opinion.

    Skill Icon​
    Passive Name​
    Description​
    [​IMG]
    Demon Lash - Reinforce​
    With the addition of Demon Awakening in your arsenal, you want to get this to make it stronger.​
    [​IMG]
    Demon Impact - Reinforce​
    More damage for your main bossing skill/situational mobbing skill.​
    [​IMG]
    Demon Impact - Extra Strike​
    Definitely essential. Not only is an extra line so good, but with Blue Blood, the line is essentially doubled.​
    [​IMG]
    Demon Lash - Reinforce Duration​
    Pretty much a 10% final damage buff if you are using Demon Awakening. You can refresh this buff whenever the effect disappears by just using lash once. I generally use this in boss fights whenever there are void times. ​

    Fifth point contenders:
    Skill Icon​
    Passive Name​
    Description​
    [​IMG]
    Dark Metamorphosis - Enhance​
    You want this if you have extended fight with bosses that are capable of physical damage cancellation/damage reflect (Horntail, Pink Bean, Empress, etc.) If you can wipe these bosses out with ease then this passive is not useful, and consider the following substitutions below.​
    [​IMG]
    Demon Lash - Fury​
    Early levels of Awakening means a shorter duration to absorb more Fury for Blue Blood. If you are struggling to maintain Blue Blood, this can be used. If not, Dark Metamorphosis Reinforce may be better. Personally, assuming maxed Awakening, and you are able to maintain hitting the boss, Blue Blood will be fully cooled down to cast with about ~20 seconds left of Awakening. If you fight bosses that are invulnerable at times, sometimes you can be without Blue Blood for 5-10 seconds usually, or more.​
    [​IMG]
    Demon Metamorphosis - Reinforce​
    Generally when fighting the most bosses, you can stick closer to the bosses and benefit more from this hyper passive. If you aren't running into problems maintaining Blue Blood, use this.​
    [​IMG]
    Demon Impact - Reduce Fury​
    Not a bad alternative, I know many people use this passive. Your DF cost for Impact decreases to 3 per cast. I personally do not use this, as Cerberus/Boundless Rage is enough to maintain your DF for the most part. Very rarely do I run into DF problems, and I have 160/170 DF. If you do, you may consider extra points into the DF hyper stat, and or using the Princess No secondary.​
    Build 3 - Demigod

    For people who are extremely funded, to the point they can nuke bosses that damage reflect/cancel, roll with this one.

    Skill Icon​
    Passive Name​
    Description​
    [​IMG]
    Demon Lash - Reinforce​
    With the addition of Demon Awakening in your arsenal, you want to get this to make it stronger.​
    [​IMG]
    Demon Impact - Reinforce​
    More damage for your main bossing skill/situational mobbing skill.​
    [​IMG]
    Demon Impact - Extra Strike​
    Definitely essential. Not only is an extra line so good, but with Blue Blood, the line is essentially doubled.​
    [​IMG]
    Demon Lash - Reinforce Duration​
    The final damage bonus is really nice, even though it doesn't last for too long. You can refresh this buff whenever the effect disappears by just using lash once. I generally use this in boss fights whenever there are void times.​

    Use interchangeably/preferred option.
    Skill Icon​
    Passive Name​
    Description​
    [​IMG]
    Demon Metamorphosis - Reinforce​
    This passive can be useful in certain late game boss situations since you have opportunities to stick next to them. Other times, you want to keep your distance/the bosses are unable to be hit. Such cases where its not useful.​
    [​IMG]
    Demon Lash - Fury​
    In end game boss fights with Awakening, you won't be hitting the boss always and so your Blue Blood cooldown may not be up before it expires. This can lead to situations where there may be considerable downtime of Blue Blood thus damage loss.​

    I personally use Demon Lash - Fury in general situations. It is OK for Damien/VHilla/Gloom, good for Lotus/Lucid/Will/Black Mage and poor for Darknell due to all the available targets to absorb fury from, extra DF absorption isn't needed.

    If you use Dark Metamorphosis - Reinforce, it is good for Damien/VHilla/Gloom/Darknell, OK for Lotus/Lucid/Will/Black Mage
    Demon Slayer Fifth Job

    V Matrix Setup

    These are the skills that I frequently use on my V Matrix. I have Decent Holy Symbol and Erda Shower on standby, and substitute them in depending on what I am doing (bossing/grinding).

    Most importantly, you want to establish your perfect trio-nodes. You also want to obtain all Branch/Class specific 5th Job Skills, and then some Common 5th Job Skills (Decent Skills, Rope Lift, Erda Shower). Max out your trio nodes first (or spam boost cores for a sufficiently high level on your skills eventually transitioning to trios), your 5th Job Branch/Class specific skills, and then your 5th Job Common skills.

    [​IMG]

    Fifth Job Skill Commentary

    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Rope Lift​
    The extra vertical mobility can be useful in rapidly progressing vertically. If you fail your Up Jump, this is a good back up which covers a lot of range, and easy to use. You can combo Up Jump with this for extreme vertical coverage (useful in a floor in Oz). There's no reason to not take this in Spirit Savior since more mobility = good there. The passive +25 all stat at max level is also a nice bonus that is affected by potential.​
    [​IMG]
    Decent Sharp Eyes​
    The additional critical chance helps with Cerberus Chomp and Dark Metamorphosis to improve your damage a tad. The +%critical damage it offers is amazing. Your other skills (Demon Impact, Infernal Concussion, Demon Awakening) generally have 100% critical chance, or boost your critical chance very high so the additional critical damage is great.​
    [​IMG]
    Decent Combat Orders​
    Additional skill level pushing your 4th job skills to MAX Lvl+1 is always nice for the extra benefits, especially for Boundless Rage (Lv. 16 Boundless Rage increases the duration to 60 seconds from 50).​
    [​IMG]
    Decent Advanced Blessing​
    Just the additional 20 attack is useful.​
    [​IMG]
    Decent Speed Infusion​
    You will see the effect of this only when using a Monster Park Green Potion. Your attacks become significantly faster which reduces one of the cons of the class, while improving your damage output. DS require one attack speed source, and by using this, you can hit the hard attack speed cap.​
    [​IMG]
    Will of Erda​
    Useful in certain boss fights, though the long cooldown is a drawback. Would not be a priority node though. If you have spare nodes, or if you need an 'oh shit' button to slap for troublesome abnormal status bosses, then use this.​
    [​IMG]
    Defender of the Demon​
    Catbae that occasionally attacks things. Has a respectable horizontal range it covers. Has a second effect where they cast a protective buff over you that reduces all %damage 2 times. The buff lasts 6 seconds, and has a 10 second cooldown for the buff to refresh. Definitely worth using especially during boss fights, as it will save you quite a bit.​
    [​IMG]
    True Arachnid Reflection​
    Decent damage dealing skill for single target bosses but has a long cooldown. The initial break has a particularly large hitbox and hits a lot of enemies, but the spider legs that attack frequently aren’t extremely strong. I believe the legs only hit 1 mob at a time so not necessarily great grinding, but still useful.​
    [​IMG]
    Otherworld Goddess's Blessing​
    Kind of like a mix of Weapon Aura and Defender of the Demon. The final damage it offers is nice, and the random blessings can be great too. Though its not too reliable if there's a certain blessing you want. The attack has a wide span and hits extremely hard. The damage reduction blessing stacks with Mastema as well. The DF recovery is nice, though I don't really notice the recovery in the heat of battle, similar to the abnormal status cleanse. Anyway, expect to be pleasantly surprised when you get the occasional unexpected blessing you need.​
    [​IMG]
    Weapon Aura​
    Very strong buff, not only does it increase final damage, but it fires off a wave every 4 seconds based on the skill whenever the wave is able to be fired. Since DS can generate a respectable amount of lines/have extremely strong skills, the echo produced is pretty decent.​
    [​IMG]
    Demon Awakening​
    This is the skill node you're handed when you job advance. It is EXTREMELY strong and really satisfying to use, especially looking at the aesthetic. Increases your critical chance, and your Demon Lash has additional %PDR and %boss. Use this whenever it is up. Spawns a Cerberus Chomp every 8 seconds which does not set your Cerberus Chomp hyper on cooldown.​
    [​IMG]
    Spirit of Rage​
    Big fat chodey serpant dragon thing that covers a huge horizontal and vertical span. It slaps around mobs with damage around every second it is active, and during the climax does a huge load of damage. It is a good bursty type of skill and I would couple this with Binding Darkness to make sure the snake gets it's hits off. All of Spirit of Rage's attacks are at 100% critical chance, with 50%PDR while it is active.​
    [​IMG]
    Impenetrable Skin​
    Yes, sir! This skill provides SUPER knockback resistance (you will not get knocked back from Magnus/Lotus/Damien etc's knockback skill.) and %damage stacks for every time you get hit. This one can be a standby node as you won't have as much opportunity to benefit from the effects. The %damage stack in my opinion takes a while to build up, and you won't receive the effects for very long. The passive additional strength it offers is nice, and is affected by potentials.​
    [​IMG]
    Orthrus​
    Summons two Aku Aku looking things that attack frequently. The first Aku attacks more frequently, but doesn’t hit as hard and has lesser span of attack. The second Aku takes longer to attack but hits harder and has a respectable horizontal and vertical range. These guys attack the moment you enter battle stance, and will generally attack from then on at the 2/3 second intervals regardless if there’s an enemy present or not. All of Orthrus attacks are 100% crit chance with +50% PDR​
    [​IMG]
    Decent Holy Symbol​
    Good standby node for when you are grinding, or doing bosses. Generally, use another node, then swap to this before landing the killing blow for additional EXP/Drop.​
    [​IMG]
    Erda Shower​
    An additional mobbing skill which is nice for grinding.​

    Of course you want to have your boost nodes for your skills and max them out. This should span across 4 node slots total.

    Special cores can be used/substituted for the least valuable node slot depending on your situation.

    Any other skills do not have much practical use, and have been omitted.

    Trio Nodes

    The skills that you will be frequently using consist of:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    You want to max these 6 skills, as they are your main mobbing/bossing skills. This should span across 4 node slots across your V Matrix.

    The trio-core I have consists of:
    [​IMG] [​IMG] [​IMG]
    and
    [​IMG] [​IMG] [​IMG]

    The first three are my bossing cores, and the latter are my mobbing cores. During bossing, I may choose to unequip the Infernal Concussion/Demon Cry/Dark Metamorphosis trio core to substitute for other more useful cores, if desired.

    Previously, I also had the following cores:

    [​IMG] [​IMG] [​IMG]

    I wouldn't use these even though they are frequently used skills during battle. However you use them for their utility, not their damage. Since slots in the V Matrix are scarce, and have better abilities, it is not worth using these.

    Node Slot Enhancement

    You have the ability to enhance a certain node slot by up to 5 levels. You obtain 1 point per level past level 200 to level up a node slot until level 275. My approach for levelling would be:

    [​IMG]

    The cores with the yellow outer border have had enhancements applied. I will go over the priority list for enhancements and my reasoning for so.

    Priority

    Skill Icon​
    Skill Name​
    Description​
    Trio Cores​
    Pretty self explanatory, these are your main skills you will be mainly using in compliment with your fifth job. Its imperative that these be as strong as they can.​
    [​IMG]
    Demon Awakening​
    Enhancing this is the better choice first, because it is extremely strong, and helps with fury absorption for sooner Blue Blood. The duration, and damage is higher, and offers more critical rate.​
    [​IMG]
    Spirit of Rage​
    If DS had a bursty skill, this would be it. The game prioritizes burst meta, and the damage it offers is huge. Though Orthrus is another great option, if you wanted to squeeze as much damage as you can in as little time possible, this would be it.​
    [​IMG]
    Orthrus​
    The last of the DS 5th to get enhanced. Obviously trumps anything else, so pump into this,​
    [​IMG]
    Weapon Aura​
    I would take this over Otherworld's Goddess Blessing. Offers final damage, %PDR and an aura that is consistently fired out, and has a longer duration.​
    [​IMG]
    Otherworld Goddess's Blessing​
    Mainly the final damage that it offers. Higher level offers a little bit more duration and stronger effects which is OK.​
    [​IMG]
    True Arachnid Reflection​
    The main ones have been enhanced, so now its time to take care of the lesser stuff that isn't as beneficial but still is OK. Offers more damage and that's about it.​
    [​IMG]
    Defender of the Demon​
    A little bit longer in duration, effects may happen more frequently, and damage is boosted a tad. Honestly you could go either way of choosing True Arachnid Reflection or this one first.​
    [​IMG]
    Impenetrable Skin​
    Last one before common skills. Can offer a bit longer duration which can be useful if you need it for bosses, then enhance this over the above 2. Not sure if the damage tick per stack is higher also. Also offers a bit more extra stat when enhanced.​
    Common Job Skills​
    If you have Rope Lift, then do that one first. DSE/DSI second just because of the extra 5 stat. This should exhaust all remaining enhancements.​

    Priority:
    Skill Icon​
    Skill Name​
    Description​
    [​IMG]/[​IMG]/[​IMG]/[​IMG]/[​IMG]
    Demon Lash/ Demon Impact/Cerberus/Demon Cry/Dark Metamorphosis​
    Pretty self explanatory, these are your main skills you will be mainly using for bossing in compliment with your fifth job. Its imperative that these be as strong as they can (though Dark Metamorphosis/Demon Cry aren't as important as the other 3 but still useful to have).​
    [​IMG]
    Demon Awakening​
    Extremely strong, and helps with fury absorption for sooner Blue Blood. Must have.​
    [​IMG]
    Spirit of Rage​
    The game prioritizes burst meta, and the damage it offers is huge. Though Orthrus is another great option, if you wanted to squeeze as much damage as you can in as little time possible, this would be it.​
    [​IMG]
    Orthrus​
    Spaced out damage, but strong as hell. Definitely must have as soon as you can.​
    [​IMG]
    Weapon Aura​
    I would take this over Otherworld's Goddess Blessing. Offers final damage, %PDR and an aura that is consistently fired out dealing a respectable amount of damage, and has a longer duration.​
    [​IMG]
    Otherworld Goddess's Blessing​
    Mainly the final damage that it offers. The explosion damage from the blessing is a plus too.​
    [​IMG]
    Decent Speed Infusion​
    Must be using in conjunction with Monster Park Green Potion for it to be beneficial. You break the soft attack speed cap to hit the hard one. Faster cast times for all of your skills means more damage output, and gives you less wind down time when using skills so you can react to boss attacks.​
    [​IMG]
    Decent Sharp Eyes​
    Mainly, the critical damage is nice since most of your mobbing/bossing skills crit anyway. The exception is Cerberus and Demon Cry. The bonus critical rate can enhance those, so its not too wasted.​
    [​IMG]
    Impenetrable Skin​
    This one depends on the boss you are fighting. If you are fighting a boss and you require super-knockback resistance, then this is strongly recommended. Otherwise you could substitute something else.​

    These are the main ones to have. You are pretty much set for bossing once you have all of these. If you want to have the Decent Skills sooner, you can opt for the potential on gloves.

    Level​
    Node Skills​
    200-235​
    [​IMG] [​IMG] [​IMG] / [​IMG]/[​IMG]/[​IMG]/[​IMG]/Boost Core ([​IMG]/[​IMG]/[​IMG])/[​IMG]

    From your initial 4 node slots, you should already have your 3 Fifth Job skills. The last one depends on whatever is available to you. If you have a decently levelled boost core that enhances Demon Impact/Lash then that can be added in.

    I personally like having DSI. The faster attack speed is something you should get used to. DSE wouldn't be too bad also, but is probably lesser compared to the other 3. One of the plus sides for holding the decent skills is that you don't need too much investment in nodes for a stronger effect. Weapon Aura/Otherworld's Blessing early level effects are OK but get a lot stronger at higher levels.

    As you pick up levels, you will unlock a new node slot every 5 levels. Again, you can opt for the 4 other skills, or just keep pumping boost cores until your Demon Impact/Lash/Cerberus are high level (40+). I have included to the level range of 235 since by then, you would have 11 slots to work with. You will have your fifth job skills, Otherworld's Blessing, Weapon Aura, and Decent SE/SI and 4 cores for boost nodes. If you need an extra slot, you can substitute out DSE but hopefully by then you would have condensed your boost nodes significantly or even obtain your perfect trio cores.

    I have also included Impenetrable Skin here, but its usage is situational. If you are in these levels and are having extended fights with Magnus/Lotus, this is quite a valuable skill to have (probably replace DSE, or purchase the next 2 slots). Otherwise, this would be a standby node.
    Level​
    Node Skills​
    240​
    [​IMG]
    245​
    [​IMG]
    250-275​
    [​IMG]/[​IMG]/[​IMG]
    250-275​
    [​IMG][​IMG]/[​IMG]

    I would go with Defender of the Demon first. Initially I placed True Arachnid Reflection here, but it will generally be low level thus the damage contribution would be lesser. Though the damage would still be OK, I feel Mastema would do a decent amount of damage also with an added defense part. If you already have access to a higher level of this skill, you can sub it in there.

    I've put Impenetrable Skin in, no longer as a standby node here, though this can be swapped for True Arachnid Reflection for more damage. Assuming you can fight bosses at around Will level, the knockback resistance will be helpful, and you can benefit somewhat from the damage stacks from getting hit.

    Everything else is just a little bit extra.
    • Combat Orders boosts your skills a tad, but mainly gives you an extra 10 seconds on Boundless Rage.
    • Advanced Blessing mainly gives you the 20 attack.
    • Rope Lift is added just because there isn't anything else and 25-30 all stat is nice.
    • Will of Erda is here because it can help in some situations, but usage will be limited.
    • Fatal Strike though it can be substituted in earlier at 240s since you have the slots to do so. If you don't like having to keep an eye on it, you can put in Decent Holy Symbol.
  • Skill Info

    Note: There are many images/gifs contained within this section, so may eat a lot of bandwidth.

    Table of Contents

    Demon Slayer Fifth Job (Continued)
    Demon Slayer Hyper Stat Point Allocation
    Demon Slayer Inner Ability
    Legion Board Configuration
    Demon Slayer Link Skills
    Other Useful Build Resources
    My Keyboard Layout

    Demon Slayer Fifth Job (Continued)
    Priority:
    Skill Icon​
    Skill Name​
    Description​
    [​IMG]/[​IMG]/[​IMG]/[​IMG]/[​IMG]
    Demon Lash/Cerberus/Demon Cry/Dark Metamorphosis/Infernal Concussion​
    Pretty self explanatory, these are your main skills you will be mainly using for grinding in compliment with your fifth job. Its imperative that these be as strong as they can. ​
    [​IMG]
    Decent Holy Symbol​
    Of course more exp and drop would be better while grinding. Unless you have an AFK Bishop in your map to give you real HS, this will do just as good.​
    [​IMG]
    Character Building​
    Gaining additional experience is always nice. I'm still unsure about how to proc this since the wording is weird. This is 1 of the only 2 experience cores, and procs more often than Rune-EXP.​
    [​IMG]
    Demon Awakening​
    Extremely strong, and helps with fury absorption for sooner Blue Blood. Good coverage, similar to Infernal Concussion.​
    [​IMG]
    Spirit of Rage​
    If you have access to Kishin/Frenzy, then this would be a lot better. Normally though, it would be OK since mobs have around a 6.5-7 second respawn time. This would only be good to cover 2 cycles in this case.​
    [​IMG]
    Orthrus​
    Strong as hell. Geryon's range is quite huge and is the main one to kill things. You can fly around with Dark Metamorphosis and it will proc them both to hit things around you.​
    [​IMG]
    Weapon Aura​
    If you are lacking damage, this can give you an extra oomph. Duration can be pretty long too so you have limited downtime.​
    [​IMG]
    Otherworld Goddess's Blessing​
    Mainly the final damage that it offers. The explosion damage from the blessing is a plus too.​
    [​IMG]
    Decent Speed Infusion​
    You can if you want. Though I'm not sure how sustainable grinding with a green pot active is. Its not as necessary, and the coins can be used for gold potions. If you like the feel for smoother movement for training then you can pop some of these.​
    [​IMG]
    Decent Sharp Eyes​
    Mainly, the critical damage is nice since most of your mobbing/bossing skills crit anyway. The exception is Cerberus and Demon Cry. The bonus critical rate can enhance those, so its not too wasted.​
    [​IMG]
    Erda Shower​
    An additional mobbing skill which is nice for grinding. If you can one shot, its pretty decent. Similarly if you use in a condensed map like CLP with spawn raisers, your will consistently hit 12+ mobs.​

    These are the main ones to have. You are pretty much set for grinding once you have all of these.

    Level​
    Node Skills​
    200​
    [​IMG] [​IMG] [​IMG][​IMG]

    From your initial 4 node slots, you should already have your 3 Fifth Job skills. The last one depends on whatever is available to you. I personally would roll with Decent Holy Symbol for more EXP/drop rate.

    Level​
    Node Skills​
    205-235​
    Boost Core ([​IMG]/[​IMG]/[​IMG]/[​IMG])/[​IMG]/[​IMG]/[​IMG]/[​IMG]/[​IMG]

    If you have access to Kishin/Frenzy, Spirit of Rage's potential is greatly enhanced but is otherwise decent without it. Generally, I would pump boost cores into node slots you obtain until you can max your main mobbing skills. If you find yourself one shotting without boost cores assisting you, you can use Character Building for maximum EXP gain. You can also consider picking up Erda Shower afterwards to help with mob clear assuming you can 1 shot with it.

    As you pick up levels, you will unlock a new node slot every 5 levels. If you are finding yourself not able to kill the mobs efficiently, consider Weapon Aura/Otherworld's Blessing/DSE for an extra damage boost.

    By the end, hopefully you should have all your trio cores and a decently levelled Weapon Aura/Otherworld's Blessing. These are the most beneficial because they are applicable for both bossing and mobbing. Decent skills do not require much node investment, so you can focus on maxing your lesser important class/job specific 5th Job skills.

    Level​
    Node Skills​
    240​
    [​IMG]
    245-275​
    [​IMG]/[​IMG]/[​IMG]
    245-275​
    [​IMG]/[​IMG]/[​IMG]

    Defender of the Demon just for additional mob clear, since it has a respectable reach to hit mobs. The rest how you go about it isn't necessarily too important since it gives minor stat boosts and you are probably one shotting everything. I have left DSI last since I don't use it when grinding, but if you train with green potion you can have this much earlier.

    If you running out of space on your V Matrix and want to make some substituions, consider the following:
    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Decent Advanced Blessing​
    Mainly only good for the 20 attack buff which isn't too significant.​
    [​IMG]
    Decent Holy Symbol​
    I would sub this in for whatever skill I wouldn't be using when it comes to grinding. If bossing, you can switch out for this node at the end of the boss fight to apply the additional drop chance. Keep in mind, you cannot replace nodes until they are fully cooled down.​
    [​IMG]
    Decent Speed Infusion​
    This node isn’t useful unless you are using the Monster Park Green potion. If in your general gameplay you rarely use the green potion, you can substitute this out. But when you are bossing (where you’ll use the potion) this one will be essential to have.​
    [​IMG]
    Erda Shower​
    An additional mobbing skill with decent damage. This can be a backup mobbing skill if there isn’t anything else to cast (say Demon Cry/Binding Darkness is on cooldown, few mobs around you but there are a lot of mobs high above you). Can hit up to 15 mobs, so if you are strong enough to 1 shot with this, use as frequently as possible.​
    [​IMG]
    Impenetrable Skin​
    This skill is nice to have and you would generally only use in certain bosses that super-knockback such as Magnus, Lotus, Damien, Darknell, Black Mage etc. I would generally keep this, but if knockback isn't an issue and you wanted something else that can benefit (say for grinding). Cooldown is a bit long which is why it can be considered.​
    [​IMG]
    Special Nodes​
    Depends on what you are doing. Mainly use Fatal Strike for bossing, and Character Building for grinding. If fighting the Black Mage, Auto Recovery II is preferred. ​
    [​IMG]
    Rope Lift​
    I would leave this out unless you needed some additional mobility in various content (for example Spirit Savior, entering Dream Defender portals easier, maps that require lots of vertical mobility like the Clocktower map in Lachelein etc.)​
    [​IMG]
    Will of Erda​
    Situational for the boss you are fighting. You won't be using too much since it has a long cooldown, but can come in handy. Definitely not useful when grinding.​

    Demon Slayer Hyper Stat Point Allocation

    For optimization for your hyper stats (and more), make sure to check out DelusionDash's Calculator Guides. The following list is based on personal opinion and a general feel.

    • Most important ones are: damage and critical damage. These two benefit you in both mobbing and grinding (most of your skills are 100% crit).
    • Put a few points into attack so it is around Lv. 5-7. The boost in attack is nice, but you don't want to invest heavily into it.
    • Regarding critical chance, I generally wouldn't put any points here because there are a lot more useful ones you can apply your points to. Since you have a few sources that can get you to at least 35%. all attacks will be 100% critical chance if status (Demon Cry/Bind) is applied and Demon Awakening is active. When its off, your will notice more non-crits from Dark Metamorphosis/Demon Cry/Cerberus.
    • Boss damage is crucial if you are regularly bossing. If you are dedicated to training, the use is only limited to elite bosses and you can consider it into the EXP hyper instead.
    • Ignore defense is only useful in bossing situations, particularly when you take on bosses like Hard Hilla/CRA and harder. If you are lacking, then put some points into this, but don't invest too heavily (Lv 10-12 at most). Points can be used instead on EXP if you are grinding.
    • Put points into EXP if you are only focusing on grinding. The amount of points required to boost it can be taxing. If you can one shot regardless, max it. If you can't you can keep it at around 10 and boost damage/critical damage/attack.
    • Bonus Arcane Force is mainly relevant only if you've done a tonne of training at once and are lacking for the newer areas. I believe 6 is what most people pump into it to navigate Vanishing Journey a lot easier. Also, the additional AF is required if you are fighting Verus Hilla and want the bonus 1.5x damage when you hit 1350 AF.
    • If you have any left over points, pump it into DF. You don't need to go overboard with it, and can settle at 150-180. The DF cost for your 3 fifth job skills is 200 total. You can cast Cerberus first to restore 50 DF to cast the rest of the skills.
    • Remaining points, pump it into STR until you can't, then DEX.
    • Bossing: DF > Damage > Boss Damage > Crit Damage > PDR > Attack > DF > Critical Chance OR STR > DEX.
    • Grinding: DF> Damage > Critical Damage > AF (if early game and required) > EXP (if killing efficiently)/Attack (if not killing efficiently) > Attack/EXP> > Critical Chance > STR > DEX.
    This is my current hyper stat setup:

    [​IMG]
    [​IMG]

    Demon Slayer Inner Ability
    • First line - 20% boss damage. Most beneficial inner.
    • Second line - 21 attack/7-8% damage to abnormal status mob (darkness, stun, freeze, bind).
    • Third line - 7-8% damage to abnormal status mob (darkness, stun, freeze, bind)/21 attack.
    Boss damage line is first as it is quite a valuable stat, and will help you hit harder during bosses. The attack inner I believe works in conjunction with %ATT potentials so is pretty decent. Lastly, you want bonus damage to abnormal status mobs since you can benefit from things that are binded or are inflicted with Demon Cry

    How about ____ inner ability line?

    Inner Ability Line​
    Description​
    Attack/Buff Duration​
    Attack or buff duration in the first line is not as beneficial compared to boss damage, but are quite useful, so are in the second/third lines. Buff duration also is convenient, for casting buffs less frequently/longer Boundless Rage but I would rather more raw power the above 3 inners offer. If you are early game, the extra buff works nice for Dark Metamorphosis's DR Ignore Hyper and can help with say Chaos Horntail/Chaos Pink Bean/Empress,​
    +1 Attack Speed​
    Most classes benefit from the +1 attack speed inner, however, as you can hit the hard speed cap with one attack speed source (Decent Speed Infusion) this isn't required.​
    +1 Targets Hit​
    The +1 targets is nice for grinding and bosses that have many hittable parts. All skills would benefit from this, even Demon Impact. However majority of DS's skill hits many targets anyway, and it is highly unlikely this will be beneficial (always hitting 10+ mobs, fighting bosses that need this). However, even still, there are better lines. Consider this if you are only grinding AND have access to Kishin/Frenzy.​
    Critical Chance​
    Compared to all the other attack/combat related inner abilities, this one is the least beneficial. Of course this helps when Demon Awakening isn't active and boosts your Demon Cry/Dark Metamorphosis/Cerberus, but the other inners chosen benefit whether Awakening is active or inactive.​
    Bypass Chance Cooldown​
    The bypass chance cooldown is something I am not a fan of due to its unreliability. Though this can be convenient for skills that are in your beginner tab (Firestarter Ring/Hero of Echo/Ring of Torment, Tower of Oz Rings etc.). Unfortunately, it does not work on 5th job skills. It is also nice if Raven Storm/Dark Metamorphosis trigger the bypass. Can work for Binding Darkness but its not like you can bind the boss consecutively unless you switch boss phases. Works for Boundless Rage so you don't have to worry about DF cost longer. If you have this on your 2nd/3rd line, it is worth keeping.​
    Legion Board Configuration

    For a comprehensive Legion guide, please refer here

    The benefits of placing each class on the Legion Board is shown below (credits to /u/MsNyara on Reddit):

    [​IMG]

    You want: 1-11, 14-16, 22-24, 27-36, Ark's piece (+STR) and Pathfinder's piece (+DEX).
    • DS's legion effect isn't very beneficial, however once you start having a higher level legion, you will have extra filler pieces to place in, so it shouldn't necessarily matter too much.
    • Have Zero's link if you're more of a grinder. If you're more of a bosser, you would fill in other more important pieces that boost your damage, and use this as a filler piece.
    • Meso obtained is not too beneficial in regular servers, but pretty decent in Reboot. Have it in there anyway since its more beneficial than say MP.
    • You won't really notice Aran's effect but it still helps to have it in there.
    • Once you have spare pieces, fill it up with whatever spare is around (37-46 and Illium's/Hoyoung's piece (+INT, +LUK)) and any other pieces you think are useful.
    • If you have one class's effect active on the board (e.g Jett), you will receive this benefit from only that one (they don't stack) so you can't spam 40 Jetts and expect to get 120% critical damage or something.
    A good milestone to aim for at the very least is 6,000 levels on your Legion Board. This unlocks the entire board. Aim for critical damage and boss damage if you boss, critical damage and bonus exp if you grind.

    If you can go for 8,000, aim for critical damage, boss damage and PDR if you boss. If you are grinding, go for critical damage, bonus exp and buff duration (with some in critical rate if you want). A longer Boundless Rage duration means more opportunity to use Demon Cry on its halved cooldown while its active. Critical chance if you want more firepower/severely lacking on crit though this shouldn't be an issue if grinding.

    This is my current Legion board setup for a bossing configuration.

    [​IMG]

    This is a Legion board setup for when I am grinding.

    [​IMG]
    Note: These legion boards contain pieces that may not be available to obtain now (from the Lab server, 2 additional pieces)

    Demon Slayer Link Skills
    These are the link skills my character currently uses (bossing):

    [​IMG]

    Link Skill Commentary

    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Light Wash ​
    PDR is very important for end game bosses, you want to be sitting at a relatively high amount like say 93%+. Every percentage thereafter is around a 3% final damage on the bosses. Since I decided to not dedicate that many points into hyper stat, and do not have IED lines, this helps makes up for it so I am sitting at a OK amount. Keep in mind most of your bossing skills have innate IED built in, as well as the boost node bonus. This should put you at a good spot.​
    [​IMG]
    Hybrid Logic​
    More stats is good!​
    [​IMG]
    Wild Rage​
    More damage is good!​
    [​IMG]
    Elementalism​
    More damage is good!​
    [​IMG]
    Judgment​
    More critical damage is good!​
    [​IMG]
    Unfair Advantage​
    At the very least, you benefit from the additional damage from hitting abnormal status mobs, since this synergises well with Demon Impact/Demon Cry. Even more if you are fighting something below your level.​
    [​IMG]
    Spirit of Freedom​
    Good link skill to use, at max level you have 8 seconds of invincibility which definitely helps you to rebuff, or get back in the field without threat. The 8 seconds of invulnerability can be used to do your best to burst the boss much down as possible, coupled with bind, that’s essentially a full Spirit of Rage duration length without worry about the boss's movements.​
    [​IMG]
    Solus​
    A pretty overpowered link skill, it is easy to accrue the damage stacks for this skill since it only requires you to be in battle stance mode. If you take damage or attack a monster (dark meta registers this) or even just trying to enable your Demon Lash – Reinforce Duration hyper passive when you’re out of range, that’s another stack. As far as I’m concerned this is a permanent % damage buff link skill​
    [​IMG]
    Terms and Conditions​
    Good skill for enabling burst. Spirit of Rage with bind and this is a deadly combo. Even more so when you are popping everything else.​
    [​IMG]
    Empirical Knowledge​
    Gives damage and PDR which are both very useful stats! If you are fighting in a party, I believe the stacks are shared, and is a good bonus for everyone.​
    [​IMG]
    Thief's Cunning​
    Very good to have since its a big damage boost. For me personally, this buff lasts about 15 seconds due to server lag so it has a limited downtime.​
    [​IMG]
    Focus Spirit​
    Gives boss damage and critical chance, which are both very useful stats!​

    Alternatives (replaces Luminous):

    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Phantom Instinct​
    If you have an absurdly high PDR and low crit, you could consider this. I like the additional critical chance for Cerberus, Demon Cry and Dark Metamorphosis, but their contribution is way less compared to the main skills. Still useful, but I personally would stick with Luminous.​

    These are the link skills my character currently uses (grinding):

    [​IMG]

    Link Skill Commentary

    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Hybrid Logic​
    More stats is good!​
    [​IMG]
    Wild Rage​
    More damage is good!​
    [​IMG]
    Keen Edge​
    More stats and attack is good! This can be replaced for Cadena's link skill if you are grinding on mobs lower than your level. This can also be replaced for Cygnus/Pirate Blessing depending on which one gives you more range boost, but you probably one shot so it doesn't matter too much.​
    [​IMG]
    Elementalism​
    More damage is good!​
    [​IMG]
    Judgment​
    More critical damage is good!​
    [​IMG]
    Tide of Battle​
    While grinding you want to be actively maneuvering throughout the map. In this case, its essentially a permanent damage buff. Note the distance travelled when using Chaos Lock to the teleported mob also registers for a stack here.​
    [​IMG]
    Rune Persistence​
    Good training link skill, longer rune duration gives more exp for faster levelling.​
    [​IMG]
    Combo Kill Blessing​
    Good training link skill, Combo Orbs gives more exp for faster levelling.​
    [​IMG]
    Solus​
    A pretty overpowered link skill, it is easy to accrue the damage stacks for this skill since it only requires you to be in battle stance mode. If you take damage or attack a monster (dark meta registers this) or even just trying to enable your Demon Lash – Reinforce Duration hyper passive when you’re out of range, that’s another stack. As far as I’m concerned this is a permanent % damage buff link skill​
    [​IMG]
    Bravado​
    Good training link skill, gives that boost so you can one shot.​
    [​IMG]
    Elven Blessing​
    Good training link skill, gives more base additional exp for faster levelling.​
    [​IMG]
    Core Aura​
    Slightly better version of Hayato's Link Skill only if you reroll for better stats. This requires upkeep to lock stats. If you don't want to bother, consider one of the following alternatives.​

    Alternatives (replaces Hayato/Jett):

    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Cygnus Blessing​
    Gives 25 attack at max level. Stacks with potentials. Compare to see which is better to use.​
    [​IMG]
    Pirate Blessing​
    Gives 70 all stat at max level. Stacks with potentials. Compare to see which is better to use.​
    [​IMG]
    Unfair Advantage​
    If you are training on mobs lower than your current level, this can benefit you. Otherwise it doesn't really do anything.​

    Other Useful Build Resources

    Additional Character Setups

    I will be going through the secondary, and another important equipment piece that is important for DS. I will not be going through equip by equip on what you should have, because most classes will typically be the same (CRA, Absolab, Arcane, Superior Gollux etc.). There will be mention of other miscellaneous things to enhance your gameplay/character also.

    [​IMG]Princess No's Accursed Shield vs [​IMG]Ruin Force Shield

    Some people prefer using the Princess No secondary, due to the extra DF it offers. You have a lot more breathing room, and do not have to worry about running out of DF as much. Also, it is a best in slot secondary next to Ruin Force Shield because you do not take in amplified damage, which is important in certain boss fights. The extra DF may possibly mean that you don't need to/can allocate less hyper stat points so you can use it for other things.

    The Ruin Force Shield offers a nice 10% Final Damage which helps out your damage quite significantly. However, it offers less DF (less than the Force Shield of Extremes) so you may run into problems in running out of DF, and has the built in amplified damage. Some attacks that do not typically one shot you start becoming one shots (e.g Hard VL's Ground Pummel skill, CZak's full map blast during last phase etc.).

    Personally, I use the Ruin Force Shield. Not only was it the secondary I obtained first, but I love hitting harder on bosses/seeing a higher damage range. While the amplified damage makes things more difficult to survive, it forces me to control my character better and to learn to make better decisions during the fight.

    I am strong enough that I do not have to worry about certain skills that one shot me in the earlier bosses. Most bosses in the mid-late game have skills that one shot anyway. For DS, if you have at least 1 HP you are good to go. You have excellent sustain from your skills Raven Storm and Leech Aura. Pair that with a healing familiar and potions, you are extremely difficult to kill unless one hit KO attacks are used. Bind can also be used to stall time for your iframes to come back up.

    If OHKO skills are used, they can be avoided if you can control your character very well AND understand the boss mechanics/animation. If not, you always have your backup of Dark Metamorphosis for invincibility frames and Raven Storm. Some attacks can also be cancelled with the use of bind mid animation of boss casts (HLotus Knockback, VHilla Purple/Green bone attack).

    Extremely late game however, the extra damage boost from Ruin Force Shield while nice, will not make or break in most cases. It may not be worth using this if you are extremely funded, and perhaps better to stick with the Princess No secondary as it is safer and more convenient in boss fights, which is more important.

    Since the introduction of more harder bosses and their mechanics, Ruin Force is looking less viable. Though personally I don't find too much issue/die out in the boss fights, generally you want to avoid using this. If you do choose to still use it, you will need to have a great understanding of the boss you are fighting, and your class.

    [​IMG]Buff Freezer OR [​IMG]Battle-roid

    Note: Battle-roids are a item in regular servers only. In Reboot, stack up on those Buff Freezers.

    DS rely on their buffs, specifically, Blue Blood to dish out a lot of damage. You lose significant damage output if you die and lose this buff. If you want to keep it up, you would have to spam Cerberus/Demon Lash clumsily until it gets off cooldown. Even then, its possible that you may just die again right after, and lose the buff again. You have some good buffs that are worth saving (especially Awakening/Orthrus), especially once you start using class specific/common skills in the V Matrix.

    To combat this, purchase a stack of Buff Freezers to keep on you (for regular servers, if you cannot afford a Battle-roid, purchase Buff Freezers from convenience store NPC, Matilda). While DS should have no problem surviving for some bosses, those that OHKO are a problem, and sometimes you will get caught in it. Saving your buffs is convenient and helps you get back into the field of battle right after your death, saving time in the boss fight.

    [​IMG] Lucid Earrings

    Note: This item is obtained on in regular servers through Marvel Machine. Not accessible for Reboot.

    This item lets you to cast another bind which lasts 9 seconds, with 120 second cooldown. This does not share bind cooldown with Binding Darkness, so you can bind with that, and use Lucid’s Nightmare afterwards for a combined total of 19 seconds of bind. If you can obtain this, it is extremely useful. By locking the boss down guaranteed for this timeframe, you essentially benefit from Spirit of Rage getting off all its hits, and also do not have to worry about the bosses attack so you are essentially free of worry in this time to DPS the boss to your heart’s content. An additional bind can buy you some time for your iframes to cooldown which is useful.

    [​IMG] Transparent Damage Skin

    One of the issues with DS is their line generation. With Blue Blood, one of your main bossing skills generates 14 lines (with the point into the hyper passive). Since this is flooded so frequently, this makes it difficult to see where the boss is, and any animations they are casting (particularly watching out for Chaos Von Bon's OHKO Jump attack). If you can grab a hold onto one of these, this will help you get a clearer look on the boss you are fighting.

    The drawbacks about using this damage skin is that you cannot see your damage. You might not want to see your damage because you are accustomed to your typical output, but having your damage output in view is good for reminding yourself if you forgot to reconfigure your character (such as Link Skills, Legion, Drop Rate gear instead of damage etc.) or to refresh any buffs you use during battle. This is especially important in an intense tide of battle, where you may overlook many buffs you usually cast and refresh, and lose some damage output.

    Graphic Settings

    Use a Skill Effect Transparency of around 80%-100%. While this doesn't affect your transparency for your lines, it does for your skills. This is especially important for Spirit of Rage, since it spans such a large range, it also overlaps on top of mobs/bosses. This is a screenshot of a time where I forgot to adjust my transparency settings in Lucid. As you can see, it sits on top of Lucid and a golem. I'm lucky to survive since nothing really happened in the duration of Spirit of Rage.

    [​IMG]

    I personally keep my transparency very high because I am still able to see the span of my skills and whether Dark Metamorphosis is active, while being unobtrusive in general game play.

    [​IMG][​IMG]

    Monster Farm

    Note: This feature is not available on Reboot

    This is another aspect of MapleStory that is often overlooked. If you work on this, be prepared that this will require a lot of time and resources to get fairly established into this. The rewards are not really worth the time investment, but to strengthen character even further, you want to utilize every aspect within the game.

    Here are some of the potential bonuses you can expect to gain from doing Monster Life.

    [​IMG]

    Here is a comprehensive video guide on Monster Life that will go through the important aspects to get started. I highly recommend checking this out for Monster Life as it is quite short also. I have a video guide where I go through everything (lots of unimportant tidbits) in the Monster Life interface over here, but the video is quite long so not highly recommended.

    Other Skills
    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Will of the Alliance​
    Here is a video guide on obtaining this skill. Although it is quite old, it should follow similarly. You need to have the quest 'The Outside World' completed (from DS's Resistance questline).​
    [​IMG]
    Empress's Blessing​
    Max this by getting any Cygnus Knight to 150 and talk to Neinheart to raise the level to 30.​

    There are some additional useful skills available from doing Mushroom Shrine. Here is a guide to unlocking the following skills:
    Skill Icon​
    Skill Name​
    Description​
    [​IMG]
    Takeno's Blessing​
    Heals you up to full HP, but does not work in potion restriction bosses (Will 2nd Phase/VHilla). Though it says invincibility, I believe this only applies on mobs, and not bosses. The only applicable use is if you are on potion cooldown, but you need to heal. Has a 30 minute cooldown so can only be realistically used once per fight.​
    [​IMG]
    Yorozu's Blessing​
    Spawns some traps randomly around your character. Stuns bosses for 5 seconds. Works kind of like a bind. You can use this to cancel boss attacks mid animation. Has a 30 minute cooldown also so can only be used once realistically per fight. If you have bypass inner ability, this may proc and you can stun again.​

    Professions

    [​IMG] The additional critical damage is nice, especially since most of our skills have innate critical chance.

    While the Accessory skill is nice, it only saves 1 life with a long cooldown. During a boss fight, it is inevitable you will lose some lives, however 1 life may not make too much difference in the battle when there is a life counter (unless in Lotus) of 5/10/15. I would find the weapon crafting skill more beneficial, and to just improve character control/boss understanding to compensate.

    Traits

    Lastly, utilize the Traits system located in the Professions tab.

    [​IMG]

    The most important traits to focus on for damage are Empathy, Insight and Ambition.

    Empathy offers buff duration, 1% for every 10 levels. Whilst it is not a lot, sources for buff duration are scarce and definitely help your character's damage output and convenience.

    Insight offers ignore elemental resist, How this works, is particularly for bosses, they have Physical Element Resistance. When attacking these bosses, you will do your typical damage against them. However having the ignore elemental resist, you cut 5% away from their physical element, which lets you hit a little bit harder. I do not know the specifics of this, and am unsure whether this mechanic has changed, however I am assuming it has not. Evans previously had a buff which gave them pretty much 100% Ignore Elemental Resist (or near) which let them hit bosses with high PDR (e.g Hilla, Root Abyss, Magnus etc.) as if they were hitting bosses with no PDR (e.g Zakum, Horntail).

    These traits are difficult to level up since the only way to gain EXP is from harvesting from ores with the Mining profession (insight) and the Herbalism profession from flowers (empathy).

    Ambition is an extremely easy trait to level up, just by doing whatever bosses that are available. There is a cap to obtain 500 EXP for all traits a day, so if you want to level this faster, keep track of all Ambition EXP earned from defeating certain bosses, and get as close to the daily limit, then doing a boss that provides a huge burst of EXP (such as Pink Bean or Arkarium).

    There are also trait items that give EXP to each trait, +5 EXP each, or +30 EXP for the premiums that do not contribute to the daily cap. You can obtain these from certain events, or rewards from Monster Collection expeditions.

    Monster Park is also an option, obtaining coins and exchanging them for the Pocket item, giving 30 EXP to all traits. However it is not worth it because it is quite costly, and the potions are more useful to purchase.

    If you obtain any Trait Boost potions, I would highly recommend pumping them into Empathy and Insight if you have the option. The other traits are easier to level, and do not offer anything that beneficial in terms of improving your character's damage.

    My Keyboard Layout

    This is my current keyboard layout. You may use this as a reference for what skills are typically used, and where its placed. There are of course different preferences for each person, so change yours accordingly to what is most comfortable for you.

    [​IMG]

    My 2 key (where DSI is) is my filler key, where I change it to Decent Holy Symbol. My Decent Skills are placed next to it according to priority. My AB link skill hotkey is placed on hotkey '5' next to it for another burst buff and within good reach on the keyboard.

    I generally do not have Rope Lift on a key unless I do Spirit Savior. Usually I would place it on the ` key since that's what I'm used to.

    My fifth job skills are placed under that since those would be cast more often than the Decent Skills, and are obviously more important. The order I placed them here doesn't matter too much, I just placed whichever skill I saw first.

    I have Raven Storm, Dark Thrust and Infernal Concussion, which I use pretty much all the time within close vicinity of my other skills. My personal preference is having my rush key on 'S' on pretty much all characters. I've had Raven Storm on my 'A' forever, which is also conveniently located to my other common skills, so I put Infernal Concussion on 'D'. The key on the 'G' key is a macro where I've put Chaos Lock+Infernal Concussion, which doubles as a Chaos Lock hotkey, and also if I want to farm lazily I can just hold down the key to clear mobs, though not efficiently.

    I have my main bossing skill on Shift, pretty much how I do it for most classes. Cerberus Chomp is right next to that because its so frequently used in everyday game play and easy to access also. I have Dark Metamorphosis because this is an extremely useful buff with many defensive capabilities. I want this easily accessible with my skills so it is close to my main bossing skills. Lastly, my potions is next to them. I have placed Will of Erda on my C key which I rarely ever use (Will, 3rd phase, Black Mage, VHilla knockback). The Power Elixirs are readily available and conveniently placed to use.

    My attack and jump keys were pretty much default keys which I had got used to after many years of playing. My main skills I typically used are placed nearby these keys, since I utilize jump casting my skills pretty much always, and during Demon Awakening, it is close to my utility skills. Demon Cry is placed on my Space Bar because it is within close vicinity of everything else. Placing it otherwise may be a bit further reach on the keyboard.

    My buffs to the right, were based off the default keyboard which I had got used to. Boundless Rage and Blue Blood are there also, majority of these buffs have been there for the longest time. I have Binding Darkness in that region too since it is close reach for my right hand, and generally the moment you cast bind, you have less things to worry about. In my spare hotkeys, I placed Demonic Awakening and the skill next to it is Lucid's Nightmares, a skill obtained from the Lucid Earring's cash shop item, from Marvel Machine.

    Miscellaneously, I have the Mushroom Shrine Skill's on T and B since they are still within reach for my left hand. I have Impenetrable Skin on F11 even though it should be placed closer with my other skills, but I had been running out of room and it was a free slot. I generally do not use this too much unless in super-knockback boss fights which is why its far away. Even when I need to use it, I don't struggle to use it. Monolith from Frenzy Totem (item that increases spawn rate, only obtainable from Marvel Machine or Philosopher Books) is placed somewhere unobtrusive so I don't accidentally cast it so I put it on F12. On the = key, I put an Oz Ring effect since its another free slot. I don't typically use Oz Rings however.

    Quick Slot

    My Quick Slots for my layout, most important from left to right. They're located together in one area, so if I need to refer to it for my cooldowns, this is convenient. This is quite important because there are a lot of cooldowns you need to keep track of, and refresh your actives/buffs. Placing them randomly will make this more difficult.

    [​IMG]
  • Gameplay

    Note: There are many images/gifs contained within this section, so may eat a lot of bandwidth.

    Table of Contents
    Demon Slayer Mobility Mechanics
    Demon Slayer Mobility Combos
    Demon Slayer Skill Mechanics
    Demon Slayer Skill Rotations
    Demon Slayer General Gameplay

    Demon Slayer Mobility Mechanics

    Double Jump

    This is pretty much a faster range glide substitute. I use this interchangeably with short range glide to cover the distances I need. Sometimes, it feels smoother to use this than glide. You can control the distance you move by double tapping the forward/backward arrow keys in the jump projection.

    [​IMG] [​IMG]

    Double Jump's distance has been buffed to cover longer distances, but the above gif's are still applicable. It now has faster momentum, allowing you to traverse a longer trajectory. The following shows the glide momentum from double jump vs regular jump.

    [​IMG] [​IMG]

    Sometimes, there are situations when you could consider using this over glide. One example would be bumpy/jagged terrain such as in Spirit Savior. Here is a not good example of when you could use it. Honestly, it is more easier to cover this ground with the Up Jump+Glide mobility combo.

    [​IMG]

    In this gif, I use double jump in Spirit Savior to reposition myself to a better location for drop down on top of the trapped spirit.

    [​IMG]

    Another time I use this in Spirit Savior. If i used glide, I would probably project a further distance to the right, which I wanted to avoid since there were 2 spirits in good positions to the left.

    [​IMG]

    Gliding
    One of the mobility options DS have is gliding. This can be used to slow down your descent, travel horizontally, and travel horizontally slowly if you need (requires momentum).
    [​IMG][​IMG]
    [​IMG][​IMG]

    Another nifty aspect is using momentum to propel your glide. In these examples I am using a conveyor belt and springboard.

    [​IMG]

    Here is an example of using the momentum for gliding from the springboard in Spirit Savior.

    [​IMG][/CENTER]

    Sometimes you may have too much momentum, so you want to cancel it and revert back to your normal glide speed. I typically do this by holding the arrow key while in projection of movement, and start my glide when I want to cancel my momentum.

    [​IMG]

    Practicality

    Good horizontal movement. Glide from a high spot to move really far.

    [​IMG]

    In this example, I use glide to stay in the air for as long as possible to avoid the dragon in Lucid, and Dark Metamorphosis for the invincibility frames. It is possible to glide long enough to avoid the dragon's breath, but it is difficult. If I had only used Dark Metamorphosis in that time frame, I may have still died since the invincibility may not be long enough to withstand the dragon breath.

    [​IMG]

    Up Jump

    You can control how far you up jump depending on when you double tap your up arrow keys. You want to learn to control this because this is useful in some boss fights (e.g Magnus/Lotus who spawn debris at the top of the map). Also some maps have an invisible ceiling, so when you up jump, you'll back faster to the ground.

    [​IMG][​IMG][​IMG]

    You can use up jump after using the momentum from the torrent zones in Chu Chu (or any other places where you are in a river kind of terrain).

    [​IMG]

    In large vertical maps, you can combo your up jump with Rope Lift, or vice versa.

    [​IMG]

    Practicality

    From this old video, I used up jump to avoid Magnus's knockback skill.

    [​IMG]

    Avoid Empress's tornado skill by up jumping.

    [​IMG]

    You can use this to avoid Vellum's fireball attack. Honestly, if you have time to avoid it like this, you have the time to Chaos Lock/rush to safety.

    [​IMG]

    You can avoid Chaos Pierre's hats whenever there's a situation when its pretty much unavoidable. This can be done also for Chaos Vellum's rocks.

    [​IMG]

    Rope Lift

    When using Rope Lift, sometimes you may overshoot the distance. You can control the distance you move by either tapping the Rope Lift key or Jump key after you have sent out the hook.

    [​IMG][​IMG]

    Practicality

    This is especially good to use in Spirit Savior, where even the slight, precise movements are integral for a good run.

    [​IMG]

    Demon Slayer Mobility Combos

    Up Jump + Glide

    Probably the only practical combo. I use this ALL the time when travelling places to cover a lot of horizontal ground.

    [​IMG]

    Taking the double jump example, this is more convenient in reaching your destination.

    [​IMG]

    Some maps have an invisible ceiling in the wall. You want to control your up jump so you don't hard hit it, since you will fall faster. When you glide, you can project a larger distance. Notice the difference in height. Had this been a longer map, I could glide a further distance.

    [​IMG][​IMG]

    You can also restart your glide while in the air (can be useful in Lotus).

    [​IMG]

    Here is a good practical example of this mobility in play. In this gif, Lotus is using his ground laser attack, and coming towards me for the inevitable knockback skill. My hands are tied, so I used this to survive. Navigate through the falling debris, otherwise it will knock you off. You can use this to jump over Damien's Cheetos attack also, towards the end of its duration to put some damage on him earlier.

    [​IMG]

    Double Jump + Glide

    Good way of travelling horizontally fast now that Double Jump's speed has been increased. Probably better than Up Jump + Glide in maps with a ceiling to travel. May be around the same with spamming Double Jump, but less effort.
    [​IMG]

    Miscellaneous Combos

    Here are a few demonstrations of miscellaneous mobility combos. Personally, I never really use these.

    Glide + Up Jump

    This one is a bit difficult to execute. In this example, I am definitely not going to land on that platform, so I use the little height boost that Up Jump provides to get on top. Don't think this is one I've ever used in general gameplay.

    [​IMG]

    Glide + Double Jump

    If you use double jump forward, it provides hardly any more distance ahead. You can use this in the opposite direction you are gliding to cancel out the movement. This can be useful in Spirit Savior.

    [​IMG]

    Here's an example where this can be used in Spirit Savior to better position yourself.
    [​IMG]

    Demon Slayer Skill Mechanics

    This section will cover the skills that you would use, their range and situations when to use them.

    [​IMG] Soul Eater

    This skill is rarely used, however I find that it has the longest horizontal span among DS skills and use it during Tower of Oz 13F. The pull it has is quite nice if there is something you want to keep in place, or bring forward. The range of the skill is about:

    [​IMG]

    A good example of this skill is in Hilla, who spawns the tower that pulls you in. You can use Soul Eater to pull Hilla in range to continue smacking her.

    [​IMG]

    [​IMG] Dark Thrust

    You will be using this pretty much all the time, helping with maneuvering in maps for mobbing and bossing. The horizontal range is quite decent, and is quite a fast skill to move you from one side to another. When it comes to uneven terrain, this skill will move you forward sometimes, other times not. The range is about:

    [​IMG]

    During bossing, you will use this to avoid certain attacks or to keep your distance from the boss. Especially notable examples include Magnus and Lotus, where the horizontal mobility is amazing for helping to avoid the falling debris. This skill for some reason also helps avoid Von Bon's jump attack skill:

    [​IMG]

    [​IMG] Chaos Lock

    The skill offers AMAZING utility against bosses. If you stray away from the boss, you can use this to get back right in there. The movement it provides can offer some escape in sticky situations. This skill can also be used during mobbing to teleport to another area. Use the directional key to influence which way you port over to, but keep in mind this skill is still random for the most part.

    During bosses, if you use Chaos Lock while facing towards the boss, you will end up in front of them. If you face away, you will end up behind them. Nothing personnel kid.

    [​IMG][​IMG]

    Here is an example where I deliberately leave one mob in the top left corner, and clear the rest of the mobs before repositioning myself back in that corner.

    [​IMG]

    The teleport range it offers is quite extensive. Here is an example in Chaos Vellum. You can pretty much teleport from one side to another when he uses his flame laser.

    [​IMG]

    Another use for Chaos Lock that may not seem intuitive is in Lotus's first phase. Chaos Lock and be used to avoid the lasers. Also note that, using Chaos Lock after a full cycle of Demon Awakening lessens the cast time, so if you need to Chaos Lock, do it after the cycle.

    [​IMG][​IMG]

    Lastly, here is a good example on how Chaos Lock's utility can save you from a bad situation. Notice how I am in a bad position, with the blue balls ready to burst, and the sword about to pulsate all over me. Chaos Lock gets me to a better position where I can evaluate my position to get to a safer spot.

    [​IMG]

    [​IMG] Raven Storm

    Since the change of this skill, I use it almost exclusively for the invincibility frame it offers, and rarely for heal. The iframe duration for this skill is shorter than Dark Meta, about 2 seconds.

    [​IMG]

    [​IMG] Infernal Concussion

    This is your main mobbing skill. This comes in two parts: the initial blow that knocks enemies into the air, and the explosion damage that has 100% critical chance.

    [​IMG][​IMG]

    The range of the skill is around:

    [​IMG]

    Jump cast this skill to cover more ground. In this example, Infernal Concussion only covers the mobs at the bottom. By jump attacking, i can also clear the platform above me.

    [​IMG]

    This can now be cast when you're airborne, giving you more coverage.

    [​IMG]

    You can also use jump attack going downwards. A good example of using this is in Lachelein's Clock Tower. Downward jump attack Infernal Concussion is done for me by holding down the forward and down arrow keys, then pressing Jump and Infernal Concussion at the same time. (Special thanks to the best DS in the world for teaching me this trick).

    [​IMG]

    You can use this skill preemptively to kill some mobs you know are about to spawn. This can save you a tiny bit of time. A place I use this in is Dojo. Notice it is used right before King Clang spawns:

    [​IMG]

    Generally you wouldn't use Infernal Concussion during bosses. Here is an example where it is good to use, and probably only this example.

    [​IMG]

    [​IMG] Demon Impact

    This is your main bossing skill. You pretty much always use this except during Demon Awakening. A very good ranged bossing skill that also cover a little bit of distance behind your character. This is an amazing bossing skill since it also hits multiple targets, and is good for bosses with many parts (Zakum, Horntail) or those that have pesky summons (Arkarium, Pink Bean, Lucid). Not only can you kill these minor parts, but do damage to the main body also. The range of this skill is about:

    [​IMG]

    Knowing the range of this skill is extremely important so you can know when you can use it and hit the boss, but also pace yourself.

    [​IMG][​IMG]

    Jump attacking is also a good habit to get into. In this example, I am fighting Chaos Pierre. If I had stood still, the Red Pierre would have caught up and be on top of Blue Pierre, and I wouldn't be able to hit him. Notice I also keep my distance to prevent HP loss and to not hit the Red Pierre while hitting Blue Pierre. There are many other cases such fighting Chaos Von Bon, Lotus etc.

    [​IMG]

    [​IMG] Demon Cry

    A good mobbing skill that covers a lot of ground. Cooldown decreases from 14 to 7 seconds while Boundless Rage is active. Offers a nice PDR debuff which is nice, and an EXP/drop buff. To show you an idea of how far its reach is:

    [​IMG][​IMG]

    The debuff is a good way to tell where the boss is going to appear in some cases, such as Chaos Pierre, Chaos Vellum, Lotus etc. In this case, Chaos Vellum has the debuff and is preparing to fire his laser. I rush to the left to see if the mark is there, and if not, I can expect him to be on the right. I use Chaos Lock to port over to him.

    [​IMG]

    You have to be smart about when you cast this. It has a long cast time, so you can get punished if the boss is able to attack. Use this when the boss is attacking and you are out of their range. This is the Infernal Concussion gif. I use Demon Cry at the end to get the debuff on him so I can hit him harder after he comes down. In a party setting, try to use this more often since you will have a lot of members benefiting from that extra PDR.

    [​IMG]

    [​IMG] Binding Darkness

    Immobilize the enemy for 10 seconds. Very nice, since some classes do not have an inbuilt bind, they would need to use the Erda Nova node. This helps save a node slot on the V Matrix. Has a medium vertical span and a pretty good horizontal span.

    [​IMG][​IMG]

    You can cast this skill while in the air, which I believe Erda Nova cannot. Sometimes I choose to use this during Damien when he goes into the air to shoot the Cheetos, and he ends up glitching out and stops the attack. You essentially have free reign in this time to hit him then.

    [​IMG]

    [​IMG] Dark Metamorphosis

    This skill has multiple purposes. It is a damage buff that also summons two purple balls that attack the enemy.

    [​IMG]

    Another function is the invincibility frames it offers. You want to cast this before you take/it registers the lethal hits, otherwise you will still die and it will look like you are still in casting for this animation. Taking again the Lucid screenshot in the Gliding section:

    [​IMG]

    With the point into the hyper passive, you can ignore damage cancel and damage reflect. This is an example in Chaos Horntail where he has damaged cancelled, so I use Dark Metamorphosis to negate it.

    [​IMG]

    To know whether you have this effect active, there is a little bat icon above your character. When this effect is about to wear off, it will start to flicker.

    [​IMG]

    If you prefer the invincibility frames from this skill, consider using a Skill Point Reset, and put only one point into Dark Metamorphosis. The cooldown is only at 30 seconds at level 1, and you still benefit from the invincibility frames. You essentially sacrifice damage for survivability.

    [​IMG] Demon Awakening

    This skill is EXTREMELY strong. Use it whenever it is off cooldown for mobbing and bossing. It enhances your Demon Lash's damage and enhances your %PDR and %Boss Damage. Covers a further horizontal and vertical span and also spawns Cerberus Chomp every 8 seconds which does not share cooldown with the Hyper Skill. You want to get to know this skill's span for various bosses such as Chaos Pierre.

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    To give an idea how far this skill spans, here is an example in Lucid. Something to note also is the range of the aura from Weapon Aura. It has a high horizontal range.

    [​IMG]

    The long range attack allows your to keep your distance against say Lotus. In this clip, I keep my distance from Lotus because he frequently casts his super knockback skill which I want to avoid.

    [​IMG]

    [​IMG] Spirit of Rage

    DS's got a HUGE snake. Pretty good horizontal span, and high vertical span. Very good skill to use for mobbing, especially coupled with increased mob spawn rate (Kishin Shoukan, Frenzy). During boss fights, find a good opportune time and burst the enemy by using Binding Darkness and this skill (and any other burst skills you can fit in).

    [​IMG][​IMG]

    Here in Lucid, I have placed down Spirit of Rage in a region that covers a lot of ground, so it would still hit Lucid most of the time. I coupled Binding Darkness here to do a bit of burst to her.

    [​IMG]

    [​IMG] Orthrus

    Summons two Aku Akus that attack only when you’ve attacked. One attacks more frequently than the other, but are weaker than their counterpart and have less skill reach. Here is a screenshot at Mirror Touched Sea 2 of their attack range spans:

    Nemea

    [​IMG]

    Geryon

    [​IMG]

    Generally, unless you start attacking, Orthrus will not attack. Here is a small sample. The moment I throw out an attack, Nemea attacked. Later on, Geryon attacks.

    [​IMG]

    [​IMG] Defender of the Demon

    Your Catbae that protects you, and also attacks occasionally. I usually cast this whenever this is up, and more often or not, this saves your bacon a lot of the time. I believe Mastema only attacks in one direction, but has a pretty long horizontal span. Though not a good example, she is capable of occasionally mobbing a short distance vertically of one side.

    [​IMG][​IMG]

    This is footage of Defender of the Demon's defensive capability, taken from here (credits to Ch0 b0). As you can see, skills that typically OHKO you do not. This will help your survivability more than you think.

    [​IMG]

    [​IMG] Otherworld Goddess's Blessing

    Has 4 effects, will cast one randomly every few seconds.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    The recovery one is nice, especially since it bypasses Will's potion restriction in 2nd phase, and Verus Hilla's one too. I personally don't notice it much, but its impact is there. For the physical damage reduction, I don't expect it but it helps tremendously. The reduction stacks with Defender of the Demon's reduction, so OHKO attacks may end up only scratching you. The abnormal status cleanse is something you don't notice or benefit from too much, but it is still useful (e.g bypassing stun from Lotus debris). Lastly, the explosion damage one is extremely strong, and has a huge range.

    Demon Slayer Skill Rotations

    Bossing

    Before entering, cast all buffs/actives that you have/will use. Make sure Dark Metamorphosis is active, but you have it off cooldown to save you from any sticky situations early on.

    Rotation when you first enter:

    [​IMG] > [​IMG] > [​IMG] > [​IMG] + [​IMG] > [​IMG] > ][​IMG] > [​IMG] > [​IMG] > Lash Cycle > [​IMG] > Lash Cycle > [​IMG] > [​IMG] > [​IMG] > (OPTIONAL) [​IMG] to maintain debuff > [​IMG] if Awakening has low time left (absorb as much fury as you can) > Until [​IMG] wears off > [​IMG] > [​IMG] > [​IMG] whenever available > Until [​IMG] is up > Repeat similarly.

    Firstly, you can cast most your damage/set up buffs then start with Awakening. You want to firstly cast Cerberus before casting Awakening, because the fury absorption will be applied after, giving you more leeway to cast everything else. You could do a few regular lash cycles for full fury before starting this if you want. After Awakening, complete a lash cycle so you have a bit more fury to work with in case, especially after casting Orthrus. Another lash cycle after that, then combo bind and Spirit of Rage. If you are confident that you can hold the boss for 5 seconds without them disappearing or anything, you can hold on to bind and cast Spirit of Rage, then cast bind later to ensure you get the guaranteed 10 second pin down, to get most out of Spirit of Rage hits

    After Demon Awakening has expired, I would use Boundless Rage, and spam Demon Impact until Demon Awakening is up. Make sure to also cast Cerberus as frequently as you can for DF absorption and to reduce Blue Blood cool down.

    Regarding buffs, cast Weapon Aura whenever you can. It has a high uptime (140 up/180 down). Same with Demonic Fortitude (60 up/120 down). Majority of your fifth job skills are around 120s cooldown also, so you can synergize with that too. Defender of the Demon is just kind of a bit extra, but when you cast Demon Cry, try to pair it up with this since it reduces the skill delay. Use True Arachnid Reflection whenever it is up, and hold onto Terms and Conditions to pop with the rest of your fifth job skills.

    Whenever Spirit of Rage comes off cooldown, you can cast it if you are confident that it will get majority of hits on the boss. Otherwise synergize with your bind(s) . Refresh your buffs whenever there is void times (when the boss is invulnerable and there is no good course of action) or whenever they're about to expire.

    Of course during the battle, some skill cool downs will desync, but that's OK. As long as you're not wasting your buffs then it's fine. You can even hold onto some skills, but personally I just pop whatever the moment it comes up.

    During the course of battle, maneuver yourself around using [​IMG] and [​IMG]. Keep your distance from certain bosses, and reposition yourself accordingly to minimize your chance of death.

    Use the occasional [​IMG] at critical times to avoid certain OHKO attacks, or if you absolutely need to heal as a last resort, coupled with potions to keep yourself healthy.

    Save and use [​IMG] for the damage buff, buff negation or invincibility frames when you need them.

    I have some game play videos in the 'Gameplay' tab where I typically boss, so you can see how I cycle through my skills over there.

    Grinding

    Cast any buffs/actives/summons that you need while mobbing.

    PERMANENTLY UP unless you one shot without it, then don't need to cast [​IMG] > [​IMG] > [​IMG] > [​IMG] > [​IMG] > Soul Summon (non Magnificent Lucid) > [​IMG] > [​IMG] whenever it is up > [​IMG] or [​IMG] with [​IMG] > Until [​IMG] wears off > [​IMG] whenever it is up > [​IMG] or [​IMG] > [​IMG] > [​IMG] whenever it is up > Until [​IMG] is up > Repeat

    Alternatively, just spam and alternate between [​IMG][​IMG][​IMG][​IMG] whenever it is suited. Use one of two summons [​IMG] [​IMG] so they can hit other things while you are hitting things. Put ][​IMG] in there too so it can occasionally hit things. Use the other summon when it expires.

    Since you are killing things, you should be sitting at 100% Blue Blood, since Spirit of Rage/Orthrus now restore fury to you upon kill. If not, spam Cerberus whenever you can. If you one shot without Blue Blood, then of course you save yourself some trouble of not needing to cast it.

    Use your fifth jobs whenever they are off cooldown of course. I tend to use Spirit of Rage first because its too good (with spawn raisers) at clearing a large portion of mobs because of its huge area, and continuously too. Once it expires, I enable Orthrus or Defender of the Demon to kill additional mobs while I run around to mob.

    Use your vast amount of mobility options to navigate the map you're on. Since your mobility is quite high, you should have no problem clearing most maps. Make sure to utilize jump attacks to cover even more range, especially for Infernal Concussion.

    Using Boundless Rage is important mainly for cutting down the cooldown for Demon Cry. Less cooldown means more frequent spam and thus higher EXP/drop and clear rate.

    Honestly you shouldn't run into problems mobbing, as long as you utilize all your fifth job skills and your mobbing fourth job skills you can't go wrong. Glide/Double Jump and Rush and Chaos Lock will ensure you to have a smooth grinding experience.

    Demon Slayer General Gameplay

    There are some old videos. At the moment, I am practicing some more bosses for cleaner runs.

    I don't think I will have grinding videos since I have not grinded for a while and do not know the best rotation for many maps. Something I'm more inclined to do, is give bossing run downs about how to fight certain bosses. However I will not be working on these unless there is enough interest generated.

    Demon Slayer's Spirit Savior Examples



    Fighting Damien as a Demon Slayer


    Fighting Lotus as a Demon Slayer


    Demon Slayer Lucid Solo (Old)


    Demon Slayer Verus Hilla Solo

  • FAQ

    Q: Which weapon is best to go for, 1H Mace or 1H Axe?

    Choice does not matter. Both give the same attack, and weapon speed. They are pretty much identifcal. In terms of aesthetic, axe may look better, but this is objective. I believe 1H maces have more anvil options. In regular server, the only thing you may think about is the resale value for that weapon.


    I can't think of some common questions about DS at the moment. Feel free to shoot me a DM or a message in the social media platforms I've mentioned, and I will answer them, and update the FAQ here.
  • Guide Version

    3

    Game Version

    202

    Changelog

    Version 1
    - Added miscellaneous text changes, and fixed minor formatting issues.
    - Added 'My Keyboard Layout' and 'Quick Slots' section to visualize my current keyboard layout.

    Version 1.1
    - Fixed some hyperlink issues.
    - Additional text in the FAQ section.

    Version 2
    - Updated for the latest version (v201-202)
    - Added additional sections for the introduction of the latest fifth job skills and miscellaneous parts.
    - Reorganized certain sections.
    - Fixed miscellaneous minor text and formatting issues.
    - New images to show enhanced node slots for the Bossing and Grinding/Farming V Matrixes, and reasoning provided.
    - Added TL;DR Bossing and Grinding Hyper Stat Allocation priority.
    - Mentioned Ark/Illium in the 'Legion Board Configuration' section.
    - Added 'Solus' to the list of available link skills.
    - Added 'Lucid Earrings' subsection in 'Other Useful Build Resources' section.
    - Updated 'Skills Rotation' for the current version.
    - Uploaded sample videos of Bossing and Grinding/Farming rotations.
    -Fixed so hyperlinks/anchors work.

    Version 3
    - Updated some sections so it reflects the latest version of the game (v211, 16/02/2020).
    - Added Spoilers to pretty much everything so it's easier to find certain sections.
    - Reworked some sections (most notably, Demon Slayer Fifth Job) to condense some information a bit.
    - Altered opinion on Inner Ability.
    - Added Pathfinder to 'Legion Board Configuration'.
    - Updated link skills section (contains Explorers),
    - Updated 'Keyboard Layout'.
    - Added/removed some gifs in 'Gameplay'.
    - Updated 'Skill Rotations'.
    - Added a few new bossing videos.
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