Hello, my name's Elluci (IGN: Ellucidate) and I have played Demon Slayer (DS) since their release in January of 2012. I am former ranked 7 overall when 250 was the cap level, and the second (technically third) DS to hit 250 in GMS at that time.
Is this the class for me?
For those that are looking for a new main, or want to learn about DS, I will cover some of their pros and cons.
They are a Resistance warrior class that does not use mana, but instead a system called 'Demon Fury' (DF). This is used to cast various attacks or buffs. In order to maintain your DF, a combination of regular attacks, skills and buffs are used.
Game play wise, they are very straightforward in their bossing and mobbing, and have excellent mobility and utility and in my opinion, one of the strongest classes in MapleStory. They are a bit of a late bloomer, however if you tough it out, you will be rewarded.
+ Easy and straightforward to play.
+ Lots of free built in stats.
+ Bossing is extremely strong, and mobbing is definitely top-tier also.
+ Extremely mobile warrior (built in glide mechanic, capable of double jump, up jump, rush and teleporting (more on this later)).
+ 100% Stance (saves one extra slot for link skill from Mihile).
+ '13th' link skill (because you experience their innate link of 10/15/20% boss damage, you are free to have another link skill compared to say Explorer classes).
+ Very tanky/difficult to kill.
+ Can easily hit weapon soft speed cap/hard speed cap (requires 1 attack speed source) (only if using a FAST weapon such as Fafnir, Absolab, Arcane Umbra etc.).
+ Amazing utility/survivability (soul eater/vortex of doom can pull enemies, has rush skill, amazing boss teleport skill, bind, heal, invincibility frames, PDR debuff/exp/drop buff skill, damage reflection/cancel bypass).
+ Have one of the strongest pairing of hyper skills (90% 'shadow partner' and excellent fury restoring skill with high vertical range).
+ Majority of skills have a medium-high horizontal and vertical span.
+ Exceptional 5th job skills.
+ Cool aesthetic.
+ Skills do lots of lines, which is satisfying to look at.
+ Capable of taking on a lot of bosses quite early compared to many classes/does not require as much range/damage to take on certain bosses (at the cost of an extended fight).
+ Fifth job skills are excellent for both bossing and grinding situations.
- Late bloomer until 170 (game play is awkward revolving around spamming Demon Lash to restore DF until you have access to the Lv. 170 Hyper Skill 'Cerberus')
- 'Long' skill animations.
- Since you do so many lines, it makes the boss/mob you are fighting more difficult to see.
- Punished HEAVILY if you die frequently/cannot control your character very well.
- Have a fair amount of skills with cooldown you should maintain.
Do you like what you see?
If you are interested, feel free to explore further in this guide. I will cover how I build my character, some skill commentary and some game play mechanics.
If there is anything regarding MapleStory you want to ask me, I have a Discord server where you may ask me anything, and my Discord IGN is Ell #3883 if you want to PM me. I also frequent the MapleStory subreddit, and in game most of the time (IGN: Ellucidate) if you want to DM me there also.
I have a YouTube channel where I upload irregularly of random things (minimum damage bosses, solos, 'niche' content etc.) at
Other Demon Slayers that are godly:
Happy Birthday Kingu
Best DS in the world BIG FANThanks for checking out the guide! If you have any questions, I frequently stream my game play over on the Twitch platform. You may ask me questions regarding DS or even general MS game play.
6odly6ix's Guide to Demon Slayer
This guide will not particularly focus on the early levels of game play, but catered towards those that are more interested, and planning on establishing their DS as their main. I will be looking over various character set-ups as well as some game play mechanics.
BuildNote: There are many images/gifs contained within this section, so may eat a lot of bandwidth.
Table of Contents
Demon Slayer Ability Points
Demon Slayer Beginner Skills
Demon Slayer First Job
Demon Slayer Second Job
Demon Slayer Third Job
Demon Slayer Fourth Job
Demon Slayer Hyper Skill Builds
Demon Slayer Fifth Job
Bossing V Matrix
Note: Some skills are not mentioned as there is not much to say (e.g HP Boost, Mastery skills, Maple Warrior etc.)
Demon Slayer Ability Points
Auto-assign, pump it ALL into STR.
Demon Slayer Beginner Skills
Skill IconSkill NameSkill LevelDescriptionDemonic Blood1Starts you off with Lv. 20 Ambition/Willpower in your traits AND gives you 100% regular stance.Fury Unleashed1This is your link skill that you can give to other characters (10/15/20% boss at Lv. 70/120/210). You will receive the benefit from this skill as well as additional fury absorption when fighting bosses.Curse of Fury1This lets you absorb fury from monsters. Also has a chance to increase your damage by 100%, and restore 5% HP at a 1% proc chance.Dark Winds1
- If you want to double up jump, firstly jump, then quickly tap your up arrow key twice. You can control the distance you want to up jump depending on when you tap the up arrow keys during your jump projection (more on this later).
- If you want to glide, while in jump, hold your jump key. Release your jump key to break the glide.
- If you want to double jump, firstly jump, then double tap your left/right arrow keys. You can control the distance you double jump depending on when you tap the arrow keys.
Demon Slayer First Job
First Job Skill Allocation
Demon Lash (1)
Shadow Swiftness (MAX)
HP Boost (MAX) or Battle Pact (MAX)
Battle Pact (MAX) or HP Boost (MAX)
Demon Lash (MAX)
Grim Scythe (MAX)
First Job Skill Commentary
Skill IconSkill NameSkill LevelDescriptionDemon Lash10This will be your main fury manager/restorer until you get the Hyper Skill at Lv. 170. After obtaining Cerberus, you will use this ONLY during void times in boss fights for the Hyper Passive: Reinforced Duration or when your 5th job skill Demon Awakening is off cooldown.Grim Scythe15NEVER use this skill. The start up time and wind down time is long and awkward. You are stationary while this is cast. You are better off spamming Demon Lash in my opinion.Battle Pact20Your weapon attack speed booster. Definitely max this after Shadow Swiftness or HP Boost to kill things faster. You should hit the soft speed cap if using a FAST weapon (+2 atk spd).Shadow Swiftness10I would max this as soon as possible. It is better to get used to the typical speed/movement of DS. Also improves your reach on certain skills/attacks since you have higher jump.
Levelling to 30 is quite fast, so it shouldn't matter that much if you don't follow this skill allocation.
Everything should be maxed at the end. Probably best to kill everything with Demon Lash, so spam the heck out of that Attack key.
Demon Slayer Second Job
Second Job Skill Allocation
Barbed Lash (MAX)
Soul Eater (1)
Dark Thrust (1)
Chaos Lock (1)
Weapon Mastery (MAX)
Physical Training (MAX)
Dark Thrust (MAX) or Soul Eater (19)
Soul Eater (19) or Dark Thrust (MAX)
Chaos Lock (MAX)
Second Job Skill Commentary
Skill IconSkill NameSkill LevelDescriptionSoul Eater19I wouldn't really use Soul Eater at all due to the reasons similar to Grim Scythe, but it still has a pull effect which has a niche use in some cases. You can forgo Soul Eater in this skill allocation, and max it out towards the end with Vengeance.Dark Thrust20Your rush move/horizontal mobility you would use pretty much all the time when moving around.Chaos Lock10Chaos Lock is more applicable for bossing, but its still fun to teleport to the closest mob sometimes, but otherwise just use your up jumps and glides to get around. You can also use it to re-position yourself for mob clear if you've killed all the surrounding mobs.Vengeance9I never use this buff, it does not seem worth casting. I cannot think of a practical use for this besides in Pollo's 'tower defense' or Tower of Oz 13F somewhat. The paralysis would only affect mobs if they touched you, which becomes more infrequent the more funded you are. But when it does kick in, coupled with 'Insult to Injury' it would be nice. The reflect damage is negligible, and the paralysis does not affect bosses.
I believe there should be a point into Barbed Lash already, if not then put that one in. Generally, when you job advance for the first time, you want to play with some of the new skills you have, thus Soul Eater/Dark Thrust/Chaos Lock. Then you want to put 1 point into Outrage as soon as possible for a nice +ATT boost and a bit of critical chance. Eventually, you can max it after your other passives (mastery/training).
Max out your mastery/passives as soon as possible and eventually move on towards the skills you will use more frequently later on (Dark Thrust/Chaos Lock) and then the useless skills.
Everything should be maxed but Soul Eater and Vengeance, at 19 and 9. This will be maxed if you obtain the Leafre Crusader Codex set.
For mobbing, I would still spam Demon Lash, and get around the map using Dark Thrust/Chaos Lock.
Demon Slayer Third Job
Third Job Skill Allocation
Demon Lash Arch (MAX)
Raven Storm (1)
Carrion Breath (1)
Vortex of Doom (1)
Focused Fury (1)
Max Fury (MAX)
Focused Fury (MAX)
Possessed Aegis (MAX)
Black Hearted Strength (MAX)
Insult to Injury (MAX)
Raven Storm (MAX)
Max 1 of the 3, keep other 2 at Lv. 19
Third Job Skill Commentary
Skill IconSkill NameSkill LevelDescriptionJudgment19/20Personally, I am not that big of a fan of Judgment, having similar reasoning to Grim Scythe/Soul Eater. It is also a large DF eater. Once you hit 4th job, you will never use this again.Vortex of Doom19/20Seems like a pretty nice utility skill, however I have never used this. The pull from both directions has a very limited range. I usually just maneuver my character to a certain side, and use Dark Thrust to pull. If you end up playing with this skill in 3rd job, combo it with Judgment or Carrion Breath.Raven Storm20Use this skill mainly for the invincibility frames that it offers, which lasts around 2 seconds which is slightly shorter than Dark Metamorphosis. I wouldn't use this skill for healing unless absolutely necessary.Carrion Breath19/20Similar to Judgment, however this is a good key down skill if you want to be lazy for things that spawn endless amount of mobs in a fixed location (e.g Dimension Invasion).Black Hearted Strength10Good defensive skill, mainly for defense. Abnormal Status isn't as important nowadays.Insult to Injury10Not quite useful now unless you use Carrion Breath in 3rd job. Becomes extremely useful once 4th job where your main bossing skill inflicts slow and benefits from this passive, or hitting targets with Demon Cry status infliction.Focused Fury20Initially, you want a point in it as early as possible to get that extra attack speed and damage. After maxing Max Fury, max this as soon as possible.Possessed Aegis10Good guarding skill which restores some HP and Fury, but guard does not trigger against most boss attacks since they use %HP damage attacks, which is a shame.Max Fury5You want to max fury as soon as possible. Not only do you get more fury from hitting things with Demon Lash, but you also passively generate 10 DF every 4 seconds.
You may choose not to put a point into Judgment, Carrion Breath and Vortex of Doom initially, and straight up allocate your points as: Raven Storm (1) > Focused Fury (1) > Following Skill Allocation similarly > Allocate to those attacks last.
Again, I would still use Demon Lash. I generally refrain from the other mobbing skills. Raven Storm occasionally if you find yourself running out of HP. Max out those other passives as soon as possible as they're quite useful in improving convenience/damage/defense. Max out the attacks last.
Demon Slayer Fourth Job
Fourth Job Skill Allocation
Demon Thrash (MAX)
Infernal Concussion (1)
Demon Impact (1)
Boundless Rage (1)
Binding Darkness (1)
Demon Cry (1)
Obsidian Skin (1)
Dark Metamorphosis (MAX)
Barricade Mastery (MAX)
Boundless Rage (MAX)
Demon Cry (MAX)
Infernal Concussion (MAX)
Demon Impact (MAX)
Leech Aura (MAX) or Maple Warrior (MAX)
Maple Warrior (MAX) or Leech Aura (MAX)
Obsidian Skin (MAX)
Binding Darkness (MAX)
Fourth Job Skill Commentary
Skill IconSkill NameSkill LevelDescriptionInfernal Concussion30This is your main mobbing skill. Has very good horizontal and vertical span. Attack is in two parts, the initial cast which does 1 line of damage, and then explodes to do 5 lines of damage.Demon Impact30This will be your main bossing skill. It also inflicts a short slow, which is amazing as this synergizes with 'Insult to Injury' for that extra Final Damage. You could consider using this for mobbing somewhat also, but I would recommend using it against 6 or 7 mobs.Demon Cry30Use this whenever you can when mobbing. During bosses, while the debuff is nice, use this whenever it is safe to do so (during the more intense boss fights, I don't use this as much due to the long cast time), and or towards the end of a boss for the extra drop/experience. The debuff is also a good indicator to show where the boss is when they 'disappear' (e.g Chaos Vellum/Pierre, Lotus etc.).Binding Darkness20This is your bind, use for bossing mostly or an emergency mobbing skill. Gives a good amount of PDR from the passive which is nice.Dark Metamorphosis30
- Max this skill first. Not only is this a %damage buff, but also summons these little balls which you can smack the enemy in the face with to boost your damage a bit.
- This skill will also allow you to avoid damage reflection/cancel when the enemy casts it ONLY when you have the point into the hyper passive.
- The skill also has inbuilt invincibility frames when cast (about 3 seconds). Use your best judgement on when you want to use this skill, for damage/efficiency and or survivability.
Leech Aura9Restores %HP from %dmg dealt to mobs, has a cooldown in restoring HP. This can be placed on pet's auto buff, and is quite useful.Obsidian Skin30Improves your tankiness. I believe this skill does not reduce the damage taken from %HP attacks most bosses cast. Only one that it may affect is Lotus's ground lasers in 2nd/3rd phase.
- Skills won't consume DF. When used, Demon Cry's cooldown goes from 14s to 7s so it is good to use while grinding. During bosses, you won't have to worry about DF management as much while this is active.
- Another aspect of this skill is that it decreases the cooldown of the Lv. 150 hyper skill 'Blue Blood' by 2 seconds every 4 seconds this buff is active. This skill is affected by buff duration.
Everything should be maxed at Lv. 140. You want your main mobbing and bossing skill first. This guide assumes once you are Lv. 100, you will fight Zakum. Upon entering, use Boundless Rage, clear arms with Infernal Concussion and use Demon Impact when there is 4-6 arms, or the body is left. You should gain some levels from this and put into the skill allocation or whatever you want.
Max Meta/Mastery first for more damage. Afterwards max Boundless/Demon Cry/Infernal Concussion for stronger mobbing capability. Demon Impact is maxed afterwards, and isn't generally used much for mobbing, but more for bossing. Max the rest of the other buffs/passives that give more defensive capabilities.
Demon Slayer Hyper Skill Builds
Skill IconSkill NameDescriptionBlue BloodGives you 90% final damage. This skill doubles the typical lines on your skills, where the afterimage lines do 90% of the initial lines.Cerberus ChompYou will be using this whenever it is off cooldown. The damage by it is respectable, and it restores 50 DF every time it is used. You want to keep using this in bossing AND mobbing because the extra DF generation reduces the cooldown of Blue Blood. Has a very good vertical span, and decent horizontal span.Demonic FortitudeExtra 10% damage active buff.
I believe Demon Slayer's hyper skills are more towards enhancing their bossing capability. When mobbing, you won't utilize the hyper passives as much except in 5th job when you use Awakening, but they shine when it comes to bossing.
Build 0 (OPTIONAL) Lv. 140-170
Note: If you don't mind resetting your hyper skills at 170, follow this. This build is more for convenience until reaching 170. If this isn't a big deal for you, ignore this.
Skill IconPassive NameDescriptionDemon Lash - FurySince you will have to use Demon Lash until 170 to restore your fury, you should have a point into this to restore more DF to cast your other skills, so you don't Demon Lash as often.Demon Lash - ReinforceEven though you would be using Demon Lash not as frequently as before due to the 'Fury' hyper passive, might as well squeeze in some extra damage.
Build 1 - Casual Lv. 170-200
You can consider this build if you think you will take a while to get to 200.
Skill IconPassive NameDescriptionDemon Impact - ReinforceMore damage for your main bossing skill/situational mobbing skill.Demon Impact - Extra StrikeDefinitely essential. Not only is an extra line so good, but with Blue Blood, the line is essentially doubled.Demon Lash - Reinforce DurationThe final damage bonus is really nice, even though it doesn't last for too long. You can refresh this buff whenever the effect disappears by just using Lash once. I generally use this in boss fights whenever there are void times.Dark Metamorphosis - EnhanceYou want this, especially when you have extended fight with bosses that are capable of physical damage cancellation/damage reflect (Horntail, Pink Bean, Empress, etc.)
Choose between either of the two:
Skill IconPassive NameDescriptionDemon Metamorphosis - ReinforceGenerally when fighting the early-mid game bosses, you can stick closer to the bosses and benefit more from this hyper passive. This is the one I would go with.Demon Impact - Reduce FuryNot a bad alternative, I know many people use this passive. Your DF cost for Impact decreases to 3 per cast. I personally would not use this, as Cerberus/Boundless Rage is enough to maintain your DF for the most part.
Build 2 - General Post 5th Job
This will be the hyper passive set most people should be using in my opinion.
Skill IconPassive NameDescriptionDemon Lash - ReinforceWith the addition of Demon Awakening in your arsenal, you want to get this to make it stronger.Demon Impact - ReinforceMore damage for your main bossing skill/situational mobbing skill.Demon Impact - Extra StrikeDefinitely essential. Not only is an extra line so good, but with Blue Blood, the line is essentially doubled.Demon Lash - Reinforce DurationThe final damage bonus is really nice, even though it doesn't last for too long. You can refresh this buff whenever the effect disappears by just using lash once. I generally use this in boss fights whenever there are void times.Dark Metamorphosis - EnhanceYou want this, especially when you have extended fight with bosses that are capable of physical damage cancellation/damage reflect (Horntail, Pink Bean, Empress, etc.)
Skill IconPassive NameDescriptionDemon Lash - FuryWhile this sounds good, you would only be using Demon Lash whenever you have Awakening up. In the early levels, you will have less up time. I believe the fury restoration would be a little excessive, and wouldn't help too much besides reducing Blue Blood's cool down in general bosses. Would be good to have also, but with the limited points available, it's better to use on the above 5. If there is a tough boss you want to fight where the Dark Metamorphosis hyper passive is not relevant, substitute this hyper skill in.Demon Metamorphosis - ReinforceGenerally when fighting the early-mid game bosses, you can stick closer to the bosses and benefit more from this hyper passive. While this is a decent one to get, the other ones are just better. If there was perhaps a 6th point, you can consider this.Demon Impact - Reduce FuryNot a bad alternative, I know many people use this passive. Your DF cost for Impact decreases to 3 per cast. I personally would not use this, as Cerberus/Boundless Rage is enough to maintain your DF for the most part.
Build 3 - Demigod
For people who are extremely funded, to the point they can nuke bosses that damage reflect/cancel, roll with this one.
Skill IconPassive NameDescriptionDemon Lash - ReinforceWith the addition of Demon Awakening in your arsenal, you want to get this to make it stronger.Demon Impact - ReinforceMore damage for your main bossing skill/situational mobbing skill.Demon Impact - Extra StrikeDefinitely essential. Not only is an extra line so good, but with Blue Blood, the line is essentially doubled.Demon Lash - Reinforce DurationThe final damage bonus is really nice, even though it doesn't last for too long. You can refresh this buff whenever the effect disappears by just using lash once. I generally use this in boss fights whenever there are void times.Demon Lash - FuryProbably the only other useful passive at this point, so it's better to put a point into this. You could alternatively consider Demon Impact - Reduce Fury also. However in the end game boss fights with Awakening, you won't be hitting the boss always and so your Blue Blood cooldown may not be up before it expires. This is needed to bring down the cooldown of Blue Blood as soon as possible.
Skill IconPassive NameDescriptionDemon Metamorphosis - ReinforceIf you are this strong, then you won't benefit that much from this passive since you can nuke the early-mid game bosses easily. For late game bosses, its difficult to stay right next to them. Generally you keep your distance, and won't get to benefit from this very much.
Demon Slayer Fifth Job
V Matrix Setup
These are the skills that I frequently use on my V Matrix. I have Decent Holy Symbol and Erda Shower on standby, and substitute them in depending on what I am doing (bossing/grinding).
Most importantly, you want to establish your perfect trio-nodes. You also want to obtain all Branch/Class specific 5th Job Skills, and then some Common 5th Job Skills (Decent Skills, Rope Lift, Erda Shower). Max out your trio nodes first, your 5th Job Branch/Class specific skills, and then your 5th Job Common skills.
Fifth Job Skill Commentary
Skill IconSkill NameDescriptionDecent Sharp EyesThe additional critical chance helps with Cerberus Chomp and Dark Metamorphosis to improve your damage a tad. The +%critical damage it offers is amazing. Your other skills (Demon Impact, Infernal Concussion, Demon Awakening) generally have 100% critical chance, or boost your critical chance very high so the additional critical damage is great.Decent Combat OrdersAdditional skill level pushing your 4th job skills to MAX Lvl+1 is always nice for the extra benefits, especially for Boundless Rage (Lv. 16 Boundless Rage increases the duration to 60 seconds from 50).Decent Advanced BlessingJust the additional 20 attack is useful.Decent Speed InfusionYou will see the effect of this only when using a Monster Park Green Potion. Your attacks become significantly faster which reduces one of the cons of the class, while improving your damage output. DS require one attack speed source, and by using this, you can hit the hard attack speed cap.Defender of the DemonCatbae that occasionally attacks things. Has a respectable horizontal range it covers. Has a second effect where they cast a protective buff over you that reduces all %damage 2 times. The buff lasts 6 seconds, and has a 10 second cooldown for the buff to refresh. Definitely worth using especially during boss fights, as it will save you quite a bit.Weapon AuraVery strong buff, not only does it increase final damage, but it fires off a wave every 4 seconds based on the skill whenever the wave is able to be fired. Since DS can generate a respectable amount of lines/have extremely strong skills, the echo produced is pretty decent.Demon AwakeningThis is the skill node you're handed when you job advance. It is EXTREMELY strong and really satisfying to use, especially looking at the aesthetic. Increases your critical chance, and your Demon Lash has additional %PDR and %boss. Use this whenever it is up. Spawns a Cerberus Chomp every 8 seconds which does not set your Cerberus Chomp hyper on cooldown.Spirit of RageBig fat chodey serpant dragon thing that covers a huge horizontal and vertical span. It slaps around mobs with damage around every second it is active, and during the climax does a huge load of damage. It is a good bursty type of skill and I would couple this with Binding Darkness to make sure the snake gets it's hits off. All of your attacks are at 100% critical chance, with enhanced %PDR while it is active.OrthrusSummons two Aku Aku looking things that attack frequently. The first Aku attacks more frequently, but doesn’t hit as hard and has lesser span of attack. The second Aku takes longer to attack but hits harder and has a respectable horizontal and vertical range. These guys attack the moment you enter battle stance, and will generally attack from then on at the 3/5 second intervals regardless if there’s an enemy present or not. If you die with them active, they will disappear, similarly to Spirit of Rage.True Arachnid ReflectionAnother mobbing skill but with a long cooldown. The initial break has an particularly large hitbox and hits a lot of enemies, but the spider legs that attack frequently aren’t extremely strong. Not a node that’s a priority unless you are pretty strong. If there are other nodes that you believe would be more beneficial, sub this one out for it.Rope LiftGenerally, Rope Lift provides more mobility for classes with poorer mobility. However, the extra vertical mobility can be useful in rapidly progressing vertically. Also if you fail your double Up Jump, this is a good back up which covers a lot of range, and easy to use. The passive +25 all stat at max level is a nice bonus that is affected by potential.Decent Holy SymbolGood standby node for when you are grinding, or doing bosses. Generally, use another node, then swap to this before landing the killing blow for additional EXP/Drop.Impenetrable SkinYes, sir! This skill provides SUPER knockback resistance (you will not get knocked back from Magnus/Lotus/Damien etc's knockback skill.) and %damage stacks for every time you get hit. This one can be a standby node as you won't have as much opportunity to benefit from the effects. The %damage stack in my opinion takes a while to build up, and you won't receive the effects for very long. The passive additional strength it offers is nice, and is affected by potentials.Erda ShowerAn additional mobbing skill which is nice for grinding. Would not use in bossing situations.
Any other skills do not have much practical use, and have been omitted.
The skills that you will be frequently using consist of:
You want to max these 6 skills, as they are your main mobbing/bossing skills. This should span across 4 node slots across your V Matrix.
The trio-core I have consists of:
The first three are my bossing cores, and the latter are my mobbing cores. During bossing, I may choose to unequip the Infernal Concussion/Demon Cry/Dark Metamorphosis trio core to substitute for other more useful cores, if desired.
Previously, I also had the following cores:
I wouldn't use these even though they are frequently used skills during battle. However you use them for their utility, not their damage. Since slots in the V Matrix are scarce, and have better abilities, it is not worth using these.
Node Slot Enhancement
You have the ability to enhance a certain node slot by up to 5 levels. You obtain 1 point per level past level 200 to level up a node slot until level 250. My approach for levelling would be:
> > > > > or > Any other core (make sure Rope Lift (for more all stat)/Decent Holy Symbol (more %exp/drop) goes into this enhanced core, as the other Decent Skills only prolong its duration, not its effects).
My General Setup
These are the nodes I have configured onto my V Matrix. You may not have that many slots initially, but gradually gain more slots every 5 levels starting from 200 until 250. I will go through step by step the nodes I would steadily add.
Nodes for substitution:
Skill IconSkill NameDescriptionDecent Advanced BlessingIf you think you don’t require the 20 attack buff to one shot wherever you are training, you can just move this one out for something more useful (e.g Erda Shower or a special node).Decent Speed InfusionThis node isn’t useful unless you are using the Monster Park Green potion. If in your general gameplay you rarely use the green potion, you can substitute this out. But when you are bossing (where you’ll use the potion) this one will be essential to have.True Arachnid ReflectionIf you aren’t extremely strong, this skill might be lacklustre for you. The first part is strong, but the spider legs may not do a lot of damage. If you are quite strong, where these spider legs can one shot for you while grinding, it is a lot more worthwhile to use. During bossing, it would still be OK to have, but I believe there would be better nodes to utilize unless there is nothing else.
Skill IconSkill NameDescriptionDecent Holy SymbolI would sub this in for whatever skill I wouldn't be using when it comes to grinding. If bossing, only switch out for this node at the end of the boss fight to apply the additional drop chance.Erda ShowerAn additional mobbing skill with decent damage. This can be a backup mobbing skill if there isn’t anything else to cast (say Demon Cry/Binding Darkness is on cooldown, few mobs around you but there are a lot of mobs high above you). But since it can hit 15 mobs also, try to use this skill frequently while grinding.Fatal StrikeI would use this special node when fighting something extremely tough, where you need all the damage you can get. Depending on what you're fighting, you can substitute this core for your least useful core.Impenetrable SkinThis skill is nice to have and you would generally only use in certain bosses that super-knockback such as Magnus, Lotus, Damien, Darknell, Black Mage etc. I don’t find it as particularly useful in other bosses despite the damage buff it can offer. I believe the duration is too short to receive any meaningful benefit from the buff, and the skill has a large cooldown. I prefer using True Arachnid Reflection in this case.Rope LiftI would leave this out unless you needed some additional mobility in various content (for example Spirit Savior, entering Dream Defender portals easier, maps that require lots of vertical mobility like the Clocktower map in Lachelein etc.)
My General Mobbing/Farming
This is the configuration I use when I want to farm/mob.
Erda Shower to help with mobbing capability, and Decent Holy Symbol for additional EXP/drop rate.
Nodes for substitution:
Skill IconSkill NameDescriptionDecent Holy SymbolIf you have a bishop mule with the enhanced hyper stats, this can save you a node slot. Otherwise, for grinding/farming this would be essential.Decent Speed InfusionThis node isn’t useful unless you are using the Monster Park Green potion. If in your general gameplay you rarely use the green potion, you can substitute this out. Keep in mind, a faster attack speed will change the range that Infernal Concussion reaches since the animation is faster (decreases the span) but isn’t that big of a deal.Decent Sharp EyesIf you are comfortably one hitting, you wouldn’t need to use this node. You can choose to substitute for something else to make your grinding/farming more optimal. This can go similarly for Weapon Aura also.
Skill IconSkill NameDescriptionErda Shower: An additional mobbing skill with decent damage. This can be a backup mobbing skill if there isn’t anything else to cast (say Demon Cry/Binding Darkness is on cooldown, few mobs around you but there are a lot of mobs high above you). But since it can hit 15 mobs also, try to use this skill frequently while grinding.Rope LiftIf you feel that you need more vertical mobility in the map you are grinding at, substitute in one of the alternatives mentioned previously.Character BuildingGain additional experience is always nice. I am unsure when you guard/avoid, this counts as a hit or not towards the node or not. Substitute similarly according to Rope Lift.Rune-EXPAdditional experience when using a rune is nice, especially coupled with Evan's link skill. Note you can only use one special node, so play around to determine whether this, or Character Building gives you more experience. Substitute similarly according to Rope Lift.
Bossing V Matrix
Note: You can choose to switch the enhanced node for Decent Holy Symbol if you want additional drop/exp for your bossing. Keep in mind, you cannot unequip nodes that are still on cooldown, so you would have to wait to switch back to your usual node.
I would have DS's 5th job skills, and the two tri-cores that boost Demon Lash/Demon Impact/Cerberus Chomp. These are the main bossing skills you would be using, so enhancing them first would be best.
I would go Spirit of Rage over Orthrus, in terms of ‘burst’ DS have, this class will put in more work for you. If you time it right, and combo with Binding Darkness, you can have the full benefit of Spirit of Rage damaging compared to Orthrus (in cases if they teleport ‘go invulnerable’ or you go/boss goes out of range, you will lose an attack or so from Orthrus).
I think adding the node enhancement cores would be more beneficial for the boost nodes than the fifth job skills. This is because their uptime in the early levels is quite low, with a long cooldown. However, you will be using the fourth job skills constantly, and they are not restricted. Add it to whatever node you have that will enhance your Demon Impact/Cerberus > Demon Lash in terms of priority.
Since you have another free node slot, you can put Orthrus now. Pretty self-explanatory, the third fifth job skill is strong, and good for mobbing and bossing. In my opinion, the most worthwhile node to use out of the other nodes that aren’t in use already. Everything here is too good to substitute at the moment. You can choose to substitute a skill later on if you have an additional node slot from purchasing it, or levelling to 210.
Now that your boost nodes are maxed, the next thing to move to would be the fifth job skills. I would opt for enhancing Demon Awakening because it would seem the most worthwhile compared to the other two, since those are summons that either don’t last for too long or attack too infrequently. You would benefit more from pumping it into Awakening in my opinion.
Weapon Aura is a very strong offensive skill, offering a %final damage boost, and a aura every 4 seconds that can inflict a decent amount of damage. You can choose to change Weapon Aura for other skills, but from the available skills, this would probably provide the most damage.
Skill IconSkill NameDescriptionDecent Holy SymbolAdditional experience and drop rate for more drops/cubes is nice.Decent Sharp EyesMain bossing skills are near or 100% critical chance, so the critical damage will boost your damage nicely against them.Decent Speed InfusionUse in conjunction with MP Green Potion, Faster attack speed to fight bosses makes things a LOT easier.Fatal StrikeDefinitely an option to boost your damage, however I'd advise against it since it can be difficult to obtain, and costly to craft. The duration is only a week also.
Note: Use Battle Analysis to determine which skill optimizes your damage output.
Enhance Spirit of Rage as it will be more worthwhile than Orthrus. If you find a good opportunity to use it, and couple it with your bind, then the amount of ‘burst’ you offer is pretty insane. Orthrus, while still good to enhance is more of a drawn out skill. In boss fights, the current meta favours damage burst. Orthrus can be enhanced in the next level bracket because it is still an exceptional skill for mobbing and bossing.
You want to add Sharp Eyes and Speed Infusion into your V Matrix, but for now add one of them into it. Once you hit 220, add the other one.
Mentioned before, but put the points into Orthrus. Good strong skill that helps you in bossing and mobbing situations.
At this point, most of the good skills for DS have been implemented, so you are pretty established for bossing at this point.
Out of all the nodes available so far, pumping into Weapon Aura will be most beneficial. I don’t believe Defender of the Demon will offer much in terms of damage and survivability (adding a little bit of damage and duration). Decent Skills only offer longer duration and a pathetically low amount of stat.
You can use some of the alternative, but I would go with Defender of the Demon for a little more offense, and stronger defensive capability in boss fights.
Skill IconSkill NameDescriptionImpenetrable SkinMainly for fighting Magnus, consider switching Defender of the Demon for Impenetrable Skin since he loves spamming the knockback skill. With more node slots available, replace this for the least useful skill (most recently implemented).
Out of all the ones to choose from, Defender of the Demon will be most beneficial. Enhancing the Decent Skill nodes give extremely little benefit and should be done as a last resort.
I would go with using Decent Combat Orders in this case. This one is probably the most useful out of the available ones, mainly for boosting Boundless Rage so that you can squeeze another 10 seconds out of it.
Enhance either Decent Speed Infusion or Decent Sharp Eyes, longer duration and +1 stat there is better than nothing.
Use Decent Advanced Blessing. Bonus 20 attack is definitely nice.
Skill IconSkill NameDescriptionDecent Advanced BlessingYou may choose to sub in a trio core of the grinding core to use (Dark Meta/Demon Cry/Infernal Concussion tricore), since it is only 20 attack and it may be more beneficial for this tricore to be used instead. I have not done any extensive testing to backup this claim so use Advanced Blessing, or the alternative skills I mention.
Skill IconSkill NameDescriptionGrinding Trio CoreThough the applications of them in boss fights isn’t as frequent with somewhat exception to Dark Meta. Still a good core to use, but I opt for the 20 attack from Advanced Bless since I feel like it would be more beneficial.True Arachnid ReflectionSince you unlock Esfera and can obtain this skill, it is not bad to use also. The first part of the skill does decent damage, but the spider legs are on the weaker side of the damage spectrum. Still not bad to use since it has a decent duration to inflict damage on the boss. However the cooldown on the skill is a bit long which would pull me away from using it. I would prefer to use this if your character is stronger.
If these cores are in use, place them in the node enhanced slot where Decent Speed Infusion is so their effects are stronger.
Following using Advanced Blessing on the V Matrix, the available choices to enhance a node slot, it would be better to go for the grinding trio core. They will be used somewhat in some boss situations, and additional Dark Meta is good too. Also, incorporating these cores will start to make your V Matrix more of a general set up, where you do not have to keep on adding/removing cores for ideal set up for either bossing or grinding.
If you did not include Decent Advanced Blessing/True Arachnid Reflection in your core slot, then your grinding trio core should be at master level 60. You can add the two aforementioned skills after in this case.
At this point, the grinding triocore should be maxed regardless of the V Matrix route taken from the 235s. The remaining last 5 node enhancement points can just be put into the spare skills like True Arachnid Reflection or Impenetrable Skin, or unless there is nothing, than put into Decent Skills for now, but once you unlock the last spare slot for something (like say Impenetrable Skin, True Arachnid Reflection etc.) put the core in this slot. The Decent Skills absolutely do not require node enhancement slots, but if you absolutely had to, prioritize Decent Sharp Eyes/Speed Infusion > Decent Combat Orders > Decent Advanced Blessing.
This is the full V Matrix for now, an additional 4-5 slots will be opened up after the 275 level patch. I will include the V Matrix for this in the future once I reach there and will update accordingly. You have the option of customizing what you want and don’t want in the V Matrix depending on your situation. For example, if you are planning on fighting Lotus or Magnus, Impenetrable Skin will be a lot more worthwhile to use compared to True Arachnid Reflection despite the damage it offers. Sometimes you have to sacrifice this for enhanced survivability. If you are planning on doing Spirit Savior, substitute something for Rope Lift etc.
Continued in Skill Info because I've ran out of space in this section.
Skill InfoNote: There are many images/gifs contained within this section, so may eat a lot of bandwidth.
Table of Contents
Farming/Grinding V Matrix
Demon Slayer Hyper Stat Point Allocation
Demon Slayer Inner Ability
Legion Board Configuration
Demon Slayer Link Skills
Other Useful Build Resources
My Keyboard Layout
Farming/Grinding V Matrix
I would enhance your mobbing tri-cores. Your fifth job skills in the early levels have long cooldowns, with short up times. Its better to stick with the 4th job mobbing skills, and try to power through to obtain the other 2 node slots as soon as possible. The early configurations can be a bit awkward, as you would typically also use Demon Awakening and Cerberus Chomp when you mob also. But in terms of mobbing, you will generally be using Infernal Concussion and Demon Cry more.
Replace the two bossing tri-cores for the mobbing tri-cores Infernal Concussion/Demon Cry/Dark Metamorphosis. I would also choose to go for Orthrus as your fifth job core as opposed to Spirit of Rage, assuming you do not have Kishin or Frenzy to boost mob spawn rate. You will benefit more from having these summons attacking throughout the map, as opposed to Spirit of Rage that can clear 1-3 waves of mobs in its duration.
Skill IconSkill NameDescriptionSpirit of RageIf you have spawn raisers like Kishin/Frenzy, I would opt for this skill instead of Orthrus.
If you can one shot regardless, you can choose a fifth job skill to go on instead (my preference would be for Demon Awakening, for longer duration).
I would finish off the other tri-core so your main mobbing skills are at their strongest and give you a better shot at clearing mobs more efficiently.
For mobbing, there are alternatives, however implementing the other tri-node is probably best. You would still use Cerberus/Demon Lash Awakening for mob clear also, so having them strong would be great also.
Skill IconSkill NameDescriptionDecent Combat OrdersMainly for a longer Boundless Rage duration. There are better alternatives.Decent Holy SymbolAdditional experience and drop rate for more nodes/symbols is nice. If you can one shot regardless, and do not have a Bishop mule, try to get this in your node slots.Decent Sharp EyesInfernal Concussion is 100% critical chance, but Demon Cry/Cerberus are not. Additional critical chance for these is good. The critical damage will boost your damage nicely against mobs.Decent Speed InfusionUse in conjunction with MP Green Potion, Faster attack speed to kill mobs a lot faster.Erda ShowerAdditional mobbing skill which isn't too bad. Still a bit of a long cooldown even if you hit a lot of mobs with it. If you can one shot mobs regardless, try to get this in there.Spirit of RageGood if you have Kishin/Frenzy. Otherwise, because of the long cooldown and short up time, clearing 1-3 mobs isn't too much and you are better off going for something that makes your grinding more efficient.Weapon AuraAdditional damage is nice if you need that extra oomph to kill things faster. The aura shockwave may also help with mobbing/clear.Character BuildingGain additional experience is always nice. I am unsure when you guard/avoid, this counts as a hit or not towards the node or not.Rune-EXPAdditional experience when using a rune is nice, especially coupled with Evan's link skill. Note you can only use one special node, so play around to determine whether this, or Character Building gives you more experience.
Note: Use Battle Analysis to determine which skill produces the best results for EXP for you.
If you can one shot regardless, I would go for your fifth job skills (if Awakening is already enhanced, go for Orthrus).
Start enhancing your bossing tri-core. You want your fourth job skills to be at their strongest, and hopefully help you efficiently clear mobs.
You want to finish up skill enhancement tri-cores. You could consider the alternatives mentioned in Lv.205-209, however I would stick with the skill enhancements since they are also used for mobbing. If you did use an alternative, remember to move your enhanced node slot to a different skill (I would go for Demon Awakening).
At this point, all of your main skills will be enhanced and hopefully you can one shot mobs.
There are still many options to choose from for mobbing, refer to the alternatives specified in Lv.205-209. I have chosen Decent Holy Symbol for more experience gain (assuming OHKO).
If you one shot regardless, consider putting the enhanced node slot into Decent Holy Symbol for that enhanced EXP/drop rate.
You can put the enhanced node into Decent Holy Symbol for that slight bit more EXP and drop rate.
From the available choices, I would go for Spirit of Rage just to make mobbing a bit more convenient. You can also consider Erda Shower. If you are still lacking damage, consider some Decent Skills or Weapon Aura (these are as mentioned from the Lv. 205-209 bracket).
I would go for enhancing Demon Awakening. The range the skill spans is quite extensive, though adding to the other fifth job skills are OK also.
You can start to stack on damage buffs (Weapon Aura, Decent Sharp Eyes) if you require extra power. If you are capable of killing mobs in one shot, you can consider Decent Speed Infusion or Erda Shower, afterwards, go for Decent Combat Orders for longer Boundless Rage and thus more Demon Cry frequency. Everything after shouldn't matter much.
I have opted for Weapon Aura in this case. Afterwards, for more power I would go Sharp Eyes, then start to use Speed Infusion/Erda Shower.
Enhance one of the other fifth job skills. I went for Orthrus since its up time is longer and I believe I would get more out of it compared to Spirit of Rage. If you have Kishin/Frenzy, go for Spirit of Rage. Though its extremely strong and should one shot regardless.
Sharp Eyes for more damage. If you don't need more damage, consider the alternatives mentioned in Lv. 205-209.
You can enhance the last fifth job skills, there isn't really anything else worthwhile to add in to, unless you want a stronger True Arachnid Reflection to have the spider leg summons one shot. Otherwise, a higher level Spirit of Rage gives a little longer duration and more damage.
Since you can access Esfera now, you should be able obtain the True Arachnid Reflection skill. It is a pretty decent mobbing skill, with the downside being you aren't able to really level it up. If you aren't extremely strong, one shotting with these summons will be difficult. Otherwise, it is great to have.
Decent Skills do not really give any benefit from enhancing, from the available options, either put into True Arachnid Reflection, Defender of the Demon, or Weapon Aura for even more damage.
I've put Defender of the Demon as another summon to help mob clear. It doesn't attack often but its something. You can choose to opt for one of the other decent skills if you feel you are still lacking in damage, or Erda Shower for additional mob clear.
I went for Defender of the Demon, for a longer duration summon.
Get Erda Shower for more mobbing capability.
I've put in Decent Combat Orders for the longer Boundless Rage for more frequent Demon Cry casts.
Demon Slayer Hyper Stat Point Allocation
- Firstly, max out DF as soon as possible for convenience.
- Afterwards, go for damage and critical damage as your main skills are 100% critical chance.
- Once those are sufficiently high, next I would go for is critical chance. My reasoning is that, although your skills have innate guaranteed critical proc, some skills such as Cerberus and Demon Cry do not, so this would be a good boost for that in terms of mobbing. For bossing, you would use Cerberus whenever it is up, so it is a little bit of damage increase for that.
- I would opt for boss damage afterwards, however boss damage is quite a valuable stat early on if you fight bosses, and increases your damage significantly. You may choose to go for boss damage first, and critical chance afterwards.
- Go for Ignore Defense afterwards, as that is a stat that is more relevant towards end game when you fight difficult bosses such as Empress and Chaos Root Abyss.
- Remaining points, pump it into STR until you can't, then DEX, then HP.
- Bossing: DF > Damage > Boss Damage > Crit Damage > PDR > Critical Chance > STR > DEX > HP
- Grinding: DF > Damage > Critical Damage > Critical Chance > Boss Damage > PDR > STR > DEX > HP
Demon Slayer Inner Ability
- First line - 20% boss damage. Probably this most beneficial stat here.
- Second line - 21 attack/38% buff duration.
- Third line - 38% buff duration/21 attack.
How about ____ inner ability line?
Inner Ability LineDescriptionAttack/Buff DurationAttack or buff duration in the first line is not as beneficial compared to boss damage, but are quite useful, so are in the second/third lines.+1 Attack SpeedMost classes benefit from the +1 attack speed inner, however, as you can hit the hard speed cap with one attack speed source (Decent Speed Infusion) this isn't required.+1 Targets HitThe +1 targets is nice for grinding and bosses that have many hittable parts. All skills would benefit from this, even Demon Impact. However majority of DS's skill hits many targets anyway, and it is highly unlikely this will be beneficial (always hitting 10+ mobs, fighting bosses that need this). However, even still, there are better lines. Consider this if you are only grinding.Critical ChanceDecent in the second/third line, but attack would most likely be a better line. In the first line, it would be excessive. In my situation at the moment, I am currently hitting 90% critical chance, with one source of 12% from an equip. This line would allow me to reconfigure my potentials/hyper stats for a more optimum setup, and deal higher damage.Bypass Chance CooldownThe bypass chance cooldown is something I am not a fan of due to its unreliability. I am unsure whether this triggers on 5th job skills, however I would still prefer an ability that gave a definite gain.
Legion Board Configuration
For a comprehensive Legion guide, please refer here
The benefits of placing each class on the Legion Board is shown below (credits to /u/MsNyara on Reddit):
You want: 1-11, 14-16, 22-24, 27-36 and Ark's piece (+STR).
- DS's legion effect isn't very beneficial, however once you start having a higher level legion, you will have extra filler pieces to place in, so it shouldn't necessarily matter too much.
- Have Zero's link if you're more of a grinder. If you're more of a bosser, you would fill in other more important pieces that boost your damage, and use this as a filler piece.
- Meso obtained is not too beneficial in regular servers, but pretty decent in Reboot. Have it in there anyway since its more beneficial than say MP.
- You won't really notice Aran's effect but it still helps to have it in there.
- Once you have spare pieces, fill it up with 37-46 and Illium's piece (+INT) and any other pieces you think are useful.
If you can go for 8,000, aim for critical damage, boss damage and PDR if you boss. If you are grinding, go for critical damage, bonus exp and buff duration (with some in critical rate if you want).
This is my current Legion board setup for a bossing configuration.
This is a Legion board setup for when I am grinding.
If you can cover a third part of the board, go for buff duration. A longer Boundless Rage duration means more opportunity to use Demon Cry on its halved cooldown while its active. If you are also lacking critical chance, you can choose to put some of the board to spill over to the critical rate. I haven’t because my critical chance is pretty much 100% and I don’t require it.
Note: These legion boards contain pieces that may not be available to obtain now (from the Lab server, 2 additional pieces)
Demon Slayer Link Skills
These are the link skills my character currently uses (grinding):
Link Skill Commentary
Skill IconSkill NameDescriptionHybrid LogicMore stats is good!Wild RageMore damage is good!Keen EdgeMore stats and attack is good!ElementalismMore damage is good!JudgmentMore critical damage is good!Unfair AdvantangeExtremely good link skill. Not only do you have extra damage against mobs that are lower level than you, but those that are in abnormal status also. This synergizes well with Demon Impact, and Demon Cry/Binding Darkness.Tide of BattleThis link skill helps establish good practice. Typically in boss fights, you want to be somewhat active. Due to your high mobility, you can gain stacks fairly easily and rack up that damage. Also, while grinding you want to be actively maneuvering throughout the map. In this case, its essentially a permanent damage buff. Note the distance travelled when using Chaos Lock to the teleported mob also registers for a stack here.Rune PersistenceGood training link skill, longer rune duration gives more exp for faster levelling.Combo Kill BlessingGood training link skill, Combo Orbs gives more exp for faster levelling.SolusA pretty overpowered link skill, it is easy to accrue the damage stacks for this skill since it only requires you to be in battle stance mode. If you take damage or attack a monster (dark meta registers this) or even just trying to enable your Demon Lash – Reinforce Duration hyper passive when you’re out of range, that’s another stack. As far as I’m concerned this is a permanent % damage buff link skillElven BlessingGood training link skill, gives more base additional exp for faster levelling.Focus SpiritGives boss damage and critical chance, which are both very useful stats!
If you are bossing, replace the following:
How about ____ link skills?
Skill IconSkill NameDescriptionLight Wash I personally do not use this link skill because I have sufficient PDR at the moment, and additional will only help me slightly. I opt for using Phantom’s Link to reach essentially 100% critical chance for better damage for skills without enhanced critical rates. If there was more slots for link skills, I would still definitely keep this, but in terms of sacrificing what available link skill slots I have at the moment, this one is the first to go for me.Phantom InstinctI like the additional critical chance for Cerberus, Demon Cry and Dark Metamorphosis. More applicable for mobbing, but can be useful in bossing, despite your main skills offering 100% critical chance. Can exchange for Keen Edge for the grinding links, but I haven't since I am at 100% critical chance at the moment.Spirit of FreedomGood link skill to use, at max level you have 8 seconds of invincibility which definitely helps you to rebuff, or get back in the field without threat. The 8 seconds of invulnerability can be used to do your best to burst the boss much down as possible, coupled with bind, that’s essentially a full Spirit of Rage duration length without worry about the boss's movements.Terms and ConditionsGood skill for enabling burst. Combo this with Spirit of Rage, Binding Darkness and Demon Awakening.Close CallUseful when it triggers, however due to its low chance and unreliability, I prefer not to use this.Core AuraRequires NX/Maple Points to reconfigure, has the potential to beat Hayato link. Would replace Hayato link with this. However, it is temporary and requires further reconfiguration and to be maintained.Iron WillYou are already tanky, and more HP does not help that much. Also, most bosses do %HP attacks so this does not help in any real way.Knight's WatchYou have innate 100% stance, so this is not required.Pirate BlessingGood stat boosts, but other link skills are just better. I previously had this link, and replaced it with Illium's link skill.Rhinne's BlessingBasically view this link skill as a PDR buff, which lacks compared to the Luminous version. I don’t notice the damage reduction from this skill besides maybe in 2nd/3rd phase Lotus. Otherwise it’s not too spectacular.
Other Useful Build Resources
I will be going through the secondary, and another important equipment piece that is important for DS. I will not be going through equip by equip on what you should have, because most classes will typically be the same (CRA, Tyrants, Superior Gollux).
Princess No's Accursed Shield vs Ruin Force Shield
Some people prefer using the Princess No secondary, due to the extra DF it offers. You have a lot more breathing room, and do not have to worry about running out of DF as much. Also, it is a best in slot secondary next to Ruin Force Shield because you do not take in amplified damage, which is important in certain boss fights.
The Ruin Force Shield offers a nice 10% Final Damage which helps out your damage quite significantly. However, it offers less DF (less than the Force Shield of Extremes) so you may run into problems in running out of DF, and has the built in amplified damage. Some attacks that do not typically one shot you start becoming one shots (e.g Hard VL's Ground Pummel skill, CZak's full map blast during last phase etc.).
Personally, I use the Ruin Force Shield. Not only was it the secondary I obtained first, but I love hitting harder on bosses/seeing a higher damage range. While the amplified damage makes things more difficult to survive, it forces me to control my character better and to learn to make better decisions during the fight.
I am strong enough that I do not have to worry about certain skills that one shot me in the earlier bosses. Most bosses in the mid-late game have skills that one shot anyway. For DS, if you have at least 1 HP you are good to go. You have excellent sustain from your skills Raven Storm (for now) and Leech Aura. Pair that with a healing familiar and potions, you are extremely difficult to kill unless one hit KO attacks are used.
If OHKO skills are used, they can be avoided if you can control your character very well AND understand the boss mechanics/animation. If not, you always have your backup of Dark Metamorphosis for invincibility frames and Raven Storm.
Extremely late game however, the extra damage boost from Ruin Force Shield while nice, will not make or break in most cases. It may not be worth using this if you are extremely funded, and perhaps better to stick with the Princess No secondary as it is safer and more convenient in boss fights, which is more important.
Buff Freezer OR Battle-roid
Note: Battle-roids are a item in regular servers only. In Reboot, stack up on those Buff Freezers.
DS rely on their buffs, specifically, Blue Blood to dish out a lot of damage. You lose significant damage output if you die and lose this buff. If you want to keep it up, you would have to spam Cerberus/Demon Lash clumsily until it gets off cooldown. Even then, its possible that you may just die again right after, and lose the buff again. You have some good buffs that are worth saving, especially once you start using Decent skills in the V Matrix.
To combat this, purchase a stack of Buff Freezers to keep on you (for regular servers, if you cannot afford a Battle-roid, purchase Buff Freezers from convenience store NPC, Matilda). While DS should have no problem surviving for some bosses, those that OHKO are a problem, and sometimes you will get caught in it. Saving your buffs is convenient and helps you get back into the field of battle right after your death, saving time in the boss fight.
Note: This item is obtained on in regular servers through Marvel Machine. Not accessible for Reboot.
This item lets you to cast another bind which lasts 9 seconds, with 120 second cooldown. This does not share bind cooldown with Binding Darkness, so you can bind with that, and use Lucid’s Nightmare afterwards for a combined total of 19 seconds of bind. If you can obtain this, it is extremely useful. By locking the boss down guaranteed for this timeframe, you essentially benefit from Spirit of Rage getting off all its hits, and also do not have to worry about the bosses attack so you are essentially free of worry in this time to DPS the boss to your heart’s content.
Transparent Damage Skin
One of the issues with DS is their line generation. With Blue Blood, one of your main bossing skills generates 14 lines (with the point into the hyper passive). Since this is flooded so frequently, this makes it difficult to see where the boss is, and any animations they are casting (particularly watching out for Chaos Von Bon's OHKO Jump attack). If you can grab a hold onto one of these, this will help you get a clearer look on the boss you are fighting.
The drawbacks about using this damage skin is that you cannot see your damage. You might not want to see your damage because you are accustomed to your typical output, but having your damage output in view is good for reminding yourself if you forgot to reconfigure your character (such as Link Skills, Legion, Drop Rate gear instead of damage etc.) or to refresh any buffs you use during battle. This is especially important in an intense tide of battle, where you may overlook many buffs you usually cast and refresh, and lose some damage output.
Use a Skill Effect Transparency of around 80%. While this doesn't affect your transparency for your lines, it does for your skills. This is especially important for Spirit of Rage, since it spans such a large range, it also overlaps on top of mobs/bosses. This is a screenshot of a time where I forgot to adjust my transparency settings in Lucid. As you can see, it sits on top of Lucid and a golem. I'm lucky to survive since nothing really happened in the duration of Spirit of Rage.
I personally keep my transparency at this because I am still able to see the span of my skills and whether Dark Metamorphosis is active, while being unobtrusive in general game play.
Note: This feature is not available on Reboot
This is another aspect of MapleStory that is often overlooked. If you work on this, be prepared that this will require a lot of time and resources to get fairly established into this. The rewards are not really worth the time investment, but to strengthen character even further, you want to utilize every aspect within the game.
Here are some of the potential bonuses you can expect to gain from doing Monster Life.
Here is a comprehensive video guide on Monster Life that will go through the important aspects to get started. I highly recommend checking this out for Monster Life as it is quite short also. I have a video guide where I go through everything (lots of unimportant tidbits) in the Monster Life interface over here, but the video is quite long so not highly recommended.
Skill IconSkill NameDescriptionWill of the AllianceEmpress's BlessingMax this by getting any Cygnus Knight to 150 and talk to Neinheart to raise the level to 30.
The additional critical damage is nice, especially since most of our skills have innate critical chance.
While the Accessory skill is nice, it only saves 1 life with a long cooldown. During a boss fight, it is inevitable you will lose some lives, however 1 life may not make too much difference in the battle when there is a life counter (unless in Lotus) of 5/10/15. I would find the weapon crafting skill more beneficial, and to just improve character control/boss understanding to compensate.
Lastly, utilize the Traits system located in the Professions tab.
The most important traits to focus on for damage are Empathy, Insight and Ambition.
Empathy offers buff duration, 1% for every 10 levels. Whilst it is not a lot, sources for buff duration are scarce and definitely help your character's damage output and convenience.
Insight offers ignore elemental resist, How this works, is particularly for bosses, they have Physical Element Resistance. When attacking these bosses, you will do your typical damage against them. However having the ignore elemental resist, you cut 5% away from their physical element, which lets you hit a little bit harder. I do not know the specifics of this, and am unsure whether this mechanic has changed, however I am assuming it has not. Evans previously had a buff which gave them pretty much 100% Ignore Elemental Resist (or near) which let them hit bosses with high PDR (e.g Hilla, Root Abyss, Magnus etc.) as if they were hitting bosses with no PDR (e.g Zakum, Horntail).
These traits are difficult to level up since the only way to gain EXP is from harvesting from ores with the Mining profession (insight) and the Herbalism profession from flowers (empathy).
Ambition is an extremely easy trait to level up, just by doing whatever bosses that are available. There is a cap to obtain 500 EXP for all traits a day, so if you want to level this faster, keep track of all Ambition EXP earned from defeating certain bosses, and get as close to the daily limit, then doing a boss that provides a huge burst of EXP (such as Pink Bean or Arkarium).
There are also trait items that give EXP to each trait, +5 EXP each, or +30 EXP for the premiums that do not contribute to the daily cap. You can obtain these from certain events, or rewards from Monster Collection expeditions.
Monster Park is also an option, obtaining coins and exchanging them for the Pocket item, giving 30 EXP to all traits. However it is not worth it because it is quite costly, and the potions are more useful to purchase.
If you obtain any Trait Boost potions, I would highly recommend pumping them into Empathy and Insight if you have the option. The other traits are easier to level, and do not offer anything that beneficial in terms of improving your character's damage.
My Keyboard Layout
This is my current keyboard layout. You may use this as a reference for what skills are typically used, and where its placed. There are of course different preferences for each person, so change yours accordingly to what is most comfortable for you.
My ` key (where True Arachnid Reflection is) is my filler key, where I change it to Decent Holy Symbol, Impenetrable Skin, Rope Lift etc depending on what I'm doing. My Decent Skills are placed next to it according to priority. My AB link skill hotkey is placed on hotkey '5' next to it for another burst buff and within good reach on the keyboard. It is not shown here because I am prioritizing grinding at the moment.
My fifth job skills are placed under that since those would be cast more often than the Decent Skills, and are obviously more important. The order I placed them here doesn't matter too much, I just placed whichever skill I saw first.
I have Raven Storm, Dark Thrust and Infernal Concussion, which I use pretty much all the time within close vicinity of my other skills. My personal preference is having my rush key on 'S' on pretty much all characters. I've had Raven Storm on my 'A' forever, which is also conveniently located to my other common skills, so I put Infernal Concussion on 'D'. The key on the 'G' key is a macro where I've put Chaos Lock+Infernal Concussion, which doubles as a Chaos Lock hotkey, and also if I want to farm lazily I can just hold down the key to clear mobs, though not efficiently.
I have my main bossing skill on Shift, pretty much how I do it for most classes. Cerberus Chomp is right next to that because its so frequently used in everyday game play and easy to access also. I have Dark Metamorphosis because this is an extremely useful buff with many defensive capabilities. I want this easily accessible with my skills so it is close to my main bossing skills. Lastly, my potions is next to them. I have placed some All Cure potions on my C key which I rarely ever use (only for Will, 3rd phase). The Power Elixirs are readily available and conveniently placed to use.
My attack and jump keys were pretty much default keys which I had got used to after many years of playing. My main skills I typically used are placed nearby these keys, since I utilize jump casting my skills pretty much always, and during Demon Awakening, it is close to my utility skills. Demon Cry is placed on my Space Bar because it is within close vicinity of everything else. Placing it otherwise may be a bit further reach on the keyboard.
My buffs to the right, were based off the default keyboard which I had got used to. When pairing Cerberus Chomp and Demonic Fortitude, I use both my hands to cast them together. Binding Darkness is right underneath, and you can similar animation cancel Demonic Fortitude, which would be quite easy since they're next to each other. Boundless Rage and Blue Blood are there also, majority of these buffs have been there for the longest time. In my spare hotkeys, I placed Demonic Awakening and the skill next to it is Lucid's Nightmares, a skill obtained from the Lucid Earring's cash shop item, from Marvel Machine. Miscellaneously, I have the Warring Sates Manifesto skill on F11 a skill obtained from the Sengoku High event from collecting the 3 Sengoku Totems. It is an additional mobbing skill I may use. Next to that is, Monolith from Frenzy Totem (item that increases spawn rate, only obtainable from Marvel Machine or Philosopher Books).
My Quick Slots for my layout, most important from left to right. They're located together in one area, so if I need to refer to it for my cooldowns, this is convenient. This is quite important because there are a lot of cooldowns you need to keep track of, and refresh your actives/buffs. Placing them randomly will make this more difficult.
GameplayNote: There are many images/gifs contained within this section, so may eat a lot of bandwidth.
Table of Contents
Demon Slayer Mobility Mechanics
Demon Slayer Skill Mechanics
Demon Slayer General Gameplay
Demon Slayer Mobility Mechanics
This is pretty much a short range glide substitute. I use this interchangeably with short range glide to cover the distances I need. Sometimes, it feels smoother to use this than glide. You can control the distance you move by double tapping the forward/backward arrow keys in the jump projection.
Sometimes, there are situations when you could consider using this over glide. One example would be bumpy/jagged terrain such as in Spirit Savior. Here is a not as good example of when you could use it. Honestly, it is more easier to cover this ground with the Up Jump+Glide mobility combo.
In this gif, I use double jump in Spirit Savior to reposition myself to a better location for drop down on top of the trapped spirit.
Another time I use this in Spirit Savior. If i used glide, I would probably project a further distance to the right, which I wanted to avoid since there were 2 spirits in good positions to the left.
One of the mobility options DS have is gliding. This can be used to slow down your descent, travel horizontally, and travel horizontally slowly if you need (requires momentum).
Another nifty aspect is using momentum to propel your glide. In these examples I am using a conveyor belt and springboard.
Sometimes you may have too much momentum, so you want to cancel it and revert back to your normal glide speed. I typically do this by holding the arrow key while in projection of movement, and start my glide when I want to cancel my momentum.
Good horizontal movement. Glide from a high spot to move really far.
Not the best example, but in this gif, I use glide to stay in the air for as long as possible to avoid Lotus's laser (ran out of time so I had to use Dark Metamorphosis).
In this example, I use glide to stay in the air for as long as possible to avoid the dragon in Lucid, and Dark Metamorphosis for the invincibility frames. It is possible to glide long enough to avoid the dragon's breath, but it is difficult. If I had only used Dark Metamorphosis in that time frame, I may have still died since the invincibility may not be long enough to withstand the dragon breath.
You can control how far you up jump depending on when you double tap your up arrow keys. You want to learn to control this because this is useful in some boss fights (e.g Magnus/Lotus who spawn debris at the top of the map). Also some maps have an invisible ceiling, so when you up jump, you'll back faster to the ground.
You can use up jump after using the momentum from the torrent zones in Chu Chu.
In large vertical maps, you can combo your up jump with Rope Lift, or vice versa.
From this old video, I used up jump to avoid Magnus's knockback skill.
Avoid Empress's tornado skill by up jumping.
You can use this to avoid Vellum's fireball attack. Honestly, if you have time to avoid it like this, you have the time to Chaos Lock/rush to safety.
You can avoid Chaos Pierre's hats whenever there's a situation when its pretty much unavoidable. This can be done also for Chaos Vellum's rocks.
When using Rope Lift, sometimes you may overshoot the distance. You can control the distance you move by either tapping the Rope Lift key or Jump key after you have sent out the hook.
This is especially good to use in Spirit Savior, where even the slight, precise movements are integral for a good run.
Up Jump + Glide
Probably the only practical combo. I use this ALL the time when travelling places to cover a lot of horizontal ground.
Taking the double jump example, this is more convenient in reaching your destination.
Some maps have an invisible ceiling in the wall. You want to control your up jump so you don't hard hit it, since you will fall faster. When you glide, you can project a larger distance. Notice the difference in height. Had this been a longer map, I could glide a further distance.
You can also restart your glide while in the air (can be useful in Lotus).
Here is a good practical example of this mobility in play. In this gif, Lotus is using his ground laser attack, and coming towards me for the inevitable knockback skill. My hands are tied, so I used this to survive. Navigate through the falling debris, otherwise it will knock you off. You can use this to jump over Damien's Cheetos attack also, towards the end of its duration to put some damage on him earlier.
Here are a few demonstrations of miscellaneous mobility combos. Personally, I never really use these.
Glide + Up Jump
This one is a bit difficult to execute. In this example, I am definitely not going to land on that platform, so I use the little height boost that Up Jump provides to get on top.
Double Jump + Glide
Generally, it would be easier to just glide the whole way. Does the same job.
Glide + Double Jump
If you use double jump forward, it provides hardly any more distance ahead. You can use this in the opposite direction you are gliding to cancel out the movement.
Demon Slayer Skill Mechanics
This section will cover the skills that you would use, their range and situations when to use them.
This skill is rarely used, however I find that it has the longest horizontal span among DS skills and use it during Tower of Oz 13F. The pull it has is quite nice if there is something you want to keep in place, or bring forward. The range of the skill is about:
A good example of this skill is in Hilla, who spawns the tower that pulls you in. You can use Soul Eater to pull Hilla in range to continue smacking her.
You will be using this pretty much all the time, helping with maneuvering in maps for mobbing and bossing. The horizontal range is quite decent, and is quite a fast skill to move you from one side to another. When it comes to uneven terrain, this skill will move you forward sometimes, other times not. The range is about:
During bossing, you will use this to avoid certain attacks or to keep your distance from the boss. Especially notable examples include Magnus and Lotus, where the horizontal mobility is amazing for helping to avoid the falling debris. This skill for some reason also helps avoid Von Bon's jump attack skill:
The skill offers AMAZING utility against bosses. If you stray away from the boss, you can use this to get back right in there. The movement it provides can offer some escape in sticky situations. This skill can also be used during mobbing to teleport to another area. Use the directional key to influence which way you port over to, but keep in mind this skill is still random for the most part.
During bosses, if you use Chaos Lock while facing towards the boss, you will end up in front of them. If you face away, you will end up behind them. Nothing personnel kid.
Here is an example where I deliberately leave one mob in the top left corner, and clear the rest of the mobs before repositioning myself back in that corner.
The teleport range it offers is quite extensive. Here is an example in Chaos Vellum. You can pretty much teleport from one side to another when he uses his flame laser.
Another use for Chaos Lock that may not seem intuitive is in Lotus's first phase. Chaos Lock and be used to avoid the lasers. Also note that, using Chaos Lock after a full cycle of Demon Awakening lessens the cast time, so if you need to Chaos Lock, do it after the cycle.
Lastly, here is a good example on how Chaos Lock's utility can save you from a bad situation. Notice how I am in a bad position, with the blue balls ready to burst, and the sword about to pulsate all over me. Chaos Lock gets me to a better position where I can evaluate my position to get to a safer spot.
Since the change of this skill, I use it almost exclusively for the invincibility frame it offers, and rarely for heal. The iframe duration for this skill is shorter than Dark Meta, about 2 seconds.
This is your main mobbing skill. This comes in two parts: the initial blow that knocks enemies into the air, and the explosion damage that has 100% critical chance.
The range of the skill is around:
You can use this skill preemptively to kill some mobs you know are about to spawn. This can save you a tiny bit of time. A place I use this in is Dojo. Notice it is used right before King Clang spawns:
Jump cast this skill to cover more ground. I jump attack by pressing the Jump and Infernal Concussion keys together at the same time, as if they were one key. In this example, Infernal Concussion only covers the mobs at the bottom. By jump attacking, i can also clear the platform above me.
You can also use jump attack going downwards. A good example of using this is in Lachelein's Clock Tower. Downward jump attack Infernal Concussion is done for me by holding down the forward and down arrow keys, then pressing Jump and Infernal Concussion at the same time. (Special thanks to the best DS in the world for teaching me this trick).
Generally you wouldn't use Infernal Concussion during bosses. Here is an example where it is good to use, and probably only this example.
This is your main bossing skill. You pretty much always use this except during Demon Awakening. A very good ranged bossing skill that also cover a little bit of distance behind your character. This is an amazing bossing skill since it also hits multiple targets, and is good for bosses with many parts (Zakum, Horntail) or those that have pesky summons (Arkarium, Pink Bean, Lucid). Not only can you kill these minor parts, but do damage to the main body also. The range of this skill is about:
Knowing the range of this skill is extremely important so you can know when you can use it and hit the boss, but also pace yourself.
Jump attacking is also a good habit to get into. In this example, I am fighting Chaos Pierre. If I had stood still, the Red Pierre would have caught up and be on top of Blue Pierre, and I wouldn't be able to hit him. Notice I also keep my distance to prevent HP loss and to not hit the Red Pierre while hitting Blue Pierre. There are many other cases such fighting Chaos Von Bon, Lotus etc.
A good mobbing skill that covers a lot of ground. Cooldown decreases from 14 to 7 seconds while Boundless Rage is active. Offers a nice PDR debuff which is nice, and an EXP/drop buff. To show you an idea of how far its reach is:
The debuff is a good way to tell where the boss is going to appear in some cases, such as Chaos Pierre, Chaos Vellum, Lotus etc. In this case, Chaos Vellum has the debuff and is preparing to fire his laser. I rush to the left to see if the mark is there, and if not, I can expect him to be on the right. I use Chaos Lock to port over to him.
While generally you wouldn't Demon Cry often during boss fights, sometimes there are good opportunities. This is the Infernal Concussion gif. I use Demon Cry at the end to get the debuff on him so I can hit him harder after he comes down. In a party setting, try to use this more often since you will have a lot of members benefiting from that extra PDR.
Immobilize the enemy for 10 seconds. Very nice, since some classes do not have an inbuilt bind, they would need to use the Erda Nova node. This helps save a node slot on the V Matrix. Has a medium vertical span and a pretty good horizontal span.
You can cast this skill while in the air, which I believe Erda Nova cannot. Sometimes I choose to use this during Damien when he goes into the air to shoot the Cheetos, and he ends up glitching out and stops the attack. You essentially have free reign in this time to hit him then.
This skill has multiple purposes. It is a damage buff that also summons two purple balls that attack the enemy.
Another function is the invincibility frames it offers. You want to cast this before you take/it registers the lethal hits, otherwise you will still die and it will look like you are still in casting for this animation. Taking again the Lucid screenshot in the Gliding section:
With the point into the hyper passive, you can ignore damage cancel and damage reflect. This is an example in Chaos Horntail where he has damaged cancelled, so I use Dark Metamorphosis to negate it.
To know whether you have this effect active, there is a little bat icon above your character. When this effect is about to wear off, it will start to flicker.
If you prefer the invincibility frames from this skill, consider using a Skill Point Reset, and put only one point into Dark Metamorphosis. The cooldown is only at 30 seconds at level 1, and you still benefit from the invincibility frames. I utilize this in first phase of my Lucid solos.
This skill is EXTREMELY strong. Use it whenever it is off cooldown for mobbing and bossing. It enhances your Demon Lash's damage and enhances your %PDR and %Boss Damage. Covers a further horizontal and vertical span and also spawns Cerberus Chomp every 8 seconds which does not share cooldown with the Hyper Skill. You want to get to know this skill's span for various bosses such as Chaos Pierre.
To give an idea how far this skill spans, here is an example in Lucid. Something to note also is the range of the aura from Weapon Aura. It has a high horizontal range.
The long range attack allows your to keep your distance against say Lotus. In this clip, I keep my distance from Lotus because he frequently casts his super knockback skill which I want to avoid.
Spirit of Rage
DS's got a HUGE snake. Pretty good horizontal span, and high vertical span. Very good skill to use for mobbing, especially coupled with increased mob spawn rate (Kishin Shoukan, Frenzy). During boss fights, find a good opportune time and burst the enemy by using Binding Darkness and this skill (and any other burst skills you can fit in).
Here in Lucid, I have placed down Spirit of Rage in a region that covers a lot of ground, so it would still hit Lucid most of the time. I coupled Binding Darkness here to do a bit of burst to her.
Summons two Aku Akus that attack only when you’ve attacked. One attacks more frequently than the other, but are weaker than their counterpart and have less skill reach. Here is a screenshot at Mirror Touched Sea 2 of their attack range spans:
Generally, unless you start attacking, Orthrus will not attack. Here is a small sample. The moment I throw out an attack, Nemea attacked. Not shown after, was Nemea and Geryon attacking simultaneously in the next instance.
Defender of the Demon
Your Catbae that protects you, and also attacks occasionally. I usually cast this whenever this is up, and more often or not, this saves your bacon a lot of the time. I believe Masterma only attacks in one direction, but has a pretty long horizontal span. Though not a good example, she is capable of occasionally mobbing a short distance vertically of one side.
This is footage of Defender of the Demon's defensive capability, taken from here (credits to Ch0 b0). As you can see, skills that typically OHKO you do not. This will help your survivability more than you think.
Before entering, cast all buffs/actives that you have/will use. Make sure Dark Metamorphosis is active, but you have it off cooldown to save you from any sticky situations early on.
> + > > > Lash Cycle > > Lash Cycle > + > > > > Until wears off > > > + > Until is up, and use it > Repeat
Here is a partial demonstration of this rotation. You can animation cancel Demonic Fortitude by coupling it with Cerberus Chomp at the same time. Make sure you use Awakening immediately after Cerberus Chomp ends, so it can restore some of the DF from the Awakening cost. You use one lash cycle in between casting skills so you have enough to cast the next skills.
Bossing Rotation Guide
After Demon Awakening has expired, I would use Boundless Rage, and spam Demon Impact until Demon Awakening is up. Use Spirit of Rage whenever it is a good time to/off cooldown. Refresh your buffs whenever there is void times (when the boss is invulnerable and there is no good course of action) or whenever they're about to expire.
During the course of battle, maneuver yourself around using and . Keep your distance from certain bosses, and reposition yourself accordingly to minimize your chance of death.
Use the occasional at critical times to avoid certain OHKO attacks, or if you absolutely need to heal as a last resort, coupled with potions to keep yourself healthy.
Save and use for the damage buff, buff negation or invincibility frames when you need them.
I have some game play videos in the 'Gameplay' tab where I typically boss, so you can see how I cycle through my skills over there.
Just random mobbing in Cavern Lower Path, I don't need to particularly focus much to do much to mob pretty well here. I don't stick true to the rotation that I wrote here, but it shouldn't really matter.
Cast any buffs/actives/summons that you need while mobbing.
> > + > > > + Any other summons (Defender, Soul Summon etc.) > > whenever it is up > Until wears off > > + > whenever it is up > > whenever it is up > Until is up > Repeat
Alternatively, just spam and alternate between whenever it is suited.
Use your fifth jobs whenever they are off cooldown of course. I tend to use Spirit of Rage first, so I can cover 80-90% of a map I'm in. Once it expires, I enable Orthrus to kill additional mobs while I run around to mob.
Use your vast amount of mobility options to navigate the map you're on. Since your mobility is quite high, you should have no problem clearing most maps. Make sure to utilize jump attacks to cover even more range, especially for Infernal Concussion.
Using Boundless Rage is important mainly for cutting down the cooldown for Demon Cry. Less cooldown means more frequent spam and thus higher EXP/drop and clear rate.
Honestly you shouldn't run into problems mobbing, as long as you utilize all your fifth job skills and your mobbing fourth job skills you can't go wrong. Glide/Double Jump and Rush and Chaos Lock will ensure you to have a smooth grinding experience.
Demon Slayer General Gameplay
These are some old videos. At the moment, I will be focusing primarily on grinding and will not be uploading any bossing until I am done. After (and hopefully by then Boss Practice Mode is released) I will put some more footage here.
Demon Slayer's Spirit Savior Example
Demon Slayer Lucid Solo
Low Range Chaos Vellum
Low Range Chaos Pierre (OUTDATED)
Low Range Chaos Von Bon (OUTDATED)
FAQQ: Which weapon is best to go for, 1H Mace or 1H Axe?
Choice does not matter. Both give the same attack, and weapon speed. They are pretty much identifcal. In terms of aesthetic, axe may look better, but this is objective. I believe 1H maces have more anvil options. In regular server, the only thing you may think about is the resale value for that weapon.
I can't think of some common questions about DS at the moment. Feel free to shoot me a DM or a message in the social media platforms I've mentioned, and I will answer them, and update the FAQ here.
- Added miscellaneous text changes, and fixed minor formatting issues.
- Added 'My Keyboard Layout' and 'Quick Slots' section to visualize my current keyboard layout.
- Fixed some hyperlink issues.
- Additional text in the FAQ section.
- Updated for the latest version (v201-202)
- Added additional sections for the introduction of the latest fifth job skills and miscellaneous parts.
- Reorganized certain sections.
- Fixed miscellaneous minor text and formatting issues.
- New images to show enhanced node slots for the Bossing and Grinding/Farming V Matrixes, and reasoning provided.
- Added TL;DR Bossing and Grinding Hyper Stat Allocation priority.
- Mentioned Ark/Illium in the 'Legion Board Configuration' section.
- Added 'Solus' to the list of available link skills.
- Added 'Lucid Earrings' subsection in 'Other Useful Build Resources' section.
- Updated 'Skills Rotation' for the current version.
- Uploaded sample videos of Bossing and Grinding/Farming rotations.
-Fixed so hyperlinks/anchors work.