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      A Comprehensive Guide to Monster Collection

      Table of Contents:
      1. Introduction
      2. Benefits from Monster Collection
      3. Negative things about Monster Collection
      4. Important Notes on Monster Collection and Tips
      5. Recommended 6 hour lines
      6. Recommended 24 hour lines
      7. A Page By Page Guide on which monsters to collect
      8. Elite Monster Collection Guide
      9. List of Known Workarounds for Monster Collection
      10. Collecting monsters using Mysterious Momon
      11. Frequently Asked Questions
      12. Credits

      DISCLAIMER: I'm using MSEA names on monsters and items, note that the names of items and monsters may vary between MSEA and GMS


      I'm JuddStorm, also known as u/JuddtheStormcaster on Reddit. After receiving some feedback, I've decided to upload a comprehensive guide to the forums to guide others on monster collection.


      Good things about monster collection:
      - Constant flow of mileage (Note that there is an overall mileage cap per day)
      - Crimson flames, epic pot scrolls and yellow cubes can be obtained occasionally from running exploration boxes
      - You can obtain Cube Chairs (Totem Chairs) by completing specific collection pages
      - Trait items are handy for getting the charm level of mules to level 30 to unlock pocket slots,
      - You can get some spell traces from exploration at a decent chance

      Q: How do I run an exploration?

      To unlock an exploration line, you'll need to collect a line of monsters, the number of hours for the exploration depends on the line itself which varies - 1hour, 3hour, 6hour and 24hour lines. In addition, collecting a line of monsters will yield a box.

      In the picture below, I have sent 5 24hrs lines of monsters for exploration. To send monsters on exploration, click on the exploration tab and then select a line to send the monsters on an exploration. A player will unlock the exploration tab with 5 monsters collected, the second exploration line at 30, third at 150, fourth at 300 and the final at 600.


      Q: What are Cube/Totem Chairs?

      Cube Chairs are stackable chairs that can be customised to your liking using different cube/totem chairs. Seen below is a character sitting on a stackable Cube Chair consisting of chairs from Monster Collection, from top to bottom: Orange Mushroom, Scuba Pepe, Specter Dog, Ripe Wolfroot, Water Thief Monster and Tino Cube Chairs. These cube chairs are compatible with other cube chairs such as the heroes cube chairs from the Heroes of Maple storyline.


      List of rewards from Monster Collection Explorations (MAJOR WIP)

      1 hour exploration rewards:
      Very little mileage (about 6 to 10 per bundle, require confirmation),
      1 quantity of random trait item, and
      25 to 30 spell traces (requires confirmation) OR a Suspicious Cube


      3 hour exploration rewards:
      Some mileage (TBD)
      TBD quantity of a trait item or a trait boost potion (incredibly rare), and
      ONE of the following: (TBD quantity) of spell traces, a yellow cube, a carved silver seal or TBD number of Suspicious Cubes

      6 hour exploration rewards:
      40 to 60 mileage (Requires confirmation)
      5 to 7 of a random trait item or a trait boost potion (incredibly rare), and
      ONE of the following: 90-110 spell traces, a yellow OR purple cube, a carved silver OR gold seal, an epic potential scroll 50%, a crimson resurrection flame or 3 Suspicious Cubes

      24 hour exploration rewards:
      110 to 170(?) mileage per bundle (require confirmation on maximum amount)
      6 to 10 of a trait item or a trait boost potion (incredibly rare), and
      ONE of the following: 180 to 210 (require confirmation on maximum amount, average is 200) spell traces, a yellow OR purple cube, a carved silver OR gold seal, an epic potential scroll 50%, an additional potential scroll 50%, a crimson/rainbow resurrection flame or 5 Suspicious Cubes


      The process is incredibly long and tedious, trust me, there will be at times where you just want to give up on that one monster, you need to have that determination to continue this long journey, this process is not done in one day, not done in one week, it takes months to years to do this, while there are shortcuts and loopholes to collect certain (mostly boss) monsters, others depend on your ability or extreme luck such as:
      - Certain bosses which may requires massive fundings or carries, also, note that PRACTICE MODE BOSSES DO NOT COUNT
      - Finding people to do party quests with you (there are quite a number of PQ related monsters in the collection)
      - Elite Monsters that require a specific elite (and not 100% chance to register),
      - Low Spawn Monsters with the odds stacked against you such as Missile Android Red/Blue (Salvoroid Red/Blue), Remodeled Failed Android (Modded Megaroid) to name a few
      - Boss Monsters that are coded as regular monsters making them extremely difficult to register due to their rarity, this applies to King Castle Golem from Lionheart Castle, Giant Golem and Reverse Dark Soul (Blackheart Negative) from Labyrinth of Suffering which are treated as boss monsters in the game but are coded as regular monsters for the purpose of monster collection
      - Monsters from The Seed, notably the two ancient beetles and monsters on Floor 13 which have a limited spawn


      4.1 Monsters are registered on a SAME NAME basis, that said, you can register Horus from Mirror World Pyramid while doing Zero's questline and you can collect Poison Golem by doing Monsterpark Ellin Forest (see picture below)

      Registering Poison Golem via Monsterpark

      4.2 Mirror World is useful for farming various bosses that can only be entered a limited number of time a day and/or party quest bosses (NOT AVAILABLE IN REBOOT), for example, Alishar as seen in the picture below. For more details, see section 9 at the bottom of this guide for more workaround examples.

      In GMS, you can also register Papa Pixie through a Mirror World quest by exiting upon defeating Papa Pixie, this DOES NOT work in MSEA as Papa Pixie is labelled differently making it impossible to use this workaround.

      Registering Alishar via Mirror World

      4.3 A lower level monster is significantly easier to collect compared to a higher level monster, that said, this does not affect elites and bosses. For Level 121 and above monsters, the registration rate is on average 1 in 3000. As covered in Section 4.1, all monsters are registered on a same-name basis regardless of appearance.

      Registering Transcendion, a Level 261 monster found in Limen using Glory event's monsters which are scaled to level, note that minimum level to enter the quest is Level 101 and it is repeatable. It took me a total of three runs before successfully registering the monster.

      Similarly, I collected Deadly Altar when Aswan liberation was still available in MSEA, I used a mule to farm a Level 50 variant of Deadly Altar by spawning it in Hard Mode Aswan, it took 36 tries (after killing I just left the map) over a span of 4 days to collect the monster which was significantly much easier compared to "farming" it in Hilla.

      4.4 One Small Tip to improve your chances to register monsters
      Explorer Archer's link skill (introduced in Glory patch update) gives you a 35% increase in chance to register monsters (at Level 6), it is recommended to train Bowmaster, X-Bowmaster and Pathfinder to at least Level 120 to obtain the Level 2 link from each class to help you in your journey in monster collection.
      In addition, take advantage of Sunday Maple events that increases the collection rate of monsters.

      4.5 One very important key point before we move into the main body of the guide:

      Please pay attention to the NAME of the monster required by the collection and hunt for the correct monster based on name and NOT by appearance, DO NOT EVER assume that it is the "correct monster" because it looks similar. A good example (for MSEA) is shown below:

      The monster we're looking for is Netherworld Monk:

      As seen below, Netherworld Monk can be farmed via Mihile's quest variant Arkarium

      However, EASY MODE Arkarium summons Otherworldly Priest instead of Netherworld Monk, hence, it is NOT possible to collect Netherworld Monk via Easy Mode Arkarium, this ALSO applies to Kritas Invasion and Mu Lung Dojo as the monsters are named differently from the target monster.

      Note that the above example DOES NOT apply to GMS, Easy mode Arkarium, Kritas Invasion and Mu Lung Dojo Netherworld Monks variants can all be used to register "Netherworld Monk"


      5.1 Black Viking Line, Victoria Island Page 4, bottom line

      This line requires Black Viking (unlimited entries), along with two regular monsters and a quest mob named Viking Legion
      IMPORTANT NOTE: to farm Viking Legion, you'll need to FORFEIT the quest IMMEDIATELY after entering the map, kill the mobs and repeat until it drops), as the target monster is Level 63, it shouldn't be too hard to register.

      5.2 Werewolves Line, El Nath Page 2, Line 4
      This line requires Werewolf, Lycanthrope, Riche and Snowman. Riche can be found inside Mystic Gates (for MSEA ONLY) and Snowman can be acquired from Tangyoon PQ. IMPORTANT NOTE: For GMS, you can't use the mystic gate to farm Riche as the monster inside is named Lich, credits to u/PirateIzzy

      5.3 Root Abyss Daily, Victoria Island Page 5, Line 4
      Normal mode RA is easily obtainable if you do root abyss daily diligently, you can speed up the process by bringing in mule characters to run NRA and collecting some money from crystals in the process.

      5.4 Kentaurus Line, Minar Forest Page 1, Line 4
      This line requires all three starforced kentaurus (2 star monsters), regular black kentaurus (1 star) along with Kentaurus King that can be collected from mystic gates. You can find King Kentuaurus in mystic gates. A tip is to use mules to farm this boss in Mystic Gates to increase your chances to collect this boss.

      5.5 Lord Pirate Line, Mu Lung Garden Page 2, bottom line
      This line requires Mr Alli, Kru and Captain which can be found in regular maps and Lord Pirate which is the boss of Herb Town PQ. Lord Pirate can be farmed via Dojo and Monster Park. In addition, you can also farm Lord Pirate in Mirror World for non-reboot servers.

      5.6 Cygnus Commander Line, Temple of Time Page 3, Line 4
      You can farm this in Easy Cgynus by entering and defeating the 5 commanders WITHOUT killing Cygnus, once you defeated all the commanders, leave the map and try again until you collected all 5. In addition, you can also collect Shinsoo using this method. However, please note that there is a 30 minute cooldown between entries for Easy Cygnus. Also, note that Easy and Normal Cygnus shares a weekly clear limit.

      5.7 Papulatus/Phantom Watch Line, Ludas Lake Page 2, bottom line
      The difficulty of this line comes from Papulatus as there is a daily limit of one entry. To increase your chances of registering, you can farm Papulatus in Mirror World or using the Mystic Gate to fight Papulatus with the original moveset.

      Note that in MSEA, only the second form of the Mirror World Papulatus counts in as the first form is named Papulatus Watch, this does not apply to GMS.

      5.8 Bellflower Line, Mu Lung Garden Page 1, Line 4
      Four regular monsters and a boss is required for this line, Giant Bellflower spawns at Bellflower Valley. In addition, Giant Bellflower can be registered from Polo's castle minigame or via Mirror World.

      5.9 Kerning Tower


      You might ask, why did I screenshot the entire page titled Kerning Tower? This is why: Notice the top line? The top line yield a 6 hour box. The catch? The top line requires TWO special monsters, and coincidentally, these two special monsters are only obtainable by the means of a monsterbloom.

      5.9.1 Kerning Tower Line 1
      In order to complete this line, you would need to collect Line 3 and Line 5 in order to obtain the two monsterblooms required, this isn't too hard as they do not require collecting any elite monsters. Line 3 consists of monster residing in Floor 3 and 4 of Kerning Tower while Line 5 (aka bottom line) requires hunting the Starforced variants of Kerning Tower monsters found in the fourth map of each floor.

      5.9.2 Kerning Tower Line 4
      This line is significantly easier as compared to 5.9.1. To collect Rock Spirit, you'll need to complete Kerning Tower's questline and click on the strange guitar in the Penthouse where you'll be teleported to a map with Rock Spirit. This can be repeated as many times as you like (or until you collected Rock Spirit). In addition, it is possible to register Rock Spirit while doing the questline.

      5.10 Fox Valley, Grandis Page 2, bottom line
      This line contains 4 regular monsters and a boss monster from Fox Valley, an area that is only accessible by Level 185 and above characters. The monsters in this line can be accessed normally after completing the Fox Valley questline.


      6.1 Ephenia Line, Ludas Lake Page 3, bottom line
      The main difficulty of this line comes from the 2 mobs from Dimensional Library. It is recommended to use a mule to farm these mobs in the Dimensional Library while during the quest as the map after you completed the questline has a terrible spawnrate, thankfully these mobs are below Level 121.

      6.2 Chryse Line, El Nath Page 1, bottom line
      I personally recommend to using mules below Level 121 to collect the 2 pq mobs (and using Explorer Archer's Link Skill as well). This line used to be much easier when the entry level was lowered back then). Xerxes will eventually be collected if you run Chryse many times to train mules.

      6.3 Cygnus Line, Temple of Time Page 3, bottom line
      I recommend using Cygnus Knights fourth job advancement to farm Cygnus, NOTE: similar to Viking Squad, you enter the quest map, FORFEIT the quest before defeating the monster and repeat it until it registers. To register Shinsoo, see section 5.6 Cygnus Commander Line. Ifrit can be easily registered while farming Advanced Knight B using characters training at Knight Chamber 2.

      6.4 Pink Bean Line, Temple of Time Page 1, bottom line
      Nothing much to say except you'll need to do Pink Bean bossing diligently. Normal Pink Bean can be accessed once a day while Chaos Pink Bean can only be cleared ONCE a week, sharing a daily entry limit. A workaround for Chaos Pink Bean (which is NOT recommended as you'll be using up your daily count which could be used on Normal Pink Bean instead) is to defeat the first two bodies of Chaos Pink Bean and exit, and return the next day to try your luck. In addition, only NORMAL MODE statues will count towards the two statues required by the collection.

      6.5 Horntail Line, Minar Forest Page 3, bottom line
      This line requires both regular and chaos mode Horntail along with starforced Skelegon and Skelosaurus.

      But wait, Judd, you told me that monsters are registered on a same-name basis, but I can't seem to register (Chaos) Horntail, am I missing something?
      Explanation: Horntail and Chaos Horntail cannot be registered by killing the boss itself, this is due to the boss design where Horntail refers to the entire monster and not the separate body parts. Nexon has fixed this issue by programming Horntail and Chaos Horntail to drop monsterblooms for players to collect these two monsters, see the below picture:

      Horntail Momon/Monsterbloom

      In addition, Horntail can be registered by killing the Mirror World Horntail head in Chapter 1 of Zero's Storyline, however, this can only be done ONCE per Zero

      6.6 Magnus Line, Grandis Page 2, bottom line
      IMPORTANT NOTE: In MSEA, you'll need to collect HARD Magnus instead of Magnus. The other monsters required for this line is relatively easy to collect. For more information on the Magnus workaround, see point 9.2 below.

      6.7 Chaos Root Abyss Line, Victoria Island Page 5, bottom line
      For players who do Chaos Root Abyss weekly, it is a matter of time and luck before you collected all four Chaos Mode Bosses


      7.1 Introduction
      7.2 A page by page breakdown

      7.1 Introduction

      When I was re-writing this guide to make it more user-friendly, I was thinking of a way to sort out which monsters would be considered as the "easiest" to obtain and it could be very subjective, as such, I decided to simply list out every single page in the collection and recommend them in this format:

      PAGE NAME (Recommended for: 150/300/600)
      [Insert Description of Page and Monsters to avoid]
      Total Monsters for this page: n monsters

      But before we get into the page by page recommendation, did you know you can get your very first monster right away? Just click on that light bulb relating to monster collection to receive a simple monsterbloom to register Poison Flower.

      (Side Note: I have no idea where does Poison Flower even appear in this game. The monster appeared in the files when Ellin Forest PQ was introduced in the game, however, this monster never appeared in the PQ or anywhere else for that matter, as such, it is virtually impossible to obtain except using the monsterbloom given by the quest)

      7.2 A Page By Page breakdown on recommended monsters to collect

      As a general rule of thumb, I AVOID Party Quest Monsters, rare spawn Monsters and Elite Monsters, certain bosses such as Damien, Chaos Root Abyss, Mu Gong etc. I also excluded monsters from The Seed, Esfera, Moonbridge, Labyrinth of Suffering and Limen as I believe it is possible to collect at least 600 monsters without touching the aforementioned areas.

      NOTE: I use Chaos Horntail/Normal Pink Bean as the benchmark for bossing, any boss that is harder than that benchmark will NOT be included in the guide.

      In Summary:
      For 150 monsters, my recommendations are just simply low level monsters including area bosses (aka below Level 121).
      For 300 monsters, my recommendations are almost similar to 150 monsters but also includes job specific monsters and monsters that hoover around the Level 120 range.
      For 600 monsters, I have listed which monsters to avoid collecting in each page which mostly consists of elites, difficult bosses and rare spawning monsters.

      7.2.1 Victoria Island Page 1 (Recommended for 150/300/600)

      Collect all the monsters in this page except the two elites, Obese Pig and God of Cookery.

      Total: 19 Monsters

      Hey Judd, where can I find Zombie Mushmom?
      You can find Zombie Mushmom at Ant Tunnel Square 2, or you can run Dojo

      7.2.2 Victoria Island Page 2 (Recommended for 150/300/600)
      Collect all the monsters except the elite Wooden Mask and Ice Golem

      Total: 21 Monsters

      Judd, is that the Ice Golem from Coke Town? Where can I find this monster?
      You'll need to complete El Nath Page 2, Line 2 which requires a Dark (Shadowy) White Fang elite monster to obtain its monsterbloom.

      7.2.3 Victoria Island Page 3 (Recommended for 150/300/600)

      Avoid the three elite monsters

      Total: 18 monsters

      7.2.4 Victoria Island Page 4 (Recommended for 150/300/600)

      Collect everything except the two elite monsters. In order to obtain Prime Minster Mushroom, you'll need to complete Black Viking Line (See Section 5.1) to obtain its Monsterbloom.

      Total: 20 monsters Victoria Island Page 5 - PART 1: TOP TWO LINES (Recommended for 150/300)

      Before we proceed, you might want to ask why did I split this section into two? This is because there are several monsters which are quite annoying to obtain and might take some time.

      For this part, collect the top TWO lines except the Elite Taurospear. Balrog Boss can be entered up to 7 times a day per character and killing Balrog's hand also counts towards registering Balrog.

      Total: 9 monsters. Victoria Island Page 5 - PART 2: BOTTOM THREE LINES (Recommended for 600)
      If you do Normal Root Abyss diligently, you would be able to register the regular mode seal guardians. The Elite Imps can be found in a map of their own while the regular Blazing and Spear Imps can be found on the map before the boss(es) itself.

      For the purpose of this guide, I did not include Chaos Root Abyss bosses.

      Total 8 monsters

      7.2.6 Victoria Island Page 6 (Recommended for 600)
      All the monsters here are above Level 120 and some monsters are incredibly time consuming (such as the Demon Shielder) and is not recommended for collecting 150/300 monsters

      Avoid the Flying Imp and Eagle Rider as they are anti-AFK mobs (ie seriously low spawnrate), Damien and the elite monster.

      In order to obtain Master Red Nug, you'll need to run Crimsonwood Castle questline. NOTE: Upon entering the boss room where Master Red Nug spawns, IMMEDIATELY forfeit the quest before defeating Master Red Nug so that in the event that you do not register him, you can fight him again and again until you register him.

      Total: 17 monsters

      7.2.6 Victoria Island Page 7 aka Kerning Tower (Recommended for 600)
      For a detailed guide, see Section 5.9, also, avoid the elite monster

      Total: 21 monsters

      7.2.7 Victoria Isles Page 1 (Recommended for 150/300/600)
      Collect everything except the four star elite seal.

      Total: 22 monsters

      7.2.8 Edelstein Page 1 (Recommended for 150/300/600)
      Collect everything except the three star elite.

      Total: 24 monsters

      7.2.8 Edelstein Page 2 (Recommended for 600)

      This page is a complete disaster, we have THREE elites which we will ignore, THREE low spawning mobs which are luck based, two very annoying mobs that summon other mobs upon killing them (Bravoroid and Android Transporter) and Lotus. Due to the high number of hard to obtain mobs, in my opinion, this is arguably one of the most difficult pages to fully complete.

      For the purpose of collecting 600 monsters, I'll recommend collecting the following monsters (SEA names): Coward Android, Laser Android, Chaser Androids Red and Blue, Hunting Robots Red and Blue, Repair Robot, Internal and External Security Robot, Georg and the 6 Generoids (regular variants) for a total of 16 monsters.

      Note: Georg can be registered in Reina Strait (the boss monster).

      7.2.9 El Nath Page 1 (Recommended for 150/300/600)
      Avoid Crimson Balrog, the elite Pixie, Papa Pixie, Ghost Pixie, and the three Chryse PQ mobs.

      Total: 17 monsters.

      For more information on Crimson Balrog, see point 9.4 below El Nath Page 2 - PART 1: TOP TWO LINES (Recommended for 150)
      Avoid the elite white fang

      Total: 8 monsters El Nath Page 2 - PART 1: BOTTOM THREE LINES (Recommended for 300/600)

      Ignore the bottom line as they are PQ mobs, note that you'll need to hunt Separated Pepe and not regular Pepe, Separated Pepe only spawns after defeating Yeti & Pepe.

      Total: 9 monsters

      7.2.11 El Nath Page 3 (Recommended for 300/600)
      Avoid Golden Bee, King Castle Golem, elite monsters, Prison Guard Rhino and Boar, Zakum summons and Chaos Zakum.

      Total: 15 monsters

      7.2.12 Ludas Lake Page 1 (Recommended for 300/600)
      Avoid the two elites, Rombot, the PQ mob and Alishar. Note that Alishar can be obtained from Mirror World or Dojo. Rombot spawns in pairs in a hidden map off Eos Tower alongside (Yellow) Block Golems and King Block Golems.

      Total: 19 monsters

      7.2.13 Ludas Lake Page 2 (Recommended for 300/600)
      Avoid the elite monster. Note that defeating Easy Papulatus will count towards Papulatus for monster collection. Alternatively, Papulatus can be obtained from Mirror World.

      Total: 21 monsters

      7.2.14 Ludas Lake Page 3 - Ellin Forest (Recommended for 300/600)
      Avoid the elite and the PQ mobs including Poison Golem, Poison Golem can be obtain via Dojo or Monsterpark.

      Total: 16 monsters (including Poison Flower)

      7.2.15 Ludas Lake Page 4 - Fantasy Theme Park & Korean Folk Town (Recommended for 600)
      All monsters here are above Level 120 and hence I do not really recommend coming here until you have ran out of lower leveled monsters for the purpose of collecting 300. Avoid the elites. Note that there are FOUR bosses in Fantasy Theme Park and it might take some time to collect all four.

      Total: 19 monsters. Aqua Road - Part 1: TOP THREE LINES (Recommended for 150/300)
      Collect all the monsters, nothing special here.

      Total: 15 monsters. Aqua Road - Part 2: BOTTOM TWO LINES (Recommended for 600)
      Avoid the two elites. Why did I choose to put this as recommended for 600? The map layout is extremely annoying to navigate as you'll be swimming. In addition, Goby Houses are an uncommon spawn to collect and may take some time.

      Total: 7 monsters.

      7.2.17 Nihal Desert Page 1 - Ariant: TOP THREE LINES ONLY (Recommended for 150/300/600)
      Collect everything except the elite

      Total: 14 monsters

      7.2.18 Nihal Desert Page 2 - Magatia (Recommended for 300/600)
      Avoid the three elites, Frankenroid and Angry Frankenroid. Homun from Closed Laboratory can be obtained by doing Magatia's questline (specifically, the light controlling device quest which is only unlocked after getting Zemuist Cape and completing a few quests from the NPC) and farming the quest mob until it registers. D. Roid is extremely rare spawning in pairs in Alcando Lab C-3 and is not recommended to farm for unless you're aiming for 600 (it is NOT included in the total monster count).

      Deet and Roid and Chimera spawns inside the mystic gate (alternatively, completing Parwen's quest would allow you to go to a hidden map where Chimera spawns). D Roid can be farmed in Monster Park (confirmed possible in MSEA, unknown in GMS).

      Total: 15 monsters.

      7.2.19 Mu Lung Sky Forest Page 1 (Recommended for 600)

      Avoid the elite snake and Mu Gong, despite having three stars, sage cat is NOT an elite monster but is incredibly easy to register. Giant Bellflower spawns at Bellflower Valley (alternatively, you can register it via Mirror World or Polo's Castle Map)

      Total: 18 monsters.

      7.2.20 Mu Lung Sky Forest Page 2 (Recommended for 600)
      Avoid the elite, Ravana and Lord Pirate. The reason why I say "avoid" (and Lord Pirate is not included in the count) is because this guide is written in assumption that it is doable on a Reboot server which does not have Mirror World which means you can't farm Lord Pirate inside Mirror World's Herb Town.

      Total: 15 monsters.

      7.2.21 Minar Forest Page 1 (Recommended for 300/600)
      Isn't it nice to have NO elite monsters at all on this page? This is an easy page to complete. Keep in mind that Master Harp and King Kentaurus can only be found in Mystic Gates. Master Birk spawns at Valley of the Antelope 2.

      Total: 21 monsters

      7.2.22 Minar Forest Page 2 (Recommended for 600)
      Avoid the two elites. Note that regular Blood Harp ONLY spawns at the TOP platform at Sky Nest 1 alongside (Blue) Harps and might take some time to collect and is NOT included in the total count below, however, as compared to some relatively rare monsters we seen above like Rombot and D Roid, this one isn't as bad as compared.

      Total: 17 monsters (excluding Blood Harp).

      7.2.23 Minar Forest Page 3 (Recommended for 600)
      Avoid the entire Dragon Rider line and elite starforced Dark Wyvern. For more info on how to obtain Horntail and Chaos Horntail, refer to Section 6.5.

      Total: 15 monsters.

      7.2.24 Minar Forest Page 4 - Kritas (Recommended for 600)
      This is a straightforward page with no elites, bosses or gimmicks, all you need is time.

      Total: 18 monsters.

      7.2.25 Temple of Time Page 1 (Recommended for 600)
      Avoid the two elites, the Distorted Temple of Time (2 corrupted mobs), Starforced Eye of Time, Chaos Pink Bean, Arkarium and his summons as they are time consuming.

      Total: 16 monsters.

      7.2.26 Temple of Time Page 2 (Recommended for 600)
      Avoid the elite monsters and collect everything else.

      Total: 17 monsters.

      7.2.27 Temple of Time Page 3 (Recommended for 600)
      This page is unique that it has no elite monsters and yields a Cube/Totem Chair. Note that you'll need to hunt Starforced Knight C and Knight D to register them into the collection. For the purpose of the guide, I'm not including Cygnus, Shinsoo and Cygnus' commanders in the total count.

      Total: 16 monsters (including Ifrit, excluding Cygnus, Shinoo and the 5 commanders)

      7.2.28 Grandis Page 1 (Recommended for 300/600)
      The top two lines can only be accessed by Eunwol/Shade during their first job, once Eunwol leaves Pointy Fox Town, these monsters are no longer accessible to be collected (Note: Sparrow also spawns in Ellinia near Mage Guild's map)

      For the next three lines, you'll see Nefarious and Heretic Monks that can only be collected using Angelic Buster or Kaiser, luckily unlike the top two lines, you can enter the map anytime you wish even after you completed their required quests.

      Total: 25 monsters.

      7.2.29 Grandis Page 2 (Recommended for 300/600)
      Avoid the elite reaper specter. In MSEA, you have to hunt for Hard Magnus, in GMS, you can hunt any variant of Magnus to collect "Magnus" for the monster collection.

      Total: 21 monsters (this excludes Hard Magnus and the elite)

      7.2.30 Grandis Page 3 (Recommended for 300/600)
      The top two lines can only be accessed by Illium during their first job, once Illium completes the storyline, the monsters can no longer be accessible, in addition, Dark Obsidian can only be registered during a specific quest.

      The bottom three lines contains low levelled mobs that are extremely easy to obtain... with a catch, the monster Mr Hazard's Underling A (SEA)/Hazard's Vile Crony (GMS) can ONLY be registered in Cadena's questline. Once Cadena completes the questline, this monster is no longer accessible. It is recommended that you forfeit the quest upon entering the questroom that requires you to defeat 30 of these guys and keep farming until it gets registered.

      Total: 23 monsters. Grandis Page 4 - TOP THREE LINES (Recommended for 150/300)
      The top three lines is incredibly easy to register and is accessible to everyone.

      Total: 12 monsters. Grandis Page 4 - BOTTOM TWO LINES (Recommended for 600)
      The bottom two line contains monsters from Fox Valley. Avoid the elite.

      Total: 9 monsters.

      7.2.32 Arcane River Page 1 (Recommended for 600)
      Avoid the elites, Slurpy Tree can be obtained while doing the questline or Hungry Muto.

      Total: 18 monsters.

      7.2.33 Arcane River Page 2 (Recommended for 600)
      Avoid the two elites, Lucid and her two summons

      Total: 18 monsters.

      7.2.34 Arcane River Page 3 (Recommended for 600) - Arcana minimum Lv225, Moras minimum Lv230
      Avoid the elite and the rarely spawning Spirit Remains/Spirit Debris. Corrupted Spirit of Harmony can be fought repeatedly after completing Arcana's questline.

      Total: 20 monsters.

      8. Elite Monster Collection Guide

      8.1 What are elite monsters in monster collection?
      8.2 Strategies to collect them
      8.3 Tips for Elite Monster Farming
      8.4 A List of Elite Monsters in Monster Collection

      8.1 What are elite monsters in monster collection?

      In monster collection, you'll notice certain (non-boss) monsters are marked with three stars, such as the example in the pictures below. These monsters (with the exception of Sage Cat) have a three-star difficulty. You'll notice that these monsters have a preflix in front of their name for example: Evasive Wild Boar and Strong Fire Boar (MSEA)/Beefy Fire Boar (GMS) as pictured below.

      However, Magic Resistant Commander Suspicious Seal (MSEA)/Magic Resistant Commanding Possibly-Evil Seal (GMS) is an elite with a 4 star difficulty. Despite that, it doesn't seem to affect the collect chance in any way as it behaves similarly to any other elite, the only key difference is the difficulty to spawn this elite as it have TWO prefixes instead of one.

      8.2. How do I collect elite monsters?

      Elite monsters are extremely hard to collect due to their rarity as you need to spawn a specific elite and defeat the elite, just hoping that it will register. Sometimes you'll get lucky and register it on your first try, sometimes it can take a long time, Evasive Red Flower Serpent took me a record 6 tries to register. That said, there are two methods that I use to farm elites and some tips to speed up collection.

      Method 1: Farm the specific elite using a mule
      Note that there is a maximum of 20 level difference between the level of the elite and the character level (Eg: The highest level a character can get to spawn a Level 93 Triple Rumo elite is a Level 113 character). In addition, elites will still spawn when there is a rune curse, making it possible to farm elites without levelling up, however, this method is extremely tedious. (Credits to u/squishypearls of Reddit for clarifying the maximum level range to spawn an elite.)

      Method 2: Using Darkness Runes (Rune of Asteria in MSEA):

      8.3 Tips for Elite Monster Farming

      8.3.1. Spawn an elite in the map, defeat it, change to the next channel.

      8.3.2. Spawn a rune in the map, DO NOT USE the rune unless it is a darkness rune, change to the next channel until you spawn a darkness rune and use the rune to spawn three elites (ethics are questionable for this method as it would result in several maps "plagued" with cursed runes)

      8.3.3. Stick around when you're aware an elite boss is going to spawn as two elites will spawn alongside the elite boss, this DOES NOT apply to maps with monsters below Level 140 as elite bosses will not spawn

      8.3.4. Not exactly a tip but it seems like certain elites are much more common compared to others. Healer and strong seem to be more common while gassy and potion hater variants generally have a lower chance to spawn

      8.3.5. Occasionally you might see a darkness rune in a map left by another player while channel surfing, you can use it to spawn three elites. Just take note that elites wont spawn for the next few minutes and that particular channel will NOT spawn any runes for the next 15 minutes

      8.3.6. Study the map spawn layout, this is quite useful in mixed maps so that you do not spawn three of an elite monster that you do not want from a Darkness Rune (aka "wasting" a rune), an example is Truffet, That Day 2:

      Based on the picture above, there are a few platforms that I colour coded. The green platforms guarantees to spawn a Hammerer elite while the red platforms could either spawn a Royal Guard or Hammerer. All the other platforms (with the exception of the two platforms that do not spawn any monsters on the far left not coloured WILL spawn a Royal Guard) This is because when spawning elites (be it normally or via a rune), they only spawn on areas where regular monsters spawn. In this case for the two platforms on the far left, the nearest spawn point is at the green platforms.

      As such, I've noticed the layout of the map and lured all of the monsters to the far left before killing them in order to greatly increase my chance to spawn a Seal Master Hammerer. This method also works for other maps (eg: Ice Valley 1 would spawn either elite Hector or White Fang depending on the platform). However, this method is not 100% guaranteed to work as it requires precision in most cases, notably the elite Homunscullo as there are several Homunculus spawn points surrounding both of the Homunscullo spawn points.

      For monsters with a "pure map" with an occasional spawning monster (Neo Huroid map and Alloy Generoid A map), there is a chance to spawn an elite D. Roy and Remodeled Giant Android respectively while farming for elites. The rate is quite low as they do not have many (designated) spawn points but it can be annoying at times to spawn an elite of a monster that you do not need.

      8.3.7. Take advantage of Sunday Maple benefits as occasionally, Sunday Maple may have a special event where TWO elites spawn instead of one, this can help to speed up the collection process as you'll have a slightly higher chance to spawn the elite you want (assuming that the spawn point is the "correct" spawnpoint as mentioned in 8.3.6. for the case of maps with mixed spawn). In the picture below, I've used Sunday Maple (double elites + 100% additional collection chance) to help me collect Healer Cold Shark.


      8.4 A List of Elite Monsters in Monster Collection

      Here is a list of elite monsters sorted by level, note that the name of the monster varies between MSEA and GMS
      Disclaimer: Information is correct as of MSEA V1.95 (Elite Champion patch)

      Level 30-59: Healer High-Class Magic Book (SEA)/Healer Raging Tome (GMS)
      Found in: Elliniel Fairy Academy
      Required for the Orange Mushroom Cube Chair
      Notes: No runes spawn in the maps that this monster spawns in, this monster's level is variable and scaled up to Level 59

      Level 30-59: Strong Purple Clam Slime (SEA)/Beefy Purple Clam Slime (GMS)
      Found in: Gold Beach
      Required for the Orange Mushroom Cube Chair
      Notes: No runes spawn in the maps that this monster spawns in, this monster's level is variable and scaled up to Level 59

      Level 30-59: Petrifying Starfish Octopus Slime
      Found in: Gold Beach
      Required for the Orange Mushroom Cube Chair
      Notes: No runes spawn in the maps that this monster spawns in, this monster's level is variable and scaled up to Level 59

      Level 30-59: Magic Resistant Commander Suspicious Seal (SEA)/Magic Resistant Commanding Possibly-Evil Seal (GMS)
      Found in: Reina Strait
      Required for the Tino Cube Chair
      Notes: No runes spawn in the maps that this monster spawns in, this monster's level is variable and scaled up to Level 59

      Level 55: Evasive Wild Boar
      Found in: Perion Burning Land
      Notes: Mixed spawn map only

      Level 58: Strong Fire Boar (SEA)/Beefy Fire Boar (GMS)
      Found in: Perion Burning Land

      Level 60: Sticky Wooden Mask
      Found in: Perion Excavation Site

      Level 60: Strong Mushroom Chanderlier (SEA)/Beefy Mushroom Chanderlier (GMS)
      Found in: Mushroom Castle

      Level 64: Petrifying Solemn Viking
      Found in: Mushroom Castle

      Level 70: Petrifying Taurospear
      Found in: Sleepywood

      Level 74: Chaotic Luster Pixie (SEA)/Befuddling Luster Pixie (GMS)
      Found in: Orbis Cloud Park

      Level 81: Dark White Fang (SEA)/Shadowy White Fang (GMS)
      Found in: El Nath Ice Valley
      Note: This monster is required in order to obtain the Ice Golem Momon/Monsterbloom

      Level 84: Poisonous Enhanced Security System
      Found in: Verne Mines
      Required for the Water Thief Monster Cube Chair

      Level 90: Undead Scorpion
      Found in: Magatia Sahel Desert
      Required for the Desert Rabbit Cube Chair

      Level 93: Healer Triple Rumo
      Found in: Magatia Zemuist Labs

      Level 95: Seal Master Neo Huroid
      Found in: Magatia Alcando Labs
      Note: There is a chance to spawn an elite D. Roy on the lower platform while farming at Area C-3. (See Section 8.3.6)

      Level 96: Poisonous Block Golem
      Found in: Eos Tower
      Required for the (Master) Robo Cube Chair

      Level 97: Gassy Homunscullo
      Found in: Magatia Zemuist Labs
      Notes: Exceedingly rare and almost impossible to obtain

      Level 99: Evasive Violent Primitive Boar
      Found in: Ellin Forest

      Level 107: Sticky Bone Fish
      Found in: Aqua Dungeon
      Required for the Scuba Pepe Cube Chair

      Level 110: Healer Cold Shark
      Found in: Aqua Dungeon
      Required for the Scuba Pepe Cube Chair
      Notes: Mixed spawn map only

      Level 113: Unstoppable Robo
      Found in: Ludibrium Toy Factory
      Required for the (Master) Robo Cube Chair

      Level 115: Petrifying Reaper Specter
      Found in: Tyrant Castle
      Required for the Specter Dog Cube Chair

      Level 119: Fragile [*] Dual Pirate (SEA)/Fragile [*] Dual Ghost Pirate (GMS)
      Found in: Ludibrium Clocktower
      Notes: This is a star force monster

      Level 123: Potion Hater Pans (SEA)/Dry Jellybus (GMS)
      Found in: Fantasy Theme Park (Ludibrium)

      Level 124: Gassy Coolie Zombie
      Found in: El Nath Forest of Dead Trees
      Required for the Yeti Cube Chair

      Level 127: Seal Master Castle Golem
      Found in: Lion King's Castle
      Required for the Yeti Cube Chair

      Level 136: Petrifying Red Goblin
      Found in: Golden Temple

      Level 137: Evasive Red Flower Serpent
      Found in: Mu Lung
      Required for the Grizzly Cube Chair

      Level 139 Chaotic Green King Goblin (SEA)/Befuddling Green King Goblin (GMS)
      Found in: Korean Folk Town
      Notes: Mixed spawn map only

      Level 141: Potion Hater [*] Dark Wyvern (SEA)/Dry [*] Dark Wyvern (GMS)
      Found in: Leafre Dragon Canyon
      Required for the Birk Cube Chair
      Notes: This is a star force monster

      Level 149: Evasive Steaming Coffee Machine (SEA)/Evasive Enraged Espresso Machine (GMS)
      Found in: Kerning Tower
      Notes: Mixed spawn map only

      Level 149: Knock Out Chief Qualm Guardian (SEA)/Overwhelming Chief Qualm Guardian (GMS)
      Found in: Temple of Time Regrets Zone
      Notes: Mixed spawn map only

      Level 154: Strong Chief Oblivion Guardian (SEA)/Beefy Chief Oblivion Guardian (GMS)
      Found: Temple of Time Oblivion Zone

      Level 158: Poisonous Poison Hornet
      Found in: Colossus
      Notes: Mixed spawn map only

      Level 163: Solid Spirit of Fallen Stone (SEA)/Solid Corrupted Rock Spirit (GMS)
      Found in: Colossus

      Level 168: Undead Mutant Ribbon Pig
      Found in: Future Henesys
      Notes: Be careful as elite variants of this monsters hit for extremely high damage!

      Level 192: Potion Hater Transformed Axe Stump (SEA)/Dry Swollen Axe Stump (GMS)
      Found in: Future Perion

      Level 195: Gassy Puffy Squirrel (SEA)/Gassy Vicious Squirrel (GMS)
      Found in: Fox Valley
      Required for the Sky Guardian Cube Chair

      Level 198: Seal Master Ancient Mixed Golem
      Found in: Future Perion

      Level 202: Chaotic Remodeled Failed Android (SEA)/Befuddling Modded Broken Android (GMS)
      Found in: Scrapyard

      Level 207: Dark Erdas of Rest (MSEA)/Shadowy Tranquil Erda (GMS)
      Found in: Road to Extinction Cave of Rest
      Required for the Ripe Wolfroot Cube Chair

      Level 213: Poisonous Ripe Wolfroot (SEA)/Poisonous Ripe Wolfruit (GMS)
      Found in: Chew Chew Island Slurp Forest
      Required for the Ripe Wolfroot Cube Chair
      Notes: Mixed spawn map only

      Level 215: Unstoppable Fallen Demon Enhanced Axeman (SEA)/Unstoppable Dark Demon Axemaster (GMS)
      Found in: Corrupted World Tree
      Required for the Blood Stirge Cube Chair
      Notes: Mixed spawn map only

      Level 218: Knock Out Steel Generoid B (SEA)/Overwhelming Steel Xeneoroid EX (GMS)
      Found in: Scrapyard
      Notes: Mixed spawn map only

      Level 219: Potion Hater Alloy Generoid A (SEA)/Dry Alloy Xeneoroid DX (GMS)
      Found in: Scrapyard
      Notes: There is a chance to spawn an elite Remodeled Giant Android on certain platforms while farming at Black Heaven Interior Mazes 6 & 7 (See Section 8.3.6)

      Level 219: Fragile Chief Crilla (SEA)/Fragile Patriarch Crilla (GMS)
      Found in: Chew Chew Island Mt Whale

      Level 225: Unstoppable Dancing Red Heels (SEA)/Unstoppable Red Dancing Shoes (GMS)
      Found in: Lacheln Ballroom

      Level 234: Dark Spirit of Lightning Cloud (SEA)/Shadowy Thunder Cloud Spirit (GMS)
      Found in: Arcana
      Required for the Nameless Cat Cube Chair

      Level 243: Seal Master Hammerer, Caught in Ritual (SEA)/Seal Master Thralled Warhammer Knight (GMS)
      Found in: Moras Truffet that Day
      Required for the Nameless Cat Cube Chair
      Notes: Mixed spawn map only

      Level 249: Knock Out Dark Executor (SEA)/Overwhelming Dark Executor (GMS)
      Found in: Esfera Mirror Light Shrine

      9. List of Known Workarounds for Monster Collection (WORK IN PROGRESS)

      In reference to Point 4, there are workarounds to register certain monsters that are particularly difficult to register normally.

      Note: This section will only contain EXISTING workarounds that can be used, workarounds that are no longer available will be deleted.

      Feel free to submit workarounds that you think are beneficial to obtain certain monsters, however, the following below are NOT accepted with examples given due to the fact that it would generally take much longer time to register the target monster:

      9.0.1. The target monster is a commonly-spawning low-levelled monster, the workaround monster is a high-levelled monster, this uses the same-name basis to register the target monster:

      Example: Dark Axe Stump can be registered from Korean Folk Town, while this workaround is acceptable, it is actually easier to register the Perion variant due to its level.

      Example 2 (MSEA): Freezer the fire extinguisher from CBD shares the exact same name as Freezer the seal from Aqua Road, while this workaround is also acceptable, I strongly recommend registering it through Aqua Road as you'll still have to register the other Aqua Road monsters as well.

      Exception(s): D. Roy due to its rarity (see Point 9.3)

      9.0.2. The target monster is a commonly-spawning high-levelled monster, the workaround monster is a low-levelled monster that spawns in a special map that is not commonly accessible, this uses the same-name basis to register the target monster:

      Example: A lower-levelled variant of Hogul (Level 60) can be farmed inside the Kenta Tamable Monster map, however, to access that map, you'll need to spend 20 million mesos as part of Kenta's Hog quest and do some other quests which includes protecting the hog. While this workaround could be useful if you really want the Hog mount for your adventurer, a more straightforward way would be to farm Hogul (Level 135) normally at Korean Folk Town for two reasons:
      1. The amount of time (and mesos) to do the hog quest with the intention to register Hogul would be more time consuming as compared to farming Hogul normally which can be done while training Union/Legion mules, killing two birds with one stone
      2. Don't forget that there are also other monsters from Korean Folk Town that needs to be registered for the collection, so it is best to do them together as a set

      With that out of the way, let's take a look at some workarounds below:

      Note: I did not include Mirror World as most of the workarounds are detailed in Point 4.2

      9.1 Bounty Hunter Portal

      Bounty Hunter Portals are a good way to collect certain rare spawn and party quest monsters as detailed below.

      Protect Polo
      Soaring Hawk, Soaring Eagle (both available in SEA and GMS) and Dragonoir (GMS only) from Dragon Rider PQ can be obtained from Protect Polo, note that you can also register regular Griffey (NOT Soaring Griffey) from the portal.

      The low-spawning Golden Bee from Lionheart Castle spawns inside here alongside various monsters, Golden Bee usually spawns during the later waves when you have cleared a few Stormwings.

      When using a low-levelled character to access these portals, you'll have a significantly higher chance to register the monsters listed above, that was how I registered Soaring Hawk and Golden Bee for my collection (note that Dragonoir and Griffey are not affected by this as they boss monsters).

      9.2 Registering monsters through the shooting minigame

      Note that this was initially titled as "Obtaining Magnus through Friendstory"

      When playing a shooting minigame, every successful "hit" will count as a "kill", this applies to two monsters: General Hornet and Friendstory Magnus.

      Magnus can be registered through Friendstory by kicking a ball at Magnus during the third chapter, this unfortunately DOES NOT work in MSEA as in MSEA, the monster that is required for registration is Hard Magnus, the reasoning is that GMS names Easy/Normal/Hard Magnus as "Magnus" while MSEA intentionally named Hard Magnus as "Hard Magnus" instead of Magnus.

      9.3 Monsterpark

      Several regular spawning bosses can be registered through Monster Park, the most notable ones being Poison Golem (pictured above in Section 4.1) and Lord Pirate. Upon defeating the boss, click on Spiggelmann to end your run without deducting your completion count, repeat this process until you register the monster required. Also, you can register D. Roy through Monster Park using the same method.

      9.4 Crimson Balrog

      Due to Crimson Balrog no longer spawning on the ship to Victoria and Orbis, players will need to rely on other methods to register this monster as follows:

      A Crimson Balrog may be summoned by Balrog's RIGHT hand (left side of the screen from the player's point of view) when it's HP is depleted to a certain point

      You can still find Crimson Balrog in Mu Lung Dojo

      In addition, according to u/PirateIzzy on Reddit, a Crimson Balrog spawn when doing the Charm Level 80 quest in a special map, as such, you can continue farming Crimson Balrogs by not picking up the ETC item that it drops from the charm quest.

      9.5 Story Mode Bosses - Lotus, Damien and Lucid

      Lotus can be registered from Black Heaven storyline. A tip is to defeat Lotus' phase 2 and exit and repeat until you've registered Lotus. Note that Lotus phase 2 and 3 shares the same name, as such, you can just repeatedly farm phase 2.

      Damien can be registered from the Fallen World Tree storyline, unlike Lotus, Damien only have one form which means if you do not register him, you'll have to re-do act 4 again for a chance to register him.

      Lucid can be registered through story mode (minimum Level 220), as long as you DO NOT turn in the quest, you can fight story mode Lucid as many times as you like, however, please take note that you'll need to complete story mode Lucid before you can proceed to Arcana. Alternatively, upon defeating story mode Lucid (the second phase), leave the party during the 10 second period after Lucid is defeated, the run will be counted as not completed and you can try again.

      9.6 Aswan Monsters - Monster Collection Nihal Desert Page 1, bottom row

      The Aswan line is the bottom row consisting of the following monsters from left to right: Deadly Altar, Spearman Skeleknight, Bloodfang, Hard Hilla, Giant Dark Soul

      Note that some of these aren't workarounds as they seem to be the only ways to register certain Aswan Monsters due to the closure of Aswan Liberation but I've added it here as I've received quite a few messages pertaining to Aswan Monsters. Note that the details below may differ between MSEA and GMS. Credits to u/PirateIzzy from reddit for information pertaining to GMS monsters

      9.6.1 Deadly Altar (First monster from the left)

      Deadly Altar can ONLY be registered from both Normal and Hard Hilla as a summoned monster at a low rate

      9.6.2 Spearman Skeleknight (Second monster from the left)

      MSEA: Spearman Skeleknight can ONLY be registered via Dimension Invasion Stage 5 from the Obelisk Shield

      GMS: Spearman Skeleknight can be registered via Dimension Invasion Stage 5 AND from Kritas Invasion, note that only the purple helmet spear-wielding variant will count as the red spear-wielding variant is named differently as "Infernal Spearman Skeleknight"

      Important note: the first two stages of Dimension Invasion spawns "Skeleton Knight" (MSEA)/"Pikeman Skeleknight" (GMS), in addition, the monsters on the way to Hilla are named "Pikeman Skeleknight", hence, the only method(s) to register the monster is via Dimension Invasion Stage 5 (MSEA and GMS) and Kritas Invasion (GMS only).

      9.6.3 Bloodfang (Third monster from the left)

      Bloodfang can be registered when fighting the Bloodfangs (both variants) on the way to Hilla and Hard Hilla, in addition, Hard Hilla can summon Bloodfangs as well. Dimensional Invade Bloodfangs are named differently and hence, they can't be used to register Bloodfang into the collection.

      In addition for GMS, you can register Bloodfang from Kritas Invasion, note that ONLY the purple variant will count as the red variant is named differently as "Infernal Bloodfang". This method does not work in MSEA due to naming differences as MSEA labelled the monster as "Blood Tooth" and "Infernal Blood Tooth" for the purple and red variant respectively.

      9.6.4 Giant Dark Soul (MSEA)/Giant Darkheart (GMS) (The rightmost monster)

      Giant Dark Soul (MSEA) can be registered through both Dimension Invasion and Mirror World Kritas (both easy and hard mode). The recommended method to collect Giant Dark Soul is through Mirror World Kritas as Dimension Invasion no longer guarantees that you'll be able to encounter Blackheart/Giant Dark Soul after stage 5.

      Giant Darkheart (GMS) can ONLY be registered through Dimension Invasion, the mirror world Kritas variant uses a different name (it is named as Giant Blackheart) and hence, it can't be registered through Mirror World

      9.7 Prison Guard Boar and Rhino

      This section is submitted by reddit user u/RobinLionHeart as quoted below:

      "While not very noteworthy monsters, Prison Guard Boar and Prison Guard Rhino are easier to collect by entering the second and third tower roof in Lion King Castle again and again without unlocking the next tower.

      No need to forfeit or anything,. Get Second Tower Key, go on the roof, kill the boars, enter roof portal again, kill more boars, repeat till it registers

      As long as the key hasn't poofed by going right from second tower, you can spawn boars indefinitely" - u/RobinLionHeart

      In addition, I'll like to add on other methods to register the target monster:

      Prison Guard Boar and Rhino are summoned by Von Leon and Prison Guard Ani, they also appear in Escape PQ (mostly Boars though) and appears during Kritas Invasion alongside Lionheart Castle Monsters

      10. Collecting monsters using Mysterious Momon

      The Mysterious Momon (Mysterious Monsterbloom in GMS) is occasionally available during events and Sunny Sundays as pictured below.

      What does a Mysterious Momon do? It basically selects a monster at random from the monster collection to be registered. If it lands on a monster that you currently do not have in your collection as pictured below (in this case, Blackheart Negative), a text will appear to tell you which monster you've registered using the Monsterbloom. If it lands on a monster that you have already registered, you'll obtain one 24 hour box (aka the black box) instead.


      Important Note: The Mysterious Momon DOES NOT guarantee you to register a new monster, personally, I have purchased Mysterious Momon from every single event that had it for sale and I've only gotten FOUR new monsters out of at least 20 Momons. Most of the time, you'll get a black box assuming that you have quite a good number of monsters collected which can be extremely frustrating.


      Q: What does [*] mean when it is placed in front of a monster's name? (Eg Black Kentaurus and [*] Black Kentaurus)

      A: This asterisk [*] refers to a starforced variant of the monster which you need to hunt to collect, that said, it really makes Eye of Time an incredibly time-consuming monster to collect due to its fairly low spawn rate (note: if the collection asks for a regular non-starforced Eye of Time, it would probably be collected after you did a few runs on time temple clearing the Pink Bean prequest for mules, unfortunately, the developers decided to increase the difficulty on this low-spawn monster to add to the challenge for one miserable box)

      You'll need to hunt a Starforced Eye of Time to complete the first line as seen below:

      Q: Are 2 star monsters easier to collect than 1 star monsters?

      A: Honestly, based on experience, no, they are the same as two star monsters typically refers to a starforced version of a monster (or an arcane river monster as they require arcane force), there are a few exceptions to the starforce rule such as Fallen Eagle Warrior (anti-AFK mob from Fallen World Tree) and Dark Eye from Another Dimension, however, they are equally as difficult to register as compared regular monsters, bosses with 2 star difficulty seem to have the same collection rate as other bosses.

      To further elaborate based on observations, registration chance seems to be divided into three categories regardless of number of stars:

      Regular Monster (1 or 2 star mobs): Collection chance is scaled to level (up to Level 121)

      Boss Monster (excluding King Castle Golem, including 2 star bosses like Mushmom and Timer): All bosses seem to have an average of 1/50 chance of registering

      Elite Monster (unsure if Sage Cat classifies as this or as a boss): The exact chance is unknown but you should be able to register within 3 tries on average, results may vary

      12. CREDITS
      u/PirateIzzy on Reddit for various information pertaining to GMS monster variants, Aswan monsters information in GMS and information relating to Crimson Balrog
      u/squishypearls on Reddit for the clarification on monster level range to spawn elite monsters
      u/RobinLionHeart on Reddit for information relating to Prison Guard Boar and Rhinos

      No parts of this guide, whether whole or part of it, should be reproduced without my permission, if you wish to re-upload this guide, spotted any errors in the guide or have any interesting tips to share and would like to contribute, kindly drop me a message or contact me on Reddit, my username is u/JuddtheStormcaster

      Attached Files:

  • Guide Version


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    Added images for exploration and added details on Cube Chairs
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