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      Darknell / Dunkel / Djunkel (DJ Unkel) is the leader of the Elite Bosses, and can be fought within Limina.

      Requirements

      Entry Level: 255+, must have completed Limina questline

      - Note that Story Mode Darknell is unchanged, and will be fought the same way as pre-revamp

      Arcane Force/Power: 850

      Entry/Clear Limit: One entry a day, one clear a week (shared between Normal and Hard)


      Boss Stats

      Level: 265

      HP (estimated for both):

      - Normal Mode: 26,000,000,000,000 (26 trillion)
      - Hard Mode: 160,000,000,000,000 (160 trillion)

      Time Limit: 30 minutes

      Life Count: 5

      Boss Battle

      Meteors

      Meteors will constantly fall from the sky, inflicting one of 3 different status effects while dealing 10% HP damage.
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      The yellow-orange meteors will inflict Stun.

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      The light blue meteors will inflict Blind, reducing your accuracy and causing you to miss.

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      The green meteors will inflict Seal.

      Light Pillar

      Throughout the battle, pillars of light will appear on the battlefield, dealing 40% HP damage after a few seconds.

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      Darknell
      When fighting Darknell himself, it is recommended to pay attention to his sword to figure out what attack he is going to use.

      Ground Slash
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      Darknell's sword will flash briefly and then slash dust at you, dealing 40% HP damage in Normal mode and 50% HP damage in Hard mode with Super Knockback, ignoring Knockback Resistance (aka Stance).

      Ground Smash
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      Darknell will soar into the sky and teleport to a random player, slamming his sword into the ground, similar to Red Pierre's teleport attack. This attack deals 45% HP damage in Normal mode and 60% HP damage in Hard mode, inflicting stun.

      Charge Attack

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      [​IMG]

      Darknell will charge up an attack for a few seconds and dash into players, dealing 60% HP damage in Normal mode and 90% HP damage in Hard mode. Similar to Damien, the dash attack can sometimes attack behind him. While ducking can avoid this attack, it is risky due to the other obstacles in the map hitting you and causing you to temporarily stand upright (such as Corrupted Warriors, Elite Bosses, and meteors); therefore, it is recommended to try to run away.

      Ultimate Sword Technique

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      [​IMG]

      Darknell will charge up an attack for a few seconds and fire a giant projectile, dealing 120% HP damage in Normal mode and 150% HP damage in Hard mode. A message on the screen will appear when this attack begins, stating Darknell: Take this! My ultimate sword technique that cleaves even the stars! Similar to Will Phase 1's eye tornado, it is recommended to keep Darknell near the center of the map so that you can run behind him when he uses this attack. However, the projectile can be dodged if Darknell is at the far corner of a map by running to the opposite corner, as it stops just short of the end of the screen.

      Corrupted Warriors

      Darknell will continuously summon 4 Corrupted Warriors at a time, but less frequently than pre-revamp. These have 10 billion HP in Normal mode and 30 billion HP in Hard mode, and will be invincible for 5 seconds once they spawn.
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      These warriors will deal 5% HP damage when they attack.

      Attack Up

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      Darknell will raise the attack of himself and any nearby Corrupted Warriors. However, this buff only has an effect on the Corrupted Warriors' touch damage, since all other attacks deal a percentage of your HP.

      Diagonal Meteors
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      Darknell will slam his sword into the ground, causing 3-4 meteors to slowly descend diagonally toward the ground, following a random player until it reaches the ground. Each meteor deals 30% HP damage in Normal mode and 40% HP damage in Hard mode.
      [​IMG] [​IMG]

      Elite Bosses
      Unlike pre-revamp, the Elite Bosses are not separate mobs you will have to defeat; instead, they will appear every few seconds to attack and disappear. For every 1/3rd of Darknell's HP depleted, another Elite Boss will appear at a time, as follows:

      Normal Mode:
      66% HP or above: 1 Elite Boss
      33 - 66%: 2 Elite Bosses
      0 - 33%: 3 Elite Bosses

      Hard Mode:
      51 - 100%: 2 Elite Bosses
      0 - 50%: 3 Elite Bosses


      Black Knight:
      Raging Blow:
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      Black Knight will use Raging Blow, dealing 4 lines of 8.5% HP damage each (34% total) and inflicting stun.

      Blue Chains (Air):

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      Black Knight will create blue chains from the sky (a new attack used by Elite Bosses normally), dealing 6 lines of 10% HP damage each (60% total).
      [​IMG]

      Mad Mage:
      Blue Sphere:
      [​IMG]
      Mad Mage will create a blue sphere that flies across the map, dealing 15% HP damage per hit in Normal mode and 25% HP damage per hit in Hard mode. This attack can be deadly without Knockback Resistance if it continuously hits you, but it can be mitigated by dashing through / jumping over it.
      [​IMG]
      Black Chains (Ground):
      [​IMG]

      Mad Mage will create Black Chains on the ground, dealing 4 lines of 9.5% HP damage each (38% total) and inflicting slow.
      [​IMG]

      Vicious Hunter:
      Snipe:
      [​IMG]
      [​IMG]
      Vicious Hunter will use Snipe, dealing 40% HP damage in Normal mode and 60% HP damage in Hard mode, and inflicting Weaken.

      Blue Chains (Air):

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      Vicious Hunter will create blue chains from the sky, dealing 6 lines of 10% HP damage each (60% total, just like Black Knight).
      [​IMG]

      Rampant Cyborg:
      Final Cut:
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      Rampant Cyborg will use Final Cut, dealing 10% HP damage in Normal mode and 19% HP damage in Hard mode with Super Knockback, while also inflicting Blind, reducing your accuracy and causing you to miss.

      Phantom Blow:

      [​IMG]
      Rampant Cyborg will use Phantom Blow, dealing 6 lines of 7% HP damage each (42% total).

      Bad Brawler:
      Brain Scrambler:
      [​IMG]
      [​IMG]
      Bad Brawler will use Brain Scrambler, creating targets on the ground that deal 20% HP damage in Normal mode and 40% HP damage in Hard mode, while inflicting Reverse Keys.

      Octopunch:

      [​IMG]
      Bad Brawler will use Octopunch, dealing 9 lines of 5% HP damage each (45% total).

      Rewards
      Darknell will drop Sparks of Determination, which are a necessary material needed to enter the Black Mage. Normal mode will drop 13 per person, while Hard mode will drop 16 per person. Darknell will drop 6 Bonus Occult Cubes in Normal mode, 10 in Hard mode. Darknell will also drop an Intense Power Crystal worth 52,812,500 mesos in Normal mode and 98,000,000 mesos in Hard mode (split between your entire party), as well as 0 - 3 Soul Shards, of which 10 can be exchanged for a random soul (more information here: Darknell's Soul Shard )
      At a low chance, Hard mode can drop the Commanding Force Earring [​IMG]
      • Req Level: 200
      • STR: +7
      • DEX: +7
      • INT: +7
      • LUK: +7
      • Max HP: +500
      • Max MP: +500
      • Weapon Attack: +5
      • Magic Attack: +5
      • 6 Slots
      This Ring is part of the Pitched Boss Set.

      Now get out there and defeat / listen to DJ Unkel
      [​IMG]

      Credits/Links

      Namu/Tree Wiki for information on Darknell's attacks:
      https://namu.wiki/w/친위대장%20듄켈
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