Darknell / Dunkel / Djunkel (DJ Unkel) is the leader of the Elite Bosses, and can be fought within Limina.
Entry Level: 255+, must have completed Limina questline
- Note that Story Mode Darknell is unchanged, and will be fought the same way as pre-revamp
Arcane Force/Power: 850
Entry/Clear Limit: One entry a day, one clear a week (shared between Normal and Hard)
HP (estimated for both):
- Normal Mode: 26,000,000,000,000 (26 trillion)
- Hard Mode: 127,000,000,000,000 (127 trillion)
Time Limit: 30 minutes
Life Count: 5
Meteors will constantly fall from the sky, inflicting one of 3 different status effects while dealing 10% HP damage.
Throughout the battle, pillars of light will appear on the battlefield, dealing 40% HP damage after a few seconds.
When fighting Darknell himself, it is recommended to pay attention to his sword to figure out what attack he is going to use.
Darknell's sword will flash briefly and then slash dust at you, dealing 40% HP damage in Normal mode and 50% HP damage in Hard mode, while pushing you back and ignoring Knockback Resistance.
Darknell will soar into the sky and teleport to a random player, slamming his sword into the ground, similar to Red Pierre's teleport attack. This attack deals 45% HP damage in Normal mode and 60% HP damage in Hard mode, inflicting stun.
Darknell will charge up an attack for a few seconds and dash into players, dealing 60% HP damage in Normal mode and 90% HP damage in Hard mode. Similar to Damien, the dash attack can sometimes attack behind him, so the best way to dodge this attack is to duck.
Ultimate Sword Technique
Darknell will charge up an attack for a few seconds and fire a giant projectile, dealing 120% HP damage in Normal mode and 150% HP damage in Hard mode. A message on the screen will appear when this attack begins, stating Darknell: Take this! My ultimate sword technique that cleaves even the stars! Similar to Will Phase 1's eye tornado, it is recommended to keep Darknell near the center of the map so that you can run behind him when he uses this attack. However, the projectile can be dodged if Darknell is at the far corner of a map by running to the opposite corner, as it stops just short of the end of the screen.
Darknell will continuously summon 4 Corrupted Warriors at a time, but less frequently than pre-revamp. These have 10 billion HP in Normal mode and 30 billion HP in Hard mode, and will be invincible for 5 seconds once they spawn.
These warriors will deal 5% HP damage when they attack.
Darknell will raise the attack of himself and any nearby Corrupted Warriors. However, this buff only has an effect on the Corrupted Warriors' touch damage, since all other attacks deal a percentage of your HP.
Darknell will slam his sword into the ground, causing 3-4 meteors to slowly descend toward the ground, following a random player until it reaches the ground or hits a player. Each meteor deals 30% HP damage in Normal mode and 40% HP damage in Hard mode.
Unlike pre-revamp, the Elite Bosses are not separate mobs you will have to defeat; instead, they will appear every few seconds to attack and disappear. For every 1/3rd of Darknell's HP depleted, another Elite Boss will appear at a time (i.e. one Elite Boss will appear until 66% HP remaining, two Elite Bosses will appear until 33% HP remaining, and three Elite Bosses will appear until Darknell is defeated. The Elite Boss attacks are as follows:
Mad Mage will create a blue sphere that flies across the map, dealing 15% HP damage per hit in Normal mode and 25% HP damage per hit in Hard mode. This attack can be deadly without Knockback Resistance if it continuously hits you, but it can be avoided by ducking.
Black Chains (Ground):
Mad Mage will create Black Chains on the ground, dealing 4 lines of 9.5% HP damage each (38% total) and inflicting slow.
Rampant Cyborg will use Final Cut, dealing 10% HP damage in Normal mode and 19% HP damage in Hard mode, while pushing you back and ignoring Knockback Resistance, as well as inflicting Blind, reducing your accuracy and causing you to miss.
Rampant Cyborg will use Phantom Blow, dealing 6 lines of 7% HP damage each (42% total).
Darknell will drop Sparks of Determination, which are a necessary material needed to enter the Black Mage. Normal mode will drop 13 per person, while Hard mode will drop 16 per person. Darknell will drop 6 Bonus Occult Cubes in Normal mode, 10 in Hard mode. Darknell will also drop an Intense Power Crystal worth 52,812,500 mesos in Normal mode and 98,000,000 mesos in Hard mode (split between your entire party), as well as 0 - 3 Soul Shards, of which 10 can be exchanged for a random soul (more information here: Darknell's Soul Shard )
At a low chance, Hard mode can drop the Commanding Force Earring
This Ring is part of the Pitched Boss Set.
- Req Level: 200
- STR: +7
- DEX: +7
- INT: +7
- LUK: +7
- Max HP: +500
- Max MP: +500
- Weapon Attack: +5
- Magic Attack: +5
- 6 Slots
Now get out there and defeat / listen to DJ Unkel
Namu/Tree Wiki for information on Darknell's attacks: