1. Rate This Guide
      5/5
      3 votes
      [​IMG]
      Table of Contents

      Overview
      Skills to Steal

      V Matrix
      Important Stats
      Bossing
      Tips and Tricks




      Overview
      [​IMG]
      Phantom
      Class / Branch: Hero / Thief
      Main Stat: Luck (LUK)
      Primary Weapon: Cane
      Secondary Weapon: Card
      Link Skill: 15% Critical Rate (Lv. 2)
      Maple Legion: 4% Meso obtained (Lv. 200)

      Phantom is a fast hitting, high mobility thief who has the unique ability to steal skills from adventurer explorers, allowing you to customize your Loadout to best fit your battle environments! Phantom also has his own personal ship, Lumiere, which you can use as a safe spot, access your storage and more, whenever you want.


      Skills to Steal
      [​IMG]
      Out of all the possible skills Phantom can steal, the following skills are most important and used the most. Your Loadout can support four stolen skills in 1st and 2nd job, three stolen skills in 3rd job, two stolen skills in 4th job, and two Hyper Skills. For more information on each specific Stolen Skill and from which classes they come from, see the Skill Info section tab of this guide.

      Stolen skills can be split into three categories; bossing, support, and training. Bossing stolen skills are typically the skills you will use at end game bosses. The support stolen skills includes helpful buffs and attacks that help out with gameplay. Training stolen skills are the skills that you will use for grinding.

      Stolen attack skills are reduced by 10% attack power. This means that stolen attack skills deal 90% of their damage skill percentage. Some skills may also have their cooldowns increased and a duration applied. Stolen buffs have no penalty.

      BOSSING SUPPORT TRAINING

      1st Job: [​IMG] Dark Sight, [​IMG] Energy Bolt, [​IMG] Haste
      2nd Job: [​IMG] Rage, [​IMG] Heal, [​IMG] Bless / [​IMG] Monkey Magic, [​IMG] Hyper Body
      3rd Job: [​IMG] Cross Surge, [​IMG] Arrow Blaster, [​IMG] Holy Symbol, [​IMG] Blade Ascension
      4th Job: [​IMG] Final Cut, [​IMG] Showdown, [​IMG] Cannon Bazooka, [​IMG] Hurricane / [​IMG] Rapid Fire
      Hyper Skills: [​IMG] Bullseye Shot, [​IMG] Inferno Aura, [​IMG] Sacrosanctity



      Stolen Skills Reasoning
      [​IMG]
      Every stolen skill you may steal and use has its own reason. For further visualization of each stolen skill's application, see the Gameplay section tab of this guide.

      1st Job

      [​IMG] Dark Sight is used to avoid damage from falling obstacles in Magnus, Damien, and Von Bon, and to avoid stun from falling debris in Vellum.
      [​IMG] Energy Bolt can be used during weapon cancel moments in boss fights, such as Horntail.
      [​IMG] Haste is used if you cannot reach maximum movement speed and jump.

      2nd Job

      [​IMG] Rage is used for additional damage.
      [​IMG] Heal is used at end game bosses and content where cooldown is applied to potion use.
      [​IMG] Bless / [​IMG]Monkey Magic can be used as an alternative damage and support party buff.
      [​IMG] Hyper Body is kept as a support skill for additional HP.

      3rd Job

      [​IMG] Cross Surge is used as one of your primary damage source buff.
      [​IMG] Arrow Blaster is used during farming where you can one-hit kill with.
      [​IMG] Holy Symbol is used during training for additional EXP.
      [​IMG] Blade Ascension is used during Arcana's Spirit Savior dungeon for greater movement ability.

      4th Job

      [​IMG] Final Cut is used as one of your primary damage source buff.
      [​IMG] Showdown is used as your main grinding skill for efficient farming and training.
      [​IMG] Cannon Bazooka is used for training where it is more advantageous than Showdown, be it due to the map layout or damage shortcomings.
      [​IMG] Hurricane / [​IMG] Rapid Fire can be used for easier bossing where using Mille and Tempest provides a difficult time.

      Hyper Skills

      [​IMG] Bullseye Shot is used as your primary Hyper Skill buff during bossing as it is more advantageous to use than Inferno Aura for the following reasons:
      • has a cooldown that matches Luck of the Draw to maximize burst damage,
      • has a longer cooldown than Inferno Aura (so you don't have to worry about the skill as much),
      • does not require you to be near the boss,
      • and avoids accidently ending Inferno Aura due to it being a toggle skill.
      Bullseye Shot and Inferno Aura result in similar damage output on stationary bosses.​


      [​IMG] Inferno Aura is used for farming and training due to it triggering Carte Noir for more farming effectiveness.

      [​IMG] Sacrosanctity is used at situations where invincibility status is favorable to use, such as during difficult end game bossing stages to avoid death, or for advantageous purposes such as when equipping drop gear near the end of a boss, or completing jump quests.



      V Matrix
      [​IMG]
      Phantom requires a total of, excluding decent skills, 11 must have V Matrix Nodes. Out of these 11 Nodes, there are eight that you want to have equipped on you at all times. However, you can optimize your V Matrix Boost Nodes so that you only need to use two Boost Nodes at a time, allowing you to save up on two V Matrix Node slots.

      Phantom has three main bossing skills, and three main training skills. This allows Phantom to utilize the four Boost Nodes set up, which can be split into two pairs; one for bossing, and the other for training. This will allow you to save up on two V Matrix Node slots if you need to. Phantom has five 5th job skills, but only three are a must, one is optional, and the other one you do not need. There are also at least two additional Node skills that you will want to have on you at all times.

      For further explanation of 5th job Node skills priority and build, see the Build section tab of this guide.

      Boost Nodes

      Explanation
      You will be looking for a specific combination of Boost Nodes, known as Perfect Trio Nodes. Boost Nodes enhance your skills damage, and come with three random skills. Each level you gain on a Boost Node increases the skills in that Boost Node by 2% final damage, for a maximum of 100%, which effectively doubles the amount of damage you do with those skills. Boost Nodes can be leveled to level 25, so you will need two Boost Nodes with the same skill to reach the 100% final damage enhancement with that said skill. A trio Node contains all the relevant skills you want in the Boost Node. This allows you to get the enhancement on three skills using two Boost Nodes if you pair up the same three skills. But there is a catch, you can only use one Boost Node with the same skill at the top of the Boost Node. This means that you will want a specific combination depending on what perfect Boost Node trio you obtain first.

      Note: It is highly recommended to craft Boost Nodes for your trios as opposed to only opening Nodestones in hope of obtaining a perfect trio. When you craft a Boost Node, you get to decide what the top skill of the Boost Node will be, which greatly increases your chance of obtaining the perfect trio you are looking for. It is not recommended to go the route of using three Boost Nodes, with two relevant skills in each Boost Node, to reach the level 50 enhancement with 16/17/17 Boost Nodes, even for unfunded players, since it results in inefficient use of your V Matrix Node slots, though you may use them until you obtain a perfect trio and then transfer the EXP over.

      You will want to prioritize the three skills you use during bossing, Mille Aiguilles, Tempest, and Carte Noir for your bossing Boost Node set, and Impeccable Memory IV, Penombre, and Carte Rose Finale for your training Boost Node set.

      Bossing Set: A = [​IMG] Mille Aiguilles , B = [​IMG] Tempest , C = [​IMG] Carte Noir
      Training Set:
      D = [​IMG] Impeccable Memory IV , E = [​IMG] Penombre , F = [​IMG] Carte Rose Finale

      Bossing Set
      Top Node Skill Bottom Node Skills
      A / B / C + B&C / A&C / A&B
      C / A / B + A&B / B&C / A&C

      Perfect bossing set Node combinations would be A+B&C with C+A&B, or B+A&C with A+B&C, or C+A&B with B+A&C.

      Training Set
      Top Node Skill Bottom Node Skills
      D / E / F + E&F / D&F / D&E
      F / D / E + D&E / E&F / D&F

      Perfect training set Node combinations would be D+E&F with F+D&E, or E+D&F with D+E&F, or F+D&E with E+D&F.

      If you are limited in Node slots, you can use the bossing set during bossing and switch in the training set when farming.


      5th Job Skills
      [​IMG]
      Phantom's main 5th job burst damage attack skill is [​IMG] Luck of the Draw , and second 5th job attack skill is [​IMG] Ace in the Hole . You will want to get Luck of the Draw to level 25. Luck of the Draw gains 70 additional hits from 420 to 490 when leveled from level 24 to 25.

      Phantom's main 5th job burst buff damage skill is [​IMG] Last Resort , and second 5th job buff damage skill is [​IMG] Freud's Wisdom, which is optional due to its high up time commitment during boss battles.

      Additional 5th Job Skills You Will Want to Have

      [​IMG] Rope Lift is used for vertical jump movement where Shroud Walk cannot reach and to maintain its uptime for diagonal movement by using Rope Lift for vertical movement instead.
      [​IMG] Erda Nova is used for binding your enemy during boss fights. Erda Nova should be used with Luck of the Draw to maximize burst damage.
      [​IMG] Decent Speed Infusion is used when training and farming when using attack skills that are affected by attack speed.
      [​IMG] Decent Combat Orders is used for a boost in damage when your 4th job skills increase to level 31 from 30.
      [​IMG] Decent Holy Symbol is used for its drop rate boost, and as an alternative if you lack damage to use Holy Symbol as your stolen skill for additional EXP.
      [​IMG] Decent Sharp Eyes should be used if you do not have a Decent Sharp Eyes Nebulite for the increased critical rate and damage.

      Optional but Not Important 5th Job Skills

      [​IMG] Decent Advanced Blessing can be used for additional damage if you have extra slots.
      [​IMG] Venom Burst can be used for additional damage over time damage, though should not be actively used throughout fights as it disrupts your main attacks. Venom Burst is an important skill to have to switch out to during Damien's second stage to get rid of the damage reduction orbs through its area of effect attack.

      For further explanation of what 5th job Node skills you should be using at what levels, and the priority of each, see the Build section tab of this guide.



      Important Stats
      [​IMG]
      Critical Rate
      As it is with any class, 100% critical rate is important, and especially on Phantom, since Carte Noir is triggered every time if you hit a critical line on your attack.

      Critical Rate Sources
      5% Base
      35% Piercing Vision
      15% Hyper Stat (Lv. 10)
      20% Phantom Link Skill (Lv. 3)
      7% Beast Tamer Link Skill (Lv. 2)
      10% Decent Sharp Eyes
      3% Night Lord Legion Bonus (Lv. 140)
      3% Marksman Legion Bonus (Lv. 140)
      = 98% Critical Rate

      You may get the last 2% critical rate for 100% by placing two grid blocks on Critical Rate in Maple Legion and or by leveling Night Lord and Marksman to level 200.


      Buff Duration
      You want to have 50% buff duration for a 100% uptime of Final Cut.

      Buff Duration Sources
      20% Mechanic Legion Bonus (Lv. 200)
      10% Empathy Trait (Lv. 100)
      20%+ Inner Ability
      = 50%+ Buff Duration

      If you do not have a level 200 Mechanic and a level 100 Empathy Trait, and you lack enough Buff Duration from Inner Ability, you may put some blocks on the Buff Duration Maple Legion grid bonus as well.

      Inner Ability
      [​IMG]
      The priority for Phantom's Inner Ability is Buff Duration, but if you happen to get Boss Damage first and you have the funds to aim for 20%+ Buff Duration on the second line, it beats having Buff Duration as your top line, since you do not need more than 20% Buff Duration on your Inner Ability in order to reach 50%.

      Optimal Inner Ability for Phantom
      1st Line: Boss Damage (17~20%) - Legendary Line
      2nd Line: Buff Duration (20~38%) - Unique Line
      3rd Line: Attack (15~21) - Unique Line



      Bossing
      [​IMG]
      Phantom's bossing concept is simple, but at times it can be hard to manage. Your two main bossing skills are Mille Aiguilles and Tempest. You will be rotating between these two main bossing skills while using Ace in the Hole in between and pairing up Luck of the Draw, your burst damage skill, with Last Resort and other burst damage buffs, such as Bullseye Shot and Heroic Memories when possible. As a reminder, make sure your Judgment Draw is set to Auto when bossing for increased DPM.

      If you truly want to take full advantage of the buffs available at your disposal, the hardest task is keeping up Freud's Wisdom. You will find that often times this skill may interrupt you while using other skills, such as Tempest, in order to maintain the buff. You may even find yourself forgetting to pay attention to this buff while managing every other skill and paying attention to the battle itself.

      Skill Management
      [​IMG]
      Skill management is an important process during battles. You want to make sure you're keeping up your skills at all times in order to be efficient with your skill usage to get the most DPM you can.

      During your boss battles, you will be keeping an eye on the following three different set of skills.

      Bossing rotation set one: [​IMG] Mille Aiguilles , [​IMG] Tempest , [​IMG] Ace in the Hole

      Bossing rotation set one consists of your three main DPM skills. Because Tempest, your main 4th job bossing skill, has a cooldown of 14.4 seconds, you will be rotating between Tempest and Millie Aiguilles. You will also be using Ace in the Hole, which also has a short cooldown of 15 seconds, in between Tempest and Millie Aiguilles. During the Mille Aiguilles and Tempest rotations, you want to time it so that you cast Ace in the Hole right before using Tempest, since you wouldn't want Ace in the Hole to be available while you are holding down Tempest. While Tempest and Ace in the Hole are on cooldown, you can use Mille Aiguilles and cast Ace in the Hole if it becomes available again.

      Bossing rotation set two: [​IMG] Luck of the Draw , [​IMG] Last Resort , [​IMG] Bullseye Shot

      Bossing rotation set two consists of your burst damage skills and burst damage buffs. You will want to use Bullseye Shot and stage 2 Last Resort right before using Luck of the Draw for maximum burst damage. Bullsye Shot and Luck of the Draw share the same cooldown, so these should always be paired together. You should always be using stage 2 of Last Resort; the decreased avoidability and increased damage hit should not cause death if used properly. If you have a level 25 Last Resort Node, you should be able to fit two cycles of Last Resort for every time you use Luck of the Draw.

      Bossing rotation set three: [​IMG] Final Cut, [​IMG] Heroic Memory , [​IMG] Freud's Wisdom , [​IMG] Carte Rose Finale


      Bossing rotation set three consists of the buff skills with cooldown. You will want to keep an eye on Final Cut and keep it up throughout the battle. Heroic Memories may be timed to be used right before Luck of the Draw. Freud's Wisdom has a total of 6 stacks, each one lasting 30 seconds, and a cooldown of 25 seconds after using a stack buff, with the requirement of using the skill again before the current stack buff expires to get the next stack, or else it goes to its full cooldown. This requires a high up time commitment, and should be used when you are comfortable you would not die in the boss battle shortly after using it, since it would be canceled and go to its full cooldown and no longer be able to be stacked. Lastly, Carte Rose Finale may be used throughout the battle, though it is low in damage priority. Rose Carte Finale should be used in boss battles where the damage over time effect would be advantageous to use.

      For further visualization of each skill you use during boss battles and your control over skill management, see the Gameplay section tab of this guide.

      Battle Analysis
      [​IMG]
      Mille Aiguilles and Tempest with Final Cut provides the most DPM. These three skills, along with the damage from Carte Noir, are the main sources of your DPM, totaling to around ~80% of your total DPM. Mille Aiguilles and Tempest alone, along with Carte Noir, are ~2/3 of your total DPM.

      Ace in the Hole can be a substantial part of your DPM, around ~15% DPM for most bosses, so you will want to keep this skill up as much as possible.

      All of your burst damage comes from Luck of the Draw. In a 30 second Battle Analysis, even though Luck of the Draw lasts for only 7 seconds, it deals ~50% of your total damage. This means that if you want to make it count, you should stack all your burst damage buffs right before using the skill. This includes Heroic Memories, Bullseye Shot, and most importantly, stage 2 Last Resort. Overall, Luck of the Draw accounts to ~19% of your total DPM.

      The following Hits per Minute Battle Analysis compares the damage ratio between Phantom's main bossing skills on a Dojo Dummy. Burst Damage buffs are not used. Level 50 Boost Node are included.

      Phantom Skill DPM Comparison Source
      Skill Damage Ratio
      [​IMG] Carte Noir ~33%
      [​IMG] Luck of the Draw ~19%
      [​IMG] Tempest ~18%
      [​IMG] Ace in the Hole ~15%
      [​IMG] Mille Aiguilles ~15%




      Tips and Tricks
      [​IMG]
      Here are a few tips and tricks that you should keep in mind while playing Phantom! For specific tips and tricks for bosses, see the Gameplay section tab of this guide.

      Loadout
      You are able to use stolen skills at their specified job slot or switch around stolen skills and place them in a slot that is above their job tier. However, the Hyper Skill stolen skill slot is limited to only stolen Hyper Skills.

      Bossing
      Skill Transparency

      Take advantage of Skill Transparency and lower it down for boss fights that are important to see.

      Keep HP Full
      It's important to keep your HP full since Cross Surge's final damage boost is dependent on how full your HP is. If your HP is not full, you will not be getting Cross Surge's full final damage boost, causing you to miss out in damage.

      Important Skills
      Decent Combat Orders

      Decent Combat Orders is an important skill to use for the extra damage boost from it increasing your 4th job skills from level 30 to 31. The stat benefits include
      • Skill Damage Increase
      • 1% Mastery,
      • 1% Damage,
      • 1% Ignore Defense,
      • 1 Attack,
      • 1% increase for Maple Warrior,
      • and a 1% Final Damage increase on Final Cut!

      Judgment Draw (Manual)
      Utilize the Auto/Manual Judgment Draw by turning off Auto for keeping item drop rate cards during farming and the healing card during bosses that restrict potion use and it is difficult to stay at full HP.

      Penombre
      Take advantage of Penombre's 20% ignore defense debuff on bosses when fighting bosses with high defense or when lacking ignore defense. This debuff also applies to your party members! The debuff is indicated on the boss, and lasts for 15 seconds.

      Invincibility Skills
      Take advantage of Luck of the Draw's reduced taken damage and invincibility. Your damage taken during the skill is decreased by 15%, allowing you to tank some one-hit kill attacks.

      You are also briefly invincible after using Luck of the Draw, much like with Final Cut, which can be used as a survivability skill instead, in situations where your life count matters more than additional burst damage.

      Carte Rose Finale
      Carte Rose Finale can be beneficial to use for its damage over time effect during bossing and farming. Specific examples can be found in the Gameplay section tab of this guide.


      Written by DelusionDash Bera GMS. A Phantom main since release date.
      Want to see more Phantom content? Click here!
      Kpoch, Butter and elluci like this.
  • Build

    Table of Contents

    Skill Build
    V Matrix Build
    Character Stats
    Keyboard Layout




    Skill Build

    The 1st job to 4th job skill build portion of this guide will guide you through where to add your SP while training. Skills are ordered by priority to max first. Read the explanations for further details.

    Initial points to add prior to maxing any skills are included, where the bold numbers represent what to use your first three SP on after job advancing. The centered initial points numbers represent how much skill points you want to put in a skill after using your first three skill points.

    1st Job
    Icon Skill Name Skill Priority Initial Points Final Points Reasoning
    [​IMG] Phantom Swiftness 1 2 Max Flash Jump and Mobility.
    [​IMG] Double Entendre 2 1 Max 1st Job's training skill.
    [​IMG] Impeccable Memory I 3 Max May steal Haste for increased mobility.
    [​IMG] Feather Foot 4 Max Avoidability not yet as useful.

    Explanation
    Add 1 point to Double Entendre for your 1st job training skill and start maxing out Phantom Swiftness for flash jump and mobility. Impeccable Memory I and Feather Foot will be maxed next. You may steal Haste for increased mobility.

    2nd Job
    Icon Skill Name Skill Priority Initial Points Final Points Reasoning
    [​IMG] Cane Mastery 1 1
    5​
    Max Unlocks Cane Booster at Lv. 5.
    Mastery skill.
    [​IMG] Carte Blanche 2 Max Final attack skill.
    [​IMG] Calling Card 3 1 19/20 2nd Job's training skill.
    [​IMG] Impeccable Memory II 4 1 Max Steal a support buff such as Rage.
    [​IMG] Devil's Luck 5 Max Increased stats.
    [​IMG] Cane Booster 6
    5​
    Max Add 5 points after unlocking for 120 sec duration.
    [​IMG] Mille Cartes 7
    1​
    Max Push skill.

    Explanation
    Add 1 point to Calling Card for your 2nd job training skill, 1 point to Cane Mastery for a reduced min to max range gap, and 1 point to Impeccable Memory II so you can steal support buffs from explorers. Add 1 point to Mille Cartes for a push skill, and then add 4 points to Cane Mastery so it is level 5 to unlock Cane Booster, and get it to level 5 for a 120 second buff duration. Start maxing out skills listed by their priority order, but make sure to leave Calling Card at 19/20.

    3rd Job
    Icon Skill Name Skill Priority Initial Points Final Points Reasoning
    [​IMG] Impeccable Memory III 1 1 Max Steal Holy Symbol and or use Cross Surge instead.
    [​IMG] Piercing Vision 2 1 Max Critical Rate and Final Damage increase.
    [​IMG] Blason 3 1 14/20 3rd Job's training skill.
    [​IMG] Lune 4 Max Additional Attack power.
    [​IMG] Mist Mask 5
    1​
    Max Increased avoidability.
    [​IMG] Final Feint 6
    1​
    Max Activate to avoid death while training.
    [​IMG] Bad Luck Ward 7 Max Support buff.
    [​IMG] Rapier Wit 8
    1​
    Max Rush skill.

    Explanation
    Add 1 point to Blason for your 3rd job training skill, 1 point to Piercing Vision for some increased Critical Rate and Final Damage, and 1 point to Impeccable Memory III so you can steal and use Holy Symbol and or use Cross Surge instead. Add 1 point to Rapier Wit for a rush skill, 1 point to Mist Mask for some more avoidability, and 1 point to Final Feint to avoid death in case you die while training. Start maxing out skills listed by their priority order, but make sure to leave Blason at 14/20.

    4th Job
    Icon Skill Name Skill Priority Initial Points Final Points Reasoning
    [​IMG] Cane Expert 1 1 Max Mastery skill.
    Additional Final Damage, Critical Damage, and Attack power.
    [​IMG] Impeccable Memory IV 2 1 Max Steal Showdown and or Cannon Bazooka as main grinding skill.
    May use Final Cut instead.
    [​IMG] Priere D'Aria 3 Max Additional damage buff.
    [​IMG] Carte Noir 4 Max Increase final attack's activation rate and avoidability.
    [​IMG] Penombre 5 1 Max May be used as a training skill.
    [​IMG] Tempest 6
    1​
    Max May be used as a training skill.
    [​IMG] Mille Aiguilles 6
    1​
    Max Not necessary for training.
    [​IMG] Maple Warrior 6 Max Maple Warrior may be maxed first before Tempest and Mille Aiguilles.
    [​IMG] Vol D'Ame 7 Max Bossing support skill.
    [​IMG] Hero's Will 8 Max Bossing support skill.

    Explanation
    Add 1 point to Cane Expert, 1 point to Penombre, and 1 point to Impeccable Memory IV to steal Showdown and or Cannon Bazooka as your main grinding skill, though you may use Penombre with Final Cut instead. Add 1 point to Millie Aiguilles and Tempest to have the skills, and start maxing out the skills by their listed priority order. You may max Maple Warrior before Tempest and Millie Aiguilles if you do not plan to use them prior to level 140. All skills will be maxed.

    Hyper Skills
    Icon Skill Name Add SP
    [​IMG] Tempest - Reinforce Yes - at Lv. 189
    [​IMG] Tempest - Cooldown Cutter Yes - at Lv. 183
    [​IMG] Tempest - Extra Target Optional
    [​IMG] Mille Aiguilles - Reinforce Yes - at Lv. 143
    [​IMG] Mille Aiguilles - Extra Target Optional
    [​IMG] Mille Aiguilles - Guardbreak Yes - at Lv. 190
    [​IMG] Bad Luck Ward - Immunity Enhance Optional
    [​IMG] Bad Luck Ward - Hyper Health No
    [​IMG] Bad Luck Ward - Hyper Mana No


    Hyper Stats
    Hyper Stat Level 200 Level 210 Level 220 Level 230 Level 240
    DEX 2 (30) 2 (30) 2 (45) 2 (45) 2 (45)
    LUK 3 (45) 3 (45) 3 (60) 3 (60) 3 (60)
    Critical Rate 8 (11%) 10 (15%) 10 (15%) 10 (15%) 10 (15%)
    Critical Damage 7 (7%) 7 (7%) 10 (10%) 10 (10%) 10 (10%)
    Ignore Defense 7 (21%) 7 (21%) 7 (21%) 8 (21%) 10 (30%)
    Damage 7 (21%) 7 (21%) 8 (24%) 10 (30%) 10 (30%)
    Boss Damage 7 (23%) 7 (23%) 7 (23%) 8 (27%) 10 (35%)



    V Matrix Build

    Node Priority
    Level Range Node Slots Nodes Reasoning
    200
    ~ 204
    4
    [​IMG] Luck of the Draw
    [​IMG] Ace in the Hole
    Boost Node Sets:
    • [​IMG] Bossing Boost Node 1
    • [​IMG] Bossing Boost Node 2
    OR
    • [​IMG] Training Boost Node 1
    • [​IMG] Training Boost Node 2
    Luck of the Draw and Ace in the Hole are your two main 5th job attack skills.
    Start working on obtaining your perfect trio Boost Nodes and level them up for the final damage skill enhancement.
    205
    ~ 209
    5
    If you do not have Decent Sharp Eye Nebulite,
    [​IMG] Decent Sharp Eyes
    Otherwise,
    Bossing:
    [​IMG] Erda Nova
    Training:
    [​IMG] Rope Lift
    OR
    [​IMG] Decent Speed Infusion
    Decent Sharp Eyes is important to reach 100% Critical Rate and for the Critical Damage itself.
    If you have a DSE Nebulite, you may start using Erda Nova for bossing to bind bosses while using Luck of the Draw and switch out to Rope Lift or DSI for training and overall use.
    210
    ~ 214
    6
    If you need to use a Decent Sharp Eyes Node, you may now use Erda Nova for bossing, and Decent Holy Symbol or Rope Lift or Decent Speed Infusion for training.
    Bossing:
    [​IMG] Last Resort
    Training:
    [​IMG] Decent Holy Symbol
    Last Resort takes priority over Freud's Wisdom for burst damage bossing.
    At level 210 you may start lacking damage to one hit kill mobs in Arcane River as you move from Vanishing Journey to Chu Chu Island, so using Decent Holy Symbol instead of the stolen version gives you the ability to switch out to Cross Surge for damage.
    215
    ~ 219
    7
    If you need to use a Decent Sharp Eyes Node, you may now use Last Resort for bossing.
    Bossing:
    [​IMG] Freud's Wisdom
    Training:
    No longer have to decide between Rope Lift or Decent Speed Infusion, can now use both.
    Freud's Wisdom is the last main 5th job skill.
    220
    ~ 224
    8
    If you need to use a Decent Sharp Eyes Node, you may now use Freud's Wisdom for bossing, and no longer have to decide between Rope Lift or Decent Speed Infusion for training.
    Bossing:
    [​IMG] Decent Combat Orders
    Training:
    Free slot.
    Decent Combat Orders is the only other valuable decent skill.
    225
    ~ 229
    9
    If you aren't using a Decent Sharp Eyes Node, you may now switch out to using the Bossing Boost Nodes while training as well. Saves the trouble of having to constantly switch around your Boost Node Sets.
    230+
    10+
    You may choose additional Nodes to include and move around at your discretion:
    Optional Nodes:
    [​IMG] Decent Advanced Blessing
    [​IMG] Venom Burst
    You may utilize the extra Node slots for additional skills.
    Venom Burst is not recommended to actively use however.


    Node Skill Build
    Icon Skill Name Level 25 Importance Reasoning
    [​IMG] Luck of the Draw
    Very
    Not only does Luck of the Draw increase in damage, but at level 25 its duration increases by 1 second, from 6 seconds to 7, gaining 70 additional hits per cast, from 420 to 490.
    [​IMG] Bossing Boost Node 1
    Very
    By maxing out both your Bossing Boost Nodes, you will deal twice as much damage with these skills, effectively doubling your DPM on bosses.
    [​IMG] Bossing Boost Node 2
    Very
    See above
    [​IMG] Ace in the Hole
    Yes
    Ace in the Hole can be ~15% of your DPM on bosses. Its damage significantly increases as you level it up.
    [​IMG] Training Boost Node 1
    Yes
    If you lack the damage when training using Impeccable Memory IV, it is strongly recommended to level your Training Boost Nodes.
    [​IMG] Training Boost Node 2
    Yes
    See above
    [​IMG] Last Resort
    Somewhat
    Last Resort is important to level up for its reduced cooldown, increased final damage buff, and passive attack.
    [​IMG] Freud's Wisdom
    Somewhat
    Freud's Wisdom requires a high up time commitment while bossing, making it hard to fully utilize most of the time.
    [​IMG] Erda Nova
    Somewhat
    Erda Nova comes in handy when using with Luck of the Draw for burst damage.
    Leveling it up lowers its cooldown.
    [​IMG] Decent Holy Symbol
    Somewhat
    If you lack the damage to use stolen Holy Symbol, the decent skill version can be used instead.
    Leveling it up will increase the amount of EXP it gives, and is also nice to level up for the increased drop rate effect.
    [​IMG] Rope Lift
    No​
    The functionality of Rope Lift does not depend on level.
    Leveling it up only increases its passive all stats effect.
    [​IMG] Decent Sharp Eyes
    No​
    Leveling up the following decent skills only increases their duration.
    The cooldown does not exceed duration, so it is not necessary to level up.
    [​IMG] Decent Speed Infusion
    No​
    See above
    [​IMG] Decent Combat Orders
    No​
    See above
    [​IMG] Decent Advanced Blessing
    No​
    See above
    [​IMG] Venom Burst
    No​
    Venom Burst is not actively used.



    Character Stats

    Link Skills
    Icon Class Stats Importance Overall Bossing Training
    [​IMG] Demon Avenger 10% Damage
    Very
    ✓​
    [​IMG] Kanna 10% Damage
    Very
    ✓​
    [​IMG] Demon Slayer 15% Boss Damage
    Very
    ✓​
    [​IMG] Kinesis 4% Crit Damage
    Very
    ✓​
    [​IMG] Beast Tamer 7% Crit Rate,
    7% Boss Damage
    Very
    ✓​
    [​IMG] Xenon 10% All Stat
    Very
    ✓​
    [​IMG] Hayato 15 Attack,
    25 All Stat
    Very
    ✓​
    [​IMG] Illium 2% Damage up to 6 times
    Very
    ✓​
    [​IMG] Cadena 6% Damage against weaker monsters
    Yes
    ✓​
    [​IMG] Luminous 15% Ignore Defense
    Yes
    ✓​
    [​IMG] Mihile 100% Stance
    Duration: 110 sec, Cooldown: 180 sec
    Yes
    ✓​
    [​IMG] Resistance Invincible for 8 sec after respawn
    Yes
    ✓​
    [​IMG] Angelic Buster 45% Damage for 10 seconds
    Cooldown: 90 sec
    Somewhat
    ✓​
    [​IMG] Zero 10% Ignore Defense,
    15% reduced damage
    Somewhat
    ✓​
    [​IMG] Cannoneer 25 All Stat,
    10% Max HP/MP
    Somewhat
    ✓​
    [​IMG] Shade 10% chance to survive death
    No​
    ✓​
    [​IMG] Mercedes 15% EXP
    Very
    ✓​
    [​IMG] Evan Rune Duration: +50%
    Very
    ✓​
    [​IMG] Aran Combo Kill Marble EXP: +650%
    Somewhat
    ✓​
    [​IMG] Cygnus 25 Abnormal Status Resistance
    No​
    [​IMG] Jett Random stats
    No​
    [​IMG] Kaiser 10% HP
    No​


    Maple Legion
    Stat Classes Importance Overall Bossing Training
    Buff Duration Mechanic
    Very
    ✓​
    Critical Rate Night Lord,
    Marksman
    Very
    ✓​
    Critical Damage Shade,
    Jett
    Very
    ✓​
    Boss Damage Demon Avenger,
    Kanna
    Yes
    ✓​
    Bonus EXP Zero
    Yes
    ✓​
    Summon Duration Corsair
    Yes
    ✓​
    Damage Wild Hunter
    Somewhat
    ✓​
    Ignore Defense Blaster,
    Beast Tamer
    Somewhat
    ✓​
    LUK Shadower,
    Dual Blade,
    Night Walker,
    Cadena,
    Xenon
    Somewhat
    ✓​



    Keyboard Layout

    Phantom’s keyboard can be overwhelming considering all the different skills that must be assigned. The following keyboard layout provides a way to go about assigning your different skills on your keyboard. This keyboard layout may be followed by other classes as well.

    Phantom Keyboard Layout (Example)
    [​IMG]

    Phantom Quick Slot (Example)
    [​IMG]

    Primary Skills
    A - primary skill
    D - secondary skill
    F - extra skill
    X - push skill
    C - rushing skill/mage teleport skill
    Shift - main hold-down cooldown skill

    Secondary Skills
    R - extra skill
    T - extra skill
    U - extra skill
    Delete - cooldown skill
    Insert - cooldown ultimate skill
    Home - cooldown buff skill
    End - cooldown buff skill
    Page Up - cooldown buff skill
    Page Down - elixir potion

    Buff /Toggle Skills
    , - macro buff
    . - macro buff
    0, -, = - toggle skills

    Cooldown Skills/Buffs
    F1 ~ F4 - Node Decent Skills
    F5 ~ F8 - Soul Summon
    F11 - Hero's Echo
    F12 - Hero's Will

  • Skill Info

    Table of Contents

    Stolen Skills
    Beginner Skills
    1st Job Skills
    2nd Job Skills
    3rd Job Skills
    4th Job Skills
    Hyper Skills
    5th Job Skills




    Phantom Stolen Skills
    Icon Name Description Stats Notes
    [​IMG] Dark Sight Allows you to hide in the shadows for a short time.
    While Dark Sight is activated you cannot hit or be hit by enemies, but you can use the Flash Jump skill.
    The cooldown when Dark Sight is deactivated is affected by damage dodged in proportion to your to Max HP.
    Press the skill key again to deactivate Dark Sight.
    Level 10/10.
    Active.
    MP Cost: 5, hides in the shadows for 200 seconds.
    When Dark Sight is deactivated, cooldown increased per attack dodged: 3 seconds.
    Stacks up to 5 times.
    Stolen from 1st job Thieves.
    Useful at Magnus, Damien, and Von Bon to avoid damage from falling rocks.
    Use at Vellum to avoid stun from debris.
    [​IMG] Energy Bolt Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy.
    Level 20/20.
    Active.
    MP Cost: 24, Damage: 309%, Max Enemies Hit: 4
    Stolen from 1st job Magician.
    Useful at bosses that tend to Weapon Cancel.
    [​IMG] Haste Temporarily increases Movement Speed and Jump for all party members.
    Increases maximum Movement Speed permanently.
    Level 10/10.
    Active.
    MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20
    Stolen from 1st job Thieves.
    [​IMG] Rage Improves the Attack Power of allies for a short time, and reflects a multiple of the damage that you received.
    Can be stacked with other buffs.
    Level 20/20.
    Active.
    MP Cost: 20, Duration: 200 sec, Attack Power of Allies: +30.
    Damage Absorption Rate: 30%, Damage Reflection: 500% of damage received.
    Stolen from 2nd job Hero.
    [​IMG] Heal Restores the HP of all surrounding party members including yourself, and reduces Heal's cooldown by the number of people in your party.
    Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration.
    Undead monsters take additional damage.
    Level 20/20.
    Active.
    MP Cost: 24, Recovery: 300%, Heal's Cooldown per Party Member Healed: -2 sec, Duration: 2 sec, Max Number of Nearby Monsters: 6, Final Damage: +10%, Max Number of Undead Monsters: 6, Damage: 410% Cooldown: 4 sec
    Stolen from 2nd job Bishop.
    Cooldown duration increased for Phantoms.
    [​IMG] Bless Increases Attack Power, Magic ATT, and DEF of all nearby party members for a short time.
    Can be stacked with other buff skills.
    Level 10/10.
    Active.
    MP Cost: 20, Attack Power: +15, Magic ATT: +15, DEF: +300, Duration: 240 sec
    Stolen from 2nd job Bishop.
    [​IMG] Monkey Magic Uses the magic of your monkey buddy to increase the HP, MP, all stats, Speed, and Jump of all nearby party members for a short time.
    Can be stacked with other buffs.
    Level 20/20.
    Active.
    MP Cost: 55, Duration: 180 sec, HP: +400, MP: +400, All Stats: +30, Speed: +10, Jump +5
    Stolen from 2nd job Cannoneer.
    [​IMG] Hyper Body Increases the Max HP and Max MP of party members for a short time.
    Level 10/10.
    Active.
    MP Cost: 40, Max HP and Max MP: +60%, Duration: 200 sec
    Stolen from 2nd job Dark Knight.
    [​IMG] Cross Surge Increases total damage proportional to current HP for a short time.
    Also reduces damage taken proportional to reduced HP.
    Level 20/20.
    Active.
    MP Cost: 20, For 200 sec, the final damage increases by 80% of current HP ratio.
    Damage received will be reduced by 8% of reduced HP, up to a maximum of 4000
    Stolen from 3rd job Dark Knight.
    Try to keep HP full to take full effect of this skill.
    Have this skill as one of the skills on your Pet Auto Buff.
    [​IMG] Arrow Blaster Shoots an arrow at a high angle.
    If you press and hold the skill key, it will fire continuously.
    While firing, use the Up and Down arrow keys to control the force of the shot.
    While the skill is casting, press the 'NPC Chat' key to set up Arrow Blaster at your location to fire arrows automatically.
    Unaffected by attack reflection.
    Level 20/20.
    Active.
    MP Cost: 7, Max Enemies Hit: 4, Damage: 181%.
    While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal 85% damage for 30 sec.
    Cooldown for installed Arrow Blaster: 5 sec.
    Stolen from 3rd job Bowmaster.
    Useful when farming mobs which you can one hit kill with.
    [​IMG] Holy Symbol Temporarily allows all nearby party members to gain additional EXP while hunting.
    Level 20/20.
    Active.
    MP Cost: 300, EXP Bonus: 50%, Duration: 240 sec
    Stolen from 3rd job Bishop.
    [​IMG] Blade Ascension The Secret Garden Ascension's secret technique.
    Rise up into the sky and slash enemies ahead of you.
    Level 20/20.
    Active.
    Lifts you into the air.
    MP Cost: 41, Damage: 175% Max Enemies Hit: 6, Number of Attacks: 3 Links to Flying Assaulter.
    Stolen from 3rd job Dual Blade.
    Useful at Arcana's Spirit Savior dungeon for greater movement ability.
    [​IMG] Final Cut Sacrifices a significant amount of HP to deal heavy damage to multiple enemies.
    Does greater damage for a short time.
    Level 30/30.
    Active.
    MP Cost: 400, HP Cost: 10%, Damage: 2000%, Max Enemies Hit: 8, Final Damage: +40%, Duration: 60 sec, 3 sec invincibility after usage, Cooldown: 90 sec
    Stolen from 4th job Dual Blade.
    Use Combat Orders prior to using this skill for a 41% Final Damage increase instead of 40%.
    [​IMG] Showdown Attacks up to 6 enemies and provokes them, making them untouchable.
    Provoked enemies grant more EXP and items.
    Bosses suffer half of the effect.
    Level 20/20.
    Active.
    MP: 40, Stars Consumed: 3, provoke up to 6 enemies with 618% by attacking 2 times.
    Provoked enemybecomes untouchable.
    For 120 sec, acquired EXP and Item Drop Rate increases by 5%.
    Effect halved for bosses.
    Stolen from 4th job Night Lord.
    This is your main grinding attack skill.
    [​IMG] Cannon Bazooka Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground.
    Level 30/30.
    Active.
    MP Cost: 75, Damage: 545%, Max Enemies Hit: 8, Number of Attacks: 4
    Stolen from 4th job Cannoneer.
    Use Cannon Bazooka when it is more advantageous to use than Showdown.
    [​IMG] Hurricane Launches arrows at tremendous speed like a catastrophic rainstorm.
    Holding the skill key will fire arrows continuously.
    You can also move while firing.
    Level 30/30.
    Active.
    MP Cost: 9, 330% damage per arrow.
    While casting, move at 100% speed
    Stolen from 4th job Bowmaster.
    Use Hurricane at Von Bon if you find difficulties using Mille Aiguilles with Tempest.
    [​IMG] Rapid Fire Quickly fires rounds.
    Continuously fires when you hold down the skill key, and you can move left and right while shooting.
    Level 30/30.
    Active.
    MP Cost: 9, Damage: 300% per shot
    Stolen from 4th job Corsair.
    [​IMG] Bullseye Shot Hone in on the enemy's weak spot for a devastating shot.
    Active.
    MP Cost: 200, Duration: 30 sec, Critical Rate: +20%, Critical Damage: +10%, Monster DEF Ignored: +20%, Damage: +20% Cooldown: 90 sec
    Stolen from level 150 Marksman.
    Use Bullseye Shot simultaneously with Luck of the Draw for greater burst damage; both have the same cooldown.
    Cooldown of 150 sec for Phantoms.
    [​IMG] Inferno Aura Channels the fire chakras to burst into flame, damaging nearby enemies.
    Active.
    MP Cost: 100 per second, Damage per 1 second(s): 250%, Negates Attack Ignore and Attack Reflect effects
    Stolen from level 150 Fire Poison Mage.
    Inferno Aura can be very effective when used for farming mobs which you can one hit kill with.
    Avoid pressing the skill twice to prevent toggling it off by accident.
    Duration of 30 sec and Cooldown of 75 sec for Phantoms.
    [​IMG] Sacrosanctity Call upon the heavens to protect you from all attacks for a short time.
    Active.
    MP Cost: 600, Invincibility Duration: 30 sec Cooldown: 300 sec
    Stolen from level 150 Palladin.
    Useful to use to prevent death in bosses when low in life, to use right before putting drop gear on near the end of a boss, and to use during jump quests.
    Cooldown of 600 sec for Phantoms.



    Phantom Beginner Skills
    Icon Name Description Stats Notes
    [​IMG] To The Skies Returns to Phantom's airship, Lumiere.
    Active.
    MP Cost: 30, Returns you to Lumiere
    [​IMG] Shroud Walk Swathes you in a curtain of cards to teleport long distances.
    Active.
    MP Cost: 30, Use directional keys to teleport (Arrows shown only for the directions you can go) Number of directional keys you can enter: 3, Each movement you make after the skill ends increases the cooldown by 1.5 seconds.
    [​IMG] Dexterous Training Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons.
    Passive.
    DEX +40, Base Avoidability: +20%, Diligence Lv. 20, Insight Lv. 20
    [​IMG] Skill Swipe Steals the skills of Explorer characters nearby.
    Certain skills cannot be stolen, and Bishop's Heal will have its cooldown increased.
    Active.
    MP Cost: 30, Shifts to steal mode upon use Move the mouse cursor to select the nearby Explorer character
    Recommended to go to populated areas such as Henesys Ch1 to find adventurer explorers to steal from.
    [​IMG] Loadout Allows you to manage skills stolen from other Explorer characters.
    Use this skill to throw away stolen skills or call them up with Impeccable Memory.
    Cannot use the skill directly after configuration.
    Active.
    Manage stolen skills.
    30 second cooldown added.
    You are able to use stolen skills at their specified job slot or switch around stolen skills and place them in a slot that is above their job tier.
    However, the Hyper Skill stolen skill slot is limited to only stolen Hyper Skills.
    [​IMG] Judgment Draw Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack.
    Can only been used when your deck is full.
    Active.
    MP Cost: 60, Attacks enemies with Carte Noir 10 times.
    Also grants one of the following effects for 30 sec.
    Destin Card: Critical Rate +20%
    Malheur Card: Item Drop Rate +10%
    Endurance Card: Abnormal Status Resistance +20%, Elemental Resistance +20%
    Drain Card: 1% of Max HP recovered when attacking.
    Useful to switch to manual mode when landing on HP healing card when its difficult to stay at full HP.
    [​IMG] Judgment Draw Auto/Manual Judgment Draw can be set to either Auto Mode or Manual Mode.
    Double-click to switch between the two.
    Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.
    Manual Mode: Judgment Draw must be used manually, even if your deck is empty.



    Phantom 1st Job Skills
    Icon Name Description Stats Notes
    [​IMG] Double Entendre Quickly strikes an enemy twice.
    Level 20/20.
    Active.
    MP Cost: 14, Damage: 178%, Number of Attacks: 2, Max Enemies Hit: 4
    [​IMG] Impeccable Memory I Lets you use 1st job skills stolen from Explorers.
    Passive effects from skills will not work.
    Equip stolen skills using Loadout.
    Level 20/20.
    Active.
    MP Cost: MP to use the equipped skill.
    Skill Level of the stolen skill cannot be over 20
    [​IMG] Phantom Swiftness Permanently increases Speed, Max Speed, and Jump.
    If used while jumping, double jumps a long distance twice in a row.
    Increasing the Skill Level will increase Jump distance.
    Can also be used with the jump key.
    Level 15/15.
    Active.
    MP Cost: 20, Additional Jump distance
    [Passive Effects - Movement Speed +35, Max Movement Speed +20, Jump +20]
    [​IMG] Feather Foot Permanently increases Avoidability.
    Level 10/10.
    Passive.
    Base Avoidability +20%



    Phantom 2nd Job Skills
    Icon Name Description Stats Notes
    [​IMG] Calling Card Launches enchanted cards at enemies.
    Level 20/20.
    Active.
    MP Cost: 21, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4
    [​IMG] Impeccable Memory II Lets you use 2nd job skills stolen from Explorers.
    Passive effects from skills will not work.
    Equip stolen skills using Loadout.
    Level 20/20.
    Active.
    MP Cost: MP to use the equipped skill.
    Skill Level of the stolen skill cannot be over 20
    [​IMG] Mille Cartes Launches a torrent of cards that knocks back enemies.
    Level 15/15.
    Active.
    MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks back enemies
    [​IMG] Carte Blanche Each critical attack has a chance to produce a card that attacks nearby enemies automatically.
    This card is added to your deck.
    Level 10/10.
    Passive.
    Upon a successful critical attack, card appears at 60% chance, Damage: 160%, Deck +1
    [​IMG] Cane Mastery Increases Cane Mastery.
    Level 10 required to learn Cane Expert.
    Level 10/10.
    Passive.
    Cane Mastery: +50%
    [​IMG] Cane Booster Uses MP to temporarily increase the attack speed of your canes by 2 levels.
    Required Skill: Cane Mastery Lv. 5
    Level 10/10.
    Active.
    MP Cost: 30, Cane Attack Speed increased for 240 sec
    Have this skill as one of the skills on your Pet Auto Buff.
    [​IMG] Devil's Luck Permanently increases LUK.
    Level 10/10.
    Passive.
    Permanently increases LUK by 60



    Phantom 3rd Job Skills
    Icon Name Description Stats Notes
    [​IMG] Blason Marks enemies with Phantom's coat of arms before slicing them to bits.
    Level 20/20.
    Active.
    MP Cost: 30, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 8
    [​IMG] Impeccable Memory III Lets you use 3rd job skills stolen from Explorers.
    Passive effects from skills will not work.
    Equip stolen skills using Loadout.
    Level 20/20.
    Active.
    MP Cost: MP to use the equipped skill.
    Skill Level of the stolen skill cannot be over 20
    [​IMG] Final Feint Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you get KO'd.
    This skill also increases LUK permanently.
    Not affected by cooldown reset.
    Level10/10.
    Active.
    MP Cost: 300, upon death, you revive with 100% of Max HP.
    Makes you invincible for 4 sec After using buff: Cooldown: 1800 sec
    [Passive Effects: Permanently increases LUK by 60]
    Do not have Final Feint active right when entering a buff; it is smarter to wait and use it when you actually need it.
    [​IMG] Bad Luck Ward Casts a sigil to ward off bad luck.
    Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance.
    Level10/10.
    Active.
    MP Cost: 80, Duration: 240 sec, Max HP: +30%, Max MP: +30%, Elemental Resistance: +40%, Abnormal Status Resistance: +40
    [​IMG] Mist Mask Permanently increases Avoidability chance.
    Level10/10.
    Passive.
    Additional Avoidability Chance: 30%
    [​IMG] Lune Calls upon the clear evening moonlight to increase Attack Power.
    Level 20/20.
    Passive.
    Attack Power: +40
    [​IMG] Rapier Wit Forms a giant sword with cards, then charges and performs multiple attacks.
    Link with Mille Cartes to reduce post-attack downtime.
    Permanently increases Mille Cartes's damage.
    Level 20/20.
    Active.
    MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage
    [Passive Effects - Increases Carte Mille damage by 50%]
    [​IMG] Piercing Vision Permanently increases Critical Rate and Final Damage.
    Level 20/20.
    Passive.
    Permanently increases Critical Rate by 35% and Final Damage by 30%.



    Phantom 4th Job Skills
    Icon Name Description Stats Notes
    [​IMG] Mille Aiguilles Fly into a stabbing frenzy, jabbing your enemies with blinding speed.
    This attack can be executed repeatedly.
    Level 30/30.
    Active.
    MP Cost: 15, Damage: 100%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move
    You can briefly use this attack mid air by jumping while pressing the skill at the same time.
    Let go and repeat to do it multiple times.
    [​IMG] Impeccable Memory IV Lets you use 4th job skills stolen from Explorers.
    Passive effects from skills will not work.
    Equip stolen skills using Loadout.
    Level 30/30.
    Active.
    MP Cost: MP to use the equipped skill.
    Skill Level of the stolen skill cannot be over 30
    [​IMG] Carte Noir Each critical attack has a chance to produce a card that attacks nearby enemies automatically.
    This card is added to your deck.
    Also permanently increases Avoidability chance.
    Level 20/20.
    Passive.
    Upon a successful critical attack, card appears at 100% chance, Damage: 270%, Deck +1
    Additional Avoidability Chance +20%
    [​IMG] Penombre Leaps back and throws a powerful card attack that ignores the weapon defense of the enemy for a short time.
    Link with Rapier Wit to reduce cooldown.
    Permanently increases Rapier Wit's damage.
    Level 30/30.
    Active.
    MP Cost: 50, Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 3, Ignore Weapon DEF: 20% for 15 sec.
    [Passive Effects - Rapier Wit Damage: +50%]
    Remember to use Penombre in bosses that have a lot of Damage Reduction to take advantage of Penombre's 20% Ignore Defense debuff.
    [​IMG] Priere D'Aria Powerful memories of Aria significantly increase damage and allow you to ignore some enemy DEF.
    Level 30/30.
    Active.
    MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
    Have this skill as one of the skills on your Pet Auto Buff.
    [​IMG] Tempest Creates an expanding tornado of cards to blast through enemies.
    Always does critical hits, and allows you to move while using the skill, but Speed decreases as the tornado of cards increases in size.
    Level 30/30.
    Active.
    Key-down Skill.
    MP Cost: 20 per attack, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 8 Cooldown: 18 sec
    [​IMG] Cane Expert Increases Cane Mastery, Attack Power, Critical Damage, and Final Damage.
    Required Skill: Cane Mastery Lv. 10
    Level 30/30.
    Passive.
    Cane Mastery: +70%, Attack Power: +40, Critical Damage: +8%, Final Damage: +25%
    [​IMG] Vol D'Ame Steals buffs from nearby monsters.
    If you steal more than one buff, the most powerful will be applied.
    This skill only works of monsters have been buffed.
    Level 20/20.
    Active.
    MP Cost: 60, Max Enemies: 12, Buffs applied: Attack:
    Attack +40
    Damage Ignored: Damage Received -40% Damage
    Reflect: Reflects 600% of Damage Received
    Invincibility: Temporary Invincibility
    Cooldown: 120 sec
    Able to steal Weapon Cancel and Weapon Reflect.
    [​IMG] Maple Warrior Temporarily increases the stats of all party members.
    Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President's Orders, or Rhinne's Protection.
    Level 30/30.
    Active.
    MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
    [​IMG] Hero's Will Hones your resolve to ignore certain abnormal status effects.
    Immune to Abnormal Status for 3 sec after use.
    Level 5/5.
    Active.
    MP Cost: 30, Cooldown: 360 sec



    Phantom Hyper Skills
    Icon Name Description Stats Notes
    [​IMG] Tempest - Reinforce Increases Tempest's damage.
    Passive.
    Damage +20%
    Add a point to this.
    [​IMG] Tempest - Cooldown Cutter Reduces Tempest's Cooldown.
    Passive.
    Cooldown: -20%
    Add a point to this.
    [​IMG] Tempest - Extra Target Increase the number of monsters that Tempest hits.
    Passive.
    Max Enemies Hit +2
    [​IMG] Mille Aiguilles - Reinforce Increases Mille Aiguilles' damage.
    Passive.
    Damage +20%
    Add a point to this.
    [​IMG] Mille Aiguilles - Extra Target Increases the number of monsters that Mille Aiguilles hit.
    Passive.
    Max Enemies Hit +2
    [​IMG] Mille Aiguilles - Guardbreak Increases Mille Aiguilles's Monster DEF debuff.
    Passive.
    Bonus 20% monster DEF ignored
    Add a point to this.
    [​IMG] Bad Luck Ward - Immunity Enhance Increases the Abnormal Status Resistance and Elemental Resistance increase from Bad Luck Ward.
    Passive.
    Abnormal Status Resistance: +5, Elemental Resistance: +5%
    [​IMG] Bad Luck Ward - Hyper Health Increases the Max HP that increase from Bad Luck Ward.
    Passive.
    Max HP +10% in addition
    [​IMG] Bad Luck Ward - Hyper Mana Increases the Max MP that increase from Bad Luck Ward.
    Passive.
    Max MP +10% in addition
    [​IMG] Carte Rose Finale Tosses a bouquet of cards into the air that drop and continue to damage enemies.
    Unaffected by attack reflection.
    Active.
    MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, Deals 200% damage to 6 enemies near the cards 2 times.
    Cooldown: 65 sec
    Damage over time effect does not trigger if you miss the main attack.
    [​IMG] Heroic Memories Recalls the oath of the Maple Heroes to increase damage.
    Active.
    MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +10% Cooldown: 120 sec.
    Applies to any Hero class in the party
    [​IMG] Impeccable Memory H Lets you use Lv.
    150 Hyper Buff Skill stolen from Explorers.
    The skill duration and cooldown will be the same as Phantom's.
    Passive effects from skills will not work.
    Equip stolen skills using the Beginner Skill Loadout.
    Active.
    MP Cost: the stolen skill's MP cost



    Phantom 5th Job Skills
    Icon Name Description Stats Notes
    [​IMG] Luck of the Draw Throw a flurry of cards until you're down to your last one.
    Will luck be on your side as you unveil it? You can move slowly while attacking.
    Level 25/25.
    Active.
    MP Cost: 1000, Duration: 7 sec, Damage: 465% Number of Attacks: 1, Damage Taken during skill: -15%, Luck of the Draw does not trigger Carte Blanc and Carte Noir.
    On ending, draws a card to buff all party members for 30 sec.
    Invincible while drawing.
    Red Cross - Increases Max HP by 15%, recovers 2% Max HP/MP over time
    Tree of Life - All Damage Taken: -7%, Abnormal Status Resistance: +22
    Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets)
    Three Swords - Final Damage +5%
    Crescent Moon - Gain all card buffs simultaneously.
    Cooldown: 150 sec
    Luck of the Draw may lose the target and stop hitting if the target moves away from its radius.
    [​IMG] Ace in the Hole Throws a razor-sharp card infused with incredible power that ricochets dangerously.
    Level 25/25.
    Active.
    MP Cost: 800, Ricochets 20 times dealing 800% damage, before releasing the energy stored inside to strike up to 12 enemies for 2000% damage 6 times.
    If there are no enemies nearby when it ricochets, the card's magic is unleashed instantly.
    Cooldown: 15 sec
    Ace in the Hole may lose the target and stop hitting if there are no enemies nearby within its radius.
    [​IMG] Last Resort Vows to destroy your enemies at any cost.
    You can renew your vow to empower its effects by using the skill again while it's Active.
    Level 25/25.
    Active.
    HP Cost: 10%, reduces Avoidability including Bonus Evasion and increases Final Damage for 30 sec, Hit Damage increased if attacked within a certain percentage of your max HP.
    Enters 2nd Stage when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
    1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +12%
    2nd Stage - Avoidability: -90%, Hit Damage: +40%, Final Damage: +35% Cooldown: 78 sec
    [Passive Effect - ATT Power: +25]
    Always use the 2nd stage of Last Resort.
    The decreased avoidability and increased damage hit should not caused death if used properly.
    [​IMG] Freud's Wisdom Even in the darkest times, Freud could be relied upon for his wisdom.
    Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
    Level 25/25.
    Active.
    MP Cost: 250, Duration: 30 sec, Max Stacks: 6, Each stack provides an additional buff.
    Stack 1 - Skill Cooldown: -30% (excludes skills unaffected by cooldown reduction)
    Stack 2 - Knockback Resistance: +75%
    Stack 3 - All Stats: +50
    Stack 4 - Attack Power & Magic ATT: +22
    Stack 5 - Boss Damage: +22%
    Stack 6: Invincible for duration of skill Cooldown: 25 sec.
    Cooldown increased to 240 sec when buff expires, or max stack count is reached.
    Keep in mind of this skill, as it is easy to forget about it while using mid boss battle.
    You may be interrupted of your attacks to maintain this buff.
    If you die, the buff immediately goes on cooldown and you may no longer stack it.
    [​IMG] Venom Burst Causes the poison inflicting nearby enemies to burst and spread.
    Level 25/25.
    Active.
    MP Cost: 300, takes all the damage over time stacks on up to 12 poisoned enemies in range and instantly deals the remaining amount plus an additional 825% damage (+15% per second of damage over time remaining) 5 times.
    Afterwards, spreads the original damage over time amount to up to 10 nearby enemies Cooldown: 8 sec
    [Passive Effects - Damage Over Time Chance: 50% to deal 310% damage every 1 sec for 8 sec]
    Venom Burst should only be used during Damien to kill the damage reduction orbs through this skill's area of effect.


  • Gameplay

    Table of Contents

    Gameplay
    Bossing
    Training
    Farming




    Gameplay

    Phantom has a long history behind it. As explorers and the class itself was revamped, the priority for Phantom's stolen skills changed, and so did Phantom's play style. Here you will find the best ways to boss and train on Phantom's current play style.

    Inspiration Video

    If you seek some inspiration, watch this video highlighting the past 5 years of Phantom's gameplay since its release date!

    5 Years of Phantom!




    Spirit Savior

    Blade Ascension is a must when doing Arcana's Spirit Savior dungeon. It helps with movement ability by giving you bursts of vertical jumps and continues your momentum after using one of launch pads and using the skill.



    Battle Analysis

    Phantom DPM Comparison


    Phantom's bossing skill rotation consists of switching between using Mille Aiguilles and Tempest, with Ace in the Hole in between. Luck of the Draw is Phantom's burst damage attack.

    For specific details on Phantom's Battle Analysis, see the Battle Analysis section of the main guide.





    Bossing

    When it comes to bossing, Phantom is able to adjust its skill utilization to meet that boss battle requirements.

    Unfunded Bossing

    Unfunded bossing is particularly effective at showing how well a class performs as it allows the boss to perform all of its mechanics, which in return fully displays how a class performs under these situations.

    Chaos Root Abyss

    Phantom Unfunded CRA Bossing


    Chaos Crimson Queen: The beginning of the fight clearly shows how Phantom's burst damage should be executed.

    Chaos Crimson Queen
    • Pet Auto HP is very important to have.
    • Stay under her during breath phase to avoid her using breath.
    • During the suction phase, you may go behind her just as she is about to use the attack, and continue attacking from there.
    • During the Damage Reflect stage, you will know when she is about to DR by the waves of her hands, and you may steal the first DR, though be weary as she does use it a second time.
    • During the seduce stage, use Mihile Link skill to prevent knockback from the hearts, you may use Rose Carte Finale to trigger their attack to clear the path.

    Chaos Pierre: Near the end of the fight, you can see the potential in Phantom's burst damage, allowing you, in this case, to kill Chaos Pierre pre-split.

    Chaos Pierre
    • Obtain an odd amount of HP in order to be able to tank 1hko attacks from Red Pierre.
    • Get Pierre into a corner and attack him from there until he transforms to Blue or Red Pierre, this way you get to this stage of the fight without having to deal with Purple Pierre's push attacks and key reverse.
    • Dark Sight can avoid the dropping clown hats if used right before.
    • Avoid the touch damage from the front of spinning Blue Pierre.
    • Stop dealing damage when the HP bar meets the area between your death count and timer box, or else you will go into the split phase.
    • Wait for Blue Pierre and prepare to bind and burst him down.
    • If Pierre splits, you will have to get both Pierre's HP down, die to remove your hat color, wait for them to switch colors, respawn, and kill both at the same time (it's recommended to wait for Red Pierre to reappear prior to starting to attack both).

    Chaos Von Bon: With the help of lowering down skill transparency to see the Von Bon's attacks and animations, it is now doable to kill him using Mille Aiguilles and Tempest with Final Cut.

    Chaos Von Bon
    • Keep your distance away from him to avoid his stun attacks.
    • Depending on where Von Bon stands, white colored clocks cause the timer to decrease, and black colored clocks cause the timer to increase.
    • You may jump up or duck to avoid his 1hko orb attack.
    • Be cautious when using skills that involve the ground, as he may use his jump attack.
    • If you die after Von Bon starts summoning the portal, you will have to wait for him, be weary as this drains the timer.
    • Dark Sight works to avoid the damage from the falling obstacles
    • Avoid getting to close when Von Bon is using his push wings attack animation.

    Chaos Vellum: Phantom's ability to move while attacking excels while fighting Chaos Vellum, since you must to move around to avoid the 1hko tails.

    Chaos Vellum
    • Avoid standing where Vellum approaches from the ground.
    • If you are having trouble avoiding the stun debris, go into Dark Sight in between attacks to avoid them.
    • When avoiding tails, move slightly away from their spawn hit box so that you still reach Chaos Vellum to continue attacking when another one spawns.
    • When Chaos Vellum is using the fireball attacks, move towards and close to him to avoid them.
    • Use Mihile's Link Skill during the poison stage to avoid getting knock backed by the poison into the tails and or stun debris.
    • If you are on the other side when he is about to use the breath attack, use Shroud Walk to quickly get to the other side. If anything, you can sacrifice Luck of the Draw for its brief invincibility.



    Other Bosses

    Phantom Unfunded Bossing


    Hell Gollux: Ace in the Hole allows Phantoms to focus on the boss while it clears the golems at the bottom. Phantom's burst damage also helps to clear the final timed part of the boss.

    Hell Gollux
    • During the first stage, avoid stun and seduce breath by going back and forth behind the way Gollux’s face is facing.
    • Use Ace in the Hole to take care of the golems.
    • During the second stage, go to the left edge of the left side platform and position yourself so that Mille Aiguilles just reaches Gollux. Continue using Ace in the Hole to clear the golems.
    • Avoid Gollux’s hands by ducking down on the second stage platform.
    • Use all your burst damage buffs and save Luck of the Draw to burst down Gollux on its third stage.

    Hard Magnus: With the help of Dark Sight and Heal, surviving is in Hard Magnus much easier. Though be weary not to use heal while you are cursed with undead status effect, or you will end up killing yourself.

    Hard Magnus
    • Use Dark Sight and Heal to your advantage, though be weary when Magnus uses the undead effect on you, where if you use Heal, it would kill you.
    • Depending on how long you take to kill, save your bind for the last phase of Magnus. If you take longer to kill Magnus than the cooldown of your Erda Nova, use it right away and again during his last phase to burst him down.
    • If your bind is on cooldown when Luck of the Draw is available for use, save it for when Magnus goes up in the air to use his laser attack, as it can still reach him and he will not interrupt you if you stand underneath him.
    • Stay to the outermost of the aura as much as you can in order to dodge his attacks early in battle.
    • Try to keep Magnus in the middle of the map, if you bring him to either sides of the map, you risk getting stunned by the gas.
    • Having the 8 second Resistance invincibility Link Skill is really helpful here due to the constant respawns.
    • Do not spend too much time rebuffing, only use your most important buffs.



    Lucid

    Lucid: You may find that it is hard to keep up Freud's Wisdom while paying attention to the boss fight itself. Luck of the Draw may also stop attacking Lucid if she moves out of its reach.

    Lucid

    Phase 1
    • Use Mihilie’s Link Skill to avoid knockback from the falling golems.
    • Use Heal when possible and change Judgment Draw to Manual when landing on a healing card for increased survivability.
    • If a dragon approaches at either side of the map, use Shroud Walk to quickly get there. If there are many golems in the way, use Final Cut for brief invincibility if available.

    Phase 2
    • If you use Tempest and are on the lower side of the map and Lucid goes up to the point Tempest no longer reaches her, drop down to the map so that you teleport up in hopes to reach her again.
    • Use Shroud Walk to your advantage when dodging slashes and lasers.
    • Be cautious when using Luck of the Draw; it often stops hitting due to her moving out of range. Due to the slow walking speed while using the skill, it is hard to retarget her.



    End Game Bosses

    Phantom End Game Bossing


    Lotus: As seen in the beginning of the Lotus fight, Penombre is very useful to dodge the lasers as they rotate around the map. Lotus is also one of the bosses where you may find using Mille Aiguilles and Tempest frustrating to use. You will often get pushed by Lotus when using Mille Aiguilles, and falling objects will interrupt your Tempest if you get hit. Skills like Rapid Fire or Hurricane can provide an easier time, but would result in a decreased DPM.

    Lotus
    • Use Penombre to doge the rotating lasers in stage 1. You teleport to the other side without getting hit by the lasers when doing so.
    • Avoid getting hit by falling objects when using Tempest since the stun will interrupt you and Tempest will go into cooldown.
    • Try not to stand underneath the platforms when they fall, otherwise you will not have a place to stand on when lasers come. Keep in mind Magic Guard no longer works on lasers in Lotus.
    • Use Heal when possible and avoid getting hit by too many falling objects at once.
    • To successfully doge the purple balls, strategically look at where the previous balls hit the floor and avoid other spots.

    Damien: Ace in the Hole is especially helpful here since it is able to attack Damien while he is in the air. Notice how it did one third of the damage in Damien, compared to its usual ~15% in other bosses.

    Damien

    Phase 1
    • Try not to acquire 7 seals, or else you will die and an additional sword will spawn. Cleanse whenever possible, since you may get hit and not be able to cleanse while trying to.
    • If a sword locks on you and you get hit, the sword will lay down a damage area that you will have to avoid.
    • When Damien goes up in the air and drops the fireballs, jump and cast Ace in the Hole in the air to reach him. You may use Dark Sight to not take damage from the fireballs, but it is more strategic to cast Ace in the Hole and go out of Dark Sight so that you deal damage.
    • When Damien uses an attack with a big area of effect, give it a second so you do not get hit. His attacks are delayed by a little bit. If you get hit by his attacks, you will acquire a seal.

    Phase 2
    • Do not stand in the blue orbs, or you will get damage over time and your damage will be reduced to 10%.
    • When Damien is casting the fire tornado, run to the side he is furthest away from, or stand where Damien is at himself.
    • When there is more than one blue orb, you can attempt to kill the other orbs through Venom Burst. You need to use Venom Burst when Damien is near the orbs to spread the damage over time effect to the orbs. Use Venom Burst again on the orbs when they have the damage over time effect to kill them.




    Customized Skills

    You may utilize the available explorer skills in such a way that provide you an easier time when bossing.

    For example, in Chaos Von Bon, Hurricane performs much better than Mille Aiguilles and Tempest with Final Cut. The only downfall however, is that you sacrifice DPM for an easier time.

    You may also use Sacrosanctity at Arkarium to avoid the full map one-hit kill attack.



    Speed Run

    Phantom Speed Run Bossing


    After you reach a certain funding, most bosses become a breeze as you burst them down with your 5th job skills. Nothing can stop me!



    Stolen Skills

    Phantom Stolen Skills Bossing


    Who says you are only limited to the skills you should steal?!





    Training

    Arcana Training

    Phantom Arcane River Grinding Guide



    Phantom's training is for the most part straight forward, and as long as you can one hit kill with Showdown or Cannon Bazooka, your rates do not differ that much.

    You may also lazy farm and train by using Penombre at Lachelein Night Market: Chicken Festival 2 and Arcana: Labyrinthine Cavern - Upper Path and cycling around the map from top right to left and bottom left to right. This results in a decreased kill per minute however, through requires far less interaction with the game, especially since your pets will also automatically loot everything as you cycle around the map.

    Use Battle Analysis to know what works for you best, though be sure you test under the same conditions, and only the attack skill you use is different.




    Farming


    Arrow Blaster and Inferno Aura can be very effective farming skills when used properly.

  • FAQ

    This is the FAQ section of the guide; for questions that are often asked but not addressed in the main guide. If your question is not here, it is most likely answered in the guide. If your question is not answered in the guide, you may ask your question in the discussions.

    Q: Are Canes one-handed or two-handed weapons?
    A: Canes are one-handed weapons.

    Q: Is there a better buff than Cross Surge?
    A: No, Cross Surge is the best buff for its slot. No other skill can compare to its damage because Cross Surge will always be a 1.2x final damage multiplier, where other skills would not give as much.

    Q: Is there any buff that can replace Final Cut?
    A: Final Cut is the best in slot skill, and no other skill can compare to its damage. This is because Final Cut gives a 1.4x final damage multiplier. It is best that you use Final Cut and get to 50% Buff Duration as close as possible.

    Q: Why is Magic Guard not included in the Stolen Skills?
    A: Magic Guard no longer works against Lotus' lasers, and so it is no longer useful for Phantoms. If you find Magic Guard to still be helpful to use, you may use it, though you can get by without it with no problems.

    Q: Do you receive passive effects from stolen skills?
    A: No, passive effects from stolen skills do not apply. You may also use skills that have a skill prerequisite as long as you are able to steal them.

    Q: What attack speed are Canes?
    A: Canes have an attack speed of 5. Cane Booster reduces Phantom's attack speed to 3. You can reach 2 attack speed by using Decent Speed Infusion, and break the soft cap to reach 1 attack speed by using an Extreme Green Potion. You may reach the hard cap, 0 attack speed, by stealing Speed Infusion and using that instead of the decent skill version. Attack speed does not matter for Phantoms when bossing.

    Q: Are there any other stolen training skills that can be used to train with?
    A: Showdown and Cannon Bazooka are the two most effective training skills. If you are not able to one hit kill with Showdown, use Cannon Bazooka instead, regardless if you can one hit kill with it or not.
  • Guide Version

    1.01

    Game Version

    192

    Changelog

    Date Game Version Guide Version Description
    2/9/2018 192.4 1.01 Fixed minor typos and updated information.
    2/8/2018 192.4 1 Guide officially released.


    Last updated 2/9/2018
  • Loading...