Table of Contents
Skills to Steal
Tips and Tricks
Class / Branch: Hero / Thief
Main Stat: Luck (LUK)
Primary Weapon: Cane
Secondary Weapon: Card
Link Skill: 15% Critical Rate (Lv. 2)
Maple Legion: 4% Meso obtained (Lv. 200)
Phantom is a fast hitting, high mobility thief who has the unique ability to steal skills from adventurer explorers, allowing you to customize your Loadout to best fit your battle environments! Phantom also has his own personal ship, Lumiere, which you can use as a safe spot, access your storage and more, whenever you want.
Skills to Steal
Out of all the possible skills Phantom can steal, the following skills are most important and used the most. Your Loadout can support four stolen skills in 1st and 2nd job, three stolen skills in 3rd job, two stolen skills in 4th job, and two Hyper Skills. For more information on each specific Stolen Skill and from which classes they come from, see the Skill Info section tab of this guide.
Stolen skills can be split into three categories; bossing, support, and training. Bossing stolen skills are typically the skills you will use at end game bosses. The support stolen skills includes helpful buffs and attacks that help out with gameplay. Training stolen skills are the skills that you will use for grinding.
Stolen attack skills are reduced by 10% attack power. This means that stolen attack skills deal 90% of their damage skill percentage. Some skills may also have their cooldowns increased and a duration applied. Stolen buffs have no penalty.
BOSSING SUPPORT TRAINING
1st Job: Dark Sight, Energy Bolt, Haste
2nd Job: Rage, Heal, Bless / Monkey Magic, Hyper Body
3rd Job: Cross Surge, Arrow Blaster, Holy Symbol, Blade Ascension
4th Job: Final Cut, Showdown, Cannon Bazooka, Hurricane / Rapid Fire
Hyper Skills: Bullseye Shot, Inferno Aura, Sacrosanctity
Stolen Skills Reasoning
Every stolen skill you may steal and use has its own reason. For further visualization of each stolen skill's application, see the Gameplay section tab of this guide.
Dark Sight is used to avoid damage from falling obstacles in Magnus, Damien, and Von Bon, and to avoid stun from falling debris in Vellum.
Energy Bolt can be used during weapon cancel moments in boss fights, such as Horntail.
Haste is used if you cannot reach maximum movement speed and jump.
Rage is used for additional damage.
Heal is used at end game bosses and content where cooldown is applied to potion use.
Bless / Monkey Magic can be used as an alternative damage and support party buff.
Hyper Body is kept as a support skill for additional HP.
Cross Surge is used as one of your primary damage source buff.
Arrow Blaster is used during farming where you can one-hit kill with.
Holy Symbol is used during training for additional EXP.
Blade Ascension is used during Arcana's Spirit Savior dungeon for greater movement ability.
Final Cut is used as one of your primary damage source buff.
Showdown is used as your main grinding skill for efficient farming and training.
Cannon Bazooka is used for training where it is more advantageous than Showdown, be it due to the map layout or damage shortcomings.
Hurricane / Rapid Fire can be used for easier bossing where using Mille and Tempest provides a difficult time.
Bullseye Shot is used as your primary Hyper Skill buff during bossing as it is more advantageous to use than Inferno Aura for the following reasons:
- has a cooldown that matches Luck of the Draw to maximize burst damage,
- has a longer cooldown than Inferno Aura (so you don't have to worry about the skill as much),
- does not require you to be near the boss,
- and avoids accidently ending Inferno Aura due to it being a toggle skill.Bullseye Shot and Inferno Aura result in similar damage output on stationary bosses.
Inferno Aura is used for farming and training due to it triggering Carte Noir for more farming effectiveness.
Sacrosanctity is used at situations where invincibility status is favorable to use, such as during difficult end game bossing stages to avoid death, or for advantageous purposes such as when equipping drop gear near the end of a boss, or completing jump quests.
Phantom requires a total of, excluding decent skills, 11 must have V Matrix Nodes. Out of these 11 Nodes, there are eight that you want to have equipped on you at all times. However, you can optimize your V Matrix Boost Nodes so that you only need to use two Boost Nodes at a time, allowing you to save up on two V Matrix Node slots.
Phantom has three main bossing skills, and three main training skills. This allows Phantom to utilize the four Boost Nodes set up, which can be split into two pairs; one for bossing, and the other for training. This will allow you to save up on two V Matrix Node slots if you need to. Phantom has five 5th job skills, but only three are a must, one is optional, and the other one you do not need. There are also at least two additional Node skills that you will want to have on you at all times.
For further explanation of 5th job Node skills priority and build, see the Build section tab of this guide.
You will be looking for a specific combination of Boost Nodes, known as Perfect Trio Nodes. Boost Nodes enhance your skills damage, and come with three random skills. Each level you gain on a Boost Node increases the skills in that Boost Node by 2% final damage, for a maximum of 100%, which effectively doubles the amount of damage you do with those skills. Boost Nodes can be leveled to level 25, so you will need two Boost Nodes with the same skill to reach the 100% final damage enhancement with that said skill. A trio Node contains all the relevant skills you want in the Boost Node. This allows you to get the enhancement on three skills using two Boost Nodes if you pair up the same three skills. But there is a catch, you can only use one Boost Node with the same skill at the top of the Boost Node. This means that you will want a specific combination depending on what perfect Boost Node trio you obtain first.
Note: It is highly recommended to craft Boost Nodes for your trios as opposed to only opening Nodestones in hope of obtaining a perfect trio. When you craft a Boost Node, you get to decide what the top skill of the Boost Node will be, which greatly increases your chance of obtaining the perfect trio you are looking for. It is not recommended to go the route of using three Boost Nodes, with two relevant skills in each Boost Node, to reach the level 50 enhancement with 16/17/17 Boost Nodes, even for unfunded players, since it results in inefficient use of your V Matrix Node slots, though you may use them until you obtain a perfect trio and then transfer the EXP over.
You will want to prioritize the three skills you use during bossing, Mille Aiguilles, Tempest, and Carte Noir for your bossing Boost Node set, and Impeccable Memory IV, Penombre, and Carte Rose Finale for your training Boost Node set.
Bossing Set: A = Mille Aiguilles , B = Tempest , C = Carte Noir
Training Set: D = Impeccable Memory IV , E = Penombre , F = Carte Rose Finale
Top Node Skill Bottom Node Skills A / B / C + B&C / A&C / A&B C / A / B + A&B / B&C / A&C
Perfect bossing set Node combinations would be A+B&C with C+A&B, or B+A&C with A+B&C, or C+A&B with B+A&C.
Top Node Skill Bottom Node Skills D / E / F + E&F / D&F / D&E F / D / E + D&E / E&F / D&F
Perfect training set Node combinations would be D+E&F with F+D&E, or E+D&F with D+E&F, or F+D&E with E+D&F.
If you are limited in Node slots, you can use the bossing set during bossing and switch in the training set when farming.
5th Job Skills
Phantom's main 5th job burst damage attack skill is Luck of the Draw , and second 5th job attack skill is Ace in the Hole . You will want to get Luck of the Draw to level 25. Luck of the Draw gains 70 additional hits from 420 to 490 when leveled from level 24 to 25.
Phantom's main 5th job burst buff damage skill is Last Resort , and second 5th job buff damage skill is Freud's Wisdom, which is optional due to its high up time commitment during boss battles.
Additional 5th Job Skills You Will Want to Have
Rope Lift is used for vertical jump movement where Shroud Walk cannot reach and to maintain its uptime for diagonal movement by using Rope Lift for vertical movement instead.
Erda Nova is used for binding your enemy during boss fights. Erda Nova should be used with Luck of the Draw to maximize burst damage.
Decent Speed Infusion is used when training and farming when using attack skills that are affected by attack speed.
Decent Combat Orders is used for a boost in damage when your 4th job skills increase to level 31 from 30.
Decent Holy Symbol is used for its drop rate boost, and as an alternative if you lack damage to use Holy Symbol as your stolen skill for additional EXP.
Decent Sharp Eyes should be used if you do not have a Decent Sharp Eyes Nebulite for the increased critical rate and damage.
Optional but Not Important 5th Job Skills
Decent Advanced Blessing can be used for additional damage if you have extra slots.
Venom Burst can be used for additional damage over time damage, though should not be actively used throughout fights as it disrupts your main attacks. Venom Burst is an important skill to have to switch out to during Damien's second stage to get rid of the damage reduction orbs through its area of effect attack.
For further explanation of what 5th job Node skills you should be using at what levels, and the priority of each, see the Build section tab of this guide.
As it is with any class, 100% critical rate is important, and especially on Phantom, since Carte Noir is triggered every time if you hit a critical line on your attack.
Critical Rate Sources
35% Piercing Vision
15% Hyper Stat (Lv. 10)
20% Phantom Link Skill (Lv. 3)
7% Beast Tamer Link Skill (Lv. 2)
10% Decent Sharp Eyes
3% Night Lord Legion Bonus (Lv. 140)
3% Marksman Legion Bonus (Lv. 140)
= 98% Critical Rate
You may get the last 2% critical rate for 100% by placing two grid blocks on Critical Rate in Maple Legion and or by leveling Night Lord and Marksman to level 200.
You want to have 50% buff duration for a 100% uptime of Final Cut.
Buff Duration Sources
20% Mechanic Legion Bonus (Lv. 200)
10% Empathy Trait (Lv. 100)
20%+ Inner Ability
= 50%+ Buff Duration
If you do not have a level 200 Mechanic and a level 100 Empathy Trait, and you lack enough Buff Duration from Inner Ability, you may put some blocks on the Buff Duration Maple Legion grid bonus as well.
The priority for Phantom's Inner Ability is Buff Duration, but if you happen to get Boss Damage first and you have the funds to aim for 20%+ Buff Duration on the second line, it beats having Buff Duration as your top line, since you do not need more than 20% Buff Duration on your Inner Ability in order to reach 50%.
Optimal Inner Ability for Phantom
1st Line: Boss Damage (17~20%) - Legendary Line
2nd Line: Buff Duration (20~38%) - Unique Line
3rd Line: Attack (15~21) - Unique Line
Phantom's bossing concept is simple, but at times it can be hard to manage. Your two main bossing skills are Mille Aiguilles and Tempest. You will be rotating between these two main bossing skills while using Ace in the Hole in between and pairing up Luck of the Draw, your burst damage skill, with Last Resort and other burst damage buffs, such as Bullseye Shot and Heroic Memories when possible. As a reminder, make sure your Judgment Draw is set to Auto when bossing for increased DPM.
If you truly want to take full advantage of the buffs available at your disposal, the hardest task is keeping up Freud's Wisdom. You will find that often times this skill may interrupt you while using other skills, such as Tempest, in order to maintain the buff. You may even find yourself forgetting to pay attention to this buff while managing every other skill and paying attention to the battle itself.
Skill management is an important process during battles. You want to make sure you're keeping up your skills at all times in order to be efficient with your skill usage to get the most DPM you can.
During your boss battles, you will be keeping an eye on the following three different set of skills.
Bossing rotation set one: Mille Aiguilles , Tempest , Ace in the Hole
Bossing rotation set one consists of your three main DPM skills. Because Tempest, your main 4th job bossing skill, has a cooldown of 14.4 seconds, you will be rotating between Tempest and Millie Aiguilles. You will also be using Ace in the Hole, which also has a short cooldown of 15 seconds, in between Tempest and Millie Aiguilles. During the Mille Aiguilles and Tempest rotations, you want to time it so that you cast Ace in the Hole right before using Tempest, since you wouldn't want Ace in the Hole to be available while you are holding down Tempest. While Tempest and Ace in the Hole are on cooldown, you can use Mille Aiguilles and cast Ace in the Hole if it becomes available again.
Bossing rotation set two: Luck of the Draw , Last Resort , Bullseye Shot
Bossing rotation set two consists of your burst damage skills and burst damage buffs. You will want to use Bullseye Shot and stage 2 Last Resort right before using Luck of the Draw for maximum burst damage. Bullsye Shot and Luck of the Draw share the same cooldown, so these should always be paired together. You should always be using stage 2 of Last Resort; the decreased avoidability and increased damage hit should not cause death if used properly. If you have a level 25 Last Resort Node, you should be able to fit two cycles of Last Resort for every time you use Luck of the Draw.
Bossing rotation set three: Final Cut, Heroic Memory , Freud's Wisdom , Carte Rose Finale
Bossing rotation set three consists of the buff skills with cooldown. You will want to keep an eye on Final Cut and keep it up throughout the battle. Heroic Memories may be timed to be used right before Luck of the Draw. Freud's Wisdom has a total of 6 stacks, each one lasting 30 seconds, and a cooldown of 25 seconds after using a stack buff, with the requirement of using the skill again before the current stack buff expires to get the next stack, or else it goes to its full cooldown. This requires a high up time commitment, and should be used when you are comfortable you would not die in the boss battle shortly after using it, since it would be canceled and go to its full cooldown and no longer be able to be stacked. Lastly, Carte Rose Finale may be used throughout the battle, though it is low in damage priority. Rose Carte Finale should be used in boss battles where the damage over time effect would be advantageous to use.
For further visualization of each skill you use during boss battles and your control over skill management, see the Gameplay section tab of this guide.
Mille Aiguilles and Tempest with Final Cut provides the most DPM. These three skills, along with the damage from Carte Noir, are the main sources of your DPM, totaling to around ~80% of your total DPM. Mille Aiguilles and Tempest alone, along with Carte Noir, are ~2/3 of your total DPM.
Ace in the Hole can be a substantial part of your DPM, around ~15% DPM for most bosses, so you will want to keep this skill up as much as possible.
All of your burst damage comes from Luck of the Draw. In a 30 second Battle Analysis, even though Luck of the Draw lasts for only 7 seconds, it deals ~50% of your total damage. This means that if you want to make it count, you should stack all your burst damage buffs right before using the skill. This includes Heroic Memories, Bullseye Shot, and most importantly, stage 2 Last Resort. Overall, Luck of the Draw accounts to ~19% of your total DPM.
The following Hits per Minute Battle Analysis compares the damage ratio between Phantom's main bossing skills on a Dojo Dummy. Burst Damage buffs are not used. Level 50 Boost Node are included.
Phantom Skill DPM Comparison Source
Skill Damage Ratio Carte Noir ~33% Luck of the Draw ~19% Tempest ~18% Ace in the Hole ~15% Mille Aiguilles ~15%
Tips and Tricks
Here are a few tips and tricks that you should keep in mind while playing Phantom! For specific tips and tricks for bosses, see the Gameplay section tab of this guide.
You are able to use stolen skills at their specified job slot or switch around stolen skills and place them in a slot that is above their job tier. However, the Hyper Skill stolen skill slot is limited to only stolen Hyper Skills.
Take advantage of Skill Transparency and lower it down for boss fights that are important to see.
Keep HP Full
It's important to keep your HP full since Cross Surge's final damage boost is dependent on how full your HP is. If your HP is not full, you will not be getting Cross Surge's full final damage boost, causing you to miss out in damage.
Decent Combat Orders
Decent Combat Orders is an important skill to use for the extra damage boost from it increasing your 4th job skills from level 30 to 31. The stat benefits include
- Skill Damage Increase
- 1% Mastery,
- 1% Damage,
- 1% Ignore Defense,
- 1 Attack,
- 1% increase for Maple Warrior,
- and a 1% Final Damage increase on Final Cut!
Judgment Draw (Manual)
Utilize the Auto/Manual Judgment Draw by turning off Auto for keeping item drop rate cards during farming and the healing card during bosses that restrict potion use and it is difficult to stay at full HP.
Take advantage of Penombre's 20% ignore defense debuff on bosses when fighting bosses with high defense or when lacking ignore defense. This debuff also applies to your party members! The debuff is indicated on the boss, and lasts for 15 seconds.
Take advantage of Luck of the Draw's reduced taken damage and invincibility. Your damage taken during the skill is decreased by 15%, allowing you to tank some one-hit kill attacks.
You are also briefly invincible after using Luck of the Draw, much like with Final Cut, which can be used as a survivability skill instead, in situations where your life count matters more than additional burst damage.
Carte Rose Finale
Carte Rose Finale can be beneficial to use for its damage over time effect during bossing and farming. Specific examples can be found in the Gameplay section tab of this guide.
Written by DelusionDash Bera GMS. A Phantom main since release date.
Want to see more Phantom content? Click here!
The Master Thief Phantom Guide
Welcome to MapleStory's Master Thief Phantom Guide! Learn how to become the Master Thief Phantom by choosing the correct Skills to Steal, optimizing your V Matrix, obtaining the necessary important stats and correctly managing your attacks and 5th Job Skills during battle! You will also learn some Tips and Tricks, the skill build you should go for, how to efficiently farm and train, learn about Phantom's skills and gameplay, and more!
BuildTable of Contents
V Matrix Build
The 1st job to 4th job skill build portion of this guide will guide you through where to add your SP while training. Skills are ordered by priority to max first. Read the explanations for further details.
Initial points to add prior to maxing any skills are included, where the bold numbers represent what to use your first three SP on after job advancing. The centered initial points numbers represent how much skill points you want to put in a skill after using your first three skill points.
Add 1 point to Double Entendre for your 1st job training skill and start maxing out Phantom Swiftness for flash jump and mobility. Impeccable Memory I and Feather Foot will be maxed next. You may steal Haste for increased mobility.
Add 1 point to Calling Card for your 2nd job training skill, 1 point to Cane Mastery for a reduced min to max range gap, and 1 point to Impeccable Memory II so you can steal support buffs from explorers. Add 1 point to Mille Cartes for a push skill, and then add 4 points to Cane Mastery so it is level 5 to unlock Cane Booster, and get it to level 5 for a 120 second buff duration. Start maxing out skills listed by their priority order, but make sure to leave Calling Card at 19/20.
Add 1 point to Blason for your 3rd job training skill, 1 point to Piercing Vision for some increased Critical Rate and Final Damage, and 1 point to Impeccable Memory III so you can steal and use Holy Symbol and or use Cross Surge instead. Add 1 point to Rapier Wit for a rush skill, 1 point to Mist Mask for some more avoidability, and 1 point to Final Feint to avoid death in case you die while training. Start maxing out skills listed by their priority order, but make sure to leave Blason at 14/20.
Add 1 point to Cane Expert, 1 point to Penombre, and 1 point to Impeccable Memory IV to steal Showdown and or Cannon Bazooka as your main grinding skill, though you may use Penombre with Final Cut instead. Add 1 point to Millie Aiguilles and Tempest to have the skills, and start maxing out the skills by their listed priority order. You may max Maple Warrior before Tempest and Millie Aiguilles if you do not plan to use them prior to level 140. All skills will be maxed.
Hyper Stat Level 200 Level 210 Level 220 Level 230 Level 240 DEX 2 (30) 2 (30) 2 (45) 2 (45) 2 (45) LUK 3 (45) 3 (45) 3 (60) 3 (60) 3 (60) Critical Rate 8 (11%) 10 (15%) 10 (15%) 10 (15%) 10 (15%) Critical Damage 7 (7%) 7 (7%) 10 (10%) 10 (10%) 10 (10%) Ignore Defense 7 (21%) 7 (21%) 7 (21%) 8 (21%) 10 (30%) Damage 7 (21%) 7 (21%) 8 (24%) 10 (30%) 10 (30%) Boss Damage 7 (23%) 7 (23%) 7 (23%) 8 (27%) 10 (35%)
V Matrix Build
Node Skill Build
Skill InfoTable of Contents
1st Job Skills
2nd Job Skills
3rd Job Skills
4th Job Skills
5th Job Skills
Phantom Stolen Skills
Phantom Beginner Skills
Phantom 1st Job Skills
Phantom 2nd Job Skills
Phantom 3rd Job Skills
Phantom 4th Job Skills
Phantom Hyper Skills
Phantom 5th Job Skills
GameplayTable of Contents
Phantom has a long history behind it. As explorers and the class itself was revamped, the priority for Phantom's stolen skills changed, and so did Phantom's play style. Here you will find the best ways to boss and train on Phantom's current play style.
If you seek some inspiration, watch this video highlighting the past 5 years of Phantom's gameplay since its release date!
5 Years of Phantom!
Blade Ascension is a must when doing Arcana's Spirit Savior dungeon. It helps with movement ability by giving you bursts of vertical jumps and continues your momentum after using one of launch pads and using the skill.
Phantom DPM Comparison
Phantom's bossing skill rotation consists of switching between using Mille Aiguilles and Tempest, with Ace in the Hole in between. Luck of the Draw is Phantom's burst damage attack.
For specific details on Phantom's Battle Analysis, see the Battle Analysis section of the main guide.
When it comes to bossing, Phantom is able to adjust its skill utilization to meet that boss battle requirements.
Unfunded bossing is particularly effective at showing how well a class performs as it allows the boss to perform all of its mechanics, which in return fully displays how a class performs under these situations.
Chaos Root Abyss
Phantom Unfunded CRA Bossing
Chaos Crimson Queen: The beginning of the fight clearly shows how Phantom's burst damage should be executed.
Chaos Crimson Queen
- Pet Auto HP is very important to have.
- Stay under her during breath phase to avoid her using breath.
- During the suction phase, you may go behind her just as she is about to use the attack, and continue attacking from there.
- During the Damage Reflect stage, you will know when she is about to DR by the waves of her hands, and you may steal the first DR, though be weary as she does use it a second time.
- During the seduce stage, use Mihile Link skill to prevent knockback from the hearts, you may use Rose Carte Finale to trigger their attack to clear the path.
Chaos Pierre: Near the end of the fight, you can see the potential in Phantom's burst damage, allowing you, in this case, to kill Chaos Pierre pre-split.
- Obtain an odd amount of HP in order to be able to tank 1hko attacks from Red Pierre.
- Get Pierre into a corner and attack him from there until he transforms to Blue or Red Pierre, this way you get to this stage of the fight without having to deal with Purple Pierre's push attacks and key reverse.
- Dark Sight can avoid the dropping clown hats if used right before.
- Avoid the touch damage from the front of spinning Blue Pierre.
- Stop dealing damage when the HP bar meets the area between your death count and timer box, or else you will go into the split phase.
- Wait for Blue Pierre and prepare to bind and burst him down.
- If Pierre splits, you will have to get both Pierre's HP down, die to remove your hat color, wait for them to switch colors, respawn, and kill both at the same time (it's recommended to wait for Red Pierre to reappear prior to starting to attack both).
Chaos Von Bon: With the help of lowering down skill transparency to see the Von Bon's attacks and animations, it is now doable to kill him using Mille Aiguilles and Tempest with Final Cut.
Chaos Von Bon
- Keep your distance away from him to avoid his stun attacks.
- Depending on where Von Bon stands, white colored clocks cause the timer to decrease, and black colored clocks cause the timer to increase.
- You may jump up or duck to avoid his 1hko orb attack.
- Be cautious when using skills that involve the ground, as he may use his jump attack.
- If you die after Von Bon starts summoning the portal, you will have to wait for him, be weary as this drains the timer.
- Dark Sight works to avoid the damage from the falling obstacles
- Avoid getting to close when Von Bon is using his push wings attack animation.
Chaos Vellum: Phantom's ability to move while attacking excels while fighting Chaos Vellum, since you must to move around to avoid the 1hko tails.
- Avoid standing where Vellum approaches from the ground.
- If you are having trouble avoiding the stun debris, go into Dark Sight in between attacks to avoid them.
- When avoiding tails, move slightly away from their spawn hit box so that you still reach Chaos Vellum to continue attacking when another one spawns.
- When Chaos Vellum is using the fireball attacks, move towards and close to him to avoid them.
- Use Mihile's Link Skill during the poison stage to avoid getting knock backed by the poison into the tails and or stun debris.
- If you are on the other side when he is about to use the breath attack, use Shroud Walk to quickly get to the other side. If anything, you can sacrifice Luck of the Draw for its brief invincibility.
Phantom Unfunded Bossing
Hell Gollux: Ace in the Hole allows Phantoms to focus on the boss while it clears the golems at the bottom. Phantom's burst damage also helps to clear the final timed part of the boss.
- During the first stage, avoid stun and seduce breath by going back and forth behind the way Gollux’s face is facing.
- Use Ace in the Hole to take care of the golems.
- During the second stage, go to the left edge of the left side platform and position yourself so that Mille Aiguilles just reaches Gollux. Continue using Ace in the Hole to clear the golems.
- Avoid Gollux’s hands by ducking down on the second stage platform.
- Use all your burst damage buffs and save Luck of the Draw to burst down Gollux on its third stage.
Hard Magnus: With the help of Dark Sight and Heal, surviving is in Hard Magnus much easier. Though be weary not to use heal while you are cursed with undead status effect, or you will end up killing yourself.
- Use Dark Sight and Heal to your advantage, though be weary when Magnus uses the undead effect on you, where if you use Heal, it would kill you.
- Depending on how long you take to kill, save your bind for the last phase of Magnus. If you take longer to kill Magnus than the cooldown of your Erda Nova, use it right away and again during his last phase to burst him down.
- If your bind is on cooldown when Luck of the Draw is available for use, save it for when Magnus goes up in the air to use his laser attack, as it can still reach him and he will not interrupt you if you stand underneath him.
- Stay to the outermost of the aura as much as you can in order to dodge his attacks early in battle.
- Try to keep Magnus in the middle of the map, if you bring him to either sides of the map, you risk getting stunned by the gas.
- Having the 8 second Resistance invincibility Link Skill is really helpful here due to the constant respawns.
- Do not spend too much time rebuffing, only use your most important buffs.
Lucid: You may find that it is hard to keep up Freud's Wisdom while paying attention to the boss fight itself. Luck of the Draw may also stop attacking Lucid if she moves out of its reach.
- Use Mihilie’s Link Skill to avoid knockback from the falling golems.
- Use Heal when possible and change Judgment Draw to Manual when landing on a healing card for increased survivability.
- If a dragon approaches at either side of the map, use Shroud Walk to quickly get there. If there are many golems in the way, use Final Cut for brief invincibility if available.
- If you use Tempest and are on the lower side of the map and Lucid goes up to the point Tempest no longer reaches her, drop down to the map so that you teleport up in hopes to reach her again.
- Use Shroud Walk to your advantage when dodging slashes and lasers.
- Be cautious when using Luck of the Draw; it often stops hitting due to her moving out of range. Due to the slow walking speed while using the skill, it is hard to retarget her.
End Game Bosses
Phantom End Game Bossing
Lotus: As seen in the beginning of the Lotus fight, Penombre is very useful to dodge the lasers as they rotate around the map. Lotus is also one of the bosses where you may find using Mille Aiguilles and Tempest frustrating to use. You will often get pushed by Lotus when using Mille Aiguilles, and falling objects will interrupt your Tempest if you get hit. Skills like Rapid Fire or Hurricane can provide an easier time, but would result in a decreased DPM.
- Use Penombre to doge the rotating lasers in stage 1. You teleport to the other side without getting hit by the lasers when doing so.
- Avoid getting hit by falling objects when using Tempest since the stun will interrupt you and Tempest will go into cooldown.
- Try not to stand underneath the platforms when they fall, otherwise you will not have a place to stand on when lasers come. Keep in mind Magic Guard no longer works on lasers in Lotus.
- Use Heal when possible and avoid getting hit by too many falling objects at once.
- To successfully doge the purple balls, strategically look at where the previous balls hit the floor and avoid other spots.
Damien: Ace in the Hole is especially helpful here since it is able to attack Damien while he is in the air. Notice how it did one third of the damage in Damien, compared to its usual ~15% in other bosses.
- Try not to acquire 7 seals, or else you will die and an additional sword will spawn. Cleanse whenever possible, since you may get hit and not be able to cleanse while trying to.
- If a sword locks on you and you get hit, the sword will lay down a damage area that you will have to avoid.
- When Damien goes up in the air and drops the fireballs, jump and cast Ace in the Hole in the air to reach him. You may use Dark Sight to not take damage from the fireballs, but it is more strategic to cast Ace in the Hole and go out of Dark Sight so that you deal damage.
- When Damien uses an attack with a big area of effect, give it a second so you do not get hit. His attacks are delayed by a little bit. If you get hit by his attacks, you will acquire a seal.
- Do not stand in the blue orbs, or you will get damage over time and your damage will be reduced to 10%.
- When Damien is casting the fire tornado, run to the side he is furthest away from, or stand where Damien is at himself.
- When there is more than one blue orb, you can attempt to kill the other orbs through Venom Burst. You need to use Venom Burst when Damien is near the orbs to spread the damage over time effect to the orbs. Use Venom Burst again on the orbs when they have the damage over time effect to kill them.
You may utilize the available explorer skills in such a way that provide you an easier time when bossing.
For example, in Chaos Von Bon, Hurricane performs much better than Mille Aiguilles and Tempest with Final Cut. The only downfall however, is that you sacrifice DPM for an easier time.
You may also use Sacrosanctity at Arkarium to avoid the full map one-hit kill attack.
Phantom Speed Run Bossing
After you reach a certain funding, most bosses become a breeze as you burst them down with your 5th job skills. Nothing can stop me!
Phantom Stolen Skills Bossing
Who says you are only limited to the skills you should steal?!
Phantom Arcane River Grinding Guide
Phantom's training is for the most part straight forward, and as long as you can one hit kill with Showdown or Cannon Bazooka, your rates do not differ that much.
You may also lazy farm and train by using Penombre at Lachelein Night Market: Chicken Festival 2 and Arcana: Labyrinthine Cavern - Upper Path and cycling around the map from top right to left and bottom left to right. This results in a decreased kill per minute however, through requires far less interaction with the game, especially since your pets will also automatically loot everything as you cycle around the map.
Use Battle Analysis to know what works for you best, though be sure you test under the same conditions, and only the attack skill you use is different.
Arrow Blaster and Inferno Aura can be very effective farming skills when used properly.
FAQThis is the FAQ section of the guide; for questions that are often asked but not addressed in the main guide. If your question is not here, it is most likely answered in the guide. If your question is not answered in the guide, you may ask your question in the discussions.
Q: Are Canes one-handed or two-handed weapons?
A: Canes are one-handed weapons.
Q: Is there a better buff than Cross Surge?
A: No, Cross Surge is the best buff for its slot. No other skill can compare to its damage because Cross Surge will always be a 1.2x final damage multiplier, where other skills would not give as much.
Q: Is there any buff that can replace Final Cut?
A: Final Cut is the best in slot skill, and no other skill can compare to its damage. This is because Final Cut gives a 1.4x final damage multiplier. It is best that you use Final Cut and get to 50% Buff Duration as close as possible.
Q: Why is Magic Guard not included in the Stolen Skills?
A: Magic Guard no longer works against Lotus' lasers, and so it is no longer useful for Phantoms. If you find Magic Guard to still be helpful to use, you may use it, though you can get by without it with no problems.
Q: Do you receive passive effects from stolen skills?
A: No, passive effects from stolen skills do not apply. You may also use skills that have a skill prerequisite as long as you are able to steal them.
Q: What attack speed are Canes?
A: Canes have an attack speed of 5. Cane Booster reduces Phantom's attack speed to 3. You can reach 2 attack speed by using Decent Speed Infusion, and break the soft cap to reach 1 attack speed by using an Extreme Green Potion. You may reach the hard cap, 0 attack speed, by stealing Speed Infusion and using that instead of the decent skill version. Attack speed does not matter for Phantoms when bossing.
Q: Are there any other stolen training skills that can be used to train with?
A: Showdown and Cannon Bazooka are the two most effective training skills. If you are not able to one hit kill with Showdown, use Cannon Bazooka instead, regardless if you can one hit kill with it or not.
Date Game Version Guide Version Description 2/9/2018 192.4 1.01 Fixed minor typos and updated information. 2/8/2018 192.4 1 Guide officially released.
Last updated 2/9/2018