Table of Contents ↓
General
Floors
- Prologue
- Requirements, Limitations
- Witch Shop
- General Tips
- Rewards
- Tower of Oz Skill Rings
- Boss Drops
- Honor
- Medals
- Achievements
- Ranking Rewards
- Lobby
- Floor 01
- Floor 02
- Floor 03
- Floor 04
- Floor 05
- Floor 06
- Floor 07
- Floor 08
- Floor 09
- Floor 10
- Floor 11
- Floor 12
- Floor 13
- Floor 14
- Floor 15
- Floor 16
- Floor 17
- Floor 18
- Floor 19
- Floor 20
- Floor 21
- Floor 22
- Floor 23
- Floor 24
- Floor 24 - Text Clues
- Floor 25
- Floor 26
- Floor 27
- Floor 28
- Floor 29
- Floor 30
- Floor 31
- Floor 32
- Floor 33
- Floor 34
- Floor 35
- Floor 36
- Floor 37
- Floor 38
- Floor 39
- Floor 39 - Questions & Answers
- Floor 40
- Floor 41
- Floor 42
- Floor 43
- Floor 44
- Floor 45
- Floor 46
- Floor 47
- Floor 48
- Floor 48 - Minimap Overlay Guide
- Floor 49
- Floor 49 - Mob Guide
- Floor 50
↑ Prologue ↓
800 years ago, Alicia, the Transcendent of Life of Maple World, created the Tower of Oz with the help of the Winter Bard, Ryude. (You can experience the story of Alicia and Ryude in Grand Athenaeum Chapter IV: Winter Bard.) With his help, Alicia was able to protect many stupid monster lives from the Black Mage!
However, the Tower of Oz's guardians, whom Alicia created and modeled after her favorite childhood story, grew too powerful for her to control, and are now running amok. You must stop Dorothy and the guardians to regain control of the Tower of Oz!
Unfortunately, the Tower of Oz's defense system, which only allows those that have the intelligence of a simple monster to enter, blocks your way! Thankfully, Alicia has Stupid Pills on hand (who doesn't?) which can reduce your intelligence level to that of a mere monster, paving the way for a grand expedition!
The Tower of Oz is a 50 floor dungeon consisting of a wide variety of challenges. You can answer Alicia's Soul's call to the Tower of Oz through the quest [Tower of Oz] Tower Under the Sea in the quest lightbulb at Level 200 and above after you've completed your 5th Job Advancement. You can return to the Tower of Oz through the Dimensional Mirror or the Maple Guide.
In other regions, the Tower of Oz may be referred to as The SEED (더 시드). This guide was written based on information from the current version of the Tower of Oz in the Global MapleStory service (GMS) as of the New Age update.
↑ Requirements, Limitations ↓
- You must be Level 200 or above and have completed your 5th Job Advancement to enter the Tower of Oz.
- You don't really need much damage to complete the Tower of Oz. 500k range with good Nodes and other stats is perfectly fine.
- You can do Oz only by yourself. All floors except for rest floors are instanced.
- The Stupid Timer (the time limit on long you can stay in the Tower) has a base time of 20 minutes and can be expanded up to 1 hour and 40 minutes by taking Stupid Pills.
- You can only go through 200 total floors a day. (If you enter Floor 01 with any amount of floors remaining that day, even having just 1 floor left, you can just continue that run all the way through. It won't kick you out mid-run.)
- Logging out on any stage that is not a rest floor will end your run, returning you to the Lobby.
- There are potion cooldowns on every floor that's not Floor 03, the Lobby, or a rest floor.
↑ Witch Shop ↓
In the Lobby, Glinda sells a wide variety of items in exchange for Oz Points, which you get from Oz Pouches, clearing every floor, and through weekly ranking rewards.
Shop Items
Icon Item Cost Highest Floor Cleared Ocean Glow Earrings 2,000,000 Oz Points Floor 41 A Day with Dorothy Chair 2,000,000 Oz Points Floor 41 Dorothy Outfit Coupon 2,000,000 Oz Points Floor 30 Dorothy Wand Coupon 2,000,000 Oz Points Floor 30 Permanent Toto Mount Coupon 2,000,000 Oz Points Floor 30 Dorothy Mask Coupon 1,000,000 Oz Points Floor 30 Alicia's Damage Skin 300,000 Oz Points Floor 30 Basic Damage Skin 5,000 Oz Points Floor 05 Shovel Snow Manual 210,000 Oz Points Floor 25 High-Five Comic Chair 150,000 Oz Points Floor 20 Tower Boost Ring Box 65,000 Oz Points - Tower of Oz Question Ring Box 1,000 Oz Points - Spell Trace (100) 1,500 Oz Points - 2x EXP Coupon (15 min) 10,000 Oz Points - Tower of Oz Practice Ticket 10 Oz Points -
Tower of Oz Practice Ticket Costs
Floor Cost Floor 02 8 Oz Points Floor 03 18 Oz Points Floor 04 32 Oz Points Floor 06 72 Oz Points Floor 07 98 Oz Points Floor 08 128 Oz Points Floor 09 162 Oz Points Floor 11 242 Oz Points Floor 12 288 Oz Points Floor 13 338 Oz Points Floor 14 392 Oz Points Floor 16 512 Oz Points Floor 17 578 Oz Points Floor 18 648 Oz Points Floor 19 722 Oz Points Floor 21 882 Oz Points Floor 22 968 Oz Points Floor 23 1,058 Oz Points Floor 24 1,152 Oz Points Floor 27 1,458 Oz Points Floor 28 1,568 Oz Points Floor 31 1,922 Oz Points Floor 32 2,048 Oz Points Floor 33 2,178 Oz Points Floor 36 2,592 Oz Points Floor 37 2,738 Oz Points Floor 38 2,888 Oz Points Floor 39 3,042 Oz Points
Stupid Pills
Last column is a calculation of the Stupid Pill's cost divided by minutes. Lower is better.
What Stupid Pills to Buy?
Prescription Stupid Pills cannot be traded, but Generic Stupid Pills can be traded to other players! But Generics cost twice as much (ironic...) and give less Stupid Time than Prescription Stupid Pills.
The best Stupid Pill to purchase is the Prescription Pretty Stupid Pill (300 Oz Points), but the Prescription Pants-On Head Stupid Pill will last you the longest, and is the one first-timers should be using to clear the Tower. Once you're more confident and better at Oz, you can easily clear with Prescription Pretty Stupid Pill x 4 or 5, or even 3.
There are "better value" Stupid Pills than the above, but the Stupid Timer extension they give is just not enough.
Stupid Pill Expansion
Talk to Alicia's Soul in the Lobby to expand your Stupid Pill slots. These costs may seem like a lot, but once you get going deep down inside the Tower, it gets much easier to stock up on Oz Points. The first slot is automatically unlocked for you upon completing the tutorial.
Slot Cost Highest Floor Cleared 1 - - 2 4,000 Oz Points Floor 10 3 25,000 Oz Points Floor 20 4 40,000 Oz Points Floor 30 5 80,000 Oz Points Floor 40
↑ General Tips ↓
- The Clever Lady Hotline is given to you upon completion of the tutorial. You may use it to return to the Lobby at any point in your run. If you lose it, you can speak to Alicia's Soul in the Lobby to get another one. Using it on Floor 33 will allow you to reset the stage if you get stuck.
- The Tower of Oz Practice Ticket lets you enter any floor for practice with an exception of a few floors, and anything past Floor 39. Any currently equipped Stupid Pill will be used when you go to a floor with a Practice Ticket, and Finley will not spawn.
- Have a pet so you can loot drops efficiently. Even free Blackheart pets from Hard Hilla are better than nothing.
- On certain floors, Finley will spawn after a certain amount of time and will proceed to kill you if you stay too long on the floor - I've marked the floors with a Finley icon on the floors which he spawns in, as well as how long until he appears. Thieves, you can avoid him with Dark Sight if needed.
- You should cube for invincibility on a top or an overall if you're aiming to fully complete the Tower. You can get 100% chance to tier equips from Root Abyss boxes. Aim for 2-3 seconds of additional invincibility. It will help immensely on Floor 48.
↑ Rewards ↓
Oz Points and EXP
You will receive Oz Points and EXP after clearing each floor:
Total Oz Points and EXP from a Floor 1-50 clear: 18,333/20,727/23,132/25,535/28,919 Oz Points and 221,081,524 EXP.
Floor Oz Points Rewarded (Level 0/1/2/3/4 Tower Boost Ring) EXP Rewarded Floor 01 4 Oz Points 33,474 EXP Floor 02 12 Oz Points 83,687 EXP Floor 03 14 Oz Points 83,687 EXP Floor 04 16 Oz Points 127,118 EXP Floor 06 24 Oz Points 143,248 EXP Floor 07 29/36/43/50/58 Oz Points 143,248 EXP Floor 08 35 Oz Points 192,090 EXP Floor 09 46/57/69/80/92 Oz Points 192,090 EXP Floor 10 75/93/112/131/150 Oz Points 413,928 EXP Floor 11 58 Oz Points 413,928 EXP Floor 12 73 Oz Points 571,006 EXP Floor 13 77/96/115/134/154 Oz Points 571,006 EXP Floor 14 96 Oz Points 571,006 EXP Floor 16 112 Oz Points 640,872 EXP Floor 17 137 Oz Points 839,876 EXP Floor 18 139/173/208/243/278 Oz Points 839,876 EXP Floor 19 169/211/253/295/338 Oz Points 903,628 EXP Floor 20 255/318/382/446/510 Oz Points 1,355,442 EXP Floor 21 186 Oz Points 1,656,447 EXP Floor 22 223 Oz Points 1,656,447 EXP Floor 23 243 Oz Points 1,656,447 EXP Floor 24 264 Oz Points 1,830,930 EXP Floor 26 280 Oz Points 2,395,173 EXP Floor 27 331 Oz Points 2,395,173 EXP Floor 28 323/403/484/565/646 Oz Points 2,622,873 EXP Floor 29 380/475/570/665/760 Oz Points 2,622,873 EXP Floor 30 555/693/832/971/1,110 Oz Points 4,667,404 EXP Floor 31 394 Oz Points 4,667,404 EXP Floor 32 419/523/628/733/838 Oz Points 5,909,948 EXP Floor 33 489/611/733/855/978 Oz Points 5,909,948 EXP Floor 34 472 Oz Points 5,909,948 EXP Floor 36 580 Oz Points 7,038,672 EXP Floor 37 557 Oz Points 7,983,508 EXP Floor 38 587/733/880/1,027/1,174 Oz Points 7,983,508 EXP Floor 39 679 Oz Points 10,080,948 EXP Floor 40 975/1,218/1,462/1,706/1,950 Oz Points 12,601,185 EXP Floor 41 750 Oz Points 13,096,065 EXP Floor 42 715 Oz Points 13,096,065 EXP Floor 43 749 Oz Points 13,096,065 EXP Floor 44 862 Oz Points 13,562,465 EXP Floor 46 856 Oz Points 13,562,465 EXP Floor 47 982/1,227/1,473/1,718/1,964 Oz Points 13,562,465 EXP Floor 48 1,024/1,280/1,536/1,792/2,048 Oz Points 13,562,465 EXP Floor 49 1,067/1,333/1,600/1,867/2,134 Oz Points 13,562,465 EXP Floor 50 2,020/2,525/3,030/3,535/4,040 Oz Points 16,272,958 EXP
Floor Clear Bonuses
You will receive a sum of Oz Points when ending your run, based on the floor last cleared:
Last Floor Cleared Bonus Points for Clearing Floor 01 - Floor 05 150 Oz Points Floor 06 - Floor 10 400 Oz Points Floor 11 - Floor 15 1000 Oz Points Floor 16 - Floor 20 2000 Oz Points Floor 21 - Floor 25 3500 Oz Points Floor 26 - Floor 30 8500 Oz Points Floor 31 - Floor 35 14,000 Oz Points Floor 36 - Floor 40 18,000 Oz Points Floor 41 - Floor 45 24,000 Oz Points Floor 46 - Floor 50 30,000 Oz Points
↑ Tower of Oz Skill Rings ↓
Tower of Oz skill rings can no longer be obtained from the Tower of Oz as of the New Age update. (Ironic, yes.)
Instead, you can obtain the rings from boxes dropped by bosses starting at Normal Lotus:
The Grindstone of Life can be obtained from all modes (except Story Mode) of Kalos. This allows you to upgrade certain level 4 Tower of Oz rings to a special level 5, which is even stronger. The Grindstone of Life can only be used on Untradeable Tower of Oz rings (meaning they've been equipped). See the table below for the upgrade rates.
- Green Jade Boss Ring Box (Basic): Receive a random level 1~3 Tower of Oz ring. Obtainable from Normal Lotus, Normal Damien, Normal Akechi, Easy and Normal Lucid, Easy and Normal Will, Easy Guardian Angel Slime, Normal Gloom, and Normal Darknell.
- Red Jade Boss Ring Box (Intermediate): Receive a random level 1~4 Tower of Oz ring. Obtainable from Hard Lotus, Hard Damien, Hard Lucid, Hard Will, and Normal Verus Hilla.
- Black Jade Boss Ring Box (Advanced): Receive a random level 1~4 Tower of Oz ring. Obtainable from Chaos Gloom, Chaos Guardian Angel Slime, Hard Darknell, Hard Verus Hilla, and Normal Seren.
- White Jade Boss Ring Box (Exceptional): Receive a random level 3~4 Tower of Oz ring. Obtainable from Hard and Extreme Black Mage, Hard and Extreme Seren, Chaos Kalos, and Normal Kaling.
Grindstones of Life Success Rate Mesos Cost 1 10% 500,000,000 (500m) 2 20% 1,000,000,000 (1b) 3 30% 2,000,000,000 (2b) 4 40% 3,500,000,000 (3.5b) 5 50% 5,000,000,000 (5b)
You can only use the Grindstones of Life on these Tower of Oz rings when they are level 4 and untradeable:
Tower of Oz rings cannot be traded after being equipped, and Platinum Scissors of Karma do not work on them. Equip a ring and it will stay on that character forever.
- Ring of Restraint
- Continuous Ring
- Risk Taker Ring
- Weapon Jump Rings
- Totalling Ring
- Critical Damage Ring
Skill ring buffs disappear immediately if you unequip the skill ring while its buff is still active. However, the skill cooldown does still decrease while the skill ring is not equipped, so for content such as Mu Lung Dojo, you can burst with your skill ring, then unequip it and wait until it's off cooldown, and then re-equip it. Also, you cannot equip more than one skill ring at a time.
When equipping an active Oz ring, you'll obtain the Ring Activation skill in your skill inventory. Using this will allow you to activate the currently equipped Oz ring. This skill will remain on your keyboard settings if you swap an Oz ring. For example, swapping between Ring of Restraint and Weapon Jump rings will maintain the Ring Activation skill hotkey on your keyboard settings so you don't need to re-adjust your keyboard settings.
All Skill Rings Base Stats
Level 110
Cannot be traded when equipped (when obtained) / Untradeable (permanently untradeable after equipped)
STR: +4
DEX: +4
INT: +4
LUK: +4
Attack Power: +4
Magic Attack: +4
Cannot equip multiple Tower of Oz skill rings at the same time
The skill information below are listed for Level 1/2/3/4/5. Level 5 only applies for the rings in the section above discussing the Grindstone of Life and level 5 rings.
Active Skill Rings
HP Cost for activating Active Skill Rings: 1200/1000/800/600/600 HP
Skill Delay to activate an Active Skill Ring: 30 ms
Ring of Restraint: creates a zone (much like Kanna's Spirit Domain) that increases Attack Power and Magic Attack by +25%/50%/75%/100%/100% for 9/11/13/15/20 seconds while inside of it. If you move outside the zone for too long or unequip the ring, the zone will disappear. Cooldown: 180 sec.
Ultimatum Ring: sets your damage range to 2,000,000 for 9/11/13/15 seconds. Cooldown: 180 sec.
Limit Ring: +4%/6%/8%/10% Boss Damage for 9/11/13/15 seconds at the cost of setting your Max MP to 500. You cannot use the skill as a class that does not use MP (e.g. Demon Slayer). Cooldown: 180 sec.
Health Cut Ring: HP cost: 70%. Gives +4%/6%/8%/10% Boss Damage for 9/11/13/15 seconds. Cooldown: 180 sec.
Mana Cut Ring: MP cost: 70%. +4%/6%/8%/10% Ignore Defense for 9/11/13/15 seconds. You cannot use this skill as a class that does not use MP (e.g. Demon Slayer). Cooldown: 180 sec.
Durability Ring: +100% HP for 12/18/24/30 seconds. Cooldown: 180 sec.
Critical Damage Ring: +7%/14%/21%/28%/28% Critical Damage for 9/11/13/15/20 seconds. Cooldown: 180 sec.
Critical Defense Ring: Adds 25%/50%/75%/100% of Critical Rate as Ignore Defense for 9/11/13/15 seconds. Cooldown: 180 sec.
Critical Shift Ring: Sets 9%/9%/10%/10% of your main stat as Critical Rate for 9/11/13/15 seconds. The skill does not add Critical Rate; it sets it to a specific value. The amount set only accounts for the amount of AP you have directly invested (e.g. 1300+25000 main stat in your stat window would be converted to 1300 -> 130% Critical Rate at level 4). Cooldown: 180 sec.
Stance Shift Ring: Sets 9%/9%/10%/10% of your main stat as Knockback Resistance for 9/11/13/15 seconds. The skill does not add Knockback Resistance; it sets it to a specific value. The amount set only accounts for the amount of AP you have directly invested (e.g. 1300+25000 main stat in your stat window would be converted to 1300 -> 130% Knockback Resistance at level 4). Cooldown: 180 sec.
Totalling Ring: Takes 1%/1%/2%/2%/2% of your total stats and adds that amount into your main stat for 9/11/13/15/20 seconds. The resulting main stat increase is affected by %stat increases. Cooldown: 180 sec.
Level Jump S Ring: Adds 90%/160%/230%/300% of your level to STR for 9/11/13/15 seconds. The resulting STR increase is affected by %stat increases. Cooldown: 180 sec.
Level Jump D Ring: Adds 90%/160%/230%/300% of your level to DEX for 9/11/13/15 seconds. The resulting DEX increase is affected by %stat increases. Cooldown: 180 sec.
Level Jump I Ring: Adds 90%/160%/230%/300% of your level to INT for 9/11/13/15 seconds. The resulting INT increase is affected by %stat increases. Cooldown: 180 sec.
Level Jump L Ring: Adds 90%/160%/230%/300% of your level to LUK for 9/11/13/15 seconds. The resulting LUK increase is affected by %stat increases. Cooldown: 180 sec.
Weapon Jump S Ring: Adds 100%/200%/300%/400%/400% of your weapon’s total Attack Power or Magic Attack (defaults to whichever is higher, and is affected by scrolling, Star Force, and Flames) to STR for 9/11/13/15/20 seconds. The resulting STR increase is affected by %stat increases. Cooldown: 180 sec.
Weapon Jump D Ring: Adds 100%/200%/300%/400%/400% of your weapon’s total Attack Power or Magic Attack (defaults to whichever is higher, and is affected by scrolling, Star Force, and Flames) to DEX for 9/11/13/15/20 seconds. The resulting DEX increase is affected by %stat increases. Cooldown: 180 sec.
Weapon Jump I Ring: Adds 100%/200%/300%/400%/400% of your weapon’s total Attack Power or Magic Attack (defaults to whichever is higher, and is affected by scrolling, Star Force, and Flames) to INT for 9/11/13/15/20 seconds. The resulting INT increase is affected by %stat increases. Cooldown: 180 sec.
Weapon Jump L Ring: Adds 100%/200%/300%/400%/400% of your weapon’s total Attack Power or Magic Attack (defaults to whichever is higher, and is affected by scrolling, Star Force, and Flames) to LUK for 9/11/13/15/20 seconds. The resulting LUK increase is affected by %stat increases. Cooldown: 180 sec.
Swift Ring: Attack Speed +2 for 9/11/13/15 seconds. Breaks soft speed cap. Cooldown: 180 sec.
Overdrive Ring: Ignore a boss's Attack Reflection and Attack Ignore buffs for 9/11/13/15 seconds. Cooldown: 180 sec.
Berserker Ring: Reduces Defense by 50% and gives +20%/30%/40%/50% defense ignore for 9/11/13/15 seconds. Cooldown: 180 sec.
Reflective Ring: Reflects 600%/900%/1200%/1500% of the damage you take from monsters for 9/11/13/15 seconds. Cooldown: 180 sec.
Cleansing Ring: Removes all Abnormal Status Effects at an 85%/90%/95%/100% chance and gives 3 seconds of status immunity (like Hero's Will). Cooldown: 180 sec.
Risk Taker Ring: +20%/30%/40%/50%/50% Attack Power and Magic Attack for 12/18/24/30/40 seconds. The Risk Taker buff immediately disappears upon being hit. Certain skills that give invincibility (e.g. Paladin's Sacrosanctity) or blocks attacks (e.g. Wind Archer's Gale Barrier) do not count as getting hit. Cooldown: 180 sec.
Passive Skill Rings
Continuous Ring: when the Continuous Ring is equipped, you need to wait 120 seconds before the ring activates on its own. After it activates, using any attack skill (not buffs) will increase your boss damage by 35%/70%/105%/140%/160% for 5/6/7/8/8 seconds. Reactivation cooldown: 12 seconds. This is not affected by cooldown resets or cooldown reduction effects. When this ring is level 5, it additionally will boost both your Attack Power and Magic Attack by 12% during the buff duration.
Crisis H Ring: If your HP falls below 5%/10%/15%/20%, +4%/6%/8%/10% Defense for 9/11/13/15 seconds. Cooldown: 180 sec.
Crisis M Ring: If your MP falls below 5%/10%/15%/20%, +4%/6%/8%/10% Defense for 9/11/13/15 seconds. Cooldown: 180 sec.
Crisis HM Ring: If your HP and MP both fall below 5%, +25%/50%/75%/100% Attack Power and Magic Attack for 9/11/13/15 seconds. Cooldown: 180 sec.
Clean Stance Ring: After recovering from an Abnormal Status Effect, +10%/20%/30%/40% Knockback Resistance for 9/11/13/15 seconds. Cooldown: 180 sec.
Clean Defense Ring: After recovering from an Abnormal Status Effect, +10/20/30/40 Abnormal Status Resistance for 9/11/13/15 seconds. Cooldown: 180 sec.
Tower Boost Ring: If you clear a floor that has its own additional dungeon time-limit (see the Oz Points table in Rewards), gain +25%/50%/75%/100% more Oz Points from clearing that floor.
The Best Skill Rings?
Summary: the Ring of Restraint and the Weapon Jump rings are usually the best of the bunch. For certain classes without a strong 15-20 second burst, Continuous Ring may be the best.
The Weapon Jump rings are probably the best due to having no drawbacks. At maximum level, it'll take your weapon's Attack Power or Magic Attack and multiply it by 4 and add it to stat, and is affected by potential. So if you had a 700 Attack Power weapon, you'd get +2,800 stat, which is a massive stat boost as it's affected by potential %stat increases and flames. Classes that use Claws may not want to use this though, as Claws innately have low Attack Power.
However, the Ring of Restraint is quite as well powerful (+100% Attack Power / Magic ATT at level 4!) - overall likely more powerful than Weapon Jump can be in terms of raw power. It does have the drawback of being restrained to the zone it creates, though.
The Continuous Ring can potentially be stronger than both of Weapon Jump and Ring of Restraint, especially at level 5, if your class doesn't have a strong 15 to 20 second burst. Consult with others in your job to see what's best!
The Risk Taker Ring can be great for classes with 30 second invincibility frames - such as the Heroes classes and Paladin.
The Durability Ring can be good if you're a Demon Avenger as it doubles your HP and lasts for 30 seconds unlike most Oz Rings.
For Black Mage and some other bosses where it's critical to ignore status effects, the Cleansing Ring can be incredibly useful.
For Princess No, the Reflective Ring can pierce the fixed damage on the pink Whale boss in the first stage.
The Tower Boost Ring is great for gaining more Oz points.
Overdrive Ring can be good for specific applications such as piercing through Damage Reflect in Mu Lung Dojo.
↑ Boss Drops ↓
Bosses in the Tower of Oz can drop Oz Pouches, Spell Traces, Golden Hammer 50%, Clean Slate Scroll 5% and 10%, and Chaos Scroll 60%.
Scarecrow can drop the Aquarius Crown, a 22 slot hat equip.
Dorothy can drop Dorothy's Damage Skin, Ryude's Sword, the Lightseeker Bow, and Alicia's Mutated Staff.
↑ Honor ↓
You'll receive a number of Tower of Oz Medal of Honor items based on the last floor you reached at the end of your run that give 100 Honor EXP each.
↑ Medals ↓
Tourist of Oz - reach Floor 05
MaxHP: +50
MaxMP: +50
Webmaster - clear Floor 10
MaxHP: +100
MaxMP: +100
Camper of Oz - reach Floor 15
MaxHP: +150
MaxMP: +150
Have A Heart - clear Floor 20
MaxHP: +200
MaxMP: +200
Traveler of Oz - reach Floor 25
MaxHP: +300
MaxMP: +300
Courageous - clear Floor 30
MaxHP: +300
MaxMP: +300
Defense: +50
Expert of Oz - reach Floor 35
MaxHP: +300
MaxMP: +300
Defense: +100
Brainy - clear Floor 40
STR: +1
DEX: +1
INT: +1
LUK: +1
MaxHP: +300
MaxMP: +300
Master of Oz - reach Floor 45
STR: +2
DEX: +2
INT: +2
LUK: +2
MaxHP: +300
MaxMP: +300
Defense: +100
No Place Like Home - clear Floor 50
STR: +10
DEX: +10
INT: +10
LUK: +10
MaxHP: +300
MaxMP: +300
Attack Power: +10
Magic Attack: +10
Defense: +100
↑ Achievements ↓
Points-related
These achievements here count off of how many lifetime Oz Points you've gotten, not how many you currently have in stock.
Undersea Rewards - get a total of 10,000 Oz Points
Undersea Bonanza - get a total of 100,000 Oz Points
You obtained 1 million Points - get a total of 1,000,000 Oz Points
Floor-related
I won't go below this - clear 200 floors in a single day
No Big Deal, Just a Giant Spider - clear Floor 10
You Cowards! - clear Floor 20
Fear is Near! - clear Floor 30
Burn, Baby, Burn! - clear Floor 40
I'm Oz-some - clear Floor 50
Master of the Tower - collect all Tower of Oz medals
Slimes, Murus, and Beryl, oh my! - defeat Dorothy 5 times
I will find you and... - defeat Dorothy 10 times
Tower of Oz Conquerer - defeat Dorothy 100 times
Over the Rainbow - defeat Dorothy 500 times
Rings-related
Simply getting the rings into your inventory will not register them for Maple Achievements. They must be obtained from a ring box.
Novice Ring Collector - obtain all level 1 skill rings
Expert Ring Collector - obtain all level 2 skill rings
Master Ring Collector - obtain all level 3 skill rings
Lord of the Tower of Oz - obtain all level 4 skill rings
↑ Ranking Rewards ↓
Based on your ranking in the top 50, you'll receive certain rewards on a weekly basis at Monday midnight UTC.
Rank 1 Rewards
If you're rank 1 for the week, you'll receive:
- [Tower of Oz] Dorothy Effect - Cash Effect
- 20 Alicia's Blessings - gives 50% EXP for 30 minutes (Atmospheric Effect)
- 200,000 Oz Points
Rank 2-10 Rewards
If you're rank 2-10 for the week, you'll receive:
- [Tower of Oz] Scarecrow Effect - Cash Effect
- 10 Alicia's Blessings - gives 50% EXP for 30 minutes (Atmospheric Effect)
- 100,000 Oz Points
Ranks 11-30 Rewards
If you're rank 11-30 for the week, you'll receive:
- [Tower of Oz] Cowardly Lion Effect - Cash Effect
- 5 Alicia's Blessings - gives 50% EXP for 30 minutes (Atmospheric Effect)
- 50,000 Oz Points
Ranks 31-50 Rewards
If you're rank 31-50 for the week, you'll receive:
- [Tower of Oz] Tin Woodsman Effect - Cash Effect
- 3 Alicia's Blessings - gives 50% EXP for 30 minutes (Atmospheric Effect)
- 30,000 Oz Points
↑ Tower of Oz Floors ↓
Click here to return to the table of contents.
Icon guide:
- Finley spawns on this floor (x minutes until appearance).
↑ Floor 00 - The Lobby ↓
Objective: Equip your Stupid Pills.
Tips:
- If you mistakenly equip the wrong Stupid Pills, you can unequip them by double-clicking them in the Stupid Timer UI at the top.
↑ Floor 01 - Let's Start ↓ (5 min)
Objective: Eliminate 100 monsters cumulatively or defeat the Ancient King Slime.
Tips:
- The Ancient King Slime will always immediately spawn at the bottom-left of the map ahead of the rest of the mob spawn.
↑ Floor 02 - Pick a Card, Any Card ↓ (10 min)
Objective: Trick all the seals by using a higher number card or a Violet card on each of them.
Having the same card number as a seal will not work.
You need to have a higher number card to trick the seals. So this does work!
Tips:
- Violet cards can be used on any seal of any number.
- The Seal Breaker Card is automatically ignored by pets.
- Drop rate buffs and gear help on this floor.
- The seals increment down by 1 every 30 minutes...but don't spend 30 minutes here.
- Another irrelevant bit of info: if you use a Violet on a seal, the seal will reset back to 1 after 1 minute.
↑ Floor 03 - Delicious Eggs ↓ (10 min)
Objective: Collect 1,000 eggs cumulatively.
Tips:
- Before you freak out, it's not that bad. Each monster has a chance of dropping up to 3 drops which can contain up to 10 per drop, along with a special Golden Egg that can award you 50 additional eggs, for a maximum total of 80 eggs per mob. Making one or two rotations around the map with just a single large drop rate familiar should clear the stage.
- Drop rate buffs and gear help on this floor.
- Random note: this floor seems to be the only non-lobby and non-rest floor to not have a potion cooldown for some really odd reason.
↑ Floor 04 - Tight Rope ↓ (10 min)
Objective: Eliminate monsters on the side that Alicia tells you in order to achieve 300 Balance Points.
Tips:
- Each monster killed on the side that Alicia tells you to kill on will increase your Balance Points by 5 per monster.
- On the flip side, if you kill on the wrong side, you will be deducted 1 Balance Point for each monster killed.
- Be careful with your summons! Especially ones you cannot de-summon. You can end up having a summon kill the wrong side easily here.
- Roughly every 50 monsters killed (or 250 Balance Points), the tower will lean to the other side.
- When you fall, you'll return to the side you were previously on...most of the time. (I've seen two instances of being force-teleported to the left side...maybe an instancing bug?)
↑ Floor 05 - Rest Stage 1 ↓
Tips:
- Congrats! You've reached the first rest stage. In rest stages, your Stupid Timer will not deplete. You are also free to log out, change channels, or visit the Cash Shop.
↑ Floor 06 - Sliiiimesssssss! ↓ (5 min)
Objective: Eliminate 300 Slimes.
Tips:
- A King Slime kill counts as 30 Slimes. They appear every 30 seconds.
- King Slimes disappear after 10 seconds. Be sure to hunt them down immediately. There will be a notification notifying you that a King Slime has appeared, as well as an indicator on the minimap showing its location. Keep an eye out for it.
- Two King Slimes can spawn at the same time.
↑ Floor 07 - This Floor is Bananas! ↓
Objective: Clear the jump quest.
↑ Floor 08 - Another Kill Quest ↓ (5 min)
Objective: Eliminate 100 monsters cumulatively.
Tips:
- The lava terrain attacks reduce your HP and MP to 1%.
↑ Floor 09 - The Teleport Maze ↓
Objective: Reach the end of the teleport maze.
Tips:
- You'll be teleported to the previous platform when you get a portal selection wrong. Be careful not to select the same wrong portal again.
- Try the process of elimination in choosing portals (e.g. "3 is wrong, so I'll select anything but 3").
↑ Floor 10 - Boss Battle 1: The Webmaster ↓
Teleport/Burrow
Moves Giant Spider to a new location
Cooldown: 30 seconds
Consume
Consumes Spiderlings to heal HP
Cooldown: 1800 seconds
Attack Reflection
Reflects 2,500 damage back to you per hit
Duration: 6 seconds
Cooldown: 20 seconds
Summon Monsters
Summons 5 Spiderling Cocoons
Cooldown: 30 seconds
Bind
Locks your character in place until you break free with arrow keys
Duration: 10 seconds
Cooldown: 40 seconds
Poison Lob
Damage: 30% of Max HP
Additionally afflicts 100 damage over time for 5 seconds
Cooldown: 10 seconds
Objective: Eliminate the Giant Spider.
Tips:
- This boss isn't too difficult. Relatively low HP, but it does have a Attack Reflection skill that lasts for 6 seconds. The animation is as obvious as Crimson Queen's, however.
- You have a life counter in all bosses in the Tower of Oz, so even if you do die, it shouldn't be an issue. Please don't let dying out on Floor 10 be the end of your run...
↑ Floor 11 - Ancient Golems ↓ (5 min)
Objective: Eliminate 300 monsters cumulatively.
↑ Floor 12 - Thorn Jumps ↓
Objective: Reach the end of the jump quest.
Tips:
- There are certain pathways that will send you backwards. Pathways are randomized on every run.
- Follow the method that is shown in the above GIF to do a proper thorn jump. What I did was I jumped forward onto the thorn and held jump and forward all the way through the maneuver. Hold jump and forward from start to finish, as shown above!
↑ Floor 13 - Oh, Meteors! ↓
Objective: Eliminate 80 monsters cumulatively while also making sure they do not reach the leftmost side of the map.
Tips:
- Don't get too far ahead. If you pass where monsters spawn, you'll miss them, and if 5 monsters reach the left corner, that's it for you.
- The green meteors here do more than 50% of your HP, and the blue meteors will instantly kill you. Be real careful with your movement skills here.
↑ Floor 14 - Shoot 'em up! ↓
Objective: Shoot all the monsters.
Tips:
- All the mobs have a fixed flight pattern - if you're having trouble aiming at them, wait for them to meet your cursor rather than trying to chase them down.
- After 3 missed shots, your Stupid Timer will be reduced by 30 seconds for each missed shot onward.
- Touch screens may have a large advantage on this floor...
↑ Floor 15 - Stretch! It's Rest Stage 2 ↓
Tips:
- Take this moment to rest and let cooldowns reset. Floor 16 is a simple monster killing quest.
↑ Floor 16 - Just Yet Another Kill Quest ↓ (5 min)
Objective: Eliminate 200 monsters cumulatively.
↑ Floor 17 - Leap of Faith ↓
Objective: Reach the end of the jump quest.
Tips:
- The thorn jump method shown in the Floor 12 section applies to this floor.
- Finley does not appear on this floor - take your time. If you fall, you'll have to walk all the way back.
↑ Floor 18 - Go Nuts with Coconuts ↓ (5 min)
Objective: Collect 10 Coconuts.
Tips:
- Boxes have a random chance to drop 1-2 Coconuts or to spawn a batch of Clangs and Lorangs.
- You have to eliminate spawned Clangs and Lorangs, otherwise Alicia will not let you proceed to the next floor until you do so.
- You can hit the coconut trees for a guaranteed chance of dropping 1 Coconut. However, they take 4 hits instead of the 3 required to break a box, and have more iframes between hits than boxes do. You should try to open as many boxes as you can first.
↑ Floor 19 - Gotta Go Fast ↓
Objective: Follow Fleta to the end of the map.
Tips:
- Fleta moves fast on this jump quest. If you're not able to keep up, make sure you don't kill mobs too far ahead of her.
- Don't stray too far from Fleta for too long or let her die, otherwise you will immediately fail your run.
↑ Floor 20 - Boss Battle 2: A Heartless Boss ↓
Heavy Smash
70% chance to activate
Damage: 38% of Max HP
Duration: 5 seconds
Cooldown: 60 seconds
Cobalt Spin
Damage: 38% of Max HP
Super knockback
Fake Cobalt Spin
Damage: 38% of Max HP
Super knockback
Quick Smash
Damage: 38% of Max HP
Gallant Stand
Damage: 30% of Max HP
70% chance to activate
Duration: 5 seconds
Cooldown: 60 seconds
Screen shake effect
Inflicts stun
Oiling Up The Tin
Dorothy's Illusion appears and oils up the Tin Woodman
Skill is cancelled if a Hookshot or a push/pull skill is used
If the oiling is successful, all of Tin Woodman's attacks will deal 100% of Max HP
Objective: Eliminate the Tin Woodman.
Tips:
- Using a skill that pulls or pushes monsters will bind him if you use it on him while he's charging up the tin.
- On this floor, you are granted a temporary skill called Alicia's Roar?!, which can interrupt the Tin Woodman's "charging up the tin" attack. Use the NPC/Harvest key to activate it:
↑ Floor 21 - You Can Run In My Channel ↓ (5 min)
Objective: Eliminate Eliza.
Tips:
- Killing 200 monsters will summon Eliza.
- Eliza will disappear after a short amount of time. There will be a notification from Alicia when Eliza spawns. Make sure to kill her quickly.
↑ Floor 22 - Tier Up or Tear Up ↓
Objective: Reach the end of the jump quest.
Tips:
- The thorn jump method shown in the Floor 12 section applies to this floor with the thorn at the beginning of the map.
- The right edges of disappearing cloud platforms are safe to stand on while they're hidden.
- Try not to rush. If the cloud's been there for more than a second, and you're on a safe platform, just wait for it to reappear!
- Falling into the pit will send you back to the beginning and deduct 1 minute off of your Stupid Timer.
- Finley does not appear on this floor. Don't rush it!
↑ Floor 23 - Henesys in the Middle of El Nath? ↓
Objective: Reach the end of the jump quest.
Tips:
- Press up on portals before the chains of hidden platforms to view them. This will "checkpoint" you to the portal. If you fall, you'll be automatically teleported to the last "checkpointed" portal.
- You can drop mesos (or items) to mark the invisible platforms. They defy gravity!
↑ Floor 24 - I Hope You Play with BGM On ↓ (10 min)
Objective: Type in the town of the currently playing BGM to proceed.
Tips:
See below for the text clues matched to the answers.
- If you misspell or get a question wrong, Dorothy will instantly deduct 5 minutes from your Stupid Timer, no questions asked. Make sure it's correct before you submit your answer!
Town (Answer) Clue Aquarium Wow, the exciting life of playing and swimming with the fish in the ocean. Ariant It feels like a cobra will come out of a jar under the scorching sunlight of the desert. Edelstein It seems like the mechanics are hard at work making something! El Nath Look, penguins and wolves walk with quick and short paces in Cold Field. Ellinia Feels mysterious. Maybe it's a forest where fairies live? Elluel Feels like fairies would be sleeping beneath a tree among beautiful flowers. Ereve Feels like a place where Shinsoo and the Empress lean against each other in a beautiful garden and rest on a languid afternoon. Fox Point Village Feels like cute foxes in the forest will prick up their ears and appear from the woods. Heliseum Reclamation HQ Fells imposing as if brave warriors are looking determined to storm the castle. Henesys Clear and cheerful music. It feels as if mushrooms are frolicking on top of the hill. Herb Town Feels like an herb gather that came to a town surrounded by fog to dig out a mysterious 1000-year-old herb. Kerning City Feels like thieves are lurking around every corner looking to rob unsuspecting people. Korean Folk Town Ah, feels like lying on grandma's lap on the floor of a thatched house and listening to a folk tale. Leafre Wow, it feels like flying on a dragon through the clear skies! Lith Harbor Feels like being at the quay overlooking the blue sea while watching the seagulls fly. Ludibrium Feels like a town where cute toys and robots wander the streets. Lumiere Wow, flying through the sky on a fancy ship! It's the stuff dreams are made of. Magatia Feels tense as if looking for someone who disappeared in a dark alley. Mu Lung The bears have been training with all their might since dawn. Omega Sector Pew, pew! Fighting against alien lifeforms with a laser gun! Orbis Feels like where angels spread their wings float swiftly around town. Pantheon Feels like visiting another planet beyond the vast expanse of space. Perion Feels like encountering a cold-hearted warrior tribe in the middle of the wilderness where the desolate winds below. Rien A penguin is leisurely fishing in a glacial town where everything is covered in ice. Sleepywood Feels like entering a huge tree that fell asleep, strange yet familiar.
Town BGMs:
↑ Floor 25 - Halfway There! Rest Stage 3 ↓
Tips:
- Take this moment to rest and let cooldowns reset.
↑ Floor 26 - Summon to Kill ↓ (5 min)
Objective: Eliminate 300 Orange Slimes.
Tips:
- Upon loading into the map, both sides of the map will be populated with Orange Ancient Slimes to help get you started.
- You can summon more Orange Slimes by interacting with the burning altar in the center of the map after getting 10 Orange Slime Liquid drops.
- You can only summon 2 consecutive times in a row without killing anything. If you try to summon more than the maximum monsters allowed, Alicia won't allow you to.
↑ Floor 27 - On My Last Rope ↓
Objective: Reach the end of the jump quest.
Tips:
- As with Floor 12, the pathways on this stage are instanced.
- Your movement speed will be fixed to 160 in this floor.
- The trap mobs do a fixed 30% damage to your HP. Your pets are disabled on this floor, so make sure to heal if you rely on pet auto HP normally!
- There are certain hidden portals on this floor. You can view the video above or the map extraction below to see where they take you.
↑ Floor 28 - Whack a...Tree? ↓ (5 min)
Objective: Eliminate 20 Bellomoas and 20 Pleads each.
Tips:
- Hit the tree at the top-center of the map to spawn monsters.
- Whether a Bellomoa or Plead spawns will be random, but once you defeat 20 of one type of monster, they will stop spawning so you won't kill above the required amount due to RNG. (An anti-RNG mechanic from Nexon? Amazing.)
↑ Floor 29 - Let's Rock! ↓
x10 -> x1
Objective: Drop 1 to 4 Red Sand Crystals (the amount required is a random amount specific to you and your current run every time) by the tree at the top right of the map to proceed.
Tips:
- Drop rate buffs and gear help on this floor.
↑ Floor 30 - Boss Battle 3: A Coward's Fight ↓
Use the Fear Amplifier to summon the Cowardly Lion when you first enter the map. It can also be used to weaken him if he gains too much power.
Objective: Eliminate the Cowardly Lion.
↑ Floor 31 - Slow Down ↓ (5 min)
Objective: Eliminate 200 monsters cumulatively.
Tips:
- Be careful on this floor with your attacking. If you disturb a Fairy by hitting them, they can call more Fairies and shield nearby monsters from your attacks, possibly making things slower in the long run. However, this is not a certainty after the GMS v230 patch from what I can tell.
- You can check the Fairy's location on the minimap.
↑ Floor 32 - Fly High! ↓
Objective: Eliminate all the Blue Ancient Slimes in the map.
Tips:
- Classes that cannot attack in the air can hold down rapid fire skills (e.g. Phantom's Mille Aiguilles) and walk into the springs. When you walk into a spring, you'll still be using the skill, even while you're midair.
- Soul Weapon summons are helpful on this floor if your class cannot attack midair efficiently.
↑ Floor 33 - Up and Down and All Around ↓
Objective: Reach the end of the teleport maze.
Tips:
- Drop the Labyrinth Keys one at a time onto the portal to change the portal teleportation direction in the key's direction. You can drop multiple at a time as long as you drop them in stacks of only 1.
- You'll be given 6 keys of each type on entry.
- The end of the teleport maze is the bottom-right portal.
- You can use the Clever Lady Hotline to reset the stage if you get stuck...in exchange for 33 Oz Points. Be careful: you can only reset 4 times until you can no longer reset. You shouldn't need to reset that many times, or honestly even once, though.
- After resetting the stage once, you can speak to Secreta to buy more sets of keys. 6 keys is usually more than enough though unless if you get very unlucky. It's recommended to play on the 1366x768 resolution or higher to see other portals.
↑ Floor 34 - ...actually really easy... ↓ (5 min)
Objective: Collect 10 Purple Leather to proceed.
Tips:
- The Purple Leather is dropped by the Purple Curly Cows at the top of the map. You can reach the top of the map by getting 10 Yellow Leather drops and entering one of the portals on the left and right of the map.
- Rope Lift and Blink are restricted from being used on this floor.
- You cannot use vertical mobility skills to get to the upper area as there is a magical teleport area that'll send you back down forcibly.
- The Purple Curly Cow's attacks do super knockback that ignore all of your normal Knockback Resistance.
↑ Floor 35 - Rest Stage 4 ↓
Tips:
- Take this moment to rest and let cooldowns reset.
- Get Notepad or a similar note-taking application opened for Floor 36.
↑ Floor 36 - Passcode ↓
Objective: Hit the monsters in the order given by Secreta.
Tips:
- The monster order isn't random every time. It just repeats and adds one new monster to the passcode everytime you speak to Secreta, up to 8 monsters.
- Use Notepad (whether physical or the program) to keep track of the monsters.
- Hitting a wrong monster in a sequence will start you over from the beginning with a new sequence.
↑ Floor 37 - Just Kill 100! ...of each. ↓ (5 min)
Objective: Eliminate 100 of each monster.
Tips:
- The floor has a spawn balancer-type of effect, meaning killing a specific monster too much won't affect the balance of the mob spawn. So if you clear a specific type of monster (or types), feel free to ignore the already-cleared mob(s) and focus on what you need to kill.
↑ Floor 38 - Dark Energies of Darkness ↓ (5 min)
Objective: Eliminate what One Who Fights The Darkness tells you to until the dark energy counter reaches 0.
↑ Floor 39 - The Monster Life, uh, Life ↓
Objective: Answer the questions that One Who Loves Quizzes gives to proceed.
Tips:
Floor 39 Questions & Answers:
- Finley will not appear on this stage. Don't worry. Just take your time to search the tables below with the power of Ctrl+F!
- You'll fail the quiz and start over from the beginning after 2 wrong answers.
- You can retry the quiz as many times as you wish. You can't fail the floor by failing the quiz - the only thing that will fail you is your Stupid Timer running out.
What Answer What is the name of the broker residing in Magatia? Han the Broker What is the name of the buddy list admin in Lith Harbor? Mr. Goldstein What is the name of the buddy list admin in Ludibrium? Robert Holly What is the name of the dog sitting next to the Dimensional Mirror in Orbis? Moppie What is the name of the current council president in Edelstein? Anthony What is the name of the former council president in Edelstein? Albert What is the name of the grandma guarding the Great Temple in Pantheon? Selene What is the name of the helmsman of Riena Strait Glacial Observatory? Helmsman Tanya What is the name of the Humanoid residing in Magatia? Humanoid A What is the name of the kid monk in front of the Golden Temple entrance? Noi What is the name of the merchant on the Nautilus? Gali What is the name of the pet master in Ellinia? Mar the Fairy What is the name of the plastic surgeon in Ariant? Aldin What is the name of the skin care expert in Ariant? Lila What is the name of the storage keeper in Ludibrium? Seppy What is the name of the storage keeper in Rien? Pusla What is the name of the storage keeper on the Nautilus? Dondlass What is the name of the streetsweeper in Edelstein? Brighton What is the name of the town mascot of Edelstein? Checky What is the name of the upcoming merchant in Pantheon? Karin What is the name of the warp helper in Herb Town? Crane What is the name of the weapon merchant in Ariant? Zaid What is the name of the weapon seller on the Nautilus? Morgan What is the name of public service worker in Kerning City Subway? Jake
Who Answer Who in Kerning City can repair items? JM From tha Streetz Who is the item creator in front of the Sleepywood Hotel? Chrishrama Who is the merchant in the Golden Temple? Ms. Tang Who is the merchant in Gold Beach Resort? Mason Who is the warrior job instructor in the Warriors' Sanctuary? Dances with Balrog Who is the weapon seller in Perion? River Who is the subway worker next to the Ticket Gate in Kerning City? Jake
Whose line is this? Answer Are you asking me if I can see in front of me? Of course I can! Puno Do you want to learn how to achieve spiritual enlightenment? No Gong Grendel the Really Old is not a bad person, but his students... Arwen the Fairy If you have the Scroll of Secrets, give it to me! Geanie I can only do this by myself for so long... Anne I can't wait for these kits to grow up! Patience I found him, so I'll take care of him! Moonbeam I gotta say, I look pretty good in an apron. Elex I need more firewood for the furnace. Timber I need to send these herbs to Tae Sang fast... Mr. Ku I serve the ancient Nova deities. Fenelle I will never let go of thieves who try to steal from me. Harry I'm worried that monsters these days are much more ferocious... Lisa Just look at me! So strong. Don't be jealous. Olaf Life is transitory. As time passes, the world will change. Do Gong My friend Arwen is still pretty uncomfortable around humans. Rowen the Fairy My hands aren't what they used to be. I really need to get an apprentice... Potter Nice weather, isn't it? It's a great day to enjoy a walk with my pet, Muffins. Bastille Nothing like a good set of Pirate digs, mates! Rodos Outsiders can never be trusted. Faculty Head Kalayan Pirates are the best! You want a piece of me? Valerie So much homework... And so much studying to do... Man, I'm swamped. Wing the Fairy That smell in the air sure does make the fur stand up, don't it? Alviola The seas have grown fat as an orca, eh? Putan This room is not open to the public. Olson We must work together. Lakelis Where are all my research notes? And my fairy comics? Cootie the Really Small Won't somebody bring me some food? I'm starving? Lumps Work is important, but eating is crucial! Bavan I'm collecting herbs... Sabitrama
Which Answer Which of these bosses has NEVER appeared in MapleStory? Bear Grills Beelzebub Big Brother Big Carl Botichelli Cocatris Diablow Emuloch Navy Captain Von Venom Which of these chairs does NOT exist in MapleStory? Come Back Chair Diamond Bath First Love Chair Last Year Sergeant Chair March Bunny Chair Mammoth Chair Money Cushion Rappy's Persimmon Chair Valentine's Cursed Chair Wheelchair Which of these cities does NOT exist in MapleStory? Aqua Aqua Cunning City Edinburgh El Segundo Fenesys Frankenstein Margaret Sacramento Sleeping Forest Swan Town Which of these is NOT a crafting item in MapleStory? Loving Chocolate Fairy Sand Hyacinth Juice Kryptonite Ore Magnus Sweat Nickel Penicillin Pulsatilla Seed Used Fabric Zakum Phlegm Which of these is NOT a one-handed weapon? Beatstick Doombringer Facebuster Forked Spear Gallant Wings Lion's Fang Lunar Glory Pioneer's Dual Wings Twin Zephyrs Wooden Mallet Which of these is NOT a Paladin skill? Blaze Defense Blessing Chase Divine Sword Faint Prayer Haste Lightning Action Mendable Claw Ordinance Regal Stretch Which of these is NOT a Shade skill? Chase Cut Dead Or Alive Heavy Hammer Hyper Buting Pink Punch Really Angry Fist Scuffle Sleeper Hold Stumping A Mudhole Super Mega Awesome Punch Which of these is NOT a skill of a Battle Mage? Draw Mana Which of these is NOT a skill of a Cannoneer? Fast Reload Which of these is NOT a skill of a Marksman? Exploding Arrows Which of these is NOT a skill of a Mechanic? Claymore Which of these is NOT a skill of a Wind Archer? Double Shot Witcher Which of these is NOT a skill of Mihile? Soul Plunger Which of these is NOT a skill of Phantom? Perfect Sense Which of these is NOT a skill of the Demon Slayer? Mind Flayer Which of these is NOT a skill of the Night Walker? Collateral Flash Which of these is NOT a skill of the Swordsman? Imagination Boost Which of these is NOT a Zero skill? Crimson Cutter Cross Line Deadly Action Double Stretch Fighting Stumble File Driver Low Blow Mega Power Bomb Moon Assault Psychic Tracer Which of these is NOT in Monster Life? Aqua Aquarium Basement Training Ground BigWigs Black Bunny Farm Black House Cave House Empress Prayer House Fish Farm Fruit Farm Heaven's Hammer Hideout Maple Aquatic House Maple Water Park Mushroomy Mine Organic Mud House Pantheon Temple Psychic Audition Hall Puriel House Shammos' Storage Room Sushi House Which of these items does NOT exist in MapleStory? Alchemist's Handmade Gloves Blessed Sunglasses Donkey's Chef Hat Frantic Hair Pin Minotaurus Nose Ring Phoenix Dandruff Single's Curse Promise Ring Sugar's Tiny Cane Ultimate Harp Helm Venom Buccaneer Which of these items is NOT a consumable item? Crimson Bull Fairy Dew Fancy Cheese Lukewarm Juice Purple Potion Smoked Salmon Wizard's Toenail Year of Horse Cleansing Potion Year of Horse Resistance Potion Zakum's Breath Which of these items is NOT a hand cannon? Art Lulu Bling Bling Iron Cannon Blurry Cannon Click Click Boom Crimson Bull Cursed Black Cannon Dragonic Deck Sweeper Handcrafted Ignite Crash Necro Beryl Cannon Used Toy Cannon Which of these jobs does NOT exist in MapleStory? Art Designer Bard Beast Lord Blue Mage Cannon Puncher Demon Hunter Eric Necromancer Water Dancer Wind Runner Which of these jobs is a part of the Cygnus Knights? Blaze Wizard Night Walker Which of these jobs is a part of the Explorers? Bishop Dual Blade Marksman Which of these jobs is a part of the Legendary Heroes? Luminous Mercedes Which of these jobs is a part of the Nova race? Angelic Buster Kaiser Which of these jobs is a part of the Resistance? Demon Avenger Xenon Which of these monsters does NOT exist in MapleStory? Bertus Corbie Dark Cactus Downey Fenelle Mountable Golem Red Peppers Sledge Hammer Sharplan Solarion Which of these monsters is NOT a canine? Birk Which of these monsters is NOT a Mammal? Spore Which of these monsters is NOT a plant? OctoPirate Which of these monsters is NOT a reptile? Blue Flower Serpent Jr. Wraith Which of these monsters is NOT enchanted? Antoinette Goby Which of these monsters is NOT from the Nihal Desert? Water Thief Monster Which of these monsters is NOT in the Tower of Oz? Ancient Insectivore Slimes Ancient Mushroom Bat Ancient Red Turtle Black Thorny Bear Blue Ancient Beetle Blue Mushroom Bat Crocodile Murupa Roolang Yellow Flower Cow Which of these monsters is NOT live in the sea? Captain Latancia Which of these monsters is NOT undead? Pink Bean Snipe of Competence Which of these people is NOT a resident in MapleStory? Agamemnon Carno DJ Koo Giant Joe Harcourt Jacklyn Joe Bob Kaiso Stitch Sybil
If you want a local plaintext copy, download here (Pastebin) or here (BetterPaste), or copy from the below spoiler field:
[What]
What is the name of the broker residing in Magatia? | Han the Broker
What is the name of the buddy list admin in Lith Harbor? | Mr. Goldstein
What is the name of the buddy list admin in Ludibrium? | Robert Holly
What is the name of the dog sitting next to the Dimensional Mirror in Orbis? | Moppie
What is the name of the current council president in Edelstein? | Anthony
What is the name of the former council president in Edelstein? | Albert
What is the name of the grandma guarding the Great Temple in Pantheon? | Selene
What is the name of the helmsman of Riena Strait Glacial Observatory? | Helmsman Tanya
What is the name of the Humanoid residing in Magatia? | Humanoid A
What is the name of the kid monk in front of the Golden Temple entrance? | Noi
What is the name of the merchant on the Nautilus? | Gali
What is the name of the pet master in Ellinia? | Mar the Fairy
What is the name of the plastic surgeon in Ariant? | Aldin
What is the name of the skin care expert in Ariant? | Lila
What is the name of the storage keeper in Ludibrium? | Seppy
What is the name of the storage keeper in Rien? | Pusla
What is the name of the storage keeper on the Nautilus? | Dondlass
What is the name of the streetsweeper in Edelstein? | Brighton
What is the name of the town mascot of Edelstein? | Checky
What is the name of the upcoming merchant in Pantheon? | Karin
What is the name of the warp helper in Herb Town? | Crane
What is the name of the weapon merchant in Ariant? | Zaid
What is the name of the weapon seller on the Nautilus? | Morgan
What is the name of public service worker in Kerning City Subway? | Jake
----------------------------------------------------------------
[Who]
Who in Kerning City can repair items? | JM From tha Streetz
Who is the item creator in front of the Sleepywood Hotel? | Chrishrama
Who is the merchant in the Golden Temple? | Ms. Tang
Who is the merchant in Gold Beach Resort? | Mason
Who is the warrior job instructor in the Warriors' Sanctuary? | Dances with Balrog
Who is the weapon seller in Perion? | River
Who is the subway worker next to the Ticket Gate in Kerning City? | Jake
----------------------------------------------------------------
[Whose line is this?]
Are you asking me if I can see in front of me? Of course I can! | Puno
Do you want to learn how to achieve spiritual enlightenment? | No Gong
Grendel the Really Old is not a bad person, but his students... | Arwen the Fairy
If you have the Scroll of Secrets, give it to me! | Geanie
I can only do this by myself for so long... | Anne
I can't wait for these kits to grow up! | Patience
I found him, so I'll take care of him! | Moonbeam
I gotta say, I look pretty good in an apron. | Elex
I need more firewood for the furnace. | Timber
I need to send these herbs to Tae Sang fast... | Mr. Ku
I serve the ancient Nova deities. | Fenelle
I will never let go of thieves who try to steal from me. | Harry
I'm worried that monsters these days are much more ferocious... | Lisa
Just look at me! So strong. Don't be jealous. | Olaf
Life is transitory. As time passes, the world will change. | Do Gong
My friend Arwen is still pretty uncomfortable around humans. | Rowen the Fairy
My hands aren't what they used to be. I really need to get an apprentice... | Potter
Nice weather, isn't it? It's a great day to enjoy a walk with my pet, Muffins. | Bastille
Nothing like a good set of Pirate digs, mates! | Rodos
Outsiders can never be trusted. | Faculty Head Kalayan
Pirates are the best! You want a piece of me? | Valerie
So much homework... And so much studying to do... Man, I'm swamped. | Wing the Fairy
That smell in the air sure does make the fur stand up, don't it? | Alviola
The seas have grown fat as an orca, eh? | Putan
This room is not open to the public. | Olson
We must work together. | Lakelis
Where are all my research notes? And my fairy comics? | Cootie the Really Small
Won't somebody bring me some food? I'm starving? | Lumps
Work is important, but eating is crucial! | Bavan
I'm collecting herbs... | Sabitrama
----------------------------------------------------------------
[Which]
Which of these bosses has NEVER appeared in MapleStory? | Bear Grills | Beelzebub | Big Brother | Big Carl | Botichelli | Cocatris | Diablow | Emuloch | Navy Captain | Von Venom
Which of these chairs does NOT exist in MapleStory? | Come Back Chair | Diamond Bath | First Love Chair | Last Year Sergeant Chair | March Bunny Chair | Mammoth Chair | Money Cushion | Rappy's Persimmon Chair | Valentine's Cursed Chair | Wheelchair
Which of these cities does NOT exist in MapleStory? | Aqua Aqua | Cunning City | Edinburgh | El Segundo | Fenesys | Frankenstein | Margaret | Sacramento | Sleeping Forest | Swan Town
Which of these is NOT a crafting item in MapleStory? | Loving Chocolate | Fairy Sand | Hyacinth Juice | Kryptonite Ore | Magnus Sweat | Nickel | Penicillin | Pulsatilla Seed | Used Fabric | Zakum Phlegm
Which of these is NOT a one-handed weapon? | Beatstick | Doombringer | Facebuster | Forked Spear | Gallant Wings | Lion's Fang | Lunar Glory | Pioneer's Dual Wings | Twin Zephyrs | Wooden Mallet
Which of these is NOT a Paladin skill? | Blaze Defense | Blessing | Chase | Divine Sword | Faint Prayer | Haste | Lightning Action | Mendable Claw | Ordinance | Regal Stretch
Which of these is NOT a Shade skill? | Chase Cut | Dead Or Alive | Heavy Hammer | Hyper Buting | Pink Punch |Really Angry Fist| Scuffle | Sleeper Hold | Stumping A Mudhole | Super Mega Awesome Punch
Which of these is NOT a skill of a Battle Mage? | Draw Mana
Which of these is NOT a skill of a Cannoneer? | Fast Reload
Which of these is NOT a skill of a Marksman? | Exploding Arrows
Which of these is NOT a skill of a Mechanic? | Claymore
Which of these is NOT a skill of a Wind Archer? | Double Shot Witcher
Which of these is NOT a skill of Mihile? | Soul Plunger
Which of these is NOT a skill of Phantom? | Perfect Sense
Which of these is NOT a skill of the Demon Slayer? | Mind Flayer
Which of these is NOT a skill of the Night Walker? | Collateral Flash
Which of these is NOT a skill of the Swordsman? | Imagination Boost
Which of these is NOT a Zero skill? | Crimson Cutter | Cross Line | Deadly Action | Double Stretch | Fighting Stumble | File Driver | Low Blow | Mega Power Bomb | Moon Assault | Psychic Tracer
Which of these is NOT in Monster Life? | Aqua Aquarium | Basement Training Ground | BigWigs | Black Bunny Farm | Black House | Cave House | Empress Prayer House | Fish Farm | Fruit Farm | Heaven's Hammer | Hideout | Maple Aquatic House | Maple Water Park | Mushroomy Mine | Organic Mud House | Pantheon Temple | Psychic Audition Hall | Puriel House | Shammos' Storage Room | Sushi House
Which of these items does NOT exist in MapleStory? | Alchemist's Handmade Gloves | Blessed Sunglasses | Donkey's Chef Hat | Frantic Hair Pin | Minotaurus Nose Ring | Phoenix Dandruff | Single's Curse Promise Ring | Sugar's Tiny Cane | Ultimate Harp Helm | Venom Buccaneer
Which of these items is NOT a consumable item? | Crimson Bull | Fairy Dew | Fancy Cheese | Lukewarm Juice | Purple Potion | Smoked Salmon | Wizard's Toenail | Year of Horse Cleansing Potion | Year of Horse Resistance Potion | Zakum's Breath
Which of these items is NOT a hand cannon? | Art Lulu | Bling Bling Iron Cannon | Blurry Cannon | Click Click Boom | Crimson Bull | Cursed Black Cannon | Dragonic Deck Sweeper | Handcrafted Ignite Crash | Necro Beryl Cannon | Used Toy Cannon
Which of these jobs does NOT exist in MapleStory? | Art Designer | Bard | Beast Lord | Blue Mage | Cannon Puncher | Demon Hunter | Eric | Necromancer | Water Dancer | Wind Runner
Which of these jobs is a part of the Cygnus Knights? | Blaze Wizard | Night Walker
Which of these jobs is a part of the Explorers? | Bishop | Dual Blade | Marksman
Which of these jobs is a part of the Legendary Heroes? | Luminous | Mercedes
Which of these jobs is a part of the Nova race? | Angelic Buster | Kaiser
Which of these jobs is a part of the Resistance? | Demon Avenger | Xenon
Which of these monsters does NOT exist in MapleStory? | Bertus | Corbie | Dark Cactus | Downey | Fenelle | Mountable Golem | Red Peppers | Sledge Hammer | Sharplan | Solarion
Which of these monsters is NOT a canine? | Birk
Which of these monsters is NOT a Mammal? | Spore
Which of these monsters is NOT a plant? | OctoPirate
Which of these monsters is NOT a reptile? | Blue Flower Serpent | Jr. Wraith
Which of these monsters is NOT enchanted? | Antoinette | Goby
Which of these monsters is NOT from the Nihal Desert? | Water Thief Monster
Which of these monsters is NOT in the Tower of Oz? | Ancient Insectivore Slimes | Ancient Mushroom Bat | Ancient Red Turtle | Black Thorny Bear | Blue Ancient Beetle | Blue Mushroom Bat | Crocodile | Murupa | Roolang | Yellow Flower Cow
Which of these monsters is NOT live in the sea? | Captain Latancia
Which of these monsters is NOT undead? | Pink Bean | Snipe of Competence
Which of these people is NOT a resident in MapleStory? | Agamemnon | Carno | DJ Koo | Giant Joe | Harcourt | Jacklyn | Joe Bob | Kaiso | Stitch | Sybil
↑ Floor 40 - This Is Fire! ↓
Touch Damage
Damage: 20% of Max HP
Teleport
Cooldown: 30 seconds
Lightning Shocker
Damage: Relative to fire stacks
Bird Swarm
Damage: Relative to fire stacks
(No image)
Lightning Storms
Damage: Relative to fire stacks
Magnet
Quickly pulls your character towards Scarecrow
Duration: 1 second
Cooldown: 15 seconds
Skill Lock
Locks the usage of skills
Duration: 5 seconds
Cooldown: 20 seconds
Every 10 seconds in the fire, Scarecrow will receive +1 fire stack, stackable up to 20 times. The fire stacks start at 0 (no fire) and then, for some reason, jumps to 2 and stacks normally by 1 from there. The more stacks Scarecrow has, the more powerful his attacks will become.
Stacks Damage over Time Damage to Player's Max HP 0 0 5% 1 Unknown Unknown 2 1,500,000 10% 3 1,800,000 15% 4 2,000,000 20% 5 2,500,000 25% 6 3,000,000 30% 7 3,200,000 35% 8 3,500,000 40% 9 3,800,000 45% 10 4,000,000 50% 11 4,200,000 55% 12 4,500,000 60% 13 5,000,000 65% 14 7,000,000 70% 15 8,000,000 75% 16 9,000,000 80% 17 10,000,000 85% 18 11,000,000 90% 19 12,000,000 95% 20 20,000,000 100%
Objective: Eliminate Scarecrow.
Tips:
- You cannot attack Scarecrow normally. You have to lure or push him into the fire in order to damage him. The longer he's in the fire, the more damage he will take. See the Fire Stacks table above.
- Bind skills do work on Scarecrow. Bind him on the fire. Make sure you don't miss your bind!
- The DoT alone won't deal the final blow to Scarecrow. If his HP bar is at 0, you'll need to hit him once more.
- On this floor, you are granted a temporary skill called Alicia's Roar?!, which can push the Scarecrow around. Use the NPC/Harvest key to activate it (the knockback distance is kinda sad though...but better than nothing!):
↑ Floor 41 - Calm Before...the Meteors ↓
Objective: Reach the end of the jump quest.
↑ Floor 42 - Casual Solo ↓ (7 min)
Objective: Reach the end of the jump quest after killing 30 of each monster.
Tips:
- The real platforms in the middle of the map are the ones with the grass facing right.
- Your pets are de-summoned on this floor. Make sure you heal yourself if you're struck by meteors, as auto HP will not work. Meteors do 1/3 of your HP. Make sure to buff too if needed.
- The platforms after Beetles and Dual Beetles do not have the same appear/disappear timers. For the platform after Dual Beetles, the second platform lasts longer and disappears for longer than the first one - be sure to keep this in mind so you don't fall.
- As with Floor 37, this floor also has a spawn balancer type of effect active so that killing a specific type of mob won't cause the mob spawn to be unbalanced towards specific monsters. So if you clear a specific type of monster (or types), feel free to ignore the already-cleared mob(s) and focus on what you need to kill. Prior to GMS v230, you would usually make two rounds around the map, but with this spawn balancer effect, you no longer need to.
↑ Floor 43 - Was The Old Floor Better? ↓ (10 min)
Objective: Clear the jump quest.
Tips:
- All of the obstacle stars on the map will knock you back approximately 1 platform to the left.
- You can use familiars and an invincibility overall/top together on this map. Familiar invincibility lines can stack together with invincibility overall/tops potential lines. (If you had three +2 second invincibility familiars along with a +3 second invincibility overall, you could be invincible for 9 total seconds.)
↑ Floor 44 - Easy Enough! ↓
Objective: Reach the end of the jump quest. If you made it through Floor 42, this should be a cakewalk.
↑ Floor 45 - The Final Resting Place ↓
Tips:
- Good job on making it this far! The next floor is a simple killing quest.
- Don't use your buffs for Dorothy yet - Floor 49 will cancel all your buffs. If you need damage for Floor 47, go ahead, but if you want to use buffs for Dorothy, wait until you get onto Floor 50.
↑ Floor 46 - Simple Enough! ↓ (5 min)
Objective: Eliminate 200 monsters cumulatively.
↑ Floor 47 - A Strange Sort of Story ↓
(The door is a mammal...)
Objective: Eliminate the door after touching a hidden switch. (The location of the switch will be random every time, and the switch is invisible - the switch will be in one of the green square locations in the map extraction below.)
Tips:
- See the map extraction above to see where the invisible platforms and potential switch locations are. You simply need to touch the green area for your instance of the floor, and the door will become attackable.
- Rope Lift is immensely helpful on this floor if your class doesn't have a vertical mobility skill. You can still manually platform around though.
↑ Floor 48 - The Real Villain of Oz? ↓
Objective: Follow Fleta to the end of the map. Hey, it's not her fault this map has invisible platforms...or is it?
The above video showcases my minimap overlay and guides you through the floor. See the below guide on how to set up the minimap overlay through OBS.
Here is a Floor 48 minimap I created that shows the hidden platforms, as well as the dangerous areas to stand around in (indicated by red). Use the overlay in the expanded minimap mode where it shows the map's region and name.
This minimap was last updated on 2019-01-29. Please note that this guide and minimap is designed specifically for the Global MapleStory service (GMS). Other regions other than GMS may have a different minimap frame due to regional customizations and fonts (such as MapleSEA) that might affect positioning.
How do you use it as an overlay, you ask?
In OBS Studio, create a new Scene (bottom-left of OBS) and name it "Floor 48 Minimap" or something like that. Select the Scene you just created.
Next, in Sources (to the right of Scenes), add MapleStory as a Game Capture source (if Game Capture doesn't work, try Window Capture) - name it "MapleStory" - and the above minimap image as an Image Source - name it "Floor 48 Minimap". The Floor 48 Minimap Source should be above the MapleStory source.
"I did that, but MapleStory isn't showing up on OBS's preview window in the center! It's just the overlay all by itself..."
Two possible causes:
1. OBS cannot record or even see MapleStory while MapleStory is minimized in fullscreen mode. This doesn't mean you can't use the overlay in a fullscreen-type mode - you'll just have to do a couple of extra steps, detailed a bit below. Go into windowed mode for now.
2. OBS may need to be ran as administrator in order to record or even see MapleStory (Right-click -> Run as Administrator on OBS).
It should appear in OBS now if you take a look at the above two points.
Now, how do you play MapleStory: windowed or fullscreen? Follow the applicable guide to set up OBS below:
You should set OBS Studio as Always On Top by clicking File > Always On Top. This makes it so OBS Studio is forced to be on top of the MapleStory window so you can view the overlay while still being able to control your character by Alt+Tabbing back to MapleStory.
First, go into File > Settings, and in General, check "Make projectors always on top".
Now, switch MapleStory to windowed mode, as MapleStory's fullscreen mode overrides OBS's fullscreen projection mode. OBS will be the one that goes fullscreen, not MapleStory.
After that, right-click the preview window in OBS (the center of the OBS window where it displays MapleStory and the Floor 48 minimap overlay) and click Fullscreen Projector (Preview) > then select your display (image of it here in case you're lost).
Once you see OBS projecting MapleStory + the Floor 48 minimap overlay in fullscreen, you now should Alt+Tab into MapleStory to gain control of your character.
OBS's fullscreen projector (which includes MapleStory along with the overlay) should be fullscreening itself on top of your display, above everything else. It should be essentially the same as playing MapleStory in fullscreen, except the overlay is now there! Once you're done with the fullscreen projection, you can right-click anywhere on your screen and click Close to exit out of it.
"It works fine, but the minimap is too small for me to see it easily!"
In order to enlarge the minimap, create a new Game (or Window if you went with that) Capture source, but instead of "Create new" in the window that appears, select "Add Existing" and select your existing MapleStory capture. You should have two MapleStory sources now, and it should be ordered like this:
From there, you'll need to right-click the MapleStory source in the middle (as highlighted above) and the Floor 48 Minimap source and click Transform > Edit Transform for each and put in these values:
Transform options for the Floor 48 Minimap source:
Transform options for the MapleStory source in the middle:
Transform options for the MapleStory source at the bottom are untouched.
If you got everything correct, this is how your OBS window should look in the Tower of Oz Lobby:
Notice how certain platform line up and double check yourself.
Transform options for the Floor 48 Minimap source:
Transform options for the MapleStory source in the middle:
Transform options for the MapleStory source at the bottom are untouched.
If you got everything correct, this is how your OBS window should look in the Tower of Oz Lobby:
Notice how certain platform line up and double check yourself.
That should be all! Good luck and no clown it!
Tips:
- Clear the path for Fleta to go through. If she dies (unlikely though as she does have a LOT of HP. In fact, she has about 3 minutes worth of constantly getting hit until she runs out of HP. Yes, I tested.), you will be immediately kicked out of the Tower.
- However, don't kill the monsters too far ahead of Fleta, because she won't stop for you except at specific points. You'll likely need her to stop to kill some monsters in the likely case that you're falling behind her. If you get too far from her for too long (about 30 seconds), you will be immediately kicked out of the Tower.
- Most obstacles on this map knock you back to the left by exactly one platform, except for the shuriken on the left edge of the map and the green fluffy ball thing next to it, which just slightly shifts your character to the right (doesn't even knock you into the air).
- Zero is extremely good on this floor - you can tag into Alpha/Beta onto the platform ahead of you.
↑ Floor 49 - Snails are Mammals! ↓
Objective: Answer what monsters are in the cage to proceed.
See the below mob guide for Floor 49.
Sourced from: 아프리카TV
Thank you to the person from KMS who created this guide. All credits go to them & those that contributed to their guide.
Images are from the KMS guide and the mob names/descriptions are read from left-to-right, top-to-bottom.
There are some mobs that are indistinguishable from their "recolor" counterparts. You only get to skip one question during your run. If you get bad RNG and you end up at a "recolor mob" again after skipping...good luck!
Nautilus Mobs
- Starfish - compared to Angry Starfish, they move significantly slower.
- Jellyfish - compared to Cool Jellyfish, they don't have angry eyes. You can barely see their normal eyes in the silhouette.
- Cool Jellyfish - compared to Jellyfish, they have angry eyes. You can barely see their angry eyes in the silhouette.
- Angry Starfish - compared to Starfish, they move significantly faster.
Ellinia Mobs
- Royal Fairy - compared to Fairy, they float higher.
- Lupin - compared to Zombie Lupin, they do not have a halo overhead.
- Bubbling - compared to Slime, they have a larger tail bead.
- Surgeon Eye - compared to other Eyes, they have a different movement animation and moves the fastest.
- Slime - compared to Bubbling, they have a smaller tail bead.
- Evil Eye - compared to Curse Eye, they move faster.
- Zombie Lupin - compared to Lupin, they have a halo overhead.
- Curse Eye - compared to Evil Eye, they move slower.
- Cold Eye - compared to other Eyes, they have a smoke effect when they breathe.
- Fairy - compared to Fairy, they float lower.
Rien Mobs
- Muru
- Murumuru
- Murukun
- Murupa
- Murupia
Kerning City Mobs
- Muddy Swamp Monster - compared to the Muddy Sprout Monster, they do not have a sprout on its head.
- Wraith
- Ligator - compared to Croco, they move 10 movement speed slower.
- Muddy Sprout Monster - compared to the Muddy Sprout Monster, they have a sprout on its head.
- Octopus
- Jr. Necki
- Jr. Wraith
- Croco - compared to Ligator, they move 10 movement speed faster.
Perion Mobs
- Ghost Stump - compared to Smirking Ghost Stump, the left edge of its mouth is slightly less open.
- Dark Stump - no difference in silhouette versus Stump. Skip this question if asked.
- Axe Stump - compared to Dark Axe Stump, they move significantly slower.
- Mummydog - compared to Skeledog, they have a bone at the bottom of their chin.
- Skeledog - compared to Mummydog they lack a bone at the bottom of their chin.
- Stump - no difference in silhouette versus Dark Stump. Skip this question if asked
- Rocky Mask - compared to Wooden Mask, they do not have nails on their mask.
- Iron Hog
- Iron Boar
- Dark Axe Stump - compared to Axe Stump, they move significantly faster.
- Wild Boar - compared to Terrified Wild Boar, their hair points to the right.
- Wooden Mask - compared to Wooden Mask, they have nails on their mask.
- Fire Boar
- Smirking Ghost Stump - compared to Ghost Stump, the left edge of its mouth is slightly more open.
- Terrified Wild Boar - compared to Wild Boar, their hair points to the left.
Ereve Mobs
- Tiguru
- Tino
- Tiru
- Timu
- Tiv
Other Victoria Island Mobs
- Copper Drake
- Zombie Mushroom - no difference in silhouette versus Annoyed Zombie Mushroom. Skip this question if asked.
- Annoyed Zombie Mushroom - no difference in silhouette versus Zombie Mushroom. Skip this question if asked.
- Crying Blue Mushroom
- Dejected Green Mushroom - no difference in silhouette versus Green Mushroom. Skip this question if asked.
- Orange Mushroom - no difference in silhouette versus Cynical Orange Mushroom. Skip this question if asked.
- Cynical Orange Mushroom - no difference in silhouette versus Orange Mushroom. Skip this question if asked.
- Strange Pig - compared to Ribbon Pig, they have a tattered ribbon.
- Ribbon Pig - compared to Strange Pig, they have a normal ribbon.
- Blue Ribbon Pig - compared to Strange & Ribbon Pig, they have a bowtie ribbon.
- Green Mushroom - no difference in silhouette versus Dejected Green Mushroom. Skip this question if asked.
- Pig
- Blue Snail - no difference in silhouette versus Red Snail. Skip this question if asked.
- Red Snail - no difference in silhouette versus Blue Snail. Skip this question if asked.
- Snail
- Spore OR Shroom - no difference in silhouette between these two. At all. Skip this question if asked.
Edelstein Mobs
- Streetlight
- Serpent
- Potted Morning Glory
- Dust Box
- Water Thief Monster
- Potted Sprout
- Patrol Robot - compared to Patrol Robot S, the siren on their head is smaller.
- Patrol Robot S - compared to Patrol Robot, the siren on their head is bigger.
- Baby Boulder Muncher
- Safety First
- Strange Sign
- Big Boulder Muncher
- Grape Juice Bottle
Orbis Mobs
- Grupin - no difference in silhouette versus Lioner/Cellion. Skip this question if asked.
- Nependeath - compared to Dark Nependeath, they lack thorns on their stem.
- Dark Nependeath - compared to Nependeath, they have thorns on their stem.
- Lioner - no difference in silhouette versus Grupin/Cellion. Skip this question if asked.
- Luster Pixie - compared to other Pixies, their speed is the lowest.
- Lunar Pixie - compared to other Pixies, their speed is the higest.
- Cellion - no difference in silhouette versus Grupin/Lioner. Skip this question if asked.
- Star Pixie - compared to other Pixies, their speed is somewhat in between Luster/Lunar Pixies. Consider skipping the question.
- Sentinel - compared to other Sentinels, their speed is slower than the rest.
- Ice Sentinel - no difference in silhouette or speed versus Fire Sentinel, but it is slower than Sentinel. Consider skipping the question.
- Jr. Grupin - no difference in silhouette versus Jr. Lioner/Jr. Cellion. Skip this question if asked.
- Jr. Lioner - no difference in silhouette versus Jr. Grupin/Jr. Cellion. Skip this question if asked.
- Jr. Cellion - no difference in silhouette versus Jr. Grupin/Jr.Lioner. Skip this question if asked.
- Jr. Sentinel
- Fire Sentinel - no difference in silhouette or speed versus Ice Sentinel, but it is slower than Sentinel. Consider skipping the question.
Omega Sector Mobs
- Mateon
- Mecateon
- Barnard Gray
- Ultra Gray
- Chief Gray
- Zeta Gray
- Plateon
Mu Lung Mobs
- Sage Cat
- Chipmunk
- The Book Ghost
- Peach Monkey
- Cute Reindeer
- Blue Flower Serpent
- Red Porky - no difference in silhouette versus Black Porky. Skip this question if asked.
- Red Flower Serpent
- Black Porky - no difference in silhouette versus Red Porky. Skip this question if asked.
Ellin Forest
- Mossy Snail
- Mossy Mushroom
- Tree Rod
Ariant Mobs
- Brown Desert Rabbit - no difference in silhouette versus White Desert Rabbit. Skip this question if asked.
- Ear Plug Plead
- Royal Cactus - no difference in silhouette versus Cactus. Skip this question if asked.
- Sand Rat
- Desert Giant
- Sand Dwarf - side note: it used to be bugged in GMS where you could not answer it, but it should now be fixed as of the GMS 2021-09-16 maintenance.
- Scarf Plead
- Meerkat
- Bellamoa
- Dark Sand Dwarf
- Scorpion
- Jr. Cactus
- Cactus - no difference in silhouette versus Royal Cactus. Skip this question if asked.
- Kiyo
- White Desert Rabbit - no difference in silhouette versus Brown Desert Rabbit. Skip this question if asked.
Aqua Road Mobs
- Mask Fish
- Bubble Fish
- Scuba Pepe
- Sparker
- Cico
- Seacle
- Jr. Seal
- Krappy
- Krip
- Poison Poopa - no difference in silhouette versus Poopa. Skip this question if asked.
- Poopa - no difference in silhouette versus Poison Poopa. Skip this question if asked.
- Freezer
- Flower Fish
- Pinboom
Korean Folk Town Mobs
- Blin
- Three-Tailed Fox
- Moon Bunny
- Hogul
- Hodori
Dead Mine/Additional Perion Mobs
Not sure why Jr. Boogie is here, but I'm following the images provided by the KMS guide.
- [*]Jr. Cerebes - make sure to type this exactly as noted here with the brackets & asterisk.
- Jr. Boogie
Herb Town Mobs
- Jar
- Ginseng Jar
Magatia Mobs
- Reinforced Mithril Mutae - compared to Mithril Mutae, the left edge of their mouth is more closed.
- Reinforced Iron Mutae
- Neo Huroid
- Roid
- Rumo
- Mithril Mutae - compared to Reinforced Mithril Mutae, the left edge of their mouth is more open.
- Saitie
- Iron Mutae
- Cube Slime
- Triple Rumo
- Homun
Ludibrium Mobs
- Green Trixter - no difference in silhouette versus Trixter. Skip this question if asked.
- Roloduck
- Ratz
- Retz
- Robo - compared to Master Robo, they are 10 movement speed slower.
- Master Robo - compared to Master Robo, they are 10 movement speed faster.
- Master Chronos - compared to Platoon Chronos, their hat has bells hanging off of it.
- Drumming Bunny
- Brown Teddy - compared to Panda Teddy, they move much slower.
- Black Ratz
- Block Golem
- Bloctopus
- Planey
- Toy Trojan
- Chirppy - extremely hard to tell the difference between this and Tweeter, but it's possible. Note that the background of the "cage" in Floor 49 has a "brick" background. When the monster flaps its wings, if the tail and the tip of the wing are higher than the brick line, it's Chirppy.
- Helly
- Chronos
- King Block Golem
- King Bloctopus
- Trixter - no difference in silhouette versus Green Trixter. Skip this question if asked.
- Tweeter - extremely hard to tell the difference between this and Chirppy, but it's possible. Note that the background of the "cage" in Floor 49 has a "brick" background. When the monster flaps its wings, if the tail and the tip of the wing are lower than the brick line, it's Tweeter.
- Tick
- Tick-Tock
- Panda Teddy - compared to Panda Teddy, they move much faster.
- Platoon Chronos - compared to Master Chronos, their hat lacks bells hanging off of it.
- Propelly
- Pink Teddy - compared to other Teddy Bears, they have torn fabric at the top of their head.
Tips:
- See the mob guide above to help you pass the floor.
- Sand Dwarf used to be bugged in GMS where you couldn't answer it, but it should now be fixed as of the GMS 2021-09-16 maintenance.
- If you misspell or get a question wrong, Dorothy will instantly deduct 5 minutes from your Stupid Timer, no questions asked. The mob won't change until you answer it correctly.
- You have a 5 minute mini-dungeon timer to pass the floor regardless of your Stupid Timer. (The deduction from incorrectly answering a question doesn't affect it.)
- Please don't select the last option in Dorothy's dialogue. You'll regret it. (It makes Dorothy kick you out from the Tower of Oz immediately.)
- Be aware of the mini-dungeon timer. You can't buff up on this floor anyways to prep for the final battle against Dorothy.
↑ Floor 50 - The Final Battle Has Begun ↓
HP: 840,000,000,000
Infinite Dark Flames
Attacks the whole map with flames
Damage: 30% of Max HP
Cooldown: 10 seconds
Screen Crash
Fires a laser across the map with 30 increments of increasing damage the further away you are from her
Energy Lob
Lobs 4 purple energy balls into the air that bounce around
Damage: 25% of Max HP
Cooldown: 10 seconds
Entrapping Darkness
Summons dark traps to instantly kill you
Damage: 100% of Max HP
Summon Wall of Fire
Summons a wall of fire
Duration: 10 seconds
Cooldown: 60 seconds
Summon Dorothy's Illusion
Summons Dorothy's Illusion which copies Dorothy's skills
Cooldown: 60 seconds
Summon Tornado
Summons a tornado to knock you back
Damage: 1% of Max HP
Super knockback
Cooldown: 60 seconds
Summon Toto
Summons Toto (skills and HP detailed below)
Cooldown: 60 seconds
Objective: Defeat Dorothy.
Tips:
- Prepare to use a lot of HP recovery skills. The meteors here will never stop falling. Bowmasters, time to lock in Blood Arrows.
- Don't get too far from Dorothy. She can use a laser that damages more heavily the further away you are from her.
- Dorothy has an inverted version of Magnus's blue damage reduction aura, meaning that you should keep a small distance away from her to deal your full damage. Standing right next to her will reduce your final damage by 90%. But be aware of the above point about her laser skill dealing more damage the more distance you are from her.
↑ Floor ??? - The...End?
"Thank you! But...I still don't have control of the Tower...I've got a hunch that things aren't over just yet..."
"This isn't the end. We will retreat and regroup for now...but we'll be back."
"To be continued..."
Does this mean the Tower of Oz will be expanded or get a sequel? Who knows...maybe it'll happen by the time Florina Beach and Neo City come back. Cough.Credits to:
Locked of Southperry for the original extraction data for the first versions of the guide
Remitost (Haruko) of Aurora for the original Floor 39 Q&A list
Paul (Formosa) of Aurora for helping out with data, videos, testing, and tips
The creator(s) of WzComparerR2 and PirateIzzy's English translation fork
Creator of the KMS Floor 49 guide: 아프리카TV
Tower of Oz Comprehensive Guide
Guide in 'General Guides' published by Sky, Dec 4, 2023.
This is a comprehensive, in-depth guide about the Tower of Oz (aka the SEED in other regions). This guide walks you through the story of Oz, the rewards, the skill rings, and the critical pieces of information that will help you get through to Floor 50!
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Guide Author Sky, Find all guides by Sky
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Guide Version
6Game Version
247Changelog
v1.0 (2018-02-03)
- Initial write-up
v1.1 (2018-02-04)
- Fixed formatting errors
- Added a bunch of images
v1.2 (2018-02-04)
- Fixed table of contents anchor links to not reload the page
v1.3 (2018-02-04)
- Fixed table of contents anchor links to refer to the published guide
v1.4 (2018-02-06)
- Added a bunch of horizontal rules to break up sections
- Fixed Floor 39 questions and answers to show up 100% properly
v1.5 (2018-02-09)
- Added up/down navigation to tops of each section
- Fixed some formatting errors
- Fixed the table of contents link to Floor 39 questions and answers
- Fixed page reload on anchor links
v1.6 (2018-02-09)
- Fixed page reload on up/down navigation anchor links
v1.7 (2018-02-14)
- Added missed question on Floor 43 plaintext fill-in sheet
- Other miscellaneous improvements
v2.0 (2018-03-11)
- Improved Floor 39 and Floor 43 questions formatting
- Added videos and GIFs to a number of sections
- Several miscellaneous improvements
v2.1 (2018-03-15)
- Improved and added tips to Floor 43 questions
- Added Floor 48 minimap overlay tutorial
- Added Tower of Oz Practice Ticket costs
- Other miscellaneous improvements
v2.2 (2018-04-16)
- Improved Changelog section
- Added missing Floor 39 questions
- Improved Floor 48 minimap overlay
- Other miscellaneous improvements
v2.3 (2018-04-18)
- Added icons to shop items tables
- Updated Floor 43 questions
- Added various images
- Other miscellaneous improvements
v2.4 (2018-04-19)
- Added anchor links to headers of each section so you can click on them to focus onto the section
- Other miscellaneous improvements
v2.5 (2018-05-28)
- Added missing Floor 39 questions
- Added some clarifications on Weapon Jump skill rings
- Other miscellaneous improvements
v2.6 (2018-12-13)
- Clarified Floor 48 overlay guide
- Other miscellaneous improvements
v2.7 (2019-01-08)
- Improved Floor 48 minimap overlay guide, the minimap itself, and its transform options
- Other miscellaneous improvements
v2.8 (2019-01-11)
- Added Floor 17 and Floor 22 full maps
- Added missing Floor 39 questions
- Improved Floor 47 map
- Improved Floor 48 minimap overlay
- Other miscellaneous improvements
v2.9 (2019-01-20)
- Added Oz Points and EXP amounts rewarded on each floor clear
- Added Alicia's tutorial to each applicable floor
- Added additional tips to and clarified some Floor 43 questions
- Updated Floor 43 plaintext guide
- Improved Floor 48 minimap overlay guide along with adding 1920x1080 support
- Several miscellaneous improvements
v3.0 (2019-01-29)
- Added Maple Achievements section
- Corrected and added some skill ring information
- Added several tips, images, and improvements to many floors
- Added Finley icon and spawn times to applicable floors
- Added icon to applicable floors where you can pause time after clearing by making a party
- Added info and animations about boss attacks
- Fixed Floor 39 typos and updated Floor 39 plaintext guide
- Improved Floor 48 minimap overlay
- Several miscellaneous improvements
v3.1 (2019-02-02)
- Fixed anchor links that went to the wrong sections
- Text throughout the guide that references specific floors now have links that can be clicked on to quickly take you to that floor
- Added Floor 48 video walkthrough that uses the minimap in this guide
- Fixed the 1920x1080 transform options in the Floor 48 minimap overlay guide
- Other miscellaneous improvements
v3.2 (2019-04-12)
- Added missing Maple Achievement
- Other miscellaneous improvements
v3.3 (2019-10-05)
- Updated Dorothy boss info
v3.4 (2019-11-24)
- Updated Ring of Restraint description for GMS v209
v3.5 (2019-12-23)
- Corrected some Floor 39 misspellings
v3.6 (2020-05-31)
- Fixed typo on Floor 4 tips
- Added more tips for Floor 4
- Added Active Skill Rings HP costs
- Corrected skill information for Crisis HM ring
- Added some more details to a few Skill Rings
v3.7 (2020-09-21)
- Improved wording on some Oz rings
- Corrected Totalling Ring values
v3.8 (2020-11-22)
- Updated for GMS v218 (Scarecrow bind fix)
v3.9 (2020-12-13)
- Removed mentions of the Crusader Codex (been removed in GMS) for Floor 49
- Removed mentions of Rise, Minions! since it has been disabled from working in Oz
- Improved wording on some tips
v4.0 (2021-01-31)
- Added mob and map extractions
v4.1 (2021-02-09)
- Corrected descriptions for the Critical Shift and Stance Shift skill rings
v4.2 (2021-06-10)
- Added skill delay of 30ms for active skill rings
- Updated Floor 26 for GMS v223
v4.3 (2021-09-04)
- Fixed Floor 39 typo (thanks Lau)
- Added Floor 49 mob guide (thanks KMS)
v4.4 (2021-09-05)
- Formatting improvements for Floor 47-49
- Added Stupid Pill Oz Points per minute calculations to Stupid Pill purchase column
- Updated Floor 49 mob guide (thanks Ronchu)
- Other miscellaneous improvements
v4.5 (2021-09-13)
- Formatting improvements for Floor 48 minimap guide
- Fixed typo in Floor 49 mob guide
- Added discovered distinguishing factor for Jellyfish/Cool Jellyfish for the Floor 49 mob guide
- Added a note in the Floor 49 mob guide that the Sand Dwarf question has been fixed as of the 2021-09-16 GMS maintenance
v4.6 (2021-11-14)
- Corrected IED value for rank 2-10 Oz emblem
- Updated for v227 Alicia's Roar?! skill that has been added for use on Floors 20 and 40
v5.0 (2022-02-11)
- Updated for GMS v230
v5.1 (2022-02-20)
- Added Floors 7 and 43 videos, courtesy of Formosa
- Added Floor 19 video and updated Floor 27 video
- Added updated/missing tutorial texts
- Added Oz ring rates from boxes
- Added more Oz ring tips
- Updated some map extractions
- Added additional floor tips
v5.2 (2022-02-20)
- Removed emblems from ranking rewards as they were removed in GMS v230
v5.3 (2022-02-22)
- Updated Floor 10/20 boss extractions (increased HP) for GMS v230
- Added missing Floor 39 answers (thanks Andrew)
- Updated Floor 39 plaintext guide
- Added new tips to some floors
- Improved wording of some tips
v5.4 (2022-03-10)
- Adjusted a tip about Floor 4 that might have been an instancing bug
- Added missing/re-translated Floor 39 answer (thanks Lau)
v5.5 (2022-11-21)
- Added visual text clues for Floor 24
v5.6 (2023-01-31)
- Added note for Shroom vs Spore on Floor 49 (thanks Lau)
v5.7 (2023-03-23)
- Fixed anchor link for Floor 24 text clues
v5.8 (2023-04-03)
- Corrected Floor 39 typos (thanks Oliver)
v6.0 (2023-12-04)
- Updated for New Age, including information about the new ways of obtaining Tower of Oz rings and Continuous Ring
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