Introduction
This guide is mainly aimed at those planning to main a Wild Hunter and take the class to endgame. Some of this is from my own experiences in playing the class, and some of it is from discussions and attempts to optimize equipment and potentials with other players. I am a Reboot player, however a majority of this will also be true for non-Reboot players.
Overview
Wild Hunter is the archer class for the Resistance branch. It is probably the tankiest of the archer classes and boasts the greatest party buffs out of all the archers, having both Call of the Wild and Sharp Eyes. This guide will cover: training and maps, node setup, bossing, WSE potentials, hyper stats, legion and inner ability.
Pros
- 5th job turns you into a crazy cat lady/cat dad
- Another Bite gives you lots of lines
- Fastest archer alive
- Can move while attacking, even while using jaguar skills
- Can change your jaguar's look (Kinda)
- Dexterity gear is usually the cheapest
- Easiest mobbing out of any class
- Did I mention lots of cats?
Cons
- Ends up with a ton of skills to manage past 5th job
- Requires a lot of funding to feel good while mobbing
- Not enough cats before 5th job
- Crossbow looks absolutely terrible with and without nx
- Optimal boost nodes are basically all your skills, gl farming or affording all those nodes
- People will call you a wild hacker
- Still not enough cats after 5th job
Special Jaguars
There are 3 special jaguars you can capture. I recommend capturing all the special jaguars, however you only need to capture one in order to cap the bonus on Jaguar Link. You can find them by talking to Black Jack at the Resistance Headquarters and then simply going through each channel until they spawn. I do not know the spawn rates, but Snow White and Armored Crimson are pretty common, while Jaira is very rare. Of course if you are playing a low population server, you might not run into any problems finding them all. Onyx jaguar is an event only jaguar, and was only obtainable from an event several years ago and has not been available since.
Image Jaguar Name Jaguar Effect Snow White 10% buff duration Armored Crimson 10% reduced damage received Jaira 5% critical rate Onyx 10% buff duration
Hyper Stats
You should max them in this order:
Then you can throw the remaining points into whatever you would like. I personally max out knockback resistance for a bit more safety during bossing.
- Damage
- Critical Damage
- Boss Damage
- Ignore Enemy Defence
- Critical Rate
- Dexterity (Will be at level 9 technically)
Inner Ability
This setup isn't too hard to get, but you may spend a lot of honor rolling your 2nd and 3rd lines once you get 20% boss on the first one.
Line Roll Comments 1st 20% Boss Damage This goes for both Reboot and non-Reboot 2nd 21 attack or 20% critical rate Both Reboot and non-Reboot should aim for attack but either is fine 3rd Attack, critical rate, buff duration, meso obtain, or drop rate Meso obtain is for Reboot players
Legion
Some notable pieces you should get are:
Class Legion Piece Bonus Jett 1/2/3/5/6% Critical Damage Shade 1/2/3/5/6% Critical Damage Hayato 1/2/3/5/6% Critical Damage Kanna 1/2/3/5/6% Boss Damage Demon Avenger 1/2/3/5/6% Boss Damage Beast Tamer 1/2/3/5/6% Ignore Enemy Defence Blaster 1/2/3/5/6% Ignore Enemy Defence Marksman 1/2/3/4/5% Critical Rate Night Lord 1/2/3/4/5% Critical Rate Mercedes 2/3/4/5/6% Skill Cooldown Reduction Mechanic 5/10/15/20/25% Buff Duration
Then should also get dexterity and strength pieces, but they are not as important as the ones listed.
You should focus on getting to 6k Legion level which unlocks the entire outer region and then eventually getting to 8k. At 6-7k Legion you should focus on filling in the critical damage and boss damage areas on the Legion board. At 7k-8k you should start filling in the ignore enemy defence area also. At 8k you should be able to cover all 3 areas and then either fill in an inside area for dexterity or branch into critical rate. If you are training then you really only need to fill in critical damage and the exp bonus areas.
WSE Potentials (Weapon, Secondary, and Emblem)
These are with an Arcane Weapon, Pink Bean title, Monster Park Medal, level 3 links, two boss nebulites, max traits, and 8k Legion. For Reboot this is with Chaos Vellum helm for the 4 piece Arcane set (I know its not techincally out yet), and for non-Reboot it is using a transposed SW hat and Zero link. This does not take into account things like Kanna or Bishop party buffs, guild skills, or time-limited event items. If you think something has changed or want to do these calculations yourself, then you can use either WSE optimizer here.
Both of these setups are aimed at maximizing your damage against endgame bosses with 300% damage reduction (Chaos Vellum, Lotus, Damien, Lucid, and eventually Will). There are several cheaper and more easily obtainable alternatives if you are willing to sacrifice a very small (0.1-1.5%) amount of your damage, but they will not be explicitly listed like below.
Reboot:
Weapon
Secondary
- 33% attack
Emblem
- 70% Boss
- 9% attack
It is fine to switch the ignore enemy defence line with the 9% attack line on your secondary. It is also fine to cube for 2 line attack and 1 line boss on both your weapon and secondary which is much cheaper, but it won't the best possible configuration; Not that it really matters.
- 21% attack
- 30% Ignore Enemy Defence
Non-Reboot:
Weapon
Bonus potential
- 70% Boss
- 10% attack
Secondary
- 33% attack
Bonus potential
- 70% Boss
- 9% attack
Emblem
- 30% attack
Bonus potential
- 21% attack
- 30% Ignore Enemy Defence
- 30% attack
I realize that bonus potential is extremely expensive, so a perfect setup is probably a pipe dream for 99.99999% of players. However, the overall setup does not change a whole lot if you just settle for 2 lines of attack on your bonus potentials, as you would still want 2 lines of boss and 1 line of attack as your main potential on your weapon and secondary.Skill Icons - Maple Wiki, AyumiLove, and Orangemushroom
Wild Hunter: Jaguar Caretaker
Guide in 'Archer' published by Yshtir, Feb 16, 2018.
The basics of playing Wild Hunter. Mainly aimed towards those who want to main the class and plan on taking it into 5th job and beyond.
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Guide Author Yshtir, Find all guides by Yshtir
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Build
This section will cover optimal boost nodes and skill nodes. The skill build before 5th job can be seen in the "Skill Info" tab in the skill descriptions.
Boost Nodes
Wild Hunter nodes arent very complicated if you plan on training enough to open up the majority of the node slots and want to get all the skills. However, they can be broken down into three sets of tri-nodes, from most important to least important.
Tri-node 1:
- Wild Arrow Blast
- Summon Jaguar and Another Bite
- Final Attack
- Exploding Arrows/Jaguar Rampage
- Sonic Roar and Jaguar Soul
- Hunting Assistant
- Dash 'n Slash and White Heat Rush
- Swipe
- Drill Salvo
If you want the reasoning behind why the boost nodes are set up like this then you can look at my battle analysis on a straw dummy below.
Skill Nodes
Must Haves:
- Jaguar Storm
- Resistance Infantry
- Primal Fury
- Viscious Shot
- Rope Lift for Lucid
- Decent Combat Orders
- Decent Advanced Blessing
- Decent Holy Symbol
- Guided Arrow
- Special Nodes
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Skill Info
Another Bite*
This isnt a skill that is granted normally, rather it is granted by the Summon Jaguar skill in first job and is a debuff all your jaguars can apply. It can be applied to enemies with jaguar basic attacks, and jaguar skills. Enemies can have up to 3 stacks of Another Bite and the stacks last up to 8s, and you can continually refresh the timer on the stack while the enemy has the max number. You will deal 1 extra line of damage per attack per Another Bite stack. Only your main attacking skill in each job can proc the extra damage from Another Bite, so its not quite as OP as it sounds.
1st Job Skills
2nd Job Skills
3rd Job Skills
4th Job Skills
Hyper Skills (Actives)
Hyper Skills (Passives)
5th Job Skills
*Note: All jaguar skills including Another Bite gain damage based on your character's level, up to the level cap of 250. So if you are truly looking to maximize your damage, then you will want to get to 250. -
Gameplay
Training
Wild Hunters have the nice ability of having 100% knockback resistance while riding their jaguar, so you never have to worry about being at the mercy of the mobs when looting or traversing maps. Training maps up until 5th job are the same as any other class. However, you may find yourself struggling more than other classes at low funding while training due to your main skill being a hurricane. Before 5th job, Wild Hunters have very basic training; Basically hold down Wild Arrow Blast while on your jaguar and run in circles, while occasionally using Exploding Arrows and setting up Hunting Assistant.
Post 5th job it gets a bit more interesting but doesn't change too much. Jaguar Storm can cover large areas of maps and you can use Swipe and Sonic Roar while focusing on another part of the map with Wild Arrow Blast. Jaguar Storm can cover a single large platform or can cover several smaller uneven platforms, which will open up new maps to train/farm at that you normally would have a hard time at. Resistance Infantry acts as a shorter more potent Hunting Assistant and can cover an area with a high rate of fire making it good at killing high concentration of mobs. Primal Fury can be used to basically one-shot elite mobs that spawn, which can help to keep you and your kanna alive (Don't have to worry about reflective elites and elites that can arrow key spam your kanna).
Training Maps Post 5th Job
Arcane River Area Map Names Vanishing Journey Eastern Cave Path 2 and Below the Cave Chu-Chu Island Dealie-Bobber Forest 1, Bitty-Bobble Forest 1/2, and Slurpy Forest Depths Lachelein Nightmare Clocktower 1F and Revelation Place 3 Arcana Cavern Lower Path, Deep in the Cavern - Lower Path 1, and Labyrinthine Cavern Morass Haven't tested any maps personally but none of them look too great at a glance
There are a two things to note if you want to know if you are training/farming effeciently. The main one being that you can hold Wild Arrow Blast while riding your jaguar and run wihtout having to stop to kill mobs. The second one being that while using Jaguar Storm your Swipe can one-shot mobs.
Bossing
It isn't too complicated. The hardest part to get used to is utilizing all your jaguar skills and managing cooldowns. Basically comes down to using Wild Arrow Blast and using jaguar skills in unison to get Another Bite stacks. You should combine jaguar storm with viscious shot for some pretty insane burst, and if possible you should also use Silent Rampage and For Liberty beforehand. And then you should be paying attention to your other skills and using Hunting Assistant, Drill Salvo, Resistance Infantry, and Guided Arrow when they are off cooldown. If you find yourself in danger then you can use Primal Fury to grant yourself 12s of invinciblity to get yourself to safety.
Managing Another Bite stacks
If the boss has zero Another Bite stacks then your next jaguar skill will always apply 1 stack of Another bite, so you should use Sonic Roar or Swipe.
If the boss already has 1 stack then you basically follow this rotation (Can interchange the order of Swipe and Sonic Roar):
- Jaguar Rampage
- Sonic Roar
- Swipe
- Sonic Roar
- Swipe
- Sonic Roar
- Swipe
Reviving and Rebuffing
There is no reason for you not to have the maximum level of the Resistance link skill, which will give you 8s of invulnerability when respawning. This 8s is enough time to rebuff yourself with self-buffs, but usually not enough to both rebuff and get back into position. However, you can get an edge in with the link skill if you buy buff freezers or have a Battle-roid, which will allow you to get back into position in bosses like Chaos Vellum, Hard Magnus, Lotus, and Lucid without having to worry about mechanics.
Rebuffing in general should not be too much of a worry as Wild Hunter buffs have a base duration of 5 minutes, and can easily become 7+ minutes with buff duration. The biggest problem is paying attention to your decent skills, as they only last 4.25 minutes with a 3 minute cooldown, meaning they will be out of sync with your other buffs. I personally have the 6 buffs split into 2 macros, and then have Decent Advanced Bless and Decent Combat Orders next to those macros. You can rebuff while moving using macros (On or off you jaguar), which may give you the extra mobility to avoid boss mechanics while rebuffing.
Knockback Resistance
While off your jaguar, you only have 50% knockback resistance. Which is not much of a problem in most bosses as they will already have Super-knockback on their skills or there isn't much danger in getting knocked back. You can get on your jaguar to get 100% knockback resistance and while you won't do your maximum damage here are times when it can really help to avoid knockbacks, or simply give you more mobility. Bossing isn't always about DPS (Can't do damage if you're out of lives).
There are a few bosses that are annoying with 50% knockback resistance while fighting with your jaguar:
Boss Comments Horntail He can just constantly knock you off the small platforms and its just annoying having to climb back up. Though it becomes less and less of a problem the more damage you do. Chaos Pierre He can knock you back with his basic attacks, which can get you stuck in hats. Chaos Vellum He can knock you back during his 2nd phase when he does his poison gound attacks. If you play too close to tails you can get knocked into them by the poison when it lands. Lucid First, with golems in the first phase which can blast you across the map when they fall near you, which will kill you a majority of the time. Second, with the small butterflies Lucid spawns that shoot projectiles at you. Though this is more annoying in second phase when standing on a platform to dodge the Dragon where they can knock you off to your death. You usually wont be able to hit her during this period anyways, so you can just get on your jaguar for the 100% knockback resistance.
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FAQ
Q: Best boost node trio to get?
A: Wild Arrow Blast, Summon Jaguar and Another Bite, Final Attack.
Q: Optimal boost nodes to get?
A: Everything essentially, not including the attacking skills from 1st, 2nd, and 3rd job.
Q: Do I need attack speed?
A: Nope.
Q: What should I get on my Legion board?
A: Crit damage, and then boss damage, and then ignore enemy defence.
Q: What inner ability should I get?
A: 20% boss damage, 21 attack or 20% crit rate.
Q: What link skills should I get?
A: Beast Tamer, Cannoneer, Phantom, Demon Avenger, Demon Slayer, Kinesis, Luminous, Kanna, Xenon, Cadena, Hayato, and Illium. Non-Reboot players can replace Illium link with Zero link. If you are training you should replace Cadena, Hayato, and Demon Slayer with Mercedes, Aran, and Evan.
Q: How do I get the Onyx Jaguar?
A: You can't. It was from an event several years ago and has never been back since.
Q: How often do the special jaguars spawn?
A: No idea, but checking all the channels right before or right after a maintenance usually yields good results. -
Guide Version
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