What is this guide supposed to do?
Honestly, who knows.
How you play is how you play, and this is merely just my thoughts, so if you follow this “guide” word for word, you need to work on forming opinions of your own, buckaroo.
In general, this is a guide more skewed towards the earlier levels of WA, and only goes briefly into 5th job, as I am too lazy and preoccupied with a large variety of mobile games to properly grind and level my skills and equipment. That said, I have asked many for their experiences while also toying with some of the skills myself, so I won’t shaft that section entirely.
Class Overview and Pro/Con
Now, why should I play WAs?
You shouldn’t. But if you really must ask, the wiki describes them as quote:
Realistically though, they’re very aesthetically pleasing and mobile, alongside sating that hard-on you have for large amounts of lines on screen at all times. They’re also very easy to play, being a bowman with a hurricane skill that hits several targets at once, while also being very mobile. At the same time, you *should* be very mobile because you’re very flimsy. Like a brick. A paper brick.
To condense it into a simple pro/con list:
- Has lots of lines
- Is very pretty
- Can fly around all majestic-like with stupid mobility for an archer (dash has iframes)
- Is an archer, so equipment is cheap
- Is a Cygnus Knight so all your other characters get a +30 attack passive
- Uses the universal Cygnus Knight secondary weapon
- One of the buffs gives you a sick cape if you don’t already have NX
- Only 1 optimal node, which is nice. (SoH/Trifling Wind/Storm Bringer)Cons:
- Has lots of lines
- Can be distracting with several things flying around at once
- Dies in 2 seconds
- Is an archer, so equipment is rarer
- Is a Cygnus Knight which is inferior to Resistance and had to cheat in Water Wars
- Uses the universal Cygnus Knight secondary weapon
- Can get somewhat boring with a very linear bossing skill and pattern
- Mobbing is lacking until 5th, and even then it’s average at best
- You remember that once scene in Overlord where Ainz spends like a minute buffing? Well, it’s like that, only in Maplestory.
- Default bowman equips look alright at best— this *is* Fashionstory after all
- Horrible for henehoeing with buffs on because they’re so intrusive
- Arrow supply during 1st job, and I guess if you don’t want to use Sylvan Aid
Skills and the Like
Alright, it’s time to get into the meat of the “guide” with the skills.
Am I going to tell you how I max them?
Am I going to tell you how you should max them?
No. I’m not you. If I were you I’d be happier with myself, because I’m a horrible person.
Am I going to tell you how I use the skills?
Am I going to tell you how you use the skills?
No, because WA is so mechanically unintensive, even a moron like me can’t possibly mess it up.
All standard, all straightforward.
1st job — No buff One buff
I tend to max buffs first in order to maximize uptime/effect bonuses. Most people tend to max passives, so you could do that too.
1st job lets you max all your skills, so it doesn’t matter much in the end. Breeze arrow is still useless though.
1st job is boring. There’s nothing worth talking about.
2nd job — Here come the buffs
Your bread, butter, knife, jar, and everything in between. Trifling Wind is the absolute core of Wind Archer, and I will occassionally refer to them as “butt rockets” from this point on. These butt rockets stack another line of damage almost like a final attack on all your attacks if they get procc’d, and you’ll end up seeing a lot of these buggers on screen at all times.
Fairy Spiral is your main mobbing skill for 2nd job, potentially 3rd job, and even has 5th job uses. Aside from looking pretty, the animation is quick, covers a large range, pushes back a bit so you’re not in immediate danger of blowing up, and overall brings a lot more utility than your alternative mobbing skills later on.
At around this level, you may find yourself constantly recasting buffs.
You may be considering getting buff duration because of that, but I personally don't because of certain later skills. Stupid Nexon and their hyper buffs not benefitting from buff duration... Besides, 3 buffs isn't that much of a hassle yet.
Don't forget to toggle your butt arrows when you die or relog, really. That's most of your DPS right there.
3rd job — MORE buffs
There's been a bit of a discussion whether or not Pinpoint Pierce only gives a 10% damage increase to all skills or only it, but I'll just assume it's only a self-buff, making it pointless outside of 3rd job. Still, I suppose it's relevant before 4th.
Sentient Arrow is a decent mobbing skill. Lots of hits, decent damage, somewhat nice for a keydown.
However, I just can't see myself sitting still long enough and soaking up a lot of hits, so I tend to use Fairy Spiral just to stay mobile, despite doing less damage.
plus it's pretty
If you find yourself eating too many hits, feel free to max Featherweight first and Second Wind second, since (percent based) damage mitigation makes a big difference, and the extra defensive stats are also really good. Otherwise, proceed as you normally would.
4th job — Properly managing buff timers
It’s nice that Cygnus Knights don’t have to spend money on mastery books. I’m also glad the old books are gone too. God those were horrible.
For the most part, you can choose to use SoH as your main mobbing skill, with the only downside being the fact that you have to stand still while using it, but this can be mitigated by tapping the skill as you move. Otherwise, Spiraling Vortex does an okay enough job to replace Fairy Spiral. From one spiral to another, eh?
also i lied i'm not teaching you how to manage buffs
figure it out yourself
Hyper Skills — One final buff
I’d say the skills added through hypers are all core, with decent uptime and overall utility. That’s really all I have to say about this.
They’re just good.
Storm Bringer in particular is basically another version of butt rockets, so a node for that would help a lot with DPS.
Icon Skill Name Skill description Trifling Wind — Double Chance Extra line Trifling Wind — Enhance Proc rate+ Trifling Wind — Reinforce Extra damage
As far as I'm concerned, these are the definitive WA hyper skills to pick up. Butt rockets are such an integral part of your kit, and also where a good 80% of your DPS comes from, so neglicting it is almost criminal.
Although, if you'd rather 3 of the SoH hypers, Double Chance may be the most neglicable, even though it's still nothing to cough at.
Icon Skill Name Skill description Song of Heaven — Boss Rush Boss damage+ Song of Heaven — Guardbreak PDR/IED/whatever Song of Heaven — Reinforce Damage+
Unfortunately, all of these are also frontrunners for "good hyper skills." That said, you're able to go either 2 TW:3 SoH, or 3 TW:2 SoH and get away with it just fine. The latter is more reccomended though.
If you choose the 3TW path, Guardbreak is less essential, since you can easily remedy it with equipment bonuses, where boss% is less common.
Well, in normal worlds. Reboot prefers Guardbreak over Boss, because they're strange like that. I mean, come on. Who actually WORKS for their gear?
Whether or not 30% boss outweighs 20% IED/PRD relies on too many variables, and you'd best be asking someone who actually does the math. If you ask me, my puny brain looks at the two, sees a 30 and a 20, and picks the boss damage because I hit like a potato sack either way.
Just pick with your dick.
Or lack thereof. I don't discriminate.
Don't even bother with Spiraling Vortex hypers. It's not worth it.
5th job — Go ask someone actually qualified.
Howling Gale is a charge-based skill, which is relatively uncommon for a game like this. It has a 40 sec total charge time, with 20 secs for the inital charge. That said, you can only hold 2 charges, so usually 40 secs is the longest time you pop it by to optimize DPS. That said, the 1 charge may be a better one to throw out consistently, depending on the target, since it generates butt rockets all the same. I tend to use C1 for bossing and C2 for mobbing, if only because of the reach. CDR does not affect the charge gain time.
Merciless winds however, is incredibly straightforward. Nothing to say really.
While Guided Arrow is a nice skill, the uptimedowntime is just so horrible, and the damage is almost neglicable until you dump far too many points that could be used in, say, Phalanx for better effect.
That said, there's been a lot of talk about whether or not it procs buttrockets, and I can safely say, without a doubt
I haven't bothered to test it.
Hold down Song of Heaven, and then go take a dump.
Also, pick up 3 pets with autobuff, a Battleroid or 12 whole stacks of buff freezers, and an increased desire to inflict self-pain on yourself.
Some people have to worry about positioning and the like when playing other, *actual* classes, but all you have to do is keydown SoH and occasionally hit Wind Walk to iframe through nasty attacks. Your lack of stance is a pain, but just get a Mihile to 120 or something and use that skill.
I guess you should learn how to abuse iframes too or something.
Wind Archers — [Witty Subtitle Here]
Guide in 'Archer' published by Kao, Oct 29, 2017.
It appears you’ve clearly made some poor life decisions if you’ve happened upon this. If you’re here on purpose, welcome, I guess. If someone else referred you to this guide, slap them in the face and find a new friend. But if you really intend on sticking around, here’s a guide written by somebody who has no clue how to play a proper class in Maplestory and somehow got thrown into some class that just sits there and lags because of all the damage lines, Wind Bre— I mean Archer.
1.) Storm Elemental
2.) Whispers of the Wind
3.) Wind Walk
4.) Breeze Arrow
1.) Sylvan Aid
2.) Trifling Wind
3.) Bow Booster
4.) Physical Training
5.) Bow Mastery
6.) Fairy Spiral
7.) Gust Shot (unmaxed)
3.) Trifling Wind II
4.) Second Wind
5.) Emerald Flower
6.) Pinpoint Pierce
7.) Sentient Arrow (unmaxed)
1.) Trifling Wind III
1.)Touch of the Wind
1.)Call of Cygnus
1.)Song of Heaven
level your skills however the hecko you want
i'm not your mother
or your father
in fact, i don't even exist
FAQQ: Why won't Emerald Flower die?
A: Well, it could be the 40k HP, the 20% mitigation, or the fact that it's not affected by %HP attacks. Pick your favourite.
Q: Is there a point in using Pinpoint past 3rd job?
A: No, as the debuff only applies to itself.
Q: This guide didn't help me at all!
A: That's not a question. Try again.
Q: Okay, this guide didn't help me at all! Why do you suck at writing guides?!
A: At least it's a question this time.
Q: Alright then Mister or Miss Degenerate, what kind of IA do I go for?
A: Personally, although I really hate having to separately cast the hyper buff, something along the lines of
%boss (up to 20)
%buff (up to 38)
+atk (up to 30)
should be enough to keep you in tip-top shape. Feel free to sub in +atk for any of those lines, if you're so inclined.
Q: What level are you?
A: 76, 42% exp with all my skills at level 10 because I can't afford skill books
Q: How much have you spent on this game?
A: How many breads have you eaten in your life?