Bonus Stat Generation Issue | MapleStory

Discussion in 'Maple Updates' started by Nexon, Feb 23, 2021.

  1. Nexon

    Nexon Nexon News Bot
    Active Member

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    Hi Maplers,

    We're aware that Korea MapleStory (KMS) has recently announced an issue with the rates of Jump and All Stats% appearing frequently together when resetting the Bonus Stats using Flames. We have thoroughly examined the overall system and have found that the related logic is functioning in a way that is unaligned with our direction for the system. We plan to adjust the relevant logic with our next March maintenance. To additionally improve players' experience with Bonus Stats, all Bonus Stat option types will have equivalent rates after this maintenance, while the weighted probabilities of Bonus Stat tiers will be maintained as seen in the table below:

    Tier Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 (Highest)
    Monster Drop 25% 30% 30% 14% 1%
    Powerful Rebirth Flame 20% 30% 36% 14% 0%
    Eternal Rebirth Flame 0% 29% 45% 25% 1%
    Regular Fusion/Crafting 50% 40% 10% 0% 0%
    Master Craftsman Production 15% 30% 40% 14% 1%
    Meister Production 0% 19% 50% 30% 1%
    Master Craftsman Fusion 25% 35% 30% 10% 0%
    Meister Fusion 0% 40% 45% 14% 1%
    Equipment Piece Chance Time 0% 30% 50% 19% 1%

    Note: For boss equipment (excluding Princess No Secondary Weapons and Gollux accessories), +2 additional tiers are added on top of the generated tier.

    To better explain the problematic aspects of the current logic, we would like to give you some more detailed information. The following is how Bonus Stats and Inner Ability Stats are selected, operating in the following order:

    1. The first stat is selected according to weighted values for the Bonus Stats listed in the table below.
    2. The table is then split into two sections, top and bottom, based on the first stat’s location on the table.
    3. Afterward, one stat is selected according to the respective weighted values from each of these two sections (top and bottom) as candidates.
    4. One of the two stats chosen from step 3 is selected and is set as the second stat.
    5. The third and fourth stats are selected in the same way.
    Weapon Bonus Stats Arrangement Armor Bonus Stats Arrangement
    MaxHP MaxHP
    MaxMP MaxMP
    Reduced level requirement Reduced level requirement
    Defense Defense
    Magic ATT Magic ATT
    Boss Damage% Speed
    Damage% Jump
    All Stats% All Stats%

    We have confirmed that the 4th step could cause high appearance rates for certain stats together depending on the first stat option that was selected. For example, if Jump is selected as an Armor item's first stat line, only "All Stats%" will be chosen as one of the two options for the second stat line, increasing the odds of it being selected.

    For Inner Abilities, there are no issues when resetting the rank, but the same issue was found when resetting the stats. We plan to address this issue with our next March maintenance as well.

    We deeply apologize for the issue with the Bonus Stats and Inner Ability Stats, and will provide an update as soon as the detailed compensation plan for this logic problem is finalized. Additionally, we will not only thoroughly investigate the overall probability systems in the game, but will also develop a system that can monitor the actual application of the in-game probability systems, to ensure that similar issues do not arise in the future.

    We apologize once again, and will work hard to provide you with a better service in the future.

    -The MapleStory Team

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