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Discussion in 'Guides' started by privateereck, Oct 28, 2017.
A very modest mobbing and bossing class. It requires micromanagement to keep damage output high.
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What are the optimal inner abilities to try and roll for?
I would say:
30+ attack or 20% boss
Critical Rate, Buff Duration, or option not chosen for line 1
Whatever not chosen for line 2
Attack or boss is based on what you need the most. Regardless, either one works for being the first line.
For the second and third line, any of the options listed should suffice
Critical rate helps with stabilizing your damage, as it backs up buccaneer's strong critical damage
Buff duration solely for giving you longer buffs
I currently have 20% Boss, 13% Buff Duration and +9 Dex.
I plan to add recommended inner abilities to my guide, but I'm still attempting to organize as well as add more information.
Loving the guide so far Reck. Which 5 hyper passives do you recommend?
None of the Double Down Ones. I updated my guide to 0.92 to point out the skills I recommend.