KMS Inside MAPLE: 2021 SUMMER UPDATE & KMST ver. 1.2.122 – Lots of Improvements

Discussion in 'KMS Updates' started by Orange Mushroom, Jun 10, 2021.

  1. Orange Mushroom

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    They finally released the teaser video for the Summer update! Although it’s less of a teaser and more of a showcase of a bunch of QoL features and requested changes. Almost everything mentioned in the video was added to the KMST patch that came out today, so I’ll be covering them below. There’s a couple things that will be in later patches so I’ll mention them as well.


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    The Summer update, titled Maple LIVE, will take place over three patches:

    • June 17
    • July 15 (New job)
    • August 12 (New boss)

    The new job is going to be an Anima mage! It is not on the test server yet, but they said they’ll release another video on June 24, so I think they’ll show it off then.

    Overview

    • Maple LIVE
      • Maple LIVE <Creator Step Up>
      • Maple E-SPORTS <Rulers of the Beach>
      • Maple Variety <Tangyoon Restaurant>
      • Maple ON AIR <Bang Bang Reaction>
      • Maple LIVE <Pink Bean Shop>
      • Maple LIVE <Black Bean Shop>
      • Maple LIVE <Meso Shop>
      • Maple LIVE <STUDIO GO!>
    • Tera Burning Plus
    • Burning World
    • Guild Reorganization
    • Reboot World Reorganization
    • Link Skill Reorganization
    • Arcane River Daily Quest Improvements
    • Monster Park Improvements
    • Limen Area New Maps Added
    • Cash Shop
    • Improvements
      • Skills
      • Boss Monsters
      • Quests
      • Items
      • Monster Life
      • UI
      • Etc
    • Error Fixes
      • Skills
      • Boss Monsters
      • Quests
      • Maps
      • Items
      • Etc
    Guild Reorganization

    Flag Race Reorganization


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    Flag Race’s entry method has been changed.

    • Every even hour at XX:30, you can enter for 2 minutes.
    • When it is time, you can enter through the button in the guild UI’s [Guild Content] tab.

    Flag Race’s course selection method has been changed.

    • The courses will now be swapped once per week, every Monday at 12:00 AM, in the order of Midday Snowfield → Sunset Snowfield → Midnight Snowfield.

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    Flag Race’s point measuring and ranking selection methods have been changed.

    • For each course, your individual points will be registered based on your completion time. The guild ranking points will be calculated by adding up all the individual scores.
    • Your individual points will reflect only the highest points you received from Monday at 12:00 AM ~ Sunday at 11:59 PM.

    Flag Race’s courses have been modified.

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    Flag Race-only skills have been modified.

    • The skills have been changed so that they can be used without having to acquire the items, but cooldowns will now be applied.
    • You can press Tab to switch the hotkeys from ASDF to QWER.
    • Equip Snowshoes: You will not slip on ice when used. The effect can be turned on or off by reusing the skill. Cooldown: 3 seconds.
    • High Jump: Activate a high jump once when used. Cooldown: 40 seconds.
    • Rush: Quickly move a short distance when used. Cooldown: 40 seconds.
    • Run Together!: Up to 6 characters around you (including yourself) move faster when used. Cooldown: 60 seconds.
    • Cannon Fire: This skill has been removed.

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    Flag Race related items have been added.

    • Flag Star: High Jump, Rush, and Run Together!’s cooldowns are decreased by 10 seconds when this item is acquired.

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    Flag Race practice courses have been added.

    • You can enter the practice waiting room through the button in the guild UI’s [Guild Content] tab.
    • You can enter the practice courses in a party of 1~6 people.
    • The party leader can select the practice course and you can play with the same conditions as a real race.

    If you leave a guild or are kicked, your points will be deducted from the guild’s Flag Race Ranking Points and your character’s Flag Race Ranking Points will be reset.

    The first time you complete Flag Race per week, you will be given 1,000 Guild Contribution.

    You cannot enter when rankings are being settled, every Sunday from 11:00 PM to 12:01 AM.

    ※ The Flag Race Ranking Points from June 14, 2021 at 12:00 AM to before the maintenance on June 17, 2021 will be reset after the client patch on June 17, 2021. We thank users for their understanding. ※


    Developer Notes:

    Flag Race is competitive content for testing control and guild unity. In this reorganization, we tried to improve inconveniences such as the fixed participation times and the absence of practice mode while maintaining the identity of the existing Flag Race as much as possible. Also, we wanted to minimize the burden of participation/management by changing it to something you can participate in only once per week.
    Sharenian’s Underground Culvert Reorganization


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    Sharenian’s Underground Culvert’s entry method has been changed.

    • You can move to the Underground Culvert Entrance through the button in the guild UI’s [Guild Content] tab or by talking to the NPC Daedal in the Guild HQ.
    • You can enter the dungeon by talking to the NPC Daedal in the Entrance map.
    • You can only enter Sharenian’s Underground Culvert by yourself, and there is no limit on the number of times you can challenge it.
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    Sharenian’s Underground Culvert’s progression method has been changed.

    • When you enter the dungeon, you will be moved to the Path to the Altar map. All of your buffs will be removed, and you will have 2 minutes of preparation time.
    • After finishing your preparations, you can talk to the NPC Daedal to challenge Arcanus.
    • The fight with Arcanus will last for 2 minutes.

    Sharenian’s Demon Arcanus has been changed as follows.

    • The maximum number of stages has been expanded from 5 to 6. The higher the stage, the higher its HP and defense will be.
    • Some of Arcanus’ attacks will no longer knockback and stun but they have been modified to deal more damage.
    • In Stage 6, the damage dealt to Arcanus will be displayed in units of 10 trillion through the health UI.

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    Sharenian’s Underground Culvert’s Ranking Points distribution method has been changed.

    • At the end of the time limit, your individual points will be registered based on your acquired points. The Guild Ranking Points will be calculated by adding up all the individual points.
    • If you exit midway, your individual points will not be registered.
    • Your individual points will reflect only the highest points you received from Monday at 12:00 AM ~ Sunday at 11:59 PM.

    If you leave a guild or are kicked, your points will be deducted from the guild’s Sharenian’s Underground Culvert Ranking Points and your character’s Sharenian’s Underground Culvert Ranking Points will be reset.

    The first time you register your individual record per week, you will be given 1,000 Guild Contribution.

    You cannot enter when rankings are being settled, every Sunday from 11:00 PM to 12:01 AM.

    ※ The Sharenian’s Underground Culvert Ranking Points from June 14, 2021 at 12:00 AM to before the maintenance on June 17, 2021 will be reset after the client patch on June 17, 2021. We thank users for their understanding. ※


    Developer Notes:

    Sharenian’s Underground Culvert is competitive content for guild members’ strength and unity. In this reorganization, we tried to improve inconveniences while maintaining the identity of the existing Sharenian’s Underground Culvert as much as possible. We have modified the overall game progression method to remove the inconvenience of having to gather as many guild members as possible at the same time, and to reduce the burden of participation, we have reduced the play time and modified it so that you can participate whenever you want.
    Weekly Guild Missions


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    Weekly guild missions have been added. You can acquire Weekly Guild Mission Points by acquiring Hunting Points and Boss Points.

    • You can acquire 1 Hunting Point per monster killed within your level range.
    • You can accumulate up to 25,000 Hunting Points per week per character.
    • You can acquire a certain number of Boss Points per weekly boss defeated.
    • You can accumulate up to 400 Boss Points per week per character.
    • You can acquire 1 Weekly Mission Point per 5,000 Hunting Points or 80 Boss Points.
    • Each guild member can accumulate up to 5 Weekly Mission Points, and each guild can accumulate up to 200 Points.

    You can acquire Noblesse skill points based on your guild’s combined Weekly Mission Points.

    • After the settlement every week on Monday at 12:00 AM, you will acquire 1 Noblesse skill point per 20 Weekly Mission Points, up to a maximum of 10 Noblesse skill points.

    If you leave a guild or are kicked, your points will be deducted from the guild’s Weekly Guild Mission Points and your character’s Hunting Points, Boss Points, and Weekly Guild Mission Points will be reset.

    Noblesse Skill Points Reorganization


    The Noblesse skill points provided based on Flag Race rankings have been changed.

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    The Noblesse skill points provided based on Sharenian’s Underground Culvert rankings have been changed.

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    The Noblesse skill points provided based on Weekly Guild Mission Points are as follows.

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    Developer Notes:

    Noblesse Skills are a core reward provided by guild content and could only be acquired through competition which caused several problems. We wanted to alleviate the competition required to acquire them and improve the accessibility of Noblesse Skills overall by adding weekly guild missions and adjusting the Noblesse skill points provided.
    Guild Point System Improvements


    You can now continue to accumulate Contribution, regardless of the guild level.

    When a guild member leaves or is kicked, the Honor EXP value will no longer be decreased.


    Developer Notes:

    Contribution was used as an indicator for continuous guild activity and a way to judge a user’s trustworthiness. However, it was difficult to use this feature since guilds that reached level 30 could no longer accumulate Contribution. We have improved this by changing it so that you can continue to earn Contribution regardless of your guild’s level.
    Guild Usage Convenience Improvements


    Guild members’ last login date information has been expanded from the existing maximum of 7 days to 365 days.

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    You can now add and manage up to 10 guild member positions.

    • The Master, Jr. Master, and Guild Member 1~3 positions provided by default cannot be deleted.
    • You can delete a position after first changing all guild members with that position to another one.

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    You can now change multiple guild members’ positions at the same time.

    • After selecting the guild members you want to change the positions of, you can change them all at once.
    • Guild administrators can only change the positions of guild members with lower positions than them.
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    You can now check guild content related participation information in the Guild UI.

    • In the Progress Tracking section, you can check the current guild content achievements and your participation status.
    • In the Guild Member Participation Tracking section, you can check all guild members’ guild content acquired points.
    • Guild administrators can change guild members’ positions directly from this section.

    The Guild Mark registration method has been changed.

    • You can now apply PNG format images as well.
    • A real-size Guild Mark preview will now be provided.
    • The Guild Mark re-registration cooldown has been decreased to 10 minutes.

    You can now level up Noblesse skills multiple times at once.

    You can now use Noblesse skills by registering them to shortcut keys.

    When modifying the Guild Introduction, it will now modify the existing text instead of writing a new one.

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    You can now change the setting if you would like to see guild members logging in notification or not.

    You can now move to the Guild HQ through Quick Move in each town.

    You can now write a self-introduction when applying to join a guild.

    Guild Content Related Achievements


    The following achievements have been moved to the Memories tab.

    • [Sharenian’s Underground Culvert] There’s This Much Space Underground?
    • [Flag Race] Shooting and Shooting
    • [Flag Race] Consistent Medal Acquisition

    The following achievements have been added.

    • [Sharenian’s Underground Waterway] This is My Entire True Form
    • [Flag Race] Flag’s Star
    • [Flag Race] Flag’s ★
    Reboot World Reorganization


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    The Reboot passive’s damage boost effect has been changed to a final damage boost effect. There is a fixed final damage boost for specific level ranges.

    • Level 1~99: 30%
    • Level 100~149: 40%
    • Level 150~199: 50%
    • Level 200~249: 60%
    • Level 250~299: 65%
    • Level 300 or higher: 70%

    Certain monsters’ HP have been decreased.

    • Level 110 or higher regular map monsters’ HP have been decreased.
      • Level 110-119: 2% reduction
      • Level 120-129: 4% reduction
      • Level 130-139: 6% reduction
      • Level 140-159: 8% reduction
      • Level 160-169: 10% reduction
      • Level 170-300: 12% reduction
    • Arcane Force map monsters’ HP have been decreased.
      • Level 200-209: 13% reduction
      • Level 210-219: 14% reduction
      • Level 220-229: 12% reduction
      • Level 230-300: 18% reduction
    • Authentic Force map monsters’ HP have been decreased.
      • Level 260-300: 18% reduction

    Developer Notes:

    We have changed the damage % effect of the Reboot Passive to final damage % so that it would have the same efficiency for all classes regardless of their base damage %. In addition, we have adjusted the HP of regular monsters so that the difficulty of hunting is not increased.

    The damage boost based on level difference has been adjusted. When a character attacks a lower-level monster, their damage will be increased up to 120%.

    • Level difference of 0: 100% damage applied
    • Level difference of 1: 102% damage applied
    • Level difference of 2: 104% damage applied
    • Level difference of 3: 106% damage applied
    • Level difference of 4: 108% damage applied
    • Level difference of 5: 110% damage applied
    • Level difference of 6: 112% damage applied
    • Level difference of 7: 114% damage applied
    • Level difference of 8: 116% damage applied
    • Level difference of 9: 118% damage applied
    • Level difference of 10 or higher: 120% damage applied

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    Alicia’s Ring Boxes have been changed so that rings which cannot be used by each class will no longer appear.

    • The Level Puff Rings and Weapon Puff Rings given will only match the main stat of the job.
    • The Limit Ring, Mana Cut Ring, Crisis – HM Ring, and Crisis – M Ring will not be given to classes that do not use MP.

    Developer Notes:

    Due to the characteristic of Reboot World that doesn’t allow trading, we want to alleviate the experience that can occur when you acquire equipment that you can’t use. Going forward, we plan to gradually improve the reward experience for things which don’t match Reboot World’s characteristic.

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    The Reboot Gift Box has been changed.

    • The Reboot Gift Box’s level required and reward items have been changed.
    • After the update, you can use the Reboot Gift Box to acquire the changed rewards.
    • The expiration period of the items has been increased from 14 days to 30 days.

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    Developer Notes:

    There was a problem where the levels that the Reboot Gift Box could be opened and the recommended usage levels for the reward items were different, so they were not usable at the levels they could be opened and would have to be used afterwards which did not actually help in the growth process. We will provide items at appropriate levels and certain required items in Reboot World have been added.

    When you create a character, you will receive a Mysterious Secret Box which can be used for 30 days to receive a Snail pet.

    Link Skill Reorganization


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    The daily Link Skill transfer limit has been increased from 2 to 4. You can also pay an additional cost to transfer them up to 10 times.

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    Developer Notes:

    The daily Link Skill transfer limit has been increased to 4 to let you take advantage of Link Skills a little more freely. Inevitably, there may be cases where you require more than the base number of transfers, so we prepared an additional option that lets you transfer Link Skills by paying mesos.
    Arcane River Daily Quest Improvements


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    When you complete Arcane River area daily quests, the experience rewards will now be given all at once. If you complete all the daily quests in each area and complete the following quests, you will receive the completion experience once per day per world.

    • [Daily Quest] Road of Vanishing Investigation (373m experience)
    • [Daily Quest] Chew Chew Island Best Dish (910m experience)
    • [Daily Quest] Lacheln’s Peaceful Night (1.635b experience)
    • [Daily Quest] Arcana’s Peaceful Wind (2.118b experience)
    • [Daily Quest] For the Stability of Morass (2.333b experience)
    • [Daily Quest] Esfera Research Order (2.489b experience)

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    Morass daily quests have been improved.

    • Morass daily quests’ completion NPCs have been unified to Jean in Trueffet Square.
    • The ‘[Daily Quest] Stabilize the Closed Area’ quest’s entry method has been changed from a portal in the Closed Area to talking to Jean in Trueffet Square.
    • The ‘[Daily Quest] Lab Defense’ quest’s entry method has been changed from talking to the Researcher in the Lab to talking to Jean in Trueffet Square.
    • The Experiment’s By-Products item will now be dropped by both Experiment’s By-Product A and Experiment’s By-Product B.
    • The Memory Remnants item will now be dropped by the ‘Thralled~’ monsters.
    • The ‘[Daily Quest] To Maintain Trueffet’ has been deleted.
    • The ‘[Daily Quest] Defeat 200 Experiment’s By-Products A’ has been added.

    Developer Notes:

    We wanted to improve the character growth experience from early level 200s to mid-level 200s. To reduce the difference in character growth speed based on play time, we have added experience rewards to the Arcane River area daily quests. In addition, various improvements have been made to the Morass daily quests’ inconveniences.
    Monster Park Improvements

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    In Monster Park, certain stages have been improved and the new stage Arcana has been added.

    • The Monster Park ‘Auto Security Area’, ‘Road of Vanishing’, and ‘Dream City Lacheln’s clear experience have been increased. (180m experience for Road of Vanishing, 1.238b experience for Lacheln)
    • The ‘Mystical Forest Arcana’ stage has been added (2.241b experience). Only characters who have completed the ‘[Arcana] Forest of Restored Harmony’ can enter.

    Developer Notes:

    To improve the character growth experience at early to mid-level 200s, we have increased the reward experience of certain areas in Monster Park by about 20% and have added a new level 230 ‘Arcana’ stage.
    Limen Area New Maps Added

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    New maps have been added to Limen.

    • World’s Sorrows Midpoint 4
    • End of the World 1-7
    • End of the World 2-6
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    The monsters that appear in these new maps have more HP than other monsters of the same level in Limen and you can acquire more experience by defeating them.

    • Powerful Ascension (Lv. 262)
    • Powerful Foreverion (Lv. 263)
    • Powerful Embrion (Lv. 264)

    Developer Notes:

    We want to provide a variety of hunting grounds after level 255 that can be used based on the character’s growth level. With the addition of these hunting grounds, powerful characters can acquire more experience and accelerate their growth rate until they can enter Cernium. The usage of hunting grounds will be spread out so players can enjoy a more pleasant hunting experience.
    Cash Shop


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    The following multi-pets will be on sale from June 7 after the patch until September 8 at 11:59 PM.

    • Petite Red
    • Petite Blue
    • Petite Purple
    • Bark Elwynn
    • Nyan Lily
    • Baby Cat Nero
    • Prince Marine
    • Prince Gold
    • Prince Pink
    • Space Orca
    • Space Suu
    • Space Phantom
    • Koya
    • Mongya
    • Zuya
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    The Basic Hair Coupon and Basic Face Coupon will be on sale permanently. They allow you to choose the hair/face you want. You can check the list of obtainable hairs/faces by double clicking the item in the Cash Shop.

    Improvements

    Skills


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    The enhancement cutscene when using the Craftsman’s Soul skill has been simplified.

    When Heroes and Paladins use one-handed weapons, the weapon multiplier has been increased from 1.3 to 1.34 and 1.2 to 1.24 respectively.


    Developer Notes:

    In the previous May update, we increased attack speeds which reduced the merit of one-handed weapons when compared to two-handed weapons. We have tried to compensate for this by reducing the damage difference by increasing the weapon multiplier.

    Bishop

    • [​IMG] Pray: Buff Freezers will now apply to this skill.
    • [​IMG] Peacemaker: The activated divine light’s number of enemies hit has been increased from 10 to 15.

    Bowmaster

    • [​IMG] Hurricane: This skill now passively increases Uncountable Arrows’ damage by 50%p.

    Marksman

    • [​IMG] Bolt Rupture: Damage has been increased from 700% to 925%.
    • [​IMG] Dragon Pulse: Damage has been increased from 525% to 650%.

    Developer Comments:

    After 4th job, hunting performance has been gradually improved but the growth difficulty was still high in lower job advancements. We have tried to decrease this difficulty by increasing the damage of the main 3rd job skills.

    Pathfinder

    • [​IMG] Ultimate Blast: Number of attack activations has been increased from 5 to 6.
    • [​IMG] Relic Unbound: Relic Gauge consumed has been decreased from 350 to 250.

    Viper

    • [​IMG][​IMG] Super Charge/Ultra Charge: Attack boost when fully charged has been removed.
    • [​IMG] Critical Rage: This skill now passively increases attack by 30.
    • [​IMG] Guard Crush: This skill now passively increases attack by 30.
    • [​IMG] Unity of Power: Energy consumed has been decreased from 1500 to 1000.
    • [​IMG] Howling Fist: Energy consumed has been decreased from 1750 to 1250.

    Developer Notes:

    Since there is a large difference in overall damage between being fully charged or not, we tried to reduce the variation in attack by removing the feature of increasing attack when fully charged and adding it as a passive effect. We have also lowered the difficulty of energy management by reducing certain skills’ energy costs.

    Mikhail

    • [​IMG] Sacred Cube: Damage boost has been increased from 10% to 15%, duration has been decreased from 30 seconds to 25 seconds, cooldown has been decreased from 210 seconds to 180 seconds. Maximum HP boost has been changed to a passive effect.
    • [​IMG] Rho Aias: The number of defenses in stage 1/2/3 has been decreased from 16/16/21 to 9/9/12 respectively, the shield duration has been decreased from 40 seconds to 25 seconds, the cooldown has been decreased from 300 seconds to 180 seconds. The number of defenses required to increase final damage by 1% has been decreased from 2 to 1, the duration of the final damage boost has been decreased from 150 seconds to 89 seconds, the base final damage boost has been decreased (at level 25).

    Developer Notes:

    We have changed the cooldowns and durations of certain skills to match the cooldown cycle of other skills while maintaining their overall performance.

    Cygnus Knights

    • [​IMG] Soul Master’s Element: Soul: This skill has been changed to an on/off skill.
    • [​IMG] Wind Breaker’s Element: Storm: This skill has been changed to an on/off skill.
    • [​IMG] Night Walker’s Element: Darkness: This skill has been changed to an on/off skill.
    • [​IMG] Striker’s Element: Lightning: This skill has been changed to an on/off skill.

    Flame Wizard

    • [​IMG][​IMG][​IMG][​IMG] Orbital Flame: This skill has been improved to be less affected by the communication status to the server.

    Developer Notes:

    By improving the overall logic, this skill has been changed to be less affected by communication status than before. We request your feedback on whether your experience has changed significantly from before.

    Wind Breaker

    • [​IMG] Bow Booster: This skill has been changed to a passive skill. The skill name has been changed to Bow Acceleration. This skill now increases DEX by 20 at max level.
    • [​IMG] Albatross: The attack, damage, defense ignore, critical rate, status resistance, elemental resistance, and attack speed boosts have been changed to passive effects. The cape effect on/off feature has been removed.
    • [​IMG] Albatross Maximum: The attack, damage, defense ignore, critical rate, status resistance, elemental resistance, and attack speed boosts have been changed to passive effects and will stack with Albatross’ boosts. The total amount of stat boosts is the same as before the change.

    Developer Notes:

    Since the number of active buffs was high, we made changes such as making certain buffs passives or making the stats passive to reduce inconvenience.

    Striker

    • [​IMG] Spear Lightning Chain: Chain attack’s damage has been increased from 750% to 1000%, lightning’s damage has been increased from 1000% to 1100%, last chain’s damage has been increased from 1200% to 1400%, giant lightning’s damage has been increased from 1450% to 1500% (at level 25).

    Aran

    • [​IMG] Combo Ability: Aran’s Combo display effect can now be moved by dragging it with the mouse.

    Luminous

    • [​IMG] Liberation Orb: The active effect’s damage has been increased from 850% to 1000% (balanced) and 825% to 975% (imbalanced) (at level 25).

    Battle Mage

    • [​IMG] Abyssal Lightning: Maximum number of passages that can be created has been increased from 4 to 6, underworld’s lightning’s number of enemies hit has been increased from 6 to 8, duration has been increased from 35 seconds to 40 seconds. This skill now increases damage to regular monsters by 30% while active.

    Wild Hunter

    • [​IMG] Wild Vulcan: Wild Vulcan’s grenades activated when used while riding on the Jaguar’s damage has been increased from 380% to 655%.
    • [​IMG] Wild Vulcan Type X: Damage has been increased from 950% to 1050% (at level 25).

    Xenon

    • [​IMG] Photon Ray: This skill will now aim 3 shots at a time for the initial aim.

    Developer Notes:

    We have adjusted this skill to be more useful when hunting by making the initial aim finish more quickly.

    Illium

    • [​IMG] Reaction: Destruction: Damage has been increased from 360% to 400%.
    • [​IMG] Reaction: Domination: Damage has been increased from 360% to 400%.
    • [​IMG] Reaction: Destruction II: Damage has been increased from 550% to 610%.
    • [​IMG] Reaction: Domination II: Damage has been increased from 550% to 610%.

    Developer Notes:

    In the previous May update, we fixed the issue where Reaction skills would be activated immediately when cooldown resets applied to them. It was an error where the cooldown reset logic was applied differently than it did to other skills, so it had to be fixed, but the error occurred and was maintained for a long time. After it was applied to the official server, we are trying to compensate by increasing the damage of the Reaction skills themselves in proportion to the expected average reduced damage.
    Bosses


    The notifications of Elite Bosses appearing in other areas will no longer be displayed.

    For Hard Hilla’s Life Leech pattern, monsters that are summoned during the pattern will no longer have their health leeched.

    In Papulatus, when you are inflicted with Papulatus’ curse, a system message will now be displayed that shows you the duration.

    In Suu phase 3, the energy orb continuous fire pattern will now end when it is defeated.

    In Dusk, when the Fear status ends, the Black Flame pattern will also end.

    In Seren phase 2’s sunset pattern, the 3-stage slash’s cast delay has been increased.


    Developer Notes:

    The sunset pattern’s 3-stage slash had a short cast delay and was difficult to avoid. We are trying to adjust its overall difficulty by increasing the cast delay by 40% so it is easier to avoid.
    Items


    Cash effect items have been improved.

    • The Cool Skull, Spotlight, and Cygnus effects have been changed to be outputted in all movements.
    • The Eye Light, Lightning Strike, Happy Winter Effect, and Rock Band Effect have been changed to be outputted while floating.
    • The tooltips of Cash effect items that are not outputted in certain actions have been updated to include text that says “This effect is not outputted in certain actions.”

    Floating effects and certain items with effects have been improved.

    • Fixed an issue where the following items did not float or output effects when equipped with certain items and sets.
      • Garnet Raven Persona
      • Bijou de Rhinne
    • Fixed an issue where the following items did not output effects when equipped with certain items and sets.
      • Hero’s Gloves
      • Mu Gong’s Gloves
      • So Gong’s Gloves
      • Bain Wings
      • Bain Biter
      • Bain Sword
      • Bain Polearm
      • Bain Longbow
      • Bane Shooter
      • Snipe Nest
      • Zakum Helmet
      • Enraged Zakum Helmet
      • Courteous Hanbok (M)
      • Courteous Hanbok (F)
      • Winner Zakum Hat
      • Loser Zakum Hat
      • Winner Ribbon Pig Hat
      • Loser Ribbon Pig Hat
      • Mystic Zakum Helmet
      • Chaos Zakum Helmet
    • Fixed an issue where the following items did not float when equipped with certain items and sets.
      • Flower Silk Wings
      • Mystic Black Silk Hat
      • Mystic Black Ribbon
      • Machine Cape
      • Sarasa
      • New Angelic Emerald
      • Angelic Gray
      • Wind-up Wings
      • Guardian Wings
      • Moon Rabbit Keyring
      • Starlight Walk
      • Dream Land
      • Arasa
      • Khaliain Cape
      • [BTS] Silent Night
      • Silver Dream
    • The tooltips of the following items have been updated to include text that says “This item does not receive the effects and floating effects when equipped with certain sets.”
      • Elven Spirit Band (M)
      • Elven Spirit Band (F)
      • Mint Snow Crystal (M)
      • Cherry Snow Crystal (M)

    Herb gathering and mining tools can now be equipped and unequipped by double-clicking them with the mouse.

    The Premium Gold Shovel and Premium Gold Pickaxe‘s gathering speed boosts have been changed from 120% to 150%.

    The amount of honor acquired from Medals of Honor dropped by monsters has been changed to fixed amounts.

    • Medal of Honor: Increases honor by 10 when acquired.
    • Boss Medal of Honor: Increases honor by 150 when acquired.

    Fixed an issue where if you used a Black Rebirth Flame on an item that did not have a scissor count then chose the BEFORE option, the item’s scissor count would not be outputted in the tooltip.

    Monster Life


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    In the Monster UI, the Combination Disabled display has been made more detailed.

    • In the Monster UI on other farms, it will now display if it is possible to combine with that monster or not, and if it is not, it will also display the reason why.
      • The combination period has expired.
      • You can combine if you charge essence.
      • You do not have the monsters required to combine.
      • You have the monsters required to combine.
    • For monsters on another farm, the ones that are inactive because they can’t be combined with will display a separate emoticon based on the reason why they can’t.

    An exchange feature has been added to the monster storage box and farm monsters.

    • When you have the maximum number of monsters on your farm and in your storage box, you can now exchange monsters locations between them.

    When using Monster Boxes, if you have no free monster slots, a notice that says it cannot be used will now be displayed immediately.

    UI


    [​IMG]

    You can now use Union raid placement feature in bosses and Urus entry waiting maps.

    [​IMG] [​IMG]
    The character stats – detailed stats UI’s information will now provide more detail.

    • Buff duration, item drop rate, and meso acquisition rate have been added to the detailed stats.
    • When you hover over certain detailed stats, it will now display the sources from which you are gaining the stat per category like equipment/skills/consumable items.
      • Damage
      • Final damage
      • Buff duration
      • Defense ignore
      • Critical rate
      • Critical damage
      • Item drop rate
      • Meso acquisition rate
      • Status resistance
      • Stance

    Developer Notes:

    Buff duration, item drop rate, and meso acquisition rate were not shown in the detailed stats so it was inconvenient having to calculate it yourself. To solve this, we have added those stats to the UI.

    In addition, since it is difficult to know how many and where the stats were obtained, we added the ability to see amounts acquired from each category when hovering over them.

    When exiting the game, the outputted play time will now be displayed up to the hundredth’s unit.

    You can now compare the stat boost from pet equipment by clicking the mouse wheel to compare it with the various pet equipment you have equipped.

    [​IMG]

    You can now select the text colour for the chatting window’s whispers, buddy chat, guild chat, and alliance chat in the Options/Dialogue & Invitations UI.

    The Wealth Acquisition Potion item’s description has been changed.

    • The description has been updated to match the current logic that the meso acquisition rate boost is not affected by the maximum limit.
    • The description related to the item drop rate and meso acquisition rate maximum limit have been removed and added to the detailed stats UI.
    Etc


    To enhance security, accounts that are not signed up for Nexon OTP will not be able to access the game by running the Game Launcher in PC Bangs or Red PCs.

    When your Charm is level 100, being defamed will no longer decrease your Charm.

    After completing the <Find the Child 1> quest, you will now be moved to the ‘Power Plant Lobby’ instead of ‘Edelstein’.

    Error Fixes

    Skills


    Fixed an issue where if you used Blink while using certain skills, the float duration would continue, or the movement speed would be changed.

    Fixed an issue where things like attacks activated by Runes or event skills would consume arrows, stars, and bullets.

    Fixed an issue where if certain Decent buff skills were registered to the Pet Auto Buff, the pet would only use the buff again after the buff completely ended.

    Fixed an issue with Paladin’s Blizzard Charge where the slow duration was halved for boss monsters.

    Paladin’s Mighty Mjolnir has been changed so that after it attacks an enemy and is looking for the next one, if there are no enemies in front of it, it will now look for enemies in the direction it came from.

    Fixed an issue with Adventurer Magicians’ Magic Guard where if it was activated, you would not receive any damage from Bloody Queen’s breath pattern.

    Bishop’s Resurrection will now show the damage boost buff in the buff window when a party member is resurrected in a map with Death Counts.

    Fixed an issue in Lucid phase 2 where if a party member died on a platform, then the platform broke, you could not use Bishop’s Resurrection to revive that party member.

    Fixed an issue with Pathfinder’s Ancient Curse where the reduced critical rate was reflected in the stats UI but was not actually applied.

    In Lucid phase 2, when Shadow’s Pickpocket activates, if there is no platform under Lucid then the coins will now fall onto another nearby platform.

    Fixed an issue with Dual Blade’s Blade Storm where you were not in combat state when using the skill.

    Fixed an issue where Dual Blade’s Dark Sight would be cancelled if it was used after using Karma Fury or Haunted Edge.

    Fixed an issue with Adventurer Pirate’s Pirate Blessing where stat boosts based on level were not converted to STR/DEX.

    Fixed an issue with Captain’s Summon Crew where if cooldown reset effects applied to it after being used, sometimes crew members would not be summoned.

    Cannon Shooter’s Buck Shot has been changed so that attacking skills’ hit sound effects are outputted less after it is used.

    Fixed an issue with Cannon Shooter’s ICBM where if you used Monkey Wave immediately after using ICBM, the critical damage boost buff would not be applied.

    Mikhail’s Royal Guard’s skill description has been updated to match the current logic of the invincibility effect and attack boost buff upon successful guard not being affected by buff duration.

    Mikhail’s Sacred Cube and Sword of Soul Light skill descriptions have been updated to match the current logic of the Royal Guard defense time being increased to 0.5 seconds instead of being increased by 0.5 seconds.

    Fixed an issue with Flame Wizard’s Ignition where while it was active, if Ignition was activated on an enemy, the buff window icon’s shadow would be reset.

    Fixed an issue with Flame Wizard’s Spirit of Flame where summon duration increasing effects were not applied.

    Fixed an issue where Wind Breaker’s Emerald Dust’s defense reduction to nearby monsters did not apply to boss monsters.

    Fixed an issue where Idle Whim could be used while hanging on a rope or ladder.

    Night Walker’s Shadow Spear’s skill description has been updated to match the current logic of summons’ attacks not creating shadow fragments.

    Fixed an issue with Evan’s Spiral of Mana where it could not be used through Circle of Mana registered on a macro.

    Fixed an issue with Mercedes’ Spirit Jump where the effect was outputted in an awkward location. Fixed an issue where Spirit Jump could not be used if it was on a hotkey while riding Sylphidia.

    Fixed an issue with Mercedes’ Spirit Escape where if it was used while using rushing skills, you could not use rush skills for a short period of time.

    Fixed an issue with Eunwol’s Spirit Bond Maximum where if you changed channels while using it, the Guardian Spirit’s skill cooldowns would be reset.

    Fixed an issue with Eunwol’s Spirit Incarnation where you were not in combat state when using the skill.

    Fixed an issue with Demon Slayer’s Demon Impact where the slow duration was halved for boss monsters.

    Fixed an issue with Battle Mage’s Dark Lightning where it could destroy boxes that could only be hit by basic attacks.

    Fixed an issue with Wild Hunter’s Jaguar in Demian phase 2 where you would not be hit by the rush attack even if you weren’t crouching while riding the Jaguar.

    Fixed an issue with Wild Hunter’s Provoke where it would be applied to ally NPCs and monsters summoned by Hunter’s Call.

    Fixed an issue with Wild Hunter’s Jaguar Storm where if it was used with the command while on a diagonal platform, sometimes Jaguars would not be summoned.

    Fixed an issue with Kain’s [Possess] Scattering Shot where if it was used in a macro but failed to activate because there were no enemies nearby, the skills registered in the macro could not be activated for a certain period of time.

    Fixed an issue with Kain’s Incarnation where the Death Blessing would not be activated by Mercedes while using Sylphidia, Wild Hunter when riding the Jaguar, or Kaiser while in Final Figuration.

    Fixed an issue with Kain’s Thanatos Descent where if you used Shaft Break continuously after using Thanatos Descent, sometimes the client would exit.

    Fixed an issue with Zero’s Transcendent’s Will where there was no mark indicating it was an active skill on the skill icon.

    Fixed an issue with Zero’s Shadow Flash where if it was used while in the air when fighting Dusk, sometimes the holy area would not be installed, and the cooldown would still be applied.

    Kinesis’ Link Skill Judgement’s skill icon has been updated to remove the MIN text.

    Kinesis’ Psychic Ground’s description has been updated to include the numbers of the slow status.

    Fixed an issue with Kinesis’ Law of Gravity where certain effects were not affected by skill effect transparency options.

    Fixed an issue with Illium where if a Reaction skill was activated with Craft: Javelin after the Ancient Crystal and Soul of Crystal were placed in a specific order, then cooldown reset effects applied to the Reaction skill, Craft: Javelin would disappear without bouncing.

    Fixed an issue with Crystal Skill: Glory Wings where if you were transformed by things like Transformation Potions while it was active then the transformation ended, the flying status would not be applied.

    Illium’s Craft: Longinus’ skill description has been updated to match the current logic of applying an additional critical rate.

    Fixed an issue with Ark where if you used Abyssal Recall at the same time as being hit by an attack, you would still be inflicted by certain status effects from that hit.

    Fixed an issue with Hoyoung where if you registered Iron Fan Gale: heaven or Ground Shattering Wave: Earth in a macro with other skills then used it, the skill activated after them would be used 2 times in a row.

    Bosses


    Fixed an issue where in maps with entry cutscenes, skills that changed the background would be visible in the background.

    Fixed an issue with Chaos Pink Bean where its Pink Genesis attack range didn’t match the effect.

    Fixed an issue in certain situations where the Practice Mode entry limit was shown incorrectly.

    • When trying to enter Practice Mode with party members who already used all of their Practice Mode entry limit for Cygnus or Lucid.
    • When entering Practice Mode for Chaos Root Abyss bosses then exiting mid-way.

    Fixed an issue in Cygnus where the outputted sound effects were quiet when it was defeated.

    Fixed an issue in Chaos Zakum where its location would suddenly change after its dive down and pop-up pattern.

    Fixed an issue in Lucid phase 1 where you could not jump more than a certain height in the upwards direction.

    Fixed an issue in Lucid phase 2 where if you instantly bound Lucid after entering, Lucid would gradually move downwards.

    Fixed an issue in Lucid phase 2 where if you died in the air before falling to the bottom at least once, the 50% HP and potion restriction would be applied after you revived.

    Quests


    Fixed an issue where the background music would be played awkwardly after completing the ‘… Casting, Failure!?’ quest.

    Fixed an issue in Heroes of Maple where if you moved enemies in certain terrain with Eunwol’s Blade Imp.

    Fixed an issue in Cross World Party Quests where your Party Points would be reset every time you entered the waiting room.

    Fixed an issue where certain story quests for Evan and Mercedes had awkward starting level conditions.

    Fixed an issue with the ‘Finding the Third Crystal’ quest where Luminous’ dialogue would be outputted from JM From tha Streetz NPC.

    Fixed an issue with Zero where the message saying you have no secondary weapon equipped would be outputted when entering Cross World Party Quests.

    Maps


    Fixed an issue in Henesys Rina’s House where the flowerpot object on the outer wall had an awkward location.

    Fixed an issue in Concrete Road Edelstein Park 1 where the left platform appeared to be cut off.

    Fixed an issue where the tooltip for the portal leading to El Nath Beware of Ice 1 displayed information for the NPC Sheryl which didn’t exist on the map.

    Fixed an issue with the Three Chiefs and the King quest cutscene where the background was cut off.

    Fixed an issue in Black Heaven D3’s cutscene where other characters’ appearances were outputted.

    Fixed an issue in 1920×1080 and 1920×1200 resolutions where Monster Park’s electronic signboard button click range was awkward.

    Fixed an issue in Monster Park Knights’ Stronghold Stage 6: Hall of Honor where the Chief Knight of Darkness monster did not appear.

    Fixed an issue in Von Leon and Arkarium’s entry maps where clicking on certain locations would output the entry menu.

    Fixed an issue in 1920×1080 and 1920×1200 resolutions where the background of the Path to the Pointy Ear Fox Village was misaligned.

    Fixed an issue in Yum Yum Island Fungus Forest Entrance where the rope was outputted behind the platform.

    Fixed an issue in Lacheln where the storage NPC would be outputted in front of the character.

    Fixed an issue in Occupied Dance Floor 1 where the top of the minimap was cut off.

    Fixed an issue in Broken Cernium Square where the NPC Sirine’s image was awkward.

    Fixed an issue where if you moved from Burning Royal Library Area 1 to Area 2 and Area 4, the portal location was different from the structure shown on the minimap.

    Fixed an issue in Asylum’s town outskirts where you would take damage from locations with no monsters.

    Items


    Fixed an issue where if you had a Spirit Pendant equipped, exited the game, then reconnected after the date changed, the Spirit Pendant’s equip time would not be applied normally.

    Fixed an issue with Hyper Megaphones where lowercase y’s would appear as lowercase v’s.

    Fixed an issue where if you used Black Rebirth Flames, the outputted order of additional options was different than other Rebirth Flames.

    Fixed an issue where the additional potential lines of 2 STR/INT/DEX/LUK per 10 levels was applied as 1 per 5 levels.

    Fixed an issue in maps with potion cooldowns, if your pet used an Auto Pot to heal your HP, the consumable item cooldown system message would be outputted continuously.

    Fixed an issue with Mechanic’s Metal Armor: Tank where if you equipped the Genesis Weapon while riding it, the effect would not be outputted.

    Fixed an issue where Equipment Trace items could be placed in the Platinum Karma Scissors UI.

    Fixed an issue where certain dialogue of the Space Orca, Space Suu, and Space Phantom was awkward.

    Fixed an issue where the Seal Prince Marine, Seal Prince Gold and Seal Prince Pink’s individual commands would fail.

    Fixed an issue where if the Seal Prince Marine, Seal Prince Gold and Seal Prince Pink returned to being dolls, the descriptions were awkward.

    Fixed an issue where Unique Potential Scrolls could be used on items with unrevealed Epic Potential.

    Fixed an issue where Action Pets could not transform when their fullness was 100.

    Fixed certain items’ awkward images.

    Etc


    Fixed an issue with the Omok minigame where stones could not be placed in the upper left corner.

    Fixed an issue in Maple Auction’s weapon search tab where the top of the text box was skewed when entering item names.

    Fixed an issue where NPCs’ dialogue was outputted on the world selection screen and character selection screen.

    Fixed an issue in the Maple Guide where the Hotel Arcs rewards’ medal image was not outputted.

    Fixed an issue where Ereb’s Nineheart’s voice would not be played if he had no quests.

    Fixed an issue where if you were gathering/mining in front of a ladder or rope, if the last input for the macro detection was the up or down arrow key, you would gather/mine while hanging on them.

    Fixed an issue where if you adjusted the chatting window’s font size, Royal Style Coupon reward messages would be displayed awkwardly in the Monster Life farm chatting window.

    Fixed an issue with the [Area Exploration] Gold Beach Exploration achievement where the <Gold Beach – Strange Sea> was not checked.

    Fixed an issue where if the UI became transparent when you entered combat while it was open, the text stating that there are no imminent achievements would still be visible.

    Fixed an issue where Reverse City, Yum Yum Island, City of Gods Cernium, and Hotel Arcs’ daily quests were not reflected in daily quest related achievements.

    • [Daily Quest] It was a Good Day so I Daily Quested
    • [Daily Quest] It Was a Bad Day so I Daily Quested
    • [Daily Quest] It Was the Right Day so I Daily Quested

    In Monster Life, the Master Hishap’s displayed potential has been changed from ‘운 +15’ to ‘행운 +15’.

    Fixed an issue in Monster Life where monsters released from the farm would sometimes not be visible when they appeared in hunting maps.

    Fixed an issue in Monster Life for book related achievements where after completing them, the next related achievement would not be updated instantly.

    Fixed an issue in Monster Life where after completing a quest, the next linked quest would not be updated instantly.

    Fixed an issue in The Seed 4F where certain skills that moved monsters could not be used.

    Fixed an issue in The Seed 9F where you could float in the air if you held down the up-arrow key after using the wrong platform.

    In The Seed 39F, when viewing the question and answering it, the usage of ‘Dual Blade’ has been modified.

    In Mu Lung Dojo, a short wait time has been added so that if you clear at the same time as timing out, you can still move to the next floor and exit.

    In Mu Lung Dojo, 52F’s Tarantulus’ petrify pattern and 57F’s Irena’s invincibility pattern’s cooldowns have been increased.

    In Mu Lung Dojo, 53F’s Dragonica’s hitbox has been increased in the downwards direction.

    Source: Orange Mushroom's Blog