This is the second patch of the MapleStory AWAKE update! This one contains the new 4th V skills for every class, as well as the new Dimensional Library Episode 6: The Knight of Sharenian. Overview New 5th Job Skills Added More powerful and flashy 5th job skills have been added. Dimensional Library Episode 6: The Knight of Sharenian Meet the Knight of Sharenian in the newly added Dimensional Library episode! Time of Awakening You can now train with the more powerful Chungong’s Scroll. For users who have started training late, supplementary lessons have been added! Awakening Scrolls Supplementary Training Coin Shops Decoration Shop Sage’s Treasure: Chungong’s Sword AWAKE Minigames Enjoy Rock Paper Scissors and Bingo with other users! 5th Job V Matrix The number of base slots given when you first complete the 5th job advancement has been increased from 4 to 5. When you complete the 5th job advancement, you will now receive the new 5th job skill as well. Characters who have previously completed their advancement can receive the new skill through a quest that will be available from July 23 to August 19. New 5th Job Skills Hero Sword Illusion: Cut enemies in front of you at a speed invisible to the eyes. If Sword Illusion hits enemies using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 700 MP. 12 slash attacks are activated that each deal 250% damage 4 times on up to 8 enemies. After that, 5 explosions are activated that each deal 500% damage 5 times. Cooldown: 30 seconds. Paladin Mighty Mjolnir: Summon and throw the ancient god’s hammer which tracks enemies and attacks them. You can throw it in 4 different directions by using this skill with the arrow keys. The hammer will track an enemy, attack them, and then activate a powerful shockwave. The hammer will attack repeatedly but other than the first enemy, it will prioritize the enemy with the highest maximum HP in range. If any of the hammer’s attacks hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 500 MP. Deals 450% damage 6 times on 1 enemy with an additional 50% critical rate. Up to 4 enemies will be tracked in a row, including the first attack. After it hits a tracked enemy, it will activate a shockwave that deals 500% damage 9 times on up to 6 enemies. You will prepare 1 hammer every 15 seconds and you can store up to 2. Cooldown: 2.5 seconds. Dark Knight Darkness Aura: Boost your combat instincts, draining nearby enemies of their life force while growing your dark aura. The dark aura will react with existing skills, giving additional special effects with Hyper Body and Iron Will. If Darkness Aura’s attacks hit an enemy using Damage Reflect, you will not take damage. If you reuse the skill, it will instantly end, and the absorbed life force will explode. You can end this skill with no cast action during Gungnir Descent, Dark Synthesis, and Pierce Cyclone’s final attack. (max level: 25) Level 25: Consumes 1000 MP. For 40 seconds, deals 800% damage 5 times on up to 6 enemies every few seconds. Heal 6% of your maximum HP per attack and acquire 1 Life Force. If your HP is full, create a shield equal to 75% of the heal amount. You can acquire up to 15 Life Force, and the shield amount cannot exceed 27% of your maximum HP. While Hyper Body is active, every few seconds create a shield up to the maximum amount. While Iron Will is active, decrease damage taken (including % HP attacks) by 9%. When the skill is reused or it ends, activate a life force explosion that deals 1275% damage 13 times on up to 8 enemies. 1 additional explosion will be activated for every 3 Life Force acquired. Cooldown: 180 seconds. Archmage (F/P) Poison Chain: Emit a deadly poison that chains between enemies and infects them. Poisoned enemies will explode after a certain amount of time, receiving damage and infecting other nearby enemies with the poison. Even if an enemy survives the explosion, the poison will stack, and the explosion will become stronger. If an enemy dies or disappears before the explosion activates, nearby enemies will be infected instantly. If you reach the maximum number of explosions, all infected enemies’ poison will be removed. Poison Chain does not activate Elemental Drain. If the explosion hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. Deals 600% damage 4 times on 1 enemy and infects them with poison for 20 seconds. The poisoned enemy will activate an explosion every few seconds that deals 300% damage 6 times and infects up to 2 nearby enemies. The poison can stack up to 5 times, the explosion’s damage will be increased by 55%p per stack. The explosion can activate on a single enemy up to 9 times, and up to 22 times in total. If you reach the maximum number of explosions, all infected enemies’ poison will be removed and the explosion will be activated 1 additional time. Cooldown: 30 seconds. Archmage (I/L) Jupiter Thunder: Fire an orb containing the power of the god who controls lightning. The orb will enter the first enemy it touches and deal damage continuously. Every few seconds, it will release an electric current that hits nearby enemies. If the enemy dies or disappears, the orb will appear at the enemy’s location and begin moving again. If the orb reaches its maximum number of hits or moves more than a certain range, it will disappear. If Jupiter Thunder hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. The orb activates a shock that deals 600% damage 5 times every few seconds on the enemy it touches. There is a maximum of 30 shocks. Every 5 shocks, the Freeze stacks will be decreased. Every few seconds, the orb will release an electric current around the targeted enemy, dealing 400% damage 4 times on up to 2 enemies. Cooldown: 75 seconds. When the orb disappears, the cooldown will be decreased by 2.2 seconds per remaining shock count. Bishop Divine Punishment: Punish the wicked in the name of god. (max level: 25) Level 25: Consumes 40 MP per attack. Consumes 1 Divine Light per second. Deals 300% damage 5 times on up to 6 enemies in front of you continuously. If used during Vengeance of Angel, the number of hits is increased by 5. You will prepare 1 Divine Light every 8.5 seconds and you can store up to 8. Cooldown: 1.5 seconds. Bowmaster Silhouette Mirage: By moving fast enough to create an illusion of yourself, avoid enemy attacks. The illusion attacks enemies and distracts them, reducing damage taken by the Bowmaster. Silhouette Mirage is not affected by Buff Freezers. If the illusion’s attacks hit an enemy using Damage Reflect, you will not take damage. If you use the skill, the effects will be activated. If you use it again, it will be deactivated. On/off skill. (max level: 25) Level 25: Every 45 seconds, create an illusion. You can create up to 2. If you take damage equal to 50% of your maximum HP or higher, or if the damage you took would cause you to die, an illusion will disappear and that damage will be decreased by 80%. If there is at least 1 illusion active when you use an attacking skill that hits an enemy, the illusion will fire 5 arrows that each deal 800% damage 3 times, consuming 80 MP. Reactivation cooldown: 7.5 seconds. Cooldown: 1.5 seconds. Marksman Repeating Crossbow Cartridge: Use special cartridges which let you fire multiple arrows at the same time. If you reuse the skill, you can use Full Burst Shot which consumes the cartridges. (max level: 25) Level 25: Consumes 750 MP. For 60 seconds, gain 7 Cartridges. Full Burst Shot: Consumes 150 MP. Consumes 1 Cartridge. Fire 4 arrows that each deal 600% damage 9 times with an additional 25% defense ignore and 100% critical rate. Cooldown: 120 seconds. Pathfinder Relic Unbound: [Enchant Force] Completely release the Relic’s power to install an offensive Relic. When Pathfinder’s attacks hit an enemy, the installed Relic will attack based on the matching pattern. This skill cannot be used without a Relic pattern. Discharge Enhancement: Install a relic that fires arrows at enemies in front of you quickly. Blast Enhancement: Install a relic that files arrows which activate a powerful explosion. Transition Enhancement: Install multiple relics that attack enemies in a certain range at the same time. (max level: 25) Level 25: Consumes 350 Relic Gauge. Discharge Enhancement: For 22 seconds, fire arrows that deal 1000% damage continuously. Blast Enhancement: For 10 seconds, fire arrows that activate 4 explosions, dealing 1250% damage 8 times on up to 10 enemies each. It can fire up to 4 arrows. Transition Enhancement: For 40 seconds, install up to 3 relics that deal 1400% damage 5 times on up to 6 enemies every few seconds. Cooldown: 120 seconds. Night Lord Throw Blasting: Throw knives with explosive tags attached. When a knife hits an enemy, it will explode after a short period of time and attack nearby enemies. If the explosion hits enemies using Damage Reflect, you will not take damage. (max level: 25) Level 25: Explosive Tag: When a star throwing attacking skill hits an enemy, it will activate an explosion dealing 950% damage 5 times on up to 6 enemies. Passive Effect: You will prepare and activate 1 explosive tag every 10 seconds. The active effect and passive effect cannot activate at the same time. Active Effect: Consumes 1000 MP. For 60 seconds, gain 47 explosive tags. Each attacking skill can use a minimum of 2 to a maximum of 4 tags. Cooldown: 120 seconds. Shadower Demon Slashing Shadow Formation: Join with your dark partners in a special formation to perform a joint attack. You can use this skill while using Assassinate or Boomerang Step with no cast action. If Demon Slashing Shadow Formation hits an enemy using Damage Reflect, you will not take damage. This skill does not receive the effects of Shadow Partner. (max level: 25) Level 25: Consumes 1200 MP. The partners will appear 12 times, each dealing 850% damage 8 times on up to 6 enemies. Afterwards, the boss will appear. Boss: Activates 4 slashes that each deal 1250% damage 15 times on up to 8 enemies. Cooldown: 90 seconds. Dual Blade Haunted Edge: Launch unpredictable linked attacks by letting evil spirits take control of your blade. This skill is automatically activated when you use Blade Fury or Phantom Blow. If Blade Fury is used, Haunted Edge – Sura is activated which creates sword waves with quick swordsmanship. If Phantom Blow is used, Haunted Edge – Rakshasa is activated which continuously attacks with rage. If Haunted Edge hits an enemy using Damage Reflect, you will not take damage. Haunted Edge – Sura’s sword waves do not receive the effects of Mirror Imaging. Required Skills: level 30 Blade Fury, level 30 Phantom Blow. (max level: 25) Level 25: Consumes 750 MP. Reactivation cooldown: 14 seconds. All of Haunted Edge’s attacks have an additional 30% defense ignore. Haunted Edge – Sura: Deals 550% damage 6 times on up to 8 enemies. Create 6 sword waves that each deal 750% damage 3 times. If a single enemy is hit by multiple sword waves, their final damage will be decreased by 50%. Haunted Edge – Rakshasa: Activate 5 slashes that each deal 400% damage 4 times on up to 2 enemies. Viper Howling Fist: Collect the power of the rough seas to create a strong punch. When you have collected enough power and the punch is created, you will be invincible during the action. Howling Fist cannot charge Energy. (max level: 25) Level 25: Consumes 1200 MP. Consumes 1750 Energy. While collecting energy, deals 850% damage 6 times on up to 8 enemies every few seconds. When the punch is created, activate 14 shockwaves that each deal 1050% damage 10 times on up to 15 enemies. Cooldown: 90 seconds. Captain Death Trigger: Fire bullets that pierce enemies and bring them to death. The bullets will move towards their targets and after piercing through them, if there are still more attackable enemies, they will ricochet to nearby enemies and hit everything in their path. If the first bullet fired hits an enemy affected by Continual Aiming, all of the bullets will target that enemy. If the ricocheted bullets hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 750 MP. Fire 7 bullets that each deal 1150% damage 11 times on up to 7 enemies. Cooldown: 45 seconds. Cannon Shooter Pool Maker: Fire shells to create multiple craters on the ground. After a short period of time, the shells will fall on enemies around Cannon Shooter, prioritizing boss monsters with the highest maximum HP in range or an enemy that survived a previous shell. If there are no enemies to attack, a Supply Box that can be used by party members (including yourself) will be dropped instead. If there are no platforms for the shells to fall on or you are hanging on a rope, they will not fall. While there are still remaining shells to activate, if you change maps or reset the cooldown, the skill will end. If the shells hit an enemy using Damage Reflect, you will not take damage. You can use approaching Supply Boxes by pressing the up arrow key on them. (max level: 25) Level 25: Consumes 1000 MP. Fire 20 shells that each deal 1400% damage 3 times on up to 8 enemies. Supply Box: Remains for 20 seconds. If used, recover 17% of your maximum HP and acquire a 20 second buff that increases your damage by 27%. Only up to 2 supply boxes can exit on the map at the same time. Cooldown: 60 seconds. Mikhail Light of Courage: Shine a light of unrelenting courage to remove your allies’ fears. Enemies hit by the Sword of Light will be inflicted with the Light of Courage debuff, which causes Mikhail’s attacking skills to activate an additional strike. You can reuse the skill to immediately end it, activating Pillars of Light to damage enemies with the Light of Courage debuff. You can end this skill with no cast action while using Soul Assault, Deadly Charge, Claiomh Solais, and Soul Light Slash. If Light of Courage’s activated attacks hit enemies using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. For 25 seconds, increase your damage by 22% and every few seconds, create a Sword of Light that deals 650% damage 5 times on up to 4 enemies. Enemies hit will be inflicted with the Light of Courage debuff, which stacks up to 6 times. The debuff can only be active on up to 15 enemies at the same time. Light of Courage: Activate an additional slash that deals 350% damage 2 times. When the skill ends, create Pillars of Light, each dealing 750% damage 10 times. The number of pillars will be increased based on the number of Light of Courage stacks. Party Effect: Including yourself, create a shield for each party member equal to 260% of their maximum HP. The shield will last for 10 seconds and the shield amount will be decreased by 7% every 1 second. Cooldown: 90 seconds. Soul Master Flare Slash: Explode the aura of your forged soul. This skill is activated when an attacking skill in Falling Moon or Rising Sun stance hits an enemy. When you switch stances in Soluna Time, when Cross the Styx hits an enemy, or when Celestial Dance creates an afterimage, this skill’s reactivation cooldown is decreased. If Flare Slash hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 80 MP. Deals 1100% damage 7 times on up to 10 enemies. Reactivation cooldown: 12 seconds. The cooldown is decreased by 0.3 seconds when you switch stances in Soluna Time, by 3x that amount when Celestial Dance’s afterimage attacks, and by 4x that amount when Cross the Styx hits an enemy. Flame Wizard Salamander Mischief: Summon a playful flame spirit Salamander to help you. When Flame Wizard’s attacks hit an enemy, Salamander will target and attack nearby enemies. If the total number of hits in a single action is reached or you move further than a certain range, Salamander will return to your location. When Salamander’s attacks hit an enemy, collect Embers which increase the power of Salamander’s attacks. When Salamander disappears, receive a magic attack buff. This buff does not receive the effects of Buff Freezers. If Salamander’s attacks hit an enemy using Damage Reflect, you will not take damage. The boss monster with the highest maximum HP in range will be prioritized, but Ignition effects will not be applied. (max level: 25) Level 25: Consumes 1000 MP. For 60 seconds, summon a Salamander that deals 300% damage 7 times on 1 enemy. It will consume 100 MP and bounce up to 12 times in a single action. Whenever the Salamander’s attacks hit an enemy, you will collect 1 Ember. The Salamander’s final damage will be increased by 1% per Ember. You can collect up to 40 Embers. When the Salamander disappears, for 30 seconds your magic attack will be increased by 15 plus 2 per Ember collected. Cooldown: 90 seconds. Wind Breaker Vortex Sphere: Condense a powerful wind into a sphere and shoot it forwards. Every few seconds, a gust will be activated around the sphere, pulling in nearby enemies. If Vortex Sphere hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 750 MP. Create a vortex sphere that attacks enemies it hits, dealing 800% damage 6 times on up to 10 enemies every few seconds. A single enemy can only be hit by the sphere up to 20 times. Cooldown: 35 seconds. Night Walker Rapid Throw: Throw a countless number of stars at a rapid speed. If you use this skill while in the air, you will continue to stay in the air while throwing stars. (max level: 25) Level 25: Consumes 1000 MP. For 2.7 seconds, continuously throw shadow stars which each deal 950% damage 3 times. After they are thrown, throw giant shadow stars for a final attack, dealing 1700% damage 13 times on up to 10 enemies. If you press the skill key repeatedly while using this skill, you can extend the throwing time for up to 4 seconds more. Cooldown: 90 seconds. Striker Spear Lightning Chain: Use unlimited chain attacks together with lightning. If you use the skill continuously, you can activate the chain attacks. During this skill, all skills except for Thunder can be linked. If the lightning hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. For 60 seconds, gain 12 chain attacks. Chain Attack: Deals 750% damage 5 times on up to 4 enemies, if it hits an enemy activate 3 lightning strikes that each deal 1000% damage 4 times on up to 3 enemies. The lightning will activate in different places. Final Chain: Deals 1200% damage 7 times on up to 7 enemies, if it hits an enemy activate a giant lightning strike that deals 1450% damage 6 times on up to 8 enemies. Cooldown: 120 seconds. Aran Blizzard Tempest: Create a blizzard, binding enemies and unleashing the Dire Wolf’s Curse. Enemies hit will resist binds from Blizzard Tempest and other bind skills for 90 seconds. When enemies inflicted with the Dire Wolf’s Curse are hit by attacking skills other than Boost End – Storm of Fear, the curse will grow stronger and that enemy as well as other cursed enemies near Aran will be hit with an additional attack from pieces of ice. If the pieces of ice hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1200 MP. Deals 1600% damage 8 times on up to 12 enemies, binding all enemies hit for 10 seconds. The bind duration will be increased by up to 100% based on the amount of damage that Blizzard Tempest deals. After attacking, activate an aura for 20 seconds that inflicts the Dire Wolf’s Curse on up to 6 enemies every few seconds. You can reuse the skill to instantly end the aura. Dire Wolf’s Curse: 10 second duration, when an enemy is hit, create a piece of ice that deals 950% damage 4 times on up to 15 enemies. The curse can stack up to 6 times, and the number of pieces of ice created will be increased by 1 per stack. Cooldown: 180 seconds. Evan Spiral of Mana: Circle of Mana’s magic circle becomes a mana sphere, spinning like a tornado. You can activate this skill while using Circle of Mana by pressing the down arrow key together with Circle of Mana again after the 1st hit. Only 1 Spiral of Mana can exist at the same time. If you use Circle of Mana while it is active, Spiral of Mana’s number of hits will be decreased for a certain period of time. If Spiral of Mana hits an enemy using Damage Reflect, you will not take damage. Required Skill: level 30 Circle of Mana IV. (max level: 25) Level 25: Consumes 360 MP. For 7 seconds, deals 260% damage 6 times on up to 6 enemies every few seconds. If Circle of Mana IV is used, Spiral of Mana’s number of hits will be decreased by 3 for 1 second. Cooldown: 3.75 seconds. [Passive Effect: 30 magic attack.] Mercedes Royal Knights: Summon the honorable guardians who protect the Queen of the Elves. If Royal Knights hit enemies using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1200 MP. You are invincible during this skill’s cast action and end action. For 30 seconds, when Mercedes’ attacks hit an enemy, 4 knights will appear, each dealing 650% damage 4 times. Reappearance cooldown: 1.4 seconds. Cooldown: 150 seconds. Phantom Rift Break: In an instant, move to a gap that the enemy didn’t see. When used, you will unleash all your attacks in your current position. You can use this skill with the down arrow key to instantly move to the furthest enemy in range multiple times. If you use the arrow keys during the teleport attacks, enemies in that direction will be prioritized. If you use the skill during the teleport attacks, you will stop at that location and the cooldown will be decreased by the number of remaining teleports. You can only stop after at least 1 attack has been made. If Rift Break hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. Activate an attack that deals 800% damage 7 times on up to 10 enemies or utilize up to 7 teleports. Cooldown: 30 seconds. The cooldown will be decreased by 3.5 seconds per remaining teleport. Eunwol Smashing Chain Punch: Add the Fox God’s strength to the powerful land spirit to create destructive strikes. Required Skill: level 20 Fire Fox Spirit Mastery. (max level: 25) Level 25: Consumes 60 MP per attack. Deals 800% damage 5 times on up to 10 enemies continuously while the key is held down. Maximum key down time: 1.3 seconds. When the key down ends, activate 3 final attack shockwaves that each deal 1900% damage 15 times on up to 10 enemies. If the final attacks hit an enemy, they will summon an additional 15 Fire Fox Spirits. While using Smashing Chain Punch, you will take 50% reduced damage (including % HP attacks) and attacks will have a 100% chance of summoning Fire Fox Spirits. Cooldown: 90 seconds. Luminous Liberation Orb: Reveal the power of light and darkness through the orb. When a skill matching your Larkness state hits an enemy, the Orb will activate an attack with the same attribute. That attribute’s magic will be accumulated in the Orb. If there is 1 or more magic accumulated in the Orb, you can release it and attack. The attack will target the boss monster with the highest maximum HP in range. If the amount of light and darkness magic accumulated is the same, the damage will be increased. Magic cannot be accumulated while in Equilibrium state. The Orb’s activated attacks are not affected by Sunfire, Eclipse, or Equilibrium’s effects. If this skill hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: [Passive Effect]: Attack deals 750% damage 4 times. Reactivation cooldown: 6 seconds. You can acquire up to 4 magic of each attribute. Light: create 1 light area which attacks up to 3 enemies, Darkness: fire magic bullets that hit up to 7 enemies. [Active Effect]: Consumes 1200 MP. Cooldown: 180 seconds. For 20 seconds, when your own attacking skills hit an enemy, 10 magic orbs will be created to attack 1 enemy with an additional 100% critical rate. When the total sum of accumulated magic exceeds 1, the damage is increased by 50%p for every extra magic. Recreation cooldown: 1 second. Unbalanced: magic orbs will deal 1025% damage, Balanced: magic orbs will deal 1050% damage. Demon Slayer Demon Bane: Erupt with a powerful force to destroy enemies. If you hold the key down for the maximum duration, the force will surround your body, making you invincible with a more powerful attack. (max level: 25) Level 25: Consumes 60 Force. Consumes 2000 HP. Deals 650% damage 6 times on up to 5 enemies continuously while the key is held down. Maximum key down time: 3.6 seconds. If you hold the key down for the maximum duration, become invincible for 3 seconds while dealing 1300% damage 7 times on up to 12 enemies continuously. All attacks have an additional 50% critical rate and 30% defense ignore. Cooldown: 240 seconds. Demon Avenger Revenant: Due to your endless rage, become a ghost who has crossed the border between life and death. During this skill, you cannot have lower than 1 HP. All damage taken will be stored as rage. The stored rage will become thorns that attack nearby enemies but after the skill ends, the stored rage will be received as pain. During this skill, you can use it again to cancel it. If the thorns of rage hit enemies using Damage Cancel or Damage Reflect, enemies will still take damage and the Reflect damage will be ignored. While Revenant is active and when you are receiving the stored rage as damage, you will be in combat status. (max level: 25) Level 25: Consumes 50% HP. 35 second duration. When an Exceed skill hits an enemy, activate thorns of rage that deal 600% damage 9 times on up to 5 enemies with an additional 30% defense ignore. Reactivation cooldown: 4 seconds. When you receive damage, the damage will be stored as rage up to 200% of your maximum HP. Based on the stored amount, the thorns of rage reactivation cooldown will be decreased. Every few seconds, the stored rage will be decreased by 7%. After the skill ends, you will receive damage equal to the stored rage and 5% of your maximum HP, divided into 25 parts. This damage cannot kill you. Cooldown: 300 seconds. Blaster Afterimage Shock: Sweep enemies with a powerful attack that creates an afterimage. If the afterimage’s attacks hit an enemy using Damage Reflect, you will not take damage. You can reuse the skill during the active effect to instantly end it. (max level: 25) Level 25: Active Effect: Consumes 1000 MP. For 180 seconds, when an attack using the Gauntlet Revolver hits an enemy, create an afterimage that deals 900% damage 5 times on that enemy. The afterimage can be activated up to 99 times. Reactivation cooldown: 0.2 seconds. Passive Effect: During Afterimage Shock’s cooldown, when an attack using the Gauntlet Revolver hits an enemy, create an afterimage that deals 1000% damage 3 times on up to 7 nearby enemies that weren’t hit by the attack. The active effect and passive effect cannot be activated at the same time. Reactivation cooldown: 6 seconds. Cooldown: 240 seconds. Battle Mage Abyssal Lightning: Your black lightning is transformed by covering your surroundings in black magic. When Dark Lightning is activated and you use Teleport, Abyssal Lightning will be activated instead. Every few seconds, create a passage to the underworld around the Battle Mage. You can use this skill with the arrow keys to instantly move to the nearest passage in that direction, destroying it. Abyssal Lightning will be created along the path you moved, hitting enemies and inflicting them with a Black Mark. If the Abyssal Lightning hits an enemy using Damage Reflect, you will not take damage. Required Skill: level 20 Dark Lightning. (max level: 25) Level 25: Consumes 500 MP. You are invincible during this skill’s cast action and end action. For 35 seconds, create 2 passages to the underworld every few seconds. The passages will remain for 15 seconds, and up to 4 passages can exist on the map at the same time. Abyssal Lightning: Consumes 75 MP. Activates 3 lightning strikes that each deal 1000% damage 5 times on up to 8 enemies with an additional 100% critical rate and 20% defense ignore. If Abyssal Lightning is activated instead of Dark Lightning, the final damage will be decreased to 70%. Cooldown: 200 seconds. Wild Hunter Wild Vulcan Type X: Use a prototype crossbow that maximizes firepower with Resistance technology. You can move while using this skill. Required Skill: level 30 Wild Vulcan. (max level: 25) Level 25: Consumes 1000 MP. Maximum key down duration of 8.5 seconds. Deals 950% damage 4 times on up to 8 enemies in front of you continuously with an additional 20% defense ignore. Cooldown: 120 seconds. Xenon Photon Ray: Use a photon cannon that tracks and attacks enemies. When you use the skill, you will enter Aiming Mode for a certain period of time, during which it will aim shots one by one. When the aiming is complete, it will begin aiming the next shot. You can use the skill again to fire the photon ray at the current target that is being aimed at. The first few aimed shots will be completed very quickly while later shots will be slower. Additional aimed shots will target the boss monster with the highest maximum HP in range. While aiming, if you attack the enemy being aimed at, it will complete faster. If you move too far away from an enemy currently being aimed at, the aiming will be cancelled. If the Aiming Mode duration ends before you fire the ray, all aimed shots will be cancelled. If Photon Ray attacks an enemy using Damage Reflect, you will not take damage. This skill does not receive the effects of Virtual Projection. You can fire shots with no cast action while using Purge Lob Masquerade, Meltdown Explosion, or Mega Smasher. (max level: 25) Level 25: Consumes 150 MP. For 20 seconds, activate Aiming Mode. Consumes an additional 350 MP if you fire. After completing 15 aimed shots, you can prepare up to 15 additional shots. The photon cannon will deal 700% damage 4 times per shot. Cooldown: 35 seconds. Mechanic Mecha Carrier: Summon an air carrier concentrated with the essence of Resistance science. Aircraft will attack nearby enemies then return to the carrier, gradually increasing the number of aircraft that are sent out. If the Mechanic moves away from the carrier, it will instantly move nearby. The aircraft are not included in Robot Mastery’s number of summoned robots. If the aircraft hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1250 MP. Summon a Mecha Carrier for 70 seconds. On the first attack, 9 aircraft will be sent out then return to the carrier. Every further attack will have 1 additional aircraft, up to 16. Aircraft: deals 500% damage 4 times on the target then returns to the carrier. Cooldown: 200 seconds. Kaiser Dragon Blaze: Borrow the power of an ancient dragon who was the personification of flame to become flame itself. Flames surround your body, attacking nearby enemies. Fire Auras will be left at places you pass. When your own attacking skills hit an enemy, the Fire Auras will explode, dealing damage in a wide area. If you reuse the skill, it will instantly end. While Dragon Blaze is on cooldown, when your own attacking skills hit an enemy, create Flame Orbs that cause additional attacks. If Dragon Blaze’s attacks hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. For 20 seconds, flames will surround your body, dealing 500% damage 6 times on up to 8 enemies around you every few seconds. Fire Aura: 5 second duration. When they explode, there will be an explosion at the Fire Aura’s location and Kaiser’s location, dealing 750% damage 5 times on up to 10 enemies. Re-explosion cooldown: 3.6 seconds. Flame Orb: Create 6 flame orbs that deal 700% damage 3 times. Recreation cooldown: 10 seconds. Cooldown: 120 seconds. Cadena Weapon Variety Finale: Your weapon usage mastery reaches its limit, allowing you to use a more powerful additional attack. If Weapon Variety Finale hits an enemy using Damage Reflect, you will not take damage. When certain attacking skills hit an enemy, the preparation time is decreased. Required Skill: level 10 Weapon Variety III. (max level: 25) Level 25: Consumes 450 MP. When Weapon Variety’s additional attack hits enemies 4 times, this will be activated around the enemy’s location. Activate 4 additional attacks that each deal 500% damage 7 times on up to 7 enemies. You will prepare 1 Weapon Variety Finale every 11 seconds and you can store up to 3. When Chain Arts: Tough Hustle/Chain Arts: Takedown/Chain Arts: Crush hit an enemy, the preparation time is decreased by 2 seconds. When Chain Arts: Fury hits an enemy, the preparation time is decreased by 1 second. Angelic Buster Trinity Fusion: Eskada’s concentrated power is fired all at once. You can activate this skill by pressing the down arrow key together with Trinity. You can activate this skill while using Trinity. During the cast action, you cannot be knocked back by any attacks and you will take reduced damage. If Trinity Fusion hits an enemy using Damage Reflect, you will not take damage. Trinity’s stacking damage buff and defense ignore buff when it hits an enemy will apply to this skill. Required Skill: level 30 Trinity. (max level: 25) Level 25: Activate 9 dragon’s essences that each deal 355% damage 3 times on up to 7 enemies. During the cast action, you will take 17% reduced damage (including % HP attacks). Cooldown: 14 seconds. [Passive Effect: 35 DEX] Zero Ego Weapon: Your weapons with their own wills attack enemies. This skill is activated when Zero’s attacking skills hit an enemy. Alpha and Beta’s cooldowns will be applied separately. If Ego Weapon hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Alpha: Lazuli creates 9 sword slashes that each deal 350% damage 6 times. Beta: Lapis creates 3 great swords that activate 2 shockwaves, each dealing 350% damage 9 times on up to 4 enemies. Cooldown: 15 seconds. Kinesis Law of Gravity: Maximize the law of universal gravitation where objects attract each other. The skill will attack and debuff the monster with the highest maximum HP in range. The debuff causes nearby enemies and objects to be pulled into the enemy, dealing damage. The more enemies and objects that are pulled, the frequency and damage will be increased. If the debuffed enemy dies or disappears, a gravity orb will appear which fulfills the same law. If any of Law of Gravity’s attacks other than the first one hit an enemy using Damage Reflect, you will not take damage. You can reuse the skill to instantly make the debuff or gravity orb disappear. (max level: 25) Level 25: Consumes 5 Psychic Points. Deals 400% damage 6 times on 1 enemy then debuffs the enemy for 22 seconds, pulling in nearby enemies. Every few seconds, pull in up to 6 enemies, dealing 1000% damage 8 times. Based on the number of enemies pulled in, the attack frequency will be increased up to 3x and the attack’s final damage will be increased up to 40%. If there are no enemies nearby to pull in, objects will be pulled in instead, being treated as the same as the maximum number of enemies. When the duration ends, an explosion is activated that deals 1200% damage 15 times on up to 10 enemies. Cooldown: 60 seconds. Adele Storm: All of the Ether Swords commanded by Order will move around your body like a storm. All Ether Swords commanded by Order will disappear. If Storm hits an enemy using Damage Reflect, you will not take damage. Required Skill: level 20 Gathering. (max level: 25) Level 25: Consumes 500 MP. For 14 seconds, your blades will surround your body, dealing 500% damage 2 times on up to 7 enemies around you every few seconds. When the number of Ether Swords that disappeared exceeds 1, the number of hits will be increased by 2 per extra Ether Sword. Cooldown: 90 seconds. Illium Crystal Gate: Use advanced Crystal technology to install passages that let you move freely between them. If you go near the first Crystal Gate that you installed and press the up arrow key on it, you will move to the next installed Crystal Gate. If you use the last installed Crystal Gate, you will move to the first installed Crystal Gate. When you use a gate, it requires charge time before it can be used again. The most recently used Crystal Gate requires additional charge time. You will receive an enhancement and attack support buff while near a Crystal Gate. You can install gates while in the air. Crystal Gate is not affected by Buff Freezers. The movement when you use a Crystal Gate is included in the required movement distance for activating Flow of Battle. (max level: 25) Level 25: Consumes 500 MP. For 155 seconds, you can install up to 3 Crystal Gates. After installing 2, they will begin to work. The install time and the Crystal Gate durations are the same. After you use a Crystal Gate, you cannot use any Crystal Gate for 2 seconds, and the one that you just used cannot be used again for 5 seconds. While near a Crystal Gate, acquire a buff that increases your magic attack by 55 for 25 seconds. While the buff is active, when your attacking skills hit an enemy, activate 5 bombardments through the Crystal Gates that each deal 900% damage on up to 3 enemies. Reactivation cooldown: 1.5 seconds. Cooldown: 180 seconds. Ark Eternally Hungry Beast: Call a starving beast that eats everything through a passage connected to the depths of the abyss. After the passage opens, the beast will appear after a certain period of time. If attacking skills that use the Spectre’s power hit enemies, it will appear faster. If Eternally Hungry Beast hits an enemy using Damage Cancel or Damage Reflect, enemies will still take damage. (max level: 25) Level 25: Consumes 500 HP. After a certain period of time, activate 18 shockwaves that deal 2100% damage 5 times on up to 12 enemies. If attacking skills that use the Spectre’s power hit enemies, the attack will activate 0.6 seconds faster. Continuous type skills and certain skills will only apply 30% of the reduction. Cooldown: 120 seconds. Hoyoung Sage Teachings: Heaven Earth Human Apparition: Master your tactical arts, creating a special clone that links attributes. When Hoyoung’s attacking skills (except for Fake/Real skills) hit an enemy, the clone will appear and attack using an attribute you were not using, completing the link. During the active effect, if you achieve stage 3 attribute link, all of the skill cooldowns of one of your Heaven/Earth/Human attributes will be reset. The attribute will be chosen by prioritizing skills that are on cooldown. If Sage Teachings: Heaven Earth Human Apparition hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Passive Effect: A clone appears that deals 1250% damage 6 times on up to 4 enemies. Re-appearance cooldown: 5 seconds. Active Effect: Consumes 1250 MP. For 30 seconds, the passive effect will activate 2 times with no cooldown, then a 2 second re-appearance cooldown will apply. Cooldown: 100 seconds. Dimensional Library Episode 6: The Knight of Sharenian Dimensional Library Episode 6: The Knight of Sharenian has been added. Can the knights keep their pledge to protect Sharenian? My Prince, My Kingdom https://orangemushroom.files.wordpress.com/2020/07/bgm55.img_.myprincemykingdom_new.mp3 The Knight of Sharenian https://orangemushroom.files.wordpress.com/2020/07/bgm55.img_.theknightofsharenian_new.mp3 White Night https://orangemushroom.files.wordpress.com/2020/07/bgm55.img_.whitenight_new.mp3 New NPCs have been added. Kelard Hadin Ain Ryan Quake Ed Sharen III Sharen IV Elegoth New monsters have been added. Tunnel Mole Nimble Tunnel Mole Demon Guard Soldier Enraged Demon Guard Soldier Demon Search Soldier Enraged Demon Search Solder Demon Royal Guard Soldier Enraged Demon Royal Guard Soldier Exhausted Knight Here are the new rewards from this episode. Knight of Sharenian medal That Day’s Oath Chair Click to view slideshow. Here’s the new cutscenes. Improvements and Bug Fixes Skills A notification message will now be displayed if you try to use a movement skill in maps that do not allow movement skills. Fixed an issue where the Empress’ Prayer skill’s effect of allowing you to hit monsters above your level did not apply. In certain boss maps, when platforms disappear, certain installations placed on those platforms will now disappear as well. Fixed an issue where certain continuously attacking skills could attack while hanging on a rope. This applies to the following skills: Paladin’s Blessed Hammer Archmage (F/P)’s Fire Aura Shadower’s Veil of Shadows Viper’s Serpent Screw Demon Slayer’s Metamorphosis Demon Avenger’s Dimension Sword Xenon’s Overload Mode Angelic Buster’s Supernova In Pollo and Fritto’s Bounty Hunting, using a skill that changes the background will no longer change the background. Fixed an issue with Pathfinder’s Raven Tempest, Cygnus’ Cygnus Phalanx, and Demon Avenger’s Bat Swarm where if you used the direction change key when they fell off a platform, they would stop moving after reaching the platform. Fixed an issue where Soul Master’s True Sight and Battle Mage’s Debuff Aura – Elemental Reset’s final damage boosts did not stack. Fixed an issue where if an adventurer warrior was inflicted with reverse keys, they could not use the command for Upper Charge. Fixed an issue where Hero could hit objects that could only be basic attacked by using attacking skills. Fixed an issue where Hero’s Combo Attack with the effect set to off would appear after being hit by certain patterns in Urus. Fixed an issue where Paladin’s Elemental Charge would show other jobs’ effects when it ended. Fixed an issue where Bishop could use Teleport during Angel Ray even when Vengeance of Angel was not active. Fixed an issue where Marksman’s Last Man Standing did not apply to Charged Arrow. Fixed an issue where Pathfinder’s Triple Impact and Ultimate Blast would sometimes be fired in the opposite direction. Pathfinder can no longer use Relic Evolution without having a secondary weapon equipped. Fixed an issue where Pathfinder’s Ultimate Blast would sometimes cause the client to exit. Fixed an issue where Night Lord’s Purge Area did not receive the effects of skill effect transparency. Fixed an issue where Shadower’s Meso Explosion skill icon appeared differently in the Battle Analysis system. Fixed an issue where if Viper changed maps while riding the Super Transform mount, their eyes would appear separately. Fixed an issue where Viper could not use Advanced Dash in maps that allowed the usage of movement skills only. Viper’s Dragon Strike’s description has been updated to match the current logic of the final damage increasing debuff applying only to themself. Fixed an issue where if Viper died immediately after using Transform, their hair would not show. Soul Master’s Falling Moon, Rising Sun, and Soluna Time will now be cancelled when you ride a mount. Fixed an issue where Soul Master could climb on ropes while charging Cross the Styx. Fixed an issue where Flame Wizard was not in combat when Orbital Flame returned or when Flame Discharge Fire Lion was activated. Fixed an issue where Flame Wizard could use Flame Discharge while hanging on a rope. Wind Breaker’s Emerald Flower will no longer be saved by Buff Freezers. Fixed an issue where Wind Breaker’s Spiral Vortex appeared abnormally to other characters. Fixed an issue where if Nightwalker used Rapid Evasion during another skill while it was still on cooldown, the action delay would be applied abnormally. Fixed an issue where if Night Walker used Darkness Omen after using certain skills, the cast action would take place but the skill would not be activated. Fixed an issue where Aran’s High Defense skill’s damage reduction effect did not apply. Fixed an issue where if Evan used Support Jump while using Dragon Breath, the flames would be created in the air. Fixed an issue where Mercedes could not use Hero’s Echo while riding Sylphidia. Fixed an issue where if Phantom filled the Judgement stack then changed maps, Judgement would automatically be activated. Fixed an issue where if Eunwol’s Fire Fox Spirits summoned a lot at the same time, then some would not be recreated. When Eunwol’s Spirit Bond Maximum has summoned the guardian spirit, now only Eunwol’s own attacking skills will drop livers. Fixed an issue where if Luminous used certain skills, the equipping and unequipping secondary weapon effect would appear. Fixed an issue where Demon Avenger’s exclusive UI would disappear if you changed resolutions. Fixed an issue where if Blaster used Burning Breaker then pressed the down arrow key after the rush, the damage would not be applied. Wild Hunter’s Rampage as One’s description has been updated to match the current logic of the damage being 1% per level. Fixed an issue where Mechanic could not basic attack after using War Machine: Titan in Metal Armor: Tank form. Fixed an issue where Xenon could use skills they shouldn’t have been able to use during Aviation Liberty. Fixed an issue where Kaiser’s Draco Slasher reactivation cooldown did not show in the buff window. Fixed an issue where Angelic Buster could switch equipment while using Soul Seeker. Angelic Buster’s Trinity buff icon when an enemy is hit has been changed to be the same image as Trinity. Fixed an issue where Kinesis’ Psychic Move would sometimes end faster than its duration. Fixed an issue where if Kinesis used Psychic Move in Torrent Zone, their PP would be consumed abnormally. If Adele is inflicted with a status like stun after activating Gathering or Blossom, the damage will now still apply. Illium’s Craft: Javelin and Craft: Orb’s action delays when used by themselves have been decreased by 24%. Fixed an issue where if Illium used Crystal Skill: Glory Wings and teleported continuously, the client would exit. Fixed an issue where if Ark used Mystic Leap or Instinct Leap immediately after using a rush skill, they would not be moved forward. Fixed an issue where if Hoyoung placed Grass Hop on a shortcut and used it, the client would sometimes exit. Fixed an issue where if Hoyoung was inflicted with the reverse keys status, they could not use Real skills. Quests and Maps Fixed an issue where story cutscenes would not end if you died during them. Fixed an issue where after cutscene quests, party members’ HP gauges would not appear. Fixed an issue where sometimes herbs/ores were spawned in abnormal places in Korean Folk Town Deep Mountain House. Fixed an issue where the ‘Worker Watches’ Battery’ quest information window showed a reward it didn’t actually give. Fixed an issue in Flag Race where you could move through walls in certain terrain. Fixed an issue in Golden Temple Room of Trials 1 where Monster Life monsters would be summoned below the floor. You can no longer use skills in the Maple World, Grandis, and Masteria Horizon Borders. Fixed an issue in Reverse City’s Underground Track area where portal icons did not appear on the minimap. Fixed an issue in the Outpost where attempting to use a chair that could not be used would display an abnormal chair image to other characters. Other class characters can no longer move to the Luminous only Magic Library map by using the I’ll Go to You skill or Teleport Rocks. Fixed an issue where moving between the Road to Coral Forest 5 and Trueffet Square using the portal changed the screen differently. Items Fixed an issue where if you placed regular equipment in your inventory on the Cash tab, they could not be equipped. Fixed an issue where the Maple Quiz Star medal image appeared awkwardly. When using Pet Equipment Only Enhancement Scrolls, you can now choose between the Decoration tab and Equipment tab. Fixed an issue where certain Androids could not be registered in the Maple Auction. Fixed an issue where sitting on the 17b Mesos Owner Chair or Mu Lung Dojo Defeater Chair would appear awkwardly. Fixed an issue where wearing the T-boy’s Monitor and sitting on the Mu Lung Dojo Defeater Chair would cause the image to appear awkwardly. Fixed an issue where if you wore T-boy’s Monitor, parts of your character’s hair would show. Fixed an error where the AWAKE Damage Skin (Unit) icon did not have the unit identifier. Fixed an issue where if you equipped a Wonder Black pet, the tooltip would not show the name and skills in white text. Fixed an issue where the Mini Mio pet’s nametag and chat bubble images were shown awkwardly. For classes other than Evan, Dragon equipment tooltips will no longer display damage range changes. For classes other than Mechanic, Mechanic equipment tooltips will no longer display damage range changes. Fixed an issue where the client would shut down if Zero used a Suspicious Additional Cube on Lapis or Lazuli while they were locked. Fixed an issue where if you locked a Lapis or Lazuli trace, Zero could equip the trace. Fixed an issue where the Fried Shrimp Riding’s speed was different than its tooltip. Fixed an issue where characters with the Doll Lavender equipped would have their eye colour darkened after dying. Fixed an issue where the Sage’s Elixir: Star Force did not update the stat window after the duration ended. Certain Cash item images have been changed. Etc Fixed an issue where sometimes after dying, the eye colour would become darkened. After using a portal, you will now face the direction you were in before using it. Fixed an issue in the Maple Auction when searching for items, it was difficult to press options that overlapped with the level range area. Fixed an issue in Maple Auction where it was hard to click certain lists in the search filter. Fixed an issue in Maple Auction where if the same item was registered at the same time at the same price, only one would appear in the search results. The Maple Auction selling grace period has been changed from 5 minutes to 1 minute. Fixed an issue in Maple Union where mousing over characters would not show their attacker effect. Fixed an error with scrolling in the guild BBS. Fixed an issue where if you joined a guild while in the offline state, the guild member list would show your connection state. In Sharenian’s Underground Culvert, after defeating Arcanus, the remaining time will no longer change to 30 seconds. Account buddy requests from users with other characters on your blacklist will now be blocked. The sender names on received notes will no longer change if the sender changed their name. Fixed an issue in the Cross Hunter Shop where mousing over certain items would cause a stutter. Fixed an issue in The SEED tutorial quests where the summoned monsters could attack you during the cutscene. Fixed an issue in The SEED 37F where the clear effect would be outputted multiple times. After exiting Cross World party quests, your title will now be correctly equipped again. Fixed an issue where certain classes could not complete the THIS IS PANTHEON achievement. Fixed an issue where the 3.125% Miracle achievement could not be completed. Fixed an issue where after activating the Rune of Treasures, sometimes the items would appear behind platforms. Fixed an issue in Monster Life where if your character was in offline state, guild chat would not appear. Fixed an issue where cancelling your herb/ore collecting would still drop rewards. Fixed an issue in the Equipment Crafting window where searching for a recipe would show incorrect items. The item descriptions for elixirs that have different effects but still cannot be used at the same time by alchemists have been corrected. Fixed an issue in the Security menu where if you changed a PC name and then deleted it, the PC would not be deleted from the list. Fixed an issue where if you logged into the game while only using Nexon OTP, there would be an option to enter U-OTP when deleting a character. Sealed and locked items can no longer have their appearances changed using the Mystery Anvil or Uniform Vouchers. The Green PC rank up link has been improved to open through your default web browser. Aisha’s store’s material items will now correctly display that they are untradeable. Fixed an issue with the 1st Rogue set where wearing the Dark Shadow (F) item would cause the set tooltip to show Dark Shadow (M). Fixed an issue where you could enter Dream Breaker before completing the ‘Showdown’ quest. When deleting saved hair/face/skin in the Beauty Room, you must now enter the text ‘삭제한다’ to delete them. Fixed an issue where certain equipment acquired from the Royal Style Coupons could be discarded in the Clothing Collection Box. In the Premium PC Room Benefits information, certain profession related benefits have been removed. Fixed an issue where chat bubbles did not disappear in certain conditions. Fixed an error where if you enhanced your Emblem, a quest notification would appear. Fixed an issue where 3rd job Dual Blade character could acquire the Master Adventurer medal. Fixed an issue where Dual Blade characters who did not complete the quest conditions could enter the Road of Memories 2 in certain situations using the Maple Guide. In the Sage Rock Training Centre, the terrain and monster appearance locations have been improved. Fixed an issue where if a pet was given a command with a shortcut, the sound effect would not be played. Fixed an issue where placing the cursor over an item would not change to the grabbing icon. Fixed an issue with the inventory where after certain actions, the left item’s icon would not appear. Fixed an issue where you could use the Urus shop while trade restricted. Fixed an issue in the Maple Guide where Lacheln’s recommended level was displayed incorrectly. When monsters who are unable to be attacked are inflicted with a status, the status effect will no longer appear. Fixed an issue in Cygnus where sometimes the tornado effect would continue after it ended. The Reboot Gift Box will now be given after accepting the ‘Receive the Reboot Gift Box’ quest. Fixed an issue in Reboot World where killing slimes would drop equipment for other classes. Fixed an issue in Reboot world where Treglow, Victor, and Belderoth would drop other classes’ equipment. Fixed an issue where entering Monster Life in Burning 2 would cause the world icon to show the Challenge World icon. Fixed an issue where the Guild Alliance system was not working properly in Burning 2. During Sly’s Research 2 quest, Red Wyverns will now drop Wyvern’s Wing Samples and Blue Wyverns will now drop Wyvern’s Gill Samples. Cash Shop Choice Coupons The Choice Hair and Face Coupons have been updated with new selections. Royal Coupons The August Royal Hair Coupon will be on sale from July 16 to August 12. The Trendy Royal Face Coupon has been updated. Royal Style The Royal Style Coupon will be on sale from July 23 to August 19. It has new items such as the Villain Ribbon, Front Loose Fit, Double Shot Galaxy, Loving, Breakup, and Block Buddies. It also has the 88th Special Label: the Milky Way Galaxy Night set! If you collect all 5 items, you’ll also get the Galaxy Glass Bottle Chair. Mix Dye and Colour Lens The Random Mix Dye Coupon and Random Mix Colour Lens Coupon will be on sale from July 23 to August 5. Wisp’s Wonderberry Wisp’s Wonderberry will be on sale from July 23 to August 19. You can get the new Wonder Black pets, the Fruit Cheep set with the Cherry Cheep, Blue Cheep, and Choke Cheep. You can buy equipment for the Fruit Cheep pets separately. There’s also more basic pets such as the Mini Bus, Otter or Balloon Dog pets. MapleStory AWAKE Awake Event https://orangemushroom.files.wordpress.com/2020/06/bgmevent.img_.awake_event_new.mp3 You can see the previous event information in my last post here! Awakening Time: Awakening Scrolls The Awakening Scrolls event will run from June 25 to September 2. It is available to characters level 101 or higher. Updated information is highlighted in red. Train with the Panda Sages’ Awakening Scrolls to experience a different dimension of growth! When you begin the quest, you will receive the Awakening Scrolls and begin your training. You can acquire Awakening Energy through various training methods. When you collect 100 Awakening Energy, it will automatically be turned into 1 Awakening Coin. You can acquire up to 30,000 Awakening Energy per day. There are a total of 3 levels of Awakening Scrolls, each with their own chapters. You can talk to Mugong or use the event icon on the side of your screen to check the status of your training. Baekgong’s Scroll – Introduction/Ch.1/Ch.2/Ch.3 Chungong’s Scroll – Introduction/Ch.1/Ch.2/Ch.3 Mangong’s Scroll – Introduction/Ending You can train your Awakening Scroll level by paying 200 Awakening Coins, once per day per world. Every time you do this, you will receive 1 Bamboo Shoot from Mugong, which you can use in Mr. Do’s shop. NEW: After you complete Chungong’s Scroll – Introduction, you will receive 2 Bamboo Shoots per day from training. When you achieve the required amount of training for each scroll, you will complete your current chapter and move to the next one. You will also receive the reward that was sealed in the scroll for that chapter. Baekgong’s Scroll Introduction (requires training 1 time, unlocked on June 25): Fresh Training Outfit Set Ch.1 (requires training 5 times, unlocked on July 2): Awakening Mountain Growth Potion 1 Ch.2 (requires training 5 times, unlocked on July 9): Awakening Mountain Growth Potion 2 Ch.3 (requires training 5 times, unlocked on July 16): Awakening Mountain Growth Potion 3 Chungong’s Scroll Introduction (requires training 5 times, unlocked on July 23): Awake Ring Voucher Ch.1 (requires training 5 times, unlocked on July 30): Awake Ring Only Enhancement Scroll Ch.2 (requires training 5 times, unlocked on August 6): Awake Ring Only Enhancement Scroll Ch.3 (requires training 5 times, unlocked on August 13): Awake Ring Only Enhancement Scroll Mangong’s Scroll Introduction (requires training 5 times, unlocked on August 20): Awakening Mountain Growth Potion 4 Ending (requires training 5 times, unlocked on August 27): Karma 17 Star Force Enhancement Scroll The Growth Potions give 1 level up for different level ranges (200-209, 200-219, 200-229, and 200-239). If you use them on a character higher than their range, you will just get a large amount of experience. The Awake Ring can only be scrolled using its special scrolls. Reboot will receive vouchers for each level of the ring instead. When it is fully scrolled, it gives 40 all stats, 4000 HP/MP, and 25 attack/magic attack. The Karma 17 Star Force Enhancement Scroll can only be used on untradeable equipment level 160 or lower. After completing the Introduction chapter of each scroll, another Panda Elder will awaken and allow you to visit a new shop. If you complete all 3 scrolls, you’ll receive The One who has Reached Awakening title, which gives 20 attack/magic attack, 50 all stats, 30% boss damage, 30% defense ignore, and 2500 HP/MP. The stats expire in 14 days. Awakening Time: Awakening Scrolls Supplementary Training The Awakening Scrolls Supplementary Training event will run from July 23 to September 2. For users who have missed any days of training or started participating late, you can complete supplementary training once per day. Currently, this will only be available to users who have not completed Chungong’s Scroll – Introduction. After August 20‘s patch, this event will be available to users who have not completed Mangong’s Scroll – Introduction. Similar to how you can do your regular training once per day, you can also perform supplementary training once per day by paying 300 Awake Coins. However, this training will not give you Bamboo Shoots. Awakening Time: Bamboo Shoot Shop The Bamboo Shoot Shop will be open from June 25 to September 6. Updated information is highlighted in red. You can spend the Bamboo Shoots you acquire from training with your Awakening Scrolls at Mr. Do’s shop to buy items. Event Ring Only Meister Cube (1 shoot) [limit of 2 per day per world] Fresh Elixir: Body Enhancement (1 shoot) [limit of 2 per day per world] Fresh Elixir: Experience (1 shoot) [limit of 2 per day per world] Fresh Elixir: Star Force (1 shoot) [limit of 2 per day per world] Fresh Elixir: Arcane Force (1 shoot) [limit of 2 per day per world] Fresh Elixir: Monster Collection (1 shoot) [limit of 2 per day per world] 2 Monster Park REBORN Free Entry Tickets Voucher (1 shoot) [limit of 2 per day per world] Teleport World Map (1 Day) Voucher (1 shoot) [limit of 2 per day per world] 2 Pollo and Fritto Entry Tickets Voucher (1 shoot) [limit of 2 per day per world] 3 Infinite Fatigue Potions Voucher (1 shoot) [limit of 2 per day per world] 500 Power Elixirs Voucher (1 shoot) [limit of 2 per day per world] 3 Arcane Symbols: Road of Vanishing Voucher (1 shoot) [limit of 2 per day per world] 3 Arcane Symbols: Chew Chew Island Voucher (1 shoot) [limit of 2 per day per world] 3 Arcane Symbols: Lacheln Voucher (1 shoot) [limit of 2 per day per world] All items in this shop are limited per world, and they are all untradeable (except for the Arcane Symbol Vouchers, which can be put into storage). The Fresh Elixirs are all 60 minute buffs that you can use. The Body Enhancement Elixir gives 20% damage to regular monsters, 20% critical rate, and 1000 HP and MP. The Experience Elixir gives 2x experience. The Star Force Elixir gives 20 Star Force. The Arcane Force Elixir gives 30 Arcane Force. The Monster Collection Elixir gives 50% Awakening Time: Decoration Shop The Decoration Shop will be open from June 25 to September 6. Updated information is highlighted in red. You can spend your Awakening Coins at the shop owned by Lilishu to buy various items. Awakening Ticket: Rock Spiritroid (200 coins) [limit of 1 per day] Awakening Ticket: AWAKE Damage Skin (Unit) (200 coins) [limit of 1 per day] Awakening Ticket: Playful Outfit Set (300 coins) [limit of 1 per day] Summer Resort Massage Chair (1000 coins) [limit of 1] Lure Whale Riding (Permanent) Voucher (1500 coins) [limit of 1] Random Damage Skin Box (200 coins) [unlimited] Singapore Night Damage Skin (4%) Space Damage Skin (6%) Road of Vanishing Damage Skin (8%) Arcana Damage Skin (8%) Origami Damage Skin (8%) Celestial Damage Skin (10%) Dawn Damage Skin (10%) Ash Damage Skin (10%) Rain Shower Damage Skin (12%) Icecream Damage Skin (12%) Sheep Damage Skin (12%) Selective Job Damage Skin Box (500 coins) [unlimited] Holy Damage Skin Demonic Damage Skin Poison Flame Damage Skin Blue Strike Damage Skin Heroes Phantom Damage Skin Heroes Mercedes Damage Skin Light and Darkness Damage Skin Fury Damage Skin Mecha Damage Skin Solunar Damage Skin Chess Damage Skin Transcendent of Time Damage Skin Superstar ★ Damage Skin Sky Damage Skin Hybrid Damage Skin ARK Damage Skin Cadena Damage Skin Illium Damage Skin Pathfinder Damage Skin Serpent Damage Skin Shadow Damage Skin Hoyoung Damage Skin Damage Skin Storage Slot Expansion Coupon (100 coins) [limit of 3] 40 Slot Chair Bag (500 coins) [limit of 1] Selective Candy Cloud Outfit Ticket (200 coins) [unlimited] Training Chair: Body Training (200k mesos) [unlimited] Training Chair: Taekwando Training (200m mesos) [unlimited] You need to collect [COLOR=var(--color-text)]10 of each Awakening Ticket[/COLOR][COLOR=var(--color-text)] before you can claim the corresponding item. While the tickets are untradeable, the vouchers you get after claiming them [/COLOR][COLOR=var(--color-text)]can be moved within the world[/COLOR][COLOR=var(--color-text)].[/COLOR] You can use the Training Chairs in the Autonomous Training Room to gain Awakening Energy automatically over time. The chairs give 3/6 Awakening Energy per 10 seconds. AWAKE Sage’s Treasure: Chungong’s Sword The Sage’s Treasure: Chungong’s Sword event will run from July 23 to August 19. You can talk to Sogong in Mu Lung Dojo Awakening Mountain or through the event icon to receive the Chungong’s Sword skill. It is a sword that you can fill with energy to unleash brilliant swordplay. When you enter a map with monsters around your level, the skill will automatically activate. When you kill monsters around your level, you’ll have a chance to acquire Sword Energy. When you acquire Sword Energy, the monster will also drop 1 Awake Coin. After acquiring 10 Sword Energy, a giant training dummy will appear on the map. When you defeat it, it will drop 5 Awake Coins. After defeating the training dummy two times and acquiring 10 more Sword Energy, instead of it appearing a 3rd time, Chungong’s Swordsmanship will begin. Chungong’s Swordsmanship will activate one of three powerful sword slashes, and based on the type of sword, 10/20/30 Awake Coins will be dropped. After completing the training for Chungong’s Scroll – Ch.2, the Chungong’s Sword skill will be upgraded to level 2. The swordsmanship can then drop 20/40/60 Awake Coins. If you leave the map while Chungong’s Swordsmanship is activating, it will be cancelled. If you reach your daily limit of Awakening Coins, the Chungong’s Sword skill will be deactivated. AWAKE Minigames The AWAKE Rock Paper Scissors event will run from July 23 to August 5. From 12 PM to 11:45 PM, at XX:15 and XX:45, you will receive an invitation above your head to join. During Rock Paper Scissors, you will play 3 rounds. During each round, you will play a total of 9 times. If you win, you’ll be moved up a platform but if you lose, you’ll be moved down. At the end of each round, you will be given Awakening Energy based on the platform you ended up on. 500 Awakening Energy 800 Awakening Energy 1,000 Awakening Energy 1,200 Awakening Energy 1,500 Awakening Energy 2,000 Awakening Energy You can participate in the game if you have reached your daily limit of Awakening Energy, but you will not gain any more. The AWAKE Bingo event will run from August 6 to August 19. From 12 PM to 11:45 PM, at XX:15 and XX:45, you will receive an invitation above your head to join. During Bingo, you’ll play 3 rounds. During each round, you’ll be given 1 Bingo board. Sogong will call a number every 3 seconds, and if it is on your board, you can click it to mark it. If you complete a horizontal, vertical, or diagonal line, you can press the BINGO button to be placed on the rankings. At the end of each round, you will be given Awakening Energy based on the ranking you had. 1st: 10,000 Awakening Energy 2nd: 8,000 Awakening Energy 3rd: 7,000 Awakening Energy 4th: 6,000 Awakening Energy 5th: 5,000 Awakening Energy 6th~10th: 4,000 Awakening Energy 11th~20th: 3,000 Awakening Energy 21st~30th: 2,000 Awakening Energy Unranked: 500 Awakening Energy You can participate in the game if you have reached your daily limit of Awakening Energy, but you will not gain any more. Sunday Maple The Sunday Maple event will take place on July 26, August 2, August 9, and August 16. On July 26, the following benefits will be active: ? 2x Awakening Energy acquisition rate and daily limit On August 2, the following benefits will be active: ? 2x Awakening Energy acquisition rate and daily limit On August 9, the following benefits will be active: ? 2x Awakening Energy acquisition rate and daily limit On August 16, the following benefits will be active: ? 2x Awakening Energy acquisition rate and daily limit Source: Orange Mushroom's Blog