KMS KMS ver. 1.2.361 – MapleStory Destiny: The Watcher, Kalos!

Discussion in 'KMS Updates' started by Orange Mushroom, Feb 24, 2022.

  1. Orange Mushroom

    Active Member

    Messages:
    204
    Likes Received:
    0
    Best Answers:
    0
    [​IMG]

    The third and final part of the MapleStory Destiny update has been released! Titled The Watcher, Kalos, this patch includes the new boss Kalos, a small addition to Hotel Arcs called The Tower That Never Stops, Karotte, and the level 250 equipment, the Ethernel set as well as some more job balancing.

    The MapleStory team also released a 2022 first half roadmap that outlines what we will be getting for the first half of the year, including the Cygnus remaster and the new level 275 area Odium which we will be getting this summer!


    MapleStory Destiny


    [​IMG]

    Here is a summary of the MapleStory Destiny update.

    • December 2021
      • MapleStory x CGV (December 24) – collaboration with a Korean cinema chain
      • Extreme Level Up Time event (December 26) – 3x experience from 10 AM to 10 PM
      • Spring Spring Project (December 30) – Voice of Mapler improvements
      • Easy Will/Normal Jin Hilla/Normal Chosen Seren (December 30)
      • Dawn’s Boss Accessory Set (December 30)
      • Starlight Symphony event (December 30)
      • Stella’s Starlight Chariot event (December 30)
      • Tera Burning Plus/Burning World events (December 30)
    • January 2022
      • Miracle Time event (January 9)
      • Petite Pet Time event (January 23)
      • Adventurer Remaster (January 27)
      • All Jobs Balance Patch (January 27)
      • Adventurer Only event (January 27)
    • February 2022
      • Shining Star Force Time event (February 6)
      • Lady Blair’s Fashion Time event (February 20)
      • Watcher Kalos (February 24)
      • Ethernal Equipment Set (February 24)
      • MapleStory x Isaac Toast (March) – collaboration with a Korean restaurant chain
      • Lord Blai’s Hair Time event (March 6)
    2022 First Half Update Roadmap



    Together with this Update Info Centre video, MapleStory’s director Kang Won-ki appeared to talk about the content we will be receiving in the first half of 2022.

    [​IMG]

    • First Half of 2022
      • Content Limit Expansions
        • Mu Lung Dojo expansion (80 floors to 100 floors, Mu Gong will remain at 80F and new enemies will be added to the new floors)
        • Union System expansion (Union level limits and ranks will be expanded and new ways to make raising side characters faster will be added)
      • Boss Improvements
        • Boss Matching system (currently as a bulletin-board style, a “Smart Matching” system will be added later in the year)
        • Adding reward stages for higher tier bosses (to avoid missing out on rewards if you are dead when the boss is defeated and to let you switch to drop gear easily)
        • Boss difficulty additions (like Easy Will, Normal Jin Hilla, and Normal Chosen Seren in the winter update)
      • Story Improvements
        • Adding more cutscenes, illustrations, and voices
        • Adding a Story Replay feature later in the year
      • The ability to see your own individual probability type item usage records (in the Maple Hands+ app)
      • 2022 User Conference (May 2022)
    • Summer 2022
      • Cygnus Knights Remaster
        • Soul Master
        • Flame Wizard
        • Wind Breaker
        • Night Walker
        • Striker
        • Mikhail
      • New Level 275 Area ‘Odium’
        • A city hidden in the sky above Grandis where the secrets of the old ones and the Realm of the Sages mentioned in various storylines will be revealed
        • Together with this new high level area, they will continue to polish and improve areas before Cernium
    • All Times
      • Skill and Combat Experience Improvements
    Overview

    • The Tower That Never Stops, Karotte
    • Watcher Kalos
    • Ethernel Equipment
    • Improvements
      • Skills
      • Quests
      • Items
      • Maps
      • UI
    • Error Fixes
      • Skills
      • Quests
      • Maps
      • UI
      • Achievements
      • Monster Life
    • Starlight Symphony
      • Starlight Symphony Encore
      • Twin Star Catcher
    • Spiegelmann’s Starlight Box
    • Fairy Bros’ Golden Chariot
    The Tower That Never Stops, Karotte


    [​IMG]

    Once Upon a Time in Karotte
    https://orangemushroom.files.wordpress.com/2022/02/bgm57.img_.once-upon-a-time-in-karotte_new.mp3

    Preparation for Breakthrough
    https://orangemushroom.files.wordpress.com/2022/02/bgm57.img_.preparationforbreakthrough_new.mp3

    The following quests have been added.

    • [Karotte] New Mission
    • [Karotte] Rumours Floating Around Maple World
    • [Karotte] The Person Chasing the Tower
    • [Karotte] The Door that Crosses Continents
    • [Karotte] The Remains of the Collapsed Tower
    • [Karotte] The First Sculpture
    • [Karotte] Clue on the Wall
    • [Karotte] The Adversary’s Vessel
    • [Karotte] The Second Sculpture
    • [Karotte] The Adversary and the Experiment
    • [Karotte] The Third Sculpture
    • [Karotte] The Completed Tower
    • [Karotte] Reunion
    • [Karotte] The Watcher, Kalos
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    The following NPCs have been added.

    • Nicky
    • Blanc
    • Nell
    • Beat
    • Arcs Gate
    • Sculpture
    • Kalos
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    And here are the new NPC illustrations (including some existing characters!).

    Click to view slideshow.
    The following maps have been added.

    • Hotel Arcs: Hotel Arcs 2nd Floor
    • Karotte: The Tower That Never Stops
    • Karotte: Lower Floor
    • Karotte: Middle Floor
    • Karote: Upper Floor
    • Karote: Skyscraper
    Click to view slideshow.
    Note that there are no new maps to train in. However, there are three maps with new mobs that are used in the story quests.

    Click to view slideshow.
    New story illustrations as well.

    Watcher Kalos



    General Information


    [​IMG]

    At the end of the Tower that Never Stops, Karotte, encounter the Watcher Kalos. Defeat the powerful Kalos and test your strength!

    • Participants: Characters level 270 or higher who have completed the 5th job advancement and the ‘[Karotte] Watcher, Kalos’ quest.
    • How to Participate: Karotte: Enter through the Skycraper’s Gate.
    [​IMG] [​IMG]
    The Watcher Kalos has two phases. Phase 1 is level 275 with 330% defense and requires 250 Authentic Force. Phase 2 is level 280 with 380% defense and requires 300 Authentic Force.

    [​IMG]

    There is currently one difficulty, Chaos Mode. Kalos can be entered 1 time per day and can be cleared 1 time per week.

    Mechanics

    [​IMG] [​IMG] [​IMG]
    Kalos has one main mechanic in both phase 1 and 2. It involves the special gauge, Kalos’ Will. Each player will have their own and it will fully charge up every 20 seconds. You can press NPC Chat to consume the gauge to aim and shoot a ball of energy.

    [​IMG]

    On the minimap, you can see 3/4 different icons (the 4th one will only be visible when it activates). These represent the structures on the map. They will start off as blue but they will activate one-by-one (in a random order) and turn red when Kalos does a powerful attack. To deactivate them, you will need to hit them with the shots from from your gauge a certain number of times.

    [​IMG] [​IMG]
    The first one is the Bombardment Drone at the top of the map. After it activates, it will begin move left and right, and every 15 seconds (25 seconds in phase 2), it will stop and fire a large purple laser. You will need to hit the drones on the top of the map [2x the number of party members] times to deactivate it.

    [​IMG] [​IMG]
    The second is the Eye of Restraint on the left side of the map. After it activates, it will aim straight to the player and fire a laser every 15 seconds. If hit, you will be stunned for 3 seconds (5 seconds in phase 2). When phase 1’s HP drops below 50%, it will fire two lasers at once. You will need to hit the centre of the structure [3x the number of party members] times to deactivate it.

    [​IMG] [​IMG]
    The third is the Eye of the Abyss on the right side of the map. After it activates, it will fire 3 arrows in a straight line to the player every 15 seconds. If hit, you will be inflicted with Darkness for 3 seconds (5 seconds in phase 2). When phase 1’s HP drops below 50%, it will fire 6 arrows at once. You will need to hit the centre of the structure [3x the number of party members] times to deactivate it.

    [​IMG] [​IMG]
    The fourth is the Sphere of Odium on the bottom of the map. After it activates, it will bounce around the map, going from top to bottom in a zig-zag pattern. In phase 2, it will move faster. You will need to hit the bottom objects which will create a barrier for 2 seconds, and if the sphere touches the barrier, that will count as one hit. You must do so [2x the number of party members] times to deactivate it.

    [​IMG]

    If all four structures are activated at the same time for one minute, you will instantly fail the boss and be kicked out.

    Phase 1


    Occupied Fortress
    https://orangemushroom.files.wordpress.com/2022/02/bgm57.img_.occupiedfortress_new.mp3

    [​IMG] [​IMG] Click to view slideshow.
    Here are some of the phase 1 attacks.

    Phase 2


    Fury of the Watcher
    https://orangemushroom.files.wordpr...mg_.bosskalos_phase2.furyofthewatcher_new.mp3

    Worn Out Fury
    https://orangemushroom.files.wordpr...ack.img_.bosskalos_phase2.wornoutfury_new.mp3

    [​IMG] [​IMG] Click to view slideshow.
    Here are some of the phase 2 attacks.

    Phase 2 also has segmented HP bars at 75%/50%/25%. At these segments, Kalos will be covered in a purple shield and if you break it successfully, pieces of his armor (shoulder wings, upper wings, armguards) will be removed and he will become groggy for a certain period of time. The removed wings will remain on the map and attack players.

    Rewards

    [​IMG] [​IMG] [​IMG]
    The following items have been added.

    • Remains of Kalos’ Will
    • Kalos’ Soul Fragment
    [​IMG] [​IMG] [​IMG] [​IMG]
    Watcher Kalos’ Souls and Soul Skills have been added.

    • [​IMG] Watcher’s Roar: Consumes 200 Soul. Deals 1000%/1200% damage 4 times on up to 15 enemies. Cooldown: 30 seconds.
    • [​IMG] Trespasser Block: Consumes 250 Soul. Summon Kalos for 120 seconds, dealing 1800%/2200% damage. Cooldown: 150 seconds.
    [​IMG] [​IMG]
    Here are the new Soul Collector illustrations.

    • Regular: The door will not open for the unqualified.
    • Hidden: Eating snacks after work is the best!

    Watcher Kalos related achievements have been added.

    • [Kalos] The Eternal Watcher’s Will
    • [Kalos] Could You Let Me Pass?
    • [Kalos] Disposal Order, Fulfilled
    • [Kalos] Qualifications of a True Vessel
    • [Kalos] The Watcher’s Adversary
    • [Kalos] Who Watches Over the Watcher?
    • [Kalos] An Eye for an Eye, a Kalos for a Kalos
    Ethernel Equipment


    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] [​IMG] [​IMG]
    The Ethernel equipment has been added. The items are level 250 and are untradeable upon being equipped (can be traded with the Platinum Karma Scissors).

    The hat gives 80 main/sub stat, 10 attack/magic attack, and 15% defense ignore with 11 slots. The top/bottom give 50 main/sub stat, 6 attack/magic attack, and 5% defense ignore with 7 slots.

    • Ethernel Knight Helm
    • Ethernel Mage Hat
    • Ethernel Archer Hat
    • Ethernel Thief Bandana
    • Ethernel Pirate Hat
    • Ethernel Knight Armour
    • Ethernel Mage Robe
    • Ethernel Archer Hood
    • Ethernel Thief Shirt
    • Ethernel Pirate Coat
    • Ethernel Knight Pants
    • Ethernel Mage Pants
    • Ethernel Archer Pants
    • Ethernel Thief Pants
    • Ethernel Pirate Pants

    [​IMG]

    The Ethernel equipment can be obtained by defeating the Watcher Kalos, collecting 10 ‘Remains of Kalos’ Will’, and using them to choose one of the hat/top/bottom items.

    [​IMG]

    The Ethernel set has the following set effects. In this update, the set consists of 4 pieces (weapon, hat, top, and bottom) and includes the Genesis Weapon.

    • 2-Set: 2500 HP/MP, 40 attack/magic attack, 10% boss damage
    • 3-Set: 50 all stats, 40 attack/magic attack, 600 defense, 10% boss damage
    • 4-Set: 15% maximum HP/MP, 40 attack/magic attack, 10% boss damage

    Developer Notes:

    As mentioned in the DESTINY Live Talk, we have added the Ethernel equipment’s hat, top, and bottom which can be acquired from Kalos. In addition, to make the provision of the equipment faster than the cycle we talked about before, Kalos will drop the ‘Remains of Kalos’ Will’ at a 100% rate as individual rewards, and after you collect 10 of them, you can trade them in for one of the Ethernel hat/top/bottom items.

    The set effects for the parts that can be acquired in this update have been added up to 4, and the set effects for 5 and more parts will be added when new pieces of the set are added.

    Also, considering that when changing from the Root Abyss set to the Ethernel set, players could no longer receive the ‘10% maximum HP/MP’ from the 3-set effect of the Root Abyss set, we have moved the ‘15% maximum HP/MP’ stat from the previous 6-set effect of Ethernel to the 4-set effect.
    Improvements

    Skills


    Developer Notes:

    As mentioned in the previous Adventurer Remaster update, we have made additional numerical adjustments and structural/error fixes for most jobs based on the data we looked at after the update.

    Certain remastered Adventurers’ skills became much more effective than we intended and we inevitably had to slightly nerf them. Since the range of changes was so big, we will continue to adjust the Adventurer jobs more quickly than other jobs for a while. We ask for your understanding.

    For the remaining jobs, we made additional combat performance buffs and structural adjustments. The numerical changes were set to a maximum of around 10%.

    As mentioned in previous Developer Notes, combat performance adjustment work will be carried out steadily and continuously with the adjustment range being set as conservatively as possible to prevent sudden changes.

    We hope that these skill improvements will give players a more enjoyable combat experience than before, we will do our best to show a more complete look.

    Hero

    • [​IMG] Weapon Acceleration: The STR boost has been increased from 10 to 20.

    Paladin

    • [​IMG] Blessing Armor: The skill will no longer be affected by skill effect transparency.

    Dark Knight

    • [​IMG] Reincarnation: The skill will no longer be affected by skill effect transparency while Reincarnation is active.
    • [​IMG] Beholder’s Revenge: The damage has been increased from 182% to 255%.
    • [​IMG] Dark Resonance: The boss damage boost has been increased from 10% to 15%.
    • [​IMG] Beholder Impact: The damage has been increased from 125% to 235% (at level 25).

    Adventurer Magicians

    • [​IMG] Infinity: The skill will no longer be affected by skill effect transparency while Infinity is active.
    • [​IMG] Unstable Memorize: The cooldown has been decreased from 360 seconds to 355 seconds (at level 25). The rates and percentages of the cooldown reduction have been changed. When you use Unstable Memorize but fail to use the activated skill, Unstable Memorize’s cooldown will now be reset.
      • 1% chance of 20% reduction
      • 5% chance of 25% reduction -> 6% chance of 23% reduction
      • 10% chance of 30% reduction -> 6% chance of 24% reduction
      • 35% chance of 35% reduction -> 6% chance of 25% reduction
      • 15% chance of 40% reduction -> 10% chance of 27% reduction
      • 10% chance of 45% reduction -> 11% chance of 30% reduction
      • 5% chance of 50% reduction -> 12% chance of 33% reduction
      • 5% chance of 55% reduction -> 12% chance of 35% reduction
      • 5% chance of 60% reduction -> 12% chance of 38% reduction
      • 5% chance of 70% reduction -> 8% chance of 40% reduction
      • 3% chance of 75% reduction -> 6% chance of 45% reduction
      • 1% chance of 80% reduction -> 5% chance of 50% reduction
      • 2% chance of 55% reduction
      • 2% chance of 60% reduction
      • 1% chance of 65% reduction
    • [​IMG] Memory Choice: When Memory Choice is activated and you use the number keys to select a skill, continuous input of the number keys will now be ignored for a short period of time.

    Developer Notes:

    In the previous Adventurer Remaster update, Unstable Memorize was changed to activate a fixed skill and have its cooldown decreased based on a certain rate. This was done to remove the negative experiences when an unwanted skill was selected, and to improve the structural problem where you had to input the skill frequently even in complex combat situations.

    We achieved our goals above through the structural changes. However, in this process, the difficulty of maintaining Infinity became much lower than before, and as a result, Adventurer magicians’ overall combat performance became excessively higher than we intended.

    Therefore, in this update, we have slightly lowered Unstable Memorize’s performance. We ask for your understanding.

    Separately, since Unstable Memorize’s cooldown became longer and the risk of skill failure increased, we have added a feature to Unstable Memorize that resets its cooldown if it is failed to be used due to things like attacks from boss monsters, to improve the experience of using the skill.

    Since the range of changes in the previous Remaster update wa very big, we will continue to monitor for a while and continuously make changes to ensure proper combat performance.

    Archmage (F/P)

    • [​IMG] Megiddo Flame: The skill has been changed so that the monster with the highest maximum HP is prioritized only when it is a boss monster. Monsters that are invincible or cannot be hit will no longer be tracked.
    • [​IMG] DoT Punisher: Monsters that are invincible or cannot be hit will no longer be tracked.

    Archmage (I/L)

    • [​IMG] Chain Lightning: When Chain Lightning hits an enemy, the delay for the damage skin being outputted has been changed to be faster.
    • [​IMG] Ice Aura: The sound effect while Ice Aura is active has been removed.

    Bishop

    • [​IMG] Holy Fountain: This skill will no longer be affected by your own and other characters’ skill effect transparency. The duration will now be displayed as a buff icon.
    • [​IMG] Fountain for Angels: The duration will now be displayed as a buff icon.
    • [​IMG] Angel Ray: Fixed an issue where Angel Ray could hit certain monsters that could not be hit by attacking skills.
    • [​IMG] Big Bang: This skill now deals 50% increased damage on regular monsters.
    • [​IMG] Holy Blood: The skill description has been changed to be more accurate. After this skill is used, it can no longer be cancelled for 1 second even if the skill is re-used.

    Bowmaster

    • The 2nd job skills’ UI display order has been changed.

    Marksman

    • The skill descriptions have beenc hanged to be more accurate overall.
    • [​IMG] Sniping: The damage has been increased from 465% to 480%.
    • [​IMG] Enhanced Sniping: The damage has been increased from 510% to 535%. The damage of the additional hit activated when Sniping hits a marked enemy has been increased from 250% to 320%. The additional hit will now be affected by Additional Bolt and Sniping – Bonus Attack.
    • [​IMG] Repeating Crossbow Cartridge: Full Burst Shot will now prioritize hitting the boss monster with the highest maximum HP if there is a boss monster within range. Full Burst Shot’s firing location has been slightly changed. Full Burst Shot’s damage has been increased from 600% to 750% (at level 25).

    Pathfinder

    • [​IMG] Ancient Bow Booster has been changed to Ancient Bow Acceleration. The DEX boost has been increased from 10 to 20.

    Night Lord

    • [​IMG] Shadow Leap: The distance moved when used on the ground has been decreased.
    • [​IMG][​IMG] Triple Throw/Quadruple Throw: The skill descriptions have been changed to be more accurate.

    Developer Notes:

    In the previous Adventurer Remaster, we added the up-jump skill Shadow Leap to Night Lords.

    For Night Lords, they had Shadow Web for upwards mobility and it could be linked with Flash Jump after it was used. To keep this experience, we made it so that Shadow Leap could also be linked with Flash Jump.

    However, in the process of adding Shadow Leap, the upwards movement distance was significantly higher than before, and with the addition of being able to link it with Flash Jump, their mobility increased excessively when compared to before the Remaster.

    Therefore, we would like to adjust their mobility by slightly decreasing the upwards movement distance while maintaining the characteristic of being able to link it with Flash Jump.

    Shadower

    • [​IMG] Cruel Stab: The lower range has been increased by about 27%.
    • [​IMG] Meso Explosion – Enhance: The skill description has been changed to be more accurate.

    Dual Blade

    • The 2nd job skills’ UI display order has been changed.

    Viper

    • [​IMG] Guard Crush: This skill now increases final damage by 10%.
    • [​IMG] Serpent Spirit: The maximum number of stacks of Sea Serpent’s Wills has been decreased from 5 to 3.
    • [​IMG] Howling Fist: The punch’s number of hits has been increased from 10 to 14.

    Captain

    • The 2nd job skills’ UI display order has been changed.
    • [​IMG] Assemble Crew: The skill description has been changed to be more accurate.
    • [​IMG] Headshot: The damage has been decreased from 1185% to 980%.
    • [​IMG] Pirate Style: The stance boost has been changed to a passive effect. The reduced evasion rate will now be displayed more accurately.
    • [​IMG] Bullet Party: The damage has been increased from 455% to 500% (at level 25).

    Developer Notes:

    In the previous Adventurer Remaster, we tried to increase Captain’s combat stability in more recent dynamic boss battles by reducing the dependency and uncertainty of summons and increasing the damage of their own skills. Various changes were made in line with this goal, and among them, Headshot’s damage was significantly increased.

    As a result, using Headshot unintentionally became more effective than using 5th job skills and Captain’s combat performance also increased excessively higher than we intended.

    Therefore, in this update, we have made some adjustments to Headshot and Bullet Party’s damage. We apologize for not taking a closer look at the changes in combat performance beforehand.

    Cannon Shooter

    • The 2nd job skills’ UI display order has been changed.
    • [​IMG] Mini Cannonball: The damage has been increased from 180% to 360%.
    • [​IMG] Oak Barrel Roulette: The passive critical damage boost has been increased from 5% to 10%.
    • [​IMG] Pool Maker: The skill has been improved so that the search range for attackable enemies is now affected by the direction the character is facing.

    Flame Wizard

    • [​IMG] Blazing Extinction: The number of hits has been increased from 3 to 4.
    • [​IMG] Blazing Orbital Flame: The damage has been increased from 655% to 850% (at level 25).
    • [​IMG] Flame Discharge: The Flame Fox’s foxfires’ monster tracking time has been increased from 2 seconds to 5 seconds. The Flame Fox’s foxfires will now prioritize the boss monster with the highest maximum HP. Improved an issue where the Flame Fox’s foxfires would disappear.

    Wind Breaker

    • [​IMG] Bow Mastery: This skill now increases final damage by 10%.

    Mikhail

    • [​IMG] Soul Assault: The damage has been increased from 242% to 285%.

    Aran

    • [​IMG] Polearm Booster has been changed to Polearm Acceleration.
    • [​IMG] Snow Charge: This skill has been changed to an On/Off skill.
    • [​IMG] Boost End – Hunter’s Targeting: If you change directions while charging Boost End – Hunter’s Targeting and there are no monsters with higher maximum HP than the originally targeted monster or there are no targetable monsters in the changd direction, you will now rush to the first targeted monster.

    Luminous

    • [​IMG] Morning Starfall: This skill now passively increases damage to boss monsters by 15%.
    • [​IMG] Magic Mastery: The critical damage boost has been increased from 15% to 18%.
    • [​IMG] Liberation Orb: The active magic sphere’s damage boost per excess magic power has been increased from 95%p to 115%p (at level 25).

    Phantom

    • [​IMG] Cane Expert: The final damage boost has been increased from 25% to 32%.
    • [​IMG] Joker: The cooldown has been increased from 150 seconds to 180 seconds. The cards’ damage has been increased from 460% to 700% (at level 25).

    Eunwol

    • [​IMG] Advanced Knuckle Mastery: The final damage boost has been increased from 10% to 16%.
    • [​IMG] Fox Spirits: This skill will now prioritize hitting the boss monster with the highest maximum HP.

    Demon Slayer

    • [​IMG] Demon Trace: This skill can now be used by combining it with two arrow keys. When used with two arrow keys, you will search for a target to move to in that direction.

    Battle Mage

    • [​IMG] Abyssal Lightning: This skill’s effects will no longer appear in story cutscenes.

    Wild Hunter

    • The Jaguar skill attack logic of non-fixed Jaguars has been improved.
      • The logic where Jaguar skills would prioritize the direction in which there were more monsters within range has been removed. They will now prioritize the direction with the boss monster with the highest maximum HP within attack range.
      • The logic where they would prioritize attacking the left side if there were no monsters within range or the number of monsters was the same in both directions has been removed.

    Blaster

    • [​IMG] Revolving Cannon Upgrade III: Release Pile Bunker’s damage boost has been increased from 120%p to 160%p. Release Pile Bunker’s damage boost when used with 6 or more bullets in the Cylinder Gauge has been increased from 150%p to 200%p. Shockwave A’s damage boost has been increased from 170%p to 225%p. Shockwave B’s damage boost has been increased from 130%p to 185%p. Shockwave C’s damage boost has been increased from 90%p to 155%p. Shockwave D’s damage boost has been increased from 320%p to 400%p.
    • [​IMG] Bunker Buster: The special bullet’s damage has been increased from 355% to 400%.

    Kaiser

    • [​IMG] Giga Slasher: The damage has been increased from 330% to 360%.
    • [​IMG] Advanced Will of Swords: The damage has been increased from 400% to 450%.
    • [​IMG] Draco Slasher: Draco Slasher and the Dragon Energy’s damage has been increased from 625% to 700% (at level 25).
    • [​IMG] Dragon Blaze: The Fire Energy and the explosions around Kaiser’s damage has been increased from 750% to 950%. The number of hits has been increased from 5 to 6. The flame’s damage has been increased from 500% to 750% (at level 25).

    Cadena

    • [​IMG] Quick Service Mind II: The critical damage boost has been increased from 5% to 10%.
    • [​IMG] Weapon Expert: The critical damage boost has been increased from 15% to 18%.

    Angelic Buster

    • [​IMG] Lyrical Cross: This skill has been changed to a passive skill.
    • [​IMG] Iron Lotus: This skill has been changed to a passive skill. The effects are now fixed regardless of Power Transfer. This skill now increases DEX by 20.
    • [​IMG] Trinity: Trinity’s 1st hit action delay when it is not linked has been changed to be the same as when it is linked.

    Zero

    • [​IMG] Long Sword Mastery: The final damage boost has been increased from 10% to 16%.
    • [​IMG] Great Sword Mastery: The final damage boost has been increased from 10% to 16%.
    • [​IMG] Limit Break: The buff will now be protected by Buff Freezers.

    Illium

    • [​IMG] Crystal Skill: Glory Wings: The skill description has been changed to be more accurate. You can now re-input the skill key to cancel Glory Wings. You cannot cancel Glory Wings for 1 second after casting it even if the skill key is inputted.

    Lara

    • [​IMG] Dragon Vein Absorption: Absorption: River Puddle Drench’s damage has been increased from 550% to 590%. Absorption: Desolate Wind’s damage has been increased from 237% to 255%. Absorption: Sunlight Sprout’s damage has been increased from 220% to 230%.
    • [​IMG] Nature Master: Swelling River’s damage boost has been increased from 295%p to 325%p. Swelling River’s enhanced swell’s damage has been increased from 638% to 680%. Whirlwind’s damage boost has been increased from 218%p to 232%p. Sunrise Well’s giant’s damage boost has been increased from 337%p to 365%p. Sunrise Well’s lava damage boost has been increased from 190%p to 205%p. Sunrise Well’s volcanic bomb’s damage boost has been increased from 233%p to 250%p.
    • [​IMG] Best Friends: Spirit Sprinkle’s damage has been increased from 306% to 340%.
    • [​IMG] Intensive Geomancy: Mountain Kids’ damage boost has been increased from 179%p to 208%p, the damage boost when attacking boss monsters has been increased from 222%p to 260%p. Mountain Seeds’ damage boost has been increased from 230%p to 265%p.
    • [​IMG] Large Stretch: The intangible energy’s damage has been increased from 1000% to 1200% (at level 25).
    • [​IMG] Surging Spirits: The damage has been increased from 850% to 1020%.
    • [​IMG] Sun River Mountain Wind: The Land Spirit’s attack’s damage has been increased from 1400% to 1680%. The explosion’s damage has been increased from 1700% to 2040% (at level 25).
    • [​IMG] Winding Ridges: The damage has been increased from 500% to 600% (at level 25).

    Hoyoung

    • [​IMG] Out of Sight: The skill has been improved so that Hoyoung’s skills that do not have an attack feature (except for common skills) will no longer cancel Dark Sight.
    Quests


    The ‘Stone Colossus Rescue Operation 4’ quest’s guided location has been changed to be more accurate.

    It has been improved so that you must input the “I want to buy” message in the ‘[Ramuramu] Dawn’s Guardian Angel Ring’ quest to buy the Guardian Angel RIng Set Conversion Scroll.

    Items


    You can now drop the Adventurer’s Book.

    Text has been added to the Tenebris Expedition Ring and Awake Ring that state only special scrolls can be used on them.

    To prevent the misuse of items, double-clicking any consumable items in bags will now move them from the bag to your inventory.

    You can no longer craft, combine, or disassemble items while trade restricted.

    Fixed an issue where the Highness Warrior Helm item looked awkward from behind the character.

    [​IMG]

    It has been improved so that when you have a two-handed weapon and certain other game weapons equipped, you can now choose to change your Cash weapon’s motions to the one-handed weapon motions. The option is at the bottom left of the equipment window > Cash tab. You can also preview Cash weapons’ one-handed weapon motions in the Cash Shop’s preview window.

    • Affected Game Weapons: Two-handed sword, two-handed axe, two-handed blunt weapon, spear, polearm, crossbow, gun.
    • Affected Cash Weapons: Cash weapons that can be equipped over all weapons, Cash weapons that can also be equipped over one-handed swords (e.g. Singing Violin).
    • Actions that Apply One-Handed Weapon Motions: Standing, walking, jumping, taking a breath.

    Developer Notes:

    Since Cash weapons can already be equipped over various game weapons, it is possible to provide the option to view one-handed weapon motions for them.

    Cash weapons include all sold Cash weapons as well as those given through events such as the Fairy Wonky’s Glowing Leaf. You can choose the one-handed weapon view option if you have a two-handed sword, two-handed axe, two-handed blunt weapon, spear, polearm, crossbow, or gun equipped with a Cash weapon that can be equipped over all weapons or on one-handed swords.

    We tried to implement the requests from players who wanted their weapons to not cover their characters as much as possible, but we ask for your understanding that it would be difficult to apply a full conversion to one-handed weapon motions as the game weapons are currently only able to operate with set motions.
    Maps


    It has been improved so that you can use the Maple Gate and Friends Gate in ‘Hideout/Headquarters’ and ‘East Forest/Magician Association’ by clicking on them.

    UI


    When connecting to a web browser while playing the game, it has been changed to open the default browser instead of Internet Explorer.

    You can now remove skills from Pet Auto Buff even when it is deactivated.

    The Maple Auction’s level range search conditions have been updated to include level 250 items.

    If you enter an incorrect answer more than 3 times in the Meso Market’s lie detector, you will now be moved to the Room of Truth.

    Error Fixes

    Skills


    Fixed an issue where if you activated a Decent skill equipped as a V Core while riding a mount, the HP would change abnormally.

    Fixed an issue where if you re-used certain buff skills just before the y ended, the buff icons would flicker continuously.

    Fixed some spelling errors in certain skill descriptions.

    • Hero’s Incising
    • Marksman’s Repeating Crossbow Cartridge
    • Blaster’s Revolving Cannon Upgrade II, Revolving Cannon Upgrade III

    Fixed an issue where Pirate Bless (Captain) and Pirate Bless (Viper)’s skil descriptions were awkward.

    Fixed an issue where throwing stars and bullet’s actual applied attack was displayed incorrectly in the character stat window.

    Fixed an issue with Guided Arrow where if you died while it was active, it would continue to be outputted to other characters.

    Fixed an issue where if a character using Guided Arrow entered a map with another character, Guided Arrow would not be outputted to the other character.

    Fixed an issue with certain archer jobs where even after learning Soul Arrow, the Rune of Giant’s attacks would still consume arrows.

    Hero

    • Fixed an issue where sometimes using Flash Slash would make you fall below a platform.
    • Fixed an issue where using Flash Slash would not move you in certain terrain.
    • Fixed an issue where skill effect transparency did not apply to Combo Attack.
    • Fixed an issue where sometimes you could use Aura Blade continuously.
    • Fixed an issue where Incising’s skill description was incorrect.
    • Fixed an issue where Combo Instinct and Combo Death Fault’s final damage boosts applied different based on the cast order.

    Paladin

    • Fixed an issue where if Paladin ended Holy Unity, bonded party members’ receieved buff effects were not cancelled immediately.

    Dark Knight

    • Fixed an issue where Beholder’s Buff icon was duplicated.
    • Fixed an issue where Beholder Shock could be used multiple times.
    • When Reincarnation activates while petrified or bound by Demian, the status effects will now be removed.

    Adventurer Magicians

    • Fixed an issue where Mana Wave’s action had no weapon visible.

    Archmage (F/P)

    • Fixed an issue where if you entered Pollo and Fritto’s Bounty Hunting while Poison Region was used, Poison Region’s poison areas would be created in the map you moved to.
    • Fixed an issue where Poison Region’s skill effect was not visible to other players sometimes.
    • Fixed an issue where Poison Region could be hit by certain monsters.

    Archmage (I/L)

    • Fixed an issue where sometimes if you used Thunder Sphere continuously, it would not be installed normally.
    • Fixed an issue where sometimes Thunder Sphere’s skill effect was not visible to other players.
    • Fixed an issue where Elemental Adapting (I/L)’s skill description was incorrect.
    • Fixed an issue where if you changed maps after receiving the buff from Ice Aura’s vortex, the buff would not be removed.

    Bishop

    • Fixed an issue where Holy Fountain would appear in front of characters if you installed it, changed maps, then returned to the map.
    • Fixed an issue where sometimes Fountain for Angels’ skill effect was not visible to other players.
    • Fixed an issue where Fountain for Angels was not affected by cooldown resets.
    • Fixed an issue where sometimes the wrong name would be displayed on Mystic Door.
    • Bahamut and Angel of Libra’s skill descriptions have been changed to be more accurate.
    • Fixed an issue where Vengeance of Angels had a longer cooldown that displayed.
    • Fixed an issue where Vengeance of Angel’s attack elemental reduction effect was different based on if the skill was activated or not.
    • Fixed an issue where if you entered Fritto’s Bounty Hunting while Vengeance of Angels was activated, it would be deactivated.
    • Divine Punishment’s skill description has been changed to be more accurate.

    Bowmaster

    • Fixed an issue where sometimes Androids and pets’ movement speed was lower when using Retreat Shot.
    • Fixed an issue where in Erda Spectrum, sometimes Arrow Platter’s arrows would not fire.
    • Fixed an issue where Flash Mirage’s arrows did not hit enemies in their path until they reached the targeted monsters.
    • Fixed an issue where sometimes Quiver Full Burst and Afterimage Shot would not activate when changing maps.
    • Quiver Full Burst’s skill description has been changed to be more accurate.

    Marksman

    • Fixed an issue where sometimes Androids and pets’ movement speed was lower when using Retreat Shot.
    • Fixed an issue where Charged Arrow’s cooldown was not applied if Charged Arrow was fired automatically while using Retreat Shot.

    Night Lord

    • Fixed an issue where the Afterimage effect did not apply to Shadow Leap.
    • Fixed an issue where Showdown Challenge’s shurken attacked Erda Spectrum’s Erda Spheres.
    • Fixed an issue where Dark Lord’s Secret Scroll’s throwing stars were different than the stars applied when it was used.
    • Fixed an issue where Dark Lord’s Secret Scroll’s throwing stars were sometimes fired from an awkward location.

    Shadower

    • Fixed an issue where if you stole a potion through Steal while you had certain attack increasing weather effects, the non-stacking weather effects’ buff icons would not be removed.
    • Fixed an issue where other characters could acquire the potions stolen through Steal.
    • Fixed an issue where monsters were not pushed by Muspelheim.
    • Fixed an issue with Bloody Pocket where sometimes when using Meso Explosion, boss monsters were not prioritized.
    • You can no longer reset Hyper Skills while Flip the Coin is activated.

    Dual Blade

    • Fixed an issue where if you entered Fritto’s Bounty Hunting while Mirror Imaging was activated, only the clone’s face would be visible.
    • Fixed an issue where sometimes Dummy Effect’s skill effect was not visible to other players.

    Adventurer Pirates

    • Fixed an issue with Viper and Captain’s Loaded Dice where if you selected 7 then reset your Hyper Skills, you could still activate the 7 effect.

    Viper

    • Fixed an issue where if Viper used Lightning Form while using the Afterimage effect, sometimes the Afterimage would be outputted awkwardly.

    Captain

    • Fixed an issue where certain skills did not output effects properly to other players.
    • Fixed an issue where Double Fire and Swift Fire’s effects were outputted awkwardly when using certain Cash items.
    • Fixed an issue where Blaze Capsules and Glace Capsules could not be used.
    • Fixed an issue where using Summon Crew on some maps would cause the client to exit.
    • Fixed an issue where Sign of Bombard could be hit by certain monsters.

    Cannon Shooter

    • Fixed an issue where using Gigantic Backstep would output an awkward effect to other characters.
    • Fixed an issue where sometimes Mini Cannonball did not charge.

    Wind Breaker

    • Fixed an issue where the arrow effect was not visible when basic attacking.
    • Wind Walk will no longer activate special cores.
    • Fixed an issue where Idle Whim would first track enemies further away from where it was used instead of closer enemies.
    • Fixed an issue where sometimes Wind Wall’s whirlwinds were not fired.

    Mikhail

    • Fixed an issue where Royal Guard’s buff would not be reset when entering Ursus.

    Aran

    • Fixed an issue where certain skill icons were swapped between the base icons and the hovered over icons.
    • Fixed an issue where Final Toss’ skill description appeared awkwardly.

    Luminous

    • Fixed an issue where in Equilibrium mode, linking Light Transforming after Light Leap would not be affected by Light Transforming Boost’s increased distance effect.
    • Fixed an issue where you could not link Light Transforming after using Light Leap in Equilibrium mode without learning Dark Light Mastery.
    • Fixed an issue where sometimes Punishing Resonator did not change based on the Larkness state.
    • Fixed an issue where if you changed your Larkness state while Liberation Orb was acitvated, the orb effect would be outputted awkwardly.

    Evan

    • Fixed an issue where certain skill icons were swapped between the base icons and the hovered over icons.

    Mercedes

    • Fixed an issue where Sylphidia would be cancelled even while using Irkalla’s Breath.

    Phantom

    • Fixed an issue where Dark Sight was not cancelled after using Arrow Platter.
    • Fixed an issue where Dark Sight would be cancelled after Rift Break’s final attack when used without teleporting.
    • Fixed an issue where Arrow Platter’s cooldown was not displayeed on the quickslot after registering it in the Skill Management.

    Eunwol

    • Spirit Bond 4’s skill description has been changed to be more accurate.

    Demon Avenger

    • Demon Frenzy will now be cancelled if you ride a mount while it is active.
    • Fixed an issue where sometimes Blood Feast would be activated continuously.
    • Fixed an issue where Blood Feast’s core description was incorrect.

    Battle Mage

    • Fixed an issue where you could continue to use Teleport without a delay after Rapid Leap in certain maps.

    Wild Hunter

    • Fixed an issue where Triple Jump could be used even when not riding a Jaguar.
    • Fixed an issue where Wild Hunter’s Jaguar in the Union Raid was different from their actual Jaguar.

    Mechanic

    • Mechanic Dash will no longer activate special cores.
    • Fixed an issue where you could not use Mechanic Dash after using Double Acceeleration upwards while in Tank Mode.
    • Fixed an issue in Tank Mode where Homing Missiles would sometimes not attack the boss monster with the highest maximum HP.
    • Fixed an issue in Tank Mode where Homing Missiles would not attack the boss monster with the highest maximum HP when used during Metal Armor Full Burst.
    • Fixed an issue in Human Mode where Homing Missiles would prioritize attacking the boss monster with the highest maximum HP when re-searching for a target.

    Xenon

    • Fixed an issue where if you used the Rune of Giants while Virtual Projection was active, the illusion’s face would not be visible.

    Cadena

    • Fixed an issue where Dark Sight was cancelled when Chain Arts: Chase was cancelled.
    • Fixed an issue where sometimes you could not use Agent Shift immediately after re-using Chain Arts: Chase to move.
    • Fixed an issue where Chain Arts: Chase’s Dark Sight would be cancelled if you used Agent Shift upwards.

    Angelic Buster

    • Fixed an issue where Soul Seeker sometimes did not attack the boss monster with the highest maximum HP.

    Zero

    • Fixed an error where Zero’s Critical Bind’s bind effect duration did not apply correctly in certain situations. The skill description has been changed to be more accurate.

    Developer Notes:

    In the January 27 update, we changed it so that if Critical Bind was used on an enemy that was already bound, Critical Bind’s bind effect would be added to the existing bind effect and be applied.

    However, in the last update notice, there wasn’t enough detail for our improvement work so it was confusing to understand if the maximum time would be guaranteed when using Critical Bind.

    First of all, there is a condition that Critical Bind’s bind effect is applied only when the remaining duration of the regular bind is less than 2 seconds (half of Critical Bind’s bind duration). Critical Bind is usually used after mainitaining other bind effects for as long as possible to maximize its effectiveness, so this condition did not have a significant effect.

    In the January 27 update, while maintaining the above condition, we changed it so that if the remaining bind effect was shorter than 2 seconds, then Critical Bind would be applied with a duration of 4 seconds no matter when it was used.

    For example, if a normal bind effect with a duration of 10 seconds was applied and Critical Bind was used after 9 seconds passed, previously the original effect was 9 seconds plus Critical Bind’s effect of 4 seconds for a total bind of only 13 seconds. After the change, after the full 10 second duration, Critical Bind’s effect of 4 seconds would be added for a total bind of 14 seconds.

    However, during this change, we discovered an additional error and fixed it where if Critical Bind was used when the remaining bind duration was exactly 2 seconds, it would not add those 2 extra seconds.

    We sincerely apologize for not being able to fully explain these details, and we have also changed the skill description to be more accurate.

    Hoyoung

    • Fixed an issue with Sage Teachings: Dream Garden where in certain actions, Cash items and hair colour were outputted awkwardly or not changed to black and white.
    Monsters


    Fixed an issue in Demian where if you used a skill with an invincibility effect on top of where the Sword of Destruction was planted, its damage would be applied again after the skill ended.

    Fixed an issue in Guardian Angel Slime where if you died while activating Mascot Slime’s Help, the sound effect would be played continuously.

    Fixed an issue where the animation when entering Lucid appeared awkwardly in high resolutions.

    Fixed an issue in Chosen Seren where during the Mitra’s Power pattern, the damage of the previously used attack would be applied.

    Fixed a problem in certain bosses where DoT did not decrease the real boss monster’s HP.

    • Black Mage phase 1/4
    • Chosen Seren phase 2

    Fixed an issue in boss battles where the Aggressive Ranking UI sometimes was outputted awkwardly.

    A chat message guide has been added for when you try to use bind skills on a monster that cannot be bound and it ignores them.

    Quests


    If you die during the ‘Sugar in Danger’ quest, you can now try again through the left portal.

    If you die during the ‘Battle with the Black Shadow’, you can now try again through the Black Shadow NPC.

    Fixed an issue with the ‘Back to the Door to the Present’ quest where sometimes you could not proceed with the next quest.

    Fixed an issue with Illium’s ‘The Ancient God’s Sanctuary is in… Ariant?’ quest where it would not be completed and you could not complete ‘The Ancient God’s Sanctuary is in… Von Leon’s Castle?’ quest.

    Fixed an issue with the ‘Finding Another Dimension’ quest where part of the dialogue overlapped with Catalion’s image.

    Fixed an issue with the ‘Real Pearl Collection 2’ where after completing it, ‘Kia’s Request’ was listed as ‘Kizan’s Request’.

    Fixed an issue with the ‘Ephinia’s Request 1’ where it would request you to beat the wrong monster.

    Fixed an issue with the ‘Cleaning Robot Caoong’ quest where Doctor Porter’s dialogue would mention the boss queue.

    Fixed an issue with the ‘Get the Blueprints’ quest where even after completing it, the message <If you cannot proceed, forfeit the quest and accept it again.> would be displayed.

    Fixed an issue with the ‘Who Will be Swallowed’ quest where if you had the Silhouette When Atacking option checked, the silhouette was strange when attacking the Abyss monster.

    Fixed an issue with the ‘One Who Stands at the Top’ medal quest where the progress information was output as “empty”.

    Fixed an issue in Black Heaven Orca’s Inner World 3 where if you went to the second mission area without completing the first mission then completed it, you could not proceed with the second mission.

    Fixed an issue with the ‘Monster Seal: Ariant’ quest where there was no guide to the quest area.

    Fixed an issue with the ‘[Ellin Forest] Lord? Dark Lord!’ quest where the displayed quest completion requirements were different than the actual quest completion requirements.

    Fixed an issue with ‘[Kerning Tower] Runaway Train, Ferry!?’ where the quest acceptance dialogue showed a different number of Scattered Notes collected from the previous quest.

    Fixed an issue in Ghost Park where if you chose the “I want to receive the Ghost Park Ranking Mode rewards” menu option, it would display the wrong last participation date.

    Fixed an issue where in maps where you could not use the Teleport World Map, you could accept the ‘[Alliance] Helena’s Call’ quest to move to the Archer Training Centre.

    Fixed an issue in Heroes of Maple Act 2 where while talking with the nPC Kapus, the fields to enter the quiz’s answers would be displayed.

    Fixed an issue with the ‘[Reboot] Get Mega Burning Boosters!’ quest where it showed the wrong event end date.

    Fixed an issue where certain Cannon Shooters could not proceed with the ‘Adventure’s Beginning’ quest if they forcefully exited the ‘Sugar’s Suggestion’ quest.

    Fixed an error where Pathfinder’s The Day After showed the wrong job illustration.

    Fixed an error with the ‘Tragedy that Struck Maple Island’ quest where certain dialogue had incorrect NPC names.

    Fixed an issue with the ‘Quick Growth! Burning World’ quest had the incorrect start date for the Burning World Leap as 2021.

    Items


    Certain Cash items’ images have been changed.

    Fixed an error where if you equipped a Soul on an item with unrevealed potential, the Soul stats would not be applied.

    Fixed an error with the Master Exorcist Chair where it did not properly record the number of times.

    Fixed an error with the Velvity’s Medicine item where the item effect was applied longer than the mentioned time.

    Fixed an error where certain general shops in areas below level 200 did not sell the Sprout Potion.

    Fixed an error where if you cused Cube items in a certain way, you could use Cubes on equipment that was not selected.

    Fixed an issue in Black Heaven Act 5 ‘Collect 10 Security Chips’ quest where the name of the item was not displayed in the completion conditions.

    Fixed an issue where certain crafting recipe items’ names were different than the items they crafted.

    • Basic Health Enhancement Elixir Crafting Recipe
    • Basic Mana Enhancement Elixir Crafting Recipe
    • Basic STR Enhancement Elixir Crafting Recipe
    • Basic DEX Enhancement Elixir Crafting Recipe
    • Basic INT Enhancement Elixir Crafting Recipe
    • Basic LUK Enhancement Elixir Crafting Recipe

    Fixed an issue where certain effect Cash items would be overlapped or not apply their on/off settings.

    Fixed an issue where Manon and Griffy dropped deleted quests’ items.

    Fixed an issue where the level 30 Baby Tiger pet could not carry out commands.

    The ‘Burning World Growth Mission – Achieve Level 130!’ quest’s Mega Burning Booster Voucher’s expiry date has been changed from March 22 to March 23.

    Fixed an issue where if you used the Fluffy Ballon Riding 2 Hour Voucher when you already learned the Fluffy Balloon Riding, the item duration would be extended.

    Fixed an error with the Alliance Commander Wing Sword item where the weapon images were partially cut off when jumping with a gun weapon equipped.

    Maps


    Fixed an issue in ‘Esfera/Mirror Touched Sea’ where if a character hung on a rope, their location was reflected differently.

    Fixed an issue in ‘Dark Ereb/Ereb Crossroads’ and ‘Ereb/Midnight Alliance Meeting Hall’ where you could walk under the bridge.

    Fixed an issue in ‘Reverse City/Underground Railroad’ where the bottom of the map looked awkward.

    Fixed an issue in ‘Moonbridge/In Front of the Eye of the Void’ and ‘Limen/End of the World’ where you could use the Maple Auction.

    In ‘Hidden Street/Priest’s Forest’ where if you tried to change jobs , the dialogue about Mastery Books has been removed.

    Fixed an issue in the Kinesis only map ‘Road/City’ where dropped items would not be visible.

    Fixed an issue in the Mirror World Dungeons where the item drop rate buff’s message included ‘n’.

    Zero characters who have not cleared up to chapter 2 will no longer be able to enter Monster Park.

    Fixed an issue where Android locations appeared awkwardly when climbing on certain platforms.

    Fixed an issue where the deleted Adventurer quests’ NPCs appeared on maps.

    Fixed an issue in ‘Hidden Street/Black Mage’s Room’ where the Sealed Black Mage NPC’s motions did not match the situation.

    Fixed an issue when previewing job skills where jobs equipped weapons that didn’t match their jobs.

    Fixed an issue in ‘Maple Alliance/Outpost’ where you could move off the screen by using Blink.

    Fixed an issue in the Esfera quest cutscenes where the character’s appearance was not reflected on the floor.

    Fixed an issue in certain NPC escort content where if the character moved away from the character after clearing, it would be processed as a failure.

    • Undersea Tower “The Seed” 19F
    • Undersea Tower “The Seed” 48F
    • Party Quest Resurrection of the Hob King
    • Dimensional Library Episode 1 Escorting Hatsar’s Minions

    Fixed an issue in Mirror World Ariant/Pyramid where certain maps did not have map icons and their minimaps were partically cut off.

    • Ariant/Pyramid <2>
    • Ariant/Pyramid <3>
    • Ariant/Pyramid <4>
    • Ariant/Pyramid <5>
    • Ariant/Pyramid <6>
    • Ariant/Pyramid <7>

    Fixed an issue in Mirror World Mu Lung/Ancient Training Grounds where certain maps did not have map icons and their minimaps were partically cut off.

    • Mu Lung/Ancient Training Grounds <1>
    • Mu Lung/Ancient Training Grounds <2>
    • Mu Lung/Ancient Training Grounds <4>

    Fixed an issue where certain maps’ backgrounds appeared to be cut off in 1920×1200 and 1920×1080 resolutions.

    • Fairy Forest/Elluel
    • Ramuramu Valley/Guardian Angel Slime’s Altar

    Fixed an issue where you could move to Root Abyss/Giant Root using the Teleport World Map.

    Fixed an issue in ‘Morass/Liberated Closed Area 1’ where certain platforms were cut off.

    Fixed an issue in ‘Port Road/Six Paths Crossway’ where there was a black dot at the top left of the Dimension Gate.

    Fixed an issue in ‘Mirror World Ludibrium/Inside the Clocktower <2>’ where you could move out of the screen.

    Fixed an issue in Cernium and Burning Cernium where certain areas’ backgrounds were cut off.

    • Cernium/Cernium West Walls 2
    • Cernium/Cernium West Walls 3
    • Cernium/Cernium East Walls 1
    • Cernium/Cernium East Walls 2
    • Cernium/Cernium East Walls 3
    • Burning Cernium/Battle for the West Walls 1
    • Burning Cernium/Battle for the West Walls 2
    • Burning Cernium/Battle for the West Walls 3
    • Burning Cernium/Battle for the West Walls 4
    • Burning Cernium/Battle for the East Walls 1
    • Burning Cernium/Battle for the East Walls 2
    • Burning Cernium/Battle for the East Walls 3
    • Burning Cernium/Battle for the East Walls 4
    • Burning Cernium/Battle for the East Walls 5
    • Burning Cernium/Battle for the East Walls 6

    Fixed an issue in ‘Hidden Street/Thief’s Hideout’ where the map mark was Perion.

    Fixed an issue in ‘Cernium/Cernium Square’ where the portals were floating above the floor.

    The terrain of the bottom platform in ‘Catch the Stormwing’ has been changed to fix the issue where characters would intermittently fall below the bottom platform.

    Fixed an issue where you could not enter the Source of the Clocktower if you had the ‘[Papulatus] Troublemaker Papulatus’ quest active.

    Fixed an issue in ‘Altair Camp/Camp Hall’ where the objects in the centre of the background were displayed in front of the character.

    Fixed an issue in The Seed 39F’s quiz where the answers to a question about Paladin’s skills were awkward.

    Horntail (Easy/Normal/Chaos)’s combat map time limit has been changed to 30 minutes.

    Fixed an issue where Arkarium (Easy/Normal)’s re-entry cooldown did not apply to certain party members.

    UI


    Fixed an issue where chat restricted characters could write comments on Monster Life farms.

    Fixed an issue in Monster Life where if you right-clicked the monster list on someone else’s farm, the menu was displayed in an awkward location.

    Moster Life farm names in the form of ‘FarmName+(Number)’ have been changed tdo ‘Farm+(Number)’. Users with these farm names will be instructed to change their nicknames when connecting to Monster Life.

    Fixed an issue where after completing the [Lion King’s Castle] quests, the quest names would be sorted in a strange order in the completed quests list.

    Fixed an issue in the character selection screen where if you pressed the left arrow on a page with no characters, you would skip the pages without any characters.

    Fixed an issue in the pet auto buff skill where sometimes checking registered skills would display other skills’ descriptions.

    Fixed an isssue where if you removed a pet with auto buff and equipped another pet, you could stack that pet’s already registered skills.

    Fixed an issue where skills could not be registered to the pet auto buff.

    Fixed an issue in the pet auto potion options where the registered potion items would be changed.

    Fixed an error in the Cash Shop where certain chair item previews would make the character’s hair disappear.

    Fixed an issue with Phantom’s Skill Management where if they swapped skills, the cooldown of 30 seconds would be applied but the cooldown shadow effect would not be displayed on the quickslots.

    Fixed an issue in the Maple Guide’s recommended hunting grounds where the Cloud Park 1 button’s displayed monsters showed Junior Lioners instead of the teleport condition monsters Star Pixies.

    Fixed an issue when using the Root Abyss boss entry portals where the Sealed Door image displayed on the dialogue window would exceed the window awkwardly.

    Fixed an issue in the Cash Shop where if you pressed the ESC button or exited the game while the item gift received popup was open, you would not be able to send a reply message. A cancel button has been added to the pop-up window to allow you not to send a reply, and if there are any gifts for which you did not send a reply or cancel the message, the pop-up will be displayed again when you enter the Cash Shop.

    Fixed an issue with Zero’s weapon enhancement window where the Genesis weapon’s skill tooltip was not visible.

    Achievements


    The ‘Henesys Messenger’ and ‘Buddy Loved and Trusted by the Fairies’ achievements have been moved to the Memories section.

    Fixed an issue where the ‘Perion Messenger’ achievement could not be completed. You can acquire it by refreshing your achievements.

    Fixed an issue where the ‘Pathfinder’s Book’ achievement could not be completed. You can acquire it by refreshing your achievements.

    Fixed an issue with the ‘Pathfinder’s Book’ achievement where it would appear to be completed without completing all of its related missions.

    Monster Life


    Fixied an issue where the Monster Life achievement ranking points included deleted achievement points.

    Fixed an issue where extending the life of another user’s farm monster would not be reflected properly.

    Fixed an issue in Monster Life where the ‘Stars’ Ensemble’ buff duration would sometimes be displayed incorrectly after exiting.

    KMS ver. 1.2.361 (2)

    Error Fixes


    Bowmaster’s Arrow Blow will now only count as 1 hit when used for the number of attacks required to activate Flash Mirage.


    Developer Notes:

    In this update, after fixing the error where Flash Mirage did not pierce through enemies, a situation arose where it was more effective to use the 1st job skill Arrow Blow to activate Flash Mirage more frequently. Since this was not an intended change in the play pattern, Arrow Blow has been changed to only count as 1 hit per use for the number of attacks required to activate Flash Mirage.

    We sincerely apologize for this unintentional change in the skill usage experience and we will take a closer look at any changes that may occur due to error fixes in the future.

    Fixed an error in the Giant Root map where you could not use the Boss Move, Maple Union UI, or teleport related features.


    Developer Notes:

    We fixed an error related to moving to Giant Root and unintentionally, features such as boss matching and adjusting the Union UI, which were previously used frequently by players, could not be used in the Giant Root map.

    The features that can be used in the Giant Root map have been changed to be the same as before the error fix. We apologize for any inconvenience you experienced while playing the game.
    Cash Shop

    Multi Pets


    The following Multi Pets will be on sale from March 3 to June 1.

    • Celebration Cake
    • Smiling Pie
    • Sweet Candy
    • Small Spirit
    • Tree Spirit
    • Rock Spirit
    • Janyan
    • Jonyan
    • Hunyan
    • Apple Orca
    • Mango Orca
    • Ocean Orca
    • Paka
    • Pongka
    • Puka
    Royal Style Coupon


    [​IMG]

    The Maple Royal Style Coupon will be on sale from February 24 to March 16.

    [​IMG]

    New items are available through the Maple Royal Style Coupon.

    [​IMG] [​IMG]
    It also has the 106th Special Label: the Chain Boundary set. If you collect all 5 items, you’ll also get the Other Side of the Chains Chair.

    [​IMG] [​IMG]
    And some recommendations for items that match them!

    Golden Hands Awards – Silver Hands Winners


    [​IMG]

    The Golden Hands Awards – Silver Hands Winners sets will be on sale from February 24 to March 23. These are the outfits/pets which were designed by players and won the Silver Hands section of the Golden Hands Awards event.

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    The outfits come in packages for M/F, and they cost 9,900 Cash each. The outfit sets are:

    • Star Painter set
    • Passionate Royal Rabbit set
    • Rose Wisdom set
    • Devil Hunter set
    • Bear Nightwear Set
    • Aurora Kitty set
    [​IMG] [​IMG] [​IMG] [​IMG]
    The pets come with all 3 in one package, they cost 9,900 Cash each. The pet sets are:

    • Teacup Fairy pets
    • Summer Cocktail pets
    • Atlantis’ Hidden pets
    Events

    Starlight Symphony Encore


    [​IMG]

    The Starlight Symphony Encore event will run from February 24 to March 9. It is available to characters level 101 or higher.

    Stella has prepared an encore to express her gratitude! Don’t miss this special time to receive Melody Coins.

    [​IMG]

    You can accept the ‘[Starlight Symphony] Encore’ quest through the event icon or by talking to Stella in the Starlit Point.

    [​IMG]

    After collecting your daily limit of Melody Coins, you can open the Encore window through the quest and click the ‘Receive Rewards’ button to acquire additional Melody Coins per day.

    You will receive 500 Melody Coins per day, for up to 10 days. The 5th/10th days will give 1000 Melody Coins.

    ※ The rewarded Melody Coins will not be included in your daily limit.

    ※ The Starlight Symphony Encore can only be completed once per day per world.

    Twin Star Catcher


    [​IMG]

    The Twin Star Catcher event will run from January 27 to March 9. It is available to characters level 200 or higher.

    Meet the more cheery Twin Star Catcher!

    The following Starlight Dice effects have been maintained.

    • Light Speed Mode: The players’ movement speed is increased.
    • Unexpected Fortune: The number of cards is decreased by 10.
    • Sweet Shining Shooting Star: All cards will be turned into Rainbow Star cards.
    • Prophet: 10 random cards can be checked for a short period of time before starting.
    • Legendary Prophet: All cards can be checked for a short period of time before starting.

    The following Starlight Dice effects have been removed.

    • Slow Mode: The players’ movement speed is decreased.
    • Unexpected Misfortune: The number of cards is increased by 6.
    • Turning World: The cards’ directions will be rotated randomly, making it harder to recognize the pictures.

    The number of cards per stage have been decreased.

    • Stage 1: 14/16/18 -> 12/14/16
    • Stage 2: 18/22/24 -> 16/18/20
    • Stage 3: 22/26/30 -> 20/22/24

    ※ The number of cards is based on the number of players (1, 2, or 3).

    Spiegelmann’s Starlight Box


    The Spiegelmann’s Starlight Box event will run from March 10 to March 23. It is available for characters level 101 or higher.

    Stella and the Starlight Band have left presents with Spiegelmann. Complete the missions he has prepared to receive a variety of gifts!

    You can accept the ‘[Starlight Box] Starlight Band’s Gifts’ quest through the event icon or by talking to Spiegelmann in main towns.

    You can open the Starlight Box UI through the event icon and click the <Mission Start> button to accept the ‘[Starlight Box] Today’s Starlight Box’ quest. You must defeat 2000 monsters per day per world to complete the daily missions.

    After completing the daily mission, you will receive one of the 9 prepared gifts, in order. If you have already received all of the gifts, you can accept the ‘[Starlight Box] Spiegelmann’s Special Gift’ quest each day to receive 2 3x Experience Coupons (15 Minutes).

    1. Mitra’s 2x Experience Coupon Box
    2. Starlight Band Hat Voucher
    3. Selective Symbol Voucher
    4. 3 Special Medals of Honour Voucher
    5. Starlight Band Outfit Voucher
    6. 10 Extreme Growth Potions Voucher
    7. 6 Black Cubes Package
    8. Starlight Band Baton Voucher
    9. Selective Growth Potion Voucher

    The Selective Symbol Voucher lets you choose one of the items below.

    • 50 Selective Arcane Symbol Vouchers
    • 10 Selective Authentic Symbol Vouchers

    The Selective Growth Potion Voucher lets you choose one of the items below.

    • 8 Growth Potions (200~209)
    • 4 Growth Potions (200~219)
    • 2 Growth Potions (200~229)
    • Typhoon Growth Potion (200~239)

    ※ You can complete the daily missions up to 9 times during the event.

    ※ The daily mission and the special gift quest can only be completed once per day per world.

    Fairy Bros’ Golden Chariot


    The Fairy Bros’ Golden Chariot event will run from March 10 to June 29. This event is available to characters level 101 or higher.

    The sparkling Fairy Bros’ Golden Chariot is back and filled with gifts! Collect attendance stamps by staying logged in for an hour every day to receive them!

    The sparkling Fairy Bros’ Golden Chariot, fully loaded with gifts, has returned! Every day, you must stay logged into the game for 1 hour to collect an attendance stamp. As you collect stamps, you’ll receive special gifts.

    After being logged in for an hour, you can press the Complete Attendance button to receive your stamp. On weekends, you’ll receive 2 stamps at once!

    In the attendance board, you can press the Golden Pass button to spend 3000 Maple Points to complete an attendance stamp that you did not receive for any days you missed.

    When you collect a certain number of stamps, you’ll receive rewards!
    • 9 Stamps: Fairy Bros’ Selective Adventurer Face Coupon Voucher
    • 18 Stamps: Fairy Bros’ Selective Adventurer Hair Coupon Voucher
    • 27 Stamps: Yeti Neon Sign Cape Voucher
    • 36 Stamps: Random Colour Change Voucher
    • 45 Stamps: 10 Extreme Growth Potions Voucher
    • 54 Stamps: Soft/Blushing Flower Petal Skin Voucher
    • 63 Stamps: Maximum Growth Potion Voucher
    • 72 Stamps: Thunder Unicorn Riding Voucher (a riding that allows you to use the Teleport World Map feature with a 30-minute cooldown for 90 days)
    • 81 Stamps: Selective Symbol Voucher
    • 90 Stamps: Selective Past Event Outfits Voucher
    • 99 Stamps: Selective Growth Potion Voucher
    • 108 Stamps: Selective Fairy Bros’ Damage Skin (Unit) Box
    • 117 Stamps: Custom Mix Dye Coupon
    • 126 Stamps: Maximum Growth Potion Voucher

    The Past Event Outfits Voucher lets you choose one outfit out of the following list:

    • Influencer Outfit Set Voucher
    • Neo Castle Outfit Set Box
    • Fresh Sage Outfit Set Box
    • Sky Blue Bear Outfit Set Box
    • Havoc Outfit Set Box

    The Selective Symbol Voucher lets you choose one of the items below.

    • 200 Selective Arcane Symbol Vouchers
    • 40 Selective Authentic Symbol Vouchers

    The Selective Growth Potion Voucher lets you choose one of the items below.

    • 8 Growth Potions (200~209)
    • 4 Growth Potions (200~219)
    • 2 Growth Potions (200~229)
    • Typhoon Growth Potion (200~239)

    The Selective Fairy Bros’ Damage Skin (Unit) Box lets you choose one Damage Skin out of the following list:

    • Basic Damage Skin (Unit)
    • Forest of Tenacity Damage Skin (Unit)
    • Flame Damage Skin (Unit)
    • Party Quest Damage Skin (Unit)
    • Origami Damage Skin (Unit)

    ※ Your online time and rewards will be on a per Maple ID basis.

    ※ If the date changes, your accumulated online time will be reset.

    ※ You can only accumulate online time on characters level 101 or higher.

    Lady Blair’s Dream Express


    [​IMG]

    The Lady Blair’s Dream Express event will run from February 25 to March 1. During this time, you can freely move your Cash items between characters, regardless of cash restrictions.

    Sunday Maple/Special Sunday Maple


    The Sunday Maple event will take place on February 27, March 13, and March 20. The Special Sunday Maple event will take place on March 6.

    On February 27, the following benefits will take place:

    • ?
    • 2x Melody Coins acquired and daily limit from Stella’s Starlight Chariot’s daily missions

    On March 6, it will be Lord Blai’s Hair Time where the following benefits will take place:

    • Stay logged in to receive a Special Sunday Maple <Hair Box> every 1 hours (up to 5 hours).
      • The first time you open one, there is a 100% chance to receive the Custom Mix Dye Coupon. The second-fifth boxes have a 100% chance to receive 200 Melody Coins.
      • Each box gives you a chance to receive one of the following items:
        • 1st Master Label Hair Voucher
        • 2nd Master Label Hair Voucher
        • 3rd Master Label Hair Voucher
        • 4th Master Label Hair Voucher
        • 5th Master Label Hair Voucher
        • 6th Master Label Hair Voucher
        • 7th Master Label Hair Voucher
        • 8th Master Label Hair Voucher
        • 9th Master Label Hair Voucher
        • 10th Master Label Hair Voucher
        • 11th Master Label Hair Voucher
        • 12th Master Label Hair Voucher
    • 2x Melody Coins acquired and daily limit from Stella’s Starlight Chariot’s daily missions

    On March 13, the following benefits will take place:

    • ?

    On March 20, the following benefits will take place:

    • ?

    Source: Orange Mushroom's Blog