The third and final patch of the MapleStory New Age update has been released! It features the new level 285 area, the Cradle of Life, Carcion, as well as new boss difficulties for Kalos and Kaling, and other boss/game improvements. MapleStory New Age June 15: New Age game improvements Grandis area level adjustments New area: Shangri-La Level 260 Hyper Burning Burning World + Step Up Identisk Island event July 13: 6th Job (Hexa skills/Hexa stats) New area: Arteria August 10: New area: Carcion Easy/Hard/Extreme Kaling Easy/Chaos/Extreme Watcher Kalos August 31: New Name Auction event Overview Addition of New Boss Difficulties New Area ‘The Cradle of Life, Carcion’ Battleship Arteria Dimensional Library: Book of Grandis Map Changes Maple Achievements Monster Collection Account Security Enhancements Optimization Cash Improvements Skills Quests Items Monsters Maps UI Error Fixes Skills Quests Items Monsters Maps UI Resolutions Events [Identisk] Ancient God’s Blessing [Identisk] Identisk Festival [Identisk] Identisk’s Food Storage [Identisk] Identisk Hunting Adventure [Identisk] Dance of Sunshine and Wind Lady Blair’s Dream Express Sunday Maple Addition of New Boss Difficulties Watcher Kalos’s Easy, Chaos, and Extreme Modes have been added. The existing Chaos Mode has been changed to Normal Mode. Easy Mode Phase 1 has 94T HP, 330% defense, is level 270, and requires 200 Authentic Force. Phase 2 has 260T HP, 380% defense, is level 270, and requires 200 Authentic Force. Easy Mode Kalos drops the ‘Kalos’ Remaining Will Fragment’. Once you have collected 2 of them, you can double click the item to acquire 1 ‘Kalos’ Remaining Will’. Easy Mode Kalos’ Power Crystal sells for 230m mesos. Normal Mode Phase 1 has 336T HP, 330% defense, is level 275, and requires 250 Authentic Force. Phase 2 has 720T HP, 380% defense, is level 280, and requires 300 Authentic Force. Normal Mode Kalos drops 1 ‘Kalos’ Remaining Will’. You can exchange 10 of them for an Ethernal Hat, Top, or Bot. Normal Mode Kalos now drops the Nickyroid. Normal Mode Kalos’ Power Crystal sells for 300m mesos. Chaos Mode Phase 1 has ? HP, 380% defense, is level 285, and requires 330 Authentic Force. Phase 2 has ? HP, 380% defense, is level 285, and requires 330 Authentic Force. Chaos Mode Kalos drops 2 ‘Kalos’ Remaining Will’. You can exchange 10 of them for an Ethernal Hat, Top, or Bot. Chaos Mode Kalos drops the Nickyroid. Chaos Mode Kalos’ Power Crystal sells for 600m mesos. Extreme Mode Phase 1 has ? HP, 380% defense, is level 285, and requires 440 Authentic Force. Phase 2 has ? HP, 380% defense, is level 285, and requires 440 Authentic Force. Extreme Mode Kalos drops ? ‘Kalos’ Remaining Wills‘. You can exchange 10 of them for an Ethernal Hat, Top, or Bot. Extreme Mode Kalos drops the Nickyroid. Extreme Mode Kalos drops the Mark of Destruction Exceptional Enhancement. You can use it on the Magic Eyepatch to increase its stats by 15 all stats, 10 attack/magic attack, and 750 HP/MP. Extreme Mode Kalos’ Power Crystal sells for 1.2b mesos. Kaling’s Easy, Hard, and Extreme Modes have been added. Easy Mode Phase 1 has 100Tx3 HP, 380% defense, is level 285, and requires 230 Authentic Force. Phase 2 has ? HP, 380% defense, is level 285, and requires 230 Authentic Force. Phase 3 has ? HP, 380% defense, is level 285, and requires 230 Authentic Force. Easy Mode Kaling drops the ‘Entangled Perils’ Ring Fragment’. Once you have collected 2 of them, you can double click the item to acquire 1 ‘Entangled Perils’ Ring’. Easy Mode Kaling’s Power Crystal sells for 250m mesos. Normal Mode Phase 1 has 400Tx3 HP, 380% defense, is level 285, and requires 330 Authentic Force. Phase 2 has 500T HP, 380% defense, is level 285, and requires 330 Authentic Force. Phase 3 has 500Tx4 HP, 380% defense, is level 285, and requires 330 Authentic Force. Normal Mode Kaling drops 1 ‘Entangled Perils’ Ring’. You can exchange 10 of them for an Ethernal Top, Bot, or Shoulder. Normal Mode Kaling drops the Kalingroid. Normal Mode Kaling’s Power Crystal sells for 350m mesos. Hard Mode Phase 1 has ? HP, 380% defense, is level 285, and requires 350 Authentic Force. Phase 2 has ? HP, 380% defense, is level 285, and requires 350 Authentic Force. Phase 3 has ? HP, 380% defense, is level 285, and requires 350 Authentic Force. Hard Mode Kaling drops 2 ‘Entangled Perils’ Rings’. You can exchange 10 of them for an Ethernal Top, Bot, or Shoulder. Hard Mode Kaling drops the Kalingroid. Hard Mode Kaling’s Power Crystal sells for 700m mesos. Extreme Mode Phase 1 has ? HP, 380% defense, is level 285, and requires 480 Authentic Force. Phase 2 has ? HP, 380% defense, is level 285, and requires 480 Authentic Force. Phase 3 has ? HP, 380% defense, is level 285, and requires 480 Authentic Force. Extreme Mode Kaling drops ? ‘Entangled Perils’ Rings’. You can exchange 10 of them for an Ethernal Top, Bot, or Shoulder. Extreme Mode Kaling drops the Kalingroid. Extreme Mode Kaling drops the Helmet of Loyalty Exceptional Enhancement. You can use it on the Commander Force Earrings to increase its stats by 20 all stats, 15 attack/magic attack, and 1000 HP/MP. Extreme Mode Kaling’s Power Crystal sells for 1.4b mesos. [Back to Overview] New Area ‘The Cradle of Life, Carcion’ The Eyes of the Ishfira Tears of Eternity Tears of Eternity -loop- An Occupied Coast The Great Tropics An Approaching Abyss Participation Requirements Characters level 285 or higher who have completed the 5th job advancement and the ‘[Arteria] Postwar Recovery’ quest. Participation Method Accept the ‘[Carcion] The Empress’ Empty Seat’ quest through the lightbulb notification on the left side of the screen. The following quests have been added to Carcion. [Carcion] The Empress’ Empty Seat [Carcion] Aftermath of the Invasion [Carcion] Gaon’s Past [Carcion] Towards Carcion [Carcion] Traces of the Lef Army [Carcion] Entering the Carcion Outskirts [Carcion] Search for Pinzar [Carcion] History of War [Carcion] Scout Support [Carcion] Search for Laguna [Carcion] Unstoppable Pursuit [Carcion] Cause of Infection [Carcion] Snakes’ Whereabouts [Carcion] Removing God’s Power [Carcion] Lost Contact [Carcion] Sea Cave Exploration [Carcion] River God, Keira [Carcion] Sanctuary Reclamation [Carcion] Last Chance [Carcion] A Future Without Gods [Carcion] Ereb Return [Carcion] Letter From Across the Continent The following NPCs have been added to Carcion. Duhan Eto Hinya Ropa The following maps have been added to Carcion. Carcion: The Eyes of the Ishfira Carcion: Temple Soaked in Tears Carcion: Sacred Tree Summit Carcion: Carcion Entrance Carcion: Pinzar’s Armor Carcion: Laguna’s Fangs Carcion: Where the Sea and Forest Meet 1 Carcion: Where the Sea and Forest Meet 2 Carcion: Hidden Laboratory Carcion: Laboratory Interior Carcion: Somewhere Deep in the Cave Carcion: Giant Coral Colony 1 (430 Authentic Force) Carcion: Giant Coral Colony 2 (430 Authentic Force) Carcion: Giant Coral Colony 3 (430 Authentic Force) Carcion: Calm Coast 1 (430 Authentic Force) Carcion: Calm Coast 2 (430 Authentic Force) Carcion: Calm Coast 3 (430 Authentic Force) Carcion: Coiling Forest 1 (460 Authentic Force) Carcion: Coiling Forest 2 (460 Authentic Force) Carcion: Coiling Forest 3 (460 Authentic Force) Carcion: Darkness Falling Tree Trunk 1 (460 Authentic Force) Carcion: Darkness Falling Tree Trunk 2 (460 Authentic Force) Carcion: Darkness Falling Tree Trunk 3 (460 Authentic Force) Carcion: Breathtaking Cave 1 (500 Authentic Force) Carcion: Breathtaking Cave 2 (500 Authentic Force) Carcion: Breathtaking Cave 3 (500 Authentic Force) Carcion: Breathtaking Cave 4 (500 Authentic Force) Carcion: Sunken Ruins 1 (500 Authentic Force) Carcion: Sunken Ruins 2 (500 Authentic Force) Carcion: Sunken Ruins 3 (500 Authentic Force) Carcion: Sunken Ruins 4 (500 Authentic Force) The following monsters have been added to Carcion. (Lv. 285) Abyss Lackey (Lv. 285) Despair Sentinel (Lv. 286) Abyss Sentinel (Lv. 286) Darkness Seized Roc (Lv. 287) Despair Hunter (Lv. 288) Abyss Hunter (Lv. 288) Darkness Infested Black Panther (Lv. 289) Knight That Reached the Abyss (Lv. 289) Priest That Reached the Abyss An Elite Boss monster has been added to Carcion. Abyss Bringer A new Authentic Symbol has been added to Carcion. Authentic Symbol: Carcion Complete all of the quests in the Carcion area to acquire 1 Authentic Symbol: Carcion . After completing the story quests, you can perform a daily quest for the NPC Duhan in the Eyes of the Ishfira and defeat Carcion monsters to acquire 10 Authentic Symbols: Carcion and 45b experience. A new medal has been added to Carcion. The One Who Saved the Tree of Eternity Now that the Carcion area has been added, the setting that characters over level 294 would be considered level 294 when determining experience and meso penalties based on the difference in levels between the character and the monster have been changed to be considered level 299. In the ‘Cradle of Life, Carcion’, the Ancient God ‘Keira’ sleeps. The Apostle ‘Limbo’, aiming for the power of the Ancient Gods, has attacked Keira, who asks for help from Gaon, one of Shangri-La’s Four Symbols. The group of Adversaries arrive in Carcion in search of Keira and meet the Snake and Turtle Anima tribes, who have been fighting for a long time over the God’s protection… [Back to Overview] Battleship Arteria The following side quests have been added to Battleship Arteria. [Arteria] Weapon Storage’s Vision Bomb [Arteria] The Soldiers Who Couldn’t Escape [Arteria] The Frozen Solder’s Last Words [Arteria] Mikhail’s Return [Arteria] The Need for Change Some voices have been added to the ‘Arteria’ area main story. Some changes have been made to Reina’s illustrations and pixel images. [Back to Overview] Dimensional Library: Book of Grandis The ‘Battleship Arteria’ content has been added to the Book of Grandis. You can unlock this content by having 1 character that has completed the ‘Battleship Arteria’ achievement within the same world. You can move to the Dimensional Library through the Maple Guide or the Dimensional Mirror. [Back to Overview] Map Changes Authentic Force maps have been changed as follows. The monsters appearing in these maps will now be personal and not shared with other characters. The maps have been changed so that up to 2 people can use them. Any further characters that enter the map will not see any monsters. Elite Monsters, Elite Champions, and Elite Bosses will not appear. Rune of Darkness and Rune of Treasures will not appear. You cannot party in these maps. If you enter an Authentic Force map while in a party, it will be disbanded. Burning map effects will be applied. ※ Other map hunting related features such as Combo Kills/Multi Kills, Bounty Hunter portals, and Flame Wolf will remain the same. ※ When a character dies, the monster ownership will be removed. Even if you revive in the same map, you cannot re-acquire monster ownership until you re-enter the map. ※ These changes will be applied until the official server update on August 31. The following benefits will be applied to all hunting grounds. The Rune creation cycle and cooldown have been decreased. Rune’s experience effects have been increased. Pollo, Fritto, and Especia’s appearance cycle speed has been increased. The experience from Flame Wolf has been increased. ※ These changes will be applied until the official server update on August 31. We confirmed that after the 6th job advancement update, the occupancy rate of Authentic Force hunting grounds level 260 and higher has increased significantly. In order for more players to be able to enjoy hunting smoothly, we have extended the Authentic Force map instance settings and hunting benefits in all maps, which were implemented in the July 18 update, to be maintained until the August 31 update. In addition, we improved it so that Burning map benefits will be applied in instanced Authentic Force maps. Developer Notes [Back to Overview] Maple Achievements New achievements have been added. Monster Collection Exceptional Enhancements Kalos Kaling Carcion The following achievements’ conditions have been changed. [Kalos] Who Watches the Watcher? [Kalos] The Watcher’s Adversary [Kalos] An Eye for an Eye, a Kalos for a Kalos [Kalos] Can I Pass? [Kalos] Elimination Order, Executed [Kalos] A True Vessel’s Qualifications [Back to Overview] Monster Collection New monsters have been added to Monster Collection. Victoria Island Temple of Time Grandis Special New Cube Chairs have been added. Snowman Cube Chair Mini Bean Cube Chair Qiongqi Cube Chair Taowu Cube Chair Hundun Cube Chair Taotie Cube Chair Kaling Cube Chair Abyss Bringer Cube Chair Black Crescendo Slime Cube Chair [Back to Overview] Account Security Enhancements New Red PC restrictions have been added. 50% reduction in experience acquired 50% reduction in drop rate Mu Lung Dojo entry restricted (However, Foggy Forest Training Centre and Mu Lung Mind and Body Training Centre can be used) Weekly/monthly bosses entry restricted (However, Practice Mode can be used) ※ For new players, the reduced experience acquired and item drop rate will not be applied until you upgrade to your first Yellow or Green PC. Red PC restrcitions will apply 30 days after joining. (The Mu Lung Dojo and boss entry restrictions will be applied immediately without a separate grace period.) When an account is changed to an inactive ID, logging in to the game will be restricted and all current logins to the game will be ended. [Back to Overview] Optimization The client modifications verification speed has been improved. [Back to Overview] Cash In the Cash Shop, the Standard Practical Pack, Rare Practical Pack, Epic Practical Pack, and Unique Practical Pack will no longer be sold. In the Mileage Shop, new items will be added. The TIP information at the bottom has been improved. 10 2x Experience Coupons (30 Minutes) Voucher (can be purchased 1 time per month per Nexon ID, 9900 Mileage, not available in Reboot World) Mega Burning Booster Voucher (can be purchased 1 time per month per Nexon ID, 9900 Mileage, can only be purchased by characters level 128 or lower, not available in Reboot World/Burning World) In the Cash Shop’s Event > Special tab, new items have been added. Sol Erda (can be purchased 5 times per month per Maple ID, 9900 Cash, can only be purchased by characters level 260 or higher, can only be used by characters that have completed the 6th job advancement, cannot use Mileage, not available in Reboot World) This item cannot be used if you have the maximum amount of 20 Sol Erda already. If you use this item when you have 19 Sol Erda and some Sol Erda Energy, you will lose the extra Sol Erda Energy. Tera Burning Booster Voucher (can be purchased 2 times per month per Maple ID, 39900 Cash, can only be purchased by characters level 198 or lower, cannot use Mileage, not available in Reboot World/Burning World) The monthly reset time for items that can only be purchased a certain number of times per month has been changed from 12:00 AM to 6:00 AM on the 1st day of the month. In the Cash Shop’s Package > Game tab, new items have been added. Boost Ring Package (29900 Cash, cannot use Mileage, not available in Reboot World) Experience Boost Ring (15%) – expires in 30 days, can stack with the Blood Ring 10 2x Experience Coupons (30 Minutes) Voucher – expires in 7 days Prepared Spirit Pendant Package (49900 Cash, cannot use Mileage, not available in Reboot World) Prepared Spirit Pendant Voucher – expires in 30 days after claiming, cannot be extended 10 2x Experience Coupons (30 Minutes) Voucher – expires in 7 days It has been changed so that characters who do not meet the purchase level conditions can no longer buy level restricted items in the Shopping Cart. The Blood Ring will be sold for 2900 Cash (7 days) and 5900 Cash (30 days) (cannot use Mileage, not available in Reboot World). [Back to Overview] Improvements Skills Common It has been changed so that you can use interactable skills in overlapping locations if they are not a party member’s skill. Erda Shower: A Custom Command feature has been added. When you use the Custom Command, you can summon Erda Fountain just by pressing the skill key. Origin Skills have been changed so that the invincibility duration during the cast action will now continue for 1 second after the action ends. Certain Origin Skills have been improved so that the effects displayed on the edge of the screen will no longer cover boss patterns’ falling objects. Hero Sword of Burning Soul: A Custom Command feature has been added. When you use the Custom Command, you can summon the Soul Sword in its fixed mode just by pressing the skill key. Dark Knight Dead Space: The strike’s damage has been increased from 3000% to 3600%. The Dark Energy’s damage has been increased from 4800% to 6000%. Archmage (I/L) Thunder Sphere: A Custom Command feature has been added. When you use the Custom Command, you can summon the sphere mode just by pressing the skill key. Chain Lightning VI: The electric current has been changed to be created at the location of an enemy within a certain range instead of at the location of the enemy hit by the bounce. If there is a boss monster among the enemies hit, it will prioritize being created at the boss monster’s location. Jupiter Thunder: The final damage boost on the shocked enemy will no longer apply to frozen Lightning. Frozen Lightning: The skill’s action method has been changed. Marksman Final Aim: The action delay has been decreased by about 6.8%. Night Lord Arbiter of Life and Death: The action delay has been decreased by about 15.4%. Dual Blade Karma Blade: This skill will now apply 1 second of invincibility when the Karma God manifests. You can now cancel the continuous effect by right-clicking the buff icon. When the continuous effect is cancelled, the Karma God will not manifest. Captain Offense Form: This skill will now be activated by Summon Crew and Assemble Crew’s attacks. Cannon Shooter Super Cannon Explosion: The action delay has been decreased by about 11.9%. Wind Breaker Mistral Spring: The Wind Spring’s duration will now be displayed as a buff icon. Mikhail Durandal: The action delay has been decreased by about 7.9%. The chance to apply Darkness has been increased from 30% to 100%. Flame Wizard Eternity: The action delay has been decreased by about 19.5%. Night Walker Silence: You can now cancel this skill by right-clicking the buff icon. Aran Blizzard Tempest: An on/off feature for the bind has been added. Adrenaline Surge: The cast effect has been changed. A Burst Mode has been added. When Burst Mode is applied, the Absolute Bind will be applied upon entering Awakened Adrenaline instead of when the final strike hits. Evan Zodiac Burst: The action delay has been decreased by about 15.9%. Mercedes Unfading Glory: The Spirit King’s Manifestation’s attack effect has been changed. The Spirit King’s normal attack range has been increased by about 359%, the enhanced attack range has been increased by about 129%. Phantom Defying Fate: The action delay has been decreased by about 8.6%. Eunwol Advent of the Protector God: The 1st time you use Spirit Frenzy during Advent of the Protector God, it will now be installed at your current location. You can no longer be knocked back by any enemy attacks while using Advent of the Protector God. Blaster Final Destroyer: The action delay has been decreased by about 7.6%. Xenon Artificial Evolution: It has been improved so that you can use the following skills during Enhanced Aviation Liberty. Confine Entangle Erda Nova Erda Shower Spider in Mirror Crest of the Solar Demon Slayer Nightmare: The action delay has been decreased by about 16.7%. Kaiser Might of Nova: The action delay has been decreased by about 7.9%. Zero Chrono Trigger: The action delay has been decreased by about 14.8%. Adele Maestro: The action delay has been decreased by about 4.7%. Illium Crystal Gate: It has been changed so that if Crystal Gate’s duration is longer than its cooldown, when installing a new Crystal Gate, the previous Crystal Gate will now be removed. Ark Ancient Abyss: The action delay has been decreased by about 3.9%. Lara Blooming Flower World: The action delay has been decreased by about 16.6%. [Back to Overview] Quests In the ‘[Identisk] Wind Coin Shop’, the number of Wind Coins acquired from each boss has been adjusted based on the boss difficulties. ※ Watcher Kalos (Easy, Normal, Extreme) and Kaling (Easy, Hard, Extreme) have been added to the weekly bosses that can be defeated to acquire Wind Coins. ※ Defeating Watcher Kalos (Chaos) before the maintenance will be applied as defeating Watcher Kalos (Normal) after the maintenance. During the 6th job advancement, the 6 Stones required to complete the Symbol Recovery quests will now be given all at once. When you accept the Road of Vanishing Symbol Recovery quest, you will receive all 6 Stones. If you are already in the job advancement process, when you accept the next area’s Symbol Recovery quest, you will receive all remaining areas’ Stones at once. However, Symbol Recovery can only be completed sequentially in the order of areas, the same as before. [Back to Overview] Items The tooltip descriptions for the Mega Burning Booster, Tera Burning Booster, Mega Burning Booster Voucher, and Tera Burning Booster Voucher have been enhanced. Detailed information has been added to the Voucher items’ tooltips from the Level Up Starter Package and Power Up Ability Package. In Reboot World, the cooldown when using Cube items has been adjusted. The setting made on the July 13 update where the cooldown was slightly increased has been removed, and it has been changed to be the same as it was before the July 13 update. When using Arcane Symbol Vouchers and Authentic Symbol Vouchers, it will now display your number of remaining Equip slots. [Back to Overview] Monsters Common Fixed an issue where if a monster was hit by a bind skill during an attack pattern, the existing attack action would be cancelled but the damage would still be dealt. Hilla Hilla’s HP recovery when a character is hit during the Life Leech pattern has been decreased by 50%. Hilla’s HP recovery when a summoned monster’s HP is drained during the Life Leech pattern has been decreased by 50%. Hilla’s Life Leech interval during the Life Leech pattern has been increased by 100%. The cooldown reduction effect for Hilla’s summon skill during the Life Leech pattern has been removed. Hilla’s summon skill’s cooldown during the Life Leech pattern has been increased by 100%. Hilla’s number of monsters summoned during the Life Leech pattern has been decreased by 50%. Papulatus The Time Movement pattern’s Dimensional Rift effect has been changed. In Chaos Mode’s Time Movement pattern, the 100% piece will now appear up to a maximum of 3 times. Cygnus The potion cooldown has been decreased to 6 seconds. The potion cooldown information message has been changed to be displayed accurately. Suu Phase 1’s laser pattern’s chance to increase rotation speed has been decreased. The guide message when entering Phase 1 has been changed. Hard Mode phase 1’s laser pattern’s maximum rotation speed has been decreased. In Phase 2/3, when the electric current pattern starts (when the platforms drop), a guide message will now be displayed. Demian Phase 1’s Meteorite Fall’s cooldown has been increased. Phase 2’s Meteorite Fall’s cooldown has been increased. Will It has been improved so that you no longer have to wait a certain amount of time for Phase 1’s Space Collapse pattern. In Phase 1, it has been changed so that if you fail to escape when the False Space collapses, Will’s HP will be recovered by a certain amount. It has been improved so that when you enter Phase 1’s Moonlight Shield Creation pattern, all monsters and patterns that are not related to the Shield Creation will no longer be created. It has been improved so that when you enter Phase 1’s Moonlight Shield Creation pattern, all monsters (except Will) and all patterns will be removed. In Phase 1, whenever each room’s Will’s HP is decreased by a certain amount, your Moonlight Gauge will now be recovered. It has been improved so that you no longer have to wait a certain amount of time for Phase 2’s False Mirror pattern. In Phase 2, it has been changed so that if you fail the False Mirror pattern, Will’s HP will be recovered by a certain amount. It has been improved so that when you enter Phase 2’s False Mirror pattern, all monsters and patterns that are not related to the False Mirror pattern will no longer be created. It has been improved so that when you enter Phase 2’s False Mirror pattern, all monsters (except Will) and all patterns will be removed. Fixed an issue in Phase 2’s False Mirror pattern where sometimes the giant spider leg did not hit. The Moonlight Gauge recovery over time in Hard mode has been increased by about 33%. In Hard Mode, the time for the Moonlight Gauge to start filling up again after being hit has been decreased by 20%. Lucid In Hard Mode Phase 3, when the remaining HP reaches 10%, the section where Lucid could not be damaged for a certain period of time has been removed. Hard Mode Phase 3’s HP has been increased by about 7%. Guardian Angel Slime The damage reduction effect has been changed from 30% to 15%. Chaos Mode’s HP has been decreased by about 22%. Jin Hilla Normal Mode’s Arcane Force requirement has been decreased from 900 to 820. Chosen Seren The monster level has been decreased from 275 to 270. Normal Mode’s HP has been decreased by about 14%. Watcher Kalos Kalos’ Will’s projectile hitbox has been increased by about 143%. The Eye of Restraint and Eye of Abyss’ Core hitboxes have been increased by about 748%. It has been improved so that when using Kalos’ Will, an aiming guideline will now be displayed. When Phase 1/2’s Bomb pattern is cast, the feature where bombs were always created at all characters’ locations has been removed. In Phase 1’s Skyscraper map, the 3rd floor platform’s height has been changed. [Back to Overview] Maps It has been improved so that combat information, such as skill usage and monsters defeated, are checked in a wider area. In the Sorceror’s Room, you can no longer use skills other than movement skills. [Back to Overview] UI It has been improved so that Riding skills are now sorted by names. In the Boss UI, when all of a boss’ difficulties have the same entry level, only the entry level will now be displayed. It has been improved so that in the Boss UI’s Clear Status tab, up to 4 difficulties can be displayed. It has been improved so that the Sol Erda Energy information UI is now maintained even after entering the Cash Shop, Maple Auction, Monster Life, and certain content. It has been improved so that in the Hexa Matrix, when selecting deactivated Hexa Skill Cores, it will now display detailed level 1 skill information. [Back to Overview] Error Fixes Skills Common Fixed an issue where you could use certain Origin Skills at the same time as Transformation Potions. Fixed an issue where sometimes you could use skills during certain Transformation Potions. Fixed an issue where certain Origin Skills’ skill effects or certain cutscenes would disappear if you changed channels. The affected skills are as follows. Captain’s Dreadnought Wind Breaker’s Mistral Spring Night Walker’s Silence Demon Avenger’s Requiem Illium’s Unlimited Crystals Fixed an issue where certain Will skills would cancel the cast action of the previously used skills. The affected skills are as follows. Kain’s Nova Hero’s Will Cadena’s Nova Hero’s Will Adele’s Lef Hero’s Will Khali’s Lef Hero’s Will Ark’s Lef Hero’s Will Fixed an issue where certain Origin Skills’ sound effects did not play. The affected skills are as follows. Bishop’s Holy Advent Captain’s Dreadnought Evan’s Zodiac Burst Mercedes’ Unfading Glory Wild Hunter’s Nature’s Belief Kain’s Annihilation Ark’s Ancient Abyss Fixed an issue where certain Mastery Core Skills’ sound effects did not play. The affected skills are as follows. Battle Mage’s Death VI Zero’s Time Piece Illium’s Glory Wings: Javelin VI Fixed an issue where certain Mastery Core skills’ icons were displayed awkwardly if you did not meet the required skill conditions. The affected skills are as follows. Shadower’s Assassinate VI Hoyoung’s Heaven: Consuming Flames VI Hoyoung’s Earth: Stone Tremor VI Hoyoung’s Humanity: Gold-Banded Cudgel VI Fixed an issue where certain Mastery Core Skills could be used without meeting the required skill conditions. Fixed an issue where skills that did not active Special Cores would activate Continuous Ring. Fixed an issue where in high resolutions, skill screen effects would be zoomed in awkwardly. Fixed an issue where the effects of skills that automatically tracked enemies would sometimes be displayed as effects other than your own skill. Hero Fixed an issue where Combo Instinct Hexa Enhancement Core’s skill description was awkward. Paladin Fixed an issue where Divine Judgement VI would be activated without meeting the 4th job Divine Judgement’s required level conditions. Fixed an issue where Sacred Bastion’s holy area effect was displayed to other characters. Archmage (I/L) Fixed an issue where if a status that stopped you from using skills was applied while using Frozen Lightning, it would appear awkwardly to toher characters. Fixed an issue where if Frozen Lightning was used in the air or if you changed maps during Frozen Lightning, the continuous effect would not be applied. Bishop Fixed an issue where the number of hits required to summon Angel Ray VI’s Angel of Judgement sometimes accumulated multiple times per skill. Fixed an issue where Holy Advent’s Archangels would sometimes ascend slowly when resummoned. Pathfinder Fixed an issue where Additional Blast VI’s skill voice when the Cursed Arrows were activated was played to other characters. Night Lord Fixed an issue where the map background would continue to change even if the continuous effect was ended by right-clicking Arbiter of Life and Death. Dual Blade Fixed an issue where there was no notification that the Karma God would manifest even if Karma Blade’s continuous effect ended. Fixed an issue where sometimes Karma Blade’s weapon effect would not disappear. Viper Battleship Nautilus’ skill description has been changed to be more accurate. Fixed an issue where Liberate Neptunus’ shockwave and Sea’s Rage would activate Battleship Nautilus’ additional attack only 1 time. Soul Master Fixed an issue where sometimes the connection to the game server disconnected when using Cosmic Matter. Flame Wizard Fixed an issue where Orbital Flame IV – Fox’s elemental resistance reduction debuff and the Fox’s Mischief debuff effects were displayed in awkward locations. Wind Breaker Fixed an issue where if Wind Wall was enhanced by the Hexa Enhancement Core, the skill sound would not be played. Night Walker Fixed an issue where if you changed maps or channels, Shadow Servant Extend’s shadow would be removed but the buff icon would remain. Fixed an issue where if you died during Silence then revived, the buff would not be maintained. Mikhail Fixed an issue where if Durandal was used on Watcher Kalos, the Watcher’s Roar cycle would be delayed irregularly. Fixed an issue where if you died during Guardian of Light then revived, the buff would not be maintained. Aran Brandish Maha’s skill description has beeen changed. Fixed an issue where if Install Maha was enhanced by the Hexa Matrix, the skill voice would not be played. Fixed an issue where Beyonder IV’s stack buff icon sometimes appeared at the same time as Beyonder. Fixed an issue where Beyonder VI’s Maha’s attack was affected by cooldown reset effects. Fixed an issue where if you changed maps or channels during Adrenaline Surge, the effect would be removed. Adrenaline Surge’s skill description has been changed to be more accurate. Fixed an issue where Adrenaline Surge’s final strike’s damage was sometimes not applied properly. Evan Fixed an issue where if an Evan level 200 or higher that did not complete the 4th job advancement was registered in the Union raid, the client would close upon entering the Dragon Battlefield. Fixed an issue where Circle of Mana VI’s effect was awkward. Luminous Fixed an issue where Liberation Orb’s balanced mode’s skill voice was not played after muting skill sound effects. Mercedes Fixed an issue where if Elemental Ghost was enhanced by the Hexa Matrix, the skill sound effects for Elluel’s Manifestation would not be played. Fixed an issue where after summoning the Spirit King’s Manifestation with Unfading Glory, the Manifestation was resummoned in an awkward location when changing channels. Phantom Fixed an issue where the map background would continue to change even if the continuous effect was ended by right-clicking Defying Fate. Eunwol Fixed an issue where True Spirit Claw’s Hexa Enhancement Core’s icon did not match the changed skill effect. Fixed an issue where during Advent of the Protector God, the Protector God Chain Claw activated by Spirit Flow would be activated even when crouching. Demon Slayer Fixed an issue where Devil Cry’s debuff would not be applied properly on enemies that were already hit by Demon Impact VI: Demon Chain’s debuff at least once. Fixed an issue where if you exceeded the maximum Force limit during Nightmare then changed channels, the Judgement of the Underworld’s damage would not be applied normally. Demon Avenger Shield Chasing VI’s icon has been changed. Fixed an issue where if Revenant was enhanced by the Hexa Matrix, reusing the skill would not end it. Fixed an issue where if you changed maps after summoning Requiem’s True Soul’s Demon Sword and when the Demon Sword’s Roar was about to activate, the Demon Sword effect would not display the imminent Roar status. Fixed an issue where you could use Requiem’s Demon Sword’s Roar one more time if you changed maps at the same time as when it activated. Battle Mage Fixed an issue where Death VI’s soul harvest effect was visible to other characters. Wild Hunter Fixed an issue where Wild Vulcan VI’s skill effect was displayed awkwardly after the Wildness effect ended if you changed Jaguar riding modes during the Wildness effect. Fixed an issue where if you activated Draw Back while using Wild Vulcan VI, the Wildness effect would not be activated. Fixed an issue where if Jaguar Storm was enhanced by the Hexa Matrix, summon duration increasing effects would be applied. Fixed an issue where Nature’s Belief’s effect would disappear if you changed channels. Mechanic Fixed an issue where if Ground Zero and metal Armor Full Burst fired at the same time and you used Homing Missile, Metal Armor Full Burst’s invincibility when it ended would not be applied. Kain Fixed an issue where Poison Needle VI’s activation skill sound effect was awkward. Fixed an issue where Poison Needle VI did not activate Remain Incense. Cadena Fixed an issue where Chain Arts: Stroke VI’s activation skill sound effect was awkward. Zero Rapid Time’s skill description has been changed to be more accurate. Fixed an issue where Time Holding would display the next level when Combat Orders was applied. Finxed an issue where after using a Combination Skill, the effect displayed on the quickslot for the subsequent Combination Skill was awkward. Fixed an issue where Limit Break’s Break Mode display icon was displayed as the Automatic Mode icon. Limit Break’s skill description has been changed. Fixed an issue where after using Wind Cutter VI or Giga Crash VI, there was no effect displayed on the quickslot for the subsequent Combination Skill. Adele Fixed an issue where you could use Divide VI’s Enhanced Divide even when your skill usage was limited due to using skills a certain number of times without moving. Illium Fixed an issue where if you changed maps or channels, Soul of Crystal’s crystals would be removed but the buff icon would remain. Ark Fixed an issue where if Infinity Spell was enhanced by the Hexa Matrix, the skill voice would not be played. Hoyoung Fixed an issue where sometimes the connection to the game server would disconnect when using Evil-Sealing Gourd. Fixed an issue where Sage: Wrath of Gods’ Advent of the Gods effect was displayed awkwardly when activated together with a skill that shaked the screen. Fixed an issue where Sage: Wrath of Gods’ Advent of the Gods effect was displayed in an awkward location. [Back to Overview] Quests Fixed an issue where if a Phantom character that did not job advance moved to a job advancement map without meeting the job advancement conditions, they would be stuck. Fixed an error in the ‘Black Heaven Act 6’ quests where in certain resolutions, the cutscenes were awkward. Fixed an error in the ‘Sinkhole Final Battle’ quest where in certain resolutions, the cutscenes were awkward. Fixed an issue with the [Daily Quest] Labyrinth of Sufffering Investigation quest where defeating the Giant Golem, Broken Golem, and Fragmented Golem did not count for the quest. [Back to Overview] Items Fixed an issue where animated medals and titles were displayed awkwardly to other characters when sitting in certain chairs. Fixed an issue where discount skills were not applied when charging bullets and throwing stars. [Back to Overview] Monsters Fixed an issue in Will (Easy/Normal/Hard) where the buff icons were displayed in an awkward location when entering. Fixed an issue in Watcher Kalos (Normal) phase 2 where hovering over the boss monster icon would not display a tooltip. Fixed an issue in Kaling (Normal) where after Taowu used the Charge pattern, sometimes the next attack’s action would be cancelled. Alleviated an issue in Kaling (Normal) phase 2 where sometimes Kaling would be summoned early. In Kaling, the UI will now blink when the Season’s Balance is less than or equal to 250 instead of only less than 250. Fixed an issue where if a character was inflicted with Darkness, hitting a monster would display the monster silhouette above the Darkness effect. Fixed an issue where Elite Champions were displayed awkwardly if they were hit by a bind skill. [Back to Overview] Maps Fixed an issue in ‘Hotel Arcs/Ramshackle Desert Town’ where characters could get stuck in certain buildings. Fixed an error in ‘Cernium/Cernium Square’ where certain buildings’ platforms were awkward. Fixed an issue in ‘Queen’s Road/Operation Headquarters’ where characters could get stuck in certain locations. Fixed an issue in ‘Undersea Tower 3F’ where the background objects were awkward. Fixed an issue in ‘2F Cafe <5>’ where the elevator floor display was awkward. [Back to Overview] UI Fixed an issue where the Identisk Exploration UI’s item tooltips sometimes looked awkward. It has been changed so that you can no longer use keydown skills with the Combination Key to fix the problem where consumable items set on the sane number key as a keydown skill would be used together. If you already have a keydown skill registsred in your Combination Key, you can change it for another hotkey. Fixed an issue where if certain skills’ cooldowns ended, the end effect would be activated together with the quickslot’s equipment window hotkey. Fixed an issue where if Adventurer Pirates checked Arcane Symbols or Authentic Symbols linked by another job, sometimes the stat would be displayed incorrectly. Fixed an issue where if a character was kicked from a guild while not logged in or in Maple Auction, Monster Life, Cash Shop, or Cross World Party map, sometimes the kick information would not be sent. Fixed an issue in the chat window where sometimes the chat message and the item link overlapped. Fixed an issue in the Zero Enhancement UI where the Change Potential button was not activated even if you had enough mesos and 600 WP. Fixed an issue where if you used the Daily Quest/Event Quest hotkey in certain maps where the quest icon did not appear, an awkward message would be displayed. Fixed an issue where if you activated certain options that are saved per character then logged into another character, the settings would not be maintained. Fixd an issue where immediately after logging in to a character, the chat window messages would appear to overlap with other chat window messages. Fixed an issue where you could acquire additional Symbol Rewards by using the Arcane River Quick Pass immediately after completing an Arcane River daily quest. [Back to Overview] Resolutions Fixed an issue where the client’s location would be reset when switching from Windowed Mode to Borderless Windowed Mode and back. Fixed an issue where after changing the External Chat Window size, closing and reopening the External Chat Window would reset the UI size. Fixed an issue where changing from Full Screen mode to the maximum resolution Windowed Mode, Borderless Windowed Mode did not work. Fixed an issue in certain PC environments where the resolution could not be changed. Fixed an issue in certain PC environments where Full Screen resolution cold not be selected in the Resolution Adjustment menu. Improved an issue where after applying the Laboratory’s Upscaling Filter’s ‘Smoothen’, the in-game font would shimmer. Improved an issue where after applying the Laboratory’s Upscaling Filter’s ‘Sharpen’, certain background screens were blurry. Fixed an issue where if the client was moved to a monitor set to be displayed on the left side of the main monitor, the resolutino could not be changed by dragging and dropping. Fixed an issue in certain resolutions where the menu location was awkward when right-clicking on other characters. Fixed an issue in Windowed Mode where dragging and dropping the bottom border area would not stretch to the maximum resolution. [Back to Overview] Events [Identisk] Ancient God’s Blessing Dancing Sea Otter Festival The Blessing of the Sun and the Blessing of the Wind have both returns to Identisk Island. Enki is quietly watching the residents prepare for the festival. What is Enki’s true identity? Check it out on Identisk Island! Identisk related quests have been added. Ancient God’s Blessing Enki’s Identity [Back to Overview] [Identisk] Identisk Festival The Identisk Festival event will run from August 10 to August 30. This event is available to all characters level 101 or higher. A festival for all is being held on Identisk Island. Help Tomo prepare for the festival and receive gifts! You can use the event icon or talk to the NPC Tomo in <Identisk: Island of Summer and Winter> to start the ‘[Identisk Festival] Twin Islands’ Festival’ quest. ※ The Identisk Festival can only be participated in 1 time per Maple ID. ※ The Identisk Festival progress records and claimed reward records are shared by all characters in the same Maple ID. There are a total of 15 festival preparation missions during the event. Every day, one more mission will be unlocked. You can complete all previously unlocked missions as weel. You must defeat 1000 monsters within your level range to finish each mission. 5 3x Experience Coupons (30 Minutes) Prepared Spirit Pendant Voucher (30 Days) Selective Symbol Voucher (Choice between 100 Selective Arcane Symbol Vouchers/20 Selective Authentic Symbol Vouchers) 100 Event Ring Only Meister Cubes Identisk Festival Chair 5 3x Experience Coupons (30 Minutes) 20 Special Medals of Honour Selective Symbol Voucher (Choice between 100 Selective Arcane Symbol Vouchers/20 Selective Authentic Symbol Vouchers) 50 Karma Black Rebirth Flames Enki’s Gift Box 5 3x Experience Coupons (30 Minutes) 5 Experience Core Gemstones Selective Symbol Voucher (Choice between 100 Selective Arcane Symbol Vouchers/20 Selective Authentic Symbol Vouchers) 10 Black Cubes Voucher Maximum Growth Potion ※ All reward items can be put into storage. ※ From the Selective Authentic Symbol Voucher, you can choose ‘Authentic Symbol: Cernium’, ‘Authentic Symbol: Arcs’, ‘Authentic Symbol: Odium’, ‘Authentic Symbol: Shangri-La’, ‘Authentic Symbol: Arteria’, or ‘Authentic Symbol: Carcion’. ※ When you use ‘Enki’s Gift Box’, you will receive the ‘Enki Name Tag Ring (Permanent)’, ‘Enki Chat Bubble Ring (Permanent)’, ‘Petite Enki (Pet, 90 days of life, can be extended)’, and ‘Small Seashell (Pet equipment, permanent)’. After you have completed all 15 festival preparation missions, you can complete ‘[Identisk Festival] Tomo’s Request’ once per day. After defeating 1000 monsters within your level range, you will receive 1 3x Experience Coupon (30 Minutes) (can be put into storage, expires in 7 days). ※ Tomo’s Request can be completed once per day per Maple ID. [Back to Overview] [Identisk] Identisk’s Food Storage The Identisk’s Food Storage event will run from August 10 to August 30. This event is available to all characters level 101 or higher. Two scholar sea otters from Iden and Tisk have joined forces to build a new food storage. Help Obin and Toh defeat the monsters appearing in the new food storage and get a lot of experience! You can use the event icon or talk to the NPC Toh in ‘Identisk: Island of Summer and Winter’ to start the ‘[Identisk’s Food Storage] New Food Storage’ quest. You can only enter ‘Identisk’s Food Storage’ on characters between level 101 and level 260. After entering ‘Identisk’s Food Storage’, you will have 15 minutes to defeat 1000 ‘Iden Island Ice Monsters’ and ‘Tisk Island Lava Monsters’ which change based on your character level to gain experience. Every 200 monsters you defeat, an ‘Iden Island’s Sol Erda’ or ‘Tisk Island’s Sol Erda’ monster will appear that gives more experience. ※ If you defeat all of the ‘Ice Monsters’, ‘Lava Monsters’, and ‘Sol Erda’ monsters, you will exit from the map regardless of the remaining time. ※ If the time limit runs out, you will exit from the map regardless of the number of remaining monsters. Every 300 monsters you defeat, the ‘Ancient God’s Blessing’ skill will activate for 20 seconds, which helps defeat monsters and gives additional experience. ※ The ‘Ancient God’s Blessing’ will automatically disappear when the time limit ends. In this case, you will not receive the skill or its experience benefits. You can only enter 1 time per day per world on a single character, up to 3 times per week. ※ The weekly entry limit will reset every Thursday at midnight. If you leave ‘Identisk’s Food Storage’ without defeating all of the monsters and there is still remaining time, you can re-enter to finish your session without consuming an additional entry limit. ※ If you reach level 260, you cannot re-enter if you leave partway through. ※ When exiting partway through, the play record will be recorded per character. ※ After midnight, all partway records will disappear. ※ Even if you reach level 260 inside ‘Identisk’s Food Storage’, you can still get experience by defeating the remaining monsters. ※ The ‘Ancient God’s Blessing’ summons will not be maintained after exiting even if you re-enter. [Back to Overview] [Identisk] Identisk Hunting Adventure The Identisk Hunting Adventure event will run from August 10 to August 30. This event is available to all characters level 101 or higher. There are still monsters remaining on Identisk! Join forces with your allies to defeat the monsters and acquire EXP Points! You can use the event icon or talk to the NPC Osik in ‘Identisk: Island of Summer and Winter’ to start the ‘[Identisk Hunting Adventure] Return of the Ancient God’s Blessing’ quest. After starting the quest, you can enter ‘Where Summer and Winter Meet’ by talking to Osik. You can participate in ‘Identisk Hunting Adventure’ through Quick Start or Party Play by talking to Osik. ※ You can use Quick Start if you are not in a party. You will play the game with 2 other players who have applied for Quick Start. ※ You can participate with Party Play in a party of 1 to 3 players. Identisk Hunting Adventure This is a cross-world game where 3 players will be matched, with a time limit of 30 minutes. After choosing between 3 jobs (Warrior, Shaman, Hunter) without any overlaps, players will be transformed into Sea Otters and will be able to use special skills. Warrior Sea Otter Spear Technique: Triple Strike Sea Otter Spear Technique: Jump Sea Otter Spear Technique: Spinning Strike Sea Otter’s Roar Shaman Sea Otter Spell: Rising Wind Sea Otter Spell: Teleport Sea Otter Spell: Sea Otter’s Blessing Sea Otter Spell: Sea Otter’s Curse Hunter Sea Otter Archery: Rapid Fire Sea Otter Archery: Retreat Shot Sea Otter Archery: Ice Harpoon Sea Otter’s Song ※ You can change your hotkeys at any time while playing the game by clicking on the skill icon then pressing the desired hotkey. ※ The changed hotkeys will be shared between all characters in the same Maple ID. After the game starts, you can hunt monsters to get points. The game will end when players have collected a total of 50k points. Experience Rewards If you clear ‘Identisk Hunting Adventure’, you will acquire 1000 EXP Points 1 time per day per Maple ID, up to 3 times per week. ※ EXP Points will be provided after exiting from ‘Identisk’s Silent Border’. ※ After acquiring EXP Points, you can still participate in ‘Identisk Hunting Adventure’ but you will not acquire additional EXP Points. ※ The weekly reward acquisition will be reset every Thursday at 12:00 AM. ※ You cannot acquire EXP Points after the event ends. ※ You can use the EXP Points until August 30 at 11:50 PM. You can exchange your EXP Points for experience through Osik’s ‘[Identisk] Using EXP Points’ quest. ※ EXP Points can only be used by characters level 200 or higher. ※ When you use EXP Points, you will get experience based on your character’s level. The experience will be the same for all characters level 260 or higher. Clear Record Rewards Your clear record for each job will be updated whenever you finish ‘Identisk Hunting Adventure’ with a shorter time. ※ The clear records will be recorded per Maple ID. If you clear within a certain amount of time, you can talk to Osik to receive a medal corresponding to the job you reached the record on. Identisk’s Warrior (Clear within 180 seconds as a Warrior.) Identisk’ Shaman (Clear within 180 seconds as a Shaman.) Identisk’s Hunter (Clear within 180 seconds as a Hunter.) If you clear within 180 seconds on all jobs, you can claim the ‘Identisk’s Veteran Hunter’ medal. ※ You cannot claim the medals after the event ends. ※ All medals are untradeable, permanent items. ※ All medals can only be acquired 1 time per Maple ID. Cumulative EXP Point Acquisition Rewards When you acquire EXP Points a certain number of times, you can receive Cumulative EXP Point Acquisition rewards from Osik. 6 Times: Baby Sea Otter Hat ※ All rewards can be claimed 1 time per Maple ID. [Back to Overview] [Identisk] Dance of Sunshine and Wind The Dance of Sunshine and Wind event will run from August 10 to August 30. This event is available to all characters level 101 or higher. Enjoy dancing with Identisk’s festival keepers Oran and Toran, as well as the Identisk residents to gain experience! You can use the event icon or talk to the NPC Oran and Toran in ‘Identisk: Island of Summer and Winter’ to start the ‘[Dance of Sunshine and Wind] Oran and Toran’ quest. After starting the quest, you will acquire acquire the ‘Dance of Sunshine and Wind’ skill. The ‘Dance of Sunshine and Wind’ skill will automatically be activated in maps with monsters within your level range. The Dance Energy gauge will fill up when you defeat monsters within your level range. When you defeat 300 monsters, the following skills will be activated in order. Dance of Sunshine and Wind: Oran and Toran Dance of Sunshine and Wind: Identisk Residents When ‘Dance of Sunshine and Wind: Oran and Toran’ activates, you will acquire a large amount of experience and Oran and Toran will dance and clap to attack multiple enemies. After this, ‘Dance of Sunshine and Wind: Identisk Residents’ will activate and Identisk residents will appear and dance to attack nearby enemies. This can activate up to 30 times per day. ※ The skill will be deactivated if you reach your daily 30 activations of ‘Dance of Sunshine and Wind’ per character.’ ※ You can deactivate the ‘Dance of Sunshine and Wind’ skill by right-clicking the skill icon in the skill window. If the skill is deactivated, it will remain deactivated until midnight or until you right-click the skill to activate it again. If you disconnect and reconnect, the deactivated skill will be reactivated. ※ ‘Dance of Sunshine and Wind’ will only activate in maps with monsters within your level range. It will not activate in maps where there is a level 4 Rune debuff, maps where other players have already activated the skill, event maps, or other special maps (Mirror World, story quest maps, etc.). ※ If another player fills up the gauge on a map where ‘Dance of Sunshine and Wind’ has already been activated, the activation will be delayed until the already activated ‘Dance of Sunshine and Wind’ is complete. ※ The ‘Dance of Sunshine and Wind’ skill will only be visible to yourself, and it is affected by experience increasing effects and the death penalty experience reduction effect. [Back to Overview] Lady Blair’s Dream Express The Lady Blair’s Dream Express event will run from August 11 to August 18. During this time, you can freely move your Cash items between characters, regardless of cash restrictions. [Back to Overview] Sunday Maple The Sunday Maple event will take place on August 13, August 20, and August 27. On August 13, the following benefits will take place: ? On August 20, the following benefits will take place: ? On August 27, the following benefits will take place: ? [Back to Overview] Source: Orange Mushroom's Blog