The test server has been updated with new content that is going to come this summer during the MapleStory AWAKE update! It is split into three parts, June 25 (AWAKE events and Spring Spring Project), July 23 (new 5th job skills and Dimensional Library Episode 6 – Sharenian’s Knights) and August 20 (Union Arena Season 1 and Arcane River Theme Dungeon – Sellas, Where Stars Sleep). This patch only contains the new 4th V skills and the Spring Spring Project changes (as well as events but I’ll cover those later). I’m still working on the improvements and bug fixes sections but I wanted to get the skills out as soon as possible! Overview New 5th Job Skills Added More powerful and flashy 5th job skills have been added. AWAKE Tera Burning Plus This summer, grow 1+2 levels until level 200! Don’t miss the opportunity to use Tera Burning 2 times! AWAKE Burning World Connect to Burning World with powerful growth support benefits, 2 Mega Burning characters, and abundant level rewards. Time of Awakening It’s time to awaken! Receive the teachings of the Panda Sages of Awakening Mountain, which only opens once every thousand years! Awakening Scrolls Coin Shop Bamboo Shoot Shop Decoration Shop Meso Shop Sages’ Treasure: Flute of the White Sky Sage Rock Training Centre Spring! Spring! Project The Spring! Spring! Project of listening to users’ words continues the Voice of Mapler campaign. 5th Job Hero Sword Illusion: Cut enemies in front of you at a speed invisible to the eyes. If Sword Illusion hits enemies using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 700 MP. 12 slash attacks are activated that deal 250% damage 4 times each. After that, 5 explosions are activated that deal 400% damage 5 times. Cooldown: 30 seconds. Paladin Mighty Mjolnir: Summon and throw the ancient god’s hammer which tracks and attacks enemies. You can throw it in 4 different directions by using this skill with the arrow keys. The hammer will track an enemy, attack them, and then activate a powerful shockwave. The hammer will attack repeatedly but other than the first enemy, it will prioritize the enemy with the highest maximum HP in range. If any of the hammer’s attacks hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 500 MP. Deals 2000% damage 1 time on 1 enemy with an additional 50% critical rate. Up to 4 enemies will be tracked, including the first attack. After it hits the tracked enemy, it will activate a shockwave that deals 800% damage 7 times on up to 6 enemies. You will prepare 1 hammer every 20 seconds and you can store up to 3. Cooldown: 2.5 seconds. Dark Knight Darkness Aura: Boost your combat instincts, draining nearby enemies of their life force while growing your dark aura. The dark aura will react with existing skills. With Hyper Body, it will create a shield and with Iron Will, it will reduce damage taken. If Darkness Aura’s attacks hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. For 45 seconds, deals 900% damage 7 times on up to 6 enemies every few seconds. Heal 5% of your maximum HP per enemy hit (maximum of 3 heals per attack). While Hyper Body is active, create a shield equal to 22% of your maximum HP every few seconds. This shield amount cannot be exceeded. While Iron Will is active, decrease damage taken (including % HP attacks) by 9%. Cooldown: 180 seconds. Archmage (F/P) Poison Chain: Emit a deadly poison that chains between enemies and infects them. Poisoned enemies will explode after a certain amount of time, reciving damage and infecting other nearby enemies with the poison. Even if an enemy survives the explosion, the poison will stack and the explosion will become stronger. If an enemy dies or disappears before the explosion activates, nearby enemies will be infected instantly. If you reach the maximum number of explosions, all infected enemies’ poison will be removed. If the explosion hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. Deals 600% damage 6 times on 1 enemy and infects them with poison for 20 seconds. The poisoned enemy will activate an explosion every few seconds that deals 350% damage 6 times and infects up to 2 nearby enemies. The poison can stack up to 5 times, the explosion’s damage will be increased by 50%p per stack. The explosion can activate up to 20 times. If you reach the maximum number of explosions, all infected enemies’ poison will be removed and the explosion will be activated 1 additional time. Cooldown: 45 seconds. Archmage (I/L) Jupiter Thunder: Fire an orb containing the power of the god who controls lightning. The orb will enter the first enemy it touches and deal damage continuously. If the enemy dies or disappears, the orb will appear at the enemy’s location and begin moving again. If the orb reaches its maximum number of hits or moves more than a certain range, it will disappear. If Jupiter Thunder hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 750 MP. The orb activates a shock that deals 400% damage 5 times every few seconds on the enemy it touches. There is a maximum of 25 shocks. Cooldown: 60 seconds. Bishop Divine Punishment: Punish the wicked in the name of god. (max level: 25) Level 25: Consumes 40 MP per attack. Consumes 1 Divine Light per second. Deals 300% damage 4 times on up to 6 enemies in front of you continuously. If used during Vengeance of Angel, the number of hits is increased by 4. You will prepare 1 Divine Light every 7.5 seconds and you can store up to 8. Cooldown: 1.5 seconds. Bowmaster Silhouette Mirage: By moving fast enough to create an illusion of yourself, avoid enemy attacks. The illusion attacks enemies and distracts them, reducing damage taken by the Bowmaster. If the illusion’s attacks hit an enemy using Damage Reflect, you will not take damage. If you use the skill, the effects will be activated. If you use it again, it will be deactivated. On/off skill. (max level: 25) Level 25: Every 45 seconds, create an illusion. You can create up to 2. If you take damage equal to 50% of your maximum HP or higher, or if the damage you took would cause you to die, an illsuion will disappear and that damage will be decreased by 65%. If there is at least 1 illusion active when you use an attacking skill that hits an enemy, the illusion will fire 5 arrows that deal 750% damage 3 times, consuming 80 MP. Reactivation cooldown: 6.5 seconds. Cooldown: 1.5 seconds. Marksman Repeating Crossbow Cartridge: Use special cartridges which let you fire multiple arrows at the same time. If you reuse the skill, you can use Full Burst Shot which consumes the cartridges. (max level: 25) Level 25: Consumes 750 MP. For 60 seconds, gain 10 Cartridges. Full Burst Shot: Consumes 100 MP. Consumes 1 Cartridge. Fire 4 arrows that deal 600% damage 9 times with an additional 25% defense ignore and 100% critical rate. Cooldown: 180 seconds. Pathfinder Relic Unbound: [Enchant Force] Completely release the Relic’s power to install an offensive Relic. When Pathfinder’s attacks hit an enemy, the installed Relic will attack based on the matching pattern. This skill cannot be used without a Relic pattern. Discharge Enhancement: Install a relic that fires arrows at enemies in front of you quickly. Blast Enhancement: Install a relic that files arrows which activate a powerful explosion. Transition Enhancement: Install multiple relics that attack enemies in a certain range at the same time. (max level: 25) Level 25: Consumes 350 Relic Gauge. Discharge Enhancement: For 22 seconds, fire arrows that deal 900% damage continuously. Blast Enhancement: For 10 seconds, fire arrows that activate 4 explosions, dealing 1050% damage 8 times on up to 10 enemies each. It can fire up to 4 arrows. Transition Enhancement: For 30 seconds, install up to 3 relics that deal 800% damage 5 times on up to 6 enemies every few seconds. Cooldown: 120 seconds. Night Lord Throw Blasting: Throw knives with explosive tags attached. When a knife hits an enemy, it will explode after a short period of time and attack nearby enemies. If the explosion hits enemies using Damage Reflect, you will not take damage. (max level: 25) Level 25: Explosive Tag: When a star throwing attacking skill hits an enemy, it will activate an explosion dealing 950% damage 5 times on up to 6 enemies. Passive Effect: You will prepare and activate 1 explosive tag every 10 seconds. The active effect and passive effect cannot activate at the same time. Active Effect: Consumes 1000 MP. For 60 seconds, gain 40 explosive tags. Each attacking skill can use a minimum of 2 to a maximum of 4 tags. Cooldown: 120 seconds. Shadower Demon Slashing Shadow Formation: Join with your dark partners in a special formation to perform a joint attack. You can use this skill while using Assassinate or Boomerang Step with no cast action. If Demon Slashing Shadow Formation hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1200 MP. The partners will appear 11 times, dealing 1000% damage 6 times on up to 6 enemies each. Afterwards, the boss will appear. Boss: Activates 4 slashes that deal 1400% damage 12 times on up to 8 enemies each. Cooldown: 90 seconds. Dual Blade Haunted Edge: Launch unpredictable linked attacks by letting evil spirits take control of your blade. This skill can only be be used by linking it to Blade Fury or Phantom Blow. If linked with Blade Fury, use Haunted Edge – Sura which creates sword waves with quick swordsmanship. If linked with Phantom Blow, use Haunted Edge – Rakshasa which continuously attacks with rage. If Haunted Edge – Sura’s sword waves hit an enemy using Damage Reflect, you will not take damage. (required skills: level 30 Blade Fury, level 30 Phantom Blow) (max level: 25) Level 25: Consumes 750 MP. Cooldown: 16 seconds. All of Haunted Edge’s attacks have an additional 30% defense ignore. Haunted Edge – Sura: Deals 700% damage 6 times on up to 8 enemies. Create 6 sword waves that each deal 750% damage 3 times. If a single enemy is hit by multiple sword waves, their final damage will be decreased by 50%. Haunted Edge – Rakshasa: Active 5 slashes that each deal 500% damage 4 times on up to 2 enemies. Viper Howling Fist: Collect the power of the rough seas to create a strong punch. When you have collected enough power and the punch is created, you will be invincible during the action. Howling Fist cannot charge Energy. (max level: 25) Level 25: Consumes 1200 MP. Consumes 1750 Energy. While collecting energy, deals 800% damage 6 times on up to 8 enemies every few seconds. When the punch is created, activate 14 shockwaves that each deal 1000% damage 10 tomes on up to 15 enemies. Cooldown: 90 seconds. Captain Death Trigger: Fire bullets that pierce enemies and bring them to death. The bullets will move towards their targets and after piercing through them, if there are still more attackable enemies, they will richochet to nearby enemies and hit everything in their path. If the first bullet fired hits an enemy affected by Continual Aiming, all of the bullets will target that enemy. If the richocheted bullets hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 750 MP. Fire 7 bullets that each deal 1150% damage 11 times on up to 7 enemies. Cooldown: 45 seconds. Cannon Shooter Pool Maker: Fire shells to create multiple craters on the ground. After a short period of time, a random amount of shells will fall to the ground around Cannon Shooter at random intervals. If there are no enemies to attack, a Supply Box will be dropped instead. The shells will target the boss monster with the highest maximum HP in range. You can use approaching Supply Boxes by pressing the up arrow key on it. If the shells hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. Fire a minimum of 16 to a maximum of 20 shells that deal 1050% damage 3 times on up to 8 enemies. Supply Box: Remains for 30 seconds. If used, recovery 6% of your maximum HP and acquire a 30 second buff that increases your damage by 17%. Only up to 2 supply boxes can exit on the map at the same time. Cooldown: 60 seconds. Mikhail Light of Courage: Shine a light of unrelenting courage to remove your allies’ fears. If the sword of light attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. For 30 seconds, increase your damage by 22% and every few second, create a sword of light that deals 950% damage 6 times on up to 5 enemies. Party Effect: Including yourself, create a shield for each party member equal to 220% of their maximum HP. The shield will last for 10 seconds and the shield amount will be decreased by 9% every 1 second. Cooldown: 90 seconds. Soul Master Flare Slash: Explode the aura of your forged soul. This skill will be activated when an attacking skill in Falling Moon or Rising Sun stance hits an enemy. When you switch stances in Soluna Time or when Celestial Dance creates an afterimage, this skill’s reactivation cooldown is decreased. If Flare Slash hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 80 MP. Deals 1150% damage 7 times on up to 10 enemies. Reactivation cooldown: 15 seconds, decreased by 0.45 seconds when you switch stances in Soluna Time and decreased by 1 second when Celestial Dance’s afterimage attacks. Flame Wizard Salamander Mischief: Summon a playful flame spirit Salamander to help you. (max level: 25) Level 25: Consumes 1000 MP. For 45 seconds, summon a Salamander that deals 400% damage 5 times. It will bounce up to 12 times in a single action. Whenever the Salamander’s attacks hit an enemy, you will collect 1 Ember (you can collect up to 30 Embers). The Salamander’s final damage will be increased by 1% per Ember. When the Salamander disappears, for 45 seconds your magic attack will be increased by 2 per Ember collected. Cooldown: 90 seconds. Wind Breaker Vortex Sphere: Condense a powerful wind into a sphere and shoot it forwards. Every few seconds, a gust will be activated around the sphere, pulling in nearby enemies. If Vortex Sphere hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 750 MP. Create a vortex sphere that attacks enemies it hits, dealing 700% damage 5 times on up to 10 enemies every few seconds. A single enemy can omly be hit by the sphere up to 20 times. Cooldown: 35 seconds. Night Walker Rapid Throw: Throw a countless number of stars at a rapid speed. If you use this skill while in the air, you will continue to stay in the air while throwing stars. Skills that have additional effects when dark element skills hit an enemy will only apply a certain number of hits from the consecutive throws. (max level: 25) Level 25: Consumes 1000 MP. For 3 seconds, continuously throw shadow stars which each deal 750% damage 3 times. After they are thrown, throw giant shadow stars for a final attack, dealing 1600% damage 12 times on up to 10 enemies. If you press the skill key repeatedly while using this skill, you can extend the throwing time for up to 4.8 seconds more. Cooldown: 90 seconds. Striker Spear Lightning Chain: Use unlimited chain attacks together with lightning. If you use the skill continuously, you can activate the chain attacks. During this skill, all skills except for Thunder can be linked. If the lightning hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. For 60 seconds, gain 12 chain attacks. Chain Attack: Deals 700% damage 5 times on up to 6 enemies, if it hits an enemy activate 3 lightning strikes that each deal 850% damage 8 times on up to 8 enemies. Final Chain: Deals 1200% damage 7 times on up to 10 enemies, if it hits an enemy activate a giant lightning strike that deals 1300% damage 12 times on up to 12 enemies. Cooldown: 120 seconds. Aran Blizzard Tempest: Create a blizzard, binding enemies and unleashing the Dire Wolf’s Curse. Enemies hit will resist binds from Blizzard Tempest and other bind skills for 90 seconds. When enemies inflicted with the Dire Wolf’s Curse are hit by Beyonder, Boost End – Hunter’s Targetting, Brandish Maha, or Fenrir Crash, the curse will grow stronger and that enemy as well as other cursed enemies near Aran will be hit with an additional attack from pieces of ice. If the pieces of ice hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1200 MP. Deals 1600% damage 8 times on up to 12 enemies, binding all enemies hit for 10 seconds. The bind duration will be increased by up to 100% based on the amount of damage that Blizzard Tempest deals. After attacking, activate an aura for 20 seconds that inflicts the Dire Wolf’s Curse on up to 6 enemies every few seconds. Dire Wolf’s Curse: 10 second duration, when an enemy is hit, create a piece of ice that deals 1050% damage on up to 12 enemies.The curse can stack up to 6 times, and the number of pieces of ice created will be increased by 1 per stack. Cooldown: 180 seconds. Evan Spiral of Mana: Circle of Mana’s magic circle becomes a mana sphere, spinning like a tornado. You can activate this skill while using Circle of Mana by pressing the down arrow key together with Circle of Mana again. Only 1 Spiral of Mana can exist at the same time. If you use Circle of Mana while it is active, it will instantly disappear. If Spiral of Mana hits an enemy using Damage Reflect, you will not take damage. (required skill: level 30 Circle of Mana IV) (max level: 25) Level 25: Consumes 120 MP. For 12 seconds, deals 395% damage 4 times on up to 8 enemies every few seconds. Cooldown: 4.5 seconds. [Passive Effect: 30 magic attack.] Mercedes Royal Knights: Summon the honorable guardians who protect the Queen of the Elves. If Royal Knights hit enemies using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1200 MP. You are invincible during this skill’s cast action and end action. For 30 seconds, when Mercedes’ attacks hit an enemy, 4 knights will appear, each dealing 650% damage 4 times. Reappearance cooldown: 1.4 seconds. Cooldown: 150 seconds. Phantom Rift Break: In an instant, move to a gap that the enemy didn’t see. You can use this skill with the down arrow key to stay in your current position. If Rift Break hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. Move to a spot in between enemies and activate 7 slashes that each deal 550% damage 7 times on up to 8 enemies. Cooldown: 30 seconds. Eunwol Smashing Chain Punch: Add the Fox God’s strength to the powerful land spirit to create destructive strikes. (required skill: level 20 Fire Fox Spirit Mastery) Level 25: Consumes 60 MP per attack. Deals 900% damage 6 times on up to 10 enemies continuously while the key is held down. Maximum keydown time: 3.6 seconds. When the keydown ends, activate a final attack that deals 2000% damage 14 times on up to 10 enemies. The final attack will summon an additional 15 Fire Fox Spirits. While using Smashing Chain Punch, you will take 50% reduced damage (including % HP attacks) and attacks will have a 100% chance of summoning Fire Fox Spirits. Cooldown: 90 seconds. Luminous Liberation Orb: Reveal the power of light and darkness through the orb. When a skill matching your Larkness state hits an enemy, the Orb will activate an attack with the same attribute. That attribute’s magic will be accumulated in the Orb. If there is 1 or more magic accumulated in the Orb, you can release it and attack. The attack will target the boss monster with the highest maximum HP in range. If the amount of light and darkness magic accumulated is the same, the damage will be increased. Magic cannot be accumulated while in Equilibrium state. The Orb’s activated attacks are not affected by Sunfire, Eclipse, or Equilibrium’s effects. If this skill hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: [Passive Effect]: Attack deals 1000% damage 4 times. Reactivation cooldown: 8 seconds. You can acquire up to 5 magic of each attribute. Light: create 2 light areas which attack up to 3 enemies, Darkness: fire magic bullets that hit up to 10 enemies. [Active Effect]: Consumes 1200 MP. Cooldown: 180 seconds. For 20 seconds, when your own attacking skills hit an enemy, 10 magic orbs will be created to attack 1 enemy with an additional 100% critical rate. When the total sum of accumulated magic exceeds 1, the damage is increased by 50%p for every extra magic. Recreation cooldown: 1 second. Unbalanced: magic orbs will deal 875% damage, Balanced: magic orbs will deal 900% damage. Demon Slayer Demon Bane: Erupt with a powerful force to destroy enemies. If you hold the key down for the maximum duration, the force will surround your body, making you invincible with a more powerful attack. (max level: 25) Level 25: Consumes 45 Force. Consumes 5000 HP. Deals 650% damage 6 times on up to 5 enemies continuously while the key is held down. Maximum keydown time: 4.2 seconds. If you hold the key down for the maximum duration, become invincible for 3 seconds while dealing 1100% damage 7 times on up to 12 enemies continuously. All attacks have an additional 50% critical rate and 30% defense ignore. Cooldown: 240 seconds. Demon Avenger Revenant: Due to your endless rage, become a ghost who has crossed the border between life and death. During this skill, you cannot have lower than 1 HP. All damage taken will be stored as rage. The stored rage will become thorns that attack nearby enemies but after the skill ends, the stored rage will be received as pain. During this skill, you can use it again to cancel it. If the thorns of rage hit enemies using Damage Cancel or Damage Reflect, enemies will still take damage and the Reflect damage will be ignored. (max level: 25) Level 25: Consumes 50% HP. 30 second duration. When an Exceed skill hits an enemy, activate thorns of rage that deal 600% damage 9 times on up to 5 enemies with an additional 30% defense ignore. Reactivation cooldown: 4 seconds. When you are hit by an attack that would make you go lower than 1 HP, the damage will be stored as rage up to 100% of your maximum HP. Based on the stored amount, the blood’s rage reactivation coldown will be decreased. Every few seconds, the stored rage will be decreased by 6%. After the skill ends, you will receive damage equal to the stored rage, divided into 15 parts. This damage cannot kill you. Cooldown: 300 seconds. Blaster Afterimage Shock: Sweep enemies with a powerful attack that creates an afterimage. If the afterimage’s attacks hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Active Effect: Consumes 1000 MP. For 60 seconds, when an attack using the Gauntlet Revolver hits an enemy, create an afterimage that deals 700% damage 6 times on that enemy. The afterimage can be activated up to 40 times. Reactivation cooldown: 0.27 seconds. Passive Effect: During Afterimage Shock’s cooldown, when an attack using the Gauntlet Revolver hits an enemy, create an afterimage that deals 1000% damage 3 times on up to 5 nearby enemies that weren’t hit by the attack. The active effect and passive effect cannot be activated at the same time. Reactivation cooldown: 8 seconds. Cooldown: 100 seconds. Battle Mage Abyssal Lightning: Your black lightning is transformed by covering your surroundings with black magic. Every few seconds, create a passage to the underworld around the Battle Mage. You can use this skill with the arrow keys to instantly move to the nearest passage in that direction, destroying it. Black lightning will be created along the path you moved, hitting enemies and inflicting them with a Black Mark. If the black lightning hits an enemy using Damage Reflect, you will not take damage. (required skill: level 20 Dark Lightning) (max level: 25) Level 25: Consumes 500 MP. You are invincible during this skill’s cast action and end action. For 60 seconds, create 2 passages to the underworld every few seconds. The passages will remain for 10 seconds, and up to 4 passages can exist on the map at the same time. Black lightning: Activates 3 lightning strikes that each deal 650% damage 4 times on up to 8 enemies with an additional 100% critical rate and 20% defense ignore. Cooldown: 200 seconds. Wild Hunter Wild Vulcan Type X: Use a prototype crossbow that maximizes firepower with Resistance technology. You can move while using this skill. (required skill: level 30 Wild Vulcan) (max level: 25) Level 25: Consumes 1000 MP. Maximum keydown duration of 8.5 seconds. Deals 850% damage 7 times on up to 8 enemies in front of you continuously with an additional 20% defense ignore. Cooldown: 120 seconds. Xenon Photon Ray: Use a photon cannon that tracks and attacks enemies. When you use the skill, you will enter the Aiming Mode for a certain period of time, during which it will aim shots one by one. When the aiming is complete, it will begin aiming the next shot. You can use the skill again to fire the photon laser at the current target that is being aimed at. The first few aimed shots will be completed very quickly while further shots will be slower. Additional aimed shots will target the boss monster with the highest maximum HP in range. While aiming, if you attack the enemy being aimed at, it will complete faster. If you move too far away from an enemy currently being aimed at, the aiming will be cancelled. If the Aiming Mode duration ends before the laser is fired, all aimed shots will be cancelled. If Photon Ray attacks an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 150 MP. For 17 seconds, activate Aiming Mode. Consumes 350 additional MP if you fire. After completing 10 aimed shots, you can prepare additional aims up to 17. The photon cannon wil deal 600% damage 6 times per shot. Mechanic Mecha Carrier: Summon an air carrier that concentrates on the essence of Resistance science. Aircraft will attack nearby enemies then return to the carrier, gradually increasing the number of aircraft that are sent out. If the Mechanic moves away from the carrier, it will instantly move nearby. If the aircraft hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1250 MP. Summon a Mecha Carrier for 50 seconds. On the first attack, 6 aircraft will be sent out then return to the carrier. Every further attack will have 1 additional aircraft, up to 16. Aircraft: deals 550% damage 3 times on the target then returns to the carrier. Cooldown: 200 seconds. Kaiser Dragon Blaze: Borrow the power of an ancient dragon who was the personification of flame to become flame itself. Flames surround your body, attacking nearby enemies. Fire Auras will be left at places you pass. When your own attacking skills hit an enemy, the Fire Auras will explode, dealing damage in a wide area. If you reuse the skill, it will instantly end. While Dragon Blaze is on cooldown, when your own attacking skills hit an enemy, create Flame Orbs that cause additional attacks. If Dragon Blaze’s attacks hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 1000 MP. For 20 seconds, flames will surround your body, dealing 500% damage 4 times on up to 8 enemies around you every few seconds. Fire Aura: 5 second duration. When they explode, there will be an explosion at the Fire Aura’s location and Kaiser’s location, dealing 750% damage 4 times on up to 10 enemies. Re-explosion cooldown: 3.6 seconds. Flame Orb: Create 6 flame orbs that deal 700% damage 3 times. Recreation cooldown: 12 seconds. Cooldown: 120 seconds. Cadena Weapon Variety Finale: Your weapon usage mastery reaches its limit, allowing you to use a more powerful additional attack. If Weapon Variety Finale hits an enemy using Damage Reflect, you will not take damage. (required skill: level 10 Weapon Variety III) (max level: 25) Level 25: Consumes 450 MP. When Weapon Variety’s additional attack hits enemies 4 times, this will be activated around the enemy’s location. Activate 4 additional attacks that each deal 500% damage 7 times on up to 5 enemies. You will prepare 1 Weapon Variety Finale every 15.5 seconds and you can store up to 3. Angelic Buster Trinity Fusion: Eskada’s concentrated power is fired all at once. You can activate this skill by pressing the down arrow key together with Trinity. You can activate this skill while using Trinity. During the cast action, you cannot be knocked back by any attacks and you will take reduced damage. If Trinity Fusion hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Activate 9 dragon’s essences that each deal 700% damage 3 times on up to 8 enemies. During the cast action, you will take 20% reduced damage (including % HP attacks). Cooldown: 13 seconds. Zero Ego Weapon: Your weapons with their own wills attack enemies. This skill is activated when Zero’s attacking skills hit an enemy. Alpha and Beta’s cooldowns will be applied separately. If Ego Weapon hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Alpha: Lazuli creates 9 sword slashes that each deal 500% damage 4 times. Beta: Lapis creates 3 great swords that activate 2 shockwaves, each dealing 500% damage 6 times on up to 3 enemies. Cooldown: 18 seconds. Kinesis Law of Gravity: Maximize the law of universal gravitation where objects attract each other. The skill will target and debuff the boss monster with the highest maximum HP in range. The debuff causes nearby enemies and objects to be pulled into the enemy, dealing damage. The more enemies and objects that are pulled, the frequency and damage will be increased. If the enemy hit by the first attack dies or disappears, a graivty orb will appear which fulfills the same law. If any of Law of Gravity’s attacks other than the first one hit an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Consumes 5 Psychic Points. Deals 400% damage 6 times on 1 enemy then debuffs the enemy for 20 seconds, pulling in nearby enemies. Every few seconds, pull in up to 6 enemies, dealing 600% damage 8 times. Based on the number of enemies pulled in, the attack frequency will be increased up to 3x and the attack’s final damage will be increased up to 40%. If there are no enemies nearby to pull in, objects will be pulled in instead, being treated as the same as the maximum number of enemies. When the duration ends, an explosion is activated that deals 1200% damage 12 times on up to 10 enemies. Cooldown: 60 seconds. Adele Storm: All of the Ether Swords created by Order will move around your body like a storm. All Ether Swords commanded by Order will disappear. If Storm hits an enemy using Damage Reflect, you will not take damage. (required skill: level 20 Gathering) (max level: 25) Level 25: Consumes 750 MP. For 15 seconds, your blades will surround your body, dealing 450% damage 2 times on up to 7 enemies around you every few seconds. When the number of Ether Swords that disappeared exceeds 1, the number of hits will be increased by 2 per extra Ether Sword. Cooldown: 90 seconds. Illium Crystal Gate: Use advanced Crystal technology to install passages that let you move freely between them. If you go near the first Crystal Gate that you installed and press the up arrow key on it, you will move to the next installed Crystal Gate. If you use the last installed Crystal Gate, you will move to the first installed Crystal Gate. When you use a gate, it requires charge time before it can be used again. The most recently used Crystal Gate requires additional charge time. You will receive a buff while near a Crystal Gate. (max level: 25) Level 25: Consumes 500 MP. For 150 seconds, you can install up to 3 Crystal Gates. After installing 2, they will begin to work. The install time and the Crystal Gate durations are the same. After you use a Crystal Gate, you cannot use any Crystal Gate for 2 seconds, and the one that you used cannot be used again for 4.5 seconds. While near a Crystal Gate, acquire a buff that increases your damage by 30% for 10 seconds. Cooldown: 180 seconds. Ark Eternally Hungry Beast: Call a starving beast that eats everything through a passage connected to the depths of the abyss. After the passage opens, the beast will appear after a certain period of time. If attacking skills that use the Spectre’s power hit enemies, it will appear faster. If Eternally Hungry Beast hits an enemy using Damage Cancel or Damage Reflect, enemies will still take damage. (max level: 25) Level 25: Consumes 500 HP. After a certain period of time, activate a shockwave that deals 2000% damage 5 times on up to 15 enemies. If attacking skills that use the Spectre’s power hit enemies, the attack will activate 0.81 seconds faster (this applies only 1 time per skill). Cooldown: 120 seconds. Hoyoung Sage Teachings: Heaven Earth Human Apparition: Master your tactical arts, creating a special clone that links attributes. When you are linking attributes, the clone will appear and attack using an attribute you were not using, completing the link. If Sage Teachings: Heaven Earth Human Apparition hits an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 25: Passive Effect: When you link attributes, a clone appears that deals 900% damage 6 times on up to 5 enemies. Re-appearance cooldown: 9 seconds. Active Effect: Consumes 1250 MP. For 30 seconds, the passive effect will activate 3 times with no cooldown, then a 2.5 second re-appearance cooldown will apply. Cooldown: 100 seconds. Spring! Spring! Project! The Maple Auction has been improved. In Maple Auction, Scroll Traces can now only be bought or sold in increments of 1000. An additional potential filter has been added to the armor and weapon search options. A job filter has been added to the armor search options. In the item search list, the item information window at the bottom of the screen has been removed and the number of items displayed on the list has been increased. In the level range search drop box menu, ‘0’, ‘160’, and ‘200’ have been added. The number input area’s click range has been increased. When you register an item for sale, the item will be searchable after a 5 minute grace period. In the Sale tab, when you choose an item to sell, the tooltip will now be shown when you mouse over it. When an item is sold, the sold item’s name and number will be shown. The Union placement mode has been improved. Clicking on a character card will cause the placed block to be activated. A confirmation button has been added to the block edit menu. When you click the button, the block will be deselected and placed on the board. On the block edit menu, a Raid Removal button has been added. A Raid Placement Reset button has been added. When you click it, all placed blocks will be removed. A new Decoration inventory has been added. The Decoration inventory has 128 slots and all Cash equipment items have been moved from the equipment inventory to here. The spacing between inventory items has been adjusted to be wider. When you mouse over an Android item, the tooltip will now show the Android’s appearance. If you enter Nexon OTP or U-OTP, characters in deletion standby time can be instantly deleted. In Hungry Muto and Spirit Savior content, the response time has been improved for more comfortable gameplay. When you are registering your guild black list or requesting an alliance invite, the process has been improved so that you can confirm and select the guild. The Toad’s Hammer UI will now have a separate icon which is displayed for items you are currently wearing. Improvement and Bug Fixes (Skills) Coming soon! Improvements and Bug Fixes (Boss Monsters) Coming soon! Improvements and Bug Fixes (Quests and Maps) Coming soon! Improvements and Bug Fixes (Items) Coming soon! Improvements and Bug Fixes (Etc) Coming soon! Source: Orange Mushroom's Blog