KMST KMST ver. 1.2.070 – Tenebris Expedition – Moonbridge!

Discussion in 'KMS Updates' started by Orange Mushroom, Jun 28, 2018.

  1. Orange Mushroom

    Orange Mushroom STR Mage
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    The new KMST patch includes the first area of Tenebris, Moonbridge! Tenebris is open to all characters level 200 and over that have completed the 5th job advancement, and is a unique area for a variety of reasons: areas will gradually unlock themselves as Maplers in the same world collect Desire and the maps here all function like the Frozen Link event, with individual monsters.

    In addition, they added a bunch of new missions as well as the Alliance skills and Alliance Supply Shop and there were some changes to 5th job skills. This post is just what I’ve gotten from the patch notes but I’m going to go in-game and try to get more screenshots/information about everything else including the skill data and shop prices ASAP.


    Tenebris Expedition

    [​IMG] [​IMG] [​IMG] [​IMG]
    The Flame of Desire has been activated.

    • At the Flame of Desire in the Outpost, you can deliver your collected Desire to the Goddess Statues. Based on the strength of the Desire collected within the statues, the Journey of Destiny will progress.
    • The Journey of Destiny is shared with everyone in the same world. You can see the appearance of the Goddess Statues as well as a special UI at the top of your screen in the Outpost.
    • As the Journey of Destiny progresses and the Goddess Statues are completed, the story of the Tenebris area will proceed to the next stage and new regions as well as Alliance ranks will become available. However, you cannot enter regions from previous stages.
    • For every 100 Desire you deliver to the Flame, you’ll receive 1 Alliance Medal. For every 10,000 Desire you deliver to the Flame, you’ll receive an additional 10 Alliance Medals.
    • You can use your Alliance Medals to increase your Alliance rank or purchase items in the Alliance Supply Shop.

    The Alliance ranks have been added.

    • As the Journey of Destiny progresses, new Alliance ranks will be opened.
    • The Alliance rank has a total of 13 ranks: Warrior, Guardian I~IV, Hero I~IV, and Legend I~IV.
    • Until the Black Mage update’s Prelude of War update is released, the highest rank that will be opened is Guardian IV.
    • You can speak to Nineheart at the Outpost to increase your Alliance rank.
    • As your rank increases, you’ll be able to access new Alliance skills and Alliance Supply Shop items.
    • When you reach certain ranks, you’ll receive special prizes from the Empress. You can only receive these items once per world.
      • Guardian I
        • 50 Alliance Teleport World Scrolls
        • Tenebris Expedition Ring
      • Guardian II
        • 10 Core Gemstones
        • 3 2x Experience Coupons (15 minutes)
      • Guardian III
        • 10 Selective Arcane Symbols
        • 3 2x Experience Coupons (15 minutes)
      • Guardian IV
        • Guardian Medal of Honour
        • Tenebris Expedition Ring Enhancement Scroll
        • Alliance Meso Support Box
        • Maple Alliance Helmet
        • Maple Alliance Suit
        • Maple Alliance Cape
        • Maple Alliance Flag

    Alliance skills have been added.

    • Alliance Skills are skills that increase your characters’ stats and help in your adventures.
    • The Alliance skills are separated into [Content Skills], [Ability Skills], and [Goddess Statue Skills]. Based on the type of skill, the methods of acquiring them and levelling them up are different.
      • Content Skills: when your Alliance rank is increased, you will automatically unlock new skills, which you can level up using your skill points by talking to Heinz.
      • Ability Skills: when your Alliance rank is increased, you can acquire and level up skills by talking to Heinz.
      • Goddess Statue Skills: when the Journey of Destiny progresses past a certain stage, you can acquire skills by talking to Heinz.
    • Based on your current Alliance rank, you can talk to Heinz at the Outpost to acquire skill points and Ability skills.
    • Certain Content Skills will require previous skills to reach a certain level. You can see these required relationships in the Alliance Skill UI.
    • Alliance Skills can be reset once per day for each rank.
    • The skills that can be learned are as follows.
      • Warrior
        • [Ability] Alliance’s Strength: Regular Monster Damage
        • [Content] Profession Beginner
        • [Content] Farm Resident’s Teacher
        • [Content] Alliance’s Origin
      • Guardian
        • [Goddess Statue] Goddess’ Blessing
        • [Goddess Statue] Goddess’ Prayer
        • [Goddess Statue] Goddess’ Protection
        • [Ability] Alliance’s Basics I
        • [Ability] Alliance’s Strength: Critical Rate
        • [Ability] Alliance’s Strength: Boss Monster Damage
        • [Content] Party Quest Expert I
        • [Content] Party Quest Expert II
        • [Content] Party Quest Expert III
        • [Content] Party Quest Expert IV
        • [Content] Boss Monster Expert: Area’s Loser
        • [Content] Warena’s Trust: Area’s Loser
        • [Content] Collector’s Trust: Area’s Loser
        • [Content] Rona’s Trust
        • [Content] Simia’s Trust
        • [Content] Alliance’s Origin Enhancement I
        • [Content] Fritto’s Trust
        • [Content] Pollo’s Trust
      • Hero
        • [Ability] Alliance’s Basics II
        • [Ability] Alliance’s Strength: Buff Duration
        • [Ability] Alliance’s Strength: Critical Damage
        • [Content] World Merged Party Quest Expert I
        • [Content] World Merged Party Quest Expert II
        • [Content] Boss Monster Expert: Other World’s Existence
        • [Content] Warena’s Trust: Other World’s Existence
        • [Content] Collector’s Trust: Other World’s Existence
        • [Content] Ms. Account’s Trust
        • [Content] One Eye’s Trust
        • [Content] Alchetto’s Trust
        • [Content] Rag Doll’s Trust
        • [Content] Rock Spirit’s Trust
        • [Content] So Gong’s Trust
        • [Content] Farm Management Expert
        • [Content] Monster Combining Expert
        • [Content] Monster Special Combining Expert
        • [Content] Kritias Expert
        • [Content] Lavian’s Trust
        • [Content] Alliance’s Origin Enhancement II
      • Legend
        • You will be able to confirm that the Journey of Destiny has fully progressed.

    The Alliance Supply Shop has been added.

    • You can spend your collected Alliance Medals to buy various items, depending on your current Alliance rank.
    • The items that can be purchased are as follows.
      • Regular
        • Powerful Rebirth Flame
        • Eternal Rebirth Flame
        • Craftsman’s Cube
        • 50% Epic Potential Scroll
        • Gold Potential Stamp
        • 50% Additional Potential Scroll
        • 50% Gold Hammer
        • 10% Clean Slate Scroll
        • 60% Miraculous Positive Chaos Scroll
        • 60% Innocent Scroll
        • Special Medal of Honour
        • SP Reset Scroll
        • AP Reset Scroll
        • Damage Skin Storage Slot Expansion Coupon
        • Personality Growth Potion
        • Character Slot Expansion Coupon
        • Teleport World Map (1 Day) Voucher
        • Mastery Book 20
        • Mastery Book 30
        • 100 Power Elixirs Voucher
      • Warrior
        • Mystery Random Damage Skin Box
        • Core Gemstone
        • Selective Arcane Symbol
        • Damage Skin Extractor
        • 40 Slot Soul Bag
        • 40 Slot Chair Bag
        • Pollo and Fritto Entry Ticket
        • Infinite Fatigue Potion
        • 7 Monster Life Gems Voucher
        • Mystery Monster Egg
        • Final Figuration Main Colour Change Coupon
        • Final Figuration Sub Colour Change Coupon
        • Final Figuration Colour Reset Coupon
        • Flying Fish Riding Coupon (Permanent)
        • Gold Shark Riding Coupon (Permanent)
        • Water Summer Festival Riding Coupon
        • Andromeda Chair
        • Maple Warrior’s Throne
        • Lots of Money Chair
      • Guardian
        • Alliance Growth Potion I
        • Tenebris Expedition Ring Only Cube
        • Tenebris Expedition Ring Only Strange Additional Cube
        • Selective 8 Slot Inventory Expansion Coupon
        • Prepared Spirit Pendant (14 days)
        • Pendant Slot Expansion Coupon (30 days)
        • 100 Alliance’s Magnifying Glasses Voucher
        • Goddess Statue of Desire Chair
        • 20 Core Gemstones Voucher
        • 20 Selective Arcane Symbols Voucher
        • Alliance Damage Skin
        • Guardian Medal of Honour
        • Experience’s Core Gemstone
        • 13 Star Force Enhancement Scroll
        • Giant Monster Riding Coupon
      • Hero
        • Alliance Growth Potion II
        • Storm Growth Potion
        • Labyrinth’s Core Gemstone Box
        • 100% Gold Hamer
        • 1 Red Cube Voucher
        • Labyrinth’s Arcane Symbol Box
        • 50% Epic Potential Scroll
        • Labyrinth Chair
        • Labyrinth’s Random Damage Skin Box
        • Special Additional Potential Scroll
        • Strange Additional Potential Scroll
        • Labyrinth’s Personality Growth Potion Box
        • Hero’s Medal of Honour
        • True Hillaroid Voucher
        • True Dark Soul Riding Coupon
        • 1 Black Cube Voucher
        • 100% Epic Potential Scroll
        • Perfect Potential Stamp
      • Legend
        • You will be able to confirm that the Journey of Destiny has fully progressed.
    Missions


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    The Defense Mission: Captive Soldiers has been added.

    • Use the Rescue Signal Flare that Helena gives you in a map with monsters around your level range to rescue captive soldiers as you defeat monsters for 10 minutes.
    • Captive soldiers will disappear if they cannot be rescued within a certain amount of time.
    • Rescuing a captive soldier will give you Desire and allow them to fight with you for a certain amount of time.
    • Up to 20 soldiers can be rescued per Rescue Signal Flare.
    • If you use the Flare then leave the map, no more captive soldiers will appear.
    • You can participate in this mission as long as you have not reached your daily Desire limit.
    • After using the Rescue Signal Flare, there is a 5 minute cooldown before you can use it again.
    • The Rescue Signal Flare will disappear if you log out. If you log out or have dropped it, you can receive it again.

    The Defense Mission: Sky’s Helper has been added.

    • Sky’s Helper is an aerial combat mission where 1~4 players combine their strengths to carry necessary supplies from the ground to the battleships in the air.
    • When in a party, the party leader can start the mission by speaking to the NPC Pilot Irving.
    • Once the mission begins, you will have 5 minutes and will be given a ship based on your current Flight Level.
    • If you fly into material boxes on the ground, you can pick them up. If you fly into soldier NPCs in the air while carrying the boxes, you can deliver the item and acquire Flight Points.
    • At the end of the mission, based on your Flight Score, you’ll receive 1 Desire per 10 points.
    • When your total cumulative Flight Score reaches certain levels, your Flight Level will increase and you will be given better ships.
    • The enemies that attack during missions will be shared between all users so you can work together to eliminate them.
    • Boxes on the ground and soldiers in the air will appear differently for each user.
    • You can enter Sky’s Helper up to 5 times per day.
    • You can earn up to 30,000 Flight Points per mission entry, and a total of 100,000 Flight Score per day.

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    The 100 Person Defense Mission: Kariaine’s Attack has been added.

    • Every day from 10:15 AM to 11:45 PM, you will receive an invitation above your head every XX:15 and XX:45.
    • Up to 100 people can work together to defend Maple World by avoiding Crazy Mage Kariaine’s various spells to attack.
    • If you are hit by Kariaine’s bombs, you will not be able to attack for 3 seconds.
    • You can earn 1 point for each attack, and based on your total points and ranking, you will be rewarded with Desire.
    • You will play a total of 3 rounds, each round lasts 60 seconds.
    • You can earn up to 5,000 Desire per round, but if you do not acquire at least 30 points, you will not receive any rewards.

    The Change in Maple World: Messenger of Darkness has appeared.

    • At certain times, instead of an Elite Monster, a powerful Messenger of Darkness who wishes to infect Maple World with darkness will appear.
    • The Messenger of Darkness has higher health than regular Elite Monsters but also gives more experience.
    • If you defeat the Messenger of Darkness, you’ll receive additional Desire from the Alliance’s Support.

    The Change in Maple World: Black Chains have appeared. This content will only appear after the Journey of Destiny has progressed past a certain stage.

    • At certain times, instead of an Elite Monster, a huge Black Chain that draws Maple World towards the Black Mage will appear.
    • When a Black Chain appears, a message will be sent to all users in the same area and it will be displayed on the World Map.
    • The Black Chain has a powerful shield and will only take fixed amounts of damage.
    • When the Black Chain is defeated, all players in the map will receive the Alliance’s Support: Black Chain Defeater buff for 10 minutes which gives 50% additional experience.
    • The buff can only be received 1 time every hour.
    • When the Black Chain is defeated, you’ll receive additional Desire from the Alliance’s Support.
    • The additional Desire can only be received up to 5 times per day, and up to a maximum of 4,500 Desire.
    Moonbridge

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    Tenebris’ 1st area, Moonbridge, has been added.

    • Characters who have completed the “[Black Mage] Gather at the Outpost” quest can proceed with the Moonbridge story quests by accepting the “[Black Mage] Nineheart’s Call” quest.
    • Based on the Journey of Destiny, the story will proceed gradually, and once a certain stage of the story quests is completed, all characters in the same world will share that stage.
    • After completing certain stages of the story quests, all characters within the same world will be able to move to the new area through the Outpost.
    • In the Tenebris area, Expedition Missions will become available. Completing them will reward you with items such as Desire, mesos, and Core Gemstones.
    • In the Tenebris area’s maps, up to 10 characters can enter the same instance of a map. The monsters will be individually assigned, so you will only be able to see and hunt your own monsters. However, Elite Bosses will appear for all characters, but will not summon any Elite Monsters and the Bonus Stage will not apply.
    • In the Tenebris area’s maps, you cannot create parties, but all party buff skills will be automatically shared with other characters.
    • In the Tenebris area’s maps, unlike regular maps, there will be no Runes, flowers/veins, or Burning Fields and no items will be dropped. However, you will be able to gain a lot of additional experience from various exclusive gimmicks.
    • In the Tenebris area’s maps, you will have a 1 hour time limit and after that time is up, you will no longer gain any experience from monsters. The time limit will reset every day at midnight.
    • In Moonbridge’s last area, there will be a giant monster that you can fight if you have the “[Alliance Mission] Expedition Mission – Giant Monster Internal Blow” quest.
    • While fighting the giant monster, its powerful aura of fear will impose a 5 minute time limit on you. The time limit will also be decreased if you are hit by the monster’s attacks. However, if you are able to persist in battle for more than a certain amount of time, you’ll be able to go inside the monster and deal more damage.
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    The Expedition Mission: Moonbridge has been added.

    • Mission Requirements: Complete the “[Black Mage] Gather at the Outpost” and the 5th job advancement.
    • Mission Beginning: Accept the “[Alliance Mission] Expedition Mission – Moonbridge Breakthrough” quest from Helena.
    • In order to break through Moonbridge, join the Tenebris Expedition and help resolve any dangerous situations that occur.
    • When you begin the quest, you’ll also receive 3 random missions.
    • The Moonbridge expedition and the 3 additional missions can be completed once per day. The limit will reset every day at midnight.
    • When you complete a random additional mission, you’ll receive 10,000 Desire.
    • If you complete all 3 additional missions, you’ll complete the Moonbridge expedition and receive the Alliance’s Loot.
    • The dangerous situations can vary based on the Journey of Destiny. If they change, you can talk to Helena to replace the missions with new ones.
    Click to view slideshow.
    Here’s all of the maps for the area! In actuality, the maps with monsters on them are copied 10 times. You can see on the world map the areas are separated into ‘rest map’ then 3/4 monster maps (for a total of 10 monster maps of each ‘area’).

    War Cloud
    https://orangemushroom.files.wordpress.com/2018/06/bgm49-img-warcloud_new.mp3

    Strange Fog
    https://orangemushroom.files.wordpress.com/2018/06/bgm49-img-strangefog_new.mp3

    Wave of Emptiness
    https://orangemushroom.files.wordpress.com/2018/06/bgm49-img-waveofemptiness_new.mp3

    Ferocious Battlefield
    https://orangemushroom.files.wordpress.com/2018/06/bgm49-img-ferociousbattlefield_new.mp3

    Here’s the new BGMs for this area.

    5th Job Skills


    Hero

    • [​IMG] Combo Instinct: Combo recharge rate reduction has been adjusted, scar in space effect has been changed, damage and number of hits has been adjusted, fixed an error where the Combo Counter would not charge during this skill, fixed an error where the scar effect would not be visible to other characters
      • Level 25: Consumes 1000 MP (can only be used if you have at least 1 Combo Counter). 30 second duration. Receive the final damage and boss damage boosts from your Combo Counters as well as 17% attack. The Combo Counter recharge rate will be decreased by 80% → 50%. Scars in space: Deals 500% → 400% damage 4 → 6 times on up to 6 enemies continuously, and can activate up to 3 times. Cooldown: 240 seconds.

    Paladin

    • [​IMG] Grand Cross: damage, number of hits, attack frequency, cooldown, and damage reduction have been adjusted, now has Holy element and you cannot be knocked back by any attacks while using this skill, cooldown will now begin as soon as you start using this skill
      • Level 25: Consumes 5000 HP, then 2.5% max HP per second. While holding the key down, the cross will deal 600% damage 5 → 6 times continuously on up to 12 enemies. After continuing for a certain period of time, the cross will become bigger, its attack speed will be increased, and it will deal 1000% → 1100% damage. Maximum keydown time is 12 seconds. While holding the key down, damage from enemies (including % HP attacks) will be decreased by 35% → 42%. Cooldown: 200 → 240 seconds.

    Dark Knight

    • [​IMG] Pierce Cyclone: fixed an error where the attack would continue even if you were inflicted with a status that stopped character actions, fixed an error where the final attack would cause the client to exit if the skill exceeded level 25, fixed an error where the effect would not change directions for other characters

    Archmage (F/P)

    • [​IMG] Fury of Ifrit: when (regular) Ifrit’s duration is about to end the duration will be extended for the total duration of Fury of Ifrit, fixed an error where Fury of Ifrit was added to Ifrit’s damage in the Battle Analysis UI

    Archmage (I/L)

    • [​IMG] Spirit of Snow: damage and number of Freeze stacks have been adjusted
      • Level 25: Consumes 1000 MP. For 30 seconds, the Spirit of Snow will attack dealing 300% → 600% damage 9 times on up to 6 enemies and inflicting 1 stack of Freeze. When hitting only 1 enemy, the Spirit of Snow will deal 600% → 1000% damage 9 times and inflict 2 → 3 stacks of Freeze. Cooldown: 180 seconds.

    Bishop

    • [​IMG] Peacemaker: when the Objet disappears, it will now become a divine light that attacks nearby enemies and buffs party members, you can now reuse the skill to instantly end it, now has Holy element, healing frequency has been adjusted, fixed an error where this skill could be used while hanging on a ladder
      • Level 25: Consumes 350 MP. Deals 600% damage 5 → 4 times on up to 6 enemies continuously. The objet will heal the nearest party member (including yourself) for 40% of the Bishop’s maximum HP. It can attack and heal up to 10 times (combined limit). Cooldown: 6 → 10 seconds.
        • Divine Light: Deals 800% damage 8 times on up to 10 enemies. The Bishop and any party members in the light will have their damage increased by 10% + 1% per remaining objet limit for 8 seconds.

    Bowmaster

    • [​IMG] Quiver Full Burst: Flame Arrowheads now have Fire element, damage has been adjusted, when there are no nearby enemies the Flame Arrows will find other enemies to hit, fixed an error where only one arrow would be fired if shot in the air
      • Level 25: Consumes 1000 MP. For 30 seconds, use all of your arrowheads at the same time, as well as a special flame arrowhead. Flame Arrowhead: Deals 900% → 1100% damage 3 times on up to 6 enemies, activating 5 times continuously. Cooldown: 180 seconds.

    Marksman

    • [​IMG] Charged Arrow: attack range, damage, number of hits, and cooldown have been adjusted, cooldown will now begin as soon as you start charging this skill, fixed an error where this skill could be used while hanging on a ladder, fixed an error where the skill’s charging would be cancelled in the Torrential Zone
      • Level 25: Consumes 750 MP. Deals 900% → 1000% damage 7 → 10 times on up to 10 enemies. If you completely focus, it will deal 1200% → 1500% damage 7 → 10 times. Maximum focus hold time: 8 → 10 seconds. Cooldown: 8 → 10 seconds.

    Night Lord

    • [​IMG] Dark Lord’s Secret Scroll: duration has been adjusted, fixed an error where this skill would not attack while in Advanced Dark Sight
      • Level 25: Consumes 1000 MP. For 6 → 8 seconds, summon a scroll that continuously fires 5 stars per nearby enemy that deal 700% damage on up to 7 enemies. Regardless of the number of enemies, an additional 5 stars will be fired. After the duration ends, the scroll will explode, dealing an additional 1800% damage 10 times on up to 12 enemies. Cooldown: 60 seconds.

    Shadower

    • [​IMG] Sonic Blow: damage has been adjusted, now you cannot be knocked back by any attacks while using this skill
      • Level 25: Consumes 1000 MP. For 3 seconds, deal 400% → 700% damage 7 times on up to 8 enemies continuously. Cooldown: 90 seconds. For every Killing Point consumed, the cooldown will be decreased by 0.5 seconds.

    Dual Blade

    • [​IMG] Blade Tornado: damage, number of hits, cooldown, and tornado’s attack frequency have been adjusted, now ignores a certain amount of enemies’ defense, fixed an error where you could use other skills while casting this skill
      • Level 25: Consumes 750 MP. Deals 900% → 1200% damage 8 → 7 times on up to 10 enemies with an additional 100% defense ignore. The tornado deals 500% → 600% damage 6 times on up to 10 enemies continuously. Cooldown: 30 → 15 seconds.

    Viper

    • [​IMG] Furious Charge: damage, number of hits, and maximum number of Ocean’s Aura have been adjusted, now deals increased damage to boss monsters
      • Level 25: Consumes 350 MP and 1 Ocean’s Aura. Deals 1200% damage 6 → 10 times on up to 8 enemies, with 30% increased damage to bosses. Every 10 seconds, prepare 1 Ocean’s Aura, you can hold up to 5 → 6 at a time. Cooldown: 0.5 seconds.

    Captain

    • [​IMG] Nautilus Assault: fixed an error where the effect would sometimes be reversed

    Cannon Shooter

    • [​IMG] Special Monkey Escort: skill has been changed to summon a 3 man Champion Monkey Squad, Monkey Bomb’s effect and attack range have been changed, fixed an error where Buck Shot applied to this skill, fixed an error where Monkey Bomb would be fired at places with no enemies
      • Level 25: Consumes 1000 MP. For 42 → 30 seconds, summon the Champion Monkey → Champion Monkey Squad, three monkeys who use Monkey Cannon and Monkey Bomb. Cooldown: 120 seconds.
        • Monkey Cannon: Deals 600% damage 5 → 3 times on up to 3 enemies, reactivation cooldown: 1.5 seconds
        • Monkey Bomb: Deals 1000% → 900% damage 8 → 6 times on up to 12 enemies, reactivation cooldown: 5 seconds.

    Mikhail

    • [​IMG] Sword of Soul Light: Soul Light Slash’s damage has been adjusted, now has increased critical rate, fixed an error where Soul Light Slash did not activate Final Attack or Aura Weapon
      • Level 25: Consumes 1200 MP. For 30 seconds, equip the Sword of Light, increasing your attack by 30%, → critical rate by 100%, and defense ignore by 100%. Cooldown: 180 seconds.
        • Soul Light Slash: Consumes 100 MP. Deals 910% → 1300% damage 6 times on up to 8 enemies.

    Soul Master

    • [​IMG] Soul Eclipse: fixed an error where this skill could not be used in the air, fixed an error where Buff Freezers would apply to this skill, fixed an error where the effect would disappear in Screenshot Mode

    Flame Wizard

    • [​IMG] Infinite Flame Circle: number of attacks and attack frequency have been adjusted, now ignores a certain amount of enemies’ defense, fixed an error where the client would exit while using this skill, fixed an error where this skill could be used while hanging on a ladder
      • Level 25: Consumes 150 MP. Consumes 1 Phoenix Feather per second. While the skill key is held down, deal 1000% damage 5 → 7 times on up to 12 enemies continuously, with an additional 50% critical rate. Every 12 seconds, prepare 1 Phoenix Feather, you can hold up to 15 at a time. Cooldown: 2.5 seconds.

    Wind Breaker

    • [​IMG] Wind Wall: max amount of Element, amount of Element consumed by twisters, and duration have been adjusted
      • Level 25: Consumes 1000 MP. For 60 → 45 seconds, create a wind wall with 115 → 170 Element. When an enemy hits you (including % HP attacks), 1 Element will be consumed per 1% of your maximum HP taken as damage and the damage will be nullified. When attacking, every 2 seconds, 2 → 3 Element will be consumed to fire 3 twisters, dealing 1100% damage 3 times. If multiple twisters hit 1 enemy, their final damage will be decreased by 50%. Cooldown: 90 seconds.

    Night Walker

    • [​IMG] Shadow Bite: damage to boss monsters has been adjusted, now has Dark element
      • Level 25: Consumes 1500 MP. Deals 800% damage 14 times on up to 15 enemies, deals 1600% → 1200% damage 14 times on boss monsters. If you can summon Shadow Bats, Shadow Bats will be created at enemies’ locations after they are hit. For 15 seconds, gain 1% final damage per monster killed by Shadow Bite. If Shadow Bite hits a boss monster, gain 14% final damage. Shadow Bite’s final damage boost will apply up to 15%. Cooldown: 20 seconds.

    Striker

    • [​IMG] Lightning God Spear Strike: description has been changed to match the activation requirements of linked attacks hitting an enemy
      • Level 25: Consumes 500 MP. After a linked attack hits an enemy 8 times, the next attack will summon the Lightning God’s Spear. When the spear is summoned, it deals 300% damage 6 times on up to 8 enemies. After a short time, it deals 400% damage 6 times on up to 8 enemies, activating 4 times. Reactivation cooldown: 8 seconds.

    Aran

    • [​IMG] Fenrir Crash: damage and number of hits have been adjusted, Beyonder’s Hyper passives and Enhancement Cores will now apply to this skill, fixed an error where you would not receive Combo when this skill hit an enemy, fixed an error where the client would exit if this skill was used in Adrenaline Boost while the skill level exceeded 25
      • Level 25: Consumes 200 MP. Deals 1200% → 750% damage 6 → 5 times on up to 10 enemies. For every 1 less enemy you hit, the skill’s damage will be increased by 6%, stacking multiplicatively. The attack has an additional 100% critical rate and 50% defense ignore. When used during Adrenaline Boost, create an iceberg that deals 1300% → 750% damage 6 → 5 times on up to 10 enemies. Can be used after Beyonder’s 3rd attack.

    Evan

    • [​IMG] Zodiac Ray: attack frequency and duration have been adjusted, fixed an error where this skill did not use the character’s damage formula, fixed an error where the skill would not charge if you moved away after installing it and returned
      • Level 25: Consumes 1000 MP. Install a magic circle for 20 → 15 seconds. When you can charge it with 25 Magic, it will begin and deal 800% damage 6 times on up to 12 enemies continuously for the skill’s remaining duration with an additional 100% defense ignore. When an elemental skill hits an enemy, charge 3 Magic (limit of once per skill). When a non-elemental skill hits an enemy, charge 1 magic (no limit). Cooldown: 180 seconds.

    Luminous

    • [​IMG] Baptism of Light and Darkness: MP consumption and damage have been adjusted, fixed an error where you would receive swords even if Absolute Kill did not hit an enemy, fixed an error where more than 13 swords would be activated sometimes
      • Level 25: Consumes 1000 → 2000 MP. Summon the swords of light and darkness, dealing 900% → 600% damage 7 times, activating 13 times in a row. All of the attacks have an additional 100% critical rate and 100% defense ignore. Cooldown: 60 seconds. When Absolute Kill hits an enemy, you’ll receive 1 ceremonial sword. If you collect 12 swords, Baptism of Light and Darkness’ cooldown will be instantly reset.

    Mercedes

    • [​IMG] Irkalla’s Breath: damage and attack frequency have been adjusted, fixed an error where you could use other skills while casting this skill, fixed an error where Final Attack and Elemental Ghost would not be activated, fixed an error where this skill could hit enemies that can only be hit with basic attacks
      • Level 25: Consumes 150 MP. For up to 8.5 seconds, deal 600% → 700% damage 6 times on up to 10 enemies in front of you continuously. You can use it backwards by pressing the arrow keys twice to change directions. Cooldown: 120 seconds.

    Phantom

    • [​IMG] Mark of Phantom: number of debuffs required on a target, number of Marks required to use the skill, number of hits required for Ultimate Drive, and number of hits have been adjusted, fixed an error where using this skill after moving or vice versa would cause the damage to not be applied
      • Level 25: Consumes 1000 MP and all of the Master Thief’s Marks. Move behind Phantom’s target or the furthest enemy in range if there is none, then attack. Phantom’s target is given first priority. When the movement begins, enter Dark Sight for 1 second to avoid running into the enemy. Deal 1200% damage 2 times, activating 7 times, then perform a final attack, dealing 2400% damage 7 → 10 times. → All attacks hit up to 10 enemies and have an additional 100% critical rate.
        Enemies hit by skills using the Cane will be inflicted with a debuff for 30 seconds, stacking up to 10 → 7 times. The enemy with the debuff will be Phantom’s target. Only one enemy can be targeted, and the enemy with the highest maximum HP in range will be given priority. When an enemy is hit by skills using the Cane, acquire 1 Master Thief’s Mark. To use Mark of Phantom, you need 15 → 7 Marks. Ultimate Drive requires 7x → 5x as many hits on enemies as other skills to acquire a Master Thief’s Mark. Cooldown: 30 seconds.

    Eunwol

    • [​IMG] True Spirit Claw: damage and cooldown have been adjusted, Spirit Claw’s Hyper passives and Enhancement Cores will now apply to this skill
      • Levle 25: Consumes 80 MP. Deals 1200% → 750% damage 8 times on up to 10 enemies. Activates when using Spirit Claw. Re-enhancement cooldown: 7 seconds.

    Demon Slayer

    • [​IMG] Orthrus: damage and number of hits have been adjutsed, fixed an error where Geryon’s duration was shorter than Nemea’s, fixed an error where the skill would disappear after changing channels
      • Level 25: Consumes 60 Force and 10% maximum HP. Summon the twin gods for 40 seconds. All of their attacks have an additional 100% critical rate and 50% defense ignore. Cooldown: 120 seconds.
        • Nemea: Every 3 seconds, deals 900% → 600% damage 6 → 12 times on up to 10 enemies.
        • Geryon: Every 5 seconds, deals 1800% → 1200% damage 5 → 10 times on up to 10 enemies.

    Demon Avenger

    • [​IMG] Dimension Sword: damage, re-attack cooldown, duration, and rotating attack’s frequency have been adjusted, rotating attack’s effect and attack range have been changed, rotating attack’s duration has been changed to be based on Dimension Sword’s remaining duration, now ignores a certain amount of enemies’ defense
      • Level 25: Consumes 20% HP. For 30 → 40 seconds, summon intangible swords that deal 700% → 1600% damage 8 times on up to 8 enemies every 4 → 3 seconds. While they are summoned, you can use the skill again to cause the swords to rotate quickly around you, dealing 400% → 610% damage 6 times on up to 8 enemies continuously for 4 seconds → 1/5 of Dimension Sword’s remaining duration, after which the swords will immediately disappear. Cooldown: 120 seconds.

    Blaster

    • [​IMG] Burning Breaker: damage and number of hits have been adjutsed, can now deal damage to enemies using Damage Reflect, now gives invincibility while preparing, fixed an error where the invincibility would not be applied, fixed an error where the effect would not appear if you cancelled while charging, fixed an error where you could not use this skill immediately after jumping while using Ducking or Sway, fixed an error where Bullets would not be consumed during Bunker Buster
      • Level 25: Consumes 1000 MP and 1 Bullet. You can prepare for up to 5 seconds, during which you can use Revolving Cannon and consume up to 5 additional Bullets. After the key is released, you will rush forward and release an explosion based on the number of used Bullets. While → preparing, rushing forward, and releasing the explosion, you will be invincible. During the skill cast action, your Combination Training stacks will be maintained. All of the attacks have an additional 100% critical rate and 50% defense ignore. Cooldown: 120 seconds.
        • Rush: deals 3000% damage 12 → 15 times on up to 12 enemies.
        • Explosion: deals 2000% → 3000% damage 12 times on up to 12 enemies.

    Battle Mage

    • [​IMG] Grim Reaper: cooldown has been adjusted, duration is now increased when a boss monster is hit a certain number of times, now deals damage to enemies using Damage Reflect, now finishes an attack before moving towards you, fixed an error where the re-attack cooldown would apply again after moving
      • Level 25: Consumes 1000 MP. Summon the Grim Reaper for 30 seconds. Every 5 → 4 seconds, it will deal 1400% damage 12 times on up to 10 enemies. If you move a certain range away from the Grim Reaper, it will move to your location. The Grim Reaper’s duration will be increased by 0.2 seconds per enemy killed or by 0.2 → 2 seconds per hit on a boss monster. Cooldown: 150 seconds.

    Wild Hunter

    • [​IMG] Wild Grenade: MP consumption, maximum number of grenades, and attack range have been adjusted
      • Level 25: Consumes 250 → 500 MP. Explosion deals 1200% damage 5 times on up to 8 enemies. If used while using Wild Vulcan, there will be no cast action. Every 4.5 seconds, prepare 1 grenade, you can hold up to 10 → 8 at a time. Cooldown: 0.5 seconds.

    Xenon

    • [​IMG] Hologram Gravity: Fusion: damage, Aegis System’s activated missiles, cooldown, and ball’s attack frequency have been adjusted, fixed an error where the attack range was smaller than the effect
      • Level 25: Consumes 1000 MP. For 30 seconds, create a hologram field. When the ball touches the edge of the field, it deals 900% → 2000% damage on up to 10 enemies. When the ball touches an enemy, it deals the same damage. Party members inside the hologram field will have their maximum HP increased by 10% and if they avoid an attack, charge 1 Surplus Energy. If Xenon is inside the hologram field, Aegis System will fire an additional 3 → 4 missiles when activated. Cooldown: 150 → 120 seconds.

    Mechanic

    • [​IMG] Metal Armor Full Burst: damage has been adjusted
      • Level 25: Consumes 1500 MP. For up to 8 seconds, deal 900% → 800% damage 10 times on up to 15 enemies in front of you continuously. While using this skill, if you use Homing Missile, it will fire 3 additional missions, which stacks with Bomber Time. After the skill ends, you cannot use Homing Missile for 10 seconds. Cooldown: 300 seconds.

    Kaiser

    • [​IMG] Draco Slasher: damage, number of hits, and cooldown have been adjusted, Giga Slasher’s Hyper passives and Enhancement Cores will now apply to this skill, fixed an error where this skill could not be activated with Commands, fixed an error where the Morph Gauge would not be filled when this skill hit enemies, fixed an error where the slow did not apply
      • Level 25: Consumes 60 MP. Deals 700% → 450% damage 10 times on up to 3 enemies. After attacking, fires the dragon’s aura, dealing 500% → 700% damage 5 → 6 times on up to 8 enemies. Final Figuration: all attacks’ number of hits are increased by 2x. Activates when using Giga Slasher. Re-enhancement cooldown: 6 → 7 seconds.

    Cadena

    • [​IMG] Chain Arts: Maelstrom: damage and duration have been adjusted
      • Level 25: Consumes 250 MP. For 6 → 8 seconds, summon a maelstrom of chains that deals 700% → 600% damage 4 times on up to 8 enemies continuously. Enemies hit will be slowed for 6 seconds. The attack speed will decrease gradually over time.

    Angelic Buster

    • [​IMG] Mascot Familiar: cooldown has been adjusted, fixed an error where this skill did not use the character’s damage formula
      • Level 25: Summon Eskada as a familiar for 35 seconds. When you successfully Recharge while it is summoned, Eskada will use either Twinkle Star or Magical Balloon, which deal 1200% damage 3 times on up to 6 enemies. If Eskada is already taking an action, it will not use another skill. When Twinkle Star or Magical Balloon hits an enemy, you will acquire 1 Magical Bubble, and you can hold up to 8 at a time. When you use the skill one more time, Eskada will use Shiny Bubble Breath, dealing 500% damage 7 times on up to 10 enemies continuously for 3 seconds. When it is used, all of your Magical Bubbles will be consumed and the attack’s duration will be increased by 0.4 seconds per bubble. You can only use this once per summon, and even if the skill’s duration ends while this attack is going on, it will finish completely before disappearing. Cooldown: 200 → 180 seconds.

    Zero

    • [​IMG][​IMG] Shadow Flash: damage and number of hits have been adjusted, fixed an error where this skill could be used in maps that prevented movement skills, fixed an error where this skill did not activate Aura Weapon, fixed an error where this skill could be used during other skills, fixed an error where the sacred area would sometimes not disappear, fixed an error where this skill would fall on sloped platforms, fixed an error where effect transparency didn’t apply to this skill
      • Level 25: Consumes 10 Time Force. Create a sacred area at your current location for as long as the cooldown time, attacking up to 8 enemies continuously. Alpha: 1000% damage 6 times, Beta: 1200% damage 5 times. Cooldown: 60 seconds.
        • Skill Reuse: Consumes 25 Time Force. Instantly return to your sacred area, destroying it and attacking up to 15 enemies. Alpha: activate 3 sword strikes dealing 800% damage 12 → 15 times, Beta: activate 2 attacks dealing 1420% → 1500% damage 10 → 12 times.

    Kinesis

    • [​IMG] Ultimate – Psychic Bullet: damage has been adjusted, fixed an error where this skill could be used continuously, fixed an error where this skill activated Telekinesis
      • Level 25: Consumes 3 Psychic Points. The bullet deals 800% → 1500% damage 6 times on up to 8 enemies, as well as the enemy being held. Micro Black Hole: The black hole deals 200% → 600% damage 4 → 3 times on up to 8 enemies, activating 5 times. When this skill hits an enemy, charge 1 Psychic Point.

    Illium

    • [​IMG] Soul of Crystal: Reaction skills’ final damage has been adjusted, now when Craft: Javelin bounces on the Soul Crystal the number of remaining bounces will not be decreased and any Reaction skills’ cooldowns will not be applied
      • Level 25: Consumes 500 MP and 1 Crystal Fragment. For 30 seconds, create a Soul Crystal at the Crystal’s current location. The Soul Crystal’s activated Reaction skills’ final damage will be 65% → 75% of the regular ones. However, 5th job Reaction skills’ final damage will be 100%. If you use Glory Wings, the Soul Crystals will disappear and for its remaining duration, you will gain 22% damage for each Soul Crystal that disappeared. Every 20 seconds, prepare 1 Crystal Fragment, you can hold up to 2 at a time. Cooldown: 2.5 seconds. [Passive Effect: 55 magic attack].

    Ark

    • [​IMG] Escaped Nightmare: fixed an error where the cooldown would be decreased even when skills did not hit an enemy
    • [​IMG] Escaped Ominous Dream: fixed an error where the cooldown would be decreased even when skills did not hit an enemy
    Skill Related


    [​IMG] Kaiser’s action delay when using Guardian of Nova while in Final Figuration has been decreased.

    [​IMG] Kaiser’s action delay when using Infernal Breath has been decreased.

    The following errors have been fixed.

    • Fixed an error where Marksman’s Additional Bolt did not apply to True Sniping and Split Arrow.
    • Fixed an error where Mechanic’s critical rate would become 50% in Metal Armor: Tank.
    • Fixed an error where Zero would not learn Shadow Rain after reaching level 160. Characters affected by this glitch will automatically learn the skill.
    Game Related


    [​IMG]

    Item drop rate increasing items’ logic has been changed.

    • Due to a variety of drop rate increasing potential, consumables, and skills that sometimes share a maximum limit and sometimes do not, the logic will be organized to be easier to understand.
      • Potential: maximum limit of 300% (unchanged)
      • Skills/Ability/Premium PC Room Benefit/Reboot Additional Drop Rate/Wealth Acquisition Potion: no limit
      • Consumables (other than Wealth Acquisition Potions)/Events: maximum limit of 100% (shared between both)

    The following errors have been fixed.

    • Fixed an error where for Tera Burning characters, completing the Call of the Erda quest without completing the prequests would cause the Lost Memory Priest to disappear, stopping progress from other quests.

    Source: Orange Mushroom's Blog