Okay so I was wrong, this test server patch (which will be coming to the official servers next week) is not the first one for the winter update. That will actually be on December 27 (and I think even that will be a ‘pre-update’ instead of an actual update). Instead, have some job balancing! I was super busy today so this post is a bit late, and I don’t have any skill icons added. There were also a few game changes and bug fixes but I’ll add those tomorrow. The most important one anyways is that you can now hold up to 20 sources of Mileage before you’re forced to enter the Cash Shop to settle them!!! Class Balancing Adjustments The goal of these balance adjustments is to adjust skills where the skill concepts and performance do not match or their identities are weak. We also want to increase consistency and emphasize certain class characteristics. As a result, certain classes’ Double Jump skills have a longer action delay than others have been adjusted and Buff Freezers will apply to more summons. In the case of summons, normally, they are not protected by Buff Freezers but when they are core skills to a class, it becomes a disadvantage compared to other classes and we would like to have them apply. All Classes Several different skills that create additional attacks have been added and their names are quite varied, so it was difficult to understand which were Final Attack type skills. They will now state in the skill descriptions if they are. Final Attack skills: skills that are considered Final Attack skills will now display that attribute in their skill descriptions Erda Shower: the skill effect will now remain where the skill was cast All Warriors Aura Weapon: fixed an error where Aura Weapon’s wave’s damage and number of hits were not affected by +damage/+number of hit boosts to the attacking skill that activated the wave All Archers Guided Arrow was very inconvenient to use every 30 seconds, so we have increased both its duration and cooldown to reduce tediousness while maintaining its performance. Guided Arrow: duration has been increased from 30 to 60 seconds, cooldown has been increased from 30 to 60 seconds, number of attacks has been increased from 45 to 90 All Pirates Overdrive was not good enough to be worth the penalty after using it, so it was less useful than other classes’ skills. By increasing the skill’s attack boost, we hope to increase its value. Overdrive: attack boost has been increased from 50% to 70% Adventurer Warriors Blitz Shield: fixed an error where the shield could not be manually exploded if you changed channels after using it Hero Combo Attack: you can now right-click the skill icon in the skill window to turn the Combo effect on/off, the number of Combo counters can now be checked in the buff section in the top right part of the window Sword of Burning Soul: fixed status’ range has been increased, can now be saved using Buff Freezers Paladin We have made it easier to use Grand Cross, which was difficult to use because of range. Paladin Expert: critical damage boost has been increased from 8% to 15% Grand Cross: you can now move while casting this skill, damage reduction has been changed to 50% at all levels, cooldown has been decreased from 180 seconds to 150 seconds, attack range before the cross grows in size has been increased by 20%, time before the cross grows has been decreased Dark Knight Pierce Cyclone: final attack’s damage has been increased from 2400% to 3000%, number of hits has been increased from 12 to 15, the final attack can now activate Aura Weapon’s wave Adventurer Magicians Unstable Memorize: when a skill that has no SP invested in it is used, you will now perform a special action Archmage (F/P) Slime Virus: fixed an error where the skill transparency settings of other characters did not apply to this skill Flame Haze: fixed an error where the skill transparency settings of other characters did not apply to this skill Meteor: fixed an error where the meteors would fall on enemies even when the skill was not on cooldown Archmage (I/L) Blizzard: fixed an error where the blizzard would fall on enemies even when the skill was not on cooldown Freezing Breath: fixed an error where the skill transparency settings of other characters did not apply to this skill Spirit of Snow: damage has been increased from 600% to 700%, damage when hitting 1 enemy has been increased from 1000% to 1400%, number of enemies hit has been increased from 8 to 10 Elemental Adapting (I/L): fixed an error where the shield would remain after defending against a status attack Bishop Their main skill Big Bang’s attack range was quite narrow, so they had a big disadvantage while hunting, even considering Holy Symbol. It’s range was greatly increased. In addition, Heaven’s Door and Ethereal Form, which can be considered buffs in a way, will now be available to use in Vengeance of Angel state, to increase convenience. Heal: fixed an error where attacks hitting enemies affected by Heal’s debuff would have their damage increased instead of their final damage Big Bang: attack range has been increased by 68% Vengeance of Angel: you can now use Heaven’s Door and Ethereal Form while in this state Pray: skill description has been changed to match the actual skill, fixed an error where the skill effect would not be visible to other party members in certain maps Peacemaker: damage has been increased from 600% to 700%, divine light’s damage has been increased from 800% to 1000% Bowmaster Poison Arrows were much less useful than Magic Arrows and Drain Arrows. By giving them their own role, it makes the choice of which arrow to use more meaningful. Quiver Cartridge: attacking an enemy that was poisoned by Poison Arrows will increase your critical damage by 4% Advanced Quiver: Poison Arrows’ critical damage boost is increased to 8% Night Lord Critical Throw: the skill’s stats did not change based on amount of SP invested so the critical rate boost has been readjusted to be based on the skill level (the final boost is the same as before) Spread Throw: Triple Throw’s final damage reduction has been decreased from 20% to 10%, Quadruple Throw’s final damage reduction has been decreased from 40% to 30% Dark Lord’s Secret Scroll: duration has been increased from 8 seconds to 12 seconds, attack interval has been increased by 30% Shadower Veil of Shadow: fixed an error where the damage would not apply if the character was transformed or bound Dual Blade Except for some of Dual Blade’s 5th job skills, their attack range was not very big and their power was not very high. The attack ranges of their main skills will be increased and to reduce the disadvantage of Blade Tornado, it will be buffed to match other 5th job skills. Phantom Blow: attack range has been increased by 60% Blade Fury: attack range has been increased by 27% Sharpness: critical rate boost has been increased from 25% to 35% Blade Tornado: damage has been increased from 600% to 900%, attack interval has been decreased by 25% Adventurer Pirates Octopush: action delay after jumping has been decreased Viper Nautilus’ additional attack had a slightly different duration so it has been changed to match the skill’s cooldown. Since it will up more frequently, the damage has been reduced to keep its performance the same. Nautilus: additional attack effect will no longer have a separate duration and will be activated while this skill is on cooldown, additional attack’s damage has been decreased from 250% to 165% Captain Bullet Party: number of hits has been increased from 4 to 5 Nautilus Assault: fixed an error where invincibility did not apply while casting this skill Cannon Shooter To match the concept of the Champion Monkey Squad, each Champion Monkey will now have a different appearance and attack characteristics. The skill’s overall power has been increased. Special Monkey Escort: can now be saved using Buff Freezers, the Champion Monkey Squad will have different effects and attack intervals, the Monkey Cannon’s number of hits has been increased from 3 to 4, Monkey Bomb’s number of hits has been increased from 6 to 8 Mikhail Soul Jump: action delay after jumping has been decreased Shining Cross: number of enemies hit has been increased from 6 to 7 Soul Master Elysion’s cooldown has been decreased to give it more overall power, making it a more active skill while hunting and fighting bosses. Dance of Moon/Speeding Sunset: damage has been increased from 350% to 400% Elysion: cooldown has been decreased from 215 seconds to 180 seconds Soul Eclipse: number of hits has been increased from 5 to 7 Flame Wizard Orbital Flame – Split Attack: skill description has been changed to match the actual skill Infinity Flame Circle: attack interval has been decreased by 15%, fixed an error where if you were bound while using this skill you would not be able to move Burning Region: fixed an error where the skill effect would not be visible to other party members in certain maps Wind Breaker Wind Blessing: has been changed into a passive skill Bow Expert: critical damage boost has been increased from 8% to 20% Night Walker Siphon Vitality, which increases your maximum HP, can be disadvantageous while fighting bosses that deal a certain percentage of your HP so the skill has been changed to create a shield that increases survivability. Critical Throw: the skill’s stats did not change based on amount of SP invested so the critical rate boost has been readjusted to be based on the skill level (the final boost is the same as before) Siphon Vitality: HP boost when you create a Mark of Darkness has been removed, now when you create all Marks of Darkness you will gain a shield for a certain period of time Siphon Vitality – Extra Point: has been changed from increasing the HP boost to increasing the shield amount Siphon Vitality – Iron Skin: removed Siphon Vitality – Reinforce: While Siphon Vitality’s shield is active, your attack is increased. Siphon Vitality – Imbue Body: has been changed from increasing your status resistance based on the number of Marks of Darkness to increasing your status resistance while Siphon Vitality’s shield is active Striker Heaven and Earth: passive 25% damage boost has been changed to 20% final damage Aran It was difficult to add Fenrir Crash to the attack cycle because of the short time period of the Swing buff so its duration has been increased. The time that Generator could not be used after exiting Adrenaline Boost also felt quite long so it has been decreased. Combat Step: action delay after jumping while in the air has been decreased Swing Study I: final damage boost after using Smash Swing’s duration has been increased from 2 seconds to 3 seconds Swing Study II: final damage boost after using Smash Swing’s duration has been increased from 4 seconds to 5 seconds Adrenaline Generator: after Adrenaline Boost ends, the time before you can use this skill has been decreased from 15 seconds to 8 seconds Mercedes Acrobatic Jump had a shorter distance than other double jump skills and had a longer action delay that its sleek image should have had. Acrobatic Jump: action delay after jumping has been decreased, distance moved has been increased Irkalla’s Breath: damage has been increased from 750% to 800%, number of hits has been increased from 6 to 8, cooldown has been increased from 120 seconds to 150 seconds Phantom Mark of Phantom could be considered a very high power skill conceptually, but its risk was too great for the skill to be as useful as it could be. This risk will be decreased by changing its Dark Sight effect to invincibility. Judgement: the UI can now be moved using the mouse Talent of Phantom Thief: fixed an error where stolen skills could not be used, fixed an error where using Net Throwing would cause the client to exit, fixed an error where Oak Barrel Roulette’s description did not appear correctly Swift Phantom: action delay after jumping has been decreased Mark of Phantom: 3 seconds of Dark Sight after being used has been changed to 2 seconds of invincibility, number of hits has been increased from 2 to 3, mark’s number of hits has been increased from 10 to 12, cooldown has been increased from 25 seconds to 30 seconds Eunwol One of Eunwol’s characteristic skills, Blade Imp’s overall power was weak so we have added a new effect to help compensate. Close Call: fixed an error where the buff icon would remain even after the skill was unlinked Leap: action delay after jumping has been decreased Blade Imp – Downward: enemies hit will now be inflicted with the Blade Imp – Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds Blade Imp – Forward: enemies hit will now be inflicted with the Blade Imp – Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds Blade Imp – Spin: enemies hit will now be inflicted with the Blade Imp – Half debuff that increases Eunwol’s final damage on them by 10% for 15 seconds Spirit Bond Max: Summon Soul Tent’s cooldown when the guardian spirit casts it has been increased from 30 seconds to 60 seconds, its final damage boost has been increased from 450% to 600% Luminous Magic Mastery: now increases critical rate by 15% Demon Slayer We have improved its low growth efficiency and increased the power of Orthrus, which was less powerful than other 5th job skills. Demon Jump: action delay after jumping has been decreased, fixed an error where you could not change directions when using Glide right after using Rope Connect Concentration: 40% damage boost has been changed to 30% final damage boost Advanced Weapon Mastery: critical damage boost has been increased from 8% to 15% Orthrus: duration has been decreased from 48 seconds to 40 seconds, Nemea’s attack cooldown has been decreased from 3 seconds to 2 seconds, Geryon’s attack cooldown has been decreased from 5 seconds to 3 seconds, Geryon’s damage has been increased from 1600% to 1800% Demon Avenger Blood Feast, which used its own charging methods, caused many problems which did not occur with the conventional charging system. To fix this, we have changed it to use the existing charge system. Demon Jump: action delay after jumping has been decreased, fixed an error where you could not change directions when using Glide right after using Rope Connect Blood Feast: charging method has been changed Blaster Double Jump: action delay after jumping has been decreased Hurricane Mixer: fixed an error where Combination Training stacks would be maintained at maximum even when not hitting any enemies Battle Mage Battle Mage has a disadvantage in combat due to its need to deal a lot of damage at the same time. To help alleviate this, Grim Reaper has received a new feature. Dark Genesis: fixed an error where the lightning would fall on enemies even when the skill was not on cooldown Black Magic Altar: fixed an error where when using this skill, sometimes the action would be activated but the skill would not Grim Reaper: can now be saved using Buff Freezers, the Grim Reaper’s ability to move around the character automatically has been changed so you can use the skill again to instantly summon the Grim Reaper to your position, the duration increase will now increase by the max per attack, attacks while Master of Death is active will not increase the duration but instead the attack cooldown will be decreased by 50% Wild Hunter Double Jump/Triple Jump: action delay after jumping has been decreased Wild Grenade: explosion range has been increased by 20%, fixed an error where allied monsters could be targeted Xenon Multi Mode Linker: fixed an error where this could be used while skill usage was blocked Sudden Propel: action delay after jumping has been decreased Mechanic Metal Armor Full Burst has a penalty after being used but the concept was to offset its high damage. However, the damage was not high enough and its penalty was more than intended, so the skill’s identity will be enhanced by increasing its damage. Metal Armor Full Burst: maximum keydown time has been increased from 8 seconds to 10 seconds, additional Homing Missiles filed has been increased from 3 to 6, cooldown has been decreased from 240 seconds to 200 seconds, fixed an error where the required skills did not apply Kaiser Reshuffle Switch’s skill concept was to choose between attack and defense on a case-by-case basis but the defensive mode was almost never used. We want to create value by making it a meaningful choice by enhancing the skills. We would also like to reduce the penalty of Final Figuration to make it a better enhanced state. Double Leap: action delay after jumping has been decreased Final Figuration: Morph Gauge will now be depleted all at once at the end instead of while using it, while in Final Figuration your hit box will now match a regular character’s hit box, fixed an error with the character’s appearance if you entered Polo and Fritto’s Eagle Hunt while in Final Figuration mode Attack Mode 2nd Enhancement: using Command while in Attack Mode will now increase your final damage by 5% Defense Mode 2nd Enhancement: using Command while in Defense Mode will now heal 3% of your maximum HP Attack Mode 3rd Enhancement: while in Attack Mode, being in Final Figuration mode will now increase your damage to bosses by 10% Defense Mode 3rd Enhancement: while in Defense Mode, being in Final Figuration mode will now decrease damage from enemy attacks (including % HP attacks) by 5% Guardian of Nova: can now be saved using Buff Freezers, fixed an error where on wide maps, moving a long distance in a single moment would cause the Ancient Kaisers to not follow the character Cadena Weapon Variety: fixed an error where the client would sometimes shut down when several additional attack skills were used at the same time Professional Agent: fixed an error where the client would sometimes shut down when several additional attack skills were used at the same time Chain Arts: Fury: fixed an error where the client would sometimes shut down when several additional attack skills were used at the same time, fixed an error where the damage would not apply if a monster’s actual location and the location where it could be attacked were different Angelic Buster Magical Shift: action delay after jumping has been decreased Trinity – Split Attack: skill description has been changed to match the actual skill Zero Burst Jump: action delay after jumping has been decreased Time Distortion: fixed an error where the skill effect would not be visible to other party members in certain maps Joint Attack: Alpha and Beta’s linked 3rd attack’s damage has been decreased from 3250% to 2000%, number of hits has been increased from 8 to 13, cooperative attack’s damage has been decreased from 6000% to 4800%, number of hits has been increased from 12 to 15, you can no longer Tag while using this skill Shadow Flash: fixed an error where you could remove this Skill Core while Beta’s Shadow Flash was on cooldown Kinesis Psychic Bullet has no cooldown and we intended for it to be one of several combat patterns. However, its damage was too high and it became the only choice. We have reduced its initial damage and increased the damage of the Micro Black Hole so you can make a choice between them. Psychic Bullet: damage has been decreased from 1600% to 1100%, Micro Black Hole’s damage has been increased from 700% to 1000%, now if you use Psychic Bullet while a Micro Black Hole is still active the existing Micro Black Hole will not disappear and a new Micro Black Hole will not be created Illium It was difficult to know if a Reaction skill was activated on Soul of Crystal so its visibility has been increased by adding a separate effect. In addition, by increasing the power of other skills, Illium’s bossing ability has been increased. Crystal Ignition: attack interval has been decreased by 40% Gram Holder: number of hits has been increased from 5 to 6, duration has been increased from 30 seconds to 40 seconds Soul of Crystal: after Craft: Javelin has hit the Soul Crystal it will prioritize nearby enemies rather than the Crystal, Reaction skills that are activated on the Soul Crystal will use a separate effect, this skill now requires level 1 Reaction: Destruction II and level 1 Reaction: Domination II Ark Mystic Leap/Instinct Leap: action delay after jumping has been decreased Battle Frenzy: fixed an error where the required skill did not apply Source: Orange Mushroom's Blog