KMST KMST ver. 1.2.108 – Job Balancing

Discussion in 'KMS Updates' started by Orange Mushroom, Sep 10, 2020.

  1. Orange Mushroom

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    [​IMG]

    A new KMST patch has been released! It has a few job balancing adjustments as well as the new Full Moon Party event to celebrate Chuseok.


    Overview

    • Ellinel Full Moon Party
      • The Fairy Academy Ellinel has prepared a special party to welcome the warm Chuseok!
      • Enjoy various events prepared by the fairy friends at the Ellinel Full Moon Party!
        • Finding Moon Candy with Headmistress Ivana
        • Moon Star Reverse
        • Jumping Unicorn
        • Potion Pyramid
        • Moonlit Giant Wisp
        • Star Balloon Boom Boom
        • Phiny’s Magic Wand
        • Moonlight Enhancement Shop
        • Cotton Candy Workshop
    • Tracy’s Chuseok Gift
      • Tracy has prepared a Chuseok gift event!
      • Enjoy the fairy friends’ Ellinel Full Moon Party and receive special Chuseok gifts!
    • Gat Hangul
      • A Maple Hangul Day gift event to celebrate Hangul Day!
      • Get your love for Hangul recognized by Cassandra and receive gifts filled with Hangul!
    • Job Balance Adjustments
      • For a more pleasant combat experience in the 4th job or lower section, skills’ attack ranges and delays have been adjusted. To alleviate the decrease in efficiency caused by the damage cap, skills’ damage and number of hits have been adjusted. Check out other changes as well.
    Job Balance Adjustments


    The goals of these balance adjustments is to provide a more pleasant combat experience in the 4th job or lower growth zone and to mitigate the decrease in efficiency caused by the damage cap. In addition, we would like to reduce fatigue during combat by decreasing difficulty for certain classes such as Blaster and Kinesis.

    All Jobs

    • Damage taken decreasing/increasing skills: When multiple damage taken decreasing/increasing skills are stacked, most of them applied multiplicatively but some were additive so they have been unified to be multiplicative. Fixed an issue where damage taken decreasing effects did not apply to certain attacks.
    • V Matrix: The V Matrix UI will now be closed when you die. You can no longer equip/unequip/disassemble Cores while dead.
    • [​IMG] Spider in Mirror: Space Collapse’s damage has been decreased from 1500% to 900%, number of hits has been increased from 12 to 15 (at level 25).
    • [​IMG] Aion of Creation: The skill description has been updated to match the current logic of the attack being activated only when the skill is reused.
    • [​IMG] Magic Crash type skills: The debuff effect which appears on enemies’ height has been changed.
    • Continuous MP usage skills: Fixed an issue where if these skills consumed MP, MP potions registered to your pet would not be used.
    • Skills with screen covering effects: Fixed an issue where skill effect transparency did not apply to certain skills.
    • Final Attack type skills: The skill descriptions have been updated to match the current logic of being activated only by your own directly hitting skills.
    • Recreating installations: Fixed an issue where certain attacks did not apply if they hit more than a certain number when moving at very fast speeds.
    • Skills that can be used while using other skills: You can no longer use these skills while using event skills or other common skills. You can now only use them while using your own skills and 5th job skills.
    • Install skills used with the up arrow key: You can no longer install in overlapping places.
    • Location tracking skills: Skills that find an enemy’s location and move you to them have had their logic changed when targeting certain enemies.
      • Hero’s Combo Force
      • Bowmaster/Marksman’s Steig Eisen
      • Shadower’s Into Darkness
      • Striker’s Flash
      • Aran’s Boost End – Hunter’s Targeting
      • Luminous’ Light Blink
      • Phantom’s Rift Break
      • Eunwol’s Foxtrot
    • Action skills: Fixed an issue where they could not be used.

    All Archers

    • [​IMG] Guided Arrow: Fixed an issue where it would not attack with the basic attack.

    Adventurer Warriors

    • [​IMG] Blitz Shield: Fixed an issue where sometimes the attack would activate 2 times.

    Hero

    By changing Enrage’s penalty, we would like to maintain the skill concept while reducing the unreasonable aspect.

    • [​IMG] Brave Slash: Attack range has been increased by 22%.
    • [​IMG] Enrage: When this skill is used, instead of the number of enemies hit being fixed to 1, it will now apply 1/3 of the number of enemies hit of any skills that you use. The minimum value is 2 but skills that already hit 1 enemy will not be changed. A cancel effect has been added.
    • [​IMG] Combo Deathfault: Damage has been decreased from 1600% to 800%, number of hits has been increased from 7 to 14 (at level 25).

    Paladin

    • [​IMG] Blast: The attack range has been moved forward slightly.
    • [​IMG] Grand Cross: Damage has been decreased from 700% to 350%, enhanced damage has been decreased from 1200% to 600%, number of hits has been increased from 6 to 12.
    • [​IMG] Mighty Mjolnir: You can no longer unequip the skill core while it is active. Fixed an issue where if you registered this skill to a quickslot then unequipped the skill core and pressed the hotkey, a message that said you did not have prepared Mjolnirs would be outputted.

    Dark Knight

    We would like to correct the inconvenience of not being able to use the main skill after 3rd job while in the air.

    • [​IMG] Lamancha Spear: You can now use this skill while in the air. When it is used in the air, the final attack is activated immediately and the cast delay will be decreased by 7%. Fixed an issue when used on the ground where other skills could be used during the attack preparation action.
    • [​IMG] Pierce Cyclone: Final attack’s damage has been decreased from 3000% to 600%, number of activations has been increased from 1 to 5.
    • [​IMG] Darkness Aura: The acquired life force will now be shown in the quickslot. Fixed an issue where the client would exit if you ended the skill during Suu’s gravity reversal pattern.

    Adventurer Magicians

    • [​IMG] Empirical Knowledge: Fixed an issue where if you died after applying the debuff, the effect would appear 2 times.

    Archmage (F/P)

    We would like to reduce the discomfort during the job advancement process by decreasing Explosion’s cast delay and by increasing the overall number of hits.

    • [​IMG] Explosion: Cast delay has been decreased by 21%.
    • [​IMG] Poison Mist: Fixed an issue where this skill could sometimes deal damage to Mimics.
    • [​IMG] Mist Eruption: Damage has been decreased from 185% to 46%, number of attack activations has been increased from 1 to 4. This skill is no longer affected by cooldown resets.
    • [​IMG] Meteor: Cast delay has been decreased by 6%. Damage has been decreased from 470% to 315%, number of hits has been increased from 8 to 12.
    • [​IMG] Flame Haze: Damage has been decreased from 504% to 202%, number of hits has been increased from 6 to 15. Fixed an issue where if an enemy that was hit died, they would not disappear.
    • [​IMG] Ifrit: Damage has been decreased from 450% to 150%, number of hits has been increased from 1 to 3.
    • [​IMG] Megiddo Flame: Damage has been decreased from 700% to 420%, number of hits has been increased from 9 to 15.
    • [​IMG] DoT Punisher: Final damage reduction when multiple fireballs hit a single enemy has been increased from 25% to 35%.
    • [​IMG] Poison Nova: Damage has been decreased from 1000% to 500%, number of hits has been increased from 6 to 12. Explosion damage has been decreased from 900% to 450%, number of hits has been increased from 6 to 12 (at level 25).

    Archmage (I/L)

    • [​IMG] Thunder Storm: The duration will now be shown in the buff window. You can now cancel this skill by right clicking it.
    • [​IMG] Blizzard: Cast delay has been decreased by 6%. Damage has been decreased from 450% to 301%, number of hits has been increased from 8 to 12.
    • [​IMG] Elquines: Damage has been decreased from 380% to 127%, number of hits has been increased from 1 to 3.
    • [​IMG] Lightning Sphere: Damage has been decreased from 200% to 105%, finish damage has been decreased from 1500% to 350%, number of hits has been increased from 7 to 15.

    Bishop

    We have reduced their weak points by allowing them to use common skills in Vengeance of Angels and increasing Divine Punishment’s damage.

    • [​IMG][​IMG] Big Bang/Angel Ray: Fixed an issue where other bishops’ defense reduction effects would be reset.
    • [​IMG] Genesis: Damage has been decreased from 810% to 405%, number of hits has been increased from 6 to 12.
    • [​IMG] Bahamut: Damage has been decreased from 500% to 170%, number of hits has been increased from 1 to 3.
    • [​IMG] Resurrection: Fixed an issue where this skill sometimes did not apply in Urus.
    • [​IMG] Vengeance of Angels: You can now use Blink, Rope Connect, Erda Shower, and Spider in Mirror while using this skill.
    • [​IMG] Angel of Libra: Bahamut will now be automatically summoned after this skill ends.
    • [​IMG] Divine Punishment: Damage has been increased from 300% to 350% (at level 25).

    Bowmaster

    • [​IMG] Flame Shot: The flames created on platforms effect has been removed.
    • [​IMG] Uncountable Arrows: Cast delay has been decreased by 7%.
    • [​IMG] Illusion Step: This skill has been changed to a passive skill.
    • [​IMG] Arrow Rain: Damage has been decreased from 1200% to 800%, number of hits has been increased from 8 to 12 (at level 25).
    • [​IMG] Quiver Full Burst: Flame arrows’ damage has been decreased from 1500% to 500%, number of hits has been increased from 3 to 9 (at level 25).
    • [​IMG] Silhouette Mirage: Illusion creation time has been increased from 45 seconds to 50 seconds. Damage reduction has been decreased from 80% to 65% (at level 25). Fixed an issue where if the number of illusions became 0 due to taking damage, the creation time would be reset.

    Marksman

    To make it easier to use Distancing Sense, we have added a new skill that lets you see the distance effect. In addition, a new feature has been added to Piercing to compensate for its lower hunting ability due to its characteristics.

    [​IMG]

    • NEW! [​IMG] Judging Distance: Measure the distance of enemies. (max level: 1)
      • Level 1: 1.5 second cooldown.
    • [​IMG] Piercing: Arrow movement speed has been increased from 33%. If the first enemy hit has no enemies around it for Piercing to pierce through, two arrow fragments will now attack 2 nearby enemies each dealing 300% damage 4 times.
    • [​IMG] Sniping: Arrow movement speed has been increased by 33%.
    • [​IMG] Illusion Step: This skill has been changed to a passive skill.
    • [​IMG] Repeating Crossbow Cartridge: Number of cartridges has been increased from 7 to 8. Full Burst Shot’s range has been increased by 10%. The arrows will now be fired from a location closer to the marksman.

    Pathfinder

    • [​IMG][​IMG] Relic Gauge: This will now be maintained after dying.
    • [​IMG] Cardinal Transition: The maximum number of Speed Auras has been decreased from 5 to 3. They will now be maintained after dying.
    • [​IMG] Ancient Guidance: This will now be maintained after dying.
    • [​IMG] Relic Evolution: This skill is no longer affected by cooldown resets.
    • [​IMG] Ultimate Blast: Damage has been decreased from 4500% to 900%, number of attack activations has been increased from 1 to 5 (at level 25).
    • [​IMG] Relic Unbound: Fixed an issue where sometimes monsters hit would not die.

    Night Lord

    Skill durations and cooldowns have been adjusted to match their skill usage cycle.

    • [​IMG][​IMG] Mark of Assassin/Night Lord: Fixed an issue where if the Assassin’s Mark disappeared, DoT damage like Venom would also disappear.
    • [​IMG] Bleeding Toxin: Duration has been decreased from 90 seconds to 80 seconds, cooldown has been decreased from 200 seconds to 180 seconds.
    • [​IMG] Spread Throw: Duration has been decreased from 55 seconds to 45 seconds, cooldown has been decreased from 215 seconds to 180 seconds (at level 25).
    • [​IMG] Throw Blasting: Active effect’s number of explosive charms has been decreased from 47 to 45. Fixed an issue where the attack that consumed the last charms could activate more explosions than the remaining number of charms.

    Shadower

    • [​IMG] Smokescreen: Cast delay has been decreased by 17%.
    • [​IMG] Veil of Shadows: Cast delay has been decreased by 17%.
    • [​IMG] Shadow Assault: The number of usage counts will now be shown in the quickslot.

    Dual Blade

    Dual Blades had higher performance with less risk than other classes, so we have changed the conditions of Chains of Hell to try and increase the risk when applying the same invincibility time as before.

    • [​IMG] Chains of Hell: If the continuous attack is not activated, the invincibility duration will now be only 1.5 seconds.
    • [​IMG] Karma Fury: Damage has been decreased from 1500% to 800%, number of activations has been increased from 3 to 5 (at level 25).
    • [​IMG] Blade Tornado: Damage has been decreased from 900% to 750% (at level 25). This skill’s attack can now only activate up to 5 times on a single enemy.

    Viper

    We have reduced the delay of essential skills to help reduce frustration and increase hunting performance before the 4th job advancement.

    • [​IMG] Somersault Kick: Attack range has been increased by 140%.
    • [​IMG] Energy Charge: The UI tooltip will now show the current gauge charge rate.
    • [​IMG] Screw Punch: The enemy tracking range when linked with Double Spiral has been increased by 200%.
    • [​IMG] Double Spiral: Cast delay has been decreased by 10%.
    • [​IMG] Shockwave: Cast delay has been decreased by 15%. Damage has been decreased from 990% to 200%, number of hits has been increased from 1 to 5.
    • [​IMG] Unity of Power: Cast delay has been decreased by 32%. The number of buff stacks will now be shown in the quickslot.

    Captain

    Since Wings has become a good standalone skill, we have added a new feature to Unwavering Nectar to help improve survivability.

    • [​IMG] Quickdraw: You can now use this skill while using Rapid Fire and Bullet Party. However, the effect will not apply to those skills.
    • [​IMG] Unwearying Nectar: The status resistance, elemental resistance, and critical rate boosts have been changed to passive boosts. Now, this skill heals 75% of your maximum HP when used. A short cast action has been added. Duration has been decreased from 180 seconds to 120 seconds. Cooldown of 120 seconds has been added. This skill is not affected by cooldown resets.
    • [​IMG] Deadeye: Damage has been decreased from 1600% to 645%, number of hits has been increased from 6 to 15 (at level 25).

    Cannon Shooter

    We have reduced some of the frustration when hunting and reduced the parts that lead to excessive performance in boss fights.

    • [​IMG] Cannon Spike: Cast delay has been decreased by 17%.
    • [​IMG] Cannon Bazooka: Cast delay has been decreased by 6%.
    • [​IMG] Big Huge Gigantic Cannonball: You can no longer unequip the skill core while it is active. The maximum number of activated hits on a single enemy has been decreased from 50 to 40.
    • [​IMG] ICBM: Invincibility duration after firing has been decreased from 3 seconds to 1.8 seconds.

    Mikhail

    By changing Soul Rage’s penalty, we would like to maintain the skill concept while reducing the unreasonable aspect.

    • [​IMG] Soul Link: The skill description has been updated to match the current logic of if you are not in a party, you will be treated as a party with just yourself.
    • [​IMG] Royal Guard: Defense activation range has been increased by 340%. Counterattack’s damage has been decreased from 750/800/850/850/850% to 475/540/640/680/765%, number of hits has been increased from 2/3/4/5/7 to 4/5/6/7/9. Fixed an issue where if you right clicked the buff to cancel it, the attack boost would continue.
    • [​IMG] Soul Rage: When this skill is used, instead of the number of enemies hit being fixed to 1, it will now apply 1/3 of the number of enemies hit of any skills that you use. The minimum value is 2 but skills that already hit 1 enemy will not be changed. A cancel effect has been added.
    • [​IMG] Advanced Final Attack: Fixed an issue where unlike other 4th job skills, the Enhancement Core for this skill increased the final damage by 4% per level.
    • [​IMG] Queen of Tomorrow: This skill is now shared with other Cygnus classes.

    Cygnus

    • [​IMG][​IMG][​IMG][​IMG][​IMG] Glory of Guardians: This skill is now shared with Mikhail.

    Soul Master

    • [​IMG] Cross the Styx: Damage has been decreased from 800% to 115%, maximum charge damage has been decreased from 2900% to 416%, number of attack activations has been increased from 1 to 7. Fixed an issue where this skill did not consume MP while using Elysion.
    • [​IMG] Elysion: Crack’s damage has been decreased from 5200% to 1045%, number of attack activations has been increased from 1 to 5 (at level 25).
    • [​IMG] Flare Slash: Fixed an issue where if you had insufficient MP at the time of activation, only the reactivation cooldown would apply.

    Flame Wizard

    We would like to reduce the disadvantages of high MP consumption.

    • [​IMG] Liberated Magic: Fixed an issue where the MP consumption increase did not apply to 5th job skills.
    • [​IMG] Burn and Rest: Cast delay has been decreased by 55%. Cooldown has been decreased from 120 seconds to 90 seconds. MP recovered has been increased from 60% to 75%.
    • [​IMG] Spirit of Flame: MP consumption increase has been decreased from 20% to 5%. Fixed an issue where the MP consumption increase did not apply to 5th job skills.
    • [​IMG] Burning Region: This skill will now disappear if you change maps after using it.
    • [​IMG] Blazing Orbital Flame: When this skill returns after being used, the maximum distance it can move will now be set. If it moves more than that distance, it will disappear.
    • [​IMG] Flame Discharge: Fire Lion’s damage has been decreased from 2000% to 400%, number of attack activations has been increased from 1 to 5. The skill name will now be shown as Flame Discharge in the Battle Analysis system.
    • [​IMG] Salamander Mischief: Fixed an issue where if Salamander disappeared at the end of Urus, the magic attack buff would be activated.

    Wind Breaker

    • [​IMG] Trifling Whim II: Fixed an issue where the brightness change when hovering over the mouse icon was different than other skills.
    • [​IMG] Sky’s Song: Fixed an issue where if Combat Orders was used, the increased damage when hitting less than the maximum number of enemies applied differently than in the skill description.
    • [​IMG] Spiral Vortex: Cast delay has been decreased by 11%.
    • [​IMG] Monsoon: Fixed an issue where attack speed did not apply to the effect.
    • [​IMG] Howling Gale: You can no longer unequip the skill core while it is active. When the skill core is unequipped, the number of Wind Aura is reset. Fixed an issue where the Wind Aura creation would begin after a certain period of time after equipping the skill core. The Wind Aura creation time will now be applied more accurately.
    • [​IMG] Vortex Sphere: You can no longer unequip the skill core while it is active. Fixed an issue where enemies above or below the platform could not be pulled.

    Night Walker

    • [​IMG] Rapid Evasion: Cast delay has been decreased by 37%.
    • [​IMG] Element: Darkness: You can now register this skill in the Pet Auto Buff.
    • [​IMG] Dominion: An on/off feature has been added to the grey cutscene effect.
    • [​IMG] Rapid Throw: Shadow stars’ damage has been decreased from 950% to 850%, number of hits has been increased from 3 to 4 (at level 25).

    Striker

    The ability to avoid danger by linking with Wave has been increased and the cast delay of essential buffs has been decreased to reduce their disadvantages.

    • Linked skills: Fixed an issue where you could not chat while linking skills.
    • [​IMG] Shark Tooth: Fixed an issue where unlike other 1st job skills, the Enhancement Core for this skill increased the final damage by 4% per level.
    • [​IMG] Flash: Fixed an issue where unlike other 1st job skills, the Enhancement Core for this skill increased the final damage by 4% per level.
    • [​IMG] Wave: You can now reuse the skill while using it to stop at your current location.
    • [​IMG] Electric Charge: Cast delay has been decreased by 47%.
    • [​IMG] Lightning God Spear Strike: Fixed an issue where this skill did not consume MP. Fixed an issue where if you had insufficient MP, this skill would attack 1 time.

    Aran

    • [​IMG] Boost End – Hunter’s Targeting: Fixed an issue where the boss monster with the highest maximum HP was not prioritized.
    • [​IMG] Maha’s Domain: Recovery effect when healed has been changed.
    • [​IMG] Blizzard Tempest: An on/off feature for the ice piece effect has been added. Fixed an issue where the exclusive death effect applied only to certain boss monsters.

    Evan

    • [​IMG][​IMG] Magic Debris: The number of magic debris will now be shown in the quickslot.
    • [​IMG] Magic Amplification: Fixed an issue where the MP consumption increase did not apply to 5th job skills.
    • [​IMG] Zodiac Ray: Fixed an issue where magic power would be charged even if your attacks did not hit an enemy.
    • [​IMG] Spiral of Mana: Fixed an issue where you could use this skill while in the air.

    Mercedes

    We would like to increase the value of Sylphidia by increasing mobility while using the skill.

    • [​IMG] Sylphidia: You can now Triple Jump while this skill is active. You cannot use the Rush attack while jumping. You can now press the down arrow key and basic attack together to cancel the riding. Cast delay has been decreased by 18%.

    Phantom

    • [​IMG] Luck of Phantom Thief: Fixed an issue where if you used this skill after using a stolen skill, another job’s weapon would appear.
    • [​IMG] Mark of Phantom: If Ultimate Drive or Tempest of Cards does not hit enemies 7 times before they end, the number of hits will now continue to count the next time they are used. The teleport’s damage has been decreased from 1200% to 600%, number of hits has been increased from 3 to 6. The Mark of Phantom’s damage has been decreased from 2400% to 960%, number of hits has been increased from 12 to 15, number of attack activations has been increased from 1 to 2 (at level 25).
    • [​IMG] Blackjack: Released seal’s damage has been decreased from 2400% to 1200%, number of hits has been increased from 6 to 12 (at level 25).

    Eunwol

    • [​IMG] Spirit Frenzy: If this skill’s final damage can be increased due to Spirit Bond Maximum, the skill icon will now be changed to a different colour.
    • [​IMG] Spirit Bond Maximum: If at least 1 of Eunwol’s Spirit Wards is consumed, the guardian spirit will now recast Spirit Ward.

    Luminous

    To stabilize Liberation Orb’s performance, its structure has been changed. In addition, the direction has been changed to make the hit effects feel better. Bless of Darkness has been changed to an on/off skill if you would like to not see the orbs.

    • [​IMG] Bless of Darkness: This skill has been changed to an on/off skill.
    • [​IMG] Liberation Orb: The number of activations during the active effect has been changed to be fixed at 20 times. The duration has been increased from 20 seconds to 45 seconds. The unbalanced damage has been decreased from 1025% to 825%, the balanced damage has been decreased from 1050% to 850% (at level 25). During the active effect, the direction of magic orbs flying to enemies has been changed. The acquired magic power will now be shown in the quickslot.

    Demons

    • [​IMG] Call Mastema: HP consumed has been decreased from 20% maximum HP to 5% maximum HP.

    Demon Slayer

    We would like to improve the points that Demon Slash’s large number of damage boosts have low efficiency and Demon Slayer’s HP consumption is high.

    • [​IMG] Demon Slash 1st Enhancement: 30% damage boost has been changed to 80%p damage boost. Fixed an issue where this skill did not apply to Demon Slash while using Demon Awakening.
    • [​IMG] Demon Slash 2nd Enhancement: 70% damage boost has been changed to 30% damage boost. Fixed an issue where this skill did not apply to Demon Slash while using Demon Awakening.
    • [​IMG] Demon Slash Final Enhancement: 120% damage boost has been changed to 30% damage and 30% final damage boost. Fixed an issue where this skill did not apply to Demon Slash while using Demon Awakening.
    • [​IMG] Metamorphosis: The effects of not taking damage from Damage Reflect and HP boosts have ben changed to passive effects.
    • [​IMG] Demon Slash – Reinforce: 150% damage boost has been changed to 10% final damage boost.
    • [​IMG] Orthros: HP consumption has been removed.
    • [​IMG] Demon Bane: The invincible attack will now activate when the keydown ends. The invincible attack’s duration will now be increased based on the keydown time. The maximum keydown time has been increased from 3.6 seconds to 4 seconds.

    Demon Avenger

    We would like to reduce the issue with Conversion Star Force where its efficiency was high when their Star Force was low and its efficiency was low when their Star Force was high. We have also reduced the difficulty of using Revenant.

    • [​IMG] Conversion Star Force: The HP boost per star will now be different based on subdivisions. It has been decreased for the lower section and has been increased in the higher section.
    • [​IMG] Blood Feast: If you release the charge while using a skill other than your own skills or 5th job skills, Blood Feast will now be activated after that skill action ends.
    • [​IMG] Revenant: HP consumption has been decreased from 50% to 25%. When the duration has 5 seconds or less remaining, the border effect will flash to notify you. Fixed an issue where the Thorns of Rage did not appear to other characters.

    Blaster

    We have added the Custom Command feature to Ducking/Sway and have made several changes to reduce overall difficulty.

    • [​IMG][​IMG] Ducking/Sway: A custom command feature has been added that lets you use the skill again to quickly stop. You can turn the custom command on/off. The 90% evasion boost while using this skill has been changed to an additional 35% evasion.
    • [​IMG] Flash Move: You can now add this skill to a quickslot. If Sway’s custom command is on, you cannot use this skill by using Sway again after using Sway. Enemy tracking range has been increased by 500%.
    • [​IMG] Hero’s Will: Fixed an issue where using this skill would cancel the current action.
    • [​IMG] Maximize Cannon: Duration has been increased from 30 seconds to 35 seconds, cooldown has been increased from 210 seconds to 240 seconds.
    • [​IMG] Vulcan Punch: First attack’s damage has been decreased from 2000% to 1000%, number of hits has been increased from 6 to 12. Maximum keydown time has been decreased from 8 seconds to 4 seconds. Keydown attack’s damage has been decreased from 900% to 850%, number of hits has been increased from 5 to 8 (at level 25). Attack interval has been decreased by 25%.
    • [​IMG] Afterimage Shock: Active effect’s afterimage reactivation cooldown has been decreased from 0.2 seconds to 0.1 seconds. Fixed an error where if you were petrified, the skill would be cancelled. Fixed an issue where if you changed maps, the skill would be cancelled.

    Battle Mage

    • [​IMG] Drain Aura: Recovery effect when healed will now be outputted.
    • [​IMG] Battle Rage: When this skill is used, instead of the number of enemies hit being fixed to 1, it will now apply 1/3 of the number of enemies hit of any skills that you use. The minimum value is 2 but skills that already hit 1 enemy will not be changed. A cancel effect has been added.
    • [​IMG] Abyssal Lightning: Lightning activated instead of Dark Lightning’s final damage application rate has been increased from 70% to 80%.

    Wild Hunter

    We have changed Cross Road so that they have more control over the Jaguar.

    • [​IMG] Cross Road: When the Jaguar is summoned, this skill can now be used with the down arrow key to make the Jaguar rush in the opposite direction that the character is facing. Damage has been decreased from 850% to 425%, number of hits has been increased from 1 to 2 (at level 200).
    • [​IMG] Jaguar Soul: Damage has been decreased from 5000% to 470%, number of hits has been increased from 1 to 12 (at level 200).
    • [​IMG] Silent Rampage: Cast delay has been decreased by 17%.
    • [​IMG] Jaguar Storm: Fixed an issue where Jaguars would not be summoned if you used a Jaguar skill while riding a Jaguar after using this skill.
    • [​IMG] Jaguar Maximum: Damage has been decreased from 2000% to 675%, number of hits has been increased from 3 to 9. Final attack’s damage has been decreased from 3600% to 900%, number of attack activations has been increased from 1 to 4. When this skill is used, the jaguar riding/summoned state will be reflected after it ends. Fixed an issue where the invincibility duration was different depending on your jaguar riding/summoned state.
    • [​IMG] Wild Grenade: You can no longer unequip the skill core while it is active. Fixed an issue where the image was not visible.

    Xenon

    • [​IMG] Mega Smasher: If you end charging Mega Smasher while using a keydown skill, the keydown skill will now be cancelled and Mega Smasher will be activated.
    • [​IMG] Overload Mode: Plasma current’s damage has been decreased from 1420% to 355%, number of hits has been increased from 1 to 4 (at level 25).
    • [​IMG] Hologram Gravity: Fusion: Damage has been decreased from 2500% to 500%, number of hits has been increased from 1 to 5 (at level 25).
    • [​IMG] Photon Ray: A system message will now be outputted that notifies you if the skill is cancelled due to the disappearance of all enemies being aimed at. You can no longer aim on maps where you cannot fire.

    Mechanic

    We have increased hunting abilities’ ranges to help hunt more easily when you have not reached the point where you can hunt only with installed robots.

    • [​IMG] Secret Plaza Emergency Meeting: Fixed an issue where your eyes would disappear when using this skill.
    • [​IMG] Robot Launcher: RM7: Attack range has been increased by 20%.
    • [​IMG] Massive Fire: SPLASH: Attack range has been increased by 30%.
    • [​IMG] Massive Fire: SPLASH-F: Attack range has been increased by 30%.
    • [​IMG] Robot Mastery: Fixed an issue where the final damage boost applied to summons which were not robots.

    Kaiser

    • [​IMG] Will of Swords: Fixed an issue where moving to the right end of a map in certain resolutions would make the skill invisible.

    Cadena

    • [​IMG] Summon Throwing Wing Dagger: Dark Sight will no longer be cancelled when this skill hits an enemy.
    • [​IMG] Chain Arts: Takedown: Damage has been decreased from 2500/3500/5000% to 250/350/500%, stage 1/2’s number of hits has been increased from 10/12 to 15, final attack’s number of hits has been increased from 1 to 10. Fixed an issue where you could use skills with no cast action while using this skill.
    • [​IMG] Chain Arts: Crush: Cast delay has been decreased by 25%. Damage has been decreased from 950% to 510%, number of hits has been increased from 8 to 15.
    • [​IMG] Chain Arts: Fury: An on/off feature has been added to the grey cutscene effect.
    • [​IMG] Chain Arts: Maelstrom: You can no longer unequip the skill core while it is active. Dark Sight will no longer be cancelled when this skill hits an enemy.
    • [​IMG] Weapon Variety Finale: Fixed an issue where the activation location was awkward on certain monsters.

    Angelic Buster

    • [​IMG] Dress Up: Fixed an issue where this skill did not activate when using 5th job common skills.
    • Recharge: The issue where Recharge was affected by connection status has been alleviated.
    • [​IMG] Finitura Fettucia: Damage has been decreased from 4000% to 400%, number of hits has been increased from 1 to 10.
    • [​IMG] Trinity: Damage boost and defense ignore buff stack duration will now be reset when Trinity hits an enemy.
    • [​IMG] Spotlight: This skill will no longer attack while hanging on ropes.

    Zero

    With the current logic, linked skills with follow-up skills had an awkward part in the process of Rapid Time being applied. We have changed it so that when a linked skill ends, the cooldown does not reapply. Instead, we have added a condition where the skill that is used cannot reduce its own cooldown, and have decreased the cooldown reduction. We would like to make adjustments so that there are no drastic changes compared to the existing patterns.

    • [​IMG] Rapid Time: When you use a skill with follow-up skills and the link ends, the first skill’s cooldown will no longer apply again. Rapid Time’s cooldown reduction will not apply to the skill that activates Rapid Time and its linked skills. Cooldown reduction has been decreased from 4 seconds to 3.2 seconds.
    • [​IMG] Shadow Strike: If this skill is used without entering an arrow key, it will now be used in place without tracking enemies. Fixed an issue where if this skill was used with the left or right arrow keys, you would be moved a larger distance than required on large enemies.
    • [​IMG] Limit Break: When the skill ends, the attack has been changed to a separate attack with its own damage and number of hits. The skill can now be cancelled by right clicking the icon.
    • [​IMG] Joint Attack: The skill effect will now be fixed at the location where it was used.

    Kinesis

    To reduce the difficulty of maintaining various debuffs, we have adjusted the debuff skills’ durations and cooldowns.

    • [​IMG] Psychic Force: Duration has been increased from 20 seconds to 30 seconds, cooldown has been increased from 1 second to 2 seconds.
    • [​IMG] Psychic Drain: Duration has been increased from 10 seconds to 15 seconds, cooldown has been increased from 5 seconds to 7 seconds.
    • [​IMG] Psychic Move: Fixed an issue where sometimes the skill would not end.
    • [​IMG] Psychic Ground: Duration has been increased from 20 seconds to 30 seconds, cooldown has been increased from 20 seconds to 30 seconds.
    • [​IMG] Telekinesis: This skill will now only be activated by your own skills and 5h job skills. Fixed an issue where contrary to the description, Ever Psychic’s final attack activated this skill.
    • [​IMG] Psychic Ground 2: Duration has been increased from 20 seconds to 30 seconds, cooldown has been increased from 20 seconds to 30 seconds.
    • [​IMG] Ultimate – Train: The hit effect will now be outputted as many times as the number of hits.
    • [​IMG] Ultimate – Psychic Bullet: Fixed an issue where the Black Hole effect would disappear if you used Psychic Move immediately after using this skill.
    • [​IMG] Law of Gravity: Fixed an issue where enemies above or below the platform could not be pulled. Fixed an issue where if you used the skill repeatedly right before the cooldown ended, the skill would end immediately.

    Adele

    We have increased the amount of Ether obtained to reduce the frustration of using Ether Swords and have tried to balance it by reducing excessive utility.

    • [​IMG] Levitation: Fixed an issue where if you activated this skill at the same time as dying, you would float in the air.
    • [​IMG] Ether: Ether acquired when a Trigger skill hits an enemy has been increased from 10 to 12.
    • [​IMG] Resonance: The maximum number of stacks of the final damage and defense ignore buff has been decreased from 3 to 2.
    • [​IMG] Order: Attack range has been decreased by 6%. The number of Ether Swords will now be shown in the quickslot. Fixed an issue in urus where the effect would appear to other characters.
    • [​IMG] Dike: Attack parry invincibility duration has been decreased from 4 seconds to 3 seconds, cooldown reduction per 1 second remaining of the keydown time has been decreased from 4 seconds to 3.5 seconds.
    • [​IMG] Lef Hero’s Will: Fixed an issue where this skill could not cancel the same statuses as other jobs’ Hero’s Will.
    • [​IMG] Restore: Ether acquisition boost when used has been increased from 52% to 75% (at level 25).

    Illium

    We have adjusted the damage reduction to reduce risk when you have no Bless Marks and have not learned Divine Shield yet.

    • [​IMG] Magic Gauntlet Mastery: Damage reduction has been increased from 20% to 40%.
    • [​IMG] Divine Shield: Damage reduction has been decreased from 60% to 50%.
    • [​IMG] Glory Wings: Mortal Wing Beat: Damage has been decreased from 2000% to 1070%, number of hits has been increased from 8 to 15.
    • [​IMG] Gram Holder: A short cast action has been added.

    Ark

    • [​IMG] Blissful Restraint: Fixed an issue where the image would be shown in the air when a large monster died after being bound.
    • [​IMG] Lef Hero’s Will: Fixed an issue where this skill could not cancel the same statuses as other jobs’ Hero’s Will.
    • [​IMG] Endless Agony: Abyssal Guard’s damage has been decreased from 500% to 100%, number of attack activations has been increased from 1 to 5.
    • [​IMG] Abyssal Recall: Fixed an issue where if you died at the same time as using this skill, you could not move after reviving.
    • [​IMG] Eternally Hungry Beast: Damage has been decreased from 2100% to 850%, number of hits has been increased from 5 to 8, number of attack activations has been increased from 18 to 28 (at level 25).

    Hoyoung

    We have adjusted the delay and damage of certain skills to encourage the balanced usage of Heaven/Earth/Human skills. We have also balanced some of the utility skills.

    • [​IMG] Ground Shattering Wave: Earth: Cast delay has been increased by 4%. Fixed an issue where if you used this skill while facing left, it would appear in the opposite direction to other characters.
    • [​IMG] Gold Banded Cudgel: Human: Cast delay has been decreased by 23%.
    • [​IMG] Scroll: Absorbing Vortex: The number of essences will now be shown in the quickslot.
    • [​IMG] Enlightenment: Fan Smash: Human’s damage boost has been increased from 275%p to 280%p.
    • [​IMG] Sage Teachings: Dream Garden: Cooldown reduction per 1 second remaining of the keydown time has been decreased from 10 seconds to 9.7 seconds.
    • [​IMG] Sage Teachings: Master Clone Transformation: The clone’s movement speed has been increased by 250% and the movement distance has been decreased by 25% to allow the attack to activate more quickly.
    • [​IMG] Sage Teachings: Descent of the Superpowered Gods: When Descent of the Gods is activated, you will now be suspended in the air and the screen shake effect will apply only to you.
    Improvements and Bug Fixes

    Boss Monsters


    You can no longer use various enhancements in boss monster battle maps.

    You will no longer lose experience if you die in boss monster exit maps.

    The Urus daily entry limit has been changed to 3 times per Maple ID.

    Fixed an issue where if you exited Urus after exceeding the time, your buffs would not be cancelled.

    Fixed an issue in Urus where the Great sound was outputted based on the number of characters who entered.

    Fixed an issue in Hard Hilla where certain patterns’ effects’ locations were awkward.

    Fixed an issue in Suu where the bouncing energy orb pattern’s image became invisible.

    Fixed an issue in Suu phase 3 where certain pattern images appeared awkwardly in certain resolutions.

    In Demian phase 2, Demian’s hitbox when he uses the World Tree pattern has been increased.

    Quests and Maps


    The Cleaning Robot Caoong quest has been changed to be unrepeatable. It has been changed to be displayed in the completed tab of the quest information window after being completed.

    Random portals will no longer be created in the Lacheln Ballroom.

    Fixed an issue in Mirror World’s Twilight Forest <3> where the lower left rope could not be used.

    Fixed an issue in Monster Park Stage 6: Hall of Honor where Ereb’s background music appeared.

    Fixed platform errors in Kerning City and the Thief’s Hideout.

    Fixed an issue in Destroyed Henesys Park where certain locations would hide medals.

    Fixed an issue with the Protect Swar quest where sometimes it would not be completed.

    Fixed an issue in Black Heaven’s Mechanic Grave where jumping on the centre tower would sometimes not activate.

    Fixed an issue with the “[Weekly Quest] Black Heaven Deck: Bullet Blue Delivery” quest information had incorrect location information.

    Certain object images in the party quest Xerxes of Chrysse have been changed.

    Fixed an issue in Meisterville where certain objects were displayed in front of characters.

    Fixed an issue in the Wing Master Suu/Crisis quests where the dialogue and the voice sound effects did not match.

    Fixed an issue where the Dimensional Library Episode 3 “Sneaky Infiltration” quest could be completed outside the library.

    Fixed an issue in Horntail’s map where there was an awkward rock column image.

    You can no longer use return skills in Erda Spectrum’s exit map.

    Fixe an issue where Sellas submarines and soldiers were visible during the Esfera quests.

    Fixed an issue in Sellas’ Where the Light Doesn’t Reach 1~8 where certain movement skills were not activated normally.

    Fixed an issue in Sellas’ Luminous Cluster where after double jumping, if you used a mount at the end of the area, you would be moved to a different location.

    [​IMG]

    The Mikhail tutorial quests’ illustrations have been renewed.

    Items


    If you are hit and take damage while sitting on a chair, the chair will now be cancelled.

    Certain Cash equipment item images have been changed.

    The Chuunibyou chair has been changed to not show capes.

    Fixed an issue when using the Luna Crystal where if you clicked on an empty slot in your inventory, all items in your Cash inventory would be displayed in red.

    The King of Root Abyss title’s item description has been changed.

    The Veteran Cross Shoulder, Veteran Cross Belt, and Veteran Cross Pendant’s item tooltips have been changed so that the option of moving to a character in the same world 1 time is not duplicated.

    Fixed an issue where the Genesis Elaha’s weapon image appeared awkwardly in certain actions.

    Fixed an issue where when sending a message with more than 100 characters with the Note item, the content would be cut off.

    Fixed an issue where the stats of time limited titles were not properly applied in certain situations.

    When using the following items, the notices that appear before usage have been changed to match the character’s status.

    • Android Ear Sensor Clip
    • Dragon Tail Shift
    • Generate Mark Shift
    • Demon’s Mark Shift
    • Abyss’ Mark Shift

    The information message that appears when the Mileage Pouch has been used 5 times has been corrected.

    You can no longer use Summoning Bags in boss monster content and certain content.

    The White Mage’s Tracker, Empress Maker, My Hobby is Reading Books, Snow Field’s Bard, Sharenian’s Knight, and the Whale that Swallowed the Stars medals can now be sold to stores.

    Fixed an issue in the Cash Shop where if you were wearing certain items and clicked the My Coordi Detailed Information button, the items would not match your actually equipped items.

    Etc

    [​IMG] [​IMG] [​IMG]
    Cannon Shooter, Mikhail, and Demon’s character selection window illustrations have been updated to use spine effects.

    Fixed an issue in the character selection window where a character equipped with a weapon that has particles would output other particles.

    Fixed an issue where Demon Avenger and Kaiser’s Cash weapons would not appear while hanging on a rope.

    Fixed an issue in the Cash Shop where searching for Wonderberries would show 2 of the same item.

    When you have the MVP Plus EXP Buff effect active and try to use an MVP Additional Experience 50% Coupon, a pop-up will appear informing you that the current buff will disappear.

    Fixed an issue in Reboot World where sometimes Fedrick de Blanc’s shop list showed less items.

    Fixed an issue when crafting bags with Alchemy, the crafting would fail if the materials were in a bag.

    Fixed an issue in Reboot World where if Zero characters defeated an Elite Boss, they could acquire other jobs’ weapons.

    Fixed an issue where if you moved maps while talking to an NPC, sometimes the NPC would appear in an abnormal location.

    Fixed an issue where the party, buddy, and blacklist UI were closed when moving maps.

    Fixed an issue in Monster Life when extending a monster’s life where the effect list would not be instantly updated.

    Fixed an issue in Monster Life where all owned monsters would appear to be combinable.

    Fixed an issue in Monster Life’s chat window where megaphones’ channel information was not outputted correctly.

    Fixed an issue where the Elite Boss notification message would not disappear when changing channels after an Elite Boss appeared.

    Fixed an issue where the Elite Boss notification message would not disappear even after defeating the Elite Boss.

    Fixed an issue where the Elite Boss notification message would not be displayed if there was no characters in the map where the Elite Boss appeared.

    Fixed an issue in Maple Chat where certain speech bubbles outputted awkwardly.

    Fixed an issue in Maple Chat where you could invite characters in offline mode.

    Fixed an issue in The SEED 37F where monsters did not appear.

    Fixed an issue in The SEED 36F where the password and the monster image were different.

    Fixed an issue where you could not use certain experience coupons while riding on a mount.

    Fixed an issue where there was no response when trying to use Sharenian’s Demon riding in areas where riding mounts is blocked.

    Fixed an issue in Maple Auction where the search results appeared differently based on the location of the detailed search filter’s entered numbers.

    Fixed an issue in Pollo and Fritto’s Bounty Hunting ‘s Midnight Monster Hunt where sometimes the vehicle would switch to the opposite direction.

    Fixed an issue where certain monster killing achievements could be stacked by party members.

    Fixed an issue where the Buff Freezer UI would appear on the character selection window.

    You can no longer perform the following actions while in an invitation or queue registered state.

    • Changing party status
    • Changing channels
    • Cash Shop
    • Monster Life
    • Maple Auction
    • Cross World Party Quest

    If you move to a map where teleports are restricted while in an invitation or queue registered state, they will be cancelled.

    Fixed an issue in Hungry Muto where Simia’s guide phrase effect would sometimes appear duplicated when a recipe is completed.

    Fixed an issue in Monster Life where if a monster reached level 30, they would appear to continue to accumulate experience.

    Fixed an issue where changing maps while certain pop-up windows were open would cause the client to exit.

    Fixed an issue in the Cash Shop banner where the right button colour would appear abnormally in certain situations.

    Source: Orange Mushroom's Blog