The first patch after the MapleStory NEO update will be for job balancing! There’s also a few events but let’s be real, no one cares about that after reading ‘job balancing’. Overview Job Balancing Adjustments In these adjustments, we have changed skills with low utility and increased convenience. In addition, changes have been made to compensate for each job’s deficiencies. Returning Ancient Artifact Competition Collect unidentified artifacts and explore hidden ruins to receive legendary treasures! Detective Pepe’s Detective Office Maple World’s self-proclaimed best Detective Pepe has returned, with his assistant Yeti and a new assistant Robotoy. Enjoy the various episodes of <Detective Pepe’s Detective Office Season 2>! Fairy Bros’ Golden Chariot The Fairy Bros’ Golden Chariot has returned! Don’t miss the gifts prepared by the Fairy Bros, from Blush/Soft Petal Skin Coupons to Custom Mix Dye Coupons! Job Balancing Adjustments We have changed skills with low utility or added new features to make them worth using and increase convenience. In addition, changes have been made to compensate for each job’s deficiencies. All Jobs Ability increasing buff skills: Alleviated an issue where the damage of a skill that was activated right before the buff ended but hit after the buff ended would not be applied. Skill sound effects: You can no longer hear the sound effects of other characters’ skills. Dark Sight skills: You can no longer harvest while using this skill. Aura skills: They will now be applied to party members faster. Soul skills: Fixed an issue where if you entered the command while using another skill, you could not jump or use Soul skills after that skill ended. Screen shaking effect skills: The screen shake effect will now be cancelled if you change maps after using it. V Matrix: Fixed an issue where if you used the mouse wheel to change pages after selecting a Core, the currently viewed page’s Core would be selected. All Archers Guided Arrow: This skill now deals 20% additional damage to regular monsters. Hero Combo Force: You can no longer use this skill to move behind enemies in maps where movement skills cannot be used. Panic: Action delay has been decreased by 10%, attack range has been increased by 35%. Shout: Attack range has been increased by 10%. Paladin We have added the ability to choose which party members receives Holy Unity and changed Sacrosanctity to allow it to be used when needed in various situations. Restoration: Action delay has been decreased by 50%. Threaten: Action delay has been decreased by 30%. Elemental Force: Action delay has been decreased by 25%. Sacrosanctity: You can now re-use the skill to instantly end it. When the skill ends, the cooldown will now be decreased by 45 seconds for every 5 seconds remaining on the duration when it ended. Holy Unity: The range to find party members when the skill is cast has been increased by 100%, the bond maintaining range has been increased by 350%. While the skill is active, you can now use the skill with the down arrow key to change the bonded party member. Based on the order of party members in the Party UI, you can press the number key corresponding to the desired party member to change your bond to that party member. If you move or use a skill during this, the change will be cancelled. Dark Knight Cross Over Chains’ conditions have been relaxed to lower the number of cases where damage is decreased due to minor mistakes. A skill to turn Reincarnation on/off has been added to reduce the experience of activating it unintentionally. Darkness Aura’s effect has been changed to reinforce the concept of being a warrior contracted with darkness. Cross Over Chains: The final damage boost will no longer decrease up to 50% max HP. Reincarnation: This skill will now only activate if you die while Reincarnation Accept is activated. Reincarnation Accept: Accept the contract with darkness. While Reincarnation is off cooldown, if you have accepted the contract and your HP reaches 0, Reincarnation will be activated. You can only use this skill if Reincarnation is level 1 or higher. When you use the skill, the effects will be activated. When you use it again, they will be deactivated. On/off skill. (max level: 1) Level 1: Cooldown: 1 second. Pierce Cyclone: Movement speed during the keydown has been increased. Darkness Aura: Effect has been changed to reinforce the concept of being contracted with darkness. Attack range has been increased by 30%, end attack’s range has been increased by 35%. End attack’s damage has been increased from 1275% to 1325% (at level 25). Archmage (F/P) Mist Eruption, which was very strong, has been weakened slightly and Mana Burn has been changed to increase its effectiveness. Poison Chain’s cooldown has been changed to match other skills to increase convenience. Mana Burn: The ability to deal damage based on the amount of burned MP has been removed. This skill now recovers MP based on the amount of burned MP. Mist Eruption: Damage has been increased from 45% to 125%, number of hits has been decreased from 15 to 10, number of attack activations has been decreased from 4 to 2. Poison Chain: First attack’s damage has been decreased from 600% to 500%, number of explosion activations has been decreased from 6 to 5, cooldown has been decreased from 30 seconds to 25 seconds (at level 25). Archmage (I/L) Lightning Sphere’s hit difficulty has been decreased and Thunder Break has been adjusted so that it is still powerful even if only a part of it hits. A new effect has been added to Jupiter Thunder to increase its ability to deal a lot of damage in a short amount of time. Thunder Storm: This skill will now instantly move to you instead of disappearing if you move too far away. Chain Lightning: Fixed an issue where the stun status effect would remain on enemies that were not stunned. Lightning Sphere: Damage has been increased from 105% to 150%, finish attack’s damage has been increased from 350% to 780%, maximum keydown duration has been decreased from 8 seconds to 3.6 seconds, cooldown has been decreased from 75 seconds to 60 seconds. Thunder Break: Damage has been increased from 1500% to 1750%, number of hits has been increased from 8 to 15, final damage reduction for multiple hits has been increased from 5% to 30% (at level 25). Spirit of Snow: Buff Freezers will now apply to this skill. Jupiter Thunder: Number of hits has been increased from 5 to 8, cooldown has been increased from 75 seconds to 120 seconds. This skill now increases the final damage of lightning skills that hit enemies being shocked by Jupiter Thunder by 12%. Bishop A new feature has been added to Resurrection which wasn’t used much. Angel Ray’s convenience and Divine Punishment’s damage have been increased to they can be more active in fighting boss monsters. Holy Symbol: Fixed an issue where if you used Holy Symbol yourself, entered certain content then exited, it would be treated as Holy Symbol used by a party member instead. Resurrection: Action delay has been decreased by 16%. Invincibility duration after resurrecting has been increased from 3 seconds to 8 seconds. If a Death Count is consumed when resurrected by Resurrection, the Bishop and the resurrected party member will now receive a 5% damage buff for 30 seconds, increased by 1% damage per 2500 INT (up to 25%). Heaven’s Door: Cooldown has been decreased from 180 seconds to 90 seconds. Vengeance of Angel: While this skill is active, Angel Ray will now prioritize enemies with the highest max HP in range. Divine Punishment: Damage has been increased from 350% to 450% (at level 25). Bowmaster When developing attacking skills, their base logic was different leading to Mortal Blow and Armor Piercing being applied inconsistently. The skills required to activate them have been made more consistent, and Mortal Blow has been changed to a buff effect to all skills can receive a damage boost. Retreat Shot: This skill can now be used while in the air. This skill now applies 100% Stance while being used. Mortal Blow: This skill now increases your damage by 35% for 5 seconds after your directly attacking skills hit an enemy 30 times. Armor Piercing: Afterimage Shot’s active effect has been added to the list of directly attacking skills. A 400% limit has been added to the final damage boost. Preparation: Action delay has been decreased by 40%. Arrow Rain: Action delay has been decreased by 37%. Damage has been increased from 1200% to 1400%, number of hits has been decreased from 8 to 7. The maximum number of hits boost for every additional enemy in the area has been increased from 6 to 8. Quiver Full Burst: Action delay has been decreased by 19%. Marksman There was an issue where their power varied excessively based on the characteristic skill Distancing Sense. To try and close that gap, the base abilities have been increased and Distancing Sense’s effect has been decreased. Distancing Sense: Final damage boost based on distance has been decreased from 4% to 2%, maximum final damage boost has been decreased from 30% to 12%, defense ignore boost based on distance has been decreased from 3% to 2%, maximum defense ignore boost has been decreased from 20% to 12%. Crossbow Mastery: This skill now increases final damage by 20%. Dragon Pulse: The description has been updated to include the final damage boost per penetration. Sniping: This skill now prioritizes the enemy with the highest max HP in range. Piercing: Arrow fragments’ attack range has been increased by 100%, damage has been increased from 300% to 350%. Crossbow Expert: Critical damage boost has been increased from 8% to 15%. Additional Bolt: The ability to increase Distancing Sense’s maximum boosts has been removed. This skill now increases final damage by 15%. Last Man Standing: The ability to increase damage when there is only one enemy has been changed to increase damage when there are no other party members or if your skill is attacking only one enemy. Final damage boost has been decreased from 20% to 15%. Weakness Finding: Defense ignore boost at the minimum distance has been increased from 10% to 20%, defense ignore boost based on distance has been decreased from 4% to 3%. Piercing – Bonus Attack: This skill now applies to the arrow fragments. True Sniping: This skill now applies Distancing Sense’s maximum boosts regardless of distance. Charged Arrow: In Will phase 1, the charge will not be cancelled if you move to the other dimension while charging. Fixed an issue where arrows’ attack did not apply. Repeating Crossbow Cartridge: Fixed an issue where arrows’ attack did not apply. Pathfinder Ancient Guidance: The duration will now be extended if you fill the Relic Gauge while the skill is active. https://orangemushroom.files.wordpress.com/2021/02/bgm51.img_.pathfinderrelicevolution_new.mp3 Relic Evolution: Pathfinder’s theme BGM will now play while this skill is active. Night Lord Throw Blasting’s cooldown has been changed to match other skills. Shadow Web: Cooldown has been removed. You can now only use this skill once while in the air. The slow duration has been decreased from 8 seconds to 3 seconds. Spirit Javelin: If you have no more stars in your inventory after using this skill, you can now continue to use star skills while the skill is active. Purge Area: Fixed an issue where this skill could inflict statuses on enemies that could not be attacked. Dark Lord’s Secret Scroll: You can now re-use the skill the instantly explode it. Throw Blasting: Active effect’s duration has been increased from 60 seconds to 90 seconds, number of explosive tags has been increased from 45 to 68, cooldown has been increased from 120 seconds to 180 seconds. Shadower Smokescreen: Fixed an issue where only certain party members inside the smokescreen could avoid certain monster rush patterns. Boomerang Step: Attack range has been increased by 50%. Demon Slashing Shadow Formation: This skill now has an additional 20% defense ignore. Dual Blade Mirror Imaging: Fixed an issue in Urus where the image did not appear translucent. Adventurer Pirates Dash: A command lock feature has been added. This skill can now be added to the hotkey window. Viper A new effect has been added to Stun Mastery to increase its utility. Energy Charge: You can now turn the charge effect on/off. Stun Mastery: This skill now increases status resistance by 35% for stuns. Fist Enrage: Action delay has been decreased by 13%. Serpent Screw: Fixed an issue where if Serpent Screw consumed Energy while in a cutscene where the character was invisible, the special UI would appear. Furious Charge: Fixed an issue where you could not move if you used this skill in the upwards direction at the lower platform of each Dream Breaker area. Captain By adding an invincibility effect to Deadeye, Captain’s survivability has been increased. Crew Commandership has been changed to reduce variance of stats based on luck. A new feature has been added to Death Trigger to show the bullets bouncing even if it hits only one enemy. Infinite Bullet: If you have no more bullets in your inventory after using this skill, you can now continue to use bullet skills while the skill is active. Fusillade: Action delay has been decreased by 12%. Battleship Bomber: The firing sound effect will now be outputted at a certain rate. Quick Draw: Fixed an issue where a skill’s final damage would be increased without consuming Quick Draw during this skill. Crew Commandership: The stats that were increased differently based on the summoned crew member has been changed to increase when any crew member is summoned. Critical rate boost has been decreased from 15% to 10%, HP/MP boosts have been removed. Fixed an issue where the crew members’ final damage was not increased. Fixed an issue where you could summon more than the maximum number in certain conditions. Strange Bomb: Action delay has been decreased by 16%. Bullet Party: Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply. Deadeye: This skill now gives invincibility during the cast action. The invincibility duration is increased if you accurately aim at enemies. Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply. Nautilus Assault: Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply. Death Trigger: Damage has been decreased from 1150% to 650%, number of hits has been decreased from 11 to 7, bullet firing interval and the delay until the first shot has been decreased by 50%. If there are no enemies to bounce to, the bullet will hit the air then attack the same enemy again. If there is an enemy with Continuous Aiming applied, it will bounce to that enemy first. Fixed an issue where bullets were not consumed. Fixed an issue where bullets’ attack did not apply. Cannon Shooter Monkey Wave: Buff duration when used at maximum power has been increased from 30 seconds to 60 seconds. Special Monkey Escort: Fixed an issue where the skill would disappear under platforms. Fixed an issue where the skill would float in the air and attack without falling. Mikhail It was difficult to make use of Light of Courage’s concept to both attack and defend party members, so the attack feature has been moved to Sword of Soul Light in order to allow the protection feature to be used more actively without reducing its power. Royal Guard: You can now only use this skill if you have a one-handed sword and shield equipped. Action delay has been decreased by 35%. Soul Link: If the damage taken on behalf of a party member exceeds 20% of Mikhail’s HP or would cause Mikhail to die, they will not take the damage. Self Recovery: HP recovery has been increased from 300 to 450, MP recovery has been increased from 90 to 150. This skill now also recovers 2% max HP and 2% max MP. Soul Assault: Action delay has been decreased by 6%. Shining Cross: Action delay has been decreased by 11%. Claoimh Solais: The sword of light can now only be activated by directly attacking skills. Attack range based on Royal Guard buff stacks has been increased by 140%, 110%, 90%, 74%, and 10%. Sword of Soul Light: Duration has been increased from 30 seconds to 35 seconds. You can now re-use the skill while it is active to activate Light Force Ray 1 time, which activates 6 lights, each dealing 1700% damage 12 times on up to 8 enemies. Light of Courage: The ability to create Swords of Light has been moved to Sword of Soul Light. The Light of Courage debuff and the Pillars of Light have been removed. Maximum shield value has been increased from 260% to 265%, duration has been increased from 10 seconds to 12 seconds (at level 25). Action delay has been decreased by 24%. Soul Master True Sight: Action delay has been decreased by 33%. Crescent Divide: MP consumed has been decreased from 75 MP to 57 MP. Attack range has been increased by 30%. Solar Pierce: MP consumed has been decreased from 75 MP to 57 MP. Attack range has been increased by 27%. Elysion: The number of attacks required to explode the dimensional crack has been decreased. When Elysion ends, if there is a dimensional crack that hasn’t been exploded remaining, it will now instantly explode and deal reduced damage. Soul Eclipse: Action delay has been decreased by 55%. You can now use Solunar Divide while in the air or while using certain skills. Fixed an issue where you could use this skill while using other skills. Fixed an issue if you changed maps while holding the key down, your MP would be consumed continuously. Flare Slash: Fixed an issue where Cross the Styx would not activate this skill if it wasn’t fully charged. Flame Wizard MP consumption has been adjusted due to high costs. Fire Blink: The skill duration will now be displayed in the buff window. Orbital Flame III: MP consumed has been decreased from 56 MP to 36 MP. This skill now deals 20% additional damage to regular monsters. Born Phoenix: Fixed an issue where this skill could be registered as a pet auto buff. Weakness Insight: Critical damage boost has been increased from 15% to 20%. Orbital Flame IV: MP consumed has been decreased from 84 MP to 43 MP. Additional damage to regular monsters has been increased from 30% to 40%. Blazing Extinction: Action delay has been decreased by 35%. Infernalize: Attack range has been changed to be based on the screen to the character location. Spirit of Flame: Fixed an issue where the buff icon remained if the summon disappeared after entering certain content. Cataclysm: Attack range has been changed to be based on the screen to the character location. Attack range has been increased by 18%. Orbital Flame – Add Range: Fixed an issue where the skill icon appeared to shake when moused over. Flame Discharge: Fixed an issue where the Fire Lion could fall under platforms after being used. Infinity Flame Circle: You can now change Cygnus Phalanx’ direction while holding the keydown. Fixed an issue where Phoenix Feathers were not prepared during the keydown. Fixed an issue where damage was not inflicted when used with only 1 Phoenix Feather. Wind Breaker Wind Walk: You can now hang on ropes/ladders while using this skill. Song of Heaven: You can now change Cygnus Phalanx’ direction while holding the keydown. Note: There is a change where Wind Wall‘s skill description was updated to state that “Blocking certain falling objects that inflict a status effect will ignore that effect and consume an additional 30 Element” but it is not mentioned in the patch notes and it is not functional in-game. Hopefully Nexon does not actually add this Night Walker Night Walker has been adjusted to have some more power even if you are not familiar with the Shadow Jump technique and there is some compensation for the lack of survivability while using the technique. Element: Darkness: This skill now passively increases final damage by 15%. Shadow Jump: You will now automatically activate Dark Sight for 2 seconds if you move while using a skill. This feature will only be applied after you learn Dark Sight, and the automatically applied Dark Sight will be cancelled if you use skills other than Shadow Jump. The final damage boost when using skills in the air has been removed. Shadow Bats: Additional damage to regular monsters has been increased from 10% to 35%. Spirit Throwing: If you have no more stars in your inventory after using this skill, you can now continue to use star skills while the skill is active. Darkness Ascension: The reactivation cooldown will now be displayed in the buff window. Shadow Bite: Cooldown has been decreased from 20 seconds to 15 seconds, buff duration has been increased from 17 seconds to 20 seconds. Final damage boost per killed enemy has been increased from 1% to 2%. Final damage boost when hitting boss monsters has been increased from 14% to 16%. Maximum final damage boost has been increased from 15% to 18%. Rapid Throw: Dark Sight will no longer be cancalled when Rapid Throw is used. Minimum duration has been decreased from 2.7 seconds to 1.8 seconds, maximum duration has been decreased from 4 seconds to 3 seconds. Damage has been increased from 850% to 950%, number of hits has been increased from 4 to 5 (at level 25). Striker Water Wave: You can now use the skill with the down arrow key to instantly stop. The instant stop will now be activated faster. Lightning Unity: This skill now has a passive effect where 1 lightning is activated when an attack hits an enemy. Reactivation cooldown: 6 seconds. The active effect and passiv effect cannot activate at the same time. Spear Lightning Chain: The final chain attack will now activate 3 giant lightnings. Aran A grace period has been added to activate Adrenaline Boost in order to increase playability. Combat Step: The description has been updated to include information about the command lock feature. Adrenaline Boost: Buff Freezers will now apply to this skill. When you reach 1000 Combo, Adrenaline Boost will no longer activate automatically and your Combo will be maintained for a certain period of time. During this time, you must use Adrenaline Boost Activate to activate it. If you don’t activate it in time, your Combo will decrease. Adrenaline Boost Activate: Activate Adrenaline Boost. You can only use this skill if Adrenaline Boost is level 1 or higher. (max level: 1) Level 1: This skill can be used for 20 seconds after reaching 1000 Combo. If you do not activate Adrenaline Boost during this time, your Combo will be decreased to 750. Evan Support Jump: Fixed an issue where if this skill was used immediately after teleporting, it would be activated before the normal jump. Dragon Fury: Minimum MP ratio required to increase magic attack has been decreased from 30% to 15%. Zodiac Ray: Fixed an issue in Lucid phase 2 where sometimes it would be installed on the wrong platform. Spiral of Mana: Fixed an issue in Lucid phase 2 where sometimes it would be installed on the wrong platform. Mercedes Water Shield: The continuous effect will now appear over the character. Effect transparency has been added. Spirit Escape: Cooldown has been decreased from 10 seconds to 6 seconds. Sylvidia: An action has been added to crouch while riding Sylvidia. The character’s hit range when crouching and using certain skills has been decreased. Irkalla’s Breath: MP consumed hasb een decreased from 150 MP to 50 MP. Royal Knights: You can now re-use the skill to instantly end it. Phantom To complement hunting ability, new features have been added to increase base performance. Skill Management: In the Skill Management UI, you can no longer drag skills to the hotkey window. Brise Carte: A hit sound effect has been added. Ultimate Drive: Damage has been increased from 125% to 140%. Talent of Phantom Thief IV: Fixed an issue with Captain’s Fusillade where if you used it with the down arrow key, the skill would not be activated. Noire Carte: A hit sound effect has been added. When your directly attacking skills or Talent of Phantom Thief attacking skills hit an enemy, this skill will now throw a Reverse Card that deals 380% damage on up to 4 enemies which were not hit by the initial skill. It deals 100% additional damage to regular monsters. Reactivation cooldown: 5 seconds. Mark of Phantom Thief: You will now acquire Marks when Talent of Phantom Thief attacking skills hit an enemy. Eunwol Weakness Insight: Critical damage has been increased from 20% to 25%. True Spirit Claw: Fixed an issue where Spirit Bond 1 was not applied. Smashing Chain Punch: Fixed an issue where Spirit Bond 1 was not applied. Luminous Life Tidal, which had difficult conditions, has been changed to reduce burdens. Spell Mastery: This skill now increases damage by 15% and critical rate by 15%. Life Tidal: The damage or critical rate boost based on the HP/MP ratio has been removed. This skill now heals 2% of your HP or MP every few seconds, based on whichever is lower. Morning Starfall: This skill will no longer activate Damage Reflection. Armageddon: Attack range has been changed to be based on the screen to the character location. Attack range has been increased by 30%. Demon Slayer Devil Cry: Action delay has been decreased by 21%. Vampiric Touch: Action delay has been decreased by 52%. Blue Blood: Action delay has been decreased by 26%. Demon Awakening: Action delay has been decreased by 21%. Demon Bane: You can now re-use the skill during the invincible attack to instantly end it. Demon Avenger Demon Avengers were force to play with minimal HP to maintain Demon Frenzy’s maximum damage boost which lowered survivability. To compensate, the recovery penalty below a certain amount of HP has been removed and Revenant’s performance has been increased. Shield Charge: You can now only use this skill if you have a shield equipped. Action delay has been decreased by 26%. Shield Chasing: You can now only use this skill if you have a shield equipped. Armor Break: Action delay has been decreased by 9%. Demon Frenzy: Demon Frenzy will now only decrease your HP up to 30%. You will no longer receive a recovery restriction below that amount of HP. The final damage boost has been decreased from 3% to 2% (at level 25). The maximum final damage boost has been increased to 35%. Blood Feast: In Will phase 1, the charge will not be cancelled if you move to the other dimension while charging. Revenant: You will no longer be affected by deadly status effects while using this skill. Cooldown has been decreased from 300 seconds to 240 seconds, duration has been decreased from 35 seconds to 30 seconds, base damage received after the skill ends has been decreased from 5% max HP to 1% max HP (at level 25). Blaster Lift Press and Lift Magnum, which were unused, have been changed to improve their efficiency. A new feature has been added to Burning Breaker to increase convenience. Lift Press: You can no longer link this skill with Lift Magnum. Damage when an enemy is grabbed has been increased from 140% to 250%, number of hits has been decreased from 2 to 1. Damage when an enemy is thrown has been increased from 140% to 250%, number of hits has been increased from 1 to 4, number of enemies hit has been decreased from 15 to 8. Action delay has been decreased by 29%. Lift Magnum: This skill has been removed. Magnum Cannon: Fire bullets from the cannon built into the Gauntlet Revolver to attack enemies in front of you with pure explosive power. This skill shares a skill level with Lift Press. (max level: 20) Level 20: Consumes 60 MP. Consumes 1 Bullet. Deals 250% damage 4 times on up to 6 enemies. Cooldown: 4 seconds. Shockwave Punch: Attack range has been increased by 70%. Shockwave’s attack range has been increased by 9%. Super Endurance: Rift Magnum damage boost has been removed. This skill now increases Lift Press and Magnum Cannon’s damage by 100%p. Endurance Training II: This skill now increases Lift Press and Magnum Cannon’s damage by 80%p. Gauntlet Expert: Critical damage boost has been increased from 15% to 20%, boss damage boost has been increased from 15% to 20%. Hyper Magnum Punch: You can no longer be stunned while charging this skill. Cooldown has been decreased from 150 seconds to 120 seconds. Burning Breaker: You can now press the down arrow key and end the keydown to activate the attack in place without rushing forwards. Battle Mage Abyssal Lightning has been changed to a new logic so that Dark Lightning’s enhanced effect can be activated at the same time as Abyssal Lightning. Death: Buff Freezers will now apply to this skill. This skill will no longer be cancelled in certain cutscenes. Dark Lightning: Black Mark’s duration has been increased from 5 seconds to 10 seconds. The mark will now only apply to yourself. Shelter: Fixed an issue where only certain party members inside the shelter could avoid certain monster rush patterns. Blue Aura – Dispel Magic: The status removal will now be activated more precisely. An effect will now be outputted when it activates and removes a status. Union Aura: Fixed an issue where Blue Aura – Dispel Magic did not activate when Union Aura and Blue Aura were used together. Black Magic Altar: Maximum distance between altars has been increased by 16%. Abyssal Lightning: The feature where Pitch Black Lightning would activate instead of Dark Lightning while this skill was active has been removed. Dark Lightning will now be activated when teleporting between Passages to the Underworld. When Dark Lightning is activated and the Black Mark’s attack is activated, the Underworld’s Lightning will now strike around you, dealing 1650% damage 4 times on up to 4 enemies with an additional 100% critical rate and 20% defense ignore with a reactivation cooldown of 0.6 seconds. While Abyssal Lightning is active, Black Marks will only be consumed after their attack is activated 4 times. The Passages to the Underworld’s effect size has been decreased by 45%. Wild Hunter To complement hunting ability, a new feature has been added. Another Bite’s duration has been increased as well to help improve the ability to be responsive in boss fights. Jaguar Riding: The character’s hit range when crouching has been decreased. Summon Jaguar: Another Bite’s duration has been increased from 8 seconds to 15 seconds. Draw Back: Fixed an issue where the Jaguar’s equipment appeared awkwardly when moving backwards. Wild Vulcan: When you use Wild Vulcan while riding on the Jaguar, this skill will now throw a grenade that deals 355% damage 2 times on up to 3 enemies which were not hit by Wild Vulcan. Reactivation cooldown: 3 seconds. Drill Container: Wild Vulcan’s additional damage to regular monsters has been increased from 20% to 40%. Summon Jaguar – Cooltime Reduce: Cooldown reduction has been increased from 10% to 20%. Jaguar Maximum: Cooldown has been decreased from 150 seconds to 120 seconds. Invincibility duration has been decreased from 12 seconds to 10 seconds (at level 25). Wild Grenade: Grenade effect has been changed. Fixed an issue where the consumed MP would be automatically recovered. Wild Vulcan Type X: Maximum keydown time has been decreased from 8.5 seconds to 7.2 seconds, damage has been decreased from 950% to 900%, number of hits has been increased from 4 to 5 (at level 25). Fixed an issue where the skill would end if your MP went below 1000 during the keydown. Fixed an issue where the consumed MP would be automatically recovered. Xenon To reduce the importance of charging, Mega Smasher’s cooldown application time has been changed and the increased duration based on charge time has been decreased. In addition, changes have been made to complement hunting ability. Pinpoint Rocket: This skill now deals 20% additional damage to regular monsters. Blade Dancing: Action delay before the attack is activated and after the skill ends has been decreased by 16%. Purge Lob Masquerade: Snipe: This skill now prioritizes the enemy with the highest max HP in range. Purge Lob Masquerade: Bombard: Action delay has been decreased by 6%. Purge Lob Masquerade: Bombardment: Action delay has been decreased by 34%. OOPARTS Code: Action delay has been decreased by 39%. Confine Entangle: Action delay has been decreased by 46%. Mega Smasher: Base attack time has been increased from 8 seconds to 10 seconds, attack time boost by charging has been decreased from 7 seconds to 5 seconds, cooldown has been decreased from 180 seconds to 165 seconds (at level 25). The cooldown will now apply when the attack begins. Fixed an issue where if the keydown was released during a stun, the stun would be cancelled and the attack would activate. Mechanic Massive Fire: SPLASH-F’s logic has been changed to increase options in hunting patterns, and a new feature has been added to Magnetic Field to improve convenience. Rocket Booster: A command lock feature has been added. This skill now prioritizes moving to a platform in range above a certain height. Magnetic Field: When there are no Magnetic Field coils installed, you can now use this skill with the down arrow key to install 3 coils at the same time. Massive Fire: SPLASH-F: This skill has been changed from a keydown skill to a regular attack skill. Kaiser Robust Armor, which was unused, has been changed to improve its effectiveness. Will of Swords: Action delay when the swords are released in Final Figuration has been decreased by 60%. The same delay as regular form will now be applied. Robust Armor: This skill has been changed from a party buff to a personal buff. This skill now consumes 10% MP to decrease damage taken from attacks (including % HP attacks) by 15% for 20 seconds. Cooldown: 120 seconds. [Passive effect: 20% damage reduction.] Will of Swords: Strike: Action delay when the swords are released in Final Figuration has been decreased by 60%. The same delay as regular form will now be applied. Kain Grappling Wire: A system message will now be outputted if you try to use the skill below the minimum height required. Shadow Step: Fixed an issue where you could not move if you used this skill in the upwards direction at the lower platform of each Dream Breaker area. [Execute] Chain Sickle: Final attack’s damage has been increased from 200% to 220%. Fixed an issue where the final strike would not be activated if you used Possession after the first attack. [Execute] Poison Needle: First attack’s damage has been increased from 235% to 250%. Fixed an issue where the skill could not be used by double clicking it in the skill UI. Grinding II: Phantom Blade’s damage boost has been decreased from 75%p to 35%p. [Execute] Fatal Blitz: Fixed an issue where the skill could not be used by double clicking it in the skill UI. Grip of Agony: Fixed an issue where the harvested agonies would disappear if a Buff Freezer was applied. Cadena Chain Arts: Takedown: Fixed an issue where this skill could be cancelled with certain actions during the skill action. Professional Agent: Cooldown has been decreased from 200 seconds to 180 seconds. Fixed an issue where if the attack activated on a single monster, the number of hits were doubled. Chain Arts: Maelstrom: Fixed an issue where sometimes this skill would be installed on a different platform than the character’s location. Angelic Buster Super Nova: Fixed an issue where sometimes this skill would be installed on a different platform than the character’s location. Mascot Familiar: You will now acquire Magical Bubbles when using Twinkle Star or Magical Balloon. Zero Burst Step: A command lock feature has been added. Longsword Mastery: This skill now increases final damage by 5%. Great Sword Mastery: This skill now increases final damage by 5%. The attack speed boost has been increased from 2 stages to 3 stages. Limit Break: You can now re-use the skill to instantly end it. Kinesis To slightly lower the play difficulty of Kinesis, Psycho Break’s variance has been reduced and Law of Gravity’s usability has been increased. Psychic Ground: This skill will no longer activate Damage Reflection. Fixed an issue where the skill would not be installed if it was used continuously. Ultimate – Train: Fixed an issue where the skill sound effect would play after changing maps. Psychic Ground 2: This skill will no longer activate Damage Reflection. Fixed an issue where the skill would not be installed if it was used continuously. Psycho Break: Final damage boost per enemy hit has been increased from 1% to 2%, maximum final damage boost has been decreased from 20% to 15%. Action delay has been decreased by 12%. Awakening: Final damage boost has been increased from 25% to 30%. Law of Graivty: This skill can now be used in the air. This skill can now debuff flying monsters. However, if a flying monster is debuffed, it will not pull enemies. Adele Adele has had high overall performance. Their survivability has been adjusted for balance. Nobility: If the damage taken on behalf of a party member would cause Adele to die, they will not take the damage. Feather: Cooldown has been increased from 6 seconds to 8 seconds. Aether consumed has been increased from 20 to 30. Dike: The invincibility effect has been changed to apply only the first attack’s damage received. After that attack is blocked, damage taken will be decreased to 55% for as long as you hold the skill key down. Nobility – Shield Reinforce: The effect of increasing the shield amount based on received damage has been removed. This skill now increases your damage by 15% while Nobility’s shield is active. Dike – Persist: The effect of increasing invincibility duration has been removed. This skill now increases the maximum keydown duration of Dike. Illium Bless Mark: Bless Mark’s effect on party members will now be displayed even on maps where party members’ skill effects are not visible. Crystal Skill: Glory Wings: When the Crystal is fully charged, the grace period has been increased from 10 seconds to 20 seconds. Crystal Skill: Harmony Link: Fixed an issue where Bless Marks were applied to dead party members. Primal Protection: The base invincibility duration with no Bless Marks has been increased to 4 seconds, the invincibility duration boost per Bless Mark has been decreased from 1 second to 0.6 seconds. Soul of Crystal: The reactivation cooldowns of Reaction skills activated on the Soul Crystal will now be applied more accurately. Ark Incoming Death: Fixed an issue where Lef form skills would activate this skill. Hoyoung Hoyoung has showed excellent performance in all aspects so their play difficulty and damage have been adjusted to match. Scroll Energy: When you use a Heaven/Earth/Human skill with a different property than the skill you previously used, the skill’s final damage will now be increased by 5%. Thousand Ton Stone: You can now link this skill to Wind Wave: Heaven, Wind Wave: Real, Destruction Flame: Heaven, Destruction Flame: Real more smoothly. Warp Gate: Fixed an issue where if the gate was installed on Urus’ body, it would not disappear after Urus rose up. Advanced Fan Mastery: Final damage boost has been decreased from 35% to 25%. Sage: Hyper Clone Rampage: The number of clones has been decreased from 12 to 10. Improvements and Bug Fixes Boss Monsters When you defeat the final phase of a boss monster, you will now be given an invincibility effect for a certain period of time to prevent dying to the remaining patterns. Fixed an issue where status resistance applied to certain patterns that it shouldn’t have. Fixed an issue in Hilla where the Deadly Alter pulled characters while dying. Hard Hilla’s life leech pattern has been reworked. Monsters in Hilla will no longer give experience. In the Urus queue, if all characters have responded and someone cancels it, they will be rematched immediately. In Urus, the window asking to move after being matched can no longer be closed by pressing the ESC key. Fixed an issue where sometimes the client would exit in Chaos Pink Bean if you used skills which reflected damage taken. Fixed an issue in Pierre (Normal/Chaos) where the images looked blank in certain actions. In Chaos Von Bon’s other world, Luminous who have the Power of Light skill will no longer be blinded. Fixed an issue in Suu (Normal/Hard) where if you hit the ceiling after being raised by the gravity field, you would be pushed to the left or right. Alleviated an issue in Suu (Normal/Hard) and Demian (Normal/Hard) where if you had 2 or more people, the boss would not appear. In Dusk (Normal/Chaos) and Dunkel (Normal/Hard), when they are defeated, the rewards will now be dropped around them. Fixed an issue in Jin Hilla where sometimes party members’ Death Counts were not visible. Fixed an issue in Black Mage and Seren where sometimes the time limit would not be set to 5 minutes after clearing them. Fixed an issue in Seren phase 2’s Noon and Midnight forms where the attacks were faster than the effects. In Seren phase 2’s Dawn form, the wisp explosions’ status effect has been changed from Seal to Crazy Keys. In Seren phase 2, the conditions to increase Midnight’s angle have been made easier. Quests and Maps Fixed an issue where Heinz’ appearance was awkward in the Union Conference Hall. Fixed an issue where the Trace’s Investigation quest’s beginning condition showed level 0. Fixed an issue where your mastery was reset when doing the Profession Master quest. Fixed an issue where if you reset your profession crafting level, you could complete the Profession Master quest. Fixed an issue in [Fairy Academy Ellinel] Ellinel Lake where you could walk on the lake without completing Fancy’s Magic Materials 2. Fixed an issue in FriendStory where other chapters’ dialogue was shown in the prologue. Fixed an issue in Evolving System’s central control system where Link Portals that could be entered appeared to be blocked. Fixed an issue in Evolving System Link 8 where the division monsters were not summoned. Fixed an issue in [Monster Park] Dragon’s Nest Stage 5 where the character could leave the screen. Fixed an issue in [Ancient Ruins Partem] where if the Ancient Monster Summon quest was forfeited and accepted again, the monster would not be summoned. Fixed an issue in Black Heaven where Damage Skins were outputted awkwardly when Goofy, Rafi, and Dolphy attacked monsters. Fixed an issue where if you entered the Maple Auction from the Omega Sector Hanger, you would be moved to the Headquarters after exiting. Fixed an issue where if you changed channels in the Train Engine Room, you would be moved to the Ruined Wilderness Town map. Fixed an issue in Cernium East Castle Walls 1, 2, 3 where pet movements were awkward. Fixed an issue in Burning Cernium Battlefield’s West Castle Walls where the Lef Magician would sometimes not be hit. Fixed an issue in Sharenian’s Underground Culvert entry waiting map where you could sometimes use skills. You can no longer use skills in Kinesis story quests’ city maps. Fixed an issue in Toolen City 2F Storage 1 where certain platform images were awkward. Fixed an issue in the Cross World Party Quest – Forest of Poison Fog where if Ark exited Spectre mode when entering, the changed character’s appearance would be removed. Fixed an issue in Heroes of Maple Act 2’s scattered rock slab matching stage had wakward movement directions. Items All types of additional options that items can receive have been changed to have the same rates. The additional options that each item can get are as follows and have not been changed. Notes: The boss monster damage additional option is only given to weapons level 90 or higher. The attack/magic attack additional option is only given to non-weapons at level 60 or higher. The all stats additional option is only given to non-weapons at level 70 or higher. The Boss Arena Emblem receives weapon additional options. Weapon STR DEX INT LUK STR+DEX STR+INT STR+LUK DEX+INT DEX+LUK INT+LUK Max HP Max MP Equip level reduction Defense Attack Magic attack Boss monster damage Damage All stats Other equipment STR DEX INT LUK STR+DEX STR+INT STR+LUK DEX+INT DEX+LUK INT+LUK Max HP Max MP Equip level reduction Defense Attack Magic attack Speed Jump All stats Fixed an issue where the Genesis weapon’s effect was not outputted when Soul Master’s Rising Sun or Falling Moon were active. Fixed an issue where the Maple Sword was not outputted in certain actions when Soul Master’s Rising Sun was active. Fixed an issue where the Adventurer Deep Dark Critical Ring’s item comparison tooltip was not outputted. You can no longer use chairs while harvesting, crafting or jumping down. Titles will no longer be visible when using a Giant Elixir or while sitting on the Mu Lung Dojo Defeater Chair. Fixed an issue where the Become the Sword of Light title’s image was awkward. Transformation potions can no longer be used while in combat. Fixed an issue where pets’ appearances sometimes flickered. Fixed an issue with the Brilliant Symbol of Honor and Symbol of Honor chairs where the ellipses displayed when a character’s name was too long were outputted awkwardly. Fixed an issue where the Emperor’s Ignis outputted another item’s image when equipped. Fixed an issue with the Absolabs Weapon Box where the character’s world name was outputted incorrectly. Fixed an issue where the Scouter skill could not be used when the Scouter item was equipped. Fixed certain Cash items’ awkward images. Etc You can now always create a Zero character in Reboot world. Fixed an issue in Reboot world where missions in the Maple Guide that could not be completed would be activated. Fixed an issue where if the party UI was even a little bit off the screen, the location would be changed after changing maps. Titles will no longer be visible when your character’s size is changed through using the Rune of Earth or when you are hit by Caoong’s attack. Fixed an issue where the character’s face would disappear in the Cash Shop preview window in certain situations. The Yeti TV Chair has been changed so that the Heart Chocolate effect is not visible under the chair. In The SEED 37F, skills that lift monsters can no longer do so. In The SEED 39F, certain presented quizzes have been changed to match the real specifications. Fixed an issue in Mu Lung Dojo 57F where Irena would use her invincibility pattern while bound. Fixed an issue where if you checked Dream Breaker’s weekly ranking UI for multiple worlds, the information of the first world you checked would be displayed continuously. Fixed an issue in Monster Life where sometimes posting to a guest book would fail to register. Fixed an issue in Monster Life where the combine button would be activated in situations whre you could not combine with that monster. Fixed an issue where the quest alert window would be outputted on the character selection window. Fixed an issue where the elapsed time notification message would be displayed regardless of the actual elapsed time after connecting to the game. Fixed an issue where the quest arrival notification would be outputted continuously. Fixed an issue where the order of quests outputted when clicking the light bulb above your character’s head and the order of quests outputted by clicking the NPC were different. Fixed an issue where you could acquire Mystery Mastery Books from certain Cross Hunter monsters. Fixed an issue where the ‘[Hilla] We Are Not Enemies who have Experienced Death’ achievement could be completed without satisfying its conditions. Fixed an issue where Kain could not complete the ‘[Magnus] Nova’s Traitor, That’s You!’ achievement. Fixed an issue in the Maple Guide where using the mouse wheel would move the list in a place where the curser was not located. Fixed an issue in Ereb where Oz’s voice was interrupted. In Maple Auction, when you click the Receive All button, it has been changed to receive the most recent items first. In Maple Auction, if there are more items that meet the quick search critera than can fit on the list that appears, a guide message will appear so you can continue looking at the next list. Fixed an issue where if you changed maps at the same time as an Elite Monster, Elite Champion, or Elite Boss appeared, they would disappear. Fixed an issue where navigation could not be cancelled while a megaphone popup message was on screen. The conditions for reducting the number of entries to the Room of Truth have been changed as follows. The number of entries to the Room of Truth will be decreased by 1 after midnight on Sunday if you killed monsters for a certain period of time without being caught by a Lie Detector. Only combat duration in maps where Lie Detectors can be used is included, and the required combat duration will be increased based on the cumulative number of entries. If the required combat duration is not reached by midnight on Sunday, the cumulative time will be carried over and accumulated over the following week. When you connect from a Red PC or Yellow PC, you will now be guided to join Nexon OTP. Fixed an issue where Guild Marks were sometimes not registered. Fixed an issue where items in certain bags did not show the correct item quantity when registered in quick slots. Fixed an issue where the ‘[Soul] Our Soul is Good’, ‘[Soul] My Soul Other than Me’, and the ‘[Soul] Souls Hate this Achievement’ achievements could not be completed with Jin Hilla or Dunkel souls. Fixed an issue where you could use Fox Trot while sitting on a chair. Source: Orange Mushroom's Blog