A new test server patch has been released, with a bunch of changes to the Seed as well as some other improvements. There’s also this year’s Chuseok event, the Chuchu Food Festival, which I’ll cover when the events come to the official servers next week. I thought this patch would be the 64-bit client since they said it would be released in September but it’s actually still 32-bit in Tespia, so either we’ll be getting it later in the month as a separate patch or it’s gonna get delayed again. Overview Chuchu Food Festival Simia’s Sandwich Shop Cheep Delivery Muto’s Growth Diary Challenge! Fast Hamburger Eating Competition! Chuchu Coin Shop Fairy Bros’ Golden Chariot The Seed Reorganization Cash Shop Improvements Skills Monsters Items Maps UI Reboot World Ability Security Error Fixes Skills Quests Items Maps UI Maple Achievements The Seed Reorganization The Seed Floor Reorganization In the Seed content, each floor has been changed as follows. Developer Notes: We would like to improve various parts of the Seed that made it unreasonable to use. First, we improved several floors that provided unreasonable play experiences, such as 7F where you spent more time waiting for monsters to be summoned than the time it took to kill them, and 43F where you had to remember too much information to solve the quiz. In addition, to make it a fair competition based on control, all floors have been changed to individual maps and all play patterns that hindered fair competition have been removed, such as being able to stop the Hazy Stone timer in places other than the shelters. Other than that, various errors reported by many players have been corrected and various improvements have been made for convenience so that the Seed content can be enjoyed more comfortably. Overall Changes All floors other than the shelters have been changed to individual maps. When you enter 12F, 17F, 22F, 23F, and 27F, any job riding skills will be automatically deactivated. The 10F, 20F, and 30F boss monsters’ HP has been increased. The stage progress bar has been changed so that it does not display when you exceed the stage goal amount. 1F The stage clear conditions have been changed from ‘defeat 100 Ancient Slimes/deal an accumulated 50m damage’ to ‘defeat 100 Ancient Slimes/defeat Ancient King Slime’. 2F The number 1 cards will no longer drop. Pets with the item loot skill activated will no longer loot card items. 3F Ancient Orange Turtls and Ancient Blue Turtles will now drop Ancient Turtle’s Golden Egg. When you acquire 1 of them, you will receive the effect of accumulating 50 Ancient Turtle Eggs. The NPCs Ripley, Secreta, and Fleta will no longer appear. 4F Balance points have been changed to increase or decreased based on the locations of the monsters instead of the character. The number of monsters required to change the balance state has been decreased. It has been improved so that Battlemage’s Yellow Aura, Drain Aura, Blue Aura, Dark Aura, Debuff Aura, Union Aura, and Dark Chain skills can be used. It has been improved so that Lara’s Dragon Vein Reading skill can be used. 6F It has been improved so that you can now check the King Slime’s location on the minimap. It has been improved so that a message now appears when the King Slime is summoned. 7F This floor has been renewed to be a new floor. 9F The number of platforms on each floor has been decreased from 4 to 3. If you choose the wrong platform, you will now be moved to one of the platforms on the previous floor. The effect that displayed the correct platforms has been improved to be more visible. 13F Fixed an error where if you returned to the lobby while playing, the screen would remain darkened. 18F Fixed an issue where if you acquired Coconut Fruit in certain situations, your number of coconuts acquired would not be increased. 19F The overall structure of the map has been changed. The NPC Fleta’s movement speed has been slightly increased. 21F Eliza’s summon conditions have been changed from ‘defeat 300 monsters’ to ‘defeat 200 monsters’. 23F If you fall while using the transparent platforms, you will now be automatically moved to the nearest checkpoint without using the Soul Connector. 26F It has been improved so that when you enter, the stage will begin with monsters summoned on both sides of the map. 27F The character’s movement speed will be fixed to 160. 28F It has been improved so that when all of one type of monster has been defeated, only the other types of monsters will be summoned. 29F The number of Sand Crystals required to clear the stage has been changed from ‘1~7’ to ‘1~4’. 31F It has been improved so that you can now check the Fairy’s location on the minimap. It has been improved so that a message now appears when the Fairy is summoned. 32F Fixed an issue in this map where Luminous’ Light Reflection did not bounce between enemies. 33F When you enter the map for the first time, you will now be give 6 of each type of key. When you use the Soul Connector to retry, you will be given 6 of each type of key again. However, if you do so, all keys in your inventory and dropped on the map will be removed. Fixed an error where if you used the Soul Connector to return to the starting point, 30 points would be deducted instead of 33 points. Fixed an issue where the NPC Secreta would not disappear if you closed the chat window by pressing ESC after buying keys. 34F You can no longer use Rope Connect to move between the lower and upper map. You can no longer use Blink in this map. 36F The time it takes before a monster can be hit again has been decreased. Fixed an issue where if you talked to the NPC Secreta right after hitting a monster, it would immediately count as an incorrect answer. 37F It has been improved so that when monsters are defeated, after a certain period of time, the same type of monsters will be summoned. 38F The NPC dialogue option “I want help to break through this floor.” has been changed to be the first option. Fixed an error where the dark energy would change right after talking with the NPC. Fixed an error where the stage would be cleared if you defeated 1 more than the goal number. 39F The NPC dialogue option “I will challenge the quiz.” has been changed to be the first option. Certain questions and choices have been changed to match the current game situation. Already answered questions will no longer appear again. 42F It has been improved so that when monsters are defeated, after a certain period of time, the same type of monsters will be summoned. It has been improved so that Battlemage’s Yellow Aura, Drain Aura, Blue Aura, Dark Aura, Debuff Aura, Union Aura, and Dark Chain skills can be used. It has been improved so that Lara’s Dragon Vein Reading skill can be used. 43F This floor has been renewed to be a new floor. 49F The show window’s location has been adjusted so there is nothing that obstructs the monster silhouettes. The Seed Ring Box Reorganization The Alicia’s Ring Boxes’ rewards have been adjusted based on the box rank. The following items will no longer appear in Alicia’s Ring Boxes. 5% Clean Slate Scroll Ryude’s Sword Lightseeker The amount of Spell Traces from the Alicia’s Ring Box (Rank 6~9) has been increased. You can now trade in 100 Broken Box Pieces for a Shining Ring Box. This box gives a level 3~4 skill ring with different rates for each ring. Developer Notes: The Alicia’s Ring Boxes have been reorganized with the goal of providing a reward experience that matches their ranks and to improve the negative reward experience. We have adjusted the rewards overall based on the mainly used Rank 2 box to provide a suitable level of rewards for higher/lower rank boxes, including the type of skill rings and the acquisition rates. In addition, we have increased the usage of Seed Points and Broken Box Pieces, and increased the base amount of Scroll Traces given. The Seed Ranking Rewards Reorganization 1st Place: [The Seed] Dorothy Effect, 20 Alicia’s Blessings, 200k Seed Points 2nd~10th Place: [The Seed] Scarecrow Effect, 10 Alicia’s Blessings, 100k Seed Points 11th~30th Place: [The Seed] Cowardly Lion Effect, 5 Alicia’s Blessings, 50k Seed Points 31st~50th Place: [The Seed] Tin Woodman Effect, 3 Alicia’s Blessings, 30k Seed Points The various effects are Cash items that you can turn on/off. The Alicia’s Blessing is an untradeable coupon that increases your experience acquired by 50% for 30 minutes. Developer Notes: The current Seed ranking rewards were very ineffective. Through this reorganization, the rewards have been changed so that they can be things that show off the rankers’ honour. We have also added Seed Points to the rewards to provide a better reward experience. The Seed Points Shop Reorganization The following items have been added. Dorothy Overall Voucher (2m points, requires 30F) Dorothy Wand Voucher (2m points, requires 30F) Toto Riding Voucher (2m points, requires 30F) Dorothy Mask Voucher (1m points, requires 30F) 2x Experience Coupon (15 Minutes) (10k points) The following items have been removed. Reindeer Milk Sunrise Dew All Cure Potion Developer Notes: The usage of Seed Points has been improved by adding the Seed related cosmetic items and Experience Coupons which can be purchased at all times from the Seed Points Shop. Other Changes New Seed related achievements have been added. [The Seed] The Seed Conqueror [The Seed] Over the Rainbow [The Seed] Novice Ring Collector [The Seed] Expert Ring Collector [The Seed] Master Ring Collector [The Seed] Lord of the Seed The entry conditions for the Seed have been changed to level 200 or higher characters who have completed the 5th job advancement. You can now enter the Cash Shop and change channels in the shelters. The base Hazy Stone timer has been changed to 20 minutes. You can now unequip Hazy Stones while in the lobby. The Hazy Stone slot expansion costs have been changed. 2nd Slot Expansion Cost: 4,000 Seed Points 3rd Slot Expansion Cost: 25,000 Seed Points 4th Slot Expansion Cost: 40,000 Seed Points 5th Slot Expansion Cost: 80,000 Seed Points The Hazy Stone timer has been changed so that it no longer stops. Fixed an issue where if the next stage was an individual stage, the Hazy Stone timer would stop if you tried to enter while in a party. The Hazy Stone timer will no longer stop while listening to Alicia’s explanations after entering a stage. Cash Shop The following multi-pets will be on sale from September 9 after the patch until December 1 at 11:59 PM. White Candle Blue Candle Pink Candle Baby Fondue Baby Sasha Baby Coco Black Lucid Cream Lucid Pink Lucid Space Orca Space Suu Space Phantom Koya Mongya Zuya Improvements Skills Improved an issue where if Cannon Shooter applied Buckshot, skill sound effects were awkward. Developer Notes: When Buckshot was applied, the skill sound effects were too loud because of the increased number of hits, and we have been continuously improving this issue. The current sound playback method only plays some of the sound effects of the multiple hits, so it felt like a different sound effect from the original skill’s sound effects. TO improve this awkwardness, we have changed it so that it decreases the volume of the skill sound effects by a certain percentage rather than the sampling method. Soul Master can now use Elemental Shift to jump upwards while charging Cross the Styx. When Flame Wizard’s Flame Discharge – Fire Lion is activated, the damage will no longer disappear even if the monster disappears. Battlemage’s Drain Aura‘s recovered MP has been changed from a percentage of the base MP to max MP. Wild Hunter’s jaguar will no longer be affected by your own skill effect transparency. Xenon’s Instant Shirk‘s additional avoid rate will now work additively with Dual Breed Defensive‘s additional avoid rate. Certain Lara skills have been improved. Eruption, Absorption, and Expression skills have been improved to prioritize Free Dragon Veins with range. Slumber Awakening and Large Stretch have been improved to prioritize nearby Dragon Veins. Dragon Vein’s Traces has been improved so that the minimum distance limit to move to a Dragon Vein has been shortened. Developer Notes: Dragon Vein’s Traces excluded Dragon Veins that were too close to the character when looking for ones to move to. Because of this, if you tried to use it to move to a Dragon Vein above you after using Upper Jump, there was an issue where sometimes the character’s location and the Dragon Vein’s locations were too close and you could not move to it. Removing the search restriction logic would be inconvenient as you would move to Dragon Veins that were too close, so we want to alleviate this by decreasing the range restriction by a little. You can now cancel Free Dragon Vein‘s action by using Dragon Vein Eruption or Dragon Vein Absorption while using it. Developer Notes: Since the July 15 patch, there was an issue where you could cancel the action of a skill by using Dragon Vein Eruption or Dragon Vein Absorption on a Fre Dragon Vein to bring up the Dragon Vein selection UI, and it was fixed with the July 22 minor patch. Because of this, after the patch it could feel like there was a delay in Free Dragon Vein’s action. Being able to cancel the action of the previously used skill was not the intended play style when we developed Free Dragon Vein, but due to its nature, the delay in the process of having to create it then choose the element was an inconvenient factor. Therefore, we have changed it so that Free Dragon Vein’s action can be cancelled by using Dragon Vein Eruption or Absorption to bring up the element selection UI. Monsters In the Graphics options, a feature to output silhouettes when hitting monsters has been added. However, they will not be output for certain boss monsters. Developer Notes: When using certain content, if you didn’t lower the opacity of your skill effects, you couldn’t see monsters’ patterns which created an uncomfortable experience. Therefore, we have provided a feature that outputs the silhouette of a monster when you are hitting it so you can enjoy the content without having to make your skill effects transparent. In the boss Guardian Angel Slime, when entering certain patterns, the notice text has been improved. In the boss Will, the following improvements have been made. In phase 1’s dimension collapse pattern, when you are forcefully moved to the other dimension, you will now receive invincibility for a short period of time. The issue where phase 1’s dimension collapse pattern was delayed has been alleviated and warning text has been added. Developer Notes: To improve the issue in Will phase 1’s dimension collapse pattern where you would die as soon as you were moved to the other dimension because of remaining patterns on the map, you will now be given invincibility for a short period of time. In addition, we have alleviated the issue of the delayed dimension collapse pattern, and we wanted to reduce the negative experience caused by the delay by adding warning text before it is activated. Items The 50% Twilight Epic Potential Scroll will no longer drop from Twilight Perion monsters. In Reboot World, monsters in Tyrant’s Citadel will no longer drop Helisium equipment that do not match your job. Special Cores will no longer disappear when their duration ends. Their skill effects will no longer apply after their usage period ends. Maps In Protect Esfera, classes with transformations and riding skills can now use the turret while transformed or riding their skills. Mercedes’ Sylphidia Mechanic’s Metal Armor: Human, Metal Armor: Tank Kaiser’s Final Figuration Wild Hunter’s Jaguar Riding UI In the Equipment window, if you choose a tab other than the Equip tab, the opened Arcane Symbol and Authentic Symbol windows will now be closed automatically In the Graphics options, the default damage effect has been changed to the ‘Basic Effect’. Reboot World Reboot World’s guild skills have been changed. Guild skills related to scrolls will no longer be displayed on the UI. Master of Enhancements Destruction is Someone Else’s Business Not Afraid of Failure The max level of certain guild skills has been increased. There are Stars Within Me Guild’s Spicy Taste I Guild’s Spicy Taste II Guild’s Spicy Taste III In Reboot World, you can now purchase Day of the Week Badges for 15b mesos each by talking to Laku. The badges can still be acquired through Monster Park Boxes, and any acquired badges can now be re-sold for 3b mesos. Developer Notes: The materials needed to acquire the Seven Days Badge required a low level of character growth and item enhancements, but since the chances of obtaining those items was very low, it was an item that maintained high value. Therefore, in Reboot World where there is no trading, the difficulty of acquiring the Seven Days Badge was very high. We have changed it so that you can buy the Day of the Week Badges at appropriate costs. You can now buy Bags for 50m mesos each in Reboot World’s general shops. 20 Slot Soul Bag 20 Slot Herb Bag 20 Slot Ore Bag 20 Slot Crafting Material Bag 20 Slot Recipe Bag 20 Slot Chair Bag 20 Slot Title Bag You can now buy Arcane River Droplet Stones and Primal Droplet Stones for 50m mesos each in Reboot World’s general shops in Lacheln and later areas. You can now buy Craftsman’s Cubes, Powerful Rebirth Flames, and Silver Potential Stamps in Reboot World’s Arcane River general shops. Ability For Unique and Legendary rank Ability, the rates for the 2nd~3rd lines’s ranks have been changed. Before: After: For Ability lines, the critical rate % line will now appear when resetting Epic rank Ability using honor. Developer Notes: In addition to the last update where we removed the chance of ranks going down when resetting Ability and decreased the reset costs, we have increased the rates for 2nd and 3rd lines to be higher ranks for Unique and Legendary rank Ability. Also, the critical rate % line will now appear at Epic rank Ability when using honor, the same as when using Miracle Circulators. In the future, we will continue to work on reducing the Ability system’s difficulty. Security It has been improved so that Lie Detectors do not activate during story cutscenes. However, if you attack monsters with skills that deal damage or summons for a certain period of time during the cutscene, the Lie Detector system may still activate depending on the conditions. When connecting to Red PC, the usage of profession skills has been restricted. This restriction will apply even during the Red PC trade block wait time. This restriction will not apply in Reboot World. Developer Notes: We have confirmed that some users who exploit goods using illegal programs for profession skills are actively using Red PCs. Accordingly, we will apply this restriction to limit the exploits of these users. Considering the security rank structure and Red PC trade restriction, we have confirmed that generally, players are Yellow PC or Green PC when they start using profession skills earnestly. However, for Reboot World, profession skills are essential from early stages so no restriction will be applied there. The existing Red PC trade restrictions were made with the goal of account security, but this profession skill restriction was done for the purpose of creating a better game play environment. For account security, we recommend that you sign up for Nexon OP and play safely on a Green PC. For more convenient usage, the following improvements have been made to Nexon OTP. The maximum number of PCs that can be registered in the Saved PC list in Nexon OTP settings has been increased from 3 to 5. The ‘Skip 2nd password input when logging in’ option in the Nexon OTP settings has been expanded to ‘Skip 2nd password input’. If you already have the option applied, it will automatically be expanded to the new option. When the option is used, you can now skip entering 2nd password in the following situations. Using storage Using Meso Market Trading Cash items Gifting Cash items Using the V Core Master Character creation Character deletion wait time and character delection Nickname change There is now a low chance to activate Lie Detectors when changing channels. Developer Notes: Currently, some of the users who use illegal programs are getting benefits more easily by changing channels, and many players have provided tips related to this. Most of these users are using illegal programs for purposes other than hunting so it is difficult for players to use Lie Detectors on them. Therefore, to impose restrictions on the users using illegal programs, we have created a lie detector that activates when changing channels in specific cases. However, we have made the activation conditions very difficult to achieve in general, so that there ill be less inconvenience for normal players. Error Fixes Skills Fixed an issue where Dark Sight was released when Invincible Belief activated. Fixed an issue where if Combat Orders was applied, the skill level up UI would display the skill level with Combat Orders. Magic Crash’s description has been updated to include the resistance time. Fixed an issue with Lotus Flower where if you died due to a monster pattern that ignored its effects, the Lotus Flower icon that indicates the effect is being applied would not disappear. Fixed an issue with Pathfinder where if they were in Reverse Keys, it would not apply to Cardinal Transition. Fixed an issue where if Dual Blade’s Fatal Venom’s damage over time was healing enemies’ HP, it would be displayed in the regular Damage Skin. Fixed an issue with Captain where if you used down jump and Wings together, sometimes the client would exit. Fixed an issue with Cannon Shooter’s Pool Maker’s supplies where sometimes they would be created in awkward locations. Fixed an issue with Soul Master where in Lucid, Speeding Sunset and Dance of Moon’s skill actions would be cancelled if used near the Nightmare Golems. Fixed an issue with Soul Master where Speeding Sunset and Dance of Moon’s super stance effect was not applied when using a one-handed sword. Fixed an issue with Wind Breaker where if they were facing a different direction than the attacking skill’s direction, Trifling Whim would not be created. The skill description has been updated. Developer Notes: Trifling Whim is created considering the attacking skill’s direction and the direction the character is currently facing. Most of Wind Breaker’s skills create them without any awkwardness since the attacking skills’ directions are the direction the character is facing, but for summon skills like Howling Gale, the skill direction and the direction the character is facing may not be the same so sometimes Trifling Whim would not be created. Therefore, when Trifling Whim is created by summon skills, we have changed it so that they will be created in the direction the character is currently facing, regardless of the skill’s direction. For Night Walkers, Dark Sight activated by Shadow Jump can no longer overwrite regular Dark Sight, except if you use Rapid Evasion while using Rapid Throw in Dark Sight. For Night Walkers, using Rapid Evasion while using Rapid Throw in Dark Sight will move you backwards when you input the key once. Developer Notes: There was an issue where Dark Sight activated during Shadow Jump (‘Jump Dark Sight’) would overwrite regular Dark Sight, changing the duration to 2 seconds, so we have changed it so that it cannot be overwritten. However, Rapid Evasion which is often used to avoid attacks cannot be used during Dark Sight, so there is a problem where Rapid Evasion cannot be used when using Rapid Throw during Dark Sight. Therefore, Jump Dark Sight can overwrite regular Dark Sight only when Rapid Throw is used in Dark Sight. In the existing logic, we found there was an issue that when Rapid Evasion was activated during Rapid Throw in Dark Sight, you had to enter the key twice to move backwords, and so we have fixed that to be able to move backwards at once. Fixed an issue where Aran’s Blessing Maha’s effect was outputted at an awkward location. Fixed an issue with Evan’s Mir Riding where the riding character’s motions were awkward. Fixed an issue with Phantom where certain actions outputted the stolen skills’ weapons awkwardly. Fixed an issue where if Wild Hunter used a skill that changed movement speed while riding the Jaguar, the Jaguar’s actions would be awkward. Androids will no longer disappear when using Xenon’s Aviation Liberty or Riding skills’ High-Flying skill. Fixed an issue with Cadena’s Chain Arts: Takedown where you could not use experience coupons while using the skill. Fixed an issue with Adele in Demian phase 2 where sometimes Levitation could not be used. Fixed an issue with Adele in Von Bon where if you exited the inner world during Dike’s duration, you would be immune to some of Von Bon’s patterns. Fixed an issue with Lara where Nature’s Friend could be registered on a quickslot. Fixed an issue with Lara where Spirit Sprinkle could not hit the crystal to summon Horntail. Fixed an issue with Lara where using Upper Jump would show different motions to other characters. Fixed an issue with Lara where Dragon Veins would appear in the air. Fixed an issue with Lara where the Rune of Ignition’s attack, Rune of Destruction’s attack, and the level up attack would not activate while using Expression: Where the River Flows. Fixed an issue with Lara where you could use Expression: Where the River Flows while the character was a giant through the Rune of Giants or Giant Potion. Fixed an issue with Lara where if you changed maps or channels while using Expression: Where the River Flows, the skill icon would remain. Fixed an issue with Lara where sometimes you would fall below a platform or map when using Dragon Vein’s Traces. Fixed an issue with Lara where sometimes the Earth Energy required to use Dragon Vein’s Traces would not accumulate. Fixed an issue with Lara where you would not land if you used Dragon Vein’s Traces on a platform you down jumped from. Fixed an issue with Lara where your connection would exit if you continuously used Dragon Vein’s Traces off of the screen. Fixed an issue with Lara where after Breathtakingly Large Tree disappeared, the map BGM would not change. While dead, skills registered in pet auto buff will no longer be activated. Fixed an error with skills registered in pet auto buff that could be activated without a weapon would not be activated. Monsters Guardian Angel Slime Fixed an issue where if you used certain floating skills in the combat phase, you would fall to the bottom and instantly die. The Slime’s Weakness skill will no longer apply to the following monsters. Troublemaker Slime Romantic Slime Bomb Slime Halo Slime Gold Slime Developer Notes: When the Guardian Angel Slime was first added, we made it so that the Slime’s Weakness skill did not apply. However, in order to remove the effect of a skill that cannot be obtained currently on the boss difficulty, we have changed it so it does not apply to the other Slimes as well. Fixed an issue in the Guardian Wave pattern where it could go further than the bottom floor. Fixed an issue in the Guardian Wave Pattern where multiple Crystal Droplets could be installed on the same platform at the same time and would overlap. Fixed an issue where if you used a bind skill immediately after entering, sometimes it would not bind. Fixed an issue where sometimes certain skills did not activate in the groggy state. Phantom’s Joker Night Lord’s Throw Blasting Night Walker’s Shadow Spear For the following skills, the aiming location will now be the same when using Mascot Familiar’s Help. Kaiser’s Final Figuration Evan’s Dragon Master Mercedes’ Sylphidia Wild Hunter’s Jaguar Riding Mechanic’s Metal Armor: Human Mechanic’s Metal Armor: Tank Fixed an issue where guild contribution was not increased after defeating the boss. Fixed an issue where sometimes the sound effects would remain after exiting. Lucid Fixed an issue where sometimes she would use no patterns. Fixed an issue where sometimes she would split into 2 and overlap patterns. Fixed an issue where sometimes the illusion barrage pattern did not activate. Fixed an issue where if you used the trumpet statue right before the start of the illusion barrage pattern, the UI would remain after entering the pattern. Other You can no longer use Giant Potions in boss monster maps. When entering boss monster maps, the outputted re-entry related guide message has been changed to be clearer. Fixed the awkward parts of Horntail (Normal/Chaos)’s pattern locations in Cave of Trials 1. Fixed an error where if you defeated an Elite Boss when the Elite Boss stage’s time limit was almost over, you would not receive rewards. Fixed an error where if you entered Flame Wolf and it was defeated immediately without you dealing any damage, somestimes you would not receive rewards. Fixed an error in Spirit Saviour where sometimes the Poison Spirit was not visible. Quests You can now only accept the ‘[Esfera] For Tomorrow’s Esfera 2’ quest after completing the ‘[Esfera] For Tomorrow’s Esfera 1’ quest. You can now only accept the ‘[Morass] Signs of Resurrection 2’ quest after completing the ‘[Morass] Signs of Resurrection 1’ quest. You can now only accept the ‘[Arcana] Safe Friends 2’ quest after completing the ‘[Arcana] Safe Friends 1’ quest. Fixed an error with the ‘[Yum Yum Island] Blooming Flower’ quest where it did not proceed normally. Fixed an error where if a party member destroyed the music boxes that appeared in the Lacheln story quests, the quests would not be completed. Fixed an error with the level 140 Maple Guide Mission’s Hyper Stats quest where putting in points to the regular damage stat would not complete the quest. Fixed an error with the ‘[Hard Hilla] Last Cry for Victory’ quest where the record would not be reset even if you forfeit the quest. Fixed an error where Flag Race’s description notice was repeated. Items Fixed an issue where the character image appeared awkwardly if you died while using a transformation potion. Fixed an error where if you equipped the Henesys Outing and performed certain actinos, it would appear to be the Dreaming Trail. Fixed an error where if you used a Black Rebirth Flame and hovered over the AFTER option, the changed stats would not be immediately visible. Fixed an error where 5th job Demon classes could not use the Black Secondary Weapon Box. The Dragonic Prim Vagabond’s icon image has been changed to match the item’s appearance. The images of certain Cash items have been changed. Fixed an issue where if you tried to enhance a locked Arcane Symbol, sometimes a message that said you didn’t have enough mesos would appear. Fixed an issue where if a party member sat in the Golden Player Trophy Chair, the party member’s HP bar was outputted in an awkward location. Fixed an error in the Maple Auction where purchased Seed Rings would not display their levels when claiming them. Fixed an error in the Maple Auction where purchased pets would not display their ranks when claiming them. Maps Fixed an issue Sellas Star Swallowed Sea 6 where using the star clusters would sometimes make you fall below the map. Fixed an issue in Orbis Tower where if you jumped high from the left or right side, you could fall. Fixed an issue in certain boss monster maps where if you used a transformation potion then died, the transformation effect would remain. Fixed an error in Dimensional Library Episode 3 Black Wtich where the background map’s colour would change based on the resolution. Fixed an error where if a non-Lara job uses the Lord’s Secret Storage portal, they would appear as Lara. Fixed an error in Flag Race’s Midday Snowfield where you could pass through the walls in certain sections. Fixed an error in the Rough Waves map where a black border was visible at the bottom of the map in certain resolutions. Fixed an error where if you completed the Forest of Perseverance quest then entered the Forest of Perseverance again to play through, if you clicked the flower while your Etc inventory was full, nothing would happen. Fixed an issue where Combo Kill Orbs were created in awkward locations. Fixed an issue where if you entered Riena Strait’s center map while riding specific mounts, your hair would appear to be pressed down. Fixed an issue in Enheim Defense where you could leave the dimensional wall. Fixed a problem in Protect Esfera where Kinesis’ Telekinesis was created while sitting on the turret. Fixed an issue where in places where characters’ appearances were reflected like on water or in a mirror, things like wings, ears, and tails were not displayed. Fixed an error where after a cutscene, the minimap would only show a limited area intermittently. Ramuramu Hot Springs town’s map resources have been changed. Certain map resources in Guardian Slime’s pre-quests have been changed. UI Fixed a problem where if you used the item sort lock feature on an equipment tracei nyour inventory, the information message in the chat window would be displayed incorrectly. Fixed a problem in high resolutions (Beta) where the viewing angle was narrow. Fixed an error where the profession meister effect overlapped slightly with the character. Fixed an issue in the Profession UI’s item recipe list where if you hovered over an item, the success rate tooltip would be outputted instead of the item’s tooltip. Fixed an issue with the Picture Match minigame where if the UI was moved off the game screen, you could not close the UI. You can no longer move the UI off the game screen. Fixed an error where guild images set with PNG extension files were displayed differently than the actual image. Fixed an error where UI buttons located at the top of the screen would not work during Miracle Time. Improved an issue when using Damage Skins where the mini basiceffect or blade effect’s images appeared awkwardly. Fixed an error in Monster Life’s encyclopedia where after clicking a monster, moving to another page would maintain the selected colour on the other pages. Fixed an error where the trade restriction when connecting from a different IP appeared to be too long. Fixed a problem in Protect Esfera where sometimes pressing the Space Bar would not fire bombs. Fixed an error where if you imported characters to the test world, connecting to a regular world’s character would cause the Union attack power to be abnormally low. Maple Achievements The ‘No Further Down than This’ achievement’s name has been changed to ‘[The Seed] This Doesn’t Go Further Down’. Dream Breaker related achievements’ names have been unififed with the prefix [Dream Breaker]. Source: Orange Mushroom's Blog