KMST KMST ver. 1.2.134 – Adventure Remaster!

Discussion in 'KMS Updates' started by Orange Mushroom, Jan 6, 2022.

  1. Orange Mushroom

    Active Member

    Messages:
    284
    Likes Received:
    0
    Best Answers:
    0
    [​IMG]

    The long-awaited Adventurer remaster has been released in the test world! This post is gonna take a while so I will post early and update every time I’m finished with another job. Keep checking back for more information! Unfortunately, the patch notes don’t state what they changed, they just have all the skills listed from scratch, which makes it annoying to see what’s different and to translate as well haha.

    Latest update (4:39 PM EST): Adventurer warriors added! (note this is gonna take forever I might not even finish it all today)


    Overview

    • Adventurer Remaster
      • All Warriors
      • Hero
      • Paladin
      • Dark Knight
      • All Magicians
      • Archmage (F/P)
      • Archmage (I/L)
      • Bishop
      • All Archers
      • Bowmaster
      • Marksman
      • All Thieves
      • Night Lord
      • Shadower
      • Dual Blade
      • All Pirates
      • Viper
      • Captain
      • Cannon Shooter
      • V Matrix Changes
    • Improvements
      • Skills
    • Error Fixes
      • Items
      • Monsters
    Adventurer Remaster


    Developer Notes:
    Adventurers are the oldest job branch in MapleStory and they are the jobs that best show off MapleStory’s identity, but on the other hand, there were many areas for improvement.

    We prepared the Adventurer remaster update with three goals: to enhance each job’s characteristics, update battle patterns, and enhance the skill growth experience, while keeping in mind not to harm the play experience of existing Adventurer players.

    Since there are many changes, we think that it is important to carefully collect feedback from the many players who enjoy Adventurers. We will listen to your opinions and do our best to create a remaster that meets the expectations of our players. Among the changes applied in this test world, the detailed numbers are temporary values, and we are planning to check players’ various opinions and play data to continuously modify them until the next test world where the balance patch will take place. Skill sound effects and voices will also be reorganized to match the changed action delays.

    Finally, in both the test world and the official world, all Adventurers’ skill points will be reset, and Phantom’s stolen skills will be reset as well. We request your understanding.
    All Warriors


    1st Job

    [​IMG]

    • [​IMG] Slash Blast: Consume MP to attack multiple enemies around you at the same time. (max level: 20)
      • Level 20: Consumes 6 MP. Deals 335% damage on up to 6 enemies.
    [​IMG] [​IMG] [​IMG] [​IMG]
    • [​IMG] Warrior Leap: Use while jumping to jump once more. The jump distance increases as the skill level increases. (max level: 5)
      • Level 5: Consumes 11 MP. Jump a certain range.
    [​IMG] [​IMG] [​IMG] [​IMG]
    • [​IMG] Upper Charge: Rush into the air and attack enemies. You can use this skill by pressing the up arrow key and the attack key together.
      Command Lock: right-click. (max level: 5)
      • Level 5: Consumse 20 MP. Deals 304% damage on up to 5 enemies.

    [​IMG]

    • [​IMG] Leap Attack: Ambush enemies by diving to the ground from the air. You can only use this skill when there is a platform within a certain range below you. You can use the skill with the down or forward arrow keys to move diagonally.
      You can use this skill by pressing the down/forwards arrow key and the attack key together. (max level: 5)
      • Level 5: Consumes 5 MP. Deals 90% damage 2 times on up to 4 enemies.
    • [​IMG] Iron Body: Increase your defense and maximum HP by a certain rate, and decrease damage taken from enemy attacks. (max level: 20)
      • Level 20: 200 defense, 20% HP, 10% damage reduction.
    • [​IMG] Warrior Mastery: By learning the warrior’s basic skills, increase your movement speed, jump, maximum HP, maximum speed, and the chance to not be knocked back by enemy attacks. (max level: 15)
      • Level 15: 10 speed, 10 jump, 10 maximum speed, 20 maximum HP per level, 40% stance.
    Hero


    2nd Job

    [​IMG]

    • [​IMG] Brandish: Attack multiple enemies in front of you twice in a row. (max level: 20)
      • Level 20: Consumes 16 MP. Deals 280% damage 2 times on up to 6 enemies.

    [​IMG]

    • [​IMG] Flash Slash: Rush towards enemies like a flash of light and cut enemies in your path. (max level: 9)
      • Level 9: Consumes 30 MP. You can combine the skill with the arrow keys to find an enemy in 8 directions. Rush to the found enemy and deal 145% damage 5 times on up to 6 enemies.
    • [​IMG] Combo Attack: When activated, stack a Combo Counter with a certain rate every time you attack. You can stack up to 5 Combo Counters.
      When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
      Combo Counter Effect On/Off: right click. (max level: 1)
      • Level 1: When activated, attacks have a 40% chance to stack a Combo Counter. Increases attack by 2 per Combo Counter. Maximum of 5 Combo Counters.

    [​IMG]

    • [​IMG] Spirit Blade: Your sword and your soul become one for a certain period of time, increasing the attack of party members (including yourself) and reflecting the damage you take. (max level: 20)
      • Level 20: Consumes 20 MP. For 200 seconds, increases party members’ (including yourself) attack by 30, decreases damage taken by 30% and reflects 500% of that damage.
    • [​IMG] Weapon Mastery: Increase your sword and axe mastery, attack speed, and final damage.
      (Level 10 of this skill is required to learn the 4th job skill Advanced Combo) (max level: 10)
      • Level 10: 50% sword and axe mastery, 1 attack speed, 10% final damage, 5% damage when equipping an axe.
    • [​IMG] Weapon Acceleration: Increase attack speed and STR. (Required skill: level 5 Weapon Mastery) (max level: 10)
      • Level 10: 2 attack speed, 10 STR.
    • [​IMG] Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a sword or axe equipped. (Required skill: level 3 Weapon Mastery) (Level 20 of this skill is required to learn the 4th job skill Advanced Final Attack) (max level: 20)
      • Level 20: [Final Attack skill] 40% chance to activate a final attack of 150% damage.
    • [​IMG] Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
      • Level 5: 30 STR, 30 DEX.

    3rd Job

    [​IMG]

    • [​IMG] Brave Slash: Attack multiple enemies in front of you three times in a row. (max level: 20)
      • Level 20: Consumes 19 MP. Deals 258% damage 3 times on up to 6 enemies.
    [​IMG] [​IMG]
    • [​IMG] Aura Blade: Unleash a sword slash that cuts through enemies in a desired direction. You can direct the sword slash in 8 directions by using the skill together with the arrow keys. (max level: 20)
      • Level 20: Consumes 55 MP. Activate a sword slash that deals 200% damage 6 times on up to 8 enemies.
        Cooldown: 7 seconds.

    [​IMG]

    • [​IMG] Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (max level: 10)
      • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

    [​IMG]
    [​IMG]

    • [​IMG] Scarring Sword: Sharpen your sword, leaving unremovable scars on enemies. (max level: 20)
      • Level 20: Consumes 20 MP. For 80 seconds, attacks that hit an enemy have a 100% chance to leave a Scar.
        Enemies are Scarred for 20 seconds, decreasing their accuracy by 30% and attack by 30%.
    • [​IMG] Combo Synergy: Increase final damage per Combo Counter and the chance to stack Combo Counters.
      (Level 10 of this skill is required to learn the 4th job skill Advanced Combo) (max level: 20)
      • Level 20: Attacks have an 80% chance to stack a Combo Counter. Increases final damage by 5% per Combo Counter (additive). When hit, there is a 30% chance to charge a Combo Counter.
    • [​IMG] Self Recovery: Recover HP and MP at certain intervals. You can recover during combat as well. (max level: 10)
      • Level 10: Periodically recovers HP and MP.
    • [​IMG] Chance Attack: When attacking a weakened enemy, deal more damage. In addition, permanently increase critical rate. (max level: 10)
      • Level 10: 25% final damage boost when attacking Scarred or bound enemies.
        20% critical rate.
    • [​IMG] Endure: Enhance your status resistance and elemental resistance. (max level: 14)
      • Level 14: 30 status resistance, 30% elemental resistance.

    4th Job

    [​IMG] [​IMG]
    • [​IMG] Raging Blow: Attack multiple enemies in front of you multiple times in a row. The last attack will be a critical hit. When your Combo is fully charged, the skill is enhanced.
      (Level 30 of this skill is required to learn the Hyper Skill Valhalla and the 5th job skills Sword of Burning Soul and Combo Instinct) (max level: 30)
      • Level 30: Consumes 40 MP. Deals 200% damage 7 times on up to 8 enemies, the last attack will be a critical hit.
        When Raging Blow is enhanced, deals 215% damage 7 times, the last 2 attacks will be critical hits.

    [​IMG]

    [​IMG]

    • [​IMG] Incising: Inflict a wound on enemies, dealing damage over time for a certain period of time. Increases the damage of critical hits during the damage over time. In addition, Aura Blade’s damage is permanently increased.
      (Required skill: level 20 Advanced Combo) (max level: 30)
      • Level 30: Consumes 36 MP. Deals 576% damage 4 times on up to 8 enemies. There is a 100% chance to inflict damage over time on enemies hit for 30 seconds, dealing 165% damage every 2 seconds. Critical hits deal 25% increased damage on inflicted enemies, 10% increase for party members’ attacks.
        Aura Blade’s damage is increased by 160%p.

    [​IMG]

    [​IMG]

    • [​IMG] Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
      Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (max level: 10)
      • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies are restricted from applying buff effects.
        Cooldown: 60 seconds.

    [​IMG]

    • [​IMG] Enrage: Explode the power of the charged Combo Counters. Enter a state where your attacks are focused on an enemy, enhancing Raging Blow and dramatically increasing your damage.
      When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill.
      (Required skill: level 30 Advanced Combo)
      (max level: 30)
      • Level 30: Consumes 50 MP.
        25% final damage, 20% critical damage.
        All your attacking skills (except certain summons) have their maximum number of monsters hit decreased to 1/3, for skills that hit multiple enemies the minimum number is 3.

    [​IMG]

    • [​IMG] Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
      • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

    [​IMG]

    • [​IMG] Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to cetain status effects. (max level: 5)
      • Level 5: Consumes 30 MP. Cooldown: 360 seconds.
    • [​IMG] Advanced Combo: Increase the final damage per Combo Counter and maximum number of Combo Counters. There is a certain chance to charge 2 Combo Counters. In addition, increas mastery.
      (Required skills: level 10 Weapon Mastery, level 20 Combo Synergy) (max level: 30)
      • Level 30: Final damage boost per Combo Counter is increased to 10%, maximum of 10 Combo Counters, 80% chance to charge 2 Combo Counters, increase weapon mastery to 70%.
    • [​IMG] Combat Mastery: Ignore a certain percentage of monsters’ defenses when attacking. (max level: 30)
      • Level 30: 50% defense ignored.
    • [​IMG] Stance: Permanently increase your chance to not be knocked back by enemy attacks. (max level: 30)
      • Level 30: 60% Stance.
    • [​IMG] Advanced Final Attack: Permanently increase attack and greatly increase Final Attack’s activation chance and damage.
      (Required skill: level 20 Final Attack) (max level: 30)

    • Level 30: 30 attack.
      [Final Attack skill] 60% chance to activate 3 final attacks of 170% damage.

    Hyper

    • [​IMG] Advanced Combo – Reinforce: Final damage boost per Combo Counter is increased by 2%. (required level: 140)
    • [​IMG] Advanced Combo – Bonus Chance: Chance to charge 2 Combo Counters is increased by 20%. (required level: 150)
    • [​IMG] Advanced Combo – Boss Killer: Boss damage per Combo Counter is increased by 2%. (required level: 180)
    • [​IMG] Advanced Final Attack – Reinforce: Advanced Final Attack’s damage is increased by 10%. (required level: 140)
    • [​IMG] Advanced Final Attack – Bonus Damage: Advanced Final Attack’s attack boost is increased by 20. (required level: 165)
    • [​IMG] Advanced Final Attack – Bonus Chance: Advanced Final Attack’s chance to activate is increased by 15%. (required level: 180)
    • [​IMG] Raging Blow – Reinforce: Raging Blow’s damage is increased by 20%. (required level: 150)
    • [​IMG] Raging Blow – Extra Target: Raging Blow’s number of monsters hit is increased by 2. (required level: 165)
    • [​IMG] Raging Blow – Bonus Attack: Raging Blow’s number of hits is increased by 1. (required level: 190)
    [​IMG] [​IMG]
    • [​IMG] Valhalla: Call the will of ancient warriors to exert their powerful strength. Hero’s attacking skills that hit an enemy will create sword strikes that remain like afterimages for a certain period of time, continuing to attack enemies.
      (Required skill: level 30 Raging Blow) (required level: 140)
      • Level 1: Consumes 300 MP. For 30 seconds, you cannot be knocked back by any enemy attacks, 50 attack, 30% critical rate, 100 status resistance, 100% elemental resistance, and Raging Blow is enhanced.
        The sword strikes deal 500% damage 4 times on up to 6 enemies, and can attack up to 2 times.
        Cooldown: 150 seconds.

    [​IMG]

    • [​IMG] Rage Uprising: Unleash the rage of ancient warriors to scorch enemies in front of you. (required level: 160)
      • Level 1: Consumes 200 MP. Deals 500% damage 8 times on up to 10 enemies.
        Cooldown: 10 seconds.

    [​IMG]

    • [​IMG] Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
      • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
        Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

    Changed 5th Job

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    • [​IMG] Sword of Burning Soul: Create a burning soul in the shape of a sword. If this skill hits an enemy using Damage Reflect, you will not take damage.
      (Required skill: level 30 Raging Blow) (max level: 25)
      • Level 25: Consumes 350 MP. For 72 seconds, create a soul sword near you. If you use the skill again, the sword can be fixed to that location. If you move too far away from it, it will return to your side. While the sword exists, Raging Blow is enhanced.
        When you use your own attacking skills, it will attack every 1 second, hitting 6 times on up to 8 enemies with an additional 50% critical rate.
        Regular State: 620% damage, Enrage state: 700% damage.
        Fixed State: 565% damage, Enrage State: 615% damage.
        Cooldown: 120 seconds.

    Developer Notes:

    In order to better highlight Hero’s concept of a warrior proficient in swordsmanship, we have removed other concepts like ‘rage’ or ‘flame’ and have added concepts related to ‘swords’ and ‘sword slashes’ to various effects.

    In terms of combat, all skills have been changed so that Combos are no longer consumed, removing the negative experience that occurs at the instant when Combos, which are almost always maintained, are consumed.

    Since Combo consumption has been removed, you can no longer receive the stacked final damage boost from Combo Deathfault, so we have supplemented this with the changed Valhalla.

    In addition, when your Combo is fully charged, Raging Blow will now always be enhanced, improving the experience where you had to use multiple skills at specific times to maintain enhanced Raging Blow.

    The hunting ability was also supplemented by changing Shout to Aura Blade, and the mobility was increased by replacing Combo Force with Flash Slash.

    Finally, we planned to improve convenience with things like adjusting Incising’s debuff duration and changing Panic to a buff skill. However, Incising’s debuff duration is currently the same as before, and will be changed to a more appropriate number in a later update.
    Paladin


    2nd Job

    [​IMG]

    • [​IMG] Divine Swing: Swing a divine hammer to attack and stun nearby enemies. (max level: 20)
      • Level 20: Consumes 30 MP. Deals 160% damage 4 times on up to 6 enemies, 90% chance to stun for 6 seconds.
    • [​IMG] Holy Force: When you attack using Divine attacking skills and Blast, charge the power of holy light to enhance yourself. (max level: 1)
      • Level 1: When you attack using Divine attacking skills and Blast, for 30 seconds, charge 1 Holy Force up to a maximum of 5.
        For each charged Holy Force, your damage and recovery rate (excluding potions) are increased by 2%, attack by 8, status resistance by 2, and damage from enemy attacks (including % HP attacks) is decreased by 2%.

    [​IMG]

    • [​IMG] Page Order: Pull enemies towards you with holy hammers, dealing damage and slowing them. Certain monsters cannot be moved. (max level: 9)
      • Level 9: Consumes 20 MP. Deals 125% damage 2 times on up to 8 enemies. Enemies pulled towards you will be slowed by -20 for 6 seconds and have an 80% chance to be stunned for 4 seconds.
    • [​IMG] Weapon Acceleration: Increase attack speed and STR.
      (Required skill: level 5 Weapon Mastery) (max level: 10)
      • Level 10: 2 attack speed, 20 STR.
    • [​IMG] Stance: Permanently increase your chance to not be knocked back by enemy attacks. (max level: 20)
      • Level 20: 60% Stance.
    • [​IMG] Weapon Mastery: Increase your sword and blunt weapon mastery and attack speed.
      (Level 10 of this skill is required to learn the 4th job skill Paladin Expert) (max level: 10)

    • Level 10: 50% sword and blunt weapon mastery, 1 attack speed.
    • [​IMG] Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a sword or blunt weapon equipped.
      (Required skill: level 3 Weapon Mastery) (max level: 20)

    • Level 20: [Final Attack skill] 40% chance to activate 2 final attacks of 80% damage.
    • [​IMG] Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
      • Level 5: 30 STR, 30 DEX.

    3rd Job

    [​IMG]

    • [​IMG] Divine Charge: Summon a divine hammer to slam down on enemies and silence them.
      (Level 20 of this skill is required to learn the 4th job skill Divine Stigma) (max level: 20)
      • Level 20: Consumes 35 MP. Deals 310% damage 4 times on up to 8 enemies, 70% chance to silence for 8 seconds.

    [​IMG]

    • [​IMG] Restoration: Instantly recover your own HP. The amount recovered increases as the skill level increases. If used repeatedly, the amount recovered will be decreased temporarily. (max level: 10)
      • Level 10: Consumes 40 MP. Instantly recover 50% maximum HP, if used again within 15 seconds the recovery amount is decreased by 10%, down to a minimum of 10%.

    [​IMG]

    • [​IMG] Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (max level: 10)
      • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

    [​IMG]

    [​IMG]

    • [​IMG] Noble Demand: Release the pride of a holy knight to reduce the attack, defense rate, and accuracy of nearby enemies with a certain chance for a certain period of time. (max level: 20)
      • Level 20: Consumes 24 MP. 100% chance to affect up to 6 enemies, decreasing their attack and defense rate by 50% for 80 seconds and their accuracy by 50% for 8 seconds.

    [​IMG]

    • [​IMG] Parashock Guard: Reduces nearby party members’ damage taken and lets them Guard at a certain chance, and increases your own attack.
      When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. (max level: 10)
      • Level 10: Consumes 32 MP. Nearby party members (excluding yourself) will take 20% reduced damage and have a 20% chance to Guard. Increases your own attack by 20.

    [​IMG]

    • [​IMG] Combat Orders: For a certain period of time, increases all party members’ (including yourself) skill levels. Each job’s 4th job skills can be increased past their master level, but other skills can only be increased up to their master level.
      Certain special skills, beginner skills, Combat Orders, Hyper skills, and 5th job skills’ skill levels will not be increased.
      (Required skill: level 5 Restoration) (max level: 20)
      • Level 20: Consumes 36 MP. For 200 seconds, increases all skill levels by 2.
    • [​IMG] Shield Mastery: When a Shield or Rosario is equipped, increases elemental resistance, status resistance, defense, and attack. When a Shield is equipped, there is a chance to Guard enemy attacks and stun them. (max level: 10)
      • Level 10: When a Shield or Rosario is equipped, increases status resistance by 40, elemental resistance by 40%, defense by 250%, attack by 10, chance to Guard by 40% with a 60% chance to stun on successful Guard.
    • [​IMG] Achilles: Permanently enhances your body to decrease damage taken from enemies. (max level: 14)
      • Level 14: Decreases damage taken by 30%.

    [​IMG]

    • [​IMG] Blessing Armor: When hit, there is a chance to create a shield for 90 seconds that defends against up to 10 hits and increases the character’s attack. When it activates, it cannot be recreated for a certain period of time. Cannot be dispelled by enemy attacks. (max level: 10)
      • Level 10: When hit, there is a 100% chance to create a shield. For 90 seconds, increases attack by 20 and defends against up to 10 hits.
        However, % HP attacks will have their damage decreased by 25%.
        After being activated, another shield cannot be created for 30 seconds.

    4th Job

    [​IMG] [​IMG] [​IMG]
    • [​IMG] Divine Stigma: Summon a more powerful divine hammer. Divine Charge’s damage and range are increased, and Divine Stigma can be used at certain intervals. When Divine Stigma is used, a stigma of light is engraved at the location of the attack, and after a certain period of time, the stigma explodes to attack enemies in a wide range. Party members bonded with Holy Unity will not activate the stigma explosion.
      (Required skill: level 20 Divine Charge) (max level: 30)
      • Level 30: Divine Stigma: Consumes 55 MP. Deals 420% damage 7 times on up to 10 enemies and engraves a Divine Stigma that will explode after a certain period of time.
        Stigma Explosion: Deals 290% damage 5 times on up to 10 enemies, with 30% increased damage when attacking regular monsters.
        [Passive Effect: Divine Charge’s damage is increased by 100%p, range is enhanced.]

    [​IMG]

    • [​IMG] Blast: Become one with the knight of holy light to powerfully attack a single enemy. (max level: 30)
      • Level 30: Consumes 24 MP. Deals 285% damage 10 times.

    [​IMG]

    [​IMG]

    • [​IMG] Divine Judgement: Attack with a Divine Brand on Blast. When attacking enemies with Blast, the Divine Brand is stacked, and when Blast is used to attack an enemy with a certain number of stacks, the Brand will explode to deal additional damage while ignoring a certain percentage of the monster’s defenses. Party members bonded with Holy Unity will not stack Brands with Blast.
      (Required skill: level 5 Blast) (max level: 30)
      • Level 30: Stack Divine Brands on enemies hit with Blast.
        Divine Brand: 15 second duration, when the Brand is stacked 5 times, it will explode dealing 500% damage 10 times on 1 enemy with an additional 20% defense ignored.

    [​IMG]

    [​IMG]

    • [​IMG] Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
      Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (max level: 10)
      • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies are restricted from applying buff effects.
        Cooldown: 60 seconds.

    [​IMG]

    • [​IMG] Sanctuary: Hit the ground with a giant hammer to attack multiple enemies at the same time. While casting Sanctuary, you cannot be knocked back by any enemy attacks. (max level: 30)
      • Level 30: Consumes 60 MP. Deals 570% damage 8 times on up to 15 enemies, 30% increased damage when attacking boss monsters.
        Cooldown: 15 seconds.

    [​IMG]

    • [​IMG] Divine Blessing: Receive divine blessings to increase your final damage for a certain period of time. (max level: 30)
      • Level 30: Consumes 30 MP. For 200 seconds, increases final damage by 20%.

    [​IMG]

    • [​IMG] Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
      • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

    [​IMG]

    • [​IMG] Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to cetain status effects. (max level: 5)
      • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

    [​IMG]

    • [​IMG] Guardian Spirit: Resurrect the nearest party member and apply an invincibility effect to the resurrected party member and yourself for a certain period of time. The invincibility after resurrecting is not affected by buff duration increasing effects. (max level: 20)
      • Level 20: Consumes 50 MP. Resurect the nearest party member and be invincible for 10 seconds.
        Cooldown: 600 seconds.
    • [​IMG] Paladin Expert: Learn everything there is about Paladins to increase weapon mastery, defense, and critical damage. Based on the type of weapon equipped, increase damage, defense ignore, and mastery.
      (Required skill: level 10 Weapon Mastery) (max level: 30)
      • Level 30: 70% mastery, 400 defense, 40% critical rate, 15% critical damage, 30% defense ignored, 40% final damage.
        When a one-handed sword is equipped, 6% critical damage and 3% mastery.
        When a two-handed sword is equipped, 5% critical damage.
        When a one-handed blunt weapon is equipped, 5% critical damage, 10% defense ignored, and 3% mastery.
        When a two-handed blunt weapon is equipped, 5% critical damage and 10% defense ignored.
    • [​IMG] Advanced Holy Force: Maximize Holy Force to enhance the effects per stack, and increase Divine Charge’s maximum number of monsters hit, number of hits, and Blast’s number of hits. (max level: 10)
      • Level 10: Holy Force’s bonuses per stack are increased to 5% damage and 12 attack. Divine Charge’s number of targets is increased by 2, Blast and Divine Charge’s number of hits are increased by 1.

    Hyper

    • [​IMG] Divine Charge – Reinforce: Divine Charge’s damage is increased by 20%. (required level: 140)
    • [​IMG] Divine Charge – Critical Rate: Divine Charge’s critical rate is increased by 20%. (required level: 150)
    • [​IMG] Divine Charge – Bonus Attack: Divine Charge’s number of hits is increased by 1. (required level: 180)
    • [​IMG] Blast – Reinforce: Blast’s damage is increased by 20%. (required level: 140)
    • [​IMG] Blast – Critical Rate: Blast’s critical rate is increased by 20%. (required level: 165)
    • [​IMG] Blast – Bonus Attack: Blast’s number of hits is increased by 1. (required level: 180)
    • [​IMG] Sanctuary – Reinforce: Sanctuary’s damage is increased by 20%. (required level: 150)
    • [​IMG] Sanctuary – Cooltime Reduce: Sanctuary’s cooldown is decreased by 30%. (required level: 150)
    • [​IMG] Sanctuary – Bonus Attack: Sanctuary’s number of hits is increased by 2. (required level: 165)

    [​IMG]

    • [​IMG] Sacrosanctity: Receive god’s protection and enter the realm of absolute invincibility for a short period of time. Paladin can use the skill again to instantly end it and have the cooldown decreased based on the remaining duration. (required level: 140)
      • Level 1: Consumes 600 MP. For 30 seconds, become invincible. If Paladin ends the skill, the cooldown will be decreased by 45 seconds per 5 seconds remaining on the duration.
        Cooldown: 300 seconds.

    [​IMG]

    [​IMG]

    • [​IMG] Smite: Summon a hammer imbued with god’s power to deliver a powerful blow to nearby enemies. Enemies hit will have certain buffs removed, be bound, and restricted from applying buff effects for a certain period of time. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin.
      Enemies hit will resist Smite and other bind skills for 90 seconds. (required level: 160)
      • Level 1: Consumes 400 MP. Deals 500% damage 6 times on up to 15 enemies in front of you, enemies hit are bound for 10 seconds.
        The bind duration is increased by up to 100% based on the amount of damage that Smite deals to the enemy.
        Cooldown: 120 seconds.

    [​IMG]

    • [​IMG] Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
      • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
        Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

    Changed 5th Job

    [​IMG] [​IMG] [​IMG]
    • [​IMG] Blessed Hammers: Summon blessed hammers to attack enemies around you. If the hammers hit an enemy using Damage Reflect, you will not take damage. (max level: 25)
      • Level 25: Passive Effect: 1 rotating hammer is automatically created around the Paladin each time Holy Force is charged. Up to 5 can be created and they share a duration with Holy Force.
        The hammers automatically attack, dealing 500% damage 2 times on up to 4 enemies, their attack speed is increased based on the number of hammers.
        Active Effect: Consumes 1000 MP. For 30 seconds, the hammers are enhanced with a bigger range, dealing 1050% damage 3 times on up to 8 enemies.
        Cooldown: 60 seconds.
    [​IMG] [​IMG]
    • [​IMG] Grand Cross: Summon a gigantic cross of light that symbolizes a sublime sacrifice. If you continue the skill, it will become more powerful. You can move at a slow speed and continue to attack. If the sacrifice continues, it will become more powerful. While casting this skill, you cannot be knocked back by any enemy attacks and you ingore all stuns. (max level: 25)
      • Level 25: Consumes 5000 HP, then 1.5% max HP per second. While holding the key down, the cross will deal 420% damage 12 times continuously on up to 12 enemies.
        After continuing for a certain period of time, the cross will become bigger, its attack speed will be increased, and it will deal 720% damage.
        Maximum keydown time is 10 seconds, with an additional 100% critical rate and 100% defense ignored.
        While holding the key down, damage from enemies (including % HP attacks) will be decreased by 50%.
        Cooldown: 180 seconds.

    [​IMG]

    • [​IMG] Holy Unity: Bind yourself to 1 party member with your holy power. When you use certain attacking skills and buff skills, the bonded party member will use those skills as well. If you are not bonded to a party member then a party member moves near you, you will automatically bond with that party member.
      If the party member leaves a certain range or cancels Holy Unity, the bond will be cancelled and all of Paladin’s buffs applied to the party member will be cancelled as well. You cannot bind with another Paladin or a party member that is binded with another Paladin.
      During the skill duration, you can use the skill with the down arrow key to select which party member to bond with using the number keys. The party members will be numbered based on their location in the party UI, and you cannot select yourself, the party member you are already bonded with, or party members that you cannot bond with. (max level: 25)
      • Level 25: Consumes 1000 MP. For 85 seconds, increases final damage by 72%.
        Bond with a Party Member: They will cast your attacking skills with 37% final damage, buff skills used by party members will have 62% + 1% per 1000 of your STR duration, up to a maximum of 100%.
        Cooldown: 180 seconds.

    Developer Notes:

    Paladin had a mixture of concepts, a divine warrior and an elemental warrior that uses multiple elements. We have removed the concepts related to meaningless elements and improved various skill effects to further enhance the divine warrior concept.

    In terms of combat, Paladin had the identity of a supportive warrior with excellent personal survivability and the ability to support party members using things like Holy Unity. But even considering these points, their combat ability was releatively lacking in both hunting and boss fights.

    To improve their hunting ability, we have improved Divine Charge and Blessed Hammer’s ranges as well as added Divine Stigma, which attacks enemies in a large range periodically and has an explosion which attacks enemies in a big upper range.

    In addition, to improve their combat ability in bosses, we have unified Grand Cross and Holy Unity’s cooldowns and adjusted the skill performance to match the increased cooldown, as well as added Divine Judgement, which activates an additional attack when Blast hits an enemy consecutively.

    The Elemental Charge skill has also been changed to the divine warrior concept’s Holy Force skill to improve it so that most attacking skills can stack it. Various convenience related improvements have been made such as improving the probability experience from Threaten and its related Hyper passive skills and Blessing Armor’s visibility.
    Dark Knight


    2nd Job

    [​IMG]

    • [​IMG] Spear Pulling: Swing a large spear to pull enemies in and stun them. (max level: 20)
      • Level 20: Consumes 20 MP. Deals 105% damage 4 times on up to 8 enemies.
        Enemies hit will be stunned.

    [​IMG]

    • [​IMG] Beholder: Summon the Beholder that heals you periodically while nearby. The Beholder is not affected by summon duration increasing effects. (max level: 1)
      • Level 1: Consumes 20 MP. Recovers 20 HP every 24 seconds. 200 second duration.

    [​IMG]

    • [​IMG] Beholder Shock: The Beholder screams, dealing damage and stunning nearby enemies. If this skill hits an enemy using Damage Reflect, you will not take damage.
      (Level 10 of this skill is required to learn the 3rd job skill Beholder Shock II) (max level: 10)
      • Level 10: Beholder moves in front of Dark Knight and deals 150% damage 6 times on up to 10 enemies, with a 45% chance to stun for 5 seconds.
        Cooldown: 12 seconds.

    [​IMG]

    • [​IMG] Hyper Body: Increase maximum HP and MP for a certain period of time.
      (Required skill: level 3 Iron Will) (max level: 10)
      • Level 10: Consumes 40 MP. For 200 seconds, increases maximum HP and MP by 60%.
    • [​IMG] Iron Will: Enhance your physical abilities to obtain toughness like an iron wall to increase defense. (max level: 9)
      • Level 9: 270 defense.
    • [​IMG] Weapon Mastery: Increase your spear and polearm mastery.
      (Level 10 of this skill is required to learn the 4th job skill Advanced Weapon Mastery) (max level: 10)

    • Level 10: 50% spear and polearm mastery.
      When a spear is equipped, 1 attack speed and 5% damage.
    • [​IMG] Weapon Acceleration: Increase attack speed and STR.
      (Required skill: level 5 Weapon Mastery) (max level: 10)

    • Level 10: 2 attack speed, 20 STR.
    • [​IMG] Final Attack: Activate an additional hit with a certain rate after using an attacking skill that hits an enemy. This skill will only activate when you have a spear or polearm equipped.
      (Required skill: level 3 Weapon Mastery) (max level: 20)

    • Level 20: [Final Attack skill] 40% chance to activate 2 final attacks of 80% damage.
    • [​IMG] Physical Training: Through physical training, permanently increase STR and DEX. (max level: 5)
      • Level 5: 30 STR, 30 DEX.

    3rd Job

    [​IMG]

    • [​IMG] Lamancha Spear: Rotate a spear to attack enemies in front of you. (max level: 20)
      • Level 20: Consumes 29 MP. Deals 185% damage 4 times on up to 10 enemies.

    [​IMG]

    • [​IMG] Rush: Rush forwards and push multiple enemies in front of you. Certain monsters cannot be moved. (max level: 10)
      • Level 10: Consumes 20 MP. Deals 305% damage on up to 12 enemies.

    [​IMG]

    • [​IMG] Cross Over Chains: For a certain period of time, increase final damage based on your current HP ratio, and damage taken is decreased by a flat value equal to a certain percentage of your decreased HP. (max level: 20)
      • Level 20: Consumes 20 MP. For 200 seconds, increases final damage by 20%. The final damage boost will be decreased proportionally if your current HP is less than 50% of your maximum MP.
        Damage taken is decreased by a flat value equal to 8% of your decreased HP, up to a maximum of 4000.
        [Passive Effect: 50% final damage]
    • [​IMG] Beholder Dominant: Summon Beholder in a state where it can freely attack enemies around it.
      If Beholder’s attacks hits an enemy using Damage Reflect, you will not take damage. (max level: 10)
      • Level 10: Beholder freely attacks nearby enemies, dealing 210% damage.

    [​IMG]

    • [​IMG] Beholder Shock II: Beholder Shock is enhanced to be a more powerful attack.
      (Required skill: level 10 Beholder Shock) (Level 10 of this skill is required to learn the 4th job skill Beholder’s Revenge) (max level: 20)
      • Level 20: Beholder moves in front of Dark Knight and deals 215% damage 6 times on up to 10 enemies, with a 90% chance to stun for 5 seconds.
        Cooldown: 12 seconds.

    [​IMG]

    • [​IMG] Beholder’s Buff: Beholder uses a buff on Dark Knight and its party members periodically. (max level: 20)
      • Level 20: Every 4 seconds, casts a buff that increases attack and magic attack by 40, defense by 500, and critical rate by 10% for 100 seconds.
        Applies only half to party members.
    • [​IMG] Lord of Darkness: Increase critical rate, critical damage, and a certain chance to recover HP when attacking. (max level: 10)
      • Level 10: 30% critical rate, 8% critical damage.
        When attacking, there is a 100% chance to recover 2% maximum HP.
    • [​IMG] Endure: Enhance your status resistance and elemental resistance. (max level: 14)
      • Level 14: 20 status resistance, 20% elemental resistance.

    4th Job

    [​IMG] [​IMG]
    • [​IMG] Gungnir Descent: Throw a mythical spear at enemies to inflict fatal damage. You can deal higher damage based on your maximum HP. (max level: 30)
      • Level 30: Consumes 49 MP. Deals 225% damage 12 times on up to 3 enemies.
        When attacking, damage is increased by 110% of your maximum HP with an additional 30% defense ignored.

    [​IMG]

    • [​IMG] Dark Impale: Stab your spear quickly enough to be invisible to attack multiple enemies in front of you. (max level: 30)
      • Level 30: Consumes 50 MP. Deals 280% damage 6 times on up to 8 enemies.
    [​IMG] [​IMG] [​IMG] [​IMG]
    • [​IMG][​IMG][​IMG][​IMG] Reincarnation Accept: Accept the contract with darkness. Reincarnation will only activate when your HP reaches 0 after you have selected the accept Type and accepted the contract. However, if it is used while Reincarnation is on cooldown, it will not be activated. This skill can only be used whe Reincarnation is level 1 or higher. When the skill is used, the effects are activated where you can choose the Type using the arrow keys and when it is re-used, they are deactivated. On/off skill. (max level: 1)
      • Level 1: When the skill is used, you can enter the arrow keys within 5 seconds to select the Accept Type.
        Cooldown: 1 second.
    [​IMG] [​IMG] [​IMG] [​IMG]
    • [​IMG] Reincarnation: When your HP reaches 0, you will not die due to your contract with darkness, and you will become invincible based on your selected Type from Reincarnation Accept. However, after the invincibility, you must defeat a certain number of monsters or deal successful hits within a certain period of time to decrease the cooldown of the next contract.
      Reincarnation is not affected by cooldown resets. (max level: 30)
      • Level 30: When activated, HP and MP is fully healed, and an invincibility effect is activated based on the Reincarnation Accept’s selected Type.
        [​IMG] Reincarnation Quarter: 2 seconds of invincibility, after it is activated you must defeat 60 enemies or hit a boss monster that many times within 10 seconds to decrease the cooldown by 70 seconds.
        Cooldown: 180 seconds.
        [​IMG] Reincarnation Half: 20 seconds of invincibility, after it is activated you must defeat 110 enemies or hit a boss monster that many times within 20 seconds to decrease the cooldown by 80 seconds.
        Cooldown: 260 seconds.
        [​IMG] Reincarnation Full: 40 seconds of invincibility, after it is activated you must defeat 130 enemies or hit a boss monster that many times within 40 seconds to decrease the cooldown by 300 seconds.
        Cooldown: 900 seconds.
        [Passive Effect: When your HP is 20% or higher, 30% final damage, 20 speed, 10% critical rate, 15% critical damage]

    [​IMG]

    • [​IMG] Dark Resonance: Resonate with Beholder to unlock the power of pure darkness. When the skill is used, instantly heal HP and for a certain period of time, increase your defense ignored and damage when attacking boss monsters. In addition, increase your defense ignored. (max level: 30)
      • Level 30: Consumes 85 MP. Instantly recover 100% of your maximum HP when cast. For 30 seconds, increases defense ignored by 10% and damage when attacking boss monsters by 10%.
        Cooldown: 70 seconds. Cooldown is decreased by 0.35 seconds every time your own directly attacking skills hit an enemy.
        [Passive Effect: 30% defense ignored]

    [​IMG]

    [​IMG]

    • [​IMG] Magic Crash: Remove certain buffs applied to nearby enemies with a certain chance, and restrict them from applying buff effects for a certain period of time.
      Enemies hit will resist Magic Crash for 90 seconds. The buffs that can be removed are attack/magic attack buffs, defense buffs, and Hard Skin. (max level: 10)
      • Level 10: Consumes 15 MP. 100% chance to remove certain buffs. For 22 seconds, 10 enemies are restricted from applying buff effects.
        Cooldown: 60 seconds.

    [​IMG]

    • [​IMG] Maple Warrior: Increase all stats of party members by a certain percentage for a certain period of time. This skill does not stack with Maple Warrior, Cygnus Knights, Nova’s Warrior, Lef’s Warrior, Another World’s Warrior, Anima’s Warrior, or Rhinne’s Protection. (max level: 30)
      • Level 30: Consumes 70 MP. For 900 seconds, increases all stats of directly assigned AP by 15%.

    [​IMG]

    • [​IMG] Hero’s Will: Concentrate your mind to remove status effects. You are immune to status effects for 3 seconds after using this skill. However, this skill will not apply to cetain status effects. (max level: 5)
      • Level 5: Consumes 30 MP. Cooldown: 360 seconds.

    [​IMG]

    • [​IMG] Beholder’s Revenge: Beholder counterattacks enemies. Beholder will periodically engrave Revenge Stigmas on enemies that attack Dark Knight, dealing damage. In addition, Beholder Shock is enhanced by connecting more deeply with the Beholder.
      If Beholder’s attacks hits an enemy using Damage Reflect, you will not take damage.
      (Required skill: level 20 Beholder Shock II) (max level: 30)
      • Level 30: Deals 182% damage 5 times on up to 10 enemies when Dark Knight is directly attacked by an enemy.
        Reactivation cooldown: 5 seconds.
        Beholder Shock III: Deals 370% damage 6 times on up to 10 enemies then activates 4 afterimages of condensed darkness that deal 350% damage 3 times.
        Cooldown: 10 seconds.
    • [​IMG] Advanced Weapon Mastery: Increase your spear and polearm weapon mastery to the limit, and critical damage and attack.
      (Required skill: level 10 Weapon Mastery) (max level: 30)

    • Level 30: 70% mastery, 30 attack, 15% critical damage.
    • [​IMG] Stance: Permanently increase your chance to not be knocked back by enemy attacks. (max level: 30)
      • Level 30: 60% Stance.

    Hyper

    • [​IMG] Beholder – Reinforce: Beholder Dominant, Beholder Shock, Beholder Revenge, and Beholder Impact’s damage is increased by 150%. (required level: 140)
    • [​IMG] Beholder – Buff Reinforce: Beholder’s Buff’s attack and magic attack boost are increased by 30. (required level: 150)
    • [​IMG] Beholder – Healing Reinforce: Beholder’s heal is increased to 10% maximum HP. (required level: 180)
    • [​IMG] Reincarnation – Reinforce: While Reincarnation is active, increases final damage by 30%. This stacks additively with the passive effect’s final damage boost and applies to all Types. (required level: 140)
    • [​IMG] Reincarnation – Reduce Targets: While Reincarnation is active, the number of enemies required to be defeated to decrease the cooldown is decreased by 30% for Quarter, 20% for Half, and 20% for Full. (required level: 165)
    • [​IMG] Reincarnation – Critical Rate: Reincarnation’s passive critical rate boost is increased by 20%. (required level: 180)
    • [​IMG] Gungnir Descent – Reinforce: Gungnir Descent’s damage is increased by 20%. (required level: 150)
    • [​IMG] Gungnir Descent – Ignore Guard: Gungnir Descent’s defense ignored is increased by 20%. (required level: 150)
    • [​IMG] Gungnir Descent – Boss Killer: Gungnir Descent’s damage when attacking boss monsters is increased by 10%. (required level: 165)

    [​IMG]

    • [​IMG] Dark Thirst: Recieve the protection of darkness to increase your attack and absorb damage dealt to enemies. (required level: 140)
      • Level 1: Consumes 300 MP. For 30 seconds, increases attack by 80 and when attacking, recover 9% of your maximum HP.
        Cooldown: 120 seconds.

    [​IMG]

    • [​IMG] Dark Synthesis: Unleash the power of darkness sleeping within you, ripping through space around you. (required level: 160)
      • Level 1: Consumes 200 MP. Deals 330% damage 10 times on up to 10 nearby enemies.
        Cooldown: 10 seconds.

    [​IMG]

    • [​IMG] Epic Adventure: A buff that can only be used by legendary Adventurers who have traveled throughout Maple World, increases damage. (required level: 190)
      • Level 1: Consumes 100 MP. For 60 seconds, increase damage by 10%.
        Cooldown: 120 seconds. Applies to any Adventurer jobs in the party.

    Changed 5th Job

    [​IMG] [​IMG] [​IMG]
    • [​IMG] Darkness Aura: Enhance the contract with darkness, activating an aura that steals enemies’ life force and gives you special abilities.
      If Darkness Aura’s attacks hit an enemy using Damage Reflect, you will not take damage. If you use the skill again, it will instantly end, the absorbed lifeforce will be provided to the darkness, activationg a deadly attack. You can end the skill without the end action during Gungnir Descent, Dark Synthesis, and Pierce Cyclone’s final attack. (max level: 25)
      • Level 25: Consumes 1000 MP. For 40 seconds, deals 800% damage 5 times on up to 3 enemies periodically. Recover 3% maximum HP per attack and acquire 1 life force (up to 15). If your HP is full, create a shield equal to 75% of the recovery amount (up to 27% of your maximum HP). The shield will be recreated to its maximum amount periodically. Damage taken from enemy attacks (including % HP attacks) is decreased by 9%.
        When the skill is used again and ends, activate a dark slash that deals 1325% damage 13 times on up to 8 enemies, with 1 additoinal slash activated per 3 acquired life force.
        Cooldown: 180 seconds.
    [​IMG] [​IMG]
    • [​IMG] Pierce Cyclone: Swing your spear fast enough to create a black storm that wipes out enemies in front of you. The final attack will deal damage to enemies using Damage Ignore and Damage Reflect. (max level: 25)
      • Level 25: Consumes 100 MP. For up to 4.5 seconds, deal 800% damage 12 times on up to 12 enemies in front of you continuously. When an enemy is hit, heal 1% maximum HP.
        When the key is released, perform a final attack that activates 5 shockwaves that each deal 600% damage 15 times on up to 12 enemies. When an enemy is hit by the final attack, heal 10% maximum HP. All of Pierce Cyclone’s attacks have an additional 100% critical rate and 50% defense ignore.
        Cooldown: 180 seconds.

    Developer Notes:

    To further solidify Dark Knight’s concept of a spearman who has contracted with darkness and to bring out their unique dark atmosphere, various skill effects as well as Beholder and Reincarnation’s images have been remastered.

    In combat, Gungnir Descent was changed so that it can be used without a cooldown at all times to increase freedom in combat. Sacrifice was changed to Dark Resonance and to avoid the problem of having to use Beholder skills at unwanted times to reduce Sacrifice’s cooldown, it has been changed so that the cooldown decreases whenever Dark Knight directly uses skills to hit an enemy. It has also been improved so that it does not consume Beholder.

    Finally, Dark Knight’s core skill, Reincarnation, has been changed so that you can choose one of 3 modes with different invincibility durations and cooldowns so that you can responde more flexibly depending on the situation. In addition, the 5th job skill Pierce Cyclone has been improved so that it can do all of its damage in a shorter period of time, and Darkness Aura’s forced conditions for Iron Wall and Hyper Body have been removed so that its convenience is improved.

    Source: Orange Mushroom's Blog