A surprise test world patch was released today, with some changes to the Adventurer remaster! The planning team leader Kim Chang-seop wrote these notes and mentioned they released additional changes earlier than planned as a way of repaying players’ enthusiasm and support for this update. The next set of changes should be released next week on January 18, which is also when they will be doing a balance patch for all jobs. Overview Adventurer Remaster All Warriors Hero Paladin Dark Knight All Magicians Archmage (F/P) Archmage (I/L) Bishop All Archers Bowmaster Marksman All Thieves Night Lord Shadower Dual Blade All Pirates Viper Captain Cannon Shooter Adventurer Remaster Developer Notes: Hello. This is MapleStory’s planning team leader Kim Chang-seop. The Adventurer remaster was applied to the test world on the January 6 update. After the update, there was so much interest that it became hard to access the test world, and we also received many opinions through various channels. Many of the opinions you have sent us are very well organized, which has been a great help in determining the direction of our changes. We give a sincere thank you to everyone who sent in their thoughts. As we said before, we were planning to make additional changes along with the balance patch on January 18, but we decided that letting players know the direction of our changes more than a day earlier would be a good way to repay your enthusiastic support and to further improve the quality of the Adventurer remaster. Of course, in addition to the changes that we made this time, there are still other changes that need to be made, and we expect that even more changes will be made after listening to players’ opinions. First of all, please check today’s changes, and if you send your opinions through various channels like last time, we will carefully check and review your valuable feedback and repay you with a more complete update. This test world update is focused on improving structural problems or correcting inaccurate changes rather than numerical adjustments. As mentioned before, the numerical improvements will be primarily changed in the test world on January 18 and will continue to be changed until the update is released in the official server on January 27. All Classes Decent Holy Symbol: Effect has been changed. All Warriors Upper Charge: Action delay has been changed. This skill now aplies Final Attack. Fixed the awkward parts of the skill use action. Hero Weapon Acceleration: Fixed an issue where the attack speed wasn’t increased. Fixed an issue where you could learn this skill without learning Weapon Mastery. Flash Slash: You cannot be knocked back by any enemy attacks while using this skill now. A cooldown of 4 seconds has been added. Fixed an issue where you would sometimes be moved to an abnormal location. Aura Blade: Damage has been decreased from 200% to 180%, number of hits has been decreased from 6 to 5. This skill now deals 180%p increased damage when attacking regular monsters. Scarring Sword: Duration has been increased from 80 seconds to 200 seconds. This skill can now be registered in the Pet Skill window. Fixed the location of the effect displayed on Scarred monsters. Self Recovery: The amount of HP and MP recovered has been changed to 4% maximum HP and MP every 4 seconds. The skill description has been changed to be more accurate. Incising: Debuff duration has been increased from 30 seconds to 60 seconds. A cooldown of 8 seconds has been added. The passive boost to Aura Blade has been decreased from 160%p to 70%p. The skill description has been changed to be more accurate. Valhalla: Duration has been decreased from 30 seconds to 24 seconds, cooldown has been decreased from 150 seconds to 120 seconds. This skill now instantly increases your Combo to the maximum when used. The sword strikes’ continuous attack has been removed, the damage has been decreased from 500% to 420%, number of hits has been decreased from 4 to 3. Fixed an issue where the sword strikes’ damage was not applied properly. Sword of Burning Soul: This skill now instantly increases your Combo to the maximum when used. Combo Deathfault: This skill now increases your final damage equal to 6 of your Combo Counters for 5 seconds after it hits an enemy. Developer Notes: Due to the Hero remaster released in the test world on January 6 where Combo consumption was entirely removed, the final damage buff effect obtained after using Combo Deathfault was also removed. Although we tried to compensate for this lowered value by changing Valhalla, we decided that it could not be replaced completely because the utility of the final damage boost varied depending on the situation. Therefore, we have added the ability to obtain a final damage buff effect for a certain period of time when casting Combo Deathfault, and the overall performance of Valhalla was adjusted. In addition, it was not intended that Hero’s combat operation difficulty would become more difficult due to the new skill showing excessive power, so Aura Blade’s performance has been adjusted so that it is appropriately useful only when hunting. Paladin Holy Force: Fixed an error where some of Blessed Hammers’ damage was lost when Force was charged. Divine Charge: Fixed an error in the Battle Analysis where the damage was displayed as Divine Stigma. Fixed an error where the silence rate and duration was applied incorrectly. Advanced Holy Force: Fixed an error where Holy Force’s damage reduction per stack effect was applied incorrectly after learning Advanced Holy Force. Divine Judgement: Divine Brand’s duration has been increased from 15 seconds to 30 seconds. Fixed an error where the damage applied was lower than the skill description. Grand Cross: Maximum keydown duration has been decreased from 10 seconds to 6 seconds. Damage has been increased from 420% to 595%, enhanced form’s damage has been increased from 720% to 1040%, attack frequency has been changed. The instant HP consumption when used has been removed, the HP consumption per second has been increased from 1.5% HP to 2%. Holy Unity: Duration has been decreased from 85 seconds to 42 seconds, cooldown has been decreased from 180 seconds to 90 seconds. It has been changed so that you can use the skill again while Holy Unity is active to bond with party members without having to press the down arrow key. Developer Notes: The major change that was applied in the Paladin remaster released on the test world on January 6 was changing Grand Cross and Holy Unity’s cooldowns. For Grand Cross, although it is a skill designed to deal more damage in the latter part of the skill, the keydown duration was rather long so the operation difficulty was high. To improve this, we have reduced the maximum keydown duration while maintaining the same overall damage, and we have also removed the immediate HP consumption after casting and slightly increased the HP consumption per second to lower the difficulty of using the skill. Holy Unity’s cooldown was also changed from 120 seconds to 180 seconds. However, because of this, certain play patterns that were possible before the remaster became limited in some cases, so we wanted to improve the usability of the skill by changing its cooldown to 90 seconds. Dark Knight Beholder’s Buff: The effect will now be displayed on the character when the buff is applied. Gungnir Descent: The effect when a monster is hit has been changed. Reincarnation: Reincarnation Half Mode’s invincibility duration has been increased from 6 seconds to 8 seconds. The number of monsters needed to be defeated to reduce the cooldown has been changed to 24 (Quarter), 44 (Half), and 52 (Full). Fixed an issue where moving to another map during Reincarnation would reset the gauge. Dark Resonance: This skill now increases final damage by 6% when active. Beholder’s Revenge: Beholder Shock III’s fired afterimages of condensed darkness’ size has been changed, they will now disappear after attacking several enemies. Fixed an issue where they could not attack small monsters. Reincarnation – Damage: Final damage boost has been decreased from 30% to 5%. The final damage boost has been changed from applying when Reincarnation is active to being applied passively. Reincarnation – Reduce Targets: The reduced number of targets required to decrease the cooldown has been changed to the same 30% for Quarter, Half, and Full Modes. Developer Notes: In this remaster, Dark Knight received a significant amount of changes to its core skill Reincarnation, but other things that needed additional improvements have been found. Reincarnation is a skill that has the pro of a long duration with the con of a long cooldown. In this remaster, to prevent the existing Reincarnation from being an unattractive choice, we intentionally set Quarter and Half Modes’ uptime to be lower than Full Mode. However, the values in the test world created an excessively high level of difficulty when considering complex boss battles, so this has been corrected. In addition, Half Mode, which linked well with Dark Knight’s other skills, had lower effectiveness than the other modes, so we have slightly increased its duration. Also, there was a problem where the Hyper skill Reincarnation – Damage’s effect forced limits on when players could use the invincibility skill Reincarnation. Therefore, the skill has been changed to increase Reincarnation’s passive final damage boost, and a final damage boost effect has been added to Dark Resonance to improve Reincarnation where it can be used more flexibly. In addition, we would like to improve hunting performance by changing Beholder Shock 3’s projectiles to hit multiple monsters, and fixing an error where sometimes small monsters were not hit. All Magicians Teleport: Movement distance has been increased from 275 vertically to 295 vertically. The skill description has been changed to be more accurate. Teleport Mastery: The additional MP consumption has been increased from 1 MP to 20 MP. Teleport Boost: The Teleport movement distance boost has been decreased from 95 vertically to 25 vertically. The skill description has been changed to be more accurate. Unstable Memorize: Fixed an issue where if you used Infinity again through Unstable Memorize when Infinity was in its swirling magic stage, the effect would not be reset. Developer Notes: In the last test world, Teleport related values were applied incorrectly. It was not intended for Teleport and Teleport Mastery – Add Range to be shorter than before so they have been changed to their intented values. We aplogize for the difficulties in testing. Archmage (F/P) Poison Region: The poison area’s creation interval and maximum creation amount have been adjusted. It has been changed so that the poison areas cannot be exploded for a certain period of time after they are created. It has been changed so that if a single enemy is hit by multiple explosions within 0.4 seconds, the second and later explosions will have 50% decreased final damage. The explosion damage has been decreased from 206% to 192%, the number of hits has been decreased from 6 to 5. Fixed a problem where the real number of hits and the displayed number of hits were different. The poison areas can now be exploded by Meteor. DoT Punisher: The skill description has been changed to be more accurate. Fury of Ifrit: The skill has been changed so that the attack is done at the character’s location when it is used. Developer Notes: In the test world on January 6, we added Poison Region which was designed to replace the low utility Slime Virus and slightly improve F/P’s hunting ability while also providing an appropriate amount of secondary damage in boss fights. However, since the poison area creation speed was too fast, the automatic explosion attacks were very frequent and could hit multiple times depending on the size of the monster so its power was unexpectedly high. We have adjusted Poison Region’s overall performance accordingly. Archmage (I/L) Chain Lightning: Attack range has been increased. Cold Beam: The effect when a monster is hit has been changed. Freezing Breath: The action delay has been changed. Fixed an issue where the bind effect applied too late if the skill was immediately cancelled after using it. Ice Aura: Vortex’s range has been increased. Teleport Mastery – Add Range: The skill description has been changed to be more accurate. Developer Comments: In the test world update on January 6, certain things were applied incorrectly such as Chain Lightning related values, other skill details, and descriptions. Chain Lightning’s chain range has been increased as intended, and we have also fixed errors for skills that unintentionally became less effective than before. We apologize again for any inconvenience caused during testing. Bishop Holy Arrow: Fixed an issue where sometimes this skill did not attack. Fixed an issue where the attack range changed based on the direction you were facing. The attack range has been changed. Angelic Touch: The skill use effect and attack range have been changed. The effect when a monster is hit has been changed. Fountain for Angels: The skill description has been changed to be more accurate. Triumph Feather: Combat Orders no longer applies to this skill. Holy Water: You can now acquire Holy Water even when using Vengeance of Angels. Holy Blood: Damage boost effect has been changed to a final damage boost effect. The buff duration no longer changes based on the character’s INT. The cooldown and final damage have been changed. You can now cancel the skill effect by using the skill again while it is active. Level 10: Consumes 300 MP. For 10 seconds, take 20% increased damage and HP recovered from skills is decreased by 99%, recovery from items is not affected, increases final damage by 1% + 1% per 5000 INT (additive). Cooldown: 300 seconds. Cooldown is decreased by 10 seconds per 5000 INT, can be decreased up to 120 seconds. Bahamut: The values increasing per skill level have been changed. The Mark effect has been changed. Angels of Libra: The skill description has been changed to be more accurate. The skill core image has been changed. The M ark effect has been changed. Peacemaker: Fixed an issue where you could not end the skill while using Vengeance of Angels. Developer Notes: Based on the feedback after the test world update on January 6, we have first improved the areas where skill usage was inconvenient. In addition, to compensate for Holy Blood’s low effectiveness compared to its penalty, the damage boost has been changed to a final damage boost, and it is now proportional to the character’s INT so that Bishops with higher stats can receive higher effects, in line with the remaster’s plan for Bishops. All Archers Bolt/Quiver Flow: The skill cooldown and duration have been changed to be the same value of 120 seconds. While the mark is installed, you can now use the skill again with the down arrow key to reinstall it. Buff Freezers will now apply to this skill. Retreat Shot: You will now no longer be knocked back by any enemy attacks for a short period of time after using this skill. Developer Notes: In the test world update on January 6, Steig Eisen and Net Throwing were removed and the relatively low mobility was compensated for with Bolt/Quiver Flow. We wanted to improve the low survivability of both classes by adding a teleport skill with a short cooldown. However, Bolt/Quiver Flow’s limited uptime, the problem where you could not reinstall them afterwards, and not having a skill that replaced the Super Stance effect that could be obtained by using Steig Eisen properly made their effects less sufficient than we intended. Accordingly, we have increased Bolt/Quiver Flow’s uptime to 100%, added the ability to reinstall the mark while it is active, and added a short Super Stance effect when casting Retreat Shot to supplement the effectiveness that was provided by Steig Eisen. Bowmaster Soul Arrow: Fixed an issue where after learning Soul Arrow, basic attacks did not show arrows. Flash Mirage: The range to search for enemies again after the afterimage’s fired arrows cannot find an enemy has been changed. This skill now increases Arrows of Wind’s attack range and damage by 70%p. Buff Freezers will now apply to this skill. Fixed an error where arrows were consumed even after Soul Arrow was learned. The skill core description has been changed to be more accurate. The skill description has been changed to be more accurate. Arrow Platter: The attack angles when used directly and when installed have been changed to be applied the same. Hurricane: The action delay has been changed. The arrows have been changed to be fired faster. Bow Expert: Critical damage boost has been increased from 8% to 16%. Wind of Frey: Fixed an error where the Arrow Platter damage boost was applied incorrectly. Quiver Full Burst: The way that arrows search for enemies has been improved. Silhouette Mirage: Buff Freezers will now apply to this skill. Developer Notes: After the Bowmaster remaster in the test world on January 6, poison arrows which had low utility were removed to improve the inconvenience of Quiver Cartridge. We have compensated for this by adjusting the critical damage boost of Bow Expert. Also, even after Quiver Full Burst’s 1st improvement, instead of tracking monsters’ locations in real time, there weer still problems with its logic where the arrows would fly to the location where monsters were when they were first fired and they would disappear from the target location if there were no enemies. Accordingly, we have changed Quiver Full Burst’s fired arrows to track and attack monsters’ locations in real time to increase its effectiveness. Marksman Freezer Wings: This skill has been changed to Volt Swift. You can now use this skill regardless of Freezer. Cooldown has been decreased from 12 seconds to 10 seconds. Advanced Enhance Arrow: The Focus On buff’s final damage boost has been decreased from 12% to 4%, the defense ignored has been decreased from 30% to 13%, the duration has been increased from 12 seconds to 15 seconds. This skill now passively increases final damage by 8% and defense ignored by 20%. Piercing/Enhanced Piercing: The arrow effect and attack range have been changed. Enhanced Piercing II’s additional attack at the end’s range has been changed. Split Arrow: Duration has been increased from 60 seconds to 72 seconds. Developer Notes: In the test world update on January 6, Marksman’s distance system was removed and the Enhance Arrow system was added to replace it. In this process, we moved the final damage and defense ignore effects of Distancing Sense to Enhance Arrow’s Focus On buff, but its duration was short making it too hard to keep up. Therefore, some of the Focus On buff’s final damage and defense ignored boosts have been changed to passive effects of Advanced Enhance Arrow, and its duration has been increased so that the dependence and stress of maintaining it are reduced. In addition, we decided that the hunting ability needed to be further improved, so we would like to make the following improvements. First, Piercing, Enhanced Piercing, and Enhanced Piercing II’s attack ranges have been increased, and Split Arrow’s duration has been increased. Freezer Wings was added with the intention of supplementing Marksman’s mobbing, but it could not be used with Evolve so its effectiveness was low. Accordingly, we have changed Freezer Wings to a skill that can be used regardless of Freezer. All Thieves Lucky Seven: The skill description has been changed to be more accurate. Double Stab: The skill description has been changed to be more accurate. The attack range has been changed. Sudden Raid: The skill description has been changed to be more accurate. Developer Notes: In the test world update on January 6, Double Stab and Lucky Seven were changed to match the characteristics of each job so that you could experience the skills of Shadower and Night Lord in advance during the 1st job advancement. However, since Lucky Seven’s performance was excessively good compared to Double Stab, there was a problem where it was not used so we have improved it. Night Lord Shuriken Burst: The explosion attack range has been changed. The shuriken flying speed has been changed. Dark Sight will now be cancelled when this skill is used. Shadow Leap: This skill can now be used in maps where only movement skills can be used. Showdown Challenge: The shurikens re-creation cooldown will now be displayed as an icon at the top of the screen. Fixed an issue where Dark Sight would be cancelled when the shurikens attacked a monster. The formula for additional experience and item drop rate per level has been changed to be 5% at level 30. Fuma Shuriken: Dark Sight will now be cancelled when this skill is used. Spread Throw: Fixed a problem where the effect did not change when using Triple Throw or Quadruple Throw while active. The skill description has been changed to be more accurate. Dark Lord’s Secret Scroll: Dark Sight will now be cancelled when this skill is used and reused. Fixed a problem where you could not reuse the skill in Dark Sight to explode it. Developer Notes: In the previous test world update, we improved Night Lord’s overall growth and combat experience. However, we confirmed that using Shuriken Burst felt worse than Lucky Seven from the previous job advancement, so we have adjusted the speed the shuriken filies and the range of the explosion attack to match 2nd job skills. In addition, we have improved convenience by adding an icon thatl ets you see Showdown Challenge’s shuriken recreation cooldown time. Changing Showdown Challenge’s max level was not meant to change its item drop rate value but the formula was applied incorrectly. We apologize for not being able to test smoothly due to incorrect values. Shadower Thief Agility: Dark Sight will now be maintained when using the up jump. Pickpocket: Fixed a problem where sometimes dropped coins could not be used. Meso Explosion: Fixed a problem where this skill consumed regular mesos dropped on the map. Assassinate: This skill now prioritizes the monster with the highest maximum HP in range. The finishing b low can now be cancelled with Meso Explosion. The action delay has been changed. The Murderous Intent buff will now be maintained if the finishing blow does not hit an enemy. The skill description has been changed to be more accurate. Bloody Explosion: The attack range has been changed. This skill now prioritizes the monster with the highest maximum HP in range. Eviscerate: Fixed a problem where this skill could not be used when jumping during Assassinate’s finishing blow. Shadow Assault: Buff Freezers will now apply to this skill. Developer Notes: In today’s test world update, we made improvements to Assassinate’s usability and the main skills’ attacks. First of all, we would like to inform you about the changes related to Assassinate’s action delay. In the January 6 test world update, instead of making Assassinate’s finishing blow cancellable with Meso Explosion or Bloody Explosion, the first attack’s Action Delay was greatly reduced. The main problems with this change were as follow. First, Assassinate’s finishing blow’s action delay was the same as before the remaster, but you could no longer cancel it with Meso Explosion, so it became inconvenient to use Assassinate as the main skill when hunting. Second, the sum of the action delays of Assassinate’s two attacks w ere longer than the case of cancelling Assassinate’s finishing blow with Meso Explosion before the remaster, even though we decreased the action delay of Assassinate’s first attack. To solve the above problems, we wanted to improve the feeling of control in boss battles by changing Assassinate’s overall action delay so that the sum of both is shorter than that of cancelling the finishing blow before the remaster. In addition, we have added the ability to cancel Assassinate’s finishing blow with Meso Explosion like before the remaster to improve the feeling of control in hunting when using Assassinate as your main skill. Other than improving Assassinate’s delay, Assassinate and Bloody Explosion have been improved to prioritize the enemy with the highest maximum HP in range to reduce any loss in damage when you cannot target the boss properly. Also, Bloody Explosion’s attack range has been changed to match its effect, and Shadow Assault’s attack status will now be saved by Buff Freezers. Dual Blade Blade Ascension: The action delay has been changed. The movement distance has been changed. Phantom Blow: The skill effect has been changed. Asura: The duration has been decreased from 10 seconds to 5 seconds, the damage has been increased from 420% damage 4 times to 693% damage 5 times. The effect’s speed has been increased. Developer Notes: In the January 12 test world update, we have improved Phantom Blow’s effect so that the concept of dual blades can be seen more clearly. Also, we have improved Asura by reducing its duration so it can deal more damage in a shorter time. In addition, we wanted to improve Blade Ascension’s usability by changing its action delay and movement distance. All Pirates Somersault Kick: The skill description has been changed to be more accurate. Double Fire: The skill description has been changd to be more accurate. Fixed an error where the effect sometimes displayed above your head. Developer Notes: Adventurer pirates can wear both Knuckles and Guns. However, the 1st job skill Somersault Kick cannot be used with a gun while Double Fire can only be used with a gun. We confirmed that the descriptions for these skills were insufficient and have corrected them in this update to include what weapons you must have equipped. Viper Vortex Jump: The jump height has been increased. Advanced Dash: Fixed a problem where if you stopped on a bumpy platform, you would fall below it. Mental Clarity: The skill icon has been changed. Willow Defensive: The skill icon has been changed. Screw Punch: The action delay has been changed. The skill description has been changed to be more accurate. Lucky Dice: Fixed a problem where the effect did not appear when number 7 was activated. Serpent Assault Enrage: Fixed a problem where the V Core’s skill icon used Serpent Spirit. Howling Fist: Fixed a problem where casting the skill would immediately end it. Furious Charge: Fixed a problem where if you used it when on a slope, you would fall below the platform. Serpent Screw: Fixed a problem where the cooldown was not decreased even after meeting the conditions of defeating normal monsters. Fixed a problem where transparency was not applied to the skill end effect. Developer Notes: There are three major changes in this test world update. First, Vortex Jump’s height has been improved to be similar in utility to the other jobs, Captain and Cannon Shooter. Second, like Double Spiral before the remaster, we have added more skills that can have their actions cancelled by Screw Punch, and Screw Punch’s action delay has been changed to improve the feeling of control. Third, we have added a feature to Howling Fist that makes it so you cannot end it immediately after casting for a short period of time so that you don’t unintentionally end it by pressing the skill key too quickly. Finally, Serpent Screw’s cooldown reduction when defeating monsters was not applied so we have fixed it. We apologize for not being able to test smoothly due to this feature not working. Captain Swift Fire: The required skill condition has been removed. Fixed a problem where the effect sometimes displayed above your head. Physical Training: The skill description has been changed to be more accurate. Siege Bomber: The attack speeds of the left and right guns have been changed to be the same. The duration has been changed. The cooldown has been removed. Lucky Dice: Fixed a problem where the effect did not appear when number 7 was activated. Battleship Bomber: The cooldown has been removed. Sign of Bombard: You can now cancel the installation by right-clicking the buff icon at the top of the screen. The action delay has been changed. The cooldown has been changed to 1 second. Offensive Form (Counter Attack): This skill has been changed to increase damage by 15% for 10 seconds when you hit an enemy. The buff will be refreshed if you hit an enemy while it is active. Battleship Nautilus: The skill description has been changed to be more accurate. Unwearying Nectar: The skill description has been changed to be more accurate. Developer Notes: In the January 12 test world update, the summons’ usability has been improved. First, even though we improved the summons in the last test world, there are still difficulties in keeping them up and managing them so we have focused on improving these issues. Siege Bomber and Battleship Bomber’s cooldowns have been removed to make reinstalling and maintaining 2 Battleship Bombers easier. Also, we discovered that Siege Bomber’s left and right guns had different attack speeds so we have corrected them to be the same. In addition, the install duration was too short which caused high fatigue in battle so we have improved it. Sign of Bombard has been improved so that you can cancel it by right-clicking the buff icon at the top of the screen since there was a problem where after you installed it, you could not cancel it and had to wait until its duration ended. The intention of the skill was to add a simple control element so you could focus your bombardments at a desired location, but the action delay and cooldown felt a bit long so we made adjustments. Finally, Counter Attack, which was not very useful in battle since it required you to be hit, has been changed to Offense Form, so you can naturally acquire the buff as you fight. Cannon Shooter Cannon Jump: The skill effect has been changed. The action delay has been changed. The Enhancement Core’s final damage boost has been changed to 5% per level. Mini Cannonball: Damage has been increased from 150% to 180%, number of hits has been decreased from 6 to 5. You can now see the number of prepared Mini Cannonballs at the bottom left of the icon. A notification message has been added for when you have no Mini Cannonballs prepared. The skill description has been changed to be more accurate. Phantom can no longer steal this skill. Oak Barrel Roulette: The base usage effect’s critical damage boost has been changed to a passive. The Ice buff’s critical damage boost per skill level and the passive final damage boost per level’s formulas have been changed. The ice buff now gives 5% critical damage at level 15 and the passive final damage boost is 10% at level 15. The cooldown time has been decreased from 180 seconds to 75 seconds. Magnetic Anchor: The duration has been increased from 20 seconds to 60 seconds. Big Huge Gigantic Cannonball: You can now see the number of prepared Gigantic Cannonballs at the bottom left of the icon. Developer Notes: In the January 12 test world update, we have improved the usability of the main skills. Cannon Jump was added in a state where the action delay was unintentionally higher than before, so we have adjusted its action delay and effect. Also, since it is now a 1st job skill, the Enhancement Core’s final damage boost has been changed to 5%. Mini Cannonball’s number of hits has been changed to 5 so that it does not exceed the maximum number of hits when Buck Shot is active. In addition, the fact that you could not check the number of prepared Mini Cannonballs while in Auto Mode has been improved. Big Huge Gigantic Cannonball has also been improved so that you can see the number of prepared Gigantic Cannonballs when Slow Mode is applied. In addition, since Monkey Wave was removed, the critical damage buff was moved Oak Barrel Roulette’s base effect, but there was a problem where the critical damage would also be cancelled if you cancelled an unwanted buff, so we have changed it to a passive effect. Changing Oak Barrel Roulette’s max level was not meant to change the Ice buff’s critical damage buff or the final damage passive but the formula was applied incorrectly. We apologize for not being able to test smoothly due to incorrect values. Finally, we improved Magnetic Anchor’s usability by increasing its install duration. Source: Orange Mushroom's Blog