Another test server patch was released today, only a couple of days before when the Adventurer remaster and the job balancing will hit the official server! This one contains a lot more numerical adjustments in addition to some structural and effect changes. Overview Job Skill Improvements Adventurer Remaster Hero Paladin Dark Knight All Magicians Archmage (F/P) Archmage (I/L) Bishop Bowmaster Marksman All Thieves Night Lord Shadower Dual Blade Viper Captain Cannon Shooter V Core Changes Improvements Items UI Error Fixes Items Skills UI Job Skill Improvements Developer Notes: In this January 24 test world update, we are making overall numerical adjustments and correcting errors that were sent in my players since the last update. First, for the numerical adjustments, we made adjustments up to 20% of jobs’ existing combat performance, including the remastered Adventurers. The numbers were changed by comprehensively reviewing each job’s combat performance, role in party play, control difficulty, and combt related statistics from the official server. After the last update, many players shared their disappointment with the skill improvements. We apologize for presenting content that didn’t meet players’ expectations, both in quantity and quality. In the future, we will do our best to minimize players’ inconvenience by continuously improving skills and gradually improving combat performance to reach levels that will satisfy users. All Archers Guided Arrow: The number of hits limit when the skill is activated has been removed. This skill has been changed so that if the character does not perform any actions, it will return to the character after a certain number of attacks. The skill description has been changed to be more accurate. Sharp Eyes: The Sharp Eyes with the higher values between you and your party members will now be applied. Pathfinder Ancient Guidance: The passive final damage boost has been increased from 10% to 20%. The activation condition has been changed to be the same as before, where your final damage is increased every time the Relic Gauge is filled by 1000. The final damage boost’s buff duration has been increased from 24 seconds to 40 seconds. You can no longer right-click to cancel the skill. Ancient Astra – Blast: The damage reduction while using this skill has been increased from 40% to 60%. Obsidian Barrier: The amount of required Relic Gauge to us this skill has been decreased from 500 to 300. Soul Master Soul Forge: This skill now increases final damage by 10%. Elysion: You can no longer use Cross the Styx for 1 second after this skill ends. Flame Wizard Orbital Flame IV: The damage has been increased from 305% to 330%. Infinity Flame Circle: The maximum number of Phoenix Feathers you can have has been decreased from 15 to 10. The preparation time for a Phoenix Feather has been increased from 12 seconds to 18 seconds. The damage has been increased from 1000% to 1100% (at level 25). The attack interval has been decreased. The number of hits has been increased from 7 to 8. Wind Breaker Wind Walk: Fixed an error where you could not link this skill with Double Jump. Bow Expert: The final damage boost has been increased from 25% to 35%. Howling Gale: The tornado activated using 1 Wind Energy’s damage has been increased from 500% to 650%, the tornado activated using 2 Wind Energy’s damage has been increased from 1200% to 1560% (at level 25). You can now right-click the skill to lock the feature where this skill slows down while hitting monsters. This skill will now continuously search for the boss monster with the highest maximum HP within range when the first targeted monster dies, and if it finds an enemy that meets the conditions, it will track that enemy. Idle Whim: When the skill is used for the first time, the monster search range has been increased by 260% in the forward direction, 225% in the upward direction, and 140% in the downward direction. The Spirit Energy’s damage has been increased from 1000% to 1100% (at level 25). Night Walker Element: Darkness: The final damage boost has been increased from 15% to 20%. Dark Sight: This skill will now be cancelled when you use Cygnus Phalanx. However, it will not be cancelled by Cygnus Phalanx’s attacks. This skill will now be cancelled when you use Ready to Die, Cygnus’ Blessing, and Shadow Bite. Shadow Bats: Fixed an issue where the client would sometimes shut down if Shadow Bats could not find a target to attack. Spirit Throwing: Fixed an issue where the skill name was changed to Spirit Stars. Striker The logic where the next used skill was linked when the skill key was released has been changed so that it is linked when the skill key is pressed. The list of skills that are affected are the following. Lightning Punch Flash Shark Sweep Tidal Crash Ascension Thunder Gale Annihilate Thunderbolt Typhoon Descent of the Sea God Shark Torpedo Lightning Spear Multistrike Developer Notes: Striker has a special link logic that is different than other jobs’ linking. Most linking logic links skills by cancelling the previous skill’s action when you press the skill key down of the next skill to link. However, Strikers’ skills would be linked when the next skill key was released, with the exception of Tidal Crash which had a stop on re-use feature which was added in the September 17, 2020 update, and it could be inputted with both the key down and key release. This link logic wasn’t a big problem before, but on the January 18 update, the feature to cancel previously inputted skills using Tidal Crash was added, and this led to the error of Tidal Crash being used twice becoming more frequent. The following is a step-by-step explanation of the problem where Tidal Crash would be used twice in a situation where Annihilate, Thunderbolt, and Tidal Crash were pressed in order. Cast Annihilate by pressing the key down. Thunderbolt was key downed, but the skill key was not released so it was not linked. Tidal Crash was key downed, cancelling Annihilate and activating Tidal Crash. Release Thunderbolt’s key which was key downed in 2, activating linked Thunderbolt. Release Tidal Crash’s key which was key downed in 3, cancelling Thunderbolt and activating Tidal Crash. The improvements we made to Tidal Crash in the January 18 update were meant to make the experience of using skills better, so we want to maintain them. In addition, generally, the logic where skills are linked when the skill keys are pressed provides a smoother skill usage experience and it would improve the issue where Tidal Crash is activated twice, so we have changed Striker so that skills are linked when the skill keys are pressed. Thunderbolt: The action delay has been decreased by about 4%. This skill will now be linked faster than before. Lightning Union: The final damage boost has been increased from 19% to 24% (at level 25). Mikhail Royal Guard: Fixed an issue where you could not defend against falling objects while invincible. The effect will now be outputted while invincible. Fixed an issue where if the cooldown was reset and the skill was used consecutively, it would not hit enemies. You can no longer use Royal Guard again during Royal Guard’s action. Soul Assault: The damage has been increased from 210% to 242%. Deadly Charge: The damage has been increased from 600% to 660%. Sword of Soul Light: Soul Light Slash’s damage has been increased from 800% to 880%, Light Force Ray’s damage has been increased from 1700% to 1870% (at level 25). Aran Your stacked Combo will no longer decrease when you are not attacking. Adrenaline Boost Activate: The duration has been increased from 30 seconds to 300 seconds. High Mastery: This skill now increases final damage by 8%. Install Maha: The amount of Combo increased when used has been decreased from 100 to 80. The duration has been decreased from 55 seconds to 37 seconds, the cooldown has been decreased from 150 seconds to 90 seconds (at level 25). Evan Teleport: When teleporting downward, you will no longer move to a place higher than where you are located. You can now teleport even if the distance you can move is shorter than Teleport’s distance. Return!: The cooldown has been removed. Zodiac Ray: The damage has been increased from 800% to 980% (at level 25). Imperial Breath: The damage has been increased from 1000% to 1050% (at level 25). Luminous Light Transforming: You can now use Light Transforming up to 2 times after Light Leap while in Equilibrium mode. You can now teleport even if the distance you can move is shorter than Light Transforming’s distance. Light Transforming Boost: A new On/Off skill that increases Light Transforming’s horizontal distance by 65. Light Shadow Guard: The Light Transforming distance boost has been removed. Light Reflection: The damage has been increased from 400% to 440%. Apocalypse: The damage has been increased from 340% to 375%. Absolute Kill: The damage has been increased from 385% to 425%. Dark Light Mastery: You can now use Light Transforming continuously in the same direction while in Equilibrium mode. Door of Truth: The damage has been increased from 500% to 600%, the damage when attacking 1 enemy has been increased from 750% to 900% (at level 25). Punishing Resonator: The damage in Sunfire mode has been increased from 700% to 840%, the damage in Eclipse mode has been increased from 500% to 600%, the damage in Equilibrium mode has been increased from 665% to 800% (at level 25). Baptism of Light and Darkness: The damage has been increased from 750% to 900% (at levle 25). Liberation Orb: The orb effect outputted when the passive effect activates in Equilibrium mode has been changed. Fixed an issue where Equilibrium skills would activate the passive effect in Sunfire and Eclipse modes. Mercedes Acrobatic Jump: Fixed an issue where the effect was awkward when used in the upward direction. Fixed an issue where there was no sound effect when used in the upward direction. Ignis Roar: The passive final damage boost has been increased from 15% to 25%. Ishtar’s Ring: The damage has been increased from 220% to 245%. Elvish Blessing: This skill now passively increases final damage by 5%. The duration has been increased from 80 seconds to 120 seconds. The cooldown has been increased from 120 seconds to 180 seconds. Elemental Ghost: The duration has been increased from 65 seconds to 85 seconds (at level 25). The cooldown has been increased from 150 seconds to 180 seconds. Sylphidia: The duration has been decreased from 37 seconds to 23 seconds (at level 25). The cooldown has been decreased from 120 seconds to 90 seconds. Irkalla’s Breath: The maximum key down duration has been increased from 4 seconds to 6 seconds. The attack interval has been decreased. The damage has been decreased from 900% to 800% (at level 25). The cooldown has been increased from 120 seconds to 180 seconds. Royal Knights: The knights’ damage has been increased from 650% to 725% (at level 25). The cooldown has been increased from 120 seconds to 180 seconds. Phantom Judgement: Dark Sight will no longer be cancelled when this skill is used (regardless of if its in Auto or Manual mode). Swift Phantom: Fixed an issue where the effect was awkward when used in the upward direction. Fixed an issue where there was no sound effect when used in the upward direction. Rift Break: Fixed an issue where Dark Sight was not cancelled by the in-place attack. Eunwol Jump: Fixed an issue where the effect was awkward when used in the upward direction. Fixed an issue where there was no sound effect when used in the upward direction. Knuckle Mastery: This skill now increases final damage by 5%. Spirit Bond Maximum: Fixed an issue where Eunwol’s cast Spirit Frenzy’s final damage boost effect would disappear if the Guardian Spirit’s cast Spirit Frenzy ended. All Demons Demon Jump: The high jump command has been changed to be the same as the official server when the command is locked. Demon Slayer Dark Thrust: Fixed an issue where there was a delay if you used Demon Jump after Dark Thrust. Concentration: The final damage boost has been increased from 25% to 30%. Blue Blood: This skill has been changed into an On/Off skill. Demon Bane: The attack activated when the keydown ends’ damage has been increased from 1300% to 1560% (at level 25). The invincibility duration after using the skill has been increased from 7 seconds to 8 seconds. Demon Avenger Overwhelming Power: This skill now increases final damage by 15%. Shield Chasing: Fixed an issue where certain shields did not prioritize hitting the boss monster with the highest HP. The skill description has been updated to include the information about prioritizing boss monsters. The action delay has been decreased by 33%. Demon Frenzy: The demon blood’s attack cycle has been decreased. The demon blood’s damage has been decreased from 1800% to 765%, the number of hits has been increased from 2o to 3 (at level 25). The demon blood’s effect has been changed to be output more intensely. Fixed an issue where the demon blood effect was not visible to other characters. Fixed an issue where monsters did not disappear for other characters when they were defeated with the demon blood. Blood Feast: The HP consumption has been decreased from 10% maximum HP to 3% maximum HP. The damage has been increased from 1300% to 1450% (at level 25). The number of hits has been increased from 9 to 12. The HP recovery has been increased from 20% maximum HP to 25% maximum HP. The skill description has been updated to include the information about reducing damage taken during the attack action. Fixed an issue where t he skill would attack twice if used while Gliding. Revenant: Fixed an issue where the remaining stored Rage Stacks were not displayed properly if you changed channels after using the skill. Battle Mage Teleport Boost: A new On/Off skill that increases Teleport Ver. 2’s horizontal distance by 65 and vertical distance by 30. Battle Mastery: The final damage boost has been increased from 15% to 25%. Nerve Stimulation: The Teleport Ver.2 distance boost has been removed. Finish Blow: The forward attack range has been increased by about 20%. Wild Hunter Double Jump: Fixed an issue where there was no sound effect when used in the upward direction. White Heat Rush: Fixed an issue where the distance moved was shortened. The action delay has been decreased by about 10%. Beast Form: This skill now increases final damage by 10%. Wild Vulcan Type-P: This skill is no longer affected by attack speed increases. The action delay has been decreased by about 35%. When this skill hits an enemy, additional grenades will now be fired. This skill now has 120%p increased damage when attacking regular monsters. Fixed an issue where the client would shut down if this skill was used while Decent Combat Orders or Combat Orders was applied. Drill Container: Drill Contain’s damage boost to Wild Vulcan when attacking regular monsters will now apply to Wild Vulcan Type-P as well. Wild Vulcan – Reinforce: This skill will now apply to Wild Vulcan Type-P as well. Wild Vulcan – Ignore Guard: This skill will now apply to Wild Vulcan Type-P as well. Wild Vulcan – Boss Killer: This skill will now apply to Wild Vulcan Type-P as well. Jaguar Maximum: The damage and cooldown have been changed back to be the same as the official server. Mechanic Jet Booster: Fixed an issue where the effect was not outputted if used in the upward direction while not riding the Metal Armor. Fixed an issue where there was no sound effect when used in the upward direction. You can now use the skill key to move in the upward direction. Open Gate: GX-9:You can now right-click the skill to lock the feature where party members can use the portals. Overtuning: The final damage boost has been increased from 20% to 25%. Homing Missile: Fixed an issue where certain missiles did not prioritize hitting the boss monster with the highest HP. The missiles will now only prioritize the boss monster with the highest HP while in Tank Mode. Xenon Multilateral VI: This skill now increases final damage by 15%. Mega Smasher: You can now use Overload Mode and active skills from the Seed’s special rings including Ring Activation while casting this skill. Blaster Shock Wave Punch: The Double Fang damage boost has been increased from 140%p to 180%p. Flash Move: The Magnum Punch damage boost has been increased from 160%p to 205%p. Kaiser Double Leap: Fixed an issue where the effect was awkward when used in the upward direction. Fixed an issue where there was no sound effect when used in the upward direction while not transformed. Catalyze: The final damage boost has been increased from 20% to 32%. Final Figuration: You can now teleport even if the distance you can move is shorter than Teleport’s distance. Will of Swords/Will of Swords: Strike: Fixed an issue where certain swords did not prioritize hitting the boss monster with the highest HP. Kain Shadow Swift: Fixed an issue where there was no sound effect when used in the upward direction. Shaft Break: The arrow damage has been increased from 180% to 184%. [Possess] Shaft Break: The arrow damage has been increased from 180% to 184%. The explosion damage has been increased from 220% to 224%. Advanced Death Blessing: The Death Blessing’s damage boost has been increased from 1135%p to 163%p. Falling Dust: The damage has been increased from 410% to 462%. [Possess] Falling Dust: The damage has been increased from 420% to 462%. The erupted malice’s damage has been increased from 240% to 264%. [Execute] Chain Sickle: The damage has been increased from 200% to 220%. The final strike’s damage has been increased from 220% to 242%. [Execute] Poison Needle: The damage has been increased from 250% to 275%. The continuous attack’s damage has been increased from 190% to 209%. Grinding II: The Strike Arrow/Strike Arrow II/Strike Arrow III, and arrow fragments’ damage boost has been increased from 100%p to 134%p. The [Possess] Strike Arrow’s damage boost has been increased from 85%p to 122%p. The Scattering Shot’s damage boost has been increased from 75%p to 102%p. The [Possess] Scattering Shot’s damage boost has been increased from 80%p to 110%p. The Dragon Fang’s damage boost has been increased from 70%p to 93%p. The Shaft Break arrow and explosion’s damage boost has been increased from 60%p to 80%p. The [Possess] Shaft Break arrow and explosion’s damage boost has been increased from 90%p to 117%p, the tornado attack’s damage boost has been increased from 15%p to 21%p. The [Execute] Phantom Blade’s damage boost has been increased from 115%p to 142%p. The [Execute] Tearing Knife’s damage boost has been increased from 115%p to 148%p. The Remain Incense’s damage boost has been increased from 60%p to 75%p. Chasing Shot: The damage has been increased from 320% to 352%. Sneaky Sniping: The damage has been increased from 150% to 193%. [Possess/Execute] Sneaky Sniping: The damage has been increased from 200% to 220%. Cadena Agent Shift: Fixed an issue where there was no sound effect when used in the upward direction. Weapon Variety III: The Cutting Scimitar, Scratching Claw, Throwing Wing Dagger, Shooting Shotgun, Slashing Knife, and Releasing Bomb’s damage boost has been increased from 120%p to 170%p. Summon Striking Brick: The damage has been increased from 485% to 535%. Summon Beating Needle Bat: The 1st hit’s damage has been increased from 450% to 490%. The 2nd hit’s damage has been increased from 555% to 610%. The 3rd hit’s damage has been increased from 715% to 790%. Chain Arts: Take Down: Fixed an issue where the damage was decreased. Chain Arts: Tough Hustle: Fixed an issue where Weapon Variety’s duration was applied to 40 seconds when used. Angelic Buster Magical Shift: Fixed an issue where the effect was awkward when used in the upward direction. Fixed an issue where there was no sound effect when used in the upward direction. The Cynical Compact, Magical Compact, and Lyrical Compact’s effects will now be applied when this skill is used in the upward direction. Soul Seeker/Soul Seeker Expert: This skill will now prioritize the boss monster with the highest maximum HP. Soul Resonance: The action delay at the end has been decreased by 55%. Trinity: The passive final damage boost has been increased from 10% to 25%. When the 1st hit is used separately, the action delay has been decreased by about 23%. When the 2nd hit is used separately, the action delay has been decreased by about 33%. The 3rd hit’s action delay has been decreased by about 6%. Fixed an issue where the Trinity buff would be removed after the 3rd hit ended. Zero Burst Step: Fixed an issue where you could not change channels after Burst Step. Long Sword Mastery: The final damage boost has been increased from 5% to 10%. Great Sword Mastery: The final damage boost has been increased from 5% to 10%. Rolling Curve/Rolling Assault: Fixed an issue where the attack speed was slowed. Limit Break: Fixed an issue where the slow effect was not applied if you ended the skill by re-using it. Fixed an issue where the end attack’s damage was higher than the skill description if you ended the skill by re-using it. Shadow Flash: The attack range of the attack activated by re-using the skill has been increased. Kinesis Awakening: The final damage boost has been increased from 30% to 40%. Psychic Drain: Fixed an issue where the skill would only attack for a certain part of the duration. Illium Crystal Portal: You can now teleport even if the distance you can move is shorter than Crystal Portal’s distance. Crystal Portal Boost: A new On/Off skill that increases Crystal Portal’s horizontal distance by 60 and vertical distance by 45. Destiny Innovation: The Crystal Portal distance boost has been removed. Crystal Skill: Glory Wings: Fixed an issue where you couldn’t us Ring Activation while activating the skill. The time where you can activate Glory Wings after the Crystal is fully charged has been increased from 20 seconds to 300 seconds. Crystal’s Secret: The final damage boost has been increased from 35% to 40%. Lara Dragon Vein Absorption: Absorption: River Puddle Drench’s damage has been increased from 500% to 550%. Absorption: Desolate Wind’s damage has been increased from 215% to 237%. Absorption: Sunlight Sprout’s damage has been increased from 200% to 220%. Nature Master: Swelling River’s damage boost has been increased from 128%p to 295%p. Swelling River’s enhanced swell’s damage has been increased from 580% to 638%. Whirlwind’s damage boost has been increased from 157%p to 218%p. Sunrise Well’s giant’s damage boost has been increased from 247%p to 337%p. Sunrise Well’s lava damage boost has been increased from 117%p to 190%p. Sunrise Well’s volcanic bomb’s damage boost has been increased from 157%p to 233%p. Best Friends: The enhanced Spirit Sprinkle’s damage has been decreased from 325% to 306%. Intensive Geomancy: Mountain Kids’ damage boost has been increased from 128%p to 179%p, the damage boost when attacking boss monsters has been increased from 160%p to 222%p. Mountain Seeds’ damage boost has been increased from 170%p to 230%p. Adventurer Remaster Hero Combo Attack: The effect has been changed. Flash Slash: Fixed an issue where somestimes you would fall below the platform where the monster was. Aura Blade: Fixed an issue where the icon was awkward when hovering over it. Scarring Sword: Fixed an issue where the icon was awkward when hovering over it. Raging Blow: Enhanced Raging Blow’s forward attack range has been slightly increased. Incising: The cooldown has been decreased from 8 seconds to 7 seconds. The action delay has been slightly decreased. Advanced Final Attack – Bonus Chance: Fixed an issue where the icon showed the wrong number. Paladin Divine Charge: The Divine Stigma enhanced Divine Charge’s horizontal range has been slightly increased. Blessing Armor: Fixed an issue where the number of personal shields was c onsumed even for types of hits that could not be defended against. Divine Judgement: Fixed an issue where the client would shut down if this skill activated repeatedly on multiple enemies. Blessed Hammers: The passive effect’s attack effect has been removed. The active effect’s number of hits has been increased from 3 to 4. Fixed an issue in Union Raid where certain skills were not used. Beholder Beholder: You can now press the skill key while Beholder is summoned to cancel it. Fixed an issue where if you changed to another job while Beholder was summoned, it would not be cancelled. Dark Impale: The lower attack range has been slightly increased. Fixed an issue in Union Raid where skills that didn’t match the job advancement were used. All Magicians Mana Wave: Fixed an issue where if you were hit by an attack that included a status effect while you were descending slowly, the descent would be cancelled. Teleport: You can now teleport even if the distance you can move is shorter than Teleport’s distance. Archmage (F/P) The skill descriptions have been updated to include more detail about each attack’s element. Poison Region: Fixed an issue where the attacks were not poison element. Ifrit: Fixed an issue where there was an awkward effect when teleporting to the character’s location. Fire Aura: You will no longer be considered as attacking when Fire Aura attacks. Archmage (I/L) The skill descriptions have been updated to include more detail about each attack’s element. Thunder Sphere: This skill’s damage is now increased by 170%p when attacking regular monsters. Chain Lightning: The damage has been increased from 185% to 200%. The chain logic has ben improved and the vertical chain range has been increased. Developer Notes: In the last January 18 test world, we significantly increased Chain Lightning’s forward chain range and chain range after hitting a monster, but we still received many comments about the inconvenience when using it. Therefore, in this update, we want to improve Chain Lightning’s usability by changing two parts of its logic. First, the range when searching for monsters to chain to from the initial cast location has been greatly increased. With this change, we have alleviated the frustrating issue where the skill would not chainn even though there was a nearby monster that it could chain to. Second, the reference point for searching for the next chained monster has been changed from the bottom of the monster to the centre of the monster. In the past, when we set the chan rainge to be based on the bottom of the monster, there was a problem where it chained relatively well downwards but not upwards. With this change, Chain Lightning has been improved so that it chains equally well both upwards and downwards. In addition, since we changed the search logic, we have also significantly increase the vertical chain range so that players were used to the existing downward chain range do not feel any discomfort. Elquines: Fixed an issue where there was an awkward effect when teleporting to the character’s location. Ice Aura: Fixed an issue where if you hovered over the quickslot icon while the vortex was not on cooldown, a description other than Ice Aura would be displayed. The skill description has been changed to be more accurate. Thunder Break: The final damage reduction when multiple lightning strikes hit has been decreased from 20% to 15%. Bishop The skill descriptions have been updated to include more detail about each attack’s element. Triumph Feather: Fixed an issue where this skill could not be registered in the Pet Auto Buff. Bahamut: Fixed an issue where there was an awkward effect when teleporting to the character’s location. Vengeance of Angels: Fixed an issue where there was a delay if you used another skill immediately after casting Vengeance of Angels. Developer Notes: After the January 18 test world update, we received a lot of comments that there was an error where skills were linked smoothly in a way that was different from the official server. This issue occurred because in that update, we restored Vengeance of Angel’s existing logic from before the remaster which ignored the delay for skills that were used after Angel Ray and Teleport. We restored this logic on the 18th because we did not intend to eliminate the smooth link experience between the existing Angel Ray and Teleport, and after the remaster, Vengeance of Angel’s skill restrictions were removed and players felt that using more skills was smoother than before. This is an improvement to making Bishop’s skill usage experience better, so we will keep it without any additional changes. However, we found that there was a delay in the next skill used immediately after Vengeance of Angels, and so we have improved this problem as well. Bowmaster Arrow Platter: The installed Arrow Platter’s duration will now be displayed as a buff icon. Flash Mirage: Fixed an issue where sometimes this skill would not prioritize attacking the boss monster with the highest HP. Quiver Flow: The teleport cooldown has been decreased from 3 seconds to 2 seconds. Fixed an issue where you could use this skill on maps that blocked movement skills. You can no longer use this skill in Spirit Saviour and Dream Breaker. Extreme Archery: Bow: The skill description has been changed to be more accurate. Dodge: This skill now increases maximum HP by 40%. Hurricane: The skill description has been updated to include that it prioritizes hitting the monster with the highest maximum HP. Advanced Quiver: This skill now increases final damage by 6%. Quiver Full Burst: Fixed an issue where sometimes certain attacks would fail. Developer Notes: After the January 18 test world update, we received many comments and checked the issue where certain attacks would fail when using Quiver Full Burst with other skills. In this test world update, we have identified some of the causes and alleviated the issue, but we will continue to review and fix it. Fixed an issue in Union Raid where certain skills were not used. Marksman Bolt Flow: The teleport cooldown has been decreased from 3 seconds to 2 seconds. Fixed an issue where you could use this skill on maps that blocked movement skills. You can no longer use this skill in Spirit Saviour and Dream Breaker. Dodge: This skill now increases maximum HP by 40%. Arrow Illusion: The cooldown has been removed. Fixed an issue where enemies would fall below the platform if they were pulled to the location where Arrow Illusion was installed. Piercing II: The damage has been increased from 320% to 343%. Enhanced Piercing/Enhanced Piercing II: The skill has been improved so that it can hit enemies when they are very close. Sniping/Enhanced Sniping: The attack range has been slightly increased. Bullseye: The cast action delay has been decreased. Fixed an issue in Union Raid where certain skills were not used. All Thieves Shadow Partner: The effect will no longer be outputted in the Cash Shop. Night Lord Shadow Leap: You will no longer become in-combat after using this skill. Shadow Rush: You can now only use this skill while you have a Claw equipped. Fixed an issue where sometimes the Dark Sight would not be applied. Dark Flare: This skill has been improved so that the giant shuriken attacks while you are in Dark Sight. Showdown Challenge: The dark shurikens’ damage has been decreased from 70% to 24%. The dark shurikens now deal an increased 200% damage when attacking regular monsters. You will no longer take damage if the dark shurikens attack enemy using Damage Reflect. Dark Lord’s Secret Scroll: Fixed an issue where the attack would not stop if you changed weapons after installing it. Shadower Muspelheim: The action delay has been decreased by 15%. Dark Flare: This skill has been improved so that the giant dagger attacks while you are in Dark Sight. Meso Explosion: Fixed an issue where the additional damage when attacking boss monsters during Bloody Pocket was not applied. The skill effect and icon when used during Bloody Pocket have been changed. Fixed an issue where the enhanced Meso Explosion’s skill icon and skill description did not change in the skill UI during Bloody Pocket. Venom: Fixed an issue where Venom did not activate from Meso Explosion. Demon Slashing Shadow Formation: The defense ignored has been increased from 20% to 100%. Dual Blade Blade Storm: The damage has been increased from 600% to 865% (at level 25). Haunted Edge: The cooldown has been decreased from 14 seconds to 12 seconds. Sura’s attack damage has been increased from 550% to 620%, Sura’s blade damage has been increased from 750% to 820%, Rakshasa’s damage has been increased from 400% to 610% (at level 25). Blade Fury: The effect has been changed. Viper Knuckle Acceleration: The skill description has been changed to be more accurate. Sea Serpent Enrage: The skill activation location ahs been changed to the centre of the enemy hit by Fist Enrage. Serpent Assault Enrage: The skill activation location ahs been changed to the centre of the enemy hit by Fist Enrage. Lightning Form: The skill effect has been changed. The orb damage has been increased from 360% to 710%. Howling Fist: Fixed an issue where this skill did not activate Final Attack. Fixed an issue in Union Raid where certain skills were not used. Captain Summon Crew/Assemble Crew: The attack logic has been improved. Death Trigger: You can now use this skill in the air. Battleship Bomber: Fixed an issue where the skill description’s damage values of the strikes activated when Sign of Bombard is installed were different than the actual damage. Fixed an issue where the number of enemies hit by the strikes activated when Sign of Bombard is installed was different from the skill description. Cannon Shooter Counter Attack’s Shooter: This skill now increases final damage by 5%. Cannon Bazooka: The hit effect has been changed. Big Huge Gigantic Cannonball: The cooldown has been decreased from 3 seconds to 0.5 seconds. ICBM: The skill description has been changed to be more accurate. V Core Changes Paladin Divine Judgement cores have been changed to enhance Divine Stigma as well. Divine Judgement core names have been changed to Divine Judgement/Divine Stigma. Blizzard Charge cores (Divine Stigma in previous test world updates) will be removed in the January 27 official server update. Existing cores that enhance Blizzard Charge will be changed to a different skill that does not overlap with the other two skills being enhanced. Dark Knight Beholder cores have been changed to enhance Bholder, Beholder Dominant, and Beholder’s Revenge as well. Piercing Through cores will be removed in the January 27 official server update. Existing cores that enhance Piercing Through will be changed to a different skill that does not overlap with the other two skills being enhanced. Marksman Piercing cores have been changed to enhance Enhanced Piercing type skills as well. Piercing core names have been changed to Piercing/Enhanced Piercing. Sniping cores have been changed to enhance Enhanced Sniping type skills as well. Piercing core names have been changed to Sniping/Enhanced Sniping. Bolt Rupture cores will be removed in the January 27 official server update. Existing cores that enhance Bolt Rupture will be changed to a different skill that does not overlap with the other two skills being enhanced. Iron Arrow cores will be removed in the January 27 official server update. Existing cores that enhance Iron Arrow will be changed to a different skill that does not overlap with the other two skills being enhanced. Net Throwing cores will be removed in the January 27 official server update. Existing cores that enhance Net Throwing will be changed to a different skill that does not overlap with the other two skills being enhanced. Bowmaster Arrow Platter cores have been changed to enhance Flash Mirage as well. Arrow Platter core names have been changed to Arrow Platter/Flash Mirage. Wounds Shot cores will be removed in the January 27 official server update. Existing cores that enhance Wounds Shot will be changed to a different skill that does not overlap with the other two skills being enhanced. Viper Sea Serpent Burst cores have been changed to enhance Serpent Assault as well. Sea Serpent Burst core names have been changed to Sea Serpent Burst/Serpent Assault. Sea Serpent Enrage cores have been changed to enhance Serpent Assault Enrage as well. Sea Serpent Enrage core names have been changed to Sea Serpent Enrage/Serpent Assault Enrage. Shock Wave cores (Serpent Assault in previous test world updates) will be removed in the January 27 official server update. Existing cores that enhance Shock Wave will be changed to a different skill that does not overlap with the other two skills being enhanced. Unity of Power cores (Serpent Assault Enrage in previous test world updates) will be removed in the January 27 official server update. Existing cores that enhance Unity of Power will be changed to a different skill that does not overlap with the other two skills being enhanced. Cannon Shooter Monkey Furious cores have been changed to enhance Mini Cannonball as well. Monkey Furious core names have been changed to Monkey Furious/Mini Cannonball. Monkey Wave cores will be removed in the January 27 official server update. Existing cores that enhance Monkey Wave will be changed to a different skill that does not overlap with the other two skills being enhanced. Improvements Items The Petite Death set images have been partially changed. Developer Notes: We checked various opinions after the test server and have supplemented the Petite Death set pets’ standing and moving motions and changed the Bella pet’s skirt and eyebrows to improve and soften their overall atmosphere. For the Bella and Thoth’s equipment, the size and shape have been changed while taking into consideration the harmony of the pet’s size and distance from the pet nametag without departing from the Master Label’s motif. UI The quickslot and buffs’ shadow effect’s transparency has been changed to be slightly darker to make it easier to see the time passing. Error Fixes Items Fixed an issue where the Guardian Angel Ring Set Conversion Scroll could not be placed in Scroll Bags. Fixed an issue where the Ocean Bakery pets’ buff skill descriptions had awkward wording. Fixed an issue with the Perfect Tactical Relay Ver. 3 Chair where capes were not visible. Fixed an issue where the Arcane/Authentic Symbol stats for non-Demon Avenger and Xenon characters changed. (Since the stats were restored based on the enhancements at the time of the January 18 test world update, the level and stats may not match if you enhanced them after the Janaury 18 maintenance.) Skills Fixed an issue where % stat boost effects like from potential did not apply to Xenon’s Star Force Conversion skill’s stats. UI Fixed an issue in the boss entry UI where Hard Demian’s entry limit was displayed as 1 time per day. Fixed an issue in the Shortcut Settings UI where if you reset the 3rd preset to the basic key settings then entered the Cash Shop or Maple Auction, the 3rd preset would be reset to the optional key settings. Source: Orange Mushroom's Blog