KMST KMST ver. 1.2.143 – Cygnus Remaster Skill Changes

Discussion in 'KMS Updates' started by Orange Mushroom, Jul 14, 2022.

  1. Orange Mushroom

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    [​IMG]

    A new test world patch was released as scheduled, with some more changes to the Cygnus remaster skills, as well as the updated story. The patch also includes more QoL improvements and the events we will be getting (which will be covered next week).

    Shortly afterwards, the director Won-ki did a live video on YouTube addressing some of the main complaints people had with this patch, such as the new Hyper Burning event’s rewards being lackluster and the new Cygnus voices being too meme-y and bad.


    Overview

    • Cygnus Remaster
      • Common
      • Soul Master
      • Flame Wizard
      • Wind Breaker
      • Night Walker
      • Striker
      • Mikhail
      • Cygnus Story
      • Mikhail Story
    • Spring! Spring! Project
    • Growth Path Reorganization
    • Improvements
      • Skills
      • Items
      • Potential Lines
      • NPCs
      • Monsters
      • Maps
      • UI
      • Game Graphics
      • Etc.
    • Error Fixes
      • Skills
      • Quests
      • Mu Lung Dojo
      • Achievements
      • Items
      • Monsters
      • Maps
      • UI
      • Etc.
    • Cash Shop
    Cygnus Remaster


    Developer Notes:

    In this update, we made structural and effect improvements after reviewing the feedback that we received as well as numerical adjustments based on play records from the official server and the test world.

    In terms of the numerical adjustments, since they bring a big change in the playing experience, we will continue to review and make changes to the Cygnus Knights and Mikhail’s changed skill structures/values to ensure they are appropriate in the following June 30 official server update and subsequent updates.

    In addition, for jobs other than the remastered Cygnus Knights and MIkhail, we are currently compiling structural improvements for skills, including numerical buffs/nerfs, and are reviewing them for implementation.

    Character performance has changed much more rapidly than we expected during the first half of the year, after several consecutive skill improvements (including the Adventurer remaster).

    This was because there weren’t any skill-related improvements made for a long time and then many skills were changed all at once (including the Adventurer remaster) which affected many variables that we didn’t expect.

    Skill performance changes are a factor that greatly affect players’ gameplay. Therefore, we would like to approach them more cautiously. Even if it’s a little late, we thought that it would be a more satisfactory experience for players if we reviewed the data after the Cygnus Knights and Mikhail remaster changes are implemented in the official server and then adjusted all jobs’ skills afterwards.

    The overall jobs’ skill improvements are planned to be added to the test world on August 18. We apologize for not being able to release this update as quickly as players would have liked. We will repay the love that players have given us in future updates with more accurate improvements. Thank you.
    Common

    • Skill voices have been added.
    • [​IMG] Journey Home: The skill effect has been changed.
    Soul Master


    1st Job

    • [​IMG] Falling Moon: The skill description has been changed to be more accurate.
    • [​IMG] Solar Slash: The monster hit effect has been changed.
    • [​IMG] Lunar Divide: The monster hit effect has been changed.
    • [​IMG] Element: Soul: The skill has been improved so that when you have the maximum number of Cosmic Orbs, if you create another Cosmic Orb, the Cosmic Orbs’ duration and the buff’s duration will be refreshed.
    • [​IMG] Soul Leap: The movement distance when used upwards has been increased.

    2nd Job

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    • [​IMG] Celestial Vision: The enhanced Solar Slash’s skill effect and monster hit effect have been changed. The enhanced Solar Slash’s damage has been decreased from 180% to 150%, the number of hits has been increased from 3 to 4. The enhanced Lunar Divide’s monster hit effect has been changed. The enhanced Lunar Divide’s damage has been decreased from 270% to 190%, the number of hits has been increased from 2 to 3.
    • [​IMG] Cosmic Matter: The skill description has been changed to be more accurate.

    3rd Job

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    • [​IMG] Celestial Vision II: The enhanced Solar Slash’s skill effect and monster hit effect have been changed. The enhanced Solar Slash’s damage has been increased from 195% to 225%, the number of hits has been increased from 4 to 5. The enhanced Lunar Divide’s monster hit effect has been changed. The enhanced Lunar Divide’s damage has been decreased from 260% to 180%, the number of hits has been increased from 3 to 5.
    • [​IMG] Cosmic Shower: You can now use this skill with no cast action while using Solar Slash, Lunar Divide, and Cross the Styx. The meteor shower’s damage has been increased from 140% to 210%. The meteor shower will now deal 50% increased damage to regular monsters. The meteor shower’s duration has been increased from 20 seconds to 45 seconds. The duration boost per consumed Cosmic Orb has been increased from 2 seconds to 3 seconds. Fixed an issue where the meteor shower could look awkward to other characters. The skill description has been changed to be more accurate.
    • [​IMG][​IMG] Loud Rush/Silent Move: Fixed an issue where if you used these skills continuously, the minimum applied cooldown would be increased. The skill description has been changed to be more accurate.

    Developer Notes:

    We have increased Cosmic Shower’s base damage and gave it increased damage when attacking normal monsters so that it could fulfill its intended role as a secondary attack while hunting.

    In addition, we have increased the skill’s duration so that Soul Master’s combat complexity is not increased excessively when compared to the number of skills they needed to use before the remaster. We have improved it so that it is more convenient to use by letting players use it without a cast action while using certain skills.

    4th Job

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    • [​IMG] Celestial Vision III: The enhanced Solar Slash’s skill effect and monster hit effect have been changed. The enhanced Solar Slash’s damage has been increased from 430% to 485%, the number of hits has been increased from 5 to 6, the number of enemies hit has been increased from 6 to 7. The enhanced Lunar Divide’s monster hit effect has been changed. The enhanced Lunar Divide’s damage has been increased from 430% to 485%, the number of hits has been increased from 5 to 6, the number of enemies hit has been increased from 6 to 7.
    • [​IMG] Cosmic Burst: The monster hit effect has been changed. You can now use this skill with no cast action while using Solar Slash, Lunar Divide, and Cross the Styx. An Auto-Use Mode has been added, where if you have the maximum number of Cosmic Orbs and the skill is not on cooldown, Cosmic Burst will automatically be used when Solar Slash, Lunar Divide, or Cross the Styx hits an enemy. The enemy search range has been increased by 25% and has been moved slightly upwards. If there are multiple boss monsters with the same maximum HP within search range, the skill will attack the nearest boss monster. This skill now increases Cosmic Shower’s damage by 60%p. The skill description has been changed to be more accurate.
    • [​IMG] Solunar Slash: Fixed an issue where the skill level was displayed awkwardly when Combat Orders was applied.

    Hyper Skills

    • [​IMG] Cosmic Shower – Persist: The duration boost has been increased from 5 seconds to 10 seconds.
    • [​IMG] Divide and Slash – Bonus Attack has been changed to [​IMG] Divide and Slash – Ignore Guard: Solar Slash and Lunar Divide’s defense ignored is increased by 20%.

    Developer Notes:

    In the June 11 test world update, we removed the existing Hyper passive skill Speeding Dance – Ignore Guard. As a result, there were inevitably situations where players would have had to change their character’s stats, so we have returned the defense ignored stat. The newly added Bonus Attack’s increased number of hits effect has been applied by default to Solar Slash and Lunar Divide.
    • [​IMG] Cosmic Forge: This skill will no longer consume Cosmic Orbs when used. This skill will now create as much as the maximum amount of Cosmic Orbs you can hold when used. The duration has been increased from 40 seconds to 60 seconds. The increased duration per consumed Cosmic Orb has been removed.

    Developer Notes:

    Cosmic Forge was intended to be a synergistic skill that greatly increased the effects of other Cosmic skills, but it could only achieve its maximum effect if it was used with a large number of Cosmic Orbs. Since it consumed Cosmic Orbs, it was rather difficult to use and it was also difficult to experience its effects of improving other Cosmic Skills immediately after using it.

    In this update, we have improved Cosmic Forge so that it has a certain efficiency in every situation without any special conditions, and we have removed the Cosmic Orb consumption when used so that it can work as intended.
    • [​IMG][​IMG] Blazing Assault/Luster Charge: The action delay has been decreased by about 30%. The invincibility duration has been increased from 1.5 seconds to 1.8 seconds. If you die while being able to link the two skills, the link will now be cancelled. Fixed an issue where the cooldown alarm was not displayed. Fixed an issue where if it hit an enemy using Damage Reflect, you would take damage. The skill description has been changed to be more accurate.

    5th Job

    • [​IMG] Elysion: Cross the Styx now has an additional 20% defense ignored. Cross the Styx’s monster hit effect has been changed. This skill has been improved so that you can hit monsters that can only be hit by basic attacks with Cross the Styx. This skill has been improved so that when you use it, Element: Soul’s stat enhancement effects are also applied.
    • [​IMG] Soul Eclipse: Fixed an issue where if the character moved while using the skill, a teleport effect was visible.

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    • [​IMG] Cosmos: The skill effect and monster hit effect have been changed. The damage has been increased from 450% to 900%, the number of hits has been decreased from 7 to 5 (at level 25). Fixed an issue where the effect was continuously displayed while dead. The skill description has been changed to be more accurate.
    Flame Wizard


    1st Job

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    • [​IMG] Orbital Flame: The skill effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Flame Bite: The skill description has been changed to be more accurate.

    2nd Job

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    • [​IMG] Orbital Flame II: The skill effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Flame Vortex: The skill description has been changed to be more accurate.
    • [​IMG] Orbital Explosion: The skill description has been changed to be more accurate.
    • [​IMG] Fire Blink: Fixed an issue where the effect appeared awkwardly to other characters.
    • [​IMG] Burn and Rest: This skill now passively gives a 30% chance to absorb 10% maximum MP from enemies (5% from boss monsters).

    Developer Notes:

    Since Flame Wizard has a rapid-fire main attack that is used repeatedly at high speeds, it was difficult to use Overload Mana when fighting bosses. Since Overload Mana consumes a certain percentange of MP, we decided that it would be difficult to solve this problem just by reducing skills’ MP costs, so instead, we have added the ability to absorb MP from enemies with a certain rate when attacking to Burn and Rest.

    3rd Job

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    • [​IMG] Orbital Flame III: The skill effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Flame Tempesta: The skill description has been changed to be more accurate.
    • [​IMG] Maelstrom: The monster hit effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Born Phoenix: The skill has been changed to a skill that has the buff and cooldown applied instantly after casting.

    Developer Notes:

    In the June 11 test world update, Born Phoenix was changed to an on/off skill to improve convenience. However, because of this change, it was detrimental to existing play patterns and so we have changed it back to a normal buff skill.

    4th Job

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    • [​IMG][​IMG] Orbital Flame IV: The skill effect and monster hit effects have been changed. The skill description has been changed to be more accurate. Fixed an issue where Fox Mode Orbital Flame’s number of hits varied based on the size of the monster. Fixed an issue where Fox Mode orbital Flame did not actually consume MP. Fox Mode Orbital Flame’s elemental resistance reduction debuff will now be applied when it hits an enemy 1 time. The Fox’s Mischief debuff effect has been changed to be more natural. Fixed an issue where sometimes it fired awkwardly when used upwards. Fixed an issue where the tooltip looked awkward when you had the ‘Passive skill levels +1’ Ability.

    Developer Notes:

    Since Ignition was removed in the June 11 test world update, the elemental resistance reduction debuff was moved to Fox Mode Orbital Flame.

    However, since there was a new condition of hitting an enemy 10 times, there was an issue where the debuff could not be applied instantly like before.

    In this update, we have changed it so that the elemental resistance reduction debuff is applied immediately after Fox Mode Orbital Flame hits an enemy 1 time.

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    • [​IMG] Blazing Extinction: Fixed an issue where the flame orb’s movements appeared awkwardly to other characters. The skill effect and monster hit effects have been changed. The skill description has been changed to be more accurate.
    • [​IMG][​IMG] Inferno Rise: You can now use this skill with the down arrow key to activate the not-summoned incarnation’s attack. This skill now requires level 1 Spirit of Flame. Fox Mode Inferno Rise’s additional attack when hitting an enemy with the max stacks of Fox’s Mischief’s damage has been increased from 1400% to 1800%. The skill effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Spirit of Flame: Fixed an issue where this skill could be registered in the Skill Alarm.
    • [​IMG] Burning Region: When platforms disappear, only Burning Regions on top of a disappeared platform will be removed.

    Hyper Skills

    • [​IMG] Orbital Flame – Add Range: Fixed an issue where Fox Mode Orbital Flame’s distance was shorter than Lion Mode.

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    • [​IMG] Phoenix Drive: The cooldown has been decreased from 180 seconds to 90 seconds. The duration has been decreased from 30 seconds to 15 seconds. Fixed an issue where you could use this skill without having learned Orbital Flame. The skill effect and monster hit effects have been changed. The skill description has been changed to be more accurate.
    • [​IMG] Cataclysm: The skill description has been changed to be more accurate.

    5th Job

    • [​IMG] Blazing Orbital Flame: The skill description has been changed to be more accurate.
    • [​IMG] Flame Discharge: This skill has been changed so that you will acquire 1 Flame when all of Flame Wizard’s directly attacking skills hit a normal monster 1 time or a boss monster 25 times. You can now use this skill with the down arrow key to activate the not-summoned incarnation’s attack. The skill description has been changed to be more accurate.
    • [​IMG] Infinity Flame Circle: The skill description has been changed to be more accurate.
    • [​IMG] Salamander Mischief: Fixed an issue where the Salamander would not attack when Fox Mode Orbital Flame, Fox Mode Inferno Rise, Phoenix Drive, or Maelstrom hit an enemy. The skill description has been changed to be more accurate.

    V Core Changes

    • Orbital Explosion Enhancement Core’s level 20 effect has been changed from +1 monsters hit to +5% critical rate.
    Wind Breaker


    1st Job

    • [​IMG] Wind Walk: Fixed an issue where you could not link to Gust Shift after casting this skill.

    2nd Job

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    • [​IMG] Trifling Whim I: The skill effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Sylph’s Aid: Fixed an issue where arrows were consumed when attacking enemies with the Rune of Giants buff.

    3rd Job

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    • [​IMG] Dance of Frozen Wind: The skill effect and monster hit effect have been changed.

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    • [​IMG] Pinpoint Pierce: The skill effect has been changed.
    • [​IMG] Trifling Whim II: The skill effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Emerald Flower: Fixed an issue where nearby enemies were not attracted. Fixed an issue where it was not hit by monster attacks.

    4th Job

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    • [​IMG] Fairy Turn: The skill effect has been changed. This skill now knocks back enemies.

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    • [​IMG] Song of Heaven: The skill effect has been changed.
    • [​IMG] Trifling Whim III: The skill effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Storm Bringer: Fixed an issue where Storm Bringer would be created when Storm Whim hit an enemy. The skill description has been changed to be more accurate.
    • [​IMG] Wind Blessing: The attack boost formula has been changed.

    Hyper Skills

    • [​IMG] Storm Whim: The damage has been increased from 500% to 560%. The skill effect has been changed. The skill description has been changed to be more accurate.

    5th Job

    • [​IMG] Howling Gale: The commands have been changed so that you can use this skill with the down arrow key to summon 1 large tornado or use this skill with the up arrow key to summon 2 large tornadoes. Fixed an issue where the cooldown required to charge would be reset after consuming 2 or more Wind Energy at once. Fixed an issue where the movement speed seemed to slow down to other characters even when the Slow Mode was off. Fixed an issue where sometimes the skill would fall off the map. The skill effect of the second large tornado when consuming 3 Wind Energy has been changed.

    Developer Notes:

    We changed Howling Gale to be able to stack up to 3 Wind Energy to create synergy with multiple other skills where you could use them all to summon two large tornadoes at once.

    However, due to this change, it was no longer possible to summon the desired tornado when you had the maximum amount of Wind Energy.

    In this update, we changed the command of the skill so that Wind Breaker players can use Howling Gale more fluidly by summoning whichever tornado they want.
    • [​IMG] Vortex Sphere: Vortex Sphere’s creation location has been changed. Fixed an issue where the movement speed did not appear to be slowed when another character cast the skill. The skill has been changed so that you are only put in-combat when you cast the skill.
    Night Walker


    1st Job

    • [​IMG] Shadow Bats: Fixed an awkward issue when the Shadow Bats switched to attack mode. The Shadow Bats’ enemy search range for the first attack has been increased. The Shadow Bats’ first and second attacks’ search methods have been improved. Fixed an issue where the increased damage to regular monsters effect did not apply to the Enhanced Shadow Bats’ explosion attacks after learning Bat Communion II. Fixed an issue where the buff’s location would change after creating Enhanced Shadow Bats. The skill description has been changed to be more accurate.

    Developer Notes:

    As a result of reviewing Shadow Bats’ attack target search logic, we have confirmed that the target search was a narrower range than intended when searching for the first and second targets, and so we have improved it.

    This improvement applies equally to Enhanced Shadow Bats, Ravenous Bats, and Enhanced Ravenous Bats.
    • [​IMG] Dark Sight: Fixed an issue where the skill effect was not applied.

    2nd Job

    • [​IMG] Triple Throw: The skill description has been changed to be more accurate.
    • [​IMG] Stardust: The damage has been decreased from 255% to 200%. The number of hits has been increased from 2 to 3. The explosion’s damage has been increased from 160% to 200%. The explosion’s number of hits has been decreased from 4 to 3.

    3rd Job

    • [​IMG] Quadruple Throw: This skill now increases Stardust’s damage by 100%p. The skill description has been changed to be more accurate.
    • [​IMG] Darkness Ascension: Fixed an issue where the cooldown was increased.
    • [​IMG] Shadow Momentum: The duration has been increased from 15 seconds to 20 seconds. This skill is now affected by Buff Freezers. You can now cancel the buff by right-clicking it.
    • [​IMG] Bat Communion II: Fixed an awkward issue when the Enhanced Shadow Bats switched to attack mode. The Enhanced Shadow Bats’ enemy search range for the first attack has been increased. The Enhanced Shadow Bats’ first and second attacks’ search methods have been improved.

    4th Job

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    • [​IMG] Quintuple Throw: The final attack’s skill effect has been changed. The skill description has been changed to be more accurate.
    • [​IMG] Darkness Omen: The skill effect has been changed. Fixed an issue where the skill effect appeared awkwardly to other characters.
    • [​IMG] Shadow Stitch: Fixed an issue where the bind duration was not increased when the attack hit 1 enemy.
    • [​IMG] Ravenous Bats: The damage has been increased from 360% to 480%. Fixed an awkward issue when the Ravenous Bats switched to attack mode. The Ravenous Bats’ enemy search range for the first attack has been increased. The Ravenous Bats’ first and second attacks’ search methods have been improved. Fixed an issue where the buff’s location would change after creating Enhanced Shadow Bats. The skill description has been changed to be more accurate.
    • [​IMG] Bat Communion III: This skill now increases Shadow Bats’ damage when attacking regular monsters by 50%. The Enhanced Ravenous Bats’ damage has been increased from 360% to 480%. Fixed an awkward issue when the Enhanced Ravenous Bats switched to attack mode. The Enhanced Ravenous Bats’ enemy search range has been increased.

    Developer Notes:

    Ravenous Bats is a skill that is intended to provide more power when fighting bosses in exchange for removing Shadow Bats’ bouncing effect.

    However, in the June 11 test world update, there was an issue where the search range for the boss monster with the highest maximum HP was shorter than Quintuple throw’s increased range which caused an error where sometimes they would not track the enemy even if they were within search range.

    In this update, we have corrected this issue, and tried to achieve the skill’s intended performance when bossing by further improving it.
    • [​IMG] Siphon Vitality: Fixed an issue where the skill effect was awkward when crouching.

    Hyper Skills

    • [​IMG] Siphon Vitality – Extra Points: The skill description has been changed to be more accurate.
    • [​IMG] Dominion: The boost to the maximum number of Shadow Bats and Ravenous Bats has been increased from 2 to 3.

    5th Job

    • [​IMG] Shadow Spear: The Shadow Spear’s damage has been increased from 200% to 400%. The number of hits has been decreased from 4 to 2.

    Developer Notes:

    Sometimes, when Shadow Spear’s number of hits is too high, it causes a stuttering issue. In this update, we have kept the total damage but adjusted the number of hits to help alleviate this stutter.
    • [​IMG] Shadow Servant Extend: The re-summon cooldown has been decreased from 2 seconds to 1.5 seconds. The ability to use the skill again to swap places with the shadow has been changed so that it can be used up to 3 times regardless of the re-summon cooldown. The shadow has been improved so that it prioritizes facing the boss monster with the highest maximum HP, the target search range has been increased. Fixed an issue where the attack range was awkward when the shadow used Lucky Seven. Fixed an issue where the use direction was awkward when the shadow used Stardust.
    • [​IMG] Rapid Throw: The continuous attack’s damage boost when used during Shadow Spear has been increased from 200%p to 265%p. Fixed an issue where Shadow Servant, Shadow Illusion, and Shadow Servant Extend’s continuous attack was displayed awkwardly to other characters.

    Developer Notes:

    In the June 11 test world update, we made it so that Rapid Throw’s continuous throwing attack dealt more damage instead of creating Shadow Spears. However, in the process of moving this damage, we confirmed that some damage was lost and therefore made an additional correction.
    Striker


    1st Job

    • [​IMG] Flash: Fixed an issue where the attack action would happen even if Flash did not hit a monster. You can no longer cancel the cast action using Tidal Crash in the air.
    • [​IMG] Element: Lightning: The skill has been changed so that you acquire Lightning Buffs when you link skills or when your attacks hit an enemy. When linking skills, you will acquire more Lightning Buffs than when your attacks hit an enemy. The maximum number of Lightning Buff stacks has been increased to 2. The skill description has been changed to be more accurate.

    Developer Notes:

    In this remaster, to enhance the feedback when linking skills, the condition to acquire the Lightning Buff was changed from when your attacks hit an enemy to when you link skills.

    Due to this change, it was not possible to acquire Lightning Buffs in combat situations like before, so in this update, in addition to linking skills, it has been changed so that you acquire Lightning Buff stacks even when your attacks hit an enemy just like before.
    • [​IMG] Electrified: The Lightning Buff maximum stack boost has been removed.

    2nd Job

    • [​IMG] Tidal Crash: Tidal Crash will no longer activate the Lightning buff. The skill description has been changed to be more accurate.
    • [​IMG] Sea Wave: Fixed an issue where the cooldown was applied incorrectly. Cooldown reduction effects will no longer apply to this skill. The cooldown will now be displayed as a buff icon. The MP consumed has been decreased from 120 MP to 50 MP. The distance moved has been increased by about 20%.
    • [​IMG] Training: The skill description has been changed to be more accurate.
    • [​IMG] Lightning Boost: The skill description has been changed to be more accurate.

    3rd Job

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    • [​IMG] Ascension: The skill effect and monster hit effect have been changed.
    • [​IMG] Thunder: You can no longer cancel the cast action using Tidal Crash in the air.
    • [​IMG] Gale: You can no longer cancel the cast action using Tidal Crash in the air. The skill description has been changed to be more accurate.
    • [​IMG] Seawall: The skill description has been changed to be more accurate.
    • [​IMG] Ironclad: The skill description has been changed to be more accurate.
    • [​IMG] Link Mastery: The duration will now be refreshed every time you link skills. The skill description has been changed to be more accurate.
    • [​IMG] Lightning Lord: The skill description has been changed to be more accurate.

    4th Job

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    • [​IMG] Annihilate: The skill effect and monster hit effect have been changed. The time when this skill can be linked to Tidal Crash has been increased by about 50%. The damage has been decreased from 350% to 335%. You can no longer cancel the cast action using Tidal Crash in the air.

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    • [​IMG] Thunderbolt: The skill effect and monster hit effect have been changed. The time when the skill’s damage is dealt has been changed to match the effect. The time when this skill can be linked to Tidal Crash has been increased by about 20%.

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    • [​IMG] Typhoon: The skill effect has been changed. The damage has been decreased from 390% to 320%. The damage boost when the skill is used with the maximum number of Lightning buff stacks has been increased from 60%p to 100%p. The cooldown has been decreased from 16 seconds to 12 seconds. The damage boost per Lightning buff consumed has been decreased by 4% to 3%. The damage boost has been changed to be the same at all levels. You can no longer cancel the cast action using Tidal Crash in the air. The skill description has been changed to be more accurate.
    • [​IMG] Wind Booster: The Sea Wave damage boost has been decreased from 250%p to 100%p.
    • [​IMG] Lightning God: The skill description has been changed to be more accurate.

    Hyper Skills

    • [​IMG] Primal Bolt: The duraiton has been increased from 25 seconds to 30 seconds. The skill will now remove all MP costs while it is active. The cooldown reduction and maximum cooldown reduction of link skills during this skill have been changed. The skill description has been changed to be more accurate.
    • [​IMG] God of the Sea: The cast effect has been changed to be displayed in front of the character.

    5th Job

    • [​IMG] Shark Torpedo: The damage boost when the skill is used with the maximum number of Lightning buff stacks has been increased from 120%p to 200%p. Fixed an issue where the damage was not increased when used at the maximum number of Lightning buff stacks.
    • [​IMG] Lightning God Spear Strike: Fixed an issue where the skill description was not displayed when you hovered over the skill in Manual Activation Mode. Fixed an issue where Primal Bolt’s cooldown reduction effect did not apply when using the Manual Activation Mode. Fixed an issue where the lightning strikes would not be activated if you used skills in quick succession. Fixed an issue where the Lightning buff and Sea Wave did not activate when linking with Lightning God Spear Strike.
    • [​IMG] Spear Lightning Multistrike: You can no longer cancel the cast action using Tidal Crash in the air.
    Mikhail


    Beginner

    • [​IMG] Empress’ Shout: The skill description has been changed to be more accurate.
    • [​IMG] Empress’ Prayer: The skill description has been changed to be more accurate.

    1st Job

    • [​IMG] Shining Pierce: The skill icon has been changed.
    • [​IMG] Soul Attack: The skill description has been changed to be more accurate.

    2nd Job

    • [​IMG] Vertical Shining Chase: The skill description has been changed to be more accurate.

    3rd Job

    • [​IMG] Soul Release: The monster hit effect has been changed.
    • [​IMG] Soul Link: The range to bond with allies has been increased by about 33%. The skill description has been changed to be more accurate.
    • [​IMG] Self Recovery: The skill description has been changed to be more accurate.
    • [​IMG] Royal Oath: The skill description has been changed to be more accurate.
    • [​IMG] Advanced Soul Attack: This skill now requires level 15 Soul Attack.
    • [​IMG] Offensive Defense: The cooldown has been decreased from 14 seconds to 12 seconds. The damage has been increased from 300% to 350%. The number of hits has been increased from 3 to 5. The monster hit effect has been changed. The skill description has been changed to be more accurate.

    4th Job

    • [​IMG] Shining Cross: The effect output location has been changed.

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    • [​IMG] Shining Cross – Assault: The damage has been decreased from 345% to 340%. The attack range has been increased by about 43%. The maximum number of enemies hit has been increased from 7 to 12. The skill effect and monster hit effect have been changed.
    • [​IMG] Soul Rage: The skill icon has been changed.
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    • [​IMG] Install Shield: Fixed an issue where Combat Orders did not apply. The monster hit effect has been changed. The action delay has been decreased by about 38%. The duration has been increased from 40 seconds to 60 seconds. The attack interval has been decreased by about 19%. The damage boost when attacking regular monsters has been increased from 30% to 60%, and will now be the same at all levels. The skill description has been changed to be more accurate.
    • [​IMG] Advanced Offensive Defense: Fixed an issue where Combat Orders did not apply.
    • [​IMG] Advanced Soul Shield: The skill description has been changed to be more accurate.

    Hyper Skills

    • [​IMG] Soul Majesty: The Wave of Light’s damage has been decreased from 750% to 700%. The number of hits has been increased from 4 to 6. The skill description has been changed to be more accurate.
    • [​IMG] Deadly Charge: The skill effect has been changed. The action has been changed.

    5th Job

    • [​IMG] Rho Aias: The range to shield allies has been increased by about 19%.
    • [​IMG] Claiomh Solais: The 3 stack or lower’s damage has been increased from 1400% to 1450%. The 4 stack’s damage has been increased from 1600% to 1650%. The 5 stack’s damage has been increased from 1950% to 2000%.
    • [​IMG] Sword of Soul Light: The skill description has been changed to be more accurate.

    V Core Changes

    • Install Shield/Soul Majesty Enhancement Core’s description has been changed to be more accurate.
    Cygnus Story

    Click to view slideshow.
    The following new quests have been added.

    • Nobility of Ereb, Noblesse
    • Empress’ Spear and Shield, Cygnus Knights
    • Starting the Entrance Exam
    • Empress’ Gift
    • First Test, Knight’s Knowledge
    • Second Test, Strength Training
    • Sweet Rest
    • Third Test, Combat Skills
    • Final Test, Knight’s Attitude
    • Ereb’s Intruder
    • Search for Intruders
    • Who is Baroque? (1)
    • Who is Baroque? (2)
    • End of Mock Training
    • Knight’s Qualifications
    • Knight’s 5 Paths
    • Victoria Island Mission
    • Black Wings and the Puppeteer
    • Henesys Research
    • Pia’s Testimony
    • The Puppeteer’s Goal is?
    • To Perion
    • Tracking the Puppeteer
    • The Puppeteer’s Hideout
    • End of the Victoria Island Mission
    • Edelstein and the Resistance
    • Edelstein Mission
    • 10 Boogies’ Passion
    • 10 Boogies’ Lost and Found (1)
    • 10 Boogies’ Lost and Found (2)
    • Edelstein’s Children
    • Why They Hate the Knights
    • Knight Commander’s Request
    • Getting to Know Edelstein’s Locals
    • Trying to Get to Know Edelstein’s Locals
    • I Want to Get to Know Edelstein’s Locals
    • Can I Get to Know Edelstein’s Locals?
    • Difficult to Make Friends with Edelstein’s Locals
    • You Won’t Be Able to Make Friends with Edelstein’s Locals
    • Unreachable Edelstein
    • Ulrika’s Suggestion
    • To the Hideout Ulrika Told You
    • Checky’s Information
    • Message to the Resistance’s Allies
    • Information Material Gathering
    • Secret Passage Infiltration
    • Edelstein Mission Report
    • Edelstein Mission, After
    • Senior Knight’s Qualifications
    • Proof of Belief
    • Urgent Mission
    • Ancient Book
    • Knight’s Courage
    • Conversation with the Empress
    • The Knight’s Path
    • Hersha’s Treasury
    • Mathias’ Treasury
    • Continental Meeting
    • Announcing the Continental Meeting
    • Proof of Sincerity
    • Truth of the Rumour
    • Door to the Future Investigation
    • Into the Door to the Future
    • Ominous Premonition
    • Nightmare
    • New Knight Commander
    • Alliance Meeting
    • Enemy’s Purpose
    • Awakening
    • Shinsoo’s Call
    • Prospective Transcendent, Cygnus

    The following quests’ contents have been changed.

    • Path of the Soul Master
    • Path of the Flame Wizard
    • Path of the Wind Breaker
    • Path of the Night Walker
    • Path of the Striker
    • End of the Trainee Knight
    • Soul Master’s Knight Rank Test
    • Flame Wizard’s Knight Rank Test
    • Wind Breaker’s Knight Rank Test
    • Night Walker’s Knight Rank Test
    • Striker’s Knight Rank Test
    • Knight’s Qualifications
    • Birth of the Alliance
    • Empress’ Chief Knights
    • Cygnus’ Six Stars

    Certain existing Cygnus Knight job advancement and story quests can no longer be completed.

    • Tutorial quests
    • Mock Training episode
    • Victoria Island Mission episode
    • Edelstein Mission episode
    • 3rd Job Advancement episode
    • Alliance Formation episode
    • 4th Job Advancement episode
    • Alliance Meeting episode

    [​IMG] [​IMG] [​IMG]

    The following NPCs’ appearances have been changed.

    • Cygnus
    • Icarut
    • Oz
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    The following NPCs’ illustrations have been improved.

    • Cygnus
    • Mikhail
    • Sigmund
    • Bell
    • Checky
    • Henrite
    • Elex
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    The following NPCs’ illustrations have been added.

    • Noblesse (M/F)
    • Sigmund (Doctor)
    • Bell (Police Officer)
    • Checky (Part-Time Bear)
    • Henrite (Janitor)
    • Elex (Kindergarten Teacher)

    The following monsters have been added.

    • Training Tino (Lv. 1)
    • Baroque (Lv. 10)
    • Angry Horny Mushroom (Lv. 16)
    • Francis (Lv. 20)
    • Black Wing’s Servant (Lv. 28)
    • Baroque (Lv. 30)
    • Francis (Lv. 30)
    • Junior Balrog (Lv. 30)
    • Black Wing’s Servant (Lv. 60)
    • Inner Shadow (Lv. 60)
    • Dream Manipulator’s Servant (Lv. 100)
    • Cygnus (Lv. 100)

    The following items have been added.

    • Tino’s Feather
    • Lost Treasure
    • Cynical Orange Mushroom Doll
    • Angry Horny Mushroom Doll
    • Knight’s Guide
    • Knight’s Compass
    • Knight’s Brooch
    • Useful Rue Battery
    • Test’s Proof
    • Hersha’s Report
    • Mathias’ Report
    • Black Tome
    • Cygnus’ Letter

    The following maps’ layouts have been changed.

    • Ereb
    • Queen’s Road: Forest of Beginning 1
    • Queen’s Road: Road to the Forest of Beginning
    • Hidden Street: Shinsoo’s Shelter
    Mikhail’s Story

    Click to view slideshow.
    The following new quests have been added.

    • Beginning
    • Equipment Check
    • First Training
    • Second Training
    • Third Training
    • Lost and Found
    • Next training?
    • Fence
    • Going Out 1
    • Father’s Outing
    • Going Out 2
    • A Girl in Danger
    • Strange Guest 1
    • Strange Guest 2
    • My Choice
    • To the Island in the Sky, Ereb
    • Admission Test
    • Squad Knight of Light, Chrome
    • Dispatch
    • Discovered Visit
    • Shinsoo’s Tears 1
    • Shinsoo’s Tears 2
    • Hidden Truth
    • Loss
    • Sunshine
    • When the Morning Comes
    • Knot
    • New Ally
    • Runaway Dragon 1
    • Runaway Dragon 2
    • Runaway Dragon 3
    • To be Strong
    • Tempted Knights 1
    • Tempted Knights 2
    • Tempted Knights 3
    • Traces of the Wind
    • Traces of Flames
    • Traces of Lightning
    • Traces of Darkness
    • Alliance Meeting
    • Enemy’s Purpose
    • Awakening
    • Shinsoo’s Call
    • Prospective Transcendent, Cygnus

    The following quests’ contents have been changed.

    • To the Knight of Light…
    • To the Path of an Apprentice Knight…
    • Official Knight Promotion Test
    • Knights who Lost Their Souls
    • Supreme Commander’s Honour
    • Empress’ Grace

    Certain existing Mikhail job advancement and story quests can no longer be completed.

    • Tutorial quests
    • ‘A New Beginning at Ereb’ episode
    • ‘Finding the Whereabouts of the Knight Chrome’ episode
    • ‘New Ally’ episode
    • 2nd Job Advancement episode
    • 3rd Job Advancement episode
    • 4th Job Advancement episode
    • Alliance Meeting episode
    • Nineheart’s Hope
    • Nineheart’s Secret Mission
    • Cygnus’ Will
    • Nineheart’s Other Mission
    • Nineheart’s Proposal
    • To the Temple of Time!
    • Dimensional Rift
    • Arkarium’s Barrier
    • Spirit’s Light
    • Stealth
    • Judgement of the Fallen
    • Arkarium’s End
    • Evil-Stained Soul

    The following NPCs’ appearances have been changed.

    • Cygnus
    • Oz
    • Icarut
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    The following NPCs’ illustrations have been improved.

    • Cygnus
    • Freud
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    The following NPCs’ illustrations have been added.

    • Cygnus
    • Nineheart
    • Chrome
    • Richella
    • Atan

    The following monsters have been added.

    • Field Rat (Lv. 10)
    • Wild Pig (Lv. 12)
    • Rice Sparrow (Lv. 14)
    • Training Timu (Lv. 20)
    • Wild Dog (Lv. 16)
    • Wild Dog (Lv. 20)
    • Atan (Lv. 30)

    The following items have been added.

    • Fruit Hidden by Wild Pigs
    • Immaculate Sparrow Egg
    • Knight’s Token
    • Strange Scale
    • Mysterious Letter

    The following maps’ layouts have been changed.

    • Hidden Street: Shinsoo’s Shelter
    • Queen’s Road: Forest of Beginning 1
    • Queen’s Road: Road to the Forest of Beginning

    The following maps have been added.

    • Small Room
    • Secluded House
    • Front Yard
    • Secluded Forest Field
    • Secluded Forest Wilderness
    • Secluded Forest Lot
    • Secluded Forest Glade
    • Attacked Ereb Crossroads
    • Hall of Atacked Knights
    • Attacked Ereb
    • End of Ereb
    Spring! Spring! Project


    [​IMG]

    Experience rewards have been added to the Tenebris area and Grandis area daily quests. The daily quest experience rewards can only be be claimed 1 time per day per world.

    • Moonbridge: 5.59b
    • Labyrinth of Suffering: 6.03b
    • Limen: 6.39b
    • Cernium: 13.71b
    • Burning Cernium: 14.3b
    • Hotel Arcs: 19.37b

    When your Authentic Symbol’s level is maxed, you can now choose whether or not to receive the daily quest’s Symbol rewards.

    [​IMG]

    Untradeable chairs have been changed so that they can be put into storage.

    • However, for the Symbol of Honor/Brilliant Symbol of Honor/Master Exorcist Chair/custom chairs applied to each character, they will remain untradeable.
    • Male/female gender limitations have been added to the Very Happy Chair/Comfortable Cloud Chair.
    • For chairs with male/female gender limitations, their usage will be restricted based on the character’s gender.

    [​IMG]

    Maximum Demon Force lines have been added to Force Shield items without them, based on the level of the equipment.

    [​IMG]

    When using Innocent Scrolls, if the target item is 17 Star Force or higher, a warning message will now be displayed.

    [​IMG]

    In the Equipment Enhancement UI, the Ark Innocent Scroll’s icon has been changed, and it has been moved to the bottom of the scroll list.

    After first installing MapleStory, it has been improved so that the game starts in 1366×768 resolution windowed mode.

    The message when using the Guild’s Greater Blessing has been changed.

    In the Maple Guide’s Quick Move, the ability to scroll sideways using the mouse wheel has been added.

    [​IMG]

    In the Character Select window, the ability to Sort has been added when changing character locations.

    [​IMG]

    The Flag Race entry methods have been changed.

    • You can go to the Flag Race waiting room through the Guild Content UI’s [Enter] button and participate in the Flag Race by talking to the Programmer.
    • Only characters who have acquired 1,000 or more Weekly Hunting Points can participate in Flag Race.
    • Guild members in the same guild can freely participate at any time in a party of 1~6 people. However, entry is not allowed during the settlement time between Sunday at 11:30 PM to Monday at 12:30 AM.

    [​IMG]

    The Boss HP Gauge UI has been improved so that it displays the monster’s bind resistance duration.

    • If the boss is currently resisting bind effects, an icon and the remaining duration will be displayed below the HP gauge.
    • This will not be displayed in Balrog, Horntail, or Pink Bean phase 1.

    [​IMG]

    When dropping medals from your inventory, it will now indicate if the medal can be re-issued or not.

    The ability to change the order of Buddy Groups has been added.

    [​IMG]

    It has been improved so that time-limited items will display the timer icon in the character equipped items UI.

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    [​IMG] [​IMG] [​IMG] [​IMG]

    Experience Coupon items have been improved to make it easier to clearly distinguish between them.

    • Certain Additional Experience 50% buff effect items’ names have been changed.
      • MVP Plus EXP Weather Effect (Silver) -> MVP Additional Experience 50% Weather Effect (Silver)
      • MVP Plus EXP Weather Effect (Gold) -> MVP Additional Experience 50% Weather Effect (Gold)
      • MVP Plus EXP Weather Effect (Diamond) -> MVP Additional Experience 50% Weather Effect (Diamond)
      • MVP Plus EXP Weather Effect -> MVP Additional Experience 50% Weather Effect
    • Additional Experience 50% buff effect items’ icons will now display a “+” in the top right corner.
    • Regular Experience Coupon items’ designs have been unified to have a maple leaf background in the icon (except for the Mu Lung Dojo Experience Coupon).
    • Regular Experience Coupon’s icon designs have been changed to display the experience multiplier in the top right corner. For example, for coupons that give 2x experience, the item will display “x2” in the top right corner.
    • Regular Experience Coupon items’ names will now include the durations. For example, coupons that give 2x experience for 30 minutes will be renamed to “2x Experience Coupon (30 Minutes)”.
    • Experience item tooltip descriptions have been changed to make it easier to see whether they are Additional Experience 50% buff effect items or regular Experience Coupons.

    [​IMG]

    When an Experience Coupon item’s effect ends, a weather effect and system message in the chat window will now be displayed.

    [​IMG]

    In the Maple Auction, when you register Consume/Etc./Set-Up/Cash/Decoration items for sale, it will now display the 7-day average price and the current lowest price.

    • Currently Registered Lowest Price: The lowest price that is currently listed. For items that can be sold in bundles, the price will be displayed per unit.
    • 7-Day Average Price: The average price of the item traded in the last 7 days, excluding the top/bottom 10% prices, updated hourly. For items that can be sold in bundles, the price will be displayed per unit.

    [​IMG]

    In the Maple Auction, when you click the Quick Search input window with your mouse, your previous 10 searches will now be displayed. Your search history will be cleared when you log out of the account.

    In the Maple Auction, improved the issue where certain items could not be found when the keywords included the gender.

    To prevent mistakes related to changing guild member positions, the locations of passing guild leader and kicking guild members in the right-click menu have been changed.

    When you reach level 30 Charm, the ‘Gift for a Charming Person’ quest will now be completed automatically, allowing you to use your Pocket slot.

    • The Rose item required to complete the quest will no longer appear.
    • Any quests already in progress will be completed automatically.

    The skill tab will now display buttons for all job advancements regardless of your level. If you hover over the tabs for a job advancement that you cannot use yet, it will display the conditions required.

    When an Adventurer job advances to 2nd job, they will now be provided with a weapon that matches their job. The job selection will now display the final job advancement name as well.

    The Adventurer tutorial story skip has been improved to make the character level 10 after using it.

    Growth Path Reorganization


    [​IMG]

    New Star Force maps have been added to Kerning Tower.

    • 2F Cafe <5>
    • 3F Fancy Shop <5>
    • 4F Record Shop <5>
    • 5F Cosmetic Shop <5>
    • 6F Hair Shop <5>
    Improvements

    Skills


    The following skill icon images have been changed.

    • [​IMG] Invincible Belief
    • [​IMG] Recovery
    • [​IMG] Dragon Scale – Extra Healing
    • [​IMG] Resonance – Extra Healing
    • [​IMG] Attribute – Healing Reinforce
    • [​IMG] Element Amplification
    • [​IMG] Beholder – Healing Reinforce
    • [​IMG] Endurance Shield – Extra Healing
    • [​IMG] Master Corruption – Extra Healing
    • [​IMG] Captain Dignity
    • [​IMG] Dodge
    • [​IMG] Marksmanship

    [​IMG]

    The Demon common skill, Another World’s Goddess’ Blessing’s recovery effect has been changed.

    When using debuff skills that make monsters untouchable, it has been changed so that the effect with the longest duration is applied.

    Lara’s Expression skill effects have been improved so that they do not become more than a certain level of transparent to Lara and other characters, even if the skill effect transparency is set.

    Items


    A description about equipping duplicate Lucky items has been added to Lucky item tooltips.

    When using Mannequins, you can now press the ESC key or Cancel button in the input window.

    When using Miracle Circulators or Black Circulators, you can now press the Use One More button after all of the results have been shown.

    Fixed an issue where the Contributor and 10th Anniversary Ad Model medal images were awkward.

    The Cube Chair icons will now be displayed even when they are in a bag, and you can now use the Chair Stacking menu with them as well.

    [​IMG] [​IMG] [​IMG] [​IMG]

    The Cross Coin, Veteran Cross Belt, Veteran Cross Shoulder, and Veteran Cross Pendant’s images have been changed.

    The Royal Hair and Face beauty coupons’ item tooltips have been updated to have more information.

    [​IMG]

    A tooltip has been added to Doll Outfit style overall items like the Penguin Doll Outfit and Moon Bunny Outfit.

    [​IMG]

    A tooltip has been added to the Red to My Ears item.

    The Moon Stone can now be placed in the Crafting Material Bag.

    Improved an issue where the appearance preview image in the Wildflower Spiritroid item’s tooltip was awkward.

    [​IMG]

    The Android tooltip has been improved so that you can check the Android’s hair, face, and skin information.

    Potential Lines


    Developer Notes:

    When cubing items with Legendary potential, 30% boss damage will no longer appear on the first line. Only 35% and 40% will appear on the first line at Legendary tier.

    Also, the chance to tier up from Unique to Legendary when using Black Cubes and Additional Cubes has been increased.

    When using Red Cubes, Black Cubes, and Meister Cubes, 30% boss damage will no longer appear on the first line at Legendary tier.

    • The chance to get this line will be moved to 35% boss damage (Legendary).
    • Existing items with this line will be maintained, and the changed rates will only apply if you cube the item again.
    • The 30% boss damage (Unique) line will not change, so it can continue to appear in the first/second/third lines at Unique tier and the second/third lines at Legendary tier.

    When using Cubes, the chance to tier up has been increased.

    • When using Black Cubes, the chance to tier up from Unique to Legendary has been increased from 1.0% to 1.2%.
    • When using Additional Cubes, the chance to tier up from Unique to Legendary has been increased from 0.4975% to 0.6%.

    When using Magnificent Souls, the + all skill levels line will no longer appear.

    • Existing items with this line will be maintained.
    NPCs


    Raku’s (Monster Park general shop) and Seoli’s (Ghost Park general shop) shops have been improved to sell Return to Nearest Town Scrolls, Pet Food, Appearance Return Coupons, and Sprout Potions.

    Al (Plastic Surgeon) and Ever (Assistant Doctor)’s images have been changed.

    Oko (Root Abyss Traveling Merchant)’s shop has been improved to sell single Bow/Crossbow Arrows.

    Monsters


    It has been improved so that when you defeat a boss monster, you will become invincible until you are moved to the next phase.

    In the Mu Lung Dojo, 75F’s Bongseon will no longer use the weapon defense increase skill.

    Horntail (Easy/Normal/Chaos) has been improved so that all status effects are removed after defeating it.

    Maps


    [​IMG]

    Limen: The End of the World’s background brightness has been improved so that it doesn’t interfere with hunting.

    [The Seed] 39F has been improved so that the clear effect is displayed after completing all of the quizzes.

    Improved an issue in certain towns where certain NPCs’ names were hidden.

    Improved an issue in Lacheln City where certain NPCs were hidden.

    [​IMG]

    In Arcane River and Grandis area’s main towns, the placement and spacing between storage and shop NPCs’ have been adjusted.

    Fixed an error in Mirror World/Minar West Forest <6> where you could move below certain terrain using some skills.

    Fixed an error in the ‘[Limen] Tears of the World’ quest where you could move out of the map using some skills.

    In Lith Harbor, the anchored ship’s image has been changed.

    In Ellin Forest/Altair Camp, the tent image has been changed.

    In Henesys Market, the general shop building image has been changed.

    In Ludibrium, the plastic surgery building image has been changed.

    In Ludibrium Plastic Surgery, certain object images have been changed.

    In Orbis Plastic Surgery, certain object images have been changed.

    In Omega Sector/Hangar, certain object images have been changed.

    In Shinsoo International School/Nursery, certain object images have been changed.

    In Kerning City Pharmacy, certain object images have been changed.

    UI


    [​IMG]

    When using shops, weapon images will no longer cover the Category UI.

    In the Applied Link Skill Presets UI, when skills have the same transfer limits, they will now be sorted in order of skill name, and if the skill names are the same, they will be sorted in order of character names.

    In regular maps, if there are too many buff icons displayed on a single line, they will now be displayed on multiple lines.

    Fixed an issue where there was a stutter when dsplaying the tooltip information for items inside recipe bags.

    In the Soul Collector UI, Hilla’s hidden illustration has been changed.

    In Monster Life, the Combination UI image has been changed.

    In the Cash Shop, if there are no Royal Style or Wonder Berry items for sale, the tab will now display a guide text image.

    Game Graphics


    Depending on the settings in the Game options – Graphics tab – Quality – Effect Adjustment, you can set different shader effect quality for the following items. If there are any performance problems related to this content, you can enjoy smoother gameplay by adjusting this option.

    • Nightmare Pearl: As the quality is adjusted from Best to Normal (low spec), the effect’s quality is also adjusted.
    • Ignition Fireworks Festival Map: As the quality is adjusted from Best to Normal (low spec), the fireworks and stage reflections displayed in the background will also be adjusted.
    Etc.


    In the Android shop, Sprout Potions, single Bow/Crossbow Arrows, and Appearance Return Coupons have been added.

    When entering Monster Life in private login or offline mode, it has been changed to display that you are offline even in the farm. However, certain chats like the 1:1 conversations will be restricted when your farm is offline.

    Fixed an error in Reboot World where using the Dominator Box sometimes showed the world name incorrectly.

    Fixed an error where after running the Game Launcher, the Go to Homepage button would sometimes open Internet Explorer instead of the default browser.

    Error Fixes

    Skills


    Fixed an issue where skill effects were displayed awkwardly when bind skills hit certain enemies in the air.

    • Soul Master’s Soul Penetration
    • Night Walker’s Shadow Stitch
    • Adele’s Squall
    • Lara’s Tangle Vines

    Fixed an issue where the following skills were used awkwardly while hanging on a rope.

    • Dark Knight’s Reincarnation Accept
    • Adventurer Magician’s Memory Choice

    Fixed an issue where Citizen’s Crystal Throw consumed arrows.

    Fixed an issue where Adventurer Warrior’s Blitz Shield’s effect was awkward.

    Fixed an issue where Paladin’s Divine Stigma’s effect was awkward.

    Fixed an issue where if Dark Knight activated Reincarnation while affected by certain status effects, they would not be removed.

    Fixed an issue with Bishop’s Heal where if they healed allies, the number of enemies that could be hit would be decreased by the amount of healed allies.

    Fixed an issue where if Viper died with Serpent Screw activated then revived without using a Buff Freezer, Serpent Screw would be used automatically and the cooldown would be applied.

    Fixed an issue with Phantom’s Talent of Phantom Thief – Persist where the buff duration boost effect did not apply to Phantom’s stolen buff skills but only to the buffs received by other party members from Phantom.

    Fixed an issue where if Luminous entered Equilibrium mode while using Liberation Orb, the changed appearance would not be applied.

    You can no longer reset Hyper Skills while Demon Slayer’s Blue Blood is activated.

    Fixed an issue where Lie Detectors could not be used on Demon Avengers defeating monsters with Demon Frenzy.

    Fixed an issue with Battle Mage’s Death skill where if you entered certain cutscenes with it active, the gauge UI would not be created after exiting the cutscene.

    Fixed an issue with Zero where immediately after using a skill accompanied with a teleport, they could tag to the other Zero and use Joint Attack to be able to move while using Joint Attack.

    Fixed an issue with Zero where if using Joint Attack without holding the key down, sometimes the link attack would be activated instead of the combined attack.

    Fixed an issue where sometimes other Hoyoung characters’ installed Distortion Gates would be clearly visible even if other c haracters’ skill effect transparency was lowered.

    Quests


    Fixed an error in specific scenes during the Black Heaven quests where the user was not visible.

    Fixed an issue where the ‘Contract with Mastema’ quest could not be completed.

    Fixed an error where after accepting the ‘[Alliance] Awakened Heroes’ quest, you could teleport to the quest map even in teleport restricted maps.

    Fixed an issue in the Sellas quests where the antenna installed on the submarine was not displayed.

    Fixed an error where characters with the Ellin Forest’s Guardian medal equipped could not complete the ‘[Ellin Forest] History Doesn’t Change’ quest.

    Fixed an error with the ‘Nero’s Training Proposal 4′ quest where the in-progress and complete windows’ descriptions were awkward.

    Fixed an issue with the ‘Kao’s Memory’ quest where Angelic Buster’s appearance was displayed awkwardly in the chat window.

    Fixed an error with the ‘Hot and Cold Giant’ quest where the in-progress window’s location was displayed awkwardly.

    Fixed an error with the ‘Cool Flame Giant’ quest where the in-progress window’s location was displayed awkwardly.

    Fixed an error with the ‘[Labyrinth of Suffering] Path to Light’ quest where the boss map exit portal did not work.

    Mu Lung Dojo


    Fixed an issue in Mu Lung Dojo 9F, 13F, and 45F where if Wild Hunter used the Call of the Hunter skill, monsters hit would not activate their invincibility.

    The interval between the timer start time and the monster summoning time has been changed to be less affected by the PC environment.

    Fixed an issue where certain monsters’ time when they first activated patterns was faster than usual.

    Fixed an issue where monsters sometimes didn’t use any patterns.

    Fixed an issue where Awakened Mu Gong and Awakened Mu Gong’s Disciples’ sound effects were not heard.

    Achievements


    The following Achievements’ conditions have been changed to be more clear.

    • [The Seed] Where is the Giant Spider?
    • [The Seed] I Think Oiling is Cowardly
    • [The Seed] Feel the Fear!
    • [The Seed] Burn Up!
    • [The Seed] In the End, You Came All the Way Here
    • [Demian] Rest in Peace
    Items


    Fixed an error where if Demon Avengers used the Dominator Pendant Box, 70% HP Scrolls were applied. Existing items that were already affected by this problem will have their stats corrected.

    Fixed an issue where the Mimi’s Jellyfish Buddies’ pet equipment images were displayed incorrectly.

    Fixed an issue when using the Halloween’s Cube Chair where the chair location and character location were awkward.

    Fixed an issue where a shoe image was displayed over the Trixter Dunwitch Pants.

    Fixed an issue in Reboot World where if the pentant slot expired, an incorrect message would appear.

    Fixed an issue where there were typos when using the Past Event Outfit Voucher.

    Certain Cash items’ images have been changed.

    Fixed an issue with Item Pots where the alarm clock did not disappear after a level 7 Golem was woken up with an alarm clock.

    Fixed an issue when using a chair with effects that were not visible while sitting, sometimes the effects would be visible to other characters.

    Fixed an issue where the School Uniform Vouchers bought from the NPC Wangdusang could not be used properly.

    Fixed an error when equipping the Special Dual SHining Star where other item images were displayed.

    Fixed an issue with the Lazuli Type 9’s standby action where the hilt image was cut off.

    Fixed an issue where if a character died then reconnected while reviving, Experience Accumulation Potions and Small Experience Accumulation Potions’ effects would disappear.

    Fixed an issue where the Small Experience Accumulation Potion’s effects disappeared when the character died.

    Fixed an issue where if Mechanic changed the colour of their Metal Armor then used the Afterimage cash item, the changed colour would only apply to the afterimage.

    Fixed an issue where Mechanic’s Metal Armor colour change applied to certain chairs.

    Fixed an issue where the Scouter skill’s displayed damage range calculation method was different than the actually applied damage range calculation method.

    Monsters


    Fixed an issue in Bloody Queen (Normal/Chaos) where if Kaiser in Final Figuration mode was hit by the Flames of Rage debuff, the effect location was awkward.

    Fixed an issue in Demian (Normal/Hard) where if Demian used the Sword of Destruction at both ends of the map, sometimes they would not hit.

    Fixed an issue in Lucid (Easy/Normal/Hard) phase 2 where during the powerful attack, sometimes you would not be hit by the laser even if you stood still.

    Fixed an issue in Mu Lung Dojo where certain monsters sometimes moved awkwardly when knocked back.

    Maps


    Fixed an issue where it looked awkward when using skills that changed the background on the way to Mu Lung Dojo.

    Fixed an issue in 1920×1200 and 1920×1080 resolutions where the ‘Mu Lung Dojo/Mu Lung Dojo Mind and Body Training Centre’ map background was cut off.

    UI


    In the Grandis World Map, the Narin area’s missing description has been added.

    Fixed an error in the Foggy Forest Training Centre where if you left the screen and came back, the monster health UI would display duplicates of the same monster.

    Fixed an issue where sometimes the guild mark was not visible.

    Fixed an error where sometimes the range difference appeared abnormally when using the following items.

    • Black Rebirth Flame
    • Black Cube

    If the Rune cooldown is not currently applied, the Rune liberation guide message will no longer appear.

    When using the Maple Chat, you can now increase the affinity between characters who are friends.

    Fixed an issue in the V Matrix where after selecting a Core, sometimes the Core could be moved.

    Fixed an issue in the Maple Auction where if you tried to relist all your items and it was the same as the maximum amount of items you could put up for sale, they would not be relisted.

    Fixed an issue where certain monster drops in Ellin FOrest like the Moss Snail Shells could not be registered in the pet loot ignore.

    Fixed an issue where if you used the Show Guild Member Location button, the character name would be displayed awkwardly if it started with a number.

    Fixed an issue when using the storage where if it was expanded or collapsed, the storage NPC or character image would not be displayed properly in the UI.

    Fixed an issue where if Phantom replaced a Steal Skill registered in the pet auto buff with a skill that could not be used then disconnected, the registered pet buff would disappear.

    Fixed an issue where item tooltips were hidden below the window when using shops or storage.

    Fixed an issue in the Maple Auction where if pirate classes except for Angelic Buster did not have a weapon equipped, the equipment’s damage range difference would be displayed differently.

    Fixed an issue where if you cancelled a skip while watching a video, the skip menu would not be displayed even if you pressed the ESC key again.

    Etc.


    Fixed an issue when changing Cash weapon motions where in certain situations, the weapon would be awkward or not visible.

    The ‘What is a Pygmy Egg’ guide description has been changed.

    Fixed an error in 1024×768 resolution where if the gold eagle in Fritto Eagle Hunting left the screen, it would not return and could not be defeated.

    Fixed an error in Frito Dance of Courship where if you double clicked Fritto, the Android shop UI would be displayed.

    Fixed an error in the Seed 6F and 31F where if you died and returned to the lobby, the monster appearance message would be displayed.

    Fixed an issue where if a character being followed died in a boss fight, the character following would also be considered dead.

    Fixed an issue when following characters where in certain terrain, the character following would fall below the lowest platform.

    Fixed an issue with the Dominator Pendant Box where the world name appeared to be garbled.

    Cash Shop


    You can now use Random Mix Dye Coupons, Custom Mix Dye Coupons, Random Mix Colour Lens Coupons, and Custom Mix Colour Lens Coupons on Androids. You can talk to the Android Beauty Manager Sunny in Henesys Hair Shop to use them.

    Ver. 1.2.366 Official Update Major Changes



    Hyper Burning


    Developer Notes:

    The growth support rewards from the Hyper Burning event were focused on preventing the situation where it would be difficult to hunt smoothly because of insufficient Arcane Force caused by the lack of daily quests in the rapid growth process. For that reason, we designed the rewards around level 5 Arcane Symbols rather than equipment or Core Gemstones.

    However, in response to the players who have shared their opinions that there wasn’t enough support outside of Arcane Force, we have added more Core Gemstones overall, moved the Eternal Flame Ring to level 210 so you can get it faster, and added the choice of Absolabs Weapon Box/Dominator Pendant Box at level 220.

    In addition, when choosing characters above level 200 to use Hyper Burning, we expected that it would mainly be used on existing characters with sufficient growth material, but we did not fully consider players who had started or returned after the Ignition showcase.

    In order to ensure that even players who have recently started or returned can fully enjoy Hyper Burning, we will change it so that you will receive all of the growth rewards even if you choose an existing character to use Hyper Burning on.

    The Hyper Burning character benefit targets have been adjusted.

    • It has been changed so that even existing characters that are chosen as Hyper Burning can receive both the growth support rewards and the level up achievement rewards.

    ※ You can receive the rewards for any levels you have already achieved on your existing character after designating it as Hyper Burning.

    ※ You can only participate in the Hyper Burning Play Points event with newly created characters that are designated as Hyper Burning.

    The Hyper Burning level achievement rewards have been adjusted.

    • Certain items have been added to the Hyper Bruning event’s level achievement rewards.
      • Level 200: 30 Core Gemstones → 50
      • Level 210: Eternal Flame Ring Voucher
      • Level 215: 20 Core Gemstones → 50
      • Level 220: Choice between the Absolabs Weapon Box and the Dominator Pendant Box
      • Level 225: 20 Core Gemstones → 50
      • Level 230: 20 Core Gemstones → 50
    Cygnus Remaster


    The newly added skill voices have been adjusted.


    Developer Notes:

    To bring freshness to the play experience, we have applied a method where humourous skill voices appear infrequently. Some of the skill voices were determined to have low relevance to the characters’ concepts and will be removed, and the overall skill voice appearance frequency will be adjusted.

    Source: Orange Mushroom's Blog