KMST KMST ver. 1.2.154 – Symbol Improvements & Accessory Tradeability Changes

Discussion in 'KMS Updates' started by Orange Mushroom, May 11, 2023.

  1. Orange Mushroom

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    A small test world patch was released yesterday, it’s pretty much the same as everything that Wonky mentioned in the live stream last week, as well as part 2 of the anniversary event.

    Overview

    Pitched Boss Set/Boss Accessory Set Tradeability Changes

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    The following items have been changed so that you can use Platinum Karma Scissors on them up to 5 times.

    • Lose Control Machine Mark
    • Magic Eyepatch
    • Source of Suffering
    • Dreamy Belt
    • Commander Force Earrings
    • Endless Terror

    ※ A scissor limit of 5 will be added to existing items.

    The following items have been changed so that you can use Platinum Karma Scissors on them up to 10 times.

    • Silver Blossom Ring
    • Noble Ifia’s Ring
    • Guardian Angel Ring
    • Dawn’s Guardian Angel Ring

    ※ A scissor limit of 10 will be added to existing items.

    The following items have been changed so that you can use Platinum Karma Scissors on them up to 10 times.

    • Condensed Power Crystal
    • Aquatic Letter Eye Accessory
    • Black Bean Mark
    • Papulatus Mark
    • Flames of Hell
    • Dea Sidus Earrings
    • Golden Clover Belt
    • Enraged Zakum’s Belt

    ※ A scissor limit of 10 will be added to existing items that have additional options.

    [Back to Overview]

    Arcane Symbol/Authentic Symbol Improvements

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    When hunting monsters in Arcane River area maps, there is a certain chance for them to drop tradeable ‘Selective Arcane Symbol Vouchers’. When a character uses one, they can choose an Arcane Symbol from an area which they have already completed the full quest line for.

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    When hunting monsters in the Cernium area maps, there is a certain chance for them to drop tradeable ‘Authentic Symbol: Cernium Vouchers’. When a character who has completed the ‘Another Power, Authentic Force’ quest uses one, they can receive an ‘Authentic Symbol: Cernium’.

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    When hunting monsters in the Hotel Arcs area maps, there is a certain chance for them to drop tradeable ‘Authentic Symbol: Hotel Arcs Vouchers’. When a character who has completed the ‘Another Power, Authentic Force’ quest uses one, they can receive an ‘Authentic Symbol: Hotel Arcs’.

    ※ In Reboot World, all vouchers will be dropped as untradeable items.

    Arcane Symbol enhancement costs have been adjusted.

    LevelRoad of VanishingChew Chew IslandLachelnArcanaMorassEsfera
    1
    970,0001,210,0001,450,0001,690,0001,930,0002,170,000
    21,230,0001,530,0001,830,0002,130,0002,430,0002,730,000
    31,660,0002,060,0002,460,0002,860,0003,260,0003,660,000
    42,260,0002,800,0003,340,0003,880,0004,420,0004,960,000
    53,060,0003,780,0004,500,0005,220,0005,940,0006,660,000
    64,040,0004,980,0005,920,0006,860,0007,800,0008,740,000
    75,220,0006,420,0007,620,0008,820,00010,020,00011,220,000
    86,600,0008,100,0009,600,00011,100,00012,600,00014,100,000
    98,180,00010,020,00011,860,00013,700,00015,540,00017,380,000
    109,990,00012,210,00014,430,00016,650,00018,870,00021,090,000
    1112,010,00014,650,00017,290,00019,930,00022,570,00025,210,000
    1214,260,00017,360,00020,460,00023,560,00026,660,00029,760,000
    1316,740,00020,340,00023,940,00027,540,00031,140,00034,740,000
    1419,450,00023,590,00027,730,00031,870,00036,010,00040,150,000
    1522,420,00027,140,00031,860,00036,580,00041,300,00046,020,000
    1625,630,00030,970,00036,310,00041,650,00046,990,00052,330,000
    1729,100,00035,100,00041,100,00047,100,00053,100,00059,100,000
    1832,830,00039,530,00046,230,00052,930,00059,630,00066,330,000
    1936,820,00044,260,00051,700,00059,140,00066,580,00074,020,000
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    Authentic Symbol enhancement costs have been adjusted.

    LevelCerniumArcsOdium
    1
    36,500,00041,700,00046,900,000
    291,200,000104,800,000118,500,000
    3160,700,000186,100,000211,500,000
    4241,900,000282,200,000322,500,000
    5331,500,000390,000,000448,500,000
    6426,200,000506,100,000586,000,000
    7522,900,000627,400,000732,000,000
    8618,200,000750,700,000883,200,000
    9709,000,000872,600,0001,036,200,000
    10792,000,000990,000,0001,188,000,000

    Developer Notes:

    In this update, we are planning to change the Boss Accessory set, Pitched Boss set, Arcane Symbols, and Authentic Symbols to be tradeable, and reduce the overall enhancement costs of Symbols.

    These changes were made with the intention of improving the overall game quality, and to clearly distinguish the difference in experience between Reboot World/regular worlds.

    The above items were planned to be added along with other improvements in the summer update, but we thought that adding them even a little bit ahead of time would give players a better experience, so we decided to introduce the changes a month earlier.

    First, we changed the Boss Accessory and Pitched Boss sets to be tradeable so that there are new options when upgrading accessories in regular worlds, where you can do things like buy other players’ items or sell your own items and buy other ones. This will give players more flexibility and better step-by-step equipment growth.

    In addition, previously Symbol growth was possible only through physical time, but now we have added a new option to buy other players’ Symbols. As a result, in regular worlds, it is now possible to upgrade Symbols based on your playstyle, and since they have been added as drops from monsters, it also enhances the experience of acquiring valuable items through hunting.

    For the Symbol enhancement cost changes, we discounted the prices to alleviate the overall growth difficulty. In particular, we discounted the lower level sections by a larger amount so that in the process of step-by-step growth, there would be a more appropriate level of difficulty.

    Finally, in this test world, all characters that were created on the test server in April will be maintained for smoother testing, and the scissor limit will be added to all Boss Accessory and Pitched Boss set items that those characters have.

    [Back to Overview]

    Meso and Meso Market Improvements


    The maximum meso limit has been increased from 99,999,999,999 to 499,999,999,999.

    The Meso Market’s daily registration limit has been increased to 100.

    [Back to Overview]

    Tenebris Quest Improvements

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    Moonbridge, Labyrinth of Suffering, and Limen area quests have been simplified and changed so that they can be completed in a shorter amount of time.

    The following quests have been removed.

    • [Moonbridge] Esfera Investigation End
    • [Moonbridge] The Impending End of the World
    • [Moonbridge] Path to the Base 1
    • [Moonbridge] Resistance, Operation Start 2
    • [Moonbridge] Enter Defensive Stance 1
    • [Moonbridge] Enter Defensive Stance 2
    • [Moonbridge] Terror in the Fog
    • [Moonbridge] Shipwreck Search
    • [Labyrinth of Suffering] Traces of Despair
    • [Limen] Persistent Guy 2
    • [Limen] Appearance of the Giant
    • [Limen] Resistance Ship Support 2
    • [Limen] Radio Wave Jammed

    The following quests’ content have been changed.

    • [Moonbridge] Path to the Base 2
    • [Moonbridge] Unknown Fog Investigation
    • [Moonbridge] Into the Fog Wall
    • [Moonbridge] Nautilus Cannon Support 2
    • [Moonbridge] Idea’s Investigation 1
    • [Moonbridge] Idea’s Investigation 2
    • [Moonbridge] Shipwreck Rescue
    • [Moonbridge] Impending Time of Despair
    • [Moonbridge] Guidance of Light
    • [Labyrinth of Pain] Material for the Signal Flare
    • [Labyrinth of Pain] Into the Labyrinth
    • [Labyrinth of Pain] Disappearance and Attack
    • [Labyrinth of Pain] Searching
    • [Labyrinth of Pain] Follow the Scream
    • [Labyrinth of Pain] Encounter With the Alliance
    • [Labyrinth of Pain] Towards the Fall
    • [Labyrinth of Pain] A Mouse in the Swamp
    • [Labyrinth of Pain] Traces in the Endless Labyrinth
    • [Labyrinth of Pain] Unreversible
    • [Labyrinth of Pain] Confrontation Between the Unknown Person and Her
    • [Labyrinth of Pain] Alone Again
    • [Labyrinth of Pain] Something You Can’t Let Go Of
    • [Labyrinth of Pain] Last Will
    • [Labyrinth of Pain] Futile Struggle
    • [Limen] Tears of the World
    • [Limen] Persistent Guy
    • [Limen] Black Mage’s Knights
    • [Limen] Guard Captain Dunkel
    • [Limen] Resistance Ship Support
    • [Limen] Light of Destruction

    [Back to Overview]

    Resolution Support System Improvements

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    It has been improved so that when setting the resolution of the game in the Game Options, you can now choose between all resolutions that are supported by the environment running the client. However, it will only support up to 4K.

    It has been improved so that when in Window Mode, you can now adjust the resolution by dragging and dropping the window border with your mouse. This feature will also work on the login screen, Cash Shop, Maple Auction, and external chat window.


    Developer Notes:

    These changes are not complete yet but since they need a lot of testing in a variety of environments, we decided to add it to the test world early. Therefore, these changes are not planned to be implemented in the May official world update. We will add it to the official server when it is ready, after additional testing and feedback.

    [Back to Overview]

    Improvements

    Items


    A description about resetting potential has been added to the tooltips for certain 9th Anniversary equipment items.

    [Back to Overview]

    Monsters

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    The amount of items acquired from boss monster rewards has been increased.

    • Powerful Rebirth Flame
    • Eternal Rebirth Flame
    • Black Rebirth Flame
    • Unrelenting Flame
    • Eternal Unrelenting Flame
    • Eternal Unrelenting Black Flame

    Developer Notes:

    Continuing from the last update, we are planning to increase the amount of Rebirth Flames and their crafting materials dropped by boss monsters once again. This change is made with the intention of gradually lowering the difficulty of upgrading Additional Options through Flames, along with the overall increase in number of Rebirth Flame items given through events. In the future, we are planning more difficulty adjustments for Additional Options in the same manner.

    [Back to Overview]

    Maps


    The tentacle attack pattern in Moonbridge area hunting grounds has been removed.

    The falling object pattern in Mechanical Grave area hunting grounds has been removed.

    Fixed an issue in Sky Nest 3 where the fruit location was awkward.

    When entering Horntail’s Cave from the Cave of Life Entrance, the dialogue will no longer be cancelled.

    In the Cave of Trials 2, the hidden portal in the middle of the map that took you to the Cave Inside the Cave map has been moved to the left end of the map.


    The ‘Hotel Arcs/Ramshackle Desert Town’ map has been expanded.

    ‘[Lacheln] Midnight Chaser’s Exit button location has been adjusted. An Exit button has been added to ‘[Morass] Enheim Defense’.

    You can now use the following skills in ‘Mapril Island/Where Dreams Gather’.

    • Upper Charge
    • Vertical Shining Chase
    • Final Toss
    • Explosion Move
    • Blade Ascension
    • Quicksilver Sword: Jump
    • Combat Switching: Spread
    • Cannon Jump
    • Chain Arts: Chase
    • Rocket Booster

    The ‘Mapril Island/Where Dreams Gather’s exit portal location has been changed. Decorations have been added.

    Ropes have been addded to ‘Mapril Island/Where Dreams Gather’. Certain platforms’ sizes have been increased.

    When leaving Mapril Challengers, you will now be moved directly in front of the NPC Plana.

    If the date changes while inside The Seed, the floor number information has been improved so there is no confusion.

    In Star Force, Arcane Force, and Authentic Force maps, the sound effect that plays when you don’t have enough Force has been changed to be quieter.

    When trying to enter certain Story Mode bosses, the feature where it will create a party automatically according to the content has been added.

    • Magnus
    • Dusk
    • Jin Hilla
    • Black Mage
    • Watcher Kalos
    • Kaling

    [Back to Overview]

    UI

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    To make the meso cost clearer when Star Forcing, commas have been added.

    When Star Forcing items above 17 stars, the pop-up window for preventing destruction has been changed to be more accurate.

    When exiting the game, the event progress and unclaimed rewards information has been simplified.

    When exiting the game, the unclaimed rewards information has been changed to only be displayed during the last week of the event.

    In the Mapril Memoria, you can now acquire additional copies of the Encyclopedia completion rewards. There is no limit on the number of copies you can claim, and each time you will need to use 500 Mapril Leaves.

    When entering Mapril Challengers, you will now automatically leave the party.

    Fixed an issue where sometimes you could participate in Mapril Adventure with 5 players.

    [Back to Overview]

    Addition of a Reboot World Boss Reward Acquisition Criteria Indicator UI

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    An icon has been added to the Party HP UI that displays if you can acquire boss rewards.

    • Red: Cannot acquire boss rewards (less than 5% of the damage dealt by the entire party)
    • Blue: Can acquire boss rewards (less than 10% of the damage dealt by the entire party)
    • Green: Satisfying the conditions to acquire boss rewards (more than 10% of the damage dealt by the entire party)

    The boss reward acquisition indicator icon will update in real time based on the damage dealt to the boss monster by the party.

    [Back to Overview]

    Images


    Improved an issue where certain images like the outlines of faces were displayed awkwardly when using skills or effects with transparency applied.

    [Back to Overview]

    Error Fixes

    Skills


    Fixed an issue where aura-type attacking skills did not activate Ecstasy while in combat. The affected skills are as follows.

    • Viper: Serpent Screw
    • Archmage (F/P): Fire Aura
    • Demon Slayer: Metamorphosis
    • Demon Avenger: Demon Frenzy

    Fixed an issue in Heroes of Maple where the Light Reflection used by the Luminous character did not spread.

    Bishop

    • Fixed an issue where if an enemy had the Angel Ray debuff applied on it and you hit it with Angel Ray with a lower skill level, the debuff would not stack.
    • Fixed an issue with Angel of Libra where if you had the custom command applied and then changed channels or resurrected during the skill, the duration would be shorter.

    Fixed an issue with Bowmaster’s Arrow Platter where if would not be installed correctly while Quiver Full Burst’s flame arrows were being fired.

    Fixed an issue with Night Lord where they could not move with Shadow Rush while using Shuriken Burst.

    Fixed an issue where you could not use a Lie Detector on a Viper character that was in combat with only Serpent Screw.

    Soul Master

    • Fixed an issue where you could sometimes move off screen with Blazing Assault/Luster Charge.
    • Fixed an issue with Cosmos where sometimes you would fail to use the skill but the cooldown would still apply.

    Fixed an issue where Night Walker would sometimes take damage from an enemy’s Damage Reflect while activating Darkness Ascension.

    Aran

    • Fixed an issue where Maha’s Domain’s HP/MP recovery cycle and party members’ status cleasing was intermittently slower than the skill description.
    • Fixed an issue where the character would take damage from Damage Reflect if Maha’s Domain landed on an enemy using it.
    • Maha’s Domain’s skill description has been changed to be more accurate.

    Fixed an issue with Luminous where if you changed maps while in Equilibrium, the skill voice would be played continuously.

    Fixed an issue with Mechanic where if you changed the Metal Armor’s colour while in Metal Armor: Tank, it would not be reflected until you re-boarded.

    Blaster’s Vulcan Punch’s skill description has been changed to be more accurate.

    Zero

    • Fixed an issue where if Beta was crouching, tagging to Alpha using Flash Assaulter or Rolling Curve would not activate Beta’s assists.
    • Fixed an issue where if you used another combination skill immediately a fter using Jumping Crash, some of Alpha’s skill icons would be changed to Jumping Crash’s icons until the end of the Giga Crash combination.

    Fixed an issue with Hoyoung’s Wrath of the Gods where the background music repeated.

    Fixed an error where if you were using certain riding skills that changed the character’s appearance and then you were transformed by a Shapeshifter Elite Boss, the character’s hair would be displayed abnormally.

    [Back to Overview]

    Quests


    Fixed some awkward sentences in the ‘Traces of Arkarium’ quest.

    Fixed an issue where you could not exit through the portal when fighting Story Mode Jin Hilla.

    [Back to Overview]

    Items


    Fixed an error where if an equipped pet’s magic time ended, in certain situations, the pet equipment would still be activated.

    When an equipped pet’s magic time ends, you can no longer equip a pet equipment.

    Fixed an issue where using the Selective 20th Anniversary Damage Skin Box would cause the Damage Skin window to refresh awkwardly.

    [Back to Overview]

    Monsters


    Fixed an issue in Suu (Normal/Hard) phase 1 where the laser’s hit box was sometimes different than what it looked like.

    Fixed an issue in Guardian Angel Slime (Normal/Chaos) where if you used a bind skill, sometimes Guardian Angel Slime would disappear.

    Fixed an issue in Will (Easy/Normal/Hard) phase 1 where sometimes 2 Wills would appear in the same map.

    Fixed an issue where certain Stumps’ sound effects were not played.

    Fixed an issue where certain Cynical Orange Mushrooms’ sound effects were not played.

    Fixed an issue where sometimes the Mimic that appeared after using a Rune of Treasures did not drop any items.

    Fixed an issue in Normal Hilla where the revival UI was awkward.

    Fixed an issue in Hilla’s Tower Corridor where the Skeleton Spear Knight did not drop any rewards.

    [Back to Overview]

    Maps


    Fixed an issue in Sleepywood’s Cursed Temple where monsters were summoned irregularly.

    Fixed an issue in Monster Park Knight’s Stronghold where the background and bottom of the map were awkward.

    Fixed an issue in certain maps where background objects and portal locations were awkward.

    Fixed an issue in the Door to Zakum where the boss entry door image and portal location were awkward.

    Fixed an issue in Zakum’s Altar Entrance where the portal location was awkward.

    Fixed an issue in the ‘[Labyrinth of Suffering] Towards the Black Sun’ quest where certain parts of the map appeared awkwardly.

    Fixed an issue in The Seed 3F where certain object images were displayed awkwardly.

    Fixed an issue in ‘[Ellin Forest] Queen’s Refuge’ where sometimes bounty hunter portals were displayed.

    Fixed an issue in ‘Nameless Town’ where star objects flowed in the opposite direction.

    Fixed an issue in ‘Hilla’s Tower Corridor’ where you could move to the next stage without defeating all of the monsters.

    [Back to Overview]

    UI


    Fixed an issue in the Maple Guide boss content where Strange Additional Cubes were missing in certain bosses’ rewards.

    Fixed an issue where if you used a Disassembler item with a nickname with mixed letters and numbers, the nickname would be displayed awkwardly.

    Fixed an issue where sometimes the Profession UI would be displayed even closing the game.

    Fixed an issue where in the UI when exiting Ursus, the elapsed time was displayed abnormally.

    Fixed an issue where skill effects would be displayed in low quality even though the graphics quality was set to very high.

    Fixed an issue where you could enter 0 as a purchase quantity when trying to buy bundles at the Evolving or Cross Hunter Shop available through Maple Admin.

    Fixed an issue where sometimes skills registered to the Pet Auto Buff were not used.

    Fixed an issue in the Demon Job Advancement Selection window where Demon Avenger’s main stat was incorrectly displayed as current HP instead of maximum HP.

    Fixed an issue where the intro page would sometimes be displayed incorrectly when changing maps.

    Fixed an issue where the incorrect rank was shown to other characters when using the Maple Achievement Emblem.

    In the Maple Achievements, when sorting by name, if an achievement name includes numbers, they will now be sorted by comparing the size of the numbers as well.

    Fixed an issue where the maximum Union Coin acquisition limit alert would appear in Maple Auction and Monster Life.

    Fixed an issue where the client would temporarily freeze when closing the notification window that stated that you would lose some experience when enhancing cores in the V Matrix.

    Fixed an issue where after entering <Dungeon Blast>, certain skills would be removed from the skill alarm notifier.

    Fixed an issue where if you adjusted the inventory window after clicking the base item when using Masterpiece or Luna Crystal, the applied item display would be awkward.

    Fixed an error where in the Cash Shop’s item inventory, untradeable item tooltips did not display the untradeable information.

    Fixed an issue where the event coin display UI was sometimes awkward.

    [Back to Overview]

    Source: Orange Mushroom's Blog