Finally, the 6th job skills have been added to the test world! This patch actually came out on Thursday so its been a few days, I was busy with some other stuff and it did take a while to write everything out. Also, the effects for the 6th job Origin Skills were way too big (like each one would be 20MB+ gifs and some have multiple versions for different genders) so I decided not to include those, especially since I don’t have that much storage space left on WordPress lol. Instead, I’ll include 맑음’s videos that you can follow along with, which show off every 6th job skill and also show the difference between the base skills and the enhanced versions! I’ll maybe add them in for the final post but they’ll probably have to be hosted somewhere else. Overview 6th Job Advancement Information Videos Skills Skill Changes 6th Job Advancement Information A new power to face the New Age, the 6th job advancement has been added. ※ In the test world, all Hexa skills will be acquired instantly for smoother testing. ※ Skill sound effects will be added later. The core goal of this test world is a functional test of the newly added Hexa skills. Therefore, to allow for smooth testing, all characters level 260 or higher who have completed the 5th job advancement can talk to the Maple Admin to immediately complete the 6th job advancement. Along with this, they will be given the Skill Cores and Mastery Cores for their class at the maximum level of 30. In terms of the skill’s numerical values, they will be adjusted once in the next test world when the Enhancement Cores and Stat Cores are added, and they will continue to be changed up until the update is released in the official server. Next, we’ll talk about our intentions for the newly added Origin skills and Mastery Cores. First of all, Origin Skills were designed to make combat in MapleStory more varied, especially in boss fights. When you’re fighting together with party members, Origin Skills have a separate party cooldown, requiring you to make stretegic decisions about when, who, and how to use them. All Origin Skills also have a built-in ‘Absolute Bind’ feature that can bind enemies that resist regular binds, and has a separate resistance time from existing bind skills. How players utilize this feature will make a big difference in the outcome of battles. Lastly, with a relatively long 360 second skill usage cycle, their basic combat performance and cutscenes were designed to be different from existing skills, and to give a newfound sense of excitement when using them. Next, Mastery Cores. Since all existing 4th job and lower skills were only numerically enhanced in the 5th job advancement, they provided the same combat experience for a very long time. So, with these Mastery Cores, we tried to raise the overall combat experience to a higher level by changing these skills which are used all of the itme but have not had any visual/performance changes in a while. On the other hand, while making changes to the combat experience with Mastery Cores, we avoided drastically changing any existing combat patterns as much as possible. So we were careful when selecting Enhancement Skills and update order to make sure there were no major changes in the way that existing skills are used. As a result of adding Cores one by one, there may be some empirical variation between classes. However, we’ve designed the values so that the difference in performance between classes due to Mastery Cores doesn’t get too big during the update process, and we’ll continue to make additional adjustments to reduce this variance after more Cores are added. Mastery Cores are designed to have 4 Cores in total, so we will provide a combat experience that is gradually being completed over the course of future updates. Finally, given the significant changes to combat in this update, we expect that it will take a considerable amount of time and discussion for players to learn, get used to, and gather meaningful statistics from the new battle patterns. We will actively be listening to feedback and carefully checking statistics to do our best to give players the level of combat experience they expect. Developer Notes Currently, the Hexa Matrix is not available. You simply receive max levelled Origin Skills and Mastery Skills upon job advancing, so we don’t know anything about the process of acquiring and levelling skills. They also have not added the Enhancement Cores (increasing the damage of 5th job skills) and Hexa Stats yet. The Common Cores were stated to not be included upon the initial release of the 6th job advancement. Origin Skills are the big and flashy new skills every class gets. They have a few special features when compared to existing skills. Every Origin Skill has a 360 second cooldown. When you are in a party, there is a shared party 60 second cooldown for all Origin Skills. This means that when one person uses their Origin Skill, no other party member can use theirs until 60 seconds after that. Every Origin Skill inflicts ‘Absolute Bind’ on enemies for 10 seconds. The ‘Absolute Bind’ can affect all enemies (even those that cannot be bound normally). It does not share a bind cooldown with regular binds (but if it is used on an enemy that is already normally bound, it will overwrite it). The ‘Absolute Bind’ cooldown is 100 seconds after being bound. Mastery Skills upgrade existing 4th job and lower skills to improve their effects, damage, and functionality. Every class will eventually have a total of 4 Mastery Cores, but they will be added gradually. Videos The first video contains the Adventurers/Knights of Cygnus and the second video contains the Heroes/Resistance/Nova/Zero/Kinesis/Lef/Anima. There are timestamps in each description if you want to skip forward to a specific class. Skills Hero Mastery Core Raging Blow VI: [Swordsmanship] Cut multiple enemies in front of you several times in an instant. The final attack will apply a critical hit. When the Combo is fully charged, the skill will be enhanced. Level 30: Consumes 51 MP. Deals 530% damage 4 times on up to 8 enemies, the final attack will be a critical hit. Enhanced Raging Blow: Deals 590% damage 4 times, the final two attacks will be critical hits. Skill Core Spirit Caliber: [Swordsmanship] Your sword and soul become one to cut down everything. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 12 strikes that each deal 3240% 14 times on up to 15 enemies. Cooldown: 360 seconds. Paladin Mastery Core Blast VI: [Holy Force] Become one with the knight of holy light to perform a powerful attack on enemies. Level 30: Consumes 30 MP. Deals 485% damage 10 times on up to 4 enemies. Divine Judgement VI: You can attack with a Divine Brand with Blast. When attacking enemies with Blast, the Divine Brand is stacked, and when Blast is used to attack an enemy with a certain number of stacks, the Brand will explode to deal additional damage while ignoring a certain percentage of the monster’s defenses. Party members bonded with Holy Unity will not stack Brands with Blast. Level 30: Stack Divine Brands on enemies hit with Blast. Divine Brand: 30 second duration, when the Brand is stacked 5 times, it will explode dealing 890% damage 10 times on 1 enemy with an additional 20% defense ignored. Skill Core Sacred Bastion: The holy knight unleashes its brilliance, judging enemies and creating a sanctuary. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 7 shockwaves that each deal 2100% 7 times on up to 15 enemies then 5 shockwaves that each deal 2760% damage 12 times. Create a holy area for 30 seconds. The Judgement of Light will attack enemies within the area, dealing 1200% damage 6 times on up to 5 enemies. Enemies hit by the Judgement of Light will stack the Divine Brand. Cooldown: 360 seconds. Dark Knight Mastery Core Gungnir Descent VI: Throw a mythical spear at enemies to deal fatal damage. You can deal more damage based on your maximum HP. Level 30: Consumes 70 MP. Deals 390% damage 12 times on up to 4 enemies. When attacking, the damage is increased by a value equal to 120 of your maximum HP and ignores 40% defense ignore. Skill Core Dead Space: Throw a spear condensed with dark energy that saps all life around it. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 2 strikes that each deal 3000% damage 6 times on up to 15 enemies, then unleash dark energy 10 times that each deal 4800% damage 14 times on up to 15 enemies. Cooldown: 360 seconds. Archmage (F/P) Mastery Core Flame Sweep VI: Sweep enemies in front of you with a powerful flame. Every time Flame Sweep hits an enemy, heat will remain. When a certain amount of heat stacks up, it will ignite into a Giant Flame. The Giant Flame will inflict Embers on enemies hit, and when Mist Eruption hits an enemy with an Ember, it will explode in response to the poison. Enemies hit by any of Flame Sweep’s flames will be burned and take damage over time. Certain monsters will resist and cannot be burned. This is a fire element attack. Level 30: Consumes 52 MP. Deals 355% damage 7 times on up to 8 enemies. When Flame Sweep hits an enemy 2 times, the next Flame Sweep will activate a giant flame. When the giant flame hits an enemy, they will be inflicted with an Ember for 30 seconds. If Mist Eruption hits an enemy with the Ember, it will activate an explosion that deals 375% 8 times. Enemies hit by any of Flame Sweep’s flames will be burned for 5 seconds, taking 435% damage every second. Skill Core Infernal Venom: Liberate the original power of the incarnations of fire and poison to destroy everything around you with the ultimate fusion magic. The two incarnations’ power increases Fervent Drain’s limit and fixes the stacks to the maximum. If Infernal Venom hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. For 20 seconds, Fervent Drain’s limit is increased to 10 stacks. The liberated incarnations of fire and poison will activate 6 explosions that each deal 7200% damage 8 times on up to 15 enemies. The two incarnation’s magic fusing activates 8 powerful magic explosions that each deal 5400% damage 12 times on up to 15 enemies. Cooldown: 360 seconds. Archmage (I/L) Mastery Core Chain Lightning VI: Fire a high-voltage current that chains to nearby enemies and stuns them. When this skill hits an enemy, there is a certain chance to create an Electric Current that additionally attacks enemies. Every few seconds, the power of lightning will fully charge, creating a guaranteed Electric Current. The guaranteed Electric Current will prioritize being created at the boss monster with the highest maximum HP. Level 30: Consumes 57 MP. Deals 305% damage 10 times on up to 7 enemies. There is a 100% chance to stun for 5 seconds with an additional 30% critical rate. When the attack hits an enemy, there is a 35% chance to create an Electric Current at their location. Every 7 seconds, there is a 100% chance to create an Electric Current. Electric Current: For 4 seconds, deals 140% damage 2 times on up to 6 enemies. An Electric Current can attack up to 4 times, when it reaches its limit it will disappear. Up to 4 Electric Currents can be created on the map. Skill Core Frozen Lightning: Attack with condensed lightning wrapped in extreme cold that instantly freezes then shatters your surroundings. The shattered fragments become Ice Fragments charged with lightning that automatically track and attack enemies. The Ice Fragments will prioritize tracking the boss monster with the highest maximum HP. After casting the skill, the ice and lightning magic in the air will let your attacks activate additional hits. If Frozen Lightning hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 10 strikes with the fusion of ice and lightning magic that each deal 1920% damage 5 times on up to 15 enemies then activate 4 strikes that each deal 4200% damage 8 times. After the fusion magic ends, create 22 Ice Fragments that deal 1200% damage 3 times. After the fusion magic ends, due to the ice and lightning magic in the air, for 30 seconds when you attack enemies, activate an additional attack that deals 1800% damage 5 times. Additional attack reactivation cooldown: 2 seconds. Cooldown: 360 seconds. Bishop Mastery Core Angel Ray VI: Summon a holy sword filled with the holy spirit’s energy and fire it forwards. The holy sword will target the enemy with the highest maximum HP, attack enemies in its path, and heals party members’ HP. Undead party members can also be healed. When the holy sword hits enemies a certain amount of times, an Angel of Judgement will be summoned by the holy spirit’s energy to perform an additional attack. Enemies hit by the holy sword and the Angel of Judgement will become vulnerable to attacks. This is a holy element attack. Level 30: Consumes 70 MP. Deals 355% damage 14 times on up to 4 enemies and heals party members’ HP (including yourself) by 10% maximum HP. When the holy sword hits an enemy 12 times, the Angel of Judgement will appear and attack enemies. Angel of Judgement: Deals 580% damage 10 times on up to 15 enemies. When Angel Ray VI and the Angel of Judgement hit an enemy, they will apply a debuff for 20 seconds that increases allies’ final damage by 2%. The debuff can stack up to 5 times and the final damage boost stacks additively. Skill Core Holy Advent: Unlock all of your divine power for the advent of a higher power. Since the descended Archangels are too great, they manifest in the form of stone statues for a certain period of time. You can re-input the skill key with the down arrow key to summon the Archangels to your current location. If the Archangels hit an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. When the Archangels descent, activate 6 strikes that each deal 1680% damage 6 times on up to 15 enemies then 5 strikes that each deal 4500% damage 10 times. For 60 seconds, increases final damage by 5% and manifests the Archangels of Balance, Vengeance, and Compassion. The Archangels attack up to 12 enemies. Re-summon cooldown: 3 seconds. Archangel of Balance: Deals 900% damage 8 times every 3 seconds. Archangel of Vengeance: Deals 1800% damage 4 times every 4 seconds. Archangel of Compassion: Deals 1500% damage 4 times every 5 seconds. Cooldown: 360 seconds. Bowmaster Mastery Core Hurricane VI: Fire arrows at a high speed like a storm. The arrows will prioritize the monster with the highest maximum HP. Every time an arrow hits an enemy, acquire a special arrowhead from them. When you gather a certain amount of arrowheads, you can use the skill with the down arrow key to change to Shooting Mode, where you can shoot powerful arrows as strong as the wind. While using Shooting Mode, you can input the down arrow key to release Shooting Mode. You can move while using this skill. Level 30: Consumes 12 MP. Deals 585% damage per arrow. When the attack hits an enemy, acquire 1 special arrowhead, up to 250. When you have acquired 200 special arrowheads, you can change to Shooting Mode. Shooting Mode: Consumes 12 MP. Deals 425% damage 6 times on up to 6 enemies. When the attack hits an enemy, consumes 1 special arrowhead. Skill Core Ascendant Shade: Shoot so many arrows that the sky is covered in shadows. Every few seconds, a shower of arrows will strike enemies. If Ascendant Shade hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 6 arrow showers that each deal 3600% damage 12 times on up to 15 enemies. After the last arrow shower, for 30 seconds, every 3 seconds when your attacks hit an enemy, activate an arrow shower that deals 1500% damage 6 times on up to 15 enemies. Cooldown: 360 seconds. Marksman Mastery Core Sniping VI: Target a monster’s weak point and deal a fatal attack. In addition, Enhance Arrow from Sniping is enhanced. When Sniping hits an enemy, an Enhance Arrow is prepared for the second Sniping used, and 2 more special Ultimate Arrows are prepared for the fourth Sniping used. When Sniping hits an enemy, leave a mark that reveals their weak point. When Enhance Arrow hits an enemy with a mark, it will activate an additional attack that pierces through their weak point. Sniping and Enhance Sniping will prioritize attacking the enemy with the highest maximum HP. Level 30: Sniping: Consumes 70 MP. Deals 545% damage 9 times. Enemies hit will be inflicted with a mark. Enhance Sniping: Consumes 140 MP. Deals 605% damage 10 times. When this skill hits an enemy with a mark, activate an additional attack that deals 380% damage 5 times. Ultimate Sniping: Consumes 140 MP. Fires 2 arrows that each deal 315% damage 10 times. When this skill hits an enemy with a mark, activate an additional attack that deals 380% damage 5 times. Sniping, Enhance Sniping, and Ultimate Sniping have an additional 40% defense ignore and 100% critical rate. Skill Core Final Aim: Reach the pinnacle of sniper skills to accurately aim and pierce through enemies from a very long distance. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 8 shockwaves that each deal 4500 damage 4 times on up to 15 5enemies. Afterwards, shoot 5 arrows that each deal 9900% damage 11 times on up to 1 5 enemies. Cooldown: 360 seconds. Pathfinder Mastery Core Cardinal Blast VI: [Cardinal Force] Using an archery technique that fires condensed energy, fire exploding arrows that fly in a straight line. The fired arrows will explode upon hitting an enemy or when they reach their maximum range. Level 30: Consumes 4 MP. Deals 990% damage 5 times on up to 8 enemies when the arrow explodes. Additional Blast VI: Create magic arrows imbued with the Blast energy stored in the Relic. Every few seconds, when Additional Blast hits an enemy, the Blast energy will explode and create multiple Cursed Arrows from the enemies hit. The created magic arrows and the Cursed Arrows will find and attack enemies within range. The magic arrows and Cursed Arrows will prioritize attacking the boss monster with highest maximum HP. If Additional Blast VI hits an enemy using Damage Reflect, you will not take damage. Level 30: When you use Cardinal Discharge when the Relic is in Blast emblem, there is a 50% chance to create 3 magic arrows. The created magic arrows will target enemies for 2 seconds and explode dealing 330% damage 3 times on up to 4 enemies. When the same enemy is attacked multiple times, the second and later explosions’ final damage will be decreased by 30%. Every 20 seconds, when the magic arrows hit an enemy, create 16 Cursed Arrows. Cursed Arrow: Deals 180 damage 4 times on up to 4 enemies. Skill Core Forsaken Relic: Take complete control of the Relic’s curse and use an archery technique imbued with the curse’s power. For a certain period of time, when the emblem changes, create additional magic arrows. When attacking every few seconds, manifest the Ancient Rage to create several emblem explosions consecutively. The Ancient Rage is an Ancient Force type skill. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 5 shockwaves that each deal 3600% damage 8 times on up to 15 enemies, then activate 5 explosions that each deal 5400% damage 12 times on up to 15 enemies. For 30 seconds, liberate the Relic. Relic Liberation: Ancient/Enchant Force skills’ final damage is increased by 15%. When you use a Cardinal Force skill that is different than the previous one, there is a 100% chance to create 1 magic arrow that deals 1080% damage 3 times on up to 4 enemies. Every few seconds, the Ancient Rage activates. Ancient Rage: [Ancient Force] Activate 3 explosions that each deal 1200% damage 8 times on up to 10 enemies. Reactivation cooldown: 10 seconds. Cooldown: 360 seconds. Night Lord Mastery Core Quadruple Throw VI: Throw 4 stars in a row. The stars will prioritize attacking the monster with the highest maximum HP. When this skill hits an enemy a certain number of times, throw a sharp shuriken imbued with the power of lightning. Level 30: Consumes 35 MP and 4 stars. Deals 750% damage 4 times. When this skill hits an enemy 3 times, the next attack will activate Enhanced Quadruple Throw VI. Enhanced Quadruple Throw VI: Consumes 35 MP. Deals 990% damage 4 times on up to 6 enemies. Skill Core Arbiter of Life and Death: Trap enemies in a eternal space-time where you control the life and death of all living things. The stars created by the eternal space-time will prioritize attacking the boss monster with the highest maximum HP. Colour Effect On/Off: Right mouse click. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 8 strikes that each deal 1620% damage 7 times on up to 15 enemies. For 60 seconds, create 5 giant stars that follow a random path, dealing 2700% damage 3 times on up to 1 enemies. Cooldown: 360 seconds. Shadower Mastery Core Assassinate VI: Continuously attack an enemy’s vitals to inflict tremendous damage. After the first attack, you can cast Assassinate again to get a powerful finishing blow. After the finishing blow, Dark Sight will be cancelled. In addition, if the finishing blow hits an enemy while you have the Murderous Intent buff, the buff will be consumed to deal higher damage. Every few seconds, this skill is enhanced to Pulverize. In addition, when you use Veil of Shadows or Smokescreen, you can charge additional uses of Pulverize. Assassinate and Pulverize will prioritize the enemy with the highest maximum HP in range. While casting Assassinate and Pulverize, you cannot be knocked back by any enemy attacks. Level 30: Consumes 57 MP. Deals 395% damage 6 times. You can press the skill key again to cast a finishing blow that deals 690% damage 6 times. If the Murderous Intent buff is consumed, the finishing blow’s final damage is increased by 50%. Every 10 seconds, this skill is enhanced to Pulverize VI. Pulverize VI: Attack an enemy’s vitals more precisely to inflict tremendous damage. After the first attack, you can cast Assassinate again to get a powerful finishing blow. When you use Veil of Shadows or Smokescreen, you can charge additional uses of Pulverize. Assassinate and Pulverize will prioritize the enemy with the highest maximum HP in range. While casting Assassinate and Pulverize, you cannot be knocked back by any enemy attacks. Pulverize is not affected by cooldown resets. Level 30: Consumes 57 MP. Deals 480% damage 6 times. You can press the skill key again to cast a finishing blow that deals 1170% damage 6 times. When used, activate Dark Sight for 3 seconds. Reactivation cooldown: 10 seconds. When you use Veil of Shadows, charge 2 uses. When you use Smokescreen, charge 3 uses. When you are inside Smokescreen for 1 second, charge 1 use. You can charge up to 10 uses. Skill Core Resolute Strike: Quickly and stealthily decide your enemies’ fate. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 5 strikes that each deal 3000% damage times on up to 15 enemies, then activate 5 strikes that each deal 3000% damage 5 times, then 8 final strikes that each deal 4800% damage 7 times. Cooldown: 360 seconds. Dual Blade Mastery Core Phantom Blow VI: Unleash a deadly continuous attack on enemies in front of you using the secret tecnhique of the raging Secret Garden. You can ignore a certain amount of monster’s defenses. Level 30: Consumes 52 MP. Deals 530% damage 6 times on up to 4 enemies. 40% defense ignore. Skill Core Karma Blade: The God of Karma descends within your blade. Consume the Karma Imbued Blades in your weapon to attack enemies with their own karma every time you cut them. When you consume all of the Karma Imbued Blades, the God of Karma will manifest and cut through all life in an instant. If the Karma Imbued Blades hit an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. When the God of Karma descends, activate 3 strikes that each deal 2400% damage 4 times on up to 15 enemies, then 5 strikes that each deal 3600% damage 7 times. When your attacks hit an enemy, consume 1 Karma Imbued Blade to activate an additional attack that deals 1200% damage 5 times on up to 3 enemies. You can use up to 50 Karma Imbued Blades. If you use all of the Karma Imbued Blades, the God of Karma will manifest and activate 5 strikes that each deal 6600% damage 7 times on up to 15 enemies. Cooldown: 360 seconds. Viper Mastery Core Fist Enrage VI: [Fighting Skill] Shower your enemies with punches. When Serpent Assault Enrage hits an enemy, this skill will change for a certain period of time into Super Fist Enrage which activates a powerful shockwave. This skill will only activate the Sea Serpent Skills and Assault Skills assigned to Enrage. If the shockwave hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 52 MP. Deals 480% damage 4 times on up to 4 enemies. If Serpent Assault Enrage hits an enemy, you can use Super Fist Enrage for 10 seconds. Super Fist Enrage: Consumes 32 MP. Deals 620% damage 5 times on up to 3 enemies then activates a shockwave that deals 620% damage 10 times on up to 3 enemies. Skill Core Liberate Neptunus: Awaken the original sea serpent, Neptunus, who sleeps in the abyss of the sea. When you use Fighting skills and 5th job skills, Neptunus will sweep through enemies in front of you. Neptunus’ attacks can only activate if Sea Serpent is activated. If Liberate Neptunus hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. Awaken the original sea serpent Neptunus, activating 3 shockwaves that each deal 3000% damage 6 times on up to 1 enemies then activate the sea’s rage 7 times that each deal 4500% damage 8 times. For 30 seconds, when you use Fighting skills and 5th job skills, activate Neptunus Enrage. Neptunus Enrage: Reactivation cooldown: 6 seconds. 1st Hit: 2800% damage 8 times on up to 10 enemies. 2nd Hit: 2880% damage 9 times on up to 10 enemies. 3rd Hit: 2880% damage 9 times on up to 10 enemies. 4th Hit: 2880% damage 14 times on up to 10 enemies. Cooldown: 360 seconds. Captain Mastery Core Rapid Fire VI: Fire bullets at a very high speed. While holding the skill key down, bullets will continue to fire and you can move left and right.When this skill hits an enemy a certain number of times, charge the Clip. When the Clip is fully charged, it changes to Shooting Mode. Your speed is fixed during this skill. Level 30: Consumes 19 MP per attack. Deals 555% damage per bullet. When this attack hits an enemy 5 times, charge 1 Clip. When you have charged 10 Clips, you will change to Shooting Mode. During this skill, your speed is fixed to 120. Shooting Mode: Consumes 19 MP per attack, 1 Clip per second. Deals 270% damage 4 times on up to 6 enemies continuously. Skill Core Dreadnought: Under the command of a fearless captain, a giant ship emerges from uncharted waters. The ship will bombard nearby enemies indiscriminately. The bombardments will prioritize attacking the boss monster with the highest maximum HP. Level 30: Consumes 1200 MP, you are invincible during the cast action. The brave advance activates 7 storms that each deal 4500% damage 10 times on up to 15 enemies. After the attack ends, the ship will be installed in the air for 15 seconds. Every few seconds, it will activate a bombardment that deals 1200% damage 4 times on up to 7 enemies. Cooldown: 360 seconds. Cannon Shooter Mastery Core Cannon Buster VI: Fire multiple cannonballs at once, focusing on one enemy ahead of you. There is additional critical rate and defense ignore applied. This skill prioritizes attacking the enemy with the highest maximum HP within range. Level 30: Consumes 85 MP. Deals 1240% damage 4 times on up to 8 enemies. Additional 20% critical rate and 30% defense ignore. Skill Core Super Cannon Explosion: Unleash a giant cannon that devastates an area. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 8 bombardments that each deal 14400% damage 4 times on up to 15 enemies. Afterwards, activate 4 big explosions that each deal 18000% damage 5 times on up to 15 enemies. Cooldown: 360 seconds. Mikhail Mastery Core Shining Cross VI: [Soul Light Skill] Use light energy to cut enemies in front of you with a cross. During Soul Rage, this skill is enhanced to Shining Cross – Assault VI. Level 30: Consumes 85 MP. Deals 970% damage 4 times on up to 8 enemies. When attacking, there is a 30% chance to apply Darkness. The Darkness will reduce enemies’ accuracy by 30% for 10 seconds. Shining Cross – Assault VI: Consumes 85 MP. Deals 595% damage 10 times on up to 12 enemies. When attacking, there is a 30% chance to apply Darkness. The Darkness will reduce enemies’ accuracy by 30% for 10 seconds. Skill Core Durandal: [Soul Light Skill] Destroy evil with the sword of light that can never be dulled. Level 30: Consumes 1200 MP, you are invincible during the cast action. The Sword of Light lands, activating 2 strikes that each deal 4500% damage 7 times on up to 15 enemies. Afterwards, the light energy erupts, activating 9 shockwaves that each deal 2760% damage 4 times on up to 15 enemies. Finally, activate 4 final strikes that each deal 4200% damage 12 times. Cooldown: 360 seconds. Soul Master Mastery Core Solar Slash VI: [Solar] Attack enemies in front of you with the power of the sun. Level 30: Consumes 35 MP. Deals 830% damage 6 times on up to 8 enemies. Lunar Divide VI: [Lunar] Instantly cut enemies in front of you with the moon. Level 30: Consumes 35 MP. Deals 830% damage 6 times on up to 8 enemies. Skill Core Astral Blitz: Recreate the explosion at the beginning of time by cutting through intangible space with a sword forged from your own soul. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 14 strikes that each deal 4800% damage 3 times on up to 15 enemies. Afterwards, activate 5 primal explosions that each deal 7200% damage 6 times on up to 15 enemies. Cooldown: 360 seconds. Flame Wizard Mastery Core Orbital Flame VI: Your mastery of flame magic enhances Orbital Flame’s damage. You can use up to 4 at the same time. When you use this skill a certain number of times, you can use Enhanced Orbital Flame. Your powerful magic greates giant flames where Orbital Flame passes over every few seconds. This is a fire element attack. Level 30: Consumes 45 MP. Deals 440% damage 2 times on up to 8 enemies. When attacking normal monsters, increases damage by 50%. When this skill is used 3 times, the next attack will activate Enhanced Orbital Flame VI. Every 15 seconds, activate 4 blazes that deal 230% damage 4 times on up to 6 enemies. Enhanced Orbital Flame VI: Consumes 43 MP. Deals 675% damage 2 times on up to 8 enemies. When attacking normal monsters, increases damage by 40%. Orbital Flame VI (Flame Fox): Consumes 45 MP. Deals 760% damage 2 times on up to 8 enemies. When this skill hits an enemy, decrease their elemental resistance by 10% for 20 seconds. When this skill hits an enemy 10 times, activate the Fox’s Mischief debuff for 20 seconds. Every 15 seconds, activate 4 blazes that deal 230% damage 4 times on up to 6 enemies. When this skill is used 3 times, the next attack will activate Enhanced Orbital Flame VI (Flame Fox). Enhanced Orbital Flame VI (Flame Fox): Consumes 43 MP. Deals 945% damage 2 times on up to 8 enemies. Skill Core Eternity: The phoenix that controls the cycle of life and death incarnates, leading all living things to their death. The phoenix ignites circles of flames on the ground for a certain period of time. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 7 flames that each deal 6600% damage 10 times on up to 15 enemies. For 30 seconds, every few seconds, activate a circle of flame that deals 2400% damage 12 times on up to 15 enemies. Cooldown: 360 seconds. Wind Breaker Mastery Core Song of Heaven VI: Play a song of fierce winds that echoes through the skies, blowing enemies to pieces. Level 30: Consumes 11 MP per attack. Deals 750% damage per arrow on up to 4 enemies. Skill Core Mistral Spring: Curious spirits are drawn to an emerald containing powerful wind energy, creating a gusty spring of wind. Every few seconds, the excited wind spirits will burst out in a gust of wind to attack nearby enemies. Level 30: Consumes 1200 MP, you are invincible during the cast action. The wind energy in the emerald activates 9 blades of wind that each deal 2400% damage 10 times on up to 15 enemies. After the attack ends, for 20 seconds, the Mistral Spring will create Spirit Energy to attack enemies. Spirit Energy: Create 13 Wind Energy that each deals 900% damage. Excited Spirit Energy: Create 5 Excited Wind Energy that each deals 2400% damage. Fierce Spirit Energy: Create 3 Fierce Wind Energy that each deals 1800% damage. Cooldown: 360 seconds. Night Walker Mastery Core Quintuple Throw VI: [Throw] Throw 5 stars in a row at the target. The last attack is infused with the power of darkness and deals increased damage. This is a dark element attack. The stars will prioritize attacking the boss monster with the highest maximum HP. Every few seconds, you can use Enhanced Quintuple Throw VI which pierces through monsters. Level 30: Consumes 52 MP and 5 stars. Deals 360% damage 4 times then 1440% damage 1 time. Every 8 seconds, this skill is enhanced to Enhanced Quintuple Throw VI. Enhanced Quintuple Throw VI: Consumes 52 MP and 5 stars. Deals 360% damage 4 times then 1010% damage 7 times on up to 8 enemies. Skill Core Silence: Draw upon the infinite pitch black power of the Shadow Bats to silence enemies in fear. For a certain period of time, when your attacks hit an enemy, the Shadow Bats will form into giant shadow stars and continuously track and attack enemies. The shadow stars will activate Element: Darkness, Shadow Bats, and Ravenous Bats’ effects every attack. The shadow stars will prioritize tracking the boss monster with the highest maximum HP. If Silence hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 8 strikes that each deal 6000% damage 8 times on up to 15 enemies. For 30 seconds, when your attacks hit an enemy, the Shadow Bats will form into 3 giant Shadow Stars that track enemies. Shadow Star: Deals 2100% damage 3 times. When the Shadow Star hits an enemy, it can bounce up to 5 times. Shadow Star recreation cooldown: 4 seconds. Cooldown: 360 seconds. Striker Mastery Core Annihilate VI: Channel the power of lightning to deviler a deadly blow to enemies in front of you. Enemies hit by Annihilate VI are inflicted with the Lightning Brand. When enemies with the Lightning Brand are hit by your directly attacking skills other than Annihilate VI, they will be hit by a Lightning Strike. Lightning Spear Multistrike’s link attack can create the Brand on enemies without it. This skill will not activate Lightning buffs. This skill can be linked to all skills other than Thunder and itself. This skill can link to Tidal Crash more quickly. You cannot cancel the cast action by linking with Tidal Crash in the air. Level 30: Consumes 80 MP. Deals 470% damage 7 times on up to 3 enemies. Enemies hit will be inflicted with the Lightning Brand for 90 seconds. When enemies with the Brand are hit by your other directly attacking skills, activate a Lightning Strike. Lightning Strike: Deals 190% damage 3 times. Skill Core Thunderstorm Sea Wave: Use your fist to unleash the power of lightning that cuts across the open sea. Condense the power of lightning and the sea into one and send it roaring into the sky. All of Thunderstorm Sea Wave’s attacks are treated as link attacks. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 11 shockwaves that each deal 1920% damage 4 times on up to 15 enemies then 14 shockwaves that each deal 3240% damage 7 times. Cooldown: 360 seconds. Aran Mastery Core Beyonder VI: Unleash Aran’s full power with Maha to sweep through enemies in front of you. When you use this skill by linking it after using Final Blow, the damage is increased and you cannot be knocked back by any enemy attacks while casting it. Every few seconds, Maha will appear to additionally attack enemies. Maha will prioritize attacking the boss monster with the highest maximum HP. Adrenaline Boost Additional Effect: Maha’s attack cooldown reduced. Level 30: Consumes 52 MP. Deals 525% damage 5 times on up to 7 enemies. Afterwards, you can hold the skill key to use up to the 3rd attack. 2nd Hit: Deals 540% damage 5 times. 3rd Hit: Deals 555% damage 5 times. Additional 100% critical rate, 30% defense ignore, 8% damage when attacking normal monsters. When used by linking with Final Blow, damage is increased by 35%p. Every 4 seconds, Maha will appear, dealing 375% damage 4 times on up to 3 enemies. In Adrenaline Boost, Maha’s attack cooldown is decreased to 2 seconds. Skill Core Adrenaline Surge: Enter an Awakened Adrenaline state that unlocks boundless fighting spirit and dramatically increased physical abilities. When you enter Awakened Adreanline, your Combo is temporarily reset and Smash Swing is replaced with Howling Swing. When you use the skill once again, you can cast a strong attack infused with the maximum Combo power in your Polearm. When Awakened Adrenaline ends, your Combo will be restored to what it was before using Adrenaline Surge. Adrenaline Surge and Adrenaline Boost cannot be activated at the same time. Level 30: Consumes 1500 MP. For 20 seconds, enter Awakened Adrenaline. Howling Swing 1st Hit: Consumes 35 MP. Deals 1200% damage 10 times on up to 10 enemies. 2nd Hit: Consumes 35 MP. Deals 1200% damage 10 times on up to 10 enemies. 3rd Hit: Consumes 35 MP. Deals 1200% damage 12 times on up to 10 enemies. 4th Hit: Consumes 35 MP. Deals 1200% damage 14 times on up to 10 enemies. While in Adrenaline Surge, activate a wave that deals 900% damage 10 times on up to 8 enemies. If you reuse the skill, Awakened Adrenaline will end and activate 7 final strikes that each deal 6000% damage 12 times on up to 15 enemies. The final strike’s number of hits will be increased by 1 for every 200 Combo stacked during Adrenaline Surge. You are invincible during the cast action of the final strike. Cooldown: 360 seconds. Evan Mastery Core Circle of Mana VI: Master the flow of mana, firing two powerful bolts of densely condensed mana in a row. Level 30: Consumes 52 MP. [1st Hit]: Deals 525% damage 4 times on up to 8 enemies. [2nd Hit]: Deals 595% damage 4 times on up to 8 enemies. Skill Core Zodiac Burst: Using the power of the constellations, draw out the resonance of Evan, Mir, and the stars to turn the area into a sea of stars. When using Fusion skills, the power of the stars resonates with magic to create a meteor shower. The meteor shower will prioritize attacking the boss monster with the highest maximum HP. Level 30: Consumes 1500 MP, you are invincible during the cast action. Activate 5 magic strikes that each deal 5040% damage 15 times on up to 15 enemies. For 60 seconds, when a Fusion skill hits an enemy, activate 9 meteor showers that each deal 1200% damage 6 times on up to 15 enemies. Meteor Shower reactivation cooldown: 3 seconds. Cooldown: 360 seconds. Luminous Mastery Core Absolute Kill VI: [Equilibrium] Impale an enemy with a sword of light and darkness. Level 30: Consumes 70 MP. Swords of light and darkness fall on up to 3 enemies. The sword deals 740% damage 7 times on up to 3 enemies. Only one shockwave will be activated when a single enemy is hit by a sword. Additional 100% critical rate, 45% defense ignore. Cooldown: 10 seconds. Skill Core Harmonic Paradox: Summon a harmonius entity that has reached the truth of light and darkness. The harmonious entity uses condensed light and dark magic for a certain period of time to baptize the enemy, then it releases both elements’ power to realize the power of truth. Level 30: Consumes 3000 MP, you are invincible during the cast action. While the key is held down, summon the harmonious entity that deals 3300% damage 5 times on up to 15 enemies. When the keydown ends, the harmonious entity’s power is released activating 10 explosions that each deal 4860% damage 7 times on up to 15 enemies. Cooldown: 360 seconds. Mercedes Mastery Core Ishtar’s Ring VI: Call the power of the legendary weapon Ishtar to fire arrows at high speeds at enemies in front of you. The arrows will pierce through enemies. If you hold the skill key down, they will continue to fire. Enemies hit are inflicted with Ishtar’s Brand. When your directly attacking skills hit an enemy with Ishtar’s Brand a certain number of times, it will fill up by 1. Every time the Brand is filled, the spirit will attack the enemy. When the Brand is complete, it will perform a more powerful attack. Elemental Ghost’s afterimages can also complete Ishtar’s Brand. If Ishtar’s Brand hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 12 MP per attack. Deals 525% damage 2 times on up to 4 enemies. When the attack hits an enemy, Ignis Roar’s duration is increased by 0.1 seconds. When this attack hits an enemy, inflict the Ishtar’s Brand for 90 seconds. Ishtar’s Brand: When your directly attacking skills hit an enemy 6 times, it is filled by 1. When Ishtar’s Ring VI or Irkalla’s Breath hits an enemy 24 times, it is filled by 1. Every time the Brand is filled, activate an additional attack that deals 520% damage 3 times. When the Brand is complete, activate an additional attack that deals 740% damage 8 times. Skill Core Unfading Glory: The ruler’s noble heart for their people is recognized by the Great Spirit and the Ancient Spirit King. Their power dwells within the weapon of the one destined to fight and is released together with magic arrows. The released spirit power takes shape as the Spirit King and fights together with you for a certain period of time. While the Spirit King’s form exists, you can re-input the skill with the down arrow key to resummon it to your current location. If the Spirit King’s form hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. Release the Great Spirit and Ancient Spirit King’s power, activating 9 strikes that each deal 3600% damage 9 times on up to 15 enemies. Afterwards, summon the spirit power in the form of the Spirit King for 60 seconds. Resummon cooldown: 3 seconds. The Spirit King deals 2520% damage 6 times on up to 12 enemies. If Ishtar’s Brand is completed, the next attack will activate an enhanced attack with Ishtar’s power. Enhanced Attack: Deals 4200% damage 8 times. Reactivation cooldown: 2 seconds. Cooldown: 360 seconds. Phantom Mastery Core Tempest of Cards VI: Create a powerful storm of cards to attack nearby enemies like blades. This skill will always be a critical hit, and you can move while using it. Your speed is fixed during this skill. Level 30: Consumes 25 MP per attack. Deals 780% damage 4 times on up to 8 enemies continuously for up to 3 seconds. Cooldown: 18 seconds. Skill Core Defying Fate: Defy fate to carry on the noble will of the heroes. The strong will to defy fate materializes to attack nearby enemies. Colour Effect On/Off: Right mouse click. Level 30: Consumes 1200 MP, you are invincible during the cast action. Defying fate activates 2 strikes that each deal 10800% damage 15 times on up to 15 enemies. For 60 seconds, activate the Hero’s Will every few seconds that deals 1200% damage 4 times on up to 15 enemies. Cooldown: 360 seconds. Eunwol Mastery Core Spirit Claw VI: Quickly slash multiple enemies in front of you with a wind spirit. Level 30: Consumes 130 MP. Deals 540% damage 12 times on up to 4 enemies. Skill Core Advent of the Protector God: Use the Fox Marble to awaken martial arts imbued with the power of the Fox God. Receive the protection of the Fox God for a certain period of time, increasing final damage and enhancing your martial arts. Spirit Claw, Fox Spirits, and True Spirit Claw are enhanced to Protector God Chain Claw, Fox Spirit Orbs, and Fox God’s Manifestation. True Spirit Claw and Fox God’s Manifestation share a reactivation cooldown. If Advent of the Protector God, Fox Spirit Orbs, and Fox Spirit’s Manifestation hit an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 8 awakenings that each deal 1920% damage 12 times on up to 15 enemies. For 40 seconds, increases final damage by 10% and enhances your martial arts. Protector God Chain Claw 1st Hit: Consumes 70 MP. Deals 1300% damage 8 times on up to 10 enemies. 2nd Hit: Consumes 70 MP. Deals 1300% damage 8 times on up to 10 enemies. 3rd Hit: Consumes 80 MP. Deals 1350% damage 12 times on up to 10 enemies. Fox Spirit Orb: When attacking, there is a 60% chance to create one that deals 340% damage up to 4 times. Fox Spirit’s Manifestation: Deals 2070% damage 13 times on up to 15 enemies. Create 6 additional Fox Spirit Orbs. Reactivation cooldown: 6 seconds. Cooldown: 360 seconds. Blaster Mastery Core Magnum Punch VI: Use the explosive power of the Gauntlet Revolver to deliver an even more powerful straight punch forwards. While using this skill, the Revolving Cannon will activate automatically. This skill can be linked to Double Fang VI and Burning Breaker. Level 30: Consumes 21 MP. Deals 985% damage 3 times on up to 7 enemies. When using Magnum Punch VI, Revolving Cannon will be activated automatically for an additional attack that deals 60% damage 4 times on the same number of enemies. Double Fang VI: Use the momentum of the Gauntlet Revolver to deliver a powerful 2 stage combination forwards. After learning this skill, you can use it by holding the Magnum Punch VI button. While using this skill, the Revolving Cannon will activate automatically. This skill can be linked to Ducking, Hammer Smash, Sway, Shockwave Punch, and Burning Breaker. Level 30: Consumes 27 MP. Deals 835% damage 4 times on up to 7 enemies. When using Double Fang VI, Revolving Cannon will be activated automatically for an additional attack that deals 60% damage 4 times on the same number of enemies. Skill Core Final Destroyer: Push the Gauntlet Revolver’s firepower to its limits to fly into the air and destroy everything. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 9 heat waves that each deal 4560% damage 5 times on up to 15 enemies. Afterwards, activate 6 explosions that each deal 6600% damage 10 times on up to 15 enemies. Cooldown: 360 seconds. Battle Mage Mastery Core Death VI: Your contract with the reaper is complete. The Reaper will follow you, and once it has collected a certain number of souls, it will reveal its true self and attack a wide area. Every time the Reaper defeats an enemy with its attacks or the Reaper’s scythe, the Reaper will collect their soul. When it collects a large amount of souls, it can use them as food to unleash a more powerful attack. If the Reaper attacks an enemy using Damage Reflect, it will deal damage. When the skill is used, the effects are activated and when it is re-used, they are deactivated. On/off skill. Level 30: After you defeat 6 enemies, when the next attack hits an enemy, the Reaper will appear and deal 930% damage 12 times on up to 10 enemies. When you attack a boss monster 2 times, it will be treated as defeating 1 enemy. When Death defeats 4 enemies or attacks a boss monster, collect 1 Soul. When the Reaper’s Scythe defeats 12 enemies or attacks a boss monster 3 times, collect 1 Soul. When you have 4 Souls and Death activates, the Reaper’s power will be enhanced dealing 1475% damage 14 times on up to 12 enemies. After the Reaper’s attack activates, it cannot reactivate for 4 seconds. Skill Core Crimson Pactum: The Reaper awakens its full power, completing the crimson contract. When the contract is complete, the Reaper’s true appearance is revealed and it takes away all life. All of Crimson Pactum’s attacks activate Dark Lightning’s Black Mark. If Crimson Pactum hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. Liberate the Reaper’s full power, activating 13 strikes that each deal 6000% damage 7 times on up to 15 enemies. After the contract is complete, the Reaper’s true appearance is revealed, activating 5 strikes that each deal 12600% damage 13 times. Cooldown: 360 seconds. Wild Hunter Mastery Core Wild Vulcan VI: Fire arrows with the speed of a storm. Every time Another Bite is activated, stack Wildness. When it reaches the maximum stacks, Wild Vulcan will fire arrows faster for a certain period of time. This will not apply to Wild Vulcan used while riding the Jaguar. The arrows will prioritize attacking the boss monster with the highest maximum HP. While riding the Jaguar, you can use the Jaguar’s turret to attack multiple enemies but the damage will be lower and the range is decreased. Level 30: Consumes 16 MP per attack. Deals 530% damage per arrow. 15% boss damage. While casting this skill, your speed is set to 140. Wildness: When you activate Another Bite, there is a 100% chance to stack Wildness for 30 seconds. When you reach 50 stacks, Wild Vulcan’s attack interval will be decreased from 10 seconds. Jaguar Riding: Consumes 16 MP per attack. Fire piercing arrows that deal 345% damage 2 times on up to 8 enemies. Grenade: Deals 415% damage 4 times then explodes to deal 415% damage 6 times on up to 10 enemies. Reactivation cooldown: 2 seconds. Skill Core Nature’s Belief: Through complete resonance with your Jaguar, call upon the Soul Jaguar to borrow its power. Every few seconds when you use an attacking skill with a crossbow, the Soul Jaguar will slash in front of you. Enemies hit will be inflicted with the Another Bite debuff. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 3 shockwaves that each deal 5100% damage 6 times on up to 15 enemies then 5 roars that each deal 4500% damage 14 times. Soul Resonance: 30 second duration. When you use an attacking skill with a crossbow, activate 3 strikes that each deal 2400% damage 10 times on up to 12 enemies. All attacks have a 100% chance to inflict the Another Bite debuff. Cooldown: 360 seconds. Xenon Mastery Core Fuzzy Lob Masquerade VI: Snipe: Roo-D searches for an enemy’s weak point, then unleashes a devastating explosion with its high-tech sniper rifle. Every few seconds, the rifle concentrates energy and activates a series of quick explosions that execute the targeted enemy. This skill will prioritize attacking the enemy with the highest maximum HP. You can change the Mode through the Multi Mode Linker. Level 30: Consumes 35 MP. Deals 540% damage 7 times on up to 5 enemies. Additional 40% defense ignore. Every 6 seconds, this skill is enhanced to Fuzzy Lob Masquerade VI: Execute. Fuzzy Lob Masquerade VI: Execute: Consumes 35 MP. Activate 3 explosions that each deal 460% damage 7 times on up to 5 enemies. Additional 40% defense ignore. Re-enhancement cooldown: 6 seconds. Fuzzy Lob Masquerade VI: Bombard: Roo-D appears in its bomber and bombards enemies to the left and right with missiles and lasers. Every few seconds, it activates a concentrated barrage that completely destroys the area in front of you. If you use the Custom Command, you can change it so that Barrage is only activated when you combine this skill with the down arrow key. Custom Command On/Off: Right mouse click. Level 30: Consumes 35 MP. Deals 570% damage 5 times on up to 15 enemies. Every 6 seconds, this skill is enhanced to Fuzzy Lob Masquerade: Barrage. Fuzzy Lob Masquerade: Barrage: Consumes 35 MP. Activate 3 explosions that each deal 570% damage 7 times on up to 15 enemies. Re-enhancement cooldown: 6 seconds. Skill Core Artificial Evolution: Achieve the ultimate android evolution. In the Evolved Mode, enhanced Air Frames are summoned that attack together with Xenon, and Aviation Liberty is enhanced to have a higher flying speed and you can use certain skills while flying. When the Evolved Mode ends, the enhanced Aviation Liberty will be cancelled instantly. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 6 strikes that each deal 3600% damage 7 times on up to 15 enemies then enter the Evolved Mode for 30 seconds. Evolved Mode: Summon 6 enhanced Air Frames that attack Xenon’s targets, dealing 1200% damage 3 times. Reactivation cooldown: 1.8 seconds. When using Aviation Liberty, the flying speed is increased and you can use certain attacking skills. Cooldown: 360 seconds. Mechanic Mastery Core Massive Fire: SPLASH-F VI: Use the large-caliber multi-barrel cannon built into the ‘Metal Armor: Human’ to attack multiple enemies. In Tank Mode, you can use this skill key to activate the Tank’s built-in weapon. Level 30: Consumes 90 MP. Deals 745% damage 4 times on up to 8 enemies. Massive Fire: IRON-B VI: Fire explosive armor-piercing bolts from the ‘Metal Armor: Tank’ to concentrate fire on a small number of enemies. The bolt will target the farthest enemy within range. If there is a boss monster with the highest maximum HP in range, it will prioritize targeting that monster. When the explosive bolt hits the targeted enemy, it will activate a 2nd explosion. In Human Mode, you can use this skill key to activate the Human’s built-in weapon. Level 30: Consumes 105 MP. Fire an armor-piercing bolt. 1st Hit: Deals 650% damage 6 times on up to 8 enemies, piercing through them. 2nd Explosion: Deals 270% damage 3 times on up to 7 enemies. Skill Core Ground Zero: Activate a large-scale missile system that incorporates Resistance technology to completely devastate the bombing site. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 3 earthquakes that each deal 6660% damage 6 times on up to 15 enemies then 6 explosions that each deal 13200% damage 10 times on up to 15 enemies. Massive Bombing: 30 second duration. Every few seconds, activate a bombing that deals 5400% damage 4 times on up to 15 enemies. Cooldown: 360 seconds. Demon Slayer Mastery Core Demon Impact VI: Erupt the power of the demons to deal fatal damage to multiple enemies in front of you. Every few seconds, the power of the demons is unlocked to its limits and the released Force is formed into a Demon Chain that destroys enemies. Level 30: Consumes 8 Force. Deals 850% damage 6 times on up to 5 enemies. Additional 100% critical rate, 40% defense ignore, 45% boss damage. Enemies hit are slowed for 3 seconds. Every 15 seconds, this skill is enhanced to Demon Impact VI: Demon Chain. Demon Impact VI: Demon Chain: Consumes 8 Force. Deals 1300% damage 6 times on up to 10 enemies. When this skill hits an enemy, recover 50 Force. Enemies hit have their defense decreased by 15% and their attack and accuracy decreased by 20% for 60 seconds. Demon Chain’s debuff does not stack with Devil Cry, and only the one with higher values will be applied. Additional 100% critical rate, 40% defense ignore, 45% boss damage. Skill Core Nightmare: Create a Demon’s Domain using a torrent of Demon Force. For a certain period of time, all of Demon’s attacks will activate an additional attack with the rising flames of the underworld and you can acquire Demon Force past the maximum limit. You can use the skill again to condense all of your Force into a giant weapon that delivers a powerful strike. Level 30: Consumes 50 Force, you are invincible during the cast action. Activate 5 shockwaves that each deal 3420% damage 4 times on up to 15 enemies then create a Demon’s Domain. Demon’s Domain: 20 second duration. The maximum Force limit is increased by 500. When you use directly attacking skills, activate Flames of the Underworld that deal 2520% damage 3 times on up to 3 enemies. Reactivation cooldown: 0.3 seconds. When the Flames of the Underworld are activated, recover 5 additional Force. When you use the skill again, it will instantly end and activate the Judgement of the Underworld 9 times, each dealing 4260% damage 7 times on up to 15 enemies. For every 10 Force acquired that exceeded the maximum Force limit, the Judgement of the Underworld’s final damage is increased by 1%. You are invincible during Judgement of the Underworld’s cast action. Cooldown: 360 seconds. Demon Avenger Mastery Core Shield Chasing VI: Throw shields that chases enemies. After hitting the targeted enemy, the shields will bounce to nearby enemies. If there are no nearby enemies, they will attack the same enemy again. If each shield hits a single target repeatedly, a final damage reduction will be applied. If Shield Chasing hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 8% maximum HP. Throw 3 shields that deal 840% damage 2 times. Each shield can attack up to 8 times. If this skill hits a single target repeatedly, there is a 30% final damage reduction. Cooldown: 6 seconds. Skill Core Requiem: Summon the True Soul’s Demon Sword with your dedication to revenge. You can use the skill again to make the Demon Sword roar and deliver a powerful attack. Level 30: Consumes 15% maximum HP, you are invincible during the cast action. Activate 10 strikes that each deal 6240% damage 8 times on up to 15 enemies then summon the True Soul’s Demon Sword. True Soul’s Demon Sword: 15 second duration. Every few seconds, deals 3120% 12 times on up to 15 enemies. After it is summoned for 4 seconds, you can use the skill again to activate 6 Demon Sword’s Roars, each dealing 9000% damage 14 times on up to 15 enemies. You are invincible during Demon Sword’s Roar’s cast action. Cooldown: 360 seconds. Kaiser Mastery Core Giga Slasher VI: Swing your sword quickly, releasing sword slashes that attack enemies. All enemies hit by Giga Slasher, including bosses, will be slowed. Command Skill: During Attack + Giga Slasher. Level 30: Consumes 70 MP. Deals 620% damage 9 times on up to 3 enemies. Final Figuration: Consumes 80 MP. Deals 620% damage 11 times on up to 3 enemies. Skill Core Might of Nova: Inherit the will of the ancestors who have passed down the mission of the guardians from generation to generation, punishing all enemies who threaten the safety of the Nova race. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 4 strikes that each deal 5040% damage 5 times on up to 15 enemies. Afterwards, activate 8 final strikes that each deal 7020% damage 10 times on up to 15 enemies. Cooldown: 360 seconds. Kain Mastery Core Falling Dust VI: Jump up and fire a shockwave arrow downwards. The arrows will move a certain distance then activate a shockwave, attacking nearby enemies. If this skill is used in the air, it can be used without jumping. Level 30: Consumes 125 MP. Deals 910% damage 8 times on up to 12 enemies. Prepare 1 Falling Dust Cartridge every 10 seconds. You can hold up to 2 Cartridges at a time. [Possess] Falling Dust VI: [Possess Skill] After the shockwave is activated, a giant wave of malice strikes the enemy once more. If the malice hits an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 125 MP. Deals 1030% damage 10 times on up to 12 enemies. Afterwards, the malice erupts, dealing 755% damage 15 times on up to 15 enemies. Re-possess cooldown: 14 seconds. [Execute] Poison Needle VI: [Execute Skill] Spin forwards to cut enemies then somersault and shoot poison needles in all directions. After shooting all of the poison needles, perform a finishing diagonal strike. When this skill is used in the air, you will remain in the air while throwing poison needles. This skill is not affected by attack speed increases. Only the spinning cut and final strike will materialize Death Blessing on enemies. If [Execute] Poison Needle kills an enemy, Shadow Step’s cooldown is reset. Level 30: Consumes 140 MP. Deals 710% damage 8 times on up to 6 enemies. After that, perform a consecutive attack, dealing 550% damage 8 times on up to 6 enemies. Enemies hit by the consecutive attack will be inflicted with DoT, dealing 620% damage every second for 12 seconds. When the consecutive attack ends, activate a final strike that deals 460% damage 10 times on up to 6 enemies. Cooldown: 15 seconds. Skill Core Annihilation: Liberate the Black Nova’s power to eat away everything around you with Malice. For a certain period of time, Death Blessing is enhanced, and every few seconds, Kain grants the Blessing of Death to enemies around him. The Demon Dragon’s Breath is activated around the location where Death Blessing is activated. When the Demon Dragon’s Breath is activated, all Execute skills’ cooldowns are decreased except for [Possess/Execute] Sneaky Sniping and [Execute] Fatal Blitz. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 6 strikes that each deal 2400% damage 13 times on up to 15 enemies. Malice Domain: 30 second duration. Death Blessing’s damage is increased to 550% and every few seconds, grant the Blessing of Death to up to 10 nearby enemies. When Death Blessing is activated, activate the Demon Dragon’s Breath which deals 1800% damage 8 times on up to 3 enemies. Reactivation cooldown: 0.25 seconds. When the Demon Dragon’s Breath is activated, all Execute skills’ cooldowns are decreased by 1 second. Cooldown: 360 seconds. Cadena Mastery Core Chain Arts: Stroke VI: Input the attack key to perform 2 consecutive attacks. Swing the chain then smash it down on the ground to attack enemies. Enemies hit by the 2nd attack are knocked back, and enemies hit by the chain are slowed for a certain period of time. You can use the centrifugal force from swinging the chain to link another attack between the 1st and 2nd attacks. The linked attack’s damage will be increased. Every few seconds, smash the chain down more powerfully to activate a shockwave at its location. You cannot use this skill while using your own skills. Level 30: Consumes 20 MP. 1st Hit: Deals 300% damage 2 times on up to 4 enemies. 2nd Hit: Deals 760% damage 5 times on up to 8 enemies. When attacking, there is a 100% chance to slow for 5 seconds. Enhanced 2nd Hit: Prepare 1 stack every 8 seconds, you can use up to 3. Deals 760% damage 5 times on up to 8 enemies then activates a shockwave that deals 470% damage 8 times. Skills used immediately after the 1st hit other than Chain Arts: Stroke will have their final damage increased by 15%. Skill Core Chain Arts: Massacre: Mercilessly slaughter your enemies with all of the weapons you have at your disposal. When this skill is cast, Weapon Variety’s stacks are set to the maximum. All of Chain Arts: Massacre’s attacks will activate Weapon Variety. Level 30: Consumes 1200 MP, you are invincible during the cast action. Hits up to 15 enemies. 1st Link Attack: Activate 12 strikes that deal 4500% damage 4 times. 2nd Link Attack: Activate 3 strikes that deal 4800% damage 7 times. 3rd Link Attack: Activate 5 explosions that deal 6600% damage 13 times. Cooldown: 360 seconds. Angelic Buster Mastery Core Trinity VI: Eskada’s condensed energy is unleashed by resonating with the power of love and justice. Level 30: Deals 1020% damage 6 times on up to 4 enemies. When Trinity VI hits an enemy, stack a buff that increases Trinity VI and Trinity Fusion’s damage and defense ignore by 15% (up to 2 times). Soul Recharge skill, 100% Recharge success rate. Skill Core Grand Finale: Maple’s idol Angelic Buster’s concert is held. Colourful balloons that were blown up by her fans to support the superstar fly up to decorate the concert’s finale. After the concert ends, for a certain period of time Soul Seeker will be changed to the fan’s Support Balloons. Support Balloons will only be created if Soul Seeker Expert is activated. They will prioritize attacking the boss monster with the highest maximum HP. If they hit an enemy using Damage Reflect, you will not take damage. Skill Background Music On/Off: Right mouse click. Level 30: You are invincible during the cast action. Activate 2 soundwaves that each deal 3000% damage 6 times on up to 15 enemies then 5 confetti cannons that each deal 4200% damage 14 times. At the end of the concert, 25 Support Balloons will fly up and attack enemies. After the concert ends, for 30 seconds Soul Seeker will be changed to Support Balloons. Support Balloon: 680% damage. When they hit an enemy, they will have the same chance as Soul Seeker to be recreated, up to 7 times. Cooldown: 360 seconds. Zero Mastery Core Giga Crash VI: Slam your sword into the ground, attacking enemies in front of you. Level 30: Consumes 15 Time Force. Deals 400% damage 6 times on up to 7 enemies. Cooldown: 15 seconds. [Combination Skill]: Jumping Crash VI. [Assist Skill]: Wind Cutter VI. Jumping Crash VI: Jump into the air and slam your great sword into the ground, dealing a powerful blow to enemies in front of you. In addition, create a shockwave on the ground for an additional attack. If the shockwave hits an enemy using Damage Reflect, you will not take damage. [Activation Command]: Giga Crash after using Giga Crash. Level 30: Consumes 17 Time Force. Deals 360% damage 6 times on up to 7 enemies. [Shockwave]: Deals 360% damage 3 times on up to 6 enemies. [Combination Skill]: Earth Break VI. [Assist Skill]: Wind Strike VI. Earth Break VI: Jump very high into the air and slam your great sword into the ground hard enough to crack the earth. In addition, create a shockwave and electricity that deals damage over time on the ground for additional attacks. If the shockwave or electricity hit an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 19 Time Force. Deals 610% damage 10 times on up to 7 enemies. [Shockwave]: Deals 455% damage 10 times on up to 6 enemies. [Electricity]: Deals 525% damage on up to 7 enemies every second for 5 seconds. Damage is increased by 340%p when attacking normal monsters. [Assist Skill]: Storm Break VI. Wind Cutter VI: Attack enemies in front of you, creating a vortex at the target’s location as an additional attack. Level 30: Consumes 17 Time Force. Deals 265% damage 8 times on up to 8 enemies. [Vortex]: Create a vortex for 3 seconds that deals 175% damage 3 times on up to 8 enemies every 0.5 seconds. [Combination Skill]: Wind Strike VI. [Assist Skill]: Giga Crash VI. Wind Strike VI: Attack enemies in front of you, sending a vortex within range forwards. [Activation Command]: Wind Cutter after using Wind Cutter. Level 30: Consumes 19 Time Force. Deals 400% damage 8 times on up to 8 enemies. [Combination Skill]: Storm Break VI. [Assist Skill]: Jumping Crash VI. Storm Break VI: Attack enemies in front of you, creating a vortex and sending it forwards, dealing an additional attack to enemies in its path. The vortex will create electricity where it moves. If the vortex or electricity hit an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 19 Time Force. Deals 610% damage 10 times on up to 7 enemies. [Vortex]: Create a vortex for 3 seconds that deals 535% damage 4 times on up to 8 enemies every 0.5 seconds. [Electricity]: Deals 370% damage on up to 8 enemies every second for 4 seconds. Damage is increased by 330%p when attacking normal monsters. [Assist Skill]: Earth Break VI. Time Piece: Alpha and Beta use the power of time to leave traces of their Assists. When Assists hit an enemy a certain number of times, the Zero that hit an enemy with an Assist will leave a Time Trace. If the Trace is hit by the opposite Zero’s attack, the Time Crystal will activate and track and attack nearby enemies. The Time Crystal will prioritze attacking the boss monster with the highest maximum HP. If Time Piece hits an enemy using Damage Reflect, you will not take damage. Level 30: When an Assist hits an enemy 4 times, create 3 Time Traces. Up to 10 Time Traces can exist in the map. When the opposite Zero’s attacks hit a Time Trace, it will be activated as a Time Crystal. Recreation cooldown: 2 seconds. Time Crystal: Deals 720% damage 4 times. Skill Core Chrono Trigger: Break the shackles of an imperfect fate and face each other with sincerity, unleashing the power the a true Transcendent. Level 30: Consumes 60 Time Force, you are invincible during the cast action. The mirror breaking activates 4 strikes that each deal 4200% damage 4 times on up to 15 enemies. The Transcendent’s power awakening activates 7 time distortions that each deal 3300% damage 6 times. Afterwards, activate 5 final strikes that each deal 5400% damage 12 times on up to 15 enemies. Cooldown: 360 seconds. Kinesis Mastery Core Ultimate – Material VI: Lift a giant object and slam it down on enemies in front of you. Enemies hit by the object will have their defenses decreased for a certain period of time. The defense reduction effect will not stack with Psychic Grab and Ultimate – Psychic Shot’s effects. Level 30: Consumes 6 Psychic Points. Deals 1170% damage 10 times on up to 12 enemies. Enemies hit will have their defenses decreased by 15% for 30 seconds. Skill Core Another Realm: Drop an object from another world through a rift of warped space to destroy the area around you. Level 30: Consumes 1 Psychic Point, you are invincible during the cast action. Activate 15 explosions that each deal 6000% damage 12 times on up to 15 enemies. Cooldown: 360 seconds. Adele Mastery Core Divide VI: [Trigger Skill] Create a giant great sword to cut enemies in front of you. Every few seconds, Divide is enhanced by receiving the power of Aether. Level 30: Consumes 55 MP. Deals 645% damage 6 times on up to 7 enemies. Every 12 seconds, the next attack will be replaced with Enhanced Divide. [Enhanced Divide]: Activate 3 strikes that deal 360% damage 7 times on up to 8 enemies. Skill Core Maestro: Command an infinite number of Aether Swords to sweep across the battlefield. Level 30: Consumes 1200 MP, you are invincible during the cast action. Summoning the Aether Swords activates 4 strikes that each deal 6600% damage 7 times on up to 15 enemies. Finally, control the Aether Swords to activate 6 finishing blows that each deal 7800% damage 12 times on up to 15 enemies. Cooldown: 360 seconds. Illium Mastery Core Craft: Javelin VI: Throw a sharp magical javelin that moves quickly between enemies and attacks them. When the Javelin hits an enemy, it will split into fragments and attack again. This skill can be used to link with Craft: Orb II. This skill is not affected by effects that increase the number of targets hit. If Orb hits a Crystal or Javelin hits a Crystal or an enemy, you will acquire a Crystal Shard. When you have collected a certain number of Crystal Shards, you can use Enchant Javelin. The Javelin and Javelin Fragments will prioritize attacking the boss monster with the highest maximum HP. Level 30: Consumes 40 MP. Deals 535% damage 3 times on up to 5 enemies. When Javelin hits an enemy, create 2 fragments that deal 200% damage. When the Orb hits a Crystal, acquire 2 Crystal Fragments. When the Javelin hits a Crystal or an enemy, acquire 1 Crystal Fragment. You can only acquire 1 Crystal Fragment for 1 cast of Javelin. When you have collected 30 Crystal Fragments, the next Javelin will activate Enchant Javelin. Enchant Javelin: Fire 3 Javelins at once. If the Javelins hit the same enemy, there is a 70% final damage reduction. If the Fragments activated by the same Javelin hit the same enemy, there is a 50% final damage reduction for the 2nd Javelin Fragment. Glory Wings: Javelin VI: Throw a Javelin enhanced with the power of Glory Wings. The Javelin will automatically track enemies and explode to deal tremendous damage. When this skill is used, Magic Missiles will also be created to attack enemies. Every time Javelin hits an enemy, you will acquire a Glory Crystal Shard. When you have collected a certain number of Glory Crystal Shards, you can use Enchant Javelin. The Javelin and Magic Missiles will prioritize attacking the boss monster with the highest maximum HP. Level 30: Consumes 40 MP. Deals 945% damage 6 times on up to 5 enemies. When Javelin hits an enemy, create 3 Magic Missiles that deal 375% damage 3 times. When the Javelin hits an enemy 4 times, Javelin will be enhanced to Enchant Javelin. Enchant Javelin: Fire 3 Javelins at once. If the Javelins hit the same enemy, there is a 70% final damage reduction. If the Magic Missiles activated by the same Javelin hit the same enemy, there is a 50% final damage reduction for the 2nd Magic Missile. Skill Core Unlimited Crystals: Liberate the infinite magic power within the Crystal and explode it to summon an infinite number of Crystals. When a Reaction is activated on the Crystal, the infinite Crystals will activate a powerful resonating Reaction. If the Reaction is activated a certain number of times, the condensed pure magic inside the infinite Crystals will erupt, creating Crystalline Crystals. The Crystalline Crystals will prioritize attacking the boss monster with the highest maximum HP. If they hit an enemy using Damage Reflect, you will not take damage. Level 30: Consumes 1200 MP, you are invincible during the cast action. Activate 7 magic explosions that each deal 2700% damage 4 times on up to 15 enemies, then 5 magic explosions that each deal 3000% damage 6 times, then 4 magic explosions that each deal 3300% damage 12 times. Summon the infinite Crystals for 20 seconds. When a Reaction is activated on the Crystal, the infinite Crystals will activate a resonance dealing 1260% damage 12 times on up to 15 enemies. Resonance reactivation cooldown: 1 second. When the resonance is activated 3 times, the next resonance will instead create 22 Crystalline Crystals that each deal 1500% damage. Crystalline Crystal recreation cooldown: 2 seconds. Cooldown: 360 seconds. Khali Mastery Core Arts: Flurry VI: [Arts] Instantly disappear and attack enemies in front of you with several powerful cuts. Level 30: Consumes 52 MP. Deals 585% damage 7 times on up to 8 enemies. When this attack hits an enemy, Void Rush/Void Blitz’ cooldowns are decreased by 1 second. Skill Core Hex: Sandstorm: [Hex] Unleash a powerful sandstorm with the Chakrams that sweeps across the battlefield. Level 30: Consumes 1200 MP, you are invincible during the cast action. Hold the key down for up to 3 seconds to create a storm of Chakrams that deals 1980% damage 7 times on up to 15 enemies. When the keydown ends, activate 3 strikes that each deal 3000% damage 8 times on up to 15 enemies. Afterwards, the sandstorm activates 5 explosions that each deal 4500% damage 12 times on up to 15 enemies. After this skill is used, increases final damage by 15% for 30 seconds. Cooldown: 360 seconds. Ark Mastery Core Plain Charge Drive VI: Use your magically enhanced body to attack enemies. If you hit an enemy, charge a Plain Spell. This skill can be linked to all other skills. Skills linked that cause movement will not move you and will only be used at your current location. However, you can use the skill with the arrow keys to use it in a certain direction. This skill can only be used in Lef mode. Level 30: Consumes 30 MP. Deals 980% damage 3 times on up to 7 enemies. Plain Spell: When you use Spell Bullets, create 2 Plain Spells that deal 595% damage 1 time. Plain Buff: When Plain Spell hits an enemy, increases speed by 20 and Stance by 50% for 60 seconds. Scarlet Charge Drive VI: Rush forwards after imbuing your body with flame magic. Additionally, leave a wall of flames in your path. If you hit an enemy, charge a Scarlet Spell. In Spectre mode, this skill is changed to Grievous Wound. Level 30: Consumes 30 MP. Deals 565% damage 3 times on up to 7 enemies. After rushing, create a wall of flames that deals 565% damage 3 times on up to 7 enemies. Cooldown: 3 seconds. Scarlet Spell: When you use Spell Bullets, create a Scarlet Spell that deals 355% damage 5 times on up to 5 enemies. Scarlet Buff: When Scarlet Spell hits an enemy, increases attack by 30 and critical rate by 20% for 60 seconds. Gust Charge Drive VI: Descend from the air to attack after imbuing your body with gust magic. If you hit an enemy, charge a Gust Spell. In Spectre mode, this skill is changed to Insatiable Hunger. Level 30: Consumes 30 MP. Deals 645% damage 6 times on up to 7 enemies. Cooldown: 5 seconds. Gust Spell: When you use Spell Bullets, create a Gust Spell that pulls nearby enemies and deals 370% damage 4 times on up to 12 enemies. Gust Buff: When Gust Spell hits an enemy, increases attack speed by 1 stage and evasion by 25% for 60 seconds. Abyss Charge Drive VI: Attack with a burst of abyss magic. If you hit an enemy, charge an Abyss Spell. You cannot be knocked back by any enemy attacks while casting this skill. In Spectre mode, this skill is changed to Unbridled Chaos. Level 30: Consumes 30 MP. Deals 550% damage 4 times on up to 8 enemies. The Abyss’ magic deals 660% damage 6 times on up to 8 enemies. Cooldown: 9 seconds. Abyss Spell: When you use Spell Bullets, create an Abyss Spell that continuously deals 115% damage 2 times on up to 8 enemies for 3 seconds. Abyss Buff: When Abyss Spell hits an enemy, increases damage by 20%, boss damage by 35%, and defense ignore by 20% for 60 seconds. Awakened Abyss: Your enhanced body and willpower allow you to draw on more of the Spectre’s power, giving you Abyss Energy when you successfully link attacks. When you attack in Spectre mode, the energy is consumed to create additional attacks with powerful Abyss Blades. When you use Infinity Spell, instantly create Abyss Energy from the infinite magic. Level 30: When a skill linked to Plain Charge Drive hits an enemy, create 1 Abyss Energy. In Spectre mode, when a changed skill hits an enemy, create Abyss Blades on all enemies hit that deals 900% damage 3 times. You can create up to 300 Abyss Energy. When you use Infinity Spell, create an additional 30 Abyss Energy. Skill Core Ancient Abyss: Face the oldest abyss and control the consciousness of the Spectre that reached its source to embrace its power. While using its power, your willpower will decrease slower and the grasps of beings attracted by the power of the source will attack enemies. Level 30: Consumes 1500 MP, you are invincible during the cast action. Every few seconds, activate the source’s strikes that each deal 4500% damage 10 times on up to 15 enemies. For 30 seconds, every few seconds, activate 5 Grasps of the Abyss that each deal 7500% damage on up to 15 enemies. Cooldown: 360 seconds. Lara Mastery Core Essence Sprinkle VI: Draw out the earth’s flowing essence to attack enemies. In addition, Mountain Kids and Mountain Seeds’ damage is increased. Essence Sprinkle VI does not receive Geomancy’s damage boost effect. Level 30: Consumes 35 MP. Deals 745% damage 4 times on up to 7 enemies. [Passive Effect: Mountain Kids and Mountain Seeds’ damage is increased by 360%p.] Skill Core Blooming Flower World: The nature spirits of land, river, wind, and sunlight gather in a vein that contains a giant amount of earth essence, causing it to bloom into a flower that covers the whole world. Level 30: Consumes 1500 MP, you are invincible during the cast action. Gather the nature spirits and create 2 flowers that deal 6000% damage 7 times on up to 15 enemies. Afterwards, the flowers bloom and erupt the earth’s energy 10 times, each dealing 9000% damage 14 times on up to 15 enemies. Cooldown: 360 seconds. Hoyoung Mastery Core Heaven: Consuming Flames VI: [Heaven Skill] Swing your fan to create a large flame that burns away unpure things. You can only use this skill in the air. While using this skill, you can press the skill key again with the up arrow key to link to Consuming Flames: Real and move yourself into the air. If you do not link to Consuming Flames: Real, the clone will link and attack with Consuming Flames: Clone. This skill is not affected by cooldown resets. Level 30: Consumes 120 MP. Deals 555% damage 6 times on up to 8 enemies. When you use this skill, Graceful Flight and Nimbus Cloud’s uses are reset. Cooldown: 8 seconds. Consuming Flames: Clone/True VI: After using Heaven: Consuming Flames VI, you can link to Consuming Flames: Clone or Consuming Flames: True. Deals 555% damage 6 times on up to 8 enemies. Earth: Stone Tremor VI: [Earth Skill] Slam the ground with a powerful blow, causing massive stones to rise from the earth. You can only use this skill on the ground. While using this skill, you can press the skill key again with the left or right arrow key to link to Stone Tremor: Real and teleport yourself. If you do not link to Stone Tremor: Real, the clone will link and attack with Stone Tremor: Clone. Level 30: Consumes 105 MP. Deals 650% damage 6 times on up to 10 enemies. Normal monsters will be stunned for 5 seconds. Cooldown: 6 seconds. Stone Tremor: Clone/True VI: After using Earth: Stone Tremor VI, you can link to Stone Tremor: Clone or Stone Tremor: True. Teleport to the end of the stones and deals 650% damage 6 times on up to 10 enemies. Humanity: Gold-Banded Cudgel VI: [Humanity Skill] Summon the weapon of an ancient sage, delivering a series of quick blows to your enemies. Level 30: Consumes 125 MP. Deals 455% damage 10 times on up to 10 enemies then a final strike that deals 830% damage 8 times. Damage is increased by 30% when attacking boss monsters. Cooldown: 11 seconds. Wonders of Heaven and Earth: Realize the harmony of all things, allowing you to use enhanced Heaven/Earth/Humanity element techniques. When you complete a certain number of Heaven/Earth/Humanity element combinations, the next Heaven: Consuming Flames, Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel will be enhanced and your final damage is increased for a certain period of time. Level 30: When you complete stage 3 Heaven/Earth/Humanity element links 5 times, the next Heaven: Consuming Flames, Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel will be enhanced. After using an Enhanced Heaven/Earth/Humanity skill, increases your final damage by 10% for 30 seconds. Cooldown: 30 seconds. Enhanced Heaven: Consuming Flames VI: Consumes 120 MP. Deals 810% damage 6 times on up to 8 enemies. When you use this skill, Graceful Flight and Nimbus Cloud’s uses are reset. When you use this skill, create a Flame Emblem for 15 seconds. When Hoyoung’s attacks hit an enemy 3 times, the Flame will explode at your location dealing 685% damage 5 times on up to 10 enemies. Cooldown: 8 seconds. Enhanced Consuming Flames: Clone/True VI: After using Heaven: Consuming Flames VI, you can link to Consuming Flames: Clone or Consuming Flames: True. Deals 810% damage 6 times on up to 8 enemies. Enhanced Earth: Stone Tremor VI: Consumes 105 MP. Deals 1010% damage 6 times on up to 10 enemies. Normal monsters will be stunned for 5 seconds. After using this skill, a blue moon rises dealing 730% damage 5 times on up to 8 enemies. Cooldown: 6 seconds. Enhanced Stone Tremor: Clone/True VI: After using Earth: Stone Tremor VI, you can link to Stone Tremor: Clone or Stone Tremor: True. Teleport to the end of the stones and deals 1110% damage 6 times on up to 10 enemies. Enhanced Humanity: Gold-Banded Cudgel VI: Consumes 125 MP. Deals 725% damage 10 times on up to 10 enemies then a final strike that deals 1320% damage 8 times. After the final strike ends, activate Goblin Energy that deals 825% damage 8 times. Damage is increased by 30% when attacking boss monsters. Cooldown: 11 seconds. Skill Core Sage: Formation of Heaven and Earth: Reach the pinnacle of Heaven/Earth/Humanity, ending the age of chaos filled with monsters and forming the heaven and earth. While atacking, the Heaven/Earth/Humanity link will be completed automatically. Level 30: Consumes 1500 MP, you are invincible during the cast action. Hold the key down for up to 5 seconds to deal 2700% damage 3 times on up to 15 enemies then an attack that deals 1200% damage 5 times. When the keydown ends or you reach the maximum keydown time, activate 9 primal explosions that each deal 4800% damage 8 times on up to 15 enemies. Cooldown: 360 seconds. Skill Changes Skill UI The skill UI has been improved overall to match with the addition of the 6th job advancement. Skill Tooltips Skill tooltips have been improved. Marksman The way that Enhance Arrow and Advanced Enhance Arrow work has been changed. Sniping and Piercing will now have their own separate stacks of Enhance Arrow. It has been improved so that it is more intuitive to see Sniping and Piercing’s Enhance Arrow stacks. The feature where Enhance Sniping would create a Sniper’s Mark on enemies hit has been removed. Sniping will now leave a mark on enemies hit. If Enhance Sniping hits an enemy with a mark, it will activate an additional hit. Aran Fenrir Crash: The attack range has been increased by about 15%. Evan Spiral of Mana: The attack range has been increased by about 29%. Eunwol True Spirit Claw: The skill effect has been changed. Battle Mage Death: Fixed an issue where the V Matrix Core enhancement level 20 effect did not apply properly to Death. Kaiser Draco Slasher: The skill effect has been changed. Cadena Chain Arts: Stroke: This skill can now be registered in a quickslot. Angelic Buster Spotlight: The ability to turn the skill background music on/off has been added. Source: Orange Mushroom's Blog