KMST KMST ver. 1.2.158 – Carcion & New Boss Difficulties

Discussion in 'KMS Updates' started by Orange Mushroom, Aug 6, 2023.

  1. Orange Mushroom

    Active Member

    Messages:
    285
    Likes Received:
    0
    Best Answers:
    0
    [​IMG]

    In the latest test world patch, the new level 285 area Carcion has been added, as well as new difficulties for Kalos and Kaling. There were also some changes to other bosses and various improvements.

    Overview

    Addition of New Boss Difficulties

    [​IMG]

    Watcher Kalos’s Easy, Chaos, and Extreme Modes have been added. The existing Chaos Mode has been changed to Normal Mode.

    Easy Mode

    [​IMG]
    [​IMG]
    • Phase 1 has 94T HP, 330% defense, is level 270, and requires 200 Authentic Force.
    • Phase 2 has 260T HP, 380% defense, is level 270, and requires 200 Authentic Force.
    • Easy Mode Kalos drops the ‘Kalos’ Remaining Will Fragment’. Once you have collected 2 of them, you can double click the item to acquire 1 ‘Kalos’ Remaining Will’.
    • Easy Mode Kalos’ Power Crystal sells for 230m mesos.

    Normal Mode

    [​IMG]
    [​IMG]
    • Phase 1 has 336T HP, 330% defense, is level 275, and requires 250 Authentic Force.
    • Phase 2 has 720T HP, 380% defense, is level 280, and requires 300 Authentic Force.
    • Normal Mode Kalos drops 1 ‘Kalos’ Remaining Will’. You can exchange 10 of them for an Ethernal Hat, Top, or Bot.
    • Normal Mode Kalos now drops the Nickyroid.
    • Normal Mode Kalos’ Power Crystal sells for 300m mesos.

    Chaos Mode

    [​IMG]
    • Phase 1 has ? HP, 380% defense, is level 285, and requires 330 Authentic Force.
    • Phase 2 has ? HP, 380% defense, is level 285, and requires 330 Authentic Force.
    • Chaos Mode Kalos drops 2 ‘Kalos’ Remaining Will’. You can exchange 10 of them for an Ethernal Hat, Top, or Bot.
    • Chaos Mode Kalos drops the Nickyroid.
    • Chaos Mode Kalos’ Power Crystal sells for 600m mesos.

    Extreme Mode

    [​IMG]
    [​IMG]
    • Phase 1 has ? HP, 380% defense, is level 285, and requires 440 Authentic Force.
    • Phase 2 has ? HP, 380% defense, is level 285, and requires 440 Authentic Force.
    • Extreme Mode Kalos drops the ‘Kalos’ Remaining Will‘. You can exchange 10 of them for an Ethernal Hat, Top, or Bot.
    • Extreme Mode Kalos drops the Nickyroid.
    • Extreme Mode Kalos drops the Mark of Destruction Exceptional Enhancement. You can use it on the Magic Eyepatch to increase its stats by 15 all stats, 10 attack/magic attack, and 750 HP/MP.
    • Extreme Mode Kalos’ Power Crystal sells for 1.2b mesos.
    [​IMG]

    Kaling’s Easy, Hard, and Extreme Modes have been added.

    Easy Mode

    [​IMG]
    [​IMG]
    • Phase 1 has 100Tx3 HP, 380% defense, is level 285, and requires 230 Authentic Force.
    • Phase 2 has ? HP, 380% defense, is level 285, and requires 230 Authentic Force.
    • Phase 3 has ? HP, 380% defense, is level 285, and requires 230 Authentic Force.
    • Easy Mode Kaling drops the ‘Entangled Perils’ Ring Fragment’. Once you have collected 2 of them, you can double click the item to acquire 1 ‘Entangled Perils’ Ring’.
    • Easy Mode Kaling’s Power Crystal sells for 250m mesos.

    Normal Mode

    [​IMG]
    [​IMG]
    • Phase 1 has 400Tx3 HP, 380% defense, is level 285, and requires 330 Authentic Force.
    • Phase 2 has 500T HP, 380% defense, is level 285, and requires 330 Authentic Force.
    • Phase 3 has 500Tx4 HP, 380% defense, is level 285, and requires 330 Authentic Force.
    • Normal Mode Kaling drops 1 ‘Entangled Perils’ Ring’. You can exchange 10 of them for an Ethernal Top, Bot, or Shoulder.
    • Normal Mode Kaling drops the Kalingroid.
    • Normal Mode Kaling’s Power Crystal sells for 350m mesos.

    Hard Mode

    [​IMG]
    • Phase 1 has ? HP, 380% defense, is level 285, and requires 350 Authentic Force.
    • Phase 2 has ? HP, 380% defense, is level 285, and requires 350 Authentic Force.
    • Phase 3 has ? HP, 380% defense, is level 285, and requires 350 Authentic Force.
    • Hard Mode Kaling drops 2 ‘Entangled Perils’ Rings’. You can exchange 10 of them for an Ethernal Top, Bot, or Shoulder.
    • Hard Mode Kaling drops the Kalingroid.
    • Hard Mode Kaling’s Power Crystal sells for 700m mesos.

    Extreme Mode

    [​IMG]
    [​IMG]
    • Phase 1 has ? HP, 380% defense, is level 285, and requires 480 Authentic Force.
    • Phase 2 has ? HP, 380% defense, is level 285, and requires 480 Authentic Force.
    • Phase 3 has ? HP, 380% defense, is level 285, and requires 480 Authentic Force.
    • Extreme Mode Kaling drops the ‘Entangled Perils’ Ring’. You can exchange 10 of them for an Ethernal Top, Bot, or Shoulder.
    • Extreme Mode Kaling drops the Kalingroid.
    • Extreme Mode Kaling drops the Helmet of Loyalty Exceptional Enhancement. You can use it on the Commander Force Earrings to increase its stats by 20 all stats, 15 attack/magic attack, and 1000 HP/MP.
    • Extreme Mode Kaling’s Power Crystal sells for 1.4b mesos.

    [Back to Overview]

    New Area ‘The Cradle of Life, Carcion’

    [​IMG]
    [​IMG]
    The Eyes of the Ishfira
    Tears of Eternity
    Tears of Eternity -loop-
    An Occupied Coast
    The Great Tropics
    An Approaching Abyss

    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]

    The following quests have been added to Carcion.

    • [Carcion] The Empress’ Empty Seat
    • [Carcion] Aftermath of the Invasion
    • [Carcion] Gaon’s Past
    • [Carcion] Towards Carcion
    • [Carcion] Traces of the Lef Army
    • [Carcion] Entering the Carcion Outskirts
    • [Carcion] Search for Pinzar
    • [Carcion] History of War
    • [Carcion] Scout Support
    • [Carcion] Search for Laguna
    • [Carcion] Unstoppable Pursuit
    • [Carcion] Cause of Infection
    • [Carcion] Snakes’ Whereabouts
    • [Carcion] Removing God’s Power
    • [Carcion] Lost Contact
    • [Carcion] Sea Cave Exploration
    • [Carcion] River God, Keira
    • [Carcion] Sanctuary Reclamation
    • [Carcion] Last Chance
    • [Carcion] A Future Without Gods
    • [Carcion] Ereb Return
    • [Carcion] Letter From Across the Continent

    The following NPCs have been added to Carcion.

    • Duhan
    • Eto
    • Hinya
    • Ropa
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]

    The following maps have been added to Carcion.

    • Carcion: The Eyes of the Ishfira
    • Carcion: Temple Soaked in Tears
    • Carcion: Sacred Tree Summit
    • Carcion: Carcion Entrance
    • Carcion: Pinzar’s Armor
    • Carcion: Laguna’s Fangs
    • Carcion: Where the Sea and Forest Meet 1
    • Carcion: Where the Sea and Forest Meet 2
    • Carcion: Hidden Laboratory
    • Carcion: Laboratory Interior
    • Carcion: Somewhere Deep in the Cave
    • Carcion: Giant Coral Colony 1 (430 Authentic Force)
    • Carcion: Giant Coral Colony 2 (430 Authentic Force)
    • Carcion: Giant Coral Colony 3 (430 Authentic Force)
    • Carcion: Calm Coast 1 (430 Authentic Force)
    • Carcion: Calm Coast 2 (430 Authentic Force)
    • Carcion: Calm Coast 3 (430 Authentic Force)
    • Carcion: Coiling Forest 1 (460 Authentic Force)
    • Carcion: Coiling Forest 2 (460 Authentic Force)
    • Carcion: Coiling Forest 3 (460 Authentic Force)
    • Carcion: Darkness Falling Tree Trunk 1 (460 Authentic Force)
    • Carcion: Darkness Falling Tree Trunk 2 (460 Authentic Force)
    • Carcion: Darkness Falling Tree Trunk 3 (460 Authentic Force)
    • Carcion: Breathtaking Cave 1 (500 Authentic Force)
    • Carcion: Breathtaking Cave 2 (500 Authentic Force)
    • Carcion: Breathtaking Cave 3 (500 Authentic Force)
    • Carcion: Breathtaking Cave 4 (500 Authentic Force)
    • Carcion: Sunken Ruins 1 (500 Authentic Force)
    • Carcion: Sunken Ruins 2 (500 Authentic Force)
    • Carcion: Sunken Ruins 3 (500 Authentic Force)
    • Carcion: Sunken Ruins 4 (500 Authentic Force)
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    The following monsters have been added to Carcion.

    • (Lv. 285) Abyss Lackey
    • (Lv. 285) Despair Sentinel
    • (Lv. 286) Abyss Sentinel
    • (Lv. 286) Darkness Seized Roc
    • (Lv. 287) Despair Hunter
    • (Lv. 288) Abyss Hunter
    • (Lv. 288) Darkness Infested Black Panther
    • (Lv. 289) Knight That Reached the Abyss
    • (Lv. 289) Priest That Reached the Abyss
    [​IMG]

    An Elite Boss monster has been added to Carcion.

    • Abyss Bringer
    [​IMG]

    A new Authentic Symbol has been added to Carcion.

    • Authentic Symbol: Carcion
      • Complete all of the quests in the Carcion area to acquire 1 Authentic Symbol: Carcion .
      • After completing the story quests, you can perform a daily quest for the NPC Duhan in the Eyes of the Ishfira and defeat Carcion monsters to acquire 10 Authentic Symbols: Carcion and 45b experience.
    [​IMG]

    A new medal has been added to Carcion.

    • The One Who Saved the Tree of Eternity

    Now that the Carcion area has been added, the setting that characters over level 294 would be considered level 294 when determining experience and meso penalties based on the difference in levels between the character and the monster have been changed to be considered level 299.

    [Back to Overview]

    Battleship Arteria


    The following side quests have been added to Battleship Arteria.

    • [Arteria] Weapon Storage’s Vision Bomb
    • [Arteria] The Soldiers Who Couldn’t Escape
    • [Arteria] The Frozen Solder’s Last Words
    • [Arteria] Mikhail’s Return
    • [Arteria] The Need for Change

    Some voices have been added to the ‘Arteria’ area main story.

    Some changes have been made to Reina’s illustrations and pixel images.

    [Back to Overview]

    Dimensional Library: Book of Grandis


    The ‘Battleship Arteria’ content has been added to the Book of Grandis.

    • You can unlock this content by having 1 character that has completed the ‘Battleship Arteria’ achievement within the same world.
    • You can move to the Dimensional Library through the Maple Guide or the Dimensional Mirror.

    [Back to Overview]

    Map Changes


    Authentic Force maps have been changed as follows.

    • The monsters appearing in these maps will now be personal and not shared with other characters. The maps have been changed so that up to 2 people can use them. Any further characters that enter the map will not see any monsters.
    • Elite Monsters, Elite Champions, and Elite Bosses will not appear.
    • Rune of Darkness and Rune of Treasures will not appear.
    • You cannot party in these maps. If you enter an Authentic Force map while in a party, it will be disbanded.
    • Burning map effects will be applied.

    ※ Other map hunting related features such as Combo Kills/Multi Kills, Bounty Hunter portals, and Flame Wolf will remain the same.

    ※ When a character dies, the monster ownership will be removed. Even if you revive in the same map, you cannot re-acquire monster ownership until you re-enter the map.

    ※ These changes will be applied until the official server update on August 31.

    The following benefits will be applied to all hunting grounds.

    • The Rune creation cycle and cooldown have been decreased.
    • Rune’s experience effects have been increased.
    • Pollo, Fritto, and Especia’s appearance cycle speed has been increased.
    • The experience from Flame Wolf has been increased.

    ※ These changes will be applied until the official server update on August 31.


    We confirmed that after the 6th job advancement update, the occupancy rate of Authentic Force hunting grounds level 260 and higher has increased significantly.

    In order for more players to be able to enjoy hunting smoothly, we have extended the Authentic Force map instance settings and hunting benefits in all maps, which were implemented in the July 18 update, to be maintained until the August 31 update.

    In addition, we improved it so that Burning map benefits will be applied in instanced Authentic Force maps.

    Developer Notes

    [Back to Overview]

    Maple Achievements


    New achievements have been added.

    • Monster Collection
    • Exceptional Enhancements
    • Kalos
    • Kaling
    • Carcion

    The following achievements’ conditions have been changed.

    • [Kalos] Who Watches the Watcher?
    • [Kalos] The Watcher’s Adversary
    • [Kalos] An Eye for an Eye, a Kalos for a Kalos
    • [Kalos] Can I Pass?
    • [Kalos] Elimination Order, Executed
    • [Kalos] A True Vessel’s Qualifications

    [Back to Overview]

    Monster Collection

    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]

    New monsters have been added to Monster Collection.

    • Victoria Island
    • Temple of Time
    • Grandis
    • Special

    New Cube Chairs have been added.

    • Snowman Cube Chair
    • Mini Bean Cube Chair
    • Qiongqi Cube Chair
    • Taowu Cube Chair
    • Hundun Cube Chair
    • Taotie Cube Chair
    • Kaling Cube Chair
    • Abyss Bringer Cube Chair
    • Black Crescendo Slime Cube Chair

    [Back to Overview]

    Account Security Enhancements

    [​IMG]

    New Red PC restrictions have been added.

    • 50% reduction in experience acquired
    • 50% reduction in drop rate
    • Mu Lung Dojo entry restricted (However, Foggy Forest Training Centre and Mu Lung Mind and Body Training Centre can be used)
    • Weekly/monthly bosses entry restricted (However, Practice Mode can be used)

    ※ For new players, the reduced experience acquired and item drop rate will not be applied until you upgrade to your first Yellow or Green PC. Red PC restrcitions will apply 30 days after joining. (The Mu Lung Dojo and boss entry restrictions will be applied immediately without a separate grace period.)

    When an account is changed to an inactive ID, logging in to the game will be restricted and all current logins to the game will be ended.

    [Back to Overview]

    Cash


    In the Cash Shop, the Standard Practical Pack, Rare Practical Pack, Epic Practical Pack, and Unique Practical Pack will no longer be sold.

    In the Mileage Shop, new items will be added. The TIP information at the bottom has been improved.

    • 10 2x Experience Coupons (30 Minutes) Voucher (can be purchased 1 time per month, 9900 Mileage, not available in Reboot World)
    • Mega Burning Booster Voucher (can be purchased 1 time per month, 9900 Mileage, can only be purchased by characters level 128 or lower, not available in Reboot World/Burning World)
    [​IMG]

    In the Cash Shop’s Event > Special tab, new items have been added.

    • Sol Erda (can be purchased 5 times per month, 9900 Cash, can only be purchased by characters level 260 or higher, can only be used by characters that have completed the 6th job advancement, not available in Reboot World)
    • Tera Burning Booster Voucher (can be purchased 2 times per month, 39900 Cash, can only be purchased by characters level 198 or lower, not available in Reboot World/Burning World)

    The monthly reset time for items that can only be purchased a certain number of times per month has been changed from 12:00 AM to 6:00 AM on the 1st day of the month.

    [​IMG]
    [​IMG]

    In the Cash Shop’s Package > Game tab, new items have been added.

    • Boost Ring Package (29900 Cash, not available in Reboot World)
      • Experience Boost Ring (15%) – expires in 30 days
      • 10 2x Experience Coupons (30 Minutes) Voucher – expires in 7 days
    • Prepared Spirit Pendant Package (49900 Cash, not available in Reboot World)
      • Prepared Spirit Pendant Voucher – expires in 30 days after claiming
      • 10 2x Experience Coupons (30 Minutes) Voucher – expires in 7 days

    It has been changed so that characters who do not meet the purchase level conditions can no longer buy level restricted items in the Shopping Cart.

    [Back to Overview]

    Improvements

    Skills


    Common

    • It has been changed so that you can use interactable skills in overlapping locations if they are not a party member’s skill.
    • [​IMG] Erda Shower: A Custom Command feature has been added. When you use the Custom Command, you can summon Erda Fountain just by pressing the skill key.
    • Origin Skills have been changed so that the invincibility duration during the cast action will now continue for 1 second after the action ends.
    • Certain Origin Skills have been improved so that the effects displayed on the edge of the screen will no longer cover boss patterns’ falling objects.

    Hero

    • [​IMG] Sword of Burning Soul: A Custom Command feature has been added. When you use the Custom Command, you can summon the Soul Sword in its fixed mode just by pressing the skill key.

    Dark Knight

    • [​IMG] Dead Space: The strike’s damage has been increased from 3000% to 3600%. The Dark Energy’s damage has been increased from 4800% to 6000%.

    Archmage (I/L)

    • [​IMG] Thunder Sphere: A Custom Command feature has been added. When you use the Custom Command, you can summon the sphere mode just by pressing the skill key.
    • [​IMG] Chain Lightning VI: The electric current has been changed to be created at the location of an enemy within a certain range instead of at the location of the enemy hit by the bounce. If there is a boss monster among the enemies hit, it will prioritize being created at the boss monster’s location.
    • [​IMG] Frozen Lightning: The skill’s action method has been changed.

    Marksman

    • [​IMG] Final Aim: The action delay has been decreased by about 6.8%.

    Night Lord

    • [​IMG] Arbiter of Life and Death: The action delay has been decreased by about 15.4%.

    Dual Blade

    • [​IMG] Karma Blade: This skill will now apply 1 second of invincibility when the Karma God manifests. You can now cancel the continuous effect by right-clicking the buff icon. When the continuous effect is cancelled, the Karma God will not manifest.

    Captain

    • [​IMG] Offense Form: This skill will now be activated by Summon Crew and Assemble Crew’s attacks.

    Cannon Shooter

    • [​IMG] Super Cannon Explosion: The action delay has been decreased by about 11.9%.

    Wind Breaker

    • [​IMG] Mistral Spring: The Wind Spring’s duration will now be displayed as a buff icon.

    Mikhail

    • [​IMG] Durandal: The action delay has been decreased by about 7.9%. The chance to apply Darkness has been increased from 30% to 100%.

    Flame Wizard

    • [​IMG] Eternity: The action delay has been decreased by about 19.5%.

    Night Walker

    • [​IMG] Silence: You can now cancel this skill by right-clicking the buff icon.

    Aran

    • [​IMG] Blizzard Tempest: An on/off feature for the bind has been added.
    • [​IMG] Adrenaline Surge: The cast effect has been changed. A Burst Mode has been added. When Burst Mode is applied, the Absolute Bind will be applied upon entering Awakened Adrenaline instead of when the final strike hits.

    Evan

    • [​IMG] Zodiac Burst: The action delay has been decreased by about 15.9%.

    Mercedes

    • [​IMG] Unfading Glory: The Spirit King’s Manifestation’s attack effect has been changed. The Spirit King’s normal attack range has been increased by about 459%, the enhanced attack range has been increased by about 229%.

    Phantom

    • [​IMG] Defying Fate: The action delay has been decreased by about 8.6%.

    Eunwol

    • [​IMG] Advent of the Protector God: The 1st time you use Spirit Frenzy during Advent of the Protector God, it will now be installed at your current location. You can no longer be knocked back by any enemy attacks while using Advent of the Protector God.

    Blaster

    • [​IMG] Final Destroyer: The action delay has been decreased by about 7.6%.

    Xenon

    • [​IMG] Artificial Evolution: It has been improved so that you can use the following skills during Enhanced Aviation Liberty.
      • Confine Entangle
      • Erda Nova
      • Erda Shower
      • Spider in Mirror
      • Crest of the Solar

    Demon Slayer

    • [​IMG] Nightmare: The action delay has been decreased by about 16.7%.

    Kaiser

    • [​IMG] Might of Nova: The action delay has been decreased by about 7.9%.

    Zero

    • [​IMG] Chrono Trigger: The action delay has been decreased by about 14.8%.

    Adele

    • [​IMG] Maestro: The action delay has been decreased by about 4.7%.

    Illium

    • [​IMG] Crystal Gate: It has been changed so that if Crystal Gate’s duration is longer than its cooldown, when installing a new Crystal Gate, the previous Crystal Gate will now be removed.

    Ark

    • [​IMG] Ancient Abyss: The action delay has been decreased by about 3.9%.

    Lara

    • [​IMG] Blooming Flower World: The action delay has been decreased by about 16.6%.

    [Back to Overview]

    Quests


    In the ‘[Identisk] Wind Coin Shop’, the number of Wind Coins acquired from each boss has been adjusted based on the boss difficulties.

    ※ Watcher Kalos (Easy, Normal, Extreme) and Kaling (Easy, Hard, Extreme) have been added to the weekly bosses that can be defeated to acquire Wind Coins.

    ※ Defeating Watcher Kalos (Chaos) before the maintenance will be applied as defeating Watcher Kalos (Normal) after the maintenance.

    [​IMG]

    During the 6th job advancement, the 6 Stones required to complete the Symbol Recovery quests will now be given all at once. When you accept the Road of Vanishing Symbol Recovery quest, you will receive all 6 Stones. If you are already in the job advancement process, when you accept the next area’s Symbol Recovery quest, you will receive all remaining areas’ Stones at once. However, Symbol Recovery can only be completed sequentially in the order of areas, the same as before.

    [Back to Overview]

    Monsters


    Common

    • Fixed an issue where if a monster was hit by a bind skill during an attack pattern, the existing attack action would be cancelled but the damage would still be dealt.

    Hilla

    • Hilla’s HP recovery when a character is hit during the Life Leech pattern has been decreased by 50%.
    • Hilla’s HP recovery when a summoned monster’s HP is drained during the Life Leech pattern has been decreased by 50%.
    • Hilla’s Life Leech interval during the Life Leech pattern has been increased by 100%.
    • The cooldown reduction effect for Hilla’s summon skill during the Life Leech pattern has been removed.
    • Hilla’s summon skill’s cooldown during the Life Leech pattern has been increased by 100%.
    • Hilla’s number of monsters summoned during the Life Leech pattern has been decreased by 50%.

    Papulatus

    [​IMG]
    • The Time Movement pattern’s Dimensional Rift effect has been changed.
    • In Chaos Mode’s Time Movement pattern, the 100% piece will now appear up to a maximum of 3 times.

    Cygnus

    • The potion cooldown has been decreased to 6 seconds.

    Suu

    [​IMG]
    • Phase 1’s laser pattern’s chance to increase rotation speed has been decreased.
    • Hard Mode phase 1’s laser pattern’s maximum rotation speed has been decreased.
    • In Phase 2/3, when the electric current pattern starts, a guide message will now be displayed.

    Demian

    • Phase 1’s Meteorite Fall’s cooldown has been increased.
    • Phase 2’s Meteorite Fall’s cooldown has been increased.

    Will

    • It has been improved so that you no longer have to wait a certain amount of time for Phase 1’s Space Collapse pattern.
    • In Phase 1, it has been changed so that if you fail to escape when the False Space collapses, Will’s HP will be recovered by a certain amount.
    • It has been improved so that when you enter Phase 1’s Moonlight Shield Creation pattern, all monsters and patterns that are not related to the Shield Creation will no longer be created.
    • It has been improved so that when you enter Phase 1’s Moonlight Shield Creation pattern, all monsters (except Will) and all patterns will be removed.
    • In Phase 1, whenever each room’s Will’s HP is decreased by a certain amount, your Moonlight Gauge will now be recovered.
    • It has been improved so that you no longer have to wait a certain amount of time for Phase 2’s False Mirror pattern.
    • In Phase 2, it has been changed so that if you fail the False Mirror pattern, Will’s HP will be recovered by a certain amount.
    • It has been improved so that when you enter Phase 2’s False Mirror pattern, all monsters and patterns that are not related to the False Mirror pattern will no longer be created.
    • It has been improved so that when you enter Phase 2’s False Mirror pattern, all monsters (except Will) and all patterns will be removed.
    • Fixed an issue in Phase 2’s False Mirror pattern where sometimes the giant spider leg did not hit.
    • The Moonlight Gauge recovery over time in Hard mode has been increased by about 67%.

    Lucid

    • In Hard Mode Phase 3, when the remaining HP reaches 10%, the section where Lucid could not be damaged for a certain period of time has been removed.
    • Hard Mode Phase 3’s HP has been increased by about 7%.

    Guardian Angel Slime

    • The damage reduction effect has been changed from 30% to 15%.
    • Chaos Mode’s HP has been decreased by about 22%.

    Jin Hilla

    • Normal Mode’s Arcane Force requirement has been decreased from 900 to 820.

    Chosen Seren

    • The monster level has been decreased from 275 to 270.
    • Normal Mode’s HP has been decreased by about 14%.

    Watcher Kalos

    [​IMG]
    [​IMG]
    • Kalos’ Will’s projectile hitbox has been increased by about 301%.
    • The Eye of Restraint and Eye of Abyss’ Core hitboxes have been increased by about 748%.
    • It has been improved so that when using Kalos’ Will, an aiming guideline will now be displayed.
    • When Phase 1/2’s Bomb pattern is cast, the feature where bombs were always created at all characters’ locations has been removed.
    • In Phase 1’s Skyscraper map, the 3rd floor platform’s height has been changed.

    [Back to Overview]

    Maps


    It has been improved so that combat information, such as skill usage and monsters defeated, are checked in a wider area.

    [Back to Overview]

    UI


    It has been improved so that Riding skills are now sorted by names.

    In the Boss UI, when all of a boss’ difficulties have the same entry level, only the entry level will now be displayed.

    [​IMG]

    It has been improved so that in the Boss UI’s Clear Status tab, up to 4 difficulties can be displayed.

    It has been improved so that the Sol Erda Energy information UI is now maintained even after entering the Cash Shop, Maple Auction, Monster Life, and certain content.

    It has been improved so that in the Hexa Matrix, when selecting deactivated Hexa Skill Cores, it will now display detailed level 1 skill information.

    [Back to Overview]

    Error Fixes

    Skills


    Common

    • Fixed an issue where you could use certain Origin Skills at the same time as Transformation Potions.
    • Fixed an issue where sometimes you could use skills during certain Transformation Potions.
    • Fixed an issue where certain Origin Skills’ skill effects or certain cutscenes would disappear if you changed channels. The affected skills are as follows.
      • Captain’s Dreadnought
      • Wind Breaker’s Mistral Spring
      • Night Walker’s Silence
      • Demon Avenger’s Requiem
      • Illium’s Unlimited Crystals
    • Fixed an issue where certain Will skills would cancel the cast action of the previously used skills. The affected skills are as follows.
      • Kain’s Nova Hero’s Will
      • Cadena’s Nova Hero’s Will
      • Adele’s Lef Hero’s Will
      • Khali’s Lef Hero’s Will
      • Ark’s Lef Hero’s Will
    • Fixed an issue where certain Origin Skills’ sound effects did not play. The affected skills are as follows.
      • Bishop’s Holy Advent
      • Captain’s Dreadnought
      • Evan’s Zodiac Burst
      • Mercedes’ Unfading Glory
      • Wild Hunter’s Nature’s Belief
      • Kain’s Annihilation
      • Ark’s Ancient Abyss
    • Fixed an issue where certain Mastery Skills’ sound effects did not play. The affected skills are as follows.
      • Battle Mage’s Death VI
      • Zero’s Time Piece
      • Illium’s Glory Wings: Javelin VI
    • Fixed an issue where skills that did not active Speial Cores would activate Continuous Ring.
    • Fixed an issue where in high resolutions, skill screen effects would be zoomed in awkwardly.
    • Fixed an issue where the effects of skills that automatically tracked enemies would sometimes be displayed as effects other than your own skill.

    Paladin

    • Fixed an issue where Sacred Bastion’s holy area effect was displayed to other characters.

    Archmage (I/L)

    • Fixed an issue where if a status that stopped you from using skills was applied while using Frozen Lightning, it would appear awkwardly to toher characters.

    Pathfinder

    • Fixed an issue where Additional Blast VI’s skill voice when the Cursed Arrows were activated was played to other characters.

    Night Lord

    • Fixed an issue where the map background would continue to change even if the continuous effect was ended by right-clicking Arbiter of Life and Death.

    Dual Blade

    • Fixed an issue where there was no notification that the Karma God would manifest even if Karma Blade’s continuous effect ended.
    • Fixed an issue where sometimes Karma Blade’s weapon effect would not disappear.

    Soul Master

    • Fixed an issue where sometimes the connection to the game server disconnected when using Cosmic Matter.

    Flame Wizard

    • Fixed an issue where Orbital Flame IV – Fox’s elemental resistance reduction debuff and the Fox’s Mischief debuff effects were displayed in awkward locations.

    Wind Breaker

    • Fixed an issue where if Wind Wall was enhanced by the Hexa Matrix, the skill sound would not be played.

    Night Walker

    • Fixed an issue where if you changed maps or channels, Shadow Servant Extend’s shadow would be removed but the buff icon would remain.
    • Fixed an issue where if you died during Silence then revived, the buff would not be maintained.

    Mikhail

    • Fixed an issue where if Durandal was used on Watcher Kalos, the Watcher’s Roar cycle would be delayed irregularly.
    • Fixed an issue where if you died during Guardian of Light then revived, the buff would not be maintained.

    Aran

    • Brandish Maha’s skill description has beeen changed.
    • Fixed an issue where if Install Maha was enhanced by the Hexa Matrix, the skill voice would not be played.
    • Fixed an issue where Beyonder IV’s stack buff icon sometimes appeared at the same time as Beyonder.
    • Fixed an issue where Beyonder VI’s Maha’s attack was affected by cooldown reset effects.
    • Fixed an issue where if you changed maps or channels during Adrenaline Surge, the effect would be removed.

    Evan

    • Fixed an issue where if an Evan level 200 or higher that did not complete the 4th job advancement was registered in the Union raid, the client would close upon entering the Dragon Battlefield.

    Luminous

    • Fixed an issue where Liberation Orb’s balanced mode’s skill voice was not played after muting skill sound effects.

    Mercedes

    • Fixed an issue where if Elemental Ghost was enhanced by the Hexa Matrix, the skill sound effects for Elluel’s Manifestation would not be played.
    • Fixed an issue where after summoning the Spirit King’s Manifestation with Unfading Glory, the Manifestation was resummoned in an awkward location when changing channels.

    Phantom

    • Fixed an issue where the map background would continue to change even if the continuous effect was ended by right-clicking Defying Fate.

    Eunwol

    • Fixed an issue where True Spirit Claw Enhancement Hexa Core’s icon did not match the changed skill effect.

    Demon Slayer

    • Fixed an issue where if you exceeded the maximum Force limit during Nightmare then changed channels, the Judgement of the Underworld’s damage would not be applied normally.

    Demon Avenger

    • [​IMG] Shield Chasing VI’s icon has been changed.
    • Fixed an issue where if Revenant was enhanced by the Hexa Matrix, reusing the skill would not end it.
    • Fixed an issue where if you changed maps after summoning Requiem’s True Soul’s Demon Sword and when the Demon Sword’s Roar was about to activate, the Demon Sword effect would not display the imminent Roar status.

    Battle Mage

    • Fixed an issue where Death VI’s soul harvest effect was visible to other characters.

    Wild Hunter

    • Fixed an issue where if Jaguar Storm was enhanced by the Hexa Matrix, summon duration increasing effects would be applied.
    • Fixed an issue where Nature’s Belief’s effect would disappear if you changed channels.

    Mechanic

    • Fixed an issue where if Ground Zero and metal Armor Full Burst fired at the same time and you used Homing Missile, Metal Armor Full Burst’s invincibility when it ended would not be applied.

    Kain

    • Fixed an issue where Poison Needle VI’s activation skill sound effect was awkward.

    Cadena

    • Fixed an issue where Chain Arts: Stroke VI’s activation skill sound effect was awkward.

    Zero

    • Rapid Time’s skill description has been changed to be more accurate.
    • Fixed an issue where Time Holding would display the next level when Combat Orders was applied.
    • Finxed an issue where after using a Combination Skill, the effect displayed on the quickslot for the subsequent Combination Skill was awkward.
    • Fixed an issue where Limit Break’s Break Mode display icon was displayed as the Automatic Mode icon.
    • Limit Break’s skill description has been changed.
    • Fixed an issue where after using Wind Cutter VI or Giga Crash VI, there was no effect displayed on the quickslot for the subsequent Combination Skill.

    Illium

    • Fixed an issue where if you changed maps or channels, Soul of Crystal’s crystals would be removed but the buff icon would remain.

    Ark

    • Fixed an issue where if Infinity Spell was enhanced by the Hexa Matrix, the skill voice would not be played.

    Hoyoung

    • Fixed an issue where sometimes the connection to the game server would disconnect when using Evil-Sealing Gourd.
    • Fixed an issue where Sage: Wrath of Gods’ Advent of the Gods effect was displayed awkwardly when activated together with a skill that shaked the screen.
    • Fixed an issue where Sage: Wrath of Gods’ Advent of the Gods effect was displayed in an awkward location.

    [Back to Overview]

    Quests


    Fixed an issue where if a Phantom character that did not job advance moved to a job advancement map without meeting the job advancement conditions, they would be stuck.

    Fixed an error in the ‘Black Heaven Act 6’ quests where in certain resolutions, the cutscenes were awkward.

    Fixed an error in the ‘Sinkhole Final Battle’ quest where in certain resolutions, the cutscenes were awkward.

    [Back to Overview]

    Items


    Fixed an issue where animated medals and titles were displayed awkwardly to other characters when sitting in certain chairs.

    Fixed an issue where discount skills were not applied when charging bullets and throwing stars.

    [Back to Overview]

    Monsters


    Fixed an issue in Watcher Kalos (Normal) phase 2 where hovering over the boss monster icon would not display a tooltip.

    Fixed an issue in Kaling (Normal) where after Taowu used the Charge pattern, sometimes the next attack’s action would be cancelled.

    Alleviated an issue in Kaling (Normal) phase 2 where sometimes Kaling would be summoned early.

    Fixed an issue where if a character was inflicted with Darkness, hitting a monster would display the monster silhouette above the Darkness effect.

    [Back to Overview]

    Maps


    Fixed an issue in ‘Hotel Arcs/Ramshackle Desert Town’ where characters could get stuck in certain buildings.

    Fixed an error in ‘Cernium/Cernium Square’ where certain buildings’ platforms were awkward.

    Fixed an issue in ‘Queen’s Road/Operation Headquarters’ where characters could get stuck in certain locations.

    Fixed an issue in ‘Undersea Tower 3F’ where the background objects were awkward.

    Fixed an issue in ‘2F Cafe <5>’ where the elevator floor display was awkward.

    [Back to Overview]

    UI


    Fixed an issue where the Identisk Exploration UI’s item tooltips sometimes looked awkward.

    It has been changed so that you can no longer use keydown skills with the Combination Key to fix the problem where consumable items set on the sane number key as a keydown skill would be used together. If you already have a keydown skill registsred in your Combination Key, you can change it for another hotkey.

    Fixed an issue where if certain skills’ cooldowns ended, the end effect would be activated together with the quickslot’s equipment window hotkey.

    Fixed an issue where if Adventurer Pirates checked Arcane Symbols or Authentic Symbols linked by another job, sometimes the stat would be displayed incorrectly.

    Fixed an issue where if a character was kicked from a guild while not logged in or in Maple Auction, Monster Life, Cash Shop, or Cross World Party map, sometimes the kick information would not be sent.

    Fixed an issue in the chat window where sometimes the chat message and the item link overlapped.

    Fixed an issue in the Zero Enhancement UI where the Change Potential button was not activated even if you had enough mesos and 600 WP.

    Fixed an issue where if you used the Daily Quest/Event Quest hotkey in certain maps where the quest icon did not appear, an awkward message would be displayed.

    Fixed an issue where if you activated certain options that are saved per character then logged into another character, the settings would not be maintained.

    Fixd an issue where immediately after logging in to a character, the chat window messages would appear to overlap with other chat window messages.

    [Back to Overview]

    Resolutions


    Fixed an issue where the client’s location would be reset when switching from Windowed Mode to Borderless Windowed Mode and back.

    Fixed an issue where after changing the External Chat Window size, closing and reopening the External Chat Window would reset the UI size.

    Fixed an issue where changing from Full Screen mode to the maximum resolution Windowed Mode, Borderless Windowed Mode did not work.

    Fixed an issue in certain PC environments where the resolution could not be changed.

    Fixed an issue in certain PC environments where Full Screen resolution cold not be selected in the Resolution Adjustment menu.

    Improved an issue where after applying the Laboratory’s Upscaling Filter’s ‘Smoothen’, the in-game font would shimmer.

    Improved an issue where after applying the Laboratory’s Upscaling Filter’s ‘Sharpen’, certain background screens were blurry.

    Fixed an issue where if the client was moved to a monitor set to be displayed on the left side of the main monitor, the resolutino could not be changed by dragging and dropping.

    Fixed an issue in certain resolutions where the menu location was awkward when right-clicking on other characters.

    Fixed an issue in Windowed Mode where dragging and dropping the bottom border area would not stretch to the maximum resolution.

    [Back to Overview]

    Source: Orange Mushroom's Blog