[Updated November 21] v.246 - New Age: 6th Job Patch Notes

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    [Updated November 21] The 6th Job sections and developer comment on the Instanced Sacred Power Hunting Zone section have been added to the patch notes. Thank you for your patience!


    Step into a New Age of MapleStory with 6th Job skills, enhanced 5th Job abilities, and the new Hexa Matrix! Hyper Burning and Burning World are back to give a boost to your leveling journey so reach Lv. 260 in a flash to start 6th Job Advancement! The frosty island of Iden and the sun-kissed isle of Tisk have collided to form a new land mass, Identisk. Venture through this unique island and deep dive into the waters in the Iden Aqua Adventure, level up Identisk Gift skill stats to grow stronger, and visit Sunlight Coin Shop and Wind Coin Shop to get your hands on a wealth of special rewards! Discover all this and more in New Age~

    v.246 - New Age: 6th Job is now live on November 15!

    • 6th Job
    • Reboot Updates
    • New Updates
    • New Age Burning Events
    • New Age Events
    • Other Events
    • Bug Fixes & Known Issues
    6th Job


    Available November 29 at 12:00 AM UTC

    Requirement: Lv. 260 and above (Zero characters must have completed up to Chapter 2). Character must have completed the ‘[Convergence] True Form’ quest, ‘5th Job: Record of Power’ quest, and 5th Job Advancement.

    • As the boundary between Maple World and Grandis is sundered, a new form of Erda has been unleashed. Taming this new power will do more than save the goddesses of the two worlds: it will unlock skills never seen before in either land.
    • The wait is over! 6th Job Advancement can be started by accepting the ‘[6th Job] Merged Dimension’ quest within the lightbulb notifier on the left side of the screen.
      • Reminder: Your character must meet the following requirements to start the 6th Job Advancement:
        • Lv. 260 and above
        • Completed the ‘[Convergence] True Form’ and ‘5th Job: Record of Power’ quests
        • Completed 5th Job Advancement
      • While proceeding with the 6th Job Advancement quests, you can talk to Moco on the map to exit mid-way.
      • You can return and continue where you left off with the 6th Job Advancement by accepting the ‘[6th Job] Continue with the Job Advancement’ quest within the lightbulb icon.
    • As you progress through the quests, you’ll receive the following quest items. You must activate the stones and defeat monsters near your level (20 levels below and 20 levels above) to fill each of them with EXP. Once you complete each quest, you will receive EXP as a reward.
      • My Arcane Stone
      • Vanishing Journey Stone
      • Chu Chu Island Stone
      • Lachelein Stone
      • Arcana Stone
      • Morass Stone
      • Esfera Stone
    • Upon completing the 6th Job Advancement, you will gain access to Hexa Matrix and activate your Skill Node.
    • The following 6th Job-related quests have been added:
      • [6th Job] Merged Dimension
      • [6th Job] An Erda That Didn't Exist Before
      • [6th Job] Goddess Inside Erda (1)
      • [6th Job] The Faint Voice
      • [6th Job] Goddess Inside Erda (2)
      • [6th Job] Whose Voice Is It?
      • [6th Job] Goddess Inside Erda (3)
      • [6th Job] Into the Sol Erda
      • [6th Job] A New Age
      • [6th Job] Collect the Vanishing Journey Symbol
      • [6th Job] Collect the Chu Chu Island Symbol
      • [6th Job] Collect the Lachelein Symbol
      • [6th Job] Collect the Arcana Symbol
      • [6th Job] Collect the Morass Symbol
      • [6th Job] Collect the Esfera Symbol
      • [6th Job] A New Power
      • [6th Job] HEXA Matrix

    Reward:

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    Hexa Matrix


    Available November 29 at 12:00 AM UTC

    Requirement: Lv. 260 and above (Zero characters must have completed up to Chapter 2). Character must have completed the 6th Job Advancement.

    • The Hexa Matrix will allow you to improve the skills that you've been relying on for years, granting them brand new effects! Gain new strength as you infuse this power into your entire arsenal of abilities!
    • Complete the 6th Job Advancement to access the Hexa Matrix via your Skill UI under the “VI” tab.
    • Hexa Matrix has 2 different system types: Hexa Skills and Hexa Stats.
      • Hexa Skills
        • Hexa Skill Nodes consist of the following:
          • Skill Node: New Origin skill will be given once activated
          • Mastery Node: 4th Job or lower skill will either be enhanced or replaced once activated
          • Boost Node: 5th Job skill will be enhanced once activated
          • Common Node: New skill that is shared between characters of the same class will be given once activated. Common Nodes will be available at a later date, so stay tuned!
        • Skill Node for the job will be activated upon the completion of the 6th Job Advancement.
        • Hexa Skill Nodes can be enhanced up to Rank 30. Once the node is enhanced, the skill that is affected by the node will also level up.
        • Mastery Nodes and Boost Nodes can be activated when certain 5th Job skills reach a specific level, not counting the slot enhancement levels.
          • If the skill requirement of the skill that is being activated is no longer met due to unequipping or extracting the V Node, the Hexa Skill Node will be deactivated and the new skill given through the Hexa Skill Node will no longer be available.
      • Hexa Stats
        • Hexa Stats are stats that can be obtained and enhanced through Hexa Stat Nodes.
        • Hexa Stats consist of the following stats:
          • Critical Damage
          • Boss Damage
          • Ignore Defense
          • Damage
          • Attack Power & Magic ATT
          • STR/DEX/INT/LUK
        • There are a total of six Hexa Stat Nodes and one can be activated starting with this v.246 update. The rest of the Hexa Stat Nodes will be added at a later date.
        • You can set one Main Stat with a higher value and two Additional Stats with a lower value per each Hexa Stat Node.
          • You can set one type of stat once within all Hexa Stat Nodes
            • Ex: Boss Damage stat can only be set as a Main Stat for one of the six Hexa Stat Nodes
          • You can set up to two duplicate types of stats as Additional Stats within all Hexa Stat Nodes
            • Ex: Critical Damage stat can be set as one of the two Additional Stats on Stat Node #1 and Stat Node #2
          • You are unable to equip the same type of stats within the same Stat Node
            • Ex: If the Main Stat is set as DEF Ignore, the two Additional Stats have to be set among the five other stats
        • Hexa Stat Node can be enhanced up to Rank 20 and one of the three stats’ level will increase with a fixed rate per each rank-up attempt.
          • Each individual stat can be enhanced up to Rank 10.
          • The higher the level of the Main Stat, the more Sol Erda Fragments will be needed for each subsequent enhancement.
          • The higher the level of the Main Stat, the more stats are granted.
        • Once Hexa Stat Node has been enhanced to Rank 20, the enhancement can be saved. Though, be mindful of the following rules:
          • Certain functions, such as enhancing or resetting, will be disabled for saved nodes
          • You can select one node that has been enhanced or a saved node to apply to a character
          • If you attempt to save when there is already a saved node, the previously saved node information will be replaced
        • Once Hexa Stat Node has been enhanced to Rank 10, its stat level can be reset using mesos. Hexa Stat Node rank and each individual stat level will reset to 0 afterward.
        • You can also use mesos to reset the type of stats set on the Hexa Stat Node.
        • The meso prices for changing stat type and resetting stat level on your Hexa Stat Node are the following:
          • Stat Type Change: 100 million mesos
          • Hexa Stat Node Reset: 10 million mesos
    • Hexa Skills and Hexa Stats can be activated or enhanced by using enhancement materials: Sol Erda and Sol Erda Fragment.
      • [​IMG] Sol Erda
        • Sol Erda is used in the following ways:
          • Activate and enhance Hexa Skills
          • Activate Hexa Stats
        • Sol Erda can be obtained by earning Sol Erda Energy after completing the 6th Job Advancement.
        • You can earn Sol Erda Energy by the following methods:
          • Completing daily quests
          • Defeating monsters in Sacred Powered Grandis areas
          • Defeating the following bosses:
            • Lotus (Hard)
            • Damien (Hard)
            • Lucid (Hard)
            • Will (Hard)
            • Verus Hilla (Normal, Hard)
            • Guardian Angel Slime (Chaos)
            • Gloom (Chaos)
            • Darknell (Hard)
            • Black Mage (Hard, Extreme)
            • Chosen Seren (Normal, Hard, Extreme)
            • Kalos the Guardian (Chaos)
            • Kaling (Normal)
        • You can create 1 Sol Erda (untradeable) when you collect 1,000 Sol Erda Energy.
        • Each character can have up to max 20 Sol Erda. If the character has 20 Sol Erda in their possession already, Sol Erda Energy will no longer drop for that character.
      • [​IMG] Sol Erda Fragment
        • Sol Erda Fragment is used in the following ways:
          • Activate and enhance Hexa Skills
          • Activate and enhance Hexa Stats
        • Sol Erda Fragment can be obtained after completing the 6th Job Advancement.
          • You can earn Sol Erda Fragment by the following methods:
            • Completing daily quests
            • Defeating monsters in Sacred Powered Grandis area
        • Sol Erda Fragment is tradeable within account in Aurora, Bera, Elysium, Luna, and Scania worlds. It is untradeable in Reboot worlds.
    • For characters that completed 6th Job Advancement, you will the following sources to earn Sol Erda Energy and Sol Erda Fragments:
      • Daily Quest
        • You will be asked to defeat 3,000 monsters near your level (20 levels below and 20 levels above) in the Grandis area to complete the daily quest.
        • Daily quests can be completed per character.
        • Upon completing the daily quest, you can receive the following Daily Quest Rewards:
          • Sol Erda Energy (x600): Untradeable, 7-day duration.
          • Sol Erda Fragment (x12): Tradeable within account, Permanent. (Item is untradeable in Reboot worlds.)
            • Sol Erda Fragments are given only once a day per world. After claiming the Sol Erda Fragment for the day, additional characters that complete the daily quest will only receive Sol Erda Energy.

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    6th Job Skills


    Available November 29 at 12:00 AM UTC

    Requirement: Lv. 260 and above (Zero characters must have completed up to Chapter 2). Character must have completed the 6th Job Advancement.

    Hero

    • (Mastery Node) HEXA Raging Blow: [Swordsmanship] Instantly slashes several times to slice multiple enemies in front of you.
      • Lv. 30: MP Cost: 51, Damage: 530%, Max Enemies Hit: 8, Number of Attacks: 4. Final attack is always a critical hit. Attack range of Burning Soul Blade normal state is increased.
        • Enhanced Raging Blow: Damage: 590%, Number of Attacks: 4. The final two attacks are always critical hits. Attack range of Instinctual Combo and Burning Soul Blade is increased.
    • (Skill Node) Spirit Calibur: [Swordsmanship] Channels your spirit into your sword and cuts everything down.
      • Lv. 30: MP Cost: 1,200, invincible during casing. Chase Cut: 12 times, Damage: 3,900%, Max Enemies Hit: 15, Number of Attacks: 14. Cooldown: 360 seconds.
    • (Boost Node) Burning Soul Blade Boost: Boosts Burning Soul Blade.
      • Lv. 30: Burning Soul Blade Final Damage: +60%.
    • (Boost Node) Instinctual Combo Boost: Boosts Instinctual Combo.
      • Lv. 30: Instinctual Combo Final Damage: +60%.
    • (Boost Node) Worldreaver Boost: Boosts Worldreaver.
      • Lv. 30: Worldreaver Final Damage: +60%.
    • (Boost Node) Sword Illusion Boost: Boosts Sword Illusion.
      • Lv. 30: Sword Illusion Final Damage: +60%.

    Paladin

    • (Mastery Node) HEXA Blast: [Holy Power] Calls upon the full divine might of the Paladin to deal a powerful blow to your enemies.
      • Lv. 30: MP Cost: 35, Damage: 465%, Max Enemies Hit: 4, Number of Attacks: 10.
    • (Mastery Node) HEXA Divine Judgment: Marks enemies struck by your Blast skill with a Divine Brand.
      • Lv. 30: Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand. Divine Brand Max Duration: 30 seconds. When Divine Brand stacks 5 times, Explosion Damage: 890%, Max Enemies Hit: 1, Number of Attacks: 10. Explosion damage receives Ignore Defense +20%.
    • (Skill Node) Sacred Bastion: The Holy Knight shimmers brilliantly, casting judgment upon enemies and relief upon allies.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Shock Wave: 7 times, Damage: 3,600%, Max Enemies Hit: 15, Number of Attacks: 7. Afterwards, Shock Wave: 5 times, Damage: 3,300%, Number of Attacks: 12 times. Creates a sanctuary for 30 seconds, activates Light of Judgment. Damage: 1,800%, Max Enemies Hit: 5, Number of Attacks: 6 with Paladin attacks within the sanctuary. Light of Judgment marks Divine Brand on enemies. Cooldown: 0.5 second. Skill Cooldown: 360 seconds.
    • (Boost Node) Divine Echo Boost: Boosts Divine Echo.
      • Lv. 30: Final Damage from Divine Echo +90%, Attack Skill Final Damage Cast on Echo Target: +60%.
    • (Boost Node) Hammers of the Righteous Boost: Boosts Hammers of the Righteous.
      • Lv. 30: Hammers of the Righteous Final Damage: +60%.
    • (Boost Node) Grand Guardian Boost: Boosts Grand Guardian.
      • Lv. 30: Grand Guardian Final Damage: +60%.
    • (Boost Node) Mighty Mjolnir Boost: Boosts Mighty Mjolnir.
      • Lv. 30: Mighty Mjolnir Final Damage: +60%.

    Dark Knight

    • (Mastery Node) HEXA Gungnir's Descent: Throws a mythical spear to deal fatal damage.
      • Lv. 30: MP Cost: 70, Damage: 390%, Max Enemies Hit: 4, Number of Attacks: 12.
        • When Attacking: Damage increases by 120% of Max HP for every attack. Ignore Defense: 40%.
    • (Skill Node) Dead Space: Throws a spear charged with dark energy to steal the life of all in its way.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Chase Cut: 2 times, Damage: 3,600%, Max Enemies Hit: 15, Number of Attacks: 6. Afterwards, 10 Gates of Darkness are released, Damage: 6,000%, Max Enemies Hit: 15, Number of Attacks: 14. Cooldown: 360 seconds.
    • (Boost Node) Spear of Darkness Boost: Boosts Spear of Darkness.
      • Lv. 30: Spear of Darkness Final Damage: +60%.
    • (Boost Node) Radiant Evil Boost: Boosts Radiant Evil.
      • Lv. 30: Radiant Evil Final Damage: +60%.
    • (Boost Node) Calamitous Cyclone Boost: Boosts Calamitous Cyclone.
      • Lv. 30: Calamitous Cyclone Final Damage: +60%.
    • (Boost Node) Darkness Aura Boost: Boosts Darkness Aura.
      • Lv. 30: Darkness Aura Final Damage: +60%.

    Arch Mage (Fire, Poison)

    • (Mastery Node) HEXA Flame Sweep: A fire-attribute attack. Sweeps the area in front of you with a powerful flame.
      • Lv. 30: MP Cost: 52, Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 7. When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame. Enemies hit by the giant flame have an ember for 30 seconds. Explosion when hit by Mist Eruption, Damage: 375%, Number of Attacks: 8. Enemies hit by all the flames of Flame Sweep are burned for 5 seconds, and receive 435% continuous damage every second.
    • (Skill Node) Infernal Venom: Unleashes the incarnations of fire and poison to devastate your surroundings with the ultimate fusion of magic.
      • Lv. 30: MP Cost: 1,500, invincible during casting. Fervent Drain Limit Expansion: 10 stacks, Duration: 20 seconds. The incarnation of fire and poison are liberated, Explosion Damage: 7,200%, Enemies Hit: 15, Number of Attacks: 8, Number of Explosions: 6. The magic of the two incarnations combines, Explosion Damage: 5,400%, Max Enemies Hit: 15, Number of Attacks: 12, Number of Powerful Explosion Magic: 8. Cooldown: 360 seconds.
    • (Boost Node) DoT Punisher Boost: Boosts DoT Punisher.
      • Lv. 30: DoT Punisher Final Damage: +60%.
    • (Boost Node) Poison Nova Boost: Boosts Poison Nova.
      • Lv. 30: Poison Nova Final Damage: +60%.
    • (Boost Node) Elemental Fury Boost: Boosts Elemental Fury.
      • Lv. 30: Elemental Fury Final Damage: +60%.
    • (Boost Node) Poison Chain Boost: Boosts Poison Chain.
      • Lv. 30: Poison Chain Final Damage: +60%.

    Arch Mage (Ice, Lightning)

    • (Mastery Node) HEXA Chain Lightning: Attack the target with a high-voltage lightning-attribute attack that jumps to nearby enemies, stunning them.
      • Lv. 30: MP Cost: 57, Damage: 335%, Max Enemies Hit: 7, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 seconds, Critical Rate: +30%. When the attack hits the enemy: 35% chance to create current zone at the location of the enemy within range. 100% chance to create current zone every 7 seconds.
        • Current Zone: Duration: 4 seconds, Damage: 140%, Max Enemies Hit: 6, Number of Attacks: 2. Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks. Max Current Zones: 4 created within map.
    • (Skill Node) Frozen Lightning: Condenses high-pressure lightning with extreme cold then explodes it to create a frozen landscape where lightning flows.
      • Lv. 30: MP Cost: 1,500, invincible during casting. Ice and lightning fusion magic, Damage: 3,000%, Max Enemies Hit: 15, Number of Attacks: 6, Shockwaves: 10. Afterwards, Damage: 5,400%, Number of Attacks: 11, Shockwaves: 4. Creates a frozen land where lightning flows for 30 seconds. The magic power of the ice and lightning spread in the enemy's body and bloom every 2 seconds to deal additional damage. Cooldown: 360 seconds.
        Magic Power Bloom: Damage: 3,600%, Max Enemies Hit: 15, Number of Attacks: 7.
    • (Boost Node) Ice Age Boost: Boosts Ice Age.
      • Lv. 30: Ice Age Final Damage: +60%.
    • (Boost Node) Bolt Barrage Boost: Boosts Bolt Barrage.
      • Lv. 30: Bolt Barrage Final Damage: +60%.
    • (Boost Node) Spirit of Snow Boost: Boosts Spirit of Snow.
      • Lv. 30: Spirit of Snow Final Damage: +60%.
    • (Boost Node) Jupiter Thunder Boost: Boosts Jupiter Thunder.
      • Lv. 30: Jupiter Thunder Final Damage: +60%.

    Bishop

    • (Mastery Node) HEXA Angel Ray: Attacks with a holy sword, dealing tremendous holy damage.
      • Lv. 30: MP Cost: 70, Damage: 355%, Max Enemies Hit: 4, Number of Attacks: 14, HP Recovery: 10% of Max HP of party members including yourself. When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
        • Angel of Judgment: Damage: 820%, Max Enemies Hit: 15, Number of Attacks: 10. Enemies hit by HEXA Angel Ray and Angel of Judgment receive a debuff that increases Final Damage of allies by 2% for 20 seconds, Max Debuff Stacks: 5, stacked Final Damage is additive.
    • (Skill Node) Holy Advent: Unlocks your inner divine power, summoning archangels down from the heavens to wage holy war.
      • Lv. 30: MP Cost: 1,500, invincible during casting. Archangels descend, Damage: 3,120%, Max Enemies Hit: 15, Number of Attacks: 6, Number of Chase Cuts: 6, Damage: 4,020%, Number of Attacks: 10, Number of Chase Cuts: 5. Duration: 60 seconds. Final Damage +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence. Max Enemies Hit: 12. Advent Cooldown: 3 seconds. Skill Cooldown: 360 seconds.
        • Archangel of Balance: Damage: 900%, Number of Attacks: 8, every 3 seconds.
        • Avenging Archangel: Damage: 1,800%, Number of Attacks: 4, every 5 seconds.
        • Archangel of Benevolence: Damage: 1,500%, Number of Attacks: 4, every 4 seconds.
    • (Boost Node) Benediction Boost: Boosts Benediction.
      • [Updated November 21] Lv. 30: Additionally increases Bishop's Final Damage by 10% when using Benediction, other Final Damage increase effects due to Benediction are additive.
        • Passive Effect: STR/DEX/INT/LUK: +90.
    • (Boost Node) Angel of Balance Boost: Boosts Angel of Balance.
      • Lv. 30: Angel of Balance Final Damage: +60%.
    • (Boost Node) Peacemaker Boost: Boosts Peacemaker.
      • Lv. 30: Peacemaker Final Damage: +60%.
    • (Boost Node) Divine Punishment Boost: Boosts Divine Punishment.
      • Lv. 30: Divine Punishment Final Damage: +60%.

    Bow Master

    • (Mastery Node) HEXA Hurricane: Launches a catastrophic swarm of arrows at tremendous speed.
      • Lv. 30: MP Cost: 12, Damage: 575% per shot. Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75. When you obtain 40 special arrowheads, you can switch to Shootout Mode.
        • Shootout Mode: MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 750% per shot.
    • (Skill Node) Ascendant Shadow: Unleashes a barrage of arrows that eclipses the sun.
      • Lv. 30: MP Cost: 1,000, invincible during casting. Damage: 8,100%, Max Enemies Hit: 15, Number of Attacks: 12, Arrow Flurries: 8. When the attack hits after the last arrow flurry, Duration: every 3 seconds for 30 seconds, Damage: 2,700%, Max Enemies Hit: 15, Number of Attacks: 8, Arrow Flurries: 4. Cooldown: 360 seconds.
    • (Boost Node) Storm of Arrows Boost: Boosts Storm of Arrows.
      • Lv. 30: Storm of Arrows Final Damage: +60%.
    • (Boost Node) Inhuman Speed Boost: Boosts Inhuman Speed.
      • Lv. 30: Inhuman Speed Final Damage: +60%.
    • (Boost Node) Quiver Barrage Boost: Boosts Quiver Barrage.
      • Lv. 30: Quiver BarrageFinal Damage: +60%.
    • (Boost Node) Silhouette Mirage Boost: Boosts Silhouette Mirage.
      • Lv. 30: Silhouette Mirage Final Damage: +60%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no illusory double is created.

    Marksman

    • (Mastery Node) HEXA Snipe: Fires a carefully-aimed shot to deal severe damage.
      • Lv. 30: Snipe, Empowered Snipe, and Ultimate Snipe: Ignore Defense: 40%, Bonus Critical Rate: 100%
        • Snipe: MP Cost: 70, Damage: 545%, Number of Attacks: 9. Enemies struck are marked.
        • Empowered Snipe: MP Cost: 140, Damage: 605%, Number of Attacks: 10. When striking a marked enemy, Damage: 380%, Number of Additional Attacks: 5.
        • Ultimate Snipe: MP Cost: 140, Damage: 315%, Number of Attacks: 10, Number of Arrows: 2. When striking a marked enemy, Damage: 380%, Number of Additional Attacks: 5.
    • (Skill Node) Final Aim: Attains the pinnacle of sniping to accurately spot and pin down far away enemies.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 7,800%, Max Enemies Hit: 15, Number of Attacks: 6, Number of Shockwaves: 8. Afterwards, Damage: 11,940%, Max Enemies Hit: 15, Number of Attacks: 13, Number of Arrows: 5. Cooldown: 360 seconds.
    • (Boost Node) Perfect Shot Boost: Boosts Perfect Shot.
      • Lv. 30: Perfect Shot Final Damage: +60%.
    • (Boost Node) Split Shot Boost: Boosts Split Shot.
      • Lv. 30: Split Shot Final Damage: +60%.
    • (Boost Node) Surge Bolt Boost: Boosts Surge Bolt.
      • Lv. 30: Surge Bolt Final Damage: +60%.
    • (Boost Node) Repeating Crossbow Cartridge Boost: Boosts Repeating Crossbow Cartridge.
      • Lv. 30: Repeating Crossbow Cartridge Final Damage: +60%.

    Pathfinder

    • (Mastery Node) HEXA Cardinal Burst: [Cardinal Force] An archery technique that launches an explosive arrow of condensed energy straight ahead.
      • Lv. 30: MP Cost: 45, Damage: 990%, Max Enemies Hit: 8, Number of Attacks: 5, when the arrow explodes.
    • (Mastery Node) HEXA Bountiful Burst: Manifests the power stored within the relic to call forth magical arrows.
      • Lv. 30: When using Cardinal Deluge while the relic displays the Burst emblem, there is a 50% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 seconds then explode on contact, Damage: 330%, Max Enemies Hit: 4, Number of Attacks: 3. When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 seconds, 16 cursed arrows are created.
        • Cursed Arrows: Damage: 180%, Max Enemies Hit: 4, Number of Attacks: 4.
    • (Skill Node) Forsaken Relic: Deftly imbues your arrows with the cursed relic’s power.
      • Lv. 30: MP Cost: 1,500, invincible during casting. Damage: 8,400%, Max Enemies Hit: 15, Number of Attacks: 8, Number of Shockwaves: 5. Afterwards, Damage: 9,900%, Max Enemies Hit: 15, Number of Attacks: 13, Number of Explosions: 5. Cooldown: 360 seconds.
        • Relic Liberation: Duration: 30 seconds, Ancient Force and Enchant Force Skill Final Damage: +15%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrow, Damage: 2,700%, Max Enemies Hit: 4, Number of Attacks: 3. When direct skill attacks hit, Ancient Wrath is activated.
        • Ancient Wrath: [Ancient Force] Damage: 2,400%, Max Enemies Hit: 10, Number of Attacks: 8, Cursed Explosion Activations: 3. Cooldown: 10 seconds.
    • (Boost Node) Nova Blast Boost: Boosts Nova Blast.
      • Lv. 30: Nova Blast Final Damage: +60%.
    • (Boost Node) Raven Tempest/Fury of the Wild Tempest Boost: Boosts Raven Tempest and Fury of the Wild Tempest.
      • Lv. 30: Raven Tempest and Fury of the Wild Tempest Final Damage: +60%.
    • (Boost Node) Obsidian Barrier Boost: Boosts Obsidian Barrier.
      • Lv. 30: Obsidian Barrier Final Damage: +60%, Duration: 20 seconds, Damage Reduction: -30%, increases damage reduction by 55% when enhanced by emblem.
    • (Boost Node) Relic Unbound Boost: Boosts Relic Unbound.
      • Lv. 30: Relic Unbound Final Damage: +60%.

    Night Lord

    • (Mastery Node) HEXA Quad Star: Masterfully unleashes four throwing stars.
      • Lv. 30: MP Cost: 35, Throwing Stars Cost: 4, Damage: 750%, Number of Attacks: 4. When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
    • (Skill Node) Life and Death: Trap enemies within a prison of frozen time, wielding the power of life and death over all living beings.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 1,620%, Max Enemies Hit: 15, Number of Attacks: 7, Number of Chase Cuts: 8. Goes in a random path, Duration: 60 seconds, Damage: 2,700%, Max Enemies Hit: 15, Number of Attacks: 3, Large Throwing Stars Created: 5. Cooldown: 360 seconds.
    • (Boost Node) Throwing Star Barrage Boost: Boosts Throwing Star Barrage.
      • Lv. 30: Throwing Star Barrage Final Damage: +60%.
    • (Boost Node) Shurrikane Boost: Boosts Shurrikane.
      • Lv. 30: Shurrikane Final Damage: +60%.
    • (Boost Node) Dark Lord's Omen Boost: Boosts Dark Lord's Omen.
      • Lv. 30: Dark Lord's Omen Final Damage: +60%.
    • (Boost Node) Throw Blasting Boost: Boosts Throw Blasting.
      • Lv. 30: Throw Blasting Final Damage: +60%.

    Shadower

    • (Mastery Node) HEXA Assassinate: Attacks an enemy’s vital points over and over to deal tremendous damage.
      • Lv. 30: MP Cost: 57, Damage: 395%, Number of Consecutive Attacks: 6. Press the skill key once more as the final blow, Damage: 690%, Number of Attacks: 6. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Enhances to HEXA Pulverize every 10 seconds.
    • (Skill Node) Halve Cut: Punishes enemies stealthily and swiftly.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 6,300%, Max Enemies Hit: 15, Number of Attacks: 6, Chase Cuts: 5. Damage: 7,200%, Number of Attacks: 6, Chase Cuts: 5, Damage: 8,400%, Number of Attacks: 7, Finishing Blows: 8. Cooldown: 360 seconds.
    • (Boost Node) Shadow Assault Boost: Boosts Shadow Assault.
      • Lv. 30: Shadow Assault Final Damage: +60%, Consecutive Uses: +6, Cooldown: -50 seconds.
    • (Boost Node) Trickblade Boost: Boosts Trickblade.
      • Lv. 30: Trickblade Final Damage: +60%.
    • (Boost Node) Sonic Blow Boost: Boosts Sonic Blow.
      • Lv. 30: Sonic Blow Final Damage: +60%.
    • (Boost Node) Slash Shadow Formation Boost: Boosts Slash Shadow Formation.
      • Lv. 30: Slash Shadow Formation Final Damage: +60%.

    Dual Blade

    • (Mastery Node) HEXA Phantom Blow: The secret technique of raging Secret Garden.
      • Lv. 30: MP Cost: 52, Damage: 530%, Max Enemies Hit: 4, Number of Attacks: 6, Ignore Defense: 40%.
    • (Skill Node) Karma Blade: The God of Hellfire descends into your sword, transforming it into a Karma Blade.
      • Lv. 30: MP Cost: 1,200, invincible during casting. The God of Hellfire descends, Damage: 2,400%, Max Enemies Hit: 15, Number of Attacks: 4, Chase Cuts: 3. Afterwards, Damage: 3,600%, Number of Attacks: 7, Chase Cuts: 5. When attack hits for 20 seconds, 1 Karma Blade use is consumed for an additional attack, Damage: 1,200%, Max Enemies Hit: 3, Number of Attacks: 5, Cooldown: 0.1 second, Karma Blade Uses: 50. The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Damage: 6,600%, Enemies Hit: 15, Number of Attacks: 7, Chase Cuts: 5. When the God of Hellfire manifests, invincible for 1 second. Cooldown: 360 seconds.
    • (Boost Node) Blade Storm Boost: Boosts Blade Storm.
      • Lv. 30: Blade Storm Final Damage: +60%.
    • (Boost Node) Blades of Destiny Boost: Boosts Blades of Destiny.
      • Lv. 30: Blades of Destiny Final Damage: +60%.
    • (Boost Node) Blade Tornado Boost: Boosts Blade Tornado.
      • Lv. 30: Blade Tornado Final Damage: +60%.
    • (Boost Node) Haunted Edge Boost: Boosts Haunted Edge.
      • Lv. 30: Haunted Edge Final Damage: +60%.

    Buccaneer

    • (Mastery Node) HEXA Octopunch: [Fighting Skill] Pummels enemies in front.
      • Lv. 30: MP Cost: 52, Damage: 455%, Max Enemies Hit: 4, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 seconds.
        • Super Octopunch: MP Cost: 52, Damage: 270%, Max Enemies Hit: 4, Number of Attacks: 3. Afterwards, Shock Wave Damage: 455%, Max Enemies Hit: 4, Number of Attacks: 10.
    • (Skill Node) Unleash Neptunus: Awakens Neptunus, the original sea serpent lurking beneath the abyssal sea.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Neptunus, the original sea serpent, awakens. Damage: 3,000%, Max Enemies Hit: 15, Number of Attacks: 8, Waves: 3. Afterwards, Damage: 4,500%, Number of Attacks: 12, Ocean Fury: 7. When using 5th Job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 seconds. Skill Cooldown: 360 seconds.
      • Neptunus Enrage: Cooldown: 4 seconds.
        • 1st Hit: Damage: 2,100%, Max Enemies Hit: 10, Number of Attacks: 6.
        • 2nd Hit: Damage: 2,400%, Max Enemies Hit: 10, Number of Attacks: 8.
        • 3rd & 4th Hits: Damage: 3,000%, Max Enemies Hit: 10, Number of Attacks: 10.
        • 5th Hit: Damage: 3,600%, Max Enemies Hit: 10, Number of Attacks: 12.
    • (Boost Node) Lightning Form Boost: Boosts Lightning Form.
      • Lv. 30: Lightning Form Final Damage: +60%.
    • (Boost Node) Lord of the Deep Boost: Boosts Lord of the Deep.
      • Lv. 30: Lord of the Deep Final Damage: +60%.
    • (Boost Node) Serpent Vortex Boost: Boosts Serpent Vortex.
      • Lv. 30: Serpent Vortex Final Damage: +60%.
    • (Boost Node) Howling Fist Boost: Boosts Howling Fist.
      • Lv. 30: Howling Fist Final Damage: +60%.

    Corsair

    • (Mastery Node) HEXA Rapid Fire: Fires a hail of energy bolts.
      • Lv. 30: MP Cost per attack: 19, Damage: 555% per shot. When 5 attacks land, reloads 1 clip. When 10 clips reload, changes to shootout mode. Speed locked at 120 while active.
        • Passive Effect: Majestic Presence Damage: +145% points.
    • (Skill Node) The Dreadnought: A large naval vessel emerges from the mists, having traveled unknown seas under the command of a captain who knows no fear.
      • Lv. 30: MP Cost: 2,000, invincible during casting. Advance bravely, Damage: 7,200%, Max Enemies Hit: 15, Number of Attacks: 10, Wind and Waves: 11. After the attack ends, the naval vessel stays in the air for 15 seconds. Bombardment Damage: 3,000%, Max Enemies Hit: 7, Number of Attacks: 4. Cooldown: 360 seconds.
    • (Boost Node) Bullet Barrage Boost: Boosts Bullet Barrage.
      • Lv. 30: Bullet Barrage Boost Final Damage: +60%.
    • (Boost Node) Target Lock Boost: Boosts Target Lock.
      • Lv. 30: Target Lock Final Damage: +60%.
    • (Boost Node) Nautilus Assault Boost: Boosts Nautilus Assault.
      • Lv. 30: Nautilus Assault Final Damage: +60%.
    • (Boost Node) Death Trigger Boost: Boosts Death Trigger.
      • Lv. 30: Death Trigger Final Damage: +60%.

    Cannoneer

    • (Mastery Node) HEXA Cannon Barrage: Fires multiple cannonballs at once, focusing on enemies in your path.
      • Lv. 30: MP Cost: 85, Damage: 1,240%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 30%.
    • (Skill Node) Super Cannon Explosion: Fires a large cannon that decimates everything in its wake.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 9,000%, Max Enemies Hit: 15, Number of Attacks: 4, Number of Bombardments: 12. Afterwards, Damage: 12,900%, Max Enemies Hit: 15, Number of Attacks: 5, Number of Great Explosions: 8. Cooldown: 360 seconds.
    • (Boost Node) Cannon of Mass Destruction Boost: Boosts Cannon of Mass Destruction.
      • Lv. 30: Cannon of Mass Destruction Final Damage: +60%.
    • (Boost Node) The Nuclear Option Boost: Boosts The Nuclear Option.
      • Lv. 30: The Nuclear Option Final Damage: +60%.
    • (Boost Node) Monkey Business Boost: Boosts Monkey Business.
      • Lv. 30: Monkey Business Final Damage: +60%.
    • (Boost Node) Poolmaker Boost: Boosts Poolmaker.
      • Lv. 30: Poolmaker Final Damage: +60%, Bombardment Activations: +30, Supplies fall during the 1st and 20th bombardments.

    Mihile

    • (Mastery Node) HEXA Radiant Cross: [Radiant Soul Skill] Focuses light energy into a frontal attack in the shape of a cross.
      • Lv. 30: MP Cost: 85, Damage: 855%, Max Enemies Hit: 8, Number of Attacks: 4. Blind Chance: 30%, Blind Duration: 10 seconds, Accuracy: -30%.
    • (Skill Node) Durendal: [Radiant Soul Skill] Annihilates evil with a sword of light that never dulls.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Powerfully stab the sword of light, Damage: 4,500%, Max Enemies Hit: 15, Number of Attacks: 7, Chase Cuts: 2. Then light energy is released, Damage: 5,400%, Number of Attacks: 5, Earth Waves: 9. Lastly, Damage: 6,600%, Number of Attacks: 14, Final Blows: 5, Blind Chance: 100%, Blind Duration: 10 seconds, Accuracy: -30%. Cooldown: 360 seconds.
    • (Boost Node) Shield of Light Boost: Boosts Shield of Light.
      • Lv. 30: Shield of Light Duration: 115 seconds, Final Damage: +40%, Shield Duration: 40 seconds, Damage Taken Reduction: 90%, Number of Blocks per Layer: +20, +20, +25.
    • (Boost Node) Sword of Light Boost: Boosts Sword of Light.
      • Lv. 30: Sword of Light Final Damage: +60%.
    • (Boost Node) Radiant Soul Boost: Boosts Radiant Soul.
      • Lv. 30: Radiant Soul Slash and Light Force Rei Final Damage: +60%.
    • (Boost Node) Light of Courage Boost: Boosts Light of Courage.
      • Lv. 30: Light of Courage Duration: 35 seconds, Damage: +40%, Party Effect Protective Shield: +400% of Max HP.

    Dawn Warrior

    • (Mastery Node) HEXA Luna Divide: [Luna] Uses the moon to slice through enemies in front.
      • Lv. 30: MP Cost: 35, Damage: 830%, Max Enemies Hit: 8, Number of Attacks: 6.
    • (Mastery Node) HEXA Solar Slash: [Solar] Attacks enemies in front with the power of the sun.
      • Lv. 30: MP Cost: 35, Damage: 830%, Max Enemies Hit: 8, Number of Attacks: 6.
    • (Skill Node) Astral Blitz: A sword forged from your own soul cuts the formless space to reproduce the Big Bang.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Chase Cut: 14 times, Damage: 7,200%, Max Enemies Hit: 15, Number of Attacks: 5. Afterwards, triggers 5 Big Bang, Damage: 9,900%, Max Enemies Hit: 15, Number of Attacks: 7. Increases final damage by 10% for 20 seconds when used. Cooldown: 360 seconds.
    • (Boost Node) Cosmos Boost: Boosts Cosmos.
      • Lv. 30: Cosmos Final Damage: +60%.
    • (Boost Node) Rift of Damnation Boost: Boosts Rift of Damnation.
      • Lv. 30: Rift of Damnation Final Damage: +60%.
    • (Boost Node) Soul Eclipse Boost: Boosts Soul Eclipse.
      • Lv. 30: Soul Eclipse Final Damage: +60%.
    • (Boost Node) Flare Slash Boost: Boosts Flare Slash.
      • Lv. 30: Flare Slash Final Damage: +60%.

    Blaze Wizard

    • (Mastery Node) HEXA Orbital Flame: Mastering fire magic enhances Orbital Flame's damage.
      • Lv. 30: MP Cost: 45, Damage: 440%, Max Enemies Hit: 8, Number of Attacks: 2, Damage Against Normal Enemies: +50%. Upon using 3 times, the next attack activates the enhanced HEXA Orbital Flame, which creates a flame 4 times, Damage: 620%, Max Enemies Hit: 6, Number of Attacks: 9 every 15 seconds.
    • (Skill Node) Eternity: The phoenix that rules over the cycle of life and death manifests, bringing death to all.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Flame occurs 9 times, Damage: 6,600%, Max Enemies Hit: 15, Number of Attacks: 10. Flame of the Cycle at regular intervals for 30 seconds, Damage: 10,800%, Max Enemies Hit: 15, Number of Attacks: 12. Cooldown: 360 seconds.
    • (Boost Node) Orbital Inferno Boost: Boosts Orbital Inferno.
      • Lv. 30: Orbital Inferno Final Damage: +60%.
    • (Boost Node) Savage Flame Boost: Boosts Savage Flame.
      • Lv. 30: Savage Flame Final Damage: +60%.
    • (Boost Node) Inferno Sphere Boost: Boosts Inferno Sphere.
      • Lv. 30: Inferno Sphere Final Damage: +60%.
    • (Boost Node) Salamander Mischief Boost: Boosts Salamander Mischief.
      • Lv. 30: Salamander Mischief Final Damage: +60%.

    Wind Archer

    • (Mastery Node) HEXA Song of Heaven: Plays the celestial song of the heavens to sweep away enemies.
      • Lv. 30: MP Cost per attack: 11, Damage: 960%, Max Enemies Hit: 4.
    • (Skill Node) Mistral Spring: A spring of wind bursts from the powerful emerald, drawing in any curious spirits that cross its path.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Creates 9 Wind Blades, Damage: 2,400%, Max Enemies Hit: 15, Number of Attacks: 10 with the Spirit Arrows from the emerald. After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds. Replacement Cooldown: 3 seconds. Skill Cooldown: 360 seconds.
        • Spirit Arrows: Create 13 Spirit Arrows that attack with 6,600% damage.
        • Excited Spirit Arrows: Create 5 Excited Spirit Arrows that attack with 8,700% damage.
        • Strong Spirit Arrows: Create 3 Strong Spirit Arrows that attack with 10,200% damage.
    • (Boost Node) Howling Gale Boost: Boosts Howling Gale.
      • Lv. 30: Howling Gale Final Damage: +60%.
    • (Boost Node) Merciless Winds Boost: Boosts Merciless Winds.
      • Lv. 30: Merciless Winds Final Damage: +60%.
    • (Boost Node) Gale Barrier Boost: Boosts Gale Barrier.
      • Lv. 30: Gale Barrier Final Damage: +60%, Number of Elementals: 400, Duration: +60 seconds.
    • (Boost Node) Vortex Sphere Boost: Boosts Vortex Sphere.
      • Lv. 30: Vortex Sphere Final Damage: +60%.

    Night Walker

    • (Mastery Node) HEXA Quintuple Star: [Throw] Throws 5 Throwing Stars in a row at the target.
      • Lv. 30: MP Cost: 52, Throwing Stars Cost: 5, Damage: 330% four times and 1,320% one time. The final attack is enhanced to Jet Black Throwing Stars every 6 seconds, Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 7.
    • (Skill Node) Silence: With the power of infinite darkness, calls forth the Shadow Bat to silence enemies with fear.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Chase Cut: 8 times, Damage: 6,000%, Max Enemies Hit: 15, Number of Attacks: 8. For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy.
        • Shadow Throwing Stars: Damage: 2,700%, Number of Attacks: 4. After hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times. Shadow Throwing Stars Recreation Cooldown: 3 seconds. Skill Cooldown: 360 seconds.
    • (Boost Node) Shadow Spear Boost: Boosts Shadow Spear.
      • Lv. 30: Shadow Spear Final Damage: +60%.
    • (Boost Node) Greater Dark Servant Boost: Boosts Greater Dark Servant.
      • Lv. 30: Greater Dark Servant Final Damage: 85%, Duration: +55 seconds.
    • (Boost Node) Shadow Bite Boost: Boosts Shadow Bite.
      • Lv. 30: Shadow Bite Final Damage: +60%, Final Damage: +6% per enemy defeated with Shadow Bite, Boss Final Damage: 20%. Cooldown: -10 seconds.
    • (Boost Node) Rapid Throw Boost: Boosts Rapid Throw.
      • Lv. 30: Rapid Throw Final Damage: +60%.

    Thunder Breaker

    • (Mastery Node) HEXA Annihilate: Summons a massive charge of electricity to blast enemies in front of you.
      • Lv. 30: MP Cost: 80, Damage: 470%, Max Enemies Hit: 3, Number of Attacks: 7. Creates Lightning Brand that lasts for 90 seconds on the enemy struck, Lightning Strike occurs if you attack the branded enemy with another direct attack skill.
        Lightning Strike: Damage: 190%, Number of Attacks: 3.
    • (Skill Node) Thunder Wall Sea Wave: Pummels foes with a fist of lightning that splits the seas.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Shock Wave: 11 times, Damage: 3,240%, Max Enemies Hit: 15, Number of Attacks: 4. Afterward, Shock Wave: 14 times, Damage: 5,520%, Number of Attacks: 7. Cooldown: 360 seconds.
    • (Boost Node) Lightning Cascade Boost: Boosts Lightning Cascade.
      • Lv. 30: Lightning Cascade Final Damage: +60%, Duration: 62 seconds, Final Damage: +32%.
    • (Boost Node) Shark Torpedo Boost: Boosts Shark Torpedo.
      • Lv. 30: Shark Torpedo Final Damage: +60%.
    • (Boost Node) Lightning God Spear Strike Boost: Boosts Lightning God Spear Strike.
      • Lv. 30: Lightning God Spear Strike Final Damage: +60%.
    • (Boost Node) Lightning Spear Multistrike Boost: Boosts Lightning Spear Multistrike.
      • Lv. 30: Lightning Spear Multistrike Final Damage: +60%.

    Aran

    • (Mastery Node) HEXA Beyond Blade: Calls upon all of Aran's might to sweep enemies away with Maha.
      • Lv. 30: MP Cost: 52, Damage: 525%, Max Enemies Hit: 7, Number of Attacks: 5. Deals up to 3 additional hits with consecutive key presses. Bonus Critical Rate: +100%, Ignore Defense: +30%, Normal Enemy Damage: +8%. Damage: +35% points when used by linking with Final Blow. Maha appears every 4 seconds, Damage: 600%, Max Enemies Hit: 3, Number of Attacks: 6. Maha's attack cooldown decreases to 2 seconds while Adrenaline Rush is active.
        • 2nd Hit: Damage: 540%, Number of Attacks: 5.
        • 3rd Hit: Damage: 555%, Number of Attacks: 5.
    • (Skill Node) Adrenaline Surge: Channels your innate fighting spirit to enter an awakened Adrenaline state that greatly enhances your physical abilities.
      • Lv. 30: MP Cost: 1,500, Awakened Adrenaline State Duration: 20 seconds. When in Adrenaline Surge, activate a shockwave, Damage: 600%, Max Enemies Hit: 8, Number of Attacks: 10. Shockwave activates Swing Studies afterimage. Using the skill again ends awakened Adrenaline and activates 7 final blows, Damage: 8,400%, Max Enemies Hit: 15, Number of Attacks: 14. During Adrenaline Surge, Number of Final Blows: +1 per 200 accumulated combos. Invincible during casting of final blow. Cooldown: 360 seconds.
        • Howling Swing: 1st Hit: MP Cost: 35, Damage: 1,200%, Max Enemies Hit: 10, Number of Attacks: 10.
          • 2nd Hit: MP Cost: 35, Damage: 1,320%, Max Enemies Hit: 10, Number of Attacks: 10.
          • 3rd Hit: MP Cost: 35, Damage: 1,440%, Max Enemies Hit: 10, Number of Attacks: 12.
          • 4th Hit: MP Cost: 35, Damage: 1,680%, Max Enemies Hit: 10, Number of Attacks: 14.
    • (Boost Node) Maha's Fury Boost: Boosts Maha's Fury.
      • Lv. 30: Maha's Fury Final Damage: +60%, Duration: 50 seconds. Upon use, Combo: +190. While active, Final Damage: +5%.
    • (Boost Node) Maha's Carnage Boost: Boosts Maha's Carnage.
      • Lv. 30: Maha's Carnage Final Damage: +60%.
    • (Boost Node) Fenrir Crash Boost: Boosts Fenrir Crash.
      • Lv. 30: Fenrir Crash Final Damage: +60%.
    • (Boost Node) Blizzard Tempest Boost: Boosts Blizzard Tempest.
      • Lv. 30: Blizzard Tempest Final Damage: +60%.

    Evan

    • (Mastery Node) HEXA Mana Burst: Mastering the flow of mana, bursts of highly condensed mana attack enemies in front, twice in a row.
      • Lv. 30: MP Cost: 52.
        • 1st Hit: Damage: 555%, Max Enemies Hit: 8, Number of Attacks: 4.
        • 2nd Hit: Damage: 625%, Max Enemies Hit: 8, Number of Attacks: 4.
    • (Skill Node) Zodiac Burst: Evan and Mir harness the resonance of the stars to create a giant constellation.
      • Lv. 30: MP Cost: 1,500, invincible during casting. Magic Power Damage: 5,400%, Max Enemies Hit: 15, Number of Attacks: 15, Number of Magic Powers: 5. When attack skill hits, Meteor Shower Damage: 1,440%, Max Enemies Hit: 15, Number of Attacks: 6, Number of Meteor Showers: 9, Duration: 45 seconds. Meteor Shower Cooldown: 3 seconds. Skill Cooldown: 360 seconds.
    • (Boost Node) Elemental Barrage Boost: Boosts Elemental Barrage.
      • Lv. 30: Elemental Barrage Final Damage: +60%. Cooldown: -40 seconds.
    • (Boost Node) Dragon Slam Boost: Boosts Dragon Slam, Wyrmking's Breath, and Ludicrous Speed.
      • Lv. 30: Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +60%.
    • (Boost Node) Elemental Radiance Boost: Boosts Elemental Radiance.
      • Lv. 30: Elemental Radiance Final Damage: +60%.
    • (Boost Node) Spiral of Mana Boost: Boosts Spiral of Mana.
      • Lv. 30: Spiral of Mana Final Damage: +60%.

    Luminous

    • (Mastery Node) HEXA Ender: [Equilibrium] Attacks enemies with a giant blade that deals great damage.
      • Lv. 30: MP Cost: 70, Max Enemies Hit: 3. Sword of light and darkness falls, Damage: 695%, Max Enemies Hit: 3, Number of Attacks: 7. Collision occurs up to 1 time for the same enemy with the sword of light and darkness. Critical Rate: +100%, Ignore Defense: +45%. Cooldown: 10 seconds.
    • (Skill Node) Harmonic Paradox: [Equilibrium] Summons an entity in harmonious balance between the forces of light and darkness.
      • Lv. 30: MP Cost: 3,000, Active Equilibrium Duration: +10 seconds, invincible during casting. Max Key-Down Duration: 3.5 seconds, Damage: 4,200%, Max Enemies Hit: 15, Number of Attacks: 5, summons entity of harmony. The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth, Explosions: 10, Damage: 6,000%, Max Enemies Hit: 15, Number of Attacks: 7. Cooldown: 360 seconds.
    • (Boost Node) Gate of Light Boost: Boosts Gate of Light.
      • Lv. 30: Gate of Light Final Damage: +60%.
    • (Boost Node) Aether Conduit Boost: Boosts Aether Conduit.
      • Lv. 30: Aether Conduit Final Damage: +60%.
    • (Boost Node) Baptism of Light and Darkness Boost: Boosts Baptism of Light and Darkness.
      • Lv. 30: Baptism of Light and Darkness Final Damage: +60%.
    • (Boost Node) Liberation Orb Boost: Boosts Liberation Orb.
      • Lv. 30: Liberation Orb Final Damage: +60%.

    Mercedes

    • (Mastery Node) HEXA Ishtar's Ring: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you.
      • Lv. 30: MP Cost per attack: 12, Damage: 525%, Max Enemies Hit: 4, Number of Attacks: 2. When attack hits, Ignis Roar Duration: +0.1 second. When attack hits, enemy is branded with Ishtar's Mark for 90 seconds.
        • Ishtar's Mark: Increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 12 times. Every time mark is filled up, Damage: 610%, Number of Additional Attacks: 3. When mark is complete, Damage: 740%, Number of Additional Attacks: 8.
    • (Skill Node) Unfading Glory: The noble soul of a beloved ruler is granted glory by the Great Spirit and Ancient Spirit King.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Releases the power of the Great Spirit and Ancient Spirit King, Damage: 3,600%, Max Enemies Hit: 15, Number of Attacks: 9, Number of Crashes: 12. The spirit power makes the Spirit King form and summons for 60 seconds, Summon Cooldown: 3 seconds. Skill Cooldown: 360 seconds.
        • Spirit King Form: Damage: 5,400%, Max Enemies Hit: 12, Number of Attacks: 10. When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
        • Enhanced Attack: Damage: 7,200%, Number of Attacks: 12, Cooldown: 2 seconds.
    • (Boost Node) Spirit of Elluel Boost: Boosts Spirit of Elluel.
      • Lv. 30: Spirit of Elluel Final Damage: +60%, Spirits Final Damage: +75%.
    • (Boost Node) Sylvidia's Flight Boost: Boosts Sylvidia's Flight.
      • Lv. 30: Sylvidia's Flight Final Damage: +60%. While active, Final Damage: +5%.
    • (Boost Node) Irkalla's Wrath Boost: Boosts Irkalla's Wrath.
      • Lv. 30: Irkalla's Wrath Final Damage: +60%.
    • (Boost Node) Royal Knights Boost: Boosts Royal Knights.
      • Lv. 30: Royal Knights Final Damage: +60%.

    Phantom

    • (Mastery Node) HEXA Tempest: Creates a tornado of cards like blades to blast through enemies.
      • Lv. 30: MP Cost per attack: 25, Can hold the key down for up to 3 seconds, Damage: 840%, Max Enemies Hit: 8, Number of Attacks: 4. Cooldown: 18 seconds.
    • (Skill Node) Defying Fate: Strikes back against fate itself by the power of the hero's will.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Refuses fate, Damage: 6,300%, Max Enemies Hit: 15, Number of Attacks: 15, Number of Chase Cuts: 7. Hero's Will Duration: 30 seconds, Damage: 7,200%, Max Enemies Hit: 15, Number of Attacks: 4. Cooldown: 360 seconds.
    • (Boost Node) Luck of the Draw Boost: Boosts Luck of the Draw.
      • Lv. 30: Luck of the Draw Final Damage: +60%.
    • (Boost Node) Ace in the Hole Boost: Boosts Ace in the Hole.
      • Lv. 30: Ace in the Hole Final Damage: +60%.
    • (Boost Node) Phantom's Mark Boost: Boosts Phantom's Mark.
      • Lv. 30: Phantom's Mark Final Damage: +60%.
    • (Boost Node) Rift Break Boost: Boosts Rift Break.
      • Lv. 30: Rift Break Final Damage: +60%.

    Shade

    • (Mastery Node) HEXA Spirit Claw: Summons a wind spirit to claw at multiple enemies.
      • Lv. 30: MP Cost: 91, Damage: 475%, Max Enemies Hit: 4, Number of Attacks: 12.
    • (Skill Node) Advent of the Fox: Awaken the Fox God's martial arts by borrowing the power of the Fox Marble.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 1,920%, Max Enemies Hit: 15, Number of Attacks: 12, Number of Awakenings: 8. Duration: 40 seconds, Final Damage: +10%, enhances martial arts, fixed in place one time upon using Spirit Frenzy, Cooldown: 13 seconds. Skill Cooldown: 360 seconds.
        • Fox God Claw: 1st Hit: MP Cost: 70, Damage: 745%, Max Enemies Hit: 10, Number of Attacks: 8.
          • 2nd Hit: MP Cost: 70, Damage: 745%, Max Enemies Hit: 10, Number of Attacks: 8.
          • 3rd Hit: MP Cost: 80, Damage: 795%, Max Enemies Hit: 10, Number of Attacks: 10.
        • Fox Spirits Orb: Creation Chance: 40%, Damage: 360%, Max Number of Attacks: 3.
        • Fox God Avatar: Max Enemies Hit: 15, Damage: 1,320%, Number of Attacks: 13, Bonus Fox Spirits Orb Creation: 6, Cooldown: 6 seconds, does not share cooldown with True Spirit Claw.
    • (Boost Node) Spirit Flow Boost: Boosts Spirit Flow.
      • Lv. 30: Spirit Flow Duration: +90 seconds.
    • (Boost Node) Spiritgate Boost: Boosts Spiritgate.
      • Lv. 30: Spiritgate Final Damage: +60%.
    • (Boost Node) True Spirit Claw Boost: Boosts True Spirit Claw.
      • Lv. 30: True Spirit Claw Final Damage: +60%.
    • (Boost Node) Smashing Multipunch Boost: Boosts Smashing Multipunch.
      • Lv. 30: Smashing Multipunch Final Damage: +60%.

    Blaster

    • (Mastery Node) HEXA Magnum Punch: Unleashes a more powerful straight punch in front of you with the explosive power of the Arm Cannon.
      • Lv. 30: MP Cost: 21, Damage: 985%, Max Enemies Hit: 7, Number of Attacks: 3. Revolving Cannon triggers automatically when using HEXA Magnum Punch.
    • (Mastery Node) HEXA Double Blast: Performs a more powerful 2-hit combo in the direction you're facing using the momentum from your Arm Cannon.
      • Lv. 30: MP Cost: 27, Damage: 835%, Max Enemies Hit: 7, Number of Attacks: 4. Revolving Cannon triggers automatically when using HEXA Double Blast.
    • (Skill Node) Final Destroyer: Pushes the power of the Arm Cannon to its limit before taking to the air and raining destruction.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 5,400%, Max Enemies Hit: 15, Number of Attacks: 10, Number of Heat: 12. Afterwards, Damage: 6,600%, Max Enemies Hit: 15, Number of Attacks: 14, Number of Explosions: 7. Cooldown: 360 seconds.
    • (Boost Node) Rocket Punch Boost: Boosts Rocket Punch.
      • Lv. 30: Rocket Punch Final Damage: +60%.
    • (Boost Node) Gatling Punch Boost: Boosts Gatling Punch.
      • Lv. 30: Gatling Punch Final Damage: +60%.
    • (Boost Node) Bullet Blast Boost: Boosts Bullet Blast.
      • Lv. 30: Bullet Blast Final Damage: +60%.
    • (Boost Node) Afterimage Shock Boost: Boosts Afterimage Shock.
      • Lv. 30: Afterimage Shock Final Damage: +60%.

    Battle Mage

    • (Mastery Node) HEXA Condemnation: Seals a pact with a dark spirit.
      • Lv. 30: The dark spirit appears with the next attack after defeating 6 enemies, Damage: 930%, Max Enemies Hit: 10, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy. Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss. Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times. The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Damage: 1,475%, Max Enemies Hit: 12, Number of Attacks: 14. Once the dark spirit's final attack activates, it cannot activate again until after 4 seconds.
    • (Skill Node) Crimson Pact: The dark spirit awakens fully to complete its bloody pact.
      • Lv. 30: MP Cost: 1,500, invincible during casting. The dark spirit releases its true power, Damage: 9,000%, Max Enemies Hit: 15, Number of Attacks: 8, Chase Cuts: 13. The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 12,600%, Number of Attacks: 14, Chase Cuts: 5. Cooldown: 360 seconds.
    • (Boost Node) Ambassador Scythe Boost: Boosts Ambassador Scythe.
      • Lv. 30: Ambassador Scythe Final Damage: +60%.
    • (Boost Node) Altar of Annihilation Boost: Boosts Altar of Annihilation.
      • Lv. 30: Altar of Annihilation Final Damage: +60%.
    • (Boost Node) Grim Harvest Boost: Boosts Grim Harvest.
      • Lv. 30: Grim Harvest Final Damage: +60%.
    • (Boost Node) Abyssal Lightning Boost: Boosts Abyssal Lightning.
      • Lv. 30: Abyssal Lightning Final Damage: +60%.

    Wild Hunter

    • (Mastery Node) HEXA Wild Arrow Blast: Launches a catastrophic swarm of arrows at tremendous speed.
      • Lv. 30: MP Cost per attack: 16, Damage: 530% per shot. When casting, Speed: 140, Boss Damage: +15%.
        Wild Nature: When Another Bite triggers, 100% chance to maintain for 30 seconds. When at 50 stacks, firing speed of Wild Arrow Blast increases for 10 seconds.
    • (Skill Node) Nature's Truth: Perfect unity with the Jaguar allows its power to awaken.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 7,800%, Max Enemies Hit: 15, Number of Attacks: 7, Number of Shockwaves: 3. Afterwards, Damage: 9,600%, Max Enemies Hit: 15, Number of Attacks: 14, Number of Roars: 5. For all attacks, Another Bite Debuff Chance: 100%. Cooldown: 360 seconds.
        • Soul Resonance: Duration: 30 seconds. Using Wild Hunter's attack skills (including Jaguar skills), Damage: 3,900%, Max Enemies Hit: 12, Number of Attacks: 10, Chase Cuts: 3, Cooldown: 2 seconds.
    • (Boost Node) Jaguar Storm Boost: Boosts Jaguar Storm.
      • Lv. 30: Final Damage of Jaguar Summoned by Jaguar Storm: 120%. When used with the down arrow key, Final Damage: +360%.
    • (Boost Node) Primal Fury Boost: Boosts Primal Fury.
      • Lv. 30: Primal Fury Final Damage: +60%.
    • (Boost Node) Primal Grenade Boost: Boosts Primal Grenade.
      • Lv. 30: Primal Grenade Final Damage: +60%.
    • (Boost Node) Wild Arrow Blast Type X Boost: Boosts Wild Arrow Blast Type X.
      • Lv. 30: Wild Arrow Blast Type X Final Damage: +60%.

    Xenon

    • (Mastery Node) HEXA Mecha Purge: Snipe: Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion.
      • Lv. 30: MP Cost: 35, Damage: 510%, Max Enemies Hit: 5, Number of Attacks: 7. Enhances to HEXA Mecha Purge: Execute every 8 seconds. Ignore Defense: +40%.
    • (Mastery Node) HEXA Mecha Purge: Bombardment: Roo-D's bomber fires a barrage of missiles and lasers at enemies.
      • Lv. 30: MP Cost: 35, Damage: 655%, Max Enemies Hit: 15, Number of Attacks: 5. Enhances to HEXA Mecha Purge: Fire every 6 seconds.
    • (Skill Node) Artificial Evolution: Achieves the Xenoroid's ultimate evolution.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 3,600%, Max Enemies Hit: 15, Number of Attacks: 7, Number of Bombardments: 6, Evolution Duration: 30 seconds. Using enhanced Liberty Boosters increases flight speed, and some buff and attack skills can be used while flying. When Omega Blaster triggers during enhanced Liberty Boosters, it can be set up which reduces its attack interval time. Reduces attack duration to 5 seconds and increases attack duration by 1 second per 6 seconds of charged duration (max 3 seconds). Invincible for 2 seconds after setting up. Cooldown: 360 seconds.
        • Evolved State: Enemy attacked by Xenon, Damage: 1,800%, Number of Attacks: 3, Enhanced Airframes Summoned: 6, Cooldown: 1.8 seconds.
    • (Boost Node) Omega Blaster Boost: Boosts Omega Blaster.
      • Lv. 30: Omega Blaster Final Damage: +60%.
    • (Boost Node) Core Overload Boost: Boosts Core Overload.
      • Lv. 30: Core Overload Final Damage: +60%, Surplus Energy: +30, Energy Charge Duration: -15%.
    • (Boost Node) Hypogram Field: Fusion Boost: Boosts Hypogram Field: Fusion.
      • Lv. 30: Hypogram Field: Fusion Final Damage: +60%.
    • (Boost Node) Photon Ray Boost: Boosts Photon Ray.
      • Lv. 30: Photon Ray Final Damage: +60%.

    Mechanic

    • (Mastery Node) HEXA Heavy Salvo Plus: Fires off all Humanoid Mech ordnances at once to scatter your attacks across multiple enemies.
      • Lv. 30: MP Cost: 90, Damage: 745%, Max Enemies Hit: 8, Number of Attacks: 4.
    • (Mastery Node) HEXA AP Salvo Plus: Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies.
      • Lv. 30: MP Cost: 105, fires armor-piercing shells.
        • 1st Hit: Piercing Damage: 570%, Max Enemies Hit: 7, Number of Attacks: 6.
        • 2nd Explosion: Damage: 390%, Max Enemies Hit: 7, Number of Attacks: 3.
    • (Skill Node) Ground Zero: Unleashes a large-scale missile system maintained by the Resistance to completely obliterate the target.
      • Lv. 30: MP Cost: 1,800, invincible during casting. Damage: 7,800%, Max Enemies Hit: 15, Number of Attacks: 7, Number of Earthquakes: 3. Afterward, Damage: 13,200%, Max Enemies Hit: 15, Number of Attacks: 12, Number of Explosions: 6. Cooldown: 360 seconds.
        • Massive Bombardment: Duration: 30 seconds, Bombardment Damage: 5,400%, Max Enemies Hit: 15, Number of Attacks: 6.
    • (Boost Node) Doomsday Device Boost: Boosts Doomsday Device.
      • Lv. 30: Doomsday Device Final Damage: +60%.
    • (Boost Node) Mobile Missile Battery Boost: Boosts Mobile Missile Battery.
      • Lv. 30: Mobile Missile Battery Final Damage: +60%.
    • (Boost Node) Full Metal Barrage Boost: Boosts Full Metal Barrage.
      • Lv. 30: Full Metal Barrage Final Damage: +60%.
    • (Boost Node) Mecha Carrier Boost: Boosts Mecha Carrier.
      • Lv. 30: Mecha Carrier Final Damage: +60%.

    Demon Slayer

    • (Mastery Node) HEXA Demon Impact: Releases the power of the Demon to deal critical damage to multiple enemies in front of you.
      • Lv. 30: Fury Cost: 8, Max Enemies Hit: 5, Damage: 690%, Number of Attacks: 6, Critical Rate: +100%, Ignore Defense: +40%, Boss Damage: +45%, Slow Duration: 3 seconds. HEXA Demon Impact: Demon Chain Enhancement: every 15 seconds.
    • (Skill Node) Nightmare: The roiling Demon Fury plunges your surroundings into a demonic abyss.
      • Lv. 30: Fury Cost: 50, invincible during casting. Release Fury, Damage: 3,600%, Max Enemies Hit: 15, Number of Attacks: 4, Shockwaves: 5, then manifest the Demon's territory. When the flames of the Netherworld activate, Bonus Fury Recovery: 10. Using the skill again ends it immediately, Damage: 9,000%, Max Enemies Hit: 15, Number of Attacks: 7, Netherworld Judgment Activations: 9. For each 10 Fury gained by exceeding the max Fury limit, Netherworld Judgment Final Damage: +1%, invincible during casting of Netherworld Judgment. Cooldown: 360 seconds.
        • Demon's Territory: Duration: 20 seconds, max Fury limit can exceed up to 500 times. Using direct attack skills activates the Flames of the Netherworld, Damage: 3,900%, Max Enemies Hit: 3, Number of Attacks: 4, Cooldown: 0.3 second.
    • (Boost Node) Demon Awakening Boost: Boosts Demon Awakening.
      • Lv. 30: Demon Awakening Final Damage: +60%.
    • (Boost Node) Spirit of Rage Boost: Boosts Spirit of Rage.
      • Lv. 30: Spirit of Rage Final Damage: +60%.
    • (Boost Node) Orthrus Boost: Boosts Orthrus.
      • Lv. 30: Orthrus Final Damage: +60%.
    • (Boost Node) Demon Bane Boost: Boosts Demon Bane.
      • Lv. 30: Demon Bane Final Damage: +60%.

    Demon Avenger

    • (Mastery Node) HEXA Nether Shield: Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target.
      • Lv. 30: HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 840%, Number of Attacks: 2, Max Number of Attacks: 8 per shield. When a single target is hit repeatedly, Final Damage: -30%. Cooldown: 6 seconds.
    • (Skill Node) Requiem: Summons the Requiem Demon Sword to fulfill your thirst for vengeance.
      • Lv. 30: HP Cost: 15% of Max HP, invincible during casting. Damage: 7,500%, Max Enemies Hit: 15, Number of Attacks: 8, Chase Cuts: 10, then summons Demon Requiem Sword. Using skill again after 4 seconds of summoning, Damage: 6,600%, Max Enemies Hit: 15, Number of Attacks: 14, Demon Sword Roar Activations: 6, invincible during casting of Demon Sword Roar. Cooldown: 360 seconds.
        • Demon Requiem Sword: Duration: 15 seconds, Damage: 3,600%, Max Enemies Hit: 15, Number of Attacks: 12.
    • (Boost Node) Demonic Frenzy Boost: Boosts Demonic Frenzy.
      • Lv. 30: Demonic Frenzy Final Damage: +60%.
    • (Boost Node) Demonic Blast Boost: Boosts Demonic Blast.
      • Lv. 30: Demonic Blast Final Damage: +60%.
    • (Boost Node) Dimensional Sword Boost: Boosts Dimensional Sword.
      • Lv. 30: Dimensional Sword Final Damage: +60%.
    • (Boost Node) Revenant Boost: Boosts Revenant.
      • Lv. 30: Revenant Final Damage: +60%, Duration: +18 seconds, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%.

    Kaiser

    • (Mastery Node) HEXA Gigas Wave: Devastates enemies with a powerful slash of your blade.
      • Lv. 30: MP Cost: 70, Damage: 580%, Max Enemies Hit: 3, Number of Attacks: 9.
        • Final Form: MP Cost: 80, Damage: 580%, Max Enemies Hit: 4, Number of Attacks: 11.
    • (Skill Node) Nova Triumphant: Punishes all enemies threatening the safety of the Nova as you carry out your duty as a guardian, just as your predecessors have done for generations.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Active Final Form Duration: +10 seconds. Carry out the will of the guardians, Damage: 6,600%, Max Enemies Hit: 15, Number of Attacks: 8, Chase Cuts: 5. Afterwards, Damage: 8,100%, Max Enemies Hit: 15, Number of Attacks: 12, Final Blows: 12. Cooldown: 360 seconds.
    • (Boost Node) Nova Guardians Boost: Boosts Nova Guardians.
      • Lv. 30: Nova Guardians Final Damage: +60%.
    • (Boost Node) Bladefall Boost: Boosts Bladefall.
      • Lv. 30: Bladefall Final Damage: +60%.
    • (Boost Node) Draco Surge Boost: Boosts Draco Surge.
      • Lv. 30: Draco Surge Final Damage: +60%.
    • (Boost Node) Dragonflare Boost: Boosts Dragonflare.
      • Lv. 30: Dragonflare Final Damage: +60%.

    Kain

    • (Mastery Node) HEXA Falling Dust: Leaps up high and shoots shock arrows downward.
      • Lv. 30: MP Cost: 125, Damage: 910%, Max Enemies Hit: 12, Number of Attacks: 8. One Falling Dust cartridge is prepared every 10 seconds, and you can carry up to 2.
    • (Mastery Node) [Possess] HEXA Falling Dust: [Possess Skill] Creates a shockwave, then calls forth a blast of Malice for a second strike.
      • Lv. 30: MP Cost: 125. Cooldown: 14 seconds.
        • Shockwave Attack: Damage: 1,030%, Max Enemies Hit: 12, Number of Attacks: 10.
        • Malice Follow-Up Attack: Damage: 755%, Max Enemies Hit: 15, Number of Attacks: 15.
    • (Mastery Node) [Execute] HEXA Poison Needle: [Execute Skill] Slashes the enemy in front with a wide spin.
      • Lv. 30: MP Cost: 140, Damage: 710%, Max Enemies Hit: 6, Number of Attacks: 8. Afterward, Damage: 550%, Max Enemies Hit: 6, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 620% every second for 12 seconds. When consecutive attack ends, Final Blow Damage: 460%, Max Enemies Hit: 6, Number of Attacks: 10. Cooldown: 15 seconds.
    • (Skill Node) Total Annihilation: Unleashes the power of the Black Nova and strikes down anyone nearby with pure malice.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Damage: 4,800%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 6. Cooldown: 360 seconds.
        • Malice's Territory: Duration: 30 seconds, Death's Blessing Damage Enhancement: 870%, Death's Blessing Max Stack Limit: +20, periodically deals Death's Blessing to up to 10 enemies nearby. When Death's Blessing activates, Damage: 1,675%, Max Enemies Hit: 3, Number of Attacks: 12, Devil Dragon's Breath Cooldown: 0.25 second. When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 second.
    • (Boost Node) Dragon Burst Boost: Boosts Dragon Burst.
      • Lv. 30: Dragon Burst Final Damage: +60%.
    • (Boost Node) Fatal Blitz Boost: Boosts Fatal Blitz.
      • Lv. 30: Fatal Blitz Final Damage: +60%.
    • (Boost Node) Thanatos Descent Boost: Boosts Thanatos Descent.
      • Lv. 30: Thanatos Descent Final Damage: +60%.
    • (Boost Node) Grip of Agony Boost: Boosts Grip of Agony.
      • Lv. 30: Grip of Agony Final Damage: +60%.

    Cadena

    • (Mastery Node) HEXA Chain Arts: Thrash: Whip your chain forward, then bring it crashing down.
      • Lv. 30: MP Cost: 20. Skills used immediately after 1st hit gain +25% Final Damage. (Excludes Chain Arts: Thrash).
        • 1st Hit: Damage: 300%, Max Enemies Hit: 4, Number of Attacks: 2.
        • 2nd Hit: Damage: 560%, Max Enemies Hit: 8, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 seconds.
        • Enhanced 2nd Hit: Preparation Duration: every 10 seconds, Max Uses: 3. Damage: 560%, Max Enemies Hit: 8, Number of Attacks: 5, Shockwave Damage: 990%, Number of Shockwave Attacks: 10.
    • (Skill Node) Chain Arts: Grand Arsenal: Mobilizes all available weapons to completely demolish any who oppose you.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Max Enemies Hit: 15. Cooldown: 360 seconds.
        • 1st Linked Attack: Damage: 5,100%, Number of Attacks: 5, Chase Cuts: 12.
        • 2nd Linked Attack: Damage: 5,400%, Number of Attacks: 7, Chase Cuts: 3.
        • 3rd Linked Attack: Damage: 6,600%, Number of Attacks: 14, Explosions: 7.
    • (Boost Node) Chain Arts: Void Strike Boost: Boosts Chain Arts: Void Strike.
      • Lv. 30: Chain Arts: Void Strike Final Damage: +60%.
    • (Boost Node) Apocalypse Cannon Boost: Boosts Apocalypse Cannon.
      • Lv. 30: Apocalypse Cannon Final Damage: +60%.
    • (Boost Node) Chain Arts: Maelstrom Boost: Boosts Chain Arts: Maelstrom.
      • Lv. 30: Chain Arts: Maelstrom Final Damage: +60%.
    • (Boost Node) Muscle Memory Finale Boost: Boosts Muscle Memory Finale.
      • Lv. 30: Muscle Memory Finale Final Damage: +60%.

    Angelic Buster

    • (Mastery Node) HEXA Trinity: Summons spotlights that radiate love and justice, and dazzle your enemies with your stage presence.
      • Lv. 30: Damage: 1,020%, Max Enemies Hit: 4, Number of Attacks: 6. +15% HEXA Trinity and Trinity Fusion Damage and Ignore Defense on hit for 30 seconds. Increase buff stacked up to 2 times. Soul Battery skill. Recharge Chance: 100%.
    • (Skill Node) Grand Finale: Drops an entire concert on the spot featuring Angelic Buster, MapleStory's top pop star!
      • Lv. 30: Invincible during casting. Applies Affinity effect for 20 seconds. Damage: 4,800%, Max Enemies Hit: 15, Number of Attacks: 8, Sound Waves: 3. Afterwards, Damage: 7,200%, Number of Attacks: 14, Cannon Roars: 7. At the concert's grand finale, 25 Cheering Balloons soar and target enemies. After the concert ends, Soul Seeker changes to Cheering Balloons for 30 seconds. Cooldown: 360 seconds.
        • Cheering Balloons: Damage: 680%. Has the same chance as Soul Seeker to regenerate upon hit, attacking up to 7 times.
    • (Boost Node) Sparkle Burst Boost: Boosts Sparkle Burst.
      • Lv. 30: Sparkle Burst Final Damage: +60%.
    • (Boost Node) Superstar Spotlight Boost: Boosts Superstar Spotlight.
      • Lv. 30: Superstar Spotlight Final Damage: +60%.
    • (Boost Node) Mighty Mascot Boost: Boosts Mighty Mascot.
      • Lv. 30: Mighty Mascot Final Damage: +60%.
    • (Boost Node) Trinity Fusion Boost: Boosts Trinity Fusion.
      • Lv. 30: Trinity Fusion Final Damage: +60%.

    Zero

    • (Mastery Node) HEXA Giga Crash: Strikes the ground with your sword to attack enemies in front.
      • Lv. 30: Time Force Cost: 15, Damage: 400%, Max Enemies Hit: 7, Number of Attacks: 6. Cooldown: 15 seconds.
    • (Mastery Node) HEXA Falling Star: Jumps into the air, driving your sword into the ground in one decisive blow.
      • Lv. 30: Time Force Cost: 17, Damage: 360%, Max Enemies Hit: 7, Number of Attacks: 6.
        • Shock Wave: Damage: 360%, Max Enemies Hit: 7, Number of Attacks: 3.
    • (Mastery Node) HEXA Groundbreaker: Jumps high into the air, bringing down the Great Sword hard enough to split the ground beneath you.
      • Lv. 30: Time Force Cost: 19, Damage: 610%, Max Enemies Hit: 7, Max Hits: 10.
        • Shock Wave: Damage: 455%, Max Enemies Hit: 7, Number of Attacks: 10.
        • Shock Field: Duration: 5 seconds, Damage Over Time: 545% per 1 second, Max Enemies Hit: 7, Normal Enemy Damage: +340% points.
    • (Mastery Node) HEXA Wind Cutter: Attacks enemies in front of you, and creates a vortex at the target location that causes additional damage.
      • Lv. 30: Time Force Cost: 17, Damage: 265%, Number of Attacks: 8, Max Enemies Hit: 8. Cooldown: 15 seconds.
        • Vortex: Damage: 175% per 0.5 second, Number of Attacks: 3, Duration: 3 seconds.
    • (Mastery Node) HEXA Wind Striker: Attacks enemies in front of you and releases a vortex.
      • Lv. 30: Time Force Cost: 19, Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 8.
    • (Mastery Node) HEXA Storm Break: Attacks enemies in front of you, creating a whirlpool which pushes forward and deals additional damage to enemies in its path.
      • Lv. 30: Time Force Cost: 21, Damage: 535%, Max Enemies Hit: 8, Max Hits: 10.
        • Vortex: Max Enemies Hit: 8, Damage: 535% per 0.5 second, Number of Attacks: 4, Duration of Vortex: 3 seconds.
        • Shock Field: Max Enemies Hit: 8, Duration: 4, Damage Over Time: 370% per 1 second, Normal Enemy Damage: +330% points.
    • (Skill Node) Time Piece: Using the power of time from Alpha and Beta, Assist creates Traces of Time after hitting a certain number of times.
      • Lv. 30: Creates 3 Traces of Time when Assist hits 4 times. Up to 10 Traces of Time can exist on one map, and are activated by Time Crystal when the opposite Zero's attack hits. Trace Recreation Cooldown: 2 seconds.
        • Time Crystal: Damage: 1,440%, Number of Attacks: 4 times.
    • (Skill Node) End Time: Breaks free of the imperfect timeline and joins forces in true sincerity, unleashing the power of the Transcendent.
      • Lv. 30: Time Force Cost: 40, invincible during casting. The mirror of illusion shatters, Chase Cuts: 4, Damage: 6,300%, Max Enemies Hit: 15, Number of Attacks: 6. Awakens the power of the transcendent, Time Distortions: 7, Damage: 5,400%, Max Enemies Hit: 15, Number of Attacks: 8. Afterward, a final blow erupts 7 times, Damage: 8,100%, Max Enemies Hit: 15, Number of Attacks: 12. Cooldown: 360 seconds.
    • (Boost Node) Chrono Break Boost: Boosts Chrono Break.
      • Lv. 30: Chrono Break Final Damage: +60%, Duration: 30 seconds, Final Damage: +46%.
    • (Boost Node) Twin Blades of Time Boost: Boosts Twin Blades of Time.
      • Lv. 30: Twin Blades of Time Final Damage: +60%.
    • (Boost Node) Shadow Flash Boost: Boosts Shadow Flash.
      • Lv. 30: Shadow Flash Final Damage: +60%.
    • (Boost Node) Ego Weapon Boost: Boosts Ego Weapon.
      • Lv. 30: Ego Weapon Final Damage: +60%.

    Kinesis

    • (Mastery Node) HEXA Ultimate - Metal Press: Lifts an object from Otherworld and drops it on enemies in front of you.
      • Lv. 30: Psychic Point Cost: 6, Damage: 1,295%, Max Enemies Hit: 12, Number of Attacks: 10, DEF on damaged enemies: -15%, DEF reduction duration: 30 seconds.
    • (Skill Node) From Another Realm: Drops matter from the Otherworld through a spacial rift to devastate the landscape.
      • Lv. 30: Psychic Point Cost: 1, invincible during casting. Explosion occurs 15 times, Damage: 8,400%, Max Enemies Hit: 15, Number of Attacks: 12. Cooldown: 360 seconds.
    • (Boost Node) Psychic Tornado Boost: Boosts Psychic Tornado.
      • Lv. 30: Psychic Tornado Final Damage: +60%.
    • (Boost Node) Ultimate - Mind Over Matter Boost: Boosts Ultimate - Mind Over Matter.
      • Lv. 30: Ultimate - Mind Over Matter Final Damage: +60%.
    • (Boost Node) Ultimate - Psychic Shockwave Boost: Boosts Ultimate - Psychic Shockwave.
      • Lv. 30: Ultimate - Psychic Shockwave Final Damage: +60%.
    • (Boost Node) Law of Gravity Boost: Boosts Law of Gravity.
      • Lv. 30: Law of Gravity Final Damage: +60%.

    Adele

    • (Mastery Node) HEXA Cleave: [Trigger Skill] Enhances your blade with the power of aether and carves through enemies in front of you.
      • Lv. 30: MP Cost: 55, Chase Cuts: 3 times, Damage: 750%, Max Enemies Hit: 8, Number of Attacks: 7.
    • (Mastery Node) HEXA Magic Dispatch: Creates a magical shard that hunts down an enemy.
      • Lv. 30: MP Cost: 30, Damage: 720%, Number of Attacks: 3, Magical Shards: 5. Cooldown: 6 seconds.
    • (Mastery Node) HEXA Aetherial Arms: Automatically creates shards when attacking.
      • Lv. 30: When Trigger Skill hits, creates shard every 6 seconds, consume 30 MP upon creation. Cooldown: 0.5 second.
    • (Skill Node) Maestro: Commands a flurry of swords from the aether to sweep the battleground.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Summons aether sword, Chase Cuts: 6 times, Damage: 6,600%, Max Enemies Hit: 15, Number of Attacks: 10. Finally, by controlling the aether sword, Final Blow Attacks: 10 times, Damage: 7,800%, Max Enemies Hit: 15, Number of Attacks: 14. Cooldown: 360 seconds.
    • (Boost Node) Ruin Boost: Boosts Ruin.
      • Lv. 30: Ruin Final Damage: +60%.
    • (Boost Node) Infinity Blade Boost: Boosts Infinity Blade.
      • Lv. 30: Infinity Blade Final Damage: +60%.
    • (Boost Node) Legacy Restoration Boost: Boosts Legacy Restoration.
      • Lv. 30: Legacy Restoration Final Damage: +60%. While active, Final Damage: +10%.
    • (Boost Node) Storm Boost: Boosts Storm.
      • Lv. 30: Storm Final Damage: +60%.

    Illium

    • (Mastery Node) HEXA Radiant Javelin: Conjures a magical Javelin that darts back and forth between enemies.
      • Lv. 30: MP Cost: 40, Damage: 580%, Max Enemies Hit: 5, Number of Attacks: 3. When a Javelin hits: Creates 2 shards that each inflict 200% damage. When hitting a mytocrystal or an enemy with a Javelin, 1 mytocrystal shard is obtained, and up to one mytocrystal shard can be obtained per javelin. After obtaining 30 mytocrystal shards, the next Javelin becomes an Enchanted Javelin.
        • Enchanted Javelin: Throws 3 Javelins at once, charges 25 mytocrystal shards. If the Javelin Shard created by the Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
    • (Mastery Node) HEXA Winged Javelin: Throws a Javelin enhanced by the power of your Wings of Glory.
      • Lv. 30: MP Cost: 40, Damage: 925%, Max Enemies Hit: 5, Number of Attacks: 6. When a Javelin hits: Creates 3 magic missiles that attack 3 times with 375% damage. When a Javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per Javelin. After obtaining 10 mytocrystal shards, the next Javelin becomes an Enchanted Javelin.
        • Enchanted Javelin: Throws 3 Javelins at once. If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%.
    • (Skill Node) Mytocrystal Expanse: Unleashes the infinite magic power contained in the mytocrystal, causing it to explode and summon more mytocrystals.
      • Lv. 30: MP Cost:1,200, invincible during casting. When used while Wings of Glory is active, increases Wings of Glory duration by 10 seconds. Damage: 5,400%, Max Enemies Hit: 15, Number of Attacks: 4, Number of Magic Explosions: 7. Damage: 6,000%, Number of Attacks: 6, Number of Magic Explosions: 5. Damage: 6,600%, Number of Attacks: 12, Number of Magic Explosions: 4. Summons infinite mytocrystals for 20 seconds. When there is a reaction from the mytocrystal, Damage: 2,400%, Max Enemies Hit: 15, Number of Attacks: 12. Resonate Cooldown: 1 second. After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 2,400%, Mytocrystal Crystal Cooldown: 2 seconds. Skill Cooldown: 360 seconds.
    • (Boost Node) Crystal Ignition Boost: Boosts Crystal Ignition and Reaction - Spectral Blast.
      • Lv. 30: Crystal Ignition and Reaction - Spectral Blast Final Damage: +60%.
    • (Boost Node) Templar Knight Boost: Boosts Templar Knight.
      • Lv. 30: Templar Knight Final Damage: +60%.
    • (Boost Node) Crystalline Spirit Boost: Boosts Crystalline Spirit.
      • Lv. 30: Crystalline Spirit Reaction Skill Final Damage: 90%, Damage: +50% per crystalline spirit dispersed when using Wings of Glory.
        • Passive Effect: STR/DEX/INT/LUK: +90.
    • (Boost Node) Crystal Gate Boost: Boosts Crystal Gate.
      • Lv. 30: Crystal Gate Final Damage: +60%, Duration: 190 seconds, Buff Magic ATT: +95.

    Khali

    • (Mastery Node) HEXA Arts: Flurry: [Arts] Deals several powerful slashes to the enemy in front without ever being seen.
      • Lv. 30: MP Cost: 52, Damage: 585%, Max Enemies Hit: 8, Numbers of Attacks: 7. Reduces cooldown of Void Rush/Void Blitz by 1 second when the attack hits.
    • (Mastery Node) HEXA Arts: Crescentum: [Arts] Instantly rotates to sweep the surrounding enemies.
      • Lv. 30: MP Cost: 40, Damage: 975%, Max Enemies Hit: 8, Number of Attacks: 4. Void Rush/Void Blitz Cooldown: -5 seconds. Cooldown: 5 seconds.
    • (Skill Node) Hex: Sandstorm: [Hex] Stirs up a powerful sandstorm with the chakram that sweeps the battleground clean.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Hold down the key for max 3 seconds to create a chakram storm, Damage: 3,300%, Max Enemies Hit: 15, Number of Attacks: 7. When the held key is released, Chase Cuts: 3 times, Damage: 4,500%, Max Enemies Hit: 15, Number of Attacks: 8. Then a powerful sandstorm is created, Damage: 5,400%, Max Enemies Hit: 15, Number of Attacks: 12, Explosions: 6. Final Damage: +25% for 30 seconds. Cooldown: 360 seconds.
    • (Boost Node) Hex: Pandemonium Boost: Boosts Hex: Pandemonium.
      • Lv. 30: Hex: Pandemonium Final Damage: +60%.
    • (Boost Node) Void Burst Boost: Boosts Void Burst.
      • Lv. 30: Void Burst Final Damage: +60%.
    • (Boost Node) Arts: Astra Boost: Boosts Arts: Astra.
      • Lv. 30: Arts: Astra Final Damage: +60%.
    • (Boost Node) Resonate: Ultimatum Boost: Boosts Resonate: Ultimatum.
      • Lv. 30: Resonate: Ultimatum Final Damage: +60%.

    Ark

    • (Mastery Node) HEXA Basic Charge Drive: Uses magically-enhanced strength to attack your enemies.
      • Lv. 30: MP Cost: 30, Damage: 900%, Max Enemies Hit: 7, Number of Attacks: 3. Basic Cast: Damage: 595%, Number of Basic Casts: 2, Number of Attacks: 1. Basic Buff: Speed: +20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 seconds.
    • (Mastery Node) HEXA Scarlet Charge Drive: Harnesses fire magic and charges forward, leaving a trail of fire.
      • Lv. 30: MP Cost: 45, Damage: 565%, Max Enemies Hit: 7, Number of Attacks: 3. Generates flames upon charging. Damage: 565%, Max Enemies Hit: 7, Number of Attacks: 3. Cooldown: 3 seconds.
        • Scarlet Cast: Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 5.
        • Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 seconds.
    • (Mastery Node) HEXA Gust Charge Drive: Harnesses gust magic and strikes down from mid-air.
      • Lv. 30: MP Cost: 45, Damage: 645%, Max Enemies Hit: 7, Number of Attacks: 6. Cooldown: 5 seconds.
        • Gust Cast: Pulls enemies nearby, Damage: 370%, Max Enemies Hit: 12, Number of Attacks: 4. Gust Buff Duration: 60 seconds when Gust Cast hits, Attack Speed: +1, Avoidability: +25%.
    • (Mastery Node) HEXA Abyssal Charge Drive: Unleashes Abyssal magic during an attack.
      • Lv. 30: HP Cost: 110, MP Cost: 85, Damage: 550%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 660%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6. Cooldown: 9 seconds.
        • Abyssal Cast: Creates Abyssal Cast when used. Abyssal Cast Duration: 3 seconds, Abyssal Cast Damage: 115%, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Number of Attacks: 2.
        • Abyssal Buff: Activates when Abyssal Cast hits. Duration: 60 seconds. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%.
    • (Skill Node) Awakened Abyss: Through an enhanced body and Spectra, more Spectral power can be drawn out, granting you spectral energy when a Basic Charge Drive combo succeeds.
      • Lv. 30: Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade, Damage: 1,460%, Number of Attacks: 3, to all enemies that are hit. Max Spectral Energy Limit: 300. When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300.
    • (Skill Node) Primordial Abyss: Wreathes you in the power of the Specter, taken from the source of the most ancient abyss.
      • Lv. 30: MP Cost: 1,500, invincible during casting. Number of Source Erosions: 9, Damage: 9,710%, Max Enemies Hit: 15, Number of Attacks: 12. Number of Abyssal Grips: 6, Damage: 8,590%, Max Enemies Hit: 15, Duration: 30 seconds. Cooldown: 360 seconds.
    • (Boost Node) Abyssal Recall Boost: Boosts Abyssal Recall.
      • Lv. 30: Abyssal Recall Final Damage: +60%.
    • (Boost Node) Infinity Spell Boost: Boosts Infinity Spell.
      • Lv. 30: Impending Death Damage During Infinity Spell: +210% points.
    • (Boost Node) Devious Nightmare/Devious Dream Boost: Boosts Devious Nightmare and Devious Dream.
      • Lv. 30: Devious Nightmare and Devious Dream Final Damage: +60%.
    • (Boost Node) Endlessly Starving Beast Boost: Boosts Endlessly Starving Beast.
      • Lv. 30: Endlessly Starving Beast Final Damage: +60%.

    Lara

    • (Mastery Node) HEXA Essence Sprinkle: Draws out the earth's flowing essence to attack enemies.
      • Lv. 30: MP Cost: 35, Damage: 840%, Max Enemies Hit: 7, Number of Attacks: 4.
        • Passive Effects: Mountain Kid and Mountain Seeds Damage: +660% points.
    • (Skill Node) Universe in Bloom: The Mountain, River, Wind, and Sunlight Spirits gather along a ley line to release a pulse of vibrant, blooming energies.
      • Lv. 30: MP Cost: 1,500, invincible during casting. Nature spirits gather: Number of Flowers: 2, Damage: 8,400%, Max Enemies Hit: 15, Number of Attacks: 7. The flowers bloom: Vein Energy Release: 10, Damage: 10,800%, Max Enemies Hit: 15, Number of Attacks: 14. Cooldown: 360 seconds.
    • (Boost Node) Big Stretch Boost: Boosts Big Stretch.
      • Lv. 30: Big Stretch Final Damage: +60%.
    • (Boost Node) Land's Connection Boost: Boosts Land's Connection.
      • Lv. 30: Land's Connection Final Damage: +60%.
    • (Boost Node) Surging Essence Boost: Boosts Surging Essence.
      • Lv. 30: Surging Essence Final Damage: +60%.
    • (Boost Node) Winding Mountain Ridge Boost: Boosts Winding Mountain Ridge.
      • Lv. 30: Winding Mountain Ridge Final Damage: +60%.

    Hoyoung

    • (Mastery Node) HEXA Heaven: Consuming Flames: [Heaven Skill] Fans the flames of destruction.
      • Lv. 30: MP Cost: 120, Damage: 555%, Max Enemies Hit: 8, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill. Cooldown: 8 seconds.
    • (Mastery Node) HEXA Earth: Stone Tremor: [Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth.
      • Lv. 30: MP Cost: 105, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 seconds. Cooldown: 6 seconds.
    • (Mastery Node) HEXA Humanity: Gold-Banded Cudgel: [Humanity Skill] Summons the weapon of an ancient sage, delivering quick blows to your enemies.
      • Lv. 30: MP Cost: 125, Damage: 455%, Max Enemies Hit: 10, Number of Attacks: 10, Final Blow Damage: 830%, Final Blow Number of Attacks: 8, Boss Damage: +30%. Cooldown: 11 seconds.
    • (Mastery Node) Universal Harmony: Enlightened by the harmony of all creation, uses enhanced Heaven, Earth, and Humanity skills.
      • Lv. 30: Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances HEXA Heaven: Consuming Flames, HEXA Earth: Stone Tremor, or HEXA Humanity: Gold-Banded Cudgel. After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +10% for 40 seconds. Cooldown: 30 seconds.
    • (Skill Node) Sage: Apotheosis: Reaches the extremes of heaven, earth, and humanity to end the chaos of conflict and reveal a new world.
      • Lv. 30: MP Cost: 1,500, invincible during casting. Hold the key down, Damage: 2,700%, Max Enemies Hit: 15, Number of Attacks: 3, Duration: 5 seconds. Afterwards, Damage: 3,720%, Number of Attacks: 5, through Sage. When the held key is released or the duration ends, Cataclysmic Change: 9 times, Damage: 8,520%, Max Enemies Hit: 15, Number of Attacks: 12. Applies the Universe buff upon casting. Cooldown: 360 seconds.
    • (Boost Node) Sage: Clone Rampage Boost: Boosts Sage: Clone Rampage.
      • Lv. 30: While Sage: Clone Rampage is active, enhances clone with the Damage that increased 800% points from Talisman: Clone.
    • (Boost Node) Scroll: Tiger of Songyu Boost: Boosts Scroll: Tiger of Songyu.
      • Lv. 30: Scroll: Tiger of Songyu Final Damage: +60%.
    • (Boost Node) Sage: Wrath of Gods Boost: Boosts Sage: Wrath of Gods.
      • Lv. 30: Sage: Wrath of Gods Final Damage: +60%.
    • (Boost Node) Sage: Three Paths Apparition Boost: Boosts Sage: Three Paths Apparition.
      • Lv. 30: Sage: Three Paths Apparition Final Damage: +60%.

    Hayato

    • (Mastery Node) HEXA Rai Sanrenzan: Slashes up to 8 enemies at once with 3 consecutive blows.
      • Lv. 30: MP Cost: 13.
        • 1st Hit: Damage: 540%, Max Enemies Hit: 8, Number of Attacks: 4.
        • 2nd Hit: Damage: 550%, Max Enemies Hit: 8, Number of Attacks: 4.
        • 3rd Hit: Damage: 560%, Max Enemies Hit: 8, Number of Attacks: 4.
    • (Mastery Node) HEXA Rai Blade Flash: Draws your sword in the blink of an eye to deal devastating damage to 1 enemy.
      • Lv. 30: MP cost: 14, Damage: 540%, Max Enemies Hit: 4, Number of Attacks: 8.
    • (Skill Node) Jin Quick Draw: Hayato temporarily adopts the Jin Quick Draw stance to deal a strike with all his might.
      • Lv. 30: MP Cost: 1,200, invincible during casting. Chase Cuts: 10 times, Damage: 2,000%, Max Enemies Hit: 15, Number of Attacks: 8. Afterward, applies the Jin Quick Draw buff on Hayato for 10 seconds. Increases Hayato's Final Damage by 10% while the buff is active. Cooldown: 360 seconds.
        • 1st Strike: Activates 5 Chase Cuts, Damage: 1,500%, Max Enemies Hit: 15, Number of Attacks: 10. Recovers 100 Sword Energy upon activation. Can be used while using some attack skills.
        • 2nd Strike: Activates 5 Chase Cuts, Damage: 1,500%, Max Enemies Hit: 15, Number of Attacks: 10. Recovers 150 Sword Energy upon activation. Can be used while using some attack skills.
        • 3rd Strike: Activates 5 Chase Cuts, Damage: 1,500%, Max Enemies Hit: 15, Number of Attacks: 10. Recovers 200 Sword Energy upon activation. Can be used while using some attack skills.
        • Final Strike: Activates 10 Chase Cuts to enemies within range, Damage: 4,800%, Number of Attacks: 15. Invincible during casting.
    • (Boost Node) Battoujutsu Zankou Boost: Boosts Battoujutsu Zankou.
      • Lv. 30: Battoujutsu Zankou Final Damage: +60%.
    • (Boost Node) Iaijutsu Phantom Blade Boost: Boosts Iaijutsu Phantom Blade.
      • Lv. 30: Iaijutsu Phantom Blade Final Damage: +60%.
    • (Boost Node) Battoujutsu Ultimate Will - God of Blades Boost: Boosts Battoujutsu Ultimate Will - God of Blades.
      • Lv. 30: Battoujutsu Ultimate Will - God of Blades Final Damage: +60%.
    • (Boost Node) Instant Slice Boosts: Boosts Instant Slice.
      • Lv. 30: Instant Slice Final Damage: +60%.

    Kanna

    • (Mastery Node) HEXA Shikigami Haunting: [Spirit Walker Skill] Steadfast training has yielded true mastery of Shikigami Haunting, empowering the skill to its full might.
      • Lv. 30: 1st Hit: Damage: 520%, Max Enemies Hit: 8, Number of Attacks: 4.
        • 2nd Hit: Damage: 550%, Max Enemies Hit: 8, Number of Attacks: 4.
        • 3rd Hit: Damage: 580%, Max Enemies Hit: 8, Number of Attacks: 4.
        • Spirit Warding Charm: Activation Chance: 100%, Duration: 6 seconds, Speed: -90%, Damage: 400% per second.
    • (Skill Node) Hakumenkonmou Juubi: [Shikigami Skill] The strong bond between Kanna and Haku temporarily transforms Haku into a legendary figure who descends upon this world.
      • Lv. 30: Mana Cost: 40, invincible during casting. Haku transforms into a legendary form, Shockwaves: 10, Damage: 2,800%, Max Enemies Hit: 15, Number of Attacks: 8. Afterwards, grants the Hakumenkonmou Blessing buff that lasts for 10 seconds to Kanna. Increases the cumulative Mana of every skill of Kanna that accumulates Mana by 50%. (The Mana consumed during the buff stacks up to 500. When using the final blow, the entire stack is consumed to increase its power.) Cooldown: 360 seconds.
        • Hakumenkonmou Blessing: Every time Kanna consumes Mana, Haku deals an additional attack, Shockwaves: 5, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 5.
        • Final Blow: Activates 12 Chase Cuts, Damage: (5,500 + Hakumenkonmou Blessing cumulative mana)%, Max Enemies Hit: 15 within range, Number of Attacks: 15. Invincible during casting.
    • (Boost Node) Yuki-musume Shoukan Boost: Boosts Yuki-musume Shoukan.
      • Lv. 30: Yuki-musume Shoukan Final Damage: +60%.
    • (Boost Node) Spirit's Domain Boost: Boosts Spirit's Domain.
      • Lv. 30: Boss Damage +20% while receiving Spirit's Domain's effect.
        • Passive effect: STR/DEX/INT/LUK +90.
    • (Boost Node) Liberated Spirit Circle Boost: Boosts Liberated Spirit Circle.
      • Lv. 30: Liberated Spirit Circle Final Damage: +60%.
    • (Boost Node) Ghost Yaksha Bosses' Boss Boost: Boosts Ghost Yaksha Bosses' Boss.
      • Lv. 30: Ghost Yaksha Bosses' Boss Final Damage: +60%.

    Note: As mentioned on our Maple Memo: GMS Roadmap Q4 2023 post, please be aware we plan to open character creation for Beast Tamer along with its 6th Job skills in the first half of 2024.

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    Reboot World Name Changes

    • As announced on our Maple Memo: World Selection Reorganization and a New World post, Reboot worlds in both NA and EU regions are getting new names, each unique to its own.
    • Existing Reboot worlds’ names have been updated to the following:
      • NA Reboot world’s name has been updated to “Reboot Kronos”
      • EU Reboot world’s name has been updated to “Reboot Solis”

    [​IMG]

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    Reboot World Changes

    • In Reboot worlds, the HP and EXP of hunting map monsters have been updated to be the same as Aurora, Bera, Elysium, Luna, and Scania worlds.
    • The damage increase or decrease based on the difference between character level and monster level has been updated to be the same as Aurora, Bera, Elysium, Luna, and Scania worlds.

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    New World: Reboot Hyperion[​IMG]


    Available November 15 (after maintenance)

    • Maplers, rejoice! A new world, Reboot Hyperion, has arrived in the NA region!
    • Reboot Hyperion is a world that shares the same characteristics and attributes as that of Reboot Kronos and Reboot Solis worlds.
      • For those who are not familiar with Reboot world, it is a special world that does not allow trade between players, which instead shifts greater focus on the joys of character progression by earning gears and mesos you need through defeating monsters and bosses.

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    Reboot Hyperion Grand Opening Event


    November 15 (after maintenance) - February 6 at 11:59 PM UTC

    Requirement: Lv. 30 and above (Zero characters must have completed up to Chapter 2). Characters created in the Reboot Hyperion world during the event duration.

    • Maplers, come celebrate the grand opening of our new Reboot Hyperion world!
    • For those venturing in the new world, we prepared special rewards for you~
    • Accept the ‘New World Emergency Supply!’ quest within the star event notifier on the left side of the screen.
    • As you make progress in the Reboot Hyperion world, you will receive rewards when you hit specific level milestones.
      • Once you’ve reached the level milestone, check the star event notifier to accept the reward quest and receive the gifts.
    • Rewards can only be claimed in the Reboot Hyperion world, once per account.

    Rewards:

    • Lv. 30
      • 20,000,000 mesos
      • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
      • Power Elixir x1000 Coupon: Tradeable within account, 7-day duration. Use to receive Power Elixir (x1,000): Untradeable, Permanent.
      • Hyper Teleport Rock (7 Day) Coupon: Tradeable within account, 7-day duration. Use to receive Hyper Teleport Rock: Untradeable, 7-day duration.
    • Lv. 50
      • 20,000,000 mesos
      • Mystical Cube (x200): Tradeable within account, Permanent.
      • Safety Charm x5 Coupon: Tradeable within account, 7-day duration. Use to receive Safety Charm (x5): Untradeable, 30-day duration.
    • Lv. 70
      • 30,000,000 mesos
      • Pollo and Fritto Entry Ticket x2 Coupon: Tradeable within account, 7-day duration. Use to receive Pollo and Fritto Entry Ticket (x2): Untradeable, 1-day duration.
      • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
    • Lv. 100
      • 30,000,000 mesos
      • Trait Boost Potion: Tradeable within account, 7-day duration.
      • Special Medal of Honor (x10): Tradeable within account, 7-day duration.
      • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
      • Hyperion Ring: Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +10, MaxHP/MaxMP +20, Attack Power/Magic ATT +10, Defense +10. Item cannot gain Potential.
      • Power Elixir x1000 Coupon: Tradeable within account, 7-day duration. Use to receive Power Elixir (x1,000): Untradeable, Permanent.

    [​IMG]

    • Lv. 120
      • 50,000,000 mesos
      • Karma Star Force 12-Star Enhancement: Tradeable within account, 7-day duration.
    • Lv. 140
      • 50,000,000 mesos
      • Miracle Circulator x3 Coupon: Tradeable within account, 7-day duration. Use to receive Miracle Circulator (x3): Untradeable, 7-day duration.
      • Epic Potential Scroll 100% (x3): Tradeable within account, 7-day duration.
      • Karma Powerful Rebirth Flame (x100): Tradeable within account, 7-day duration.
      • Boss Accessory Box: Tradeable within account, 7-day duration. Open to receive the following:
        • Aquatic Letter Eye Accessory: Untradeable after equipping, Permanent.
        • Condensed Power Crystal: Untradeable after equipping, Permanent.
        • Silver Blossom Ring: Unique Equipped Ring. Untradeable after equipping, Permanent.
        • Dea Sidus Earring: Untradeable after equipping, Permanent.
        • Golden Clover Belt: Untradeable after equipping, Permanent.
        • Crystal Ventus Badge: Untradeable after equipping, Permanent.
    • Lv. 160
      • 50,000,000 mesos
      • Karma Star Force 12-Star Enhancement: Tradeable within account, 7-day duration.
      • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
      • 1-of-3 Event Ring Selector Coupon: Tradeable within account, 7-day duration. Use to select one of the following:
        • Reboot Tenebris Expedition Ring (Complete): Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120.
        • Glory Guard Ring: Justicar: Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120.
        • Reboot Awake Ring (Lv. 4): Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120.
    • Lv. 180
      • 100,000,000 mesos
      • Karma Solid Cube (x30): Tradeable within account, 7-day duration.
      • Karma Star Force 12-Star Enhancement: Tradeable within account, 7-day duration.
      • Karma Black Rebirth Flame (x50): Tradeable within account, 7-day duration.
    • Lv. 200
      • 100,000,000 mesos
      • Arcane Symbol Selection Coupon (x100): Tradeable within account, 7-day duration.
      • Nodestone (x500): Tradeable within account, 7-day duration.
      • Chu Chu Island Set Coupon: Tradeable within account, 7-day duration. Use to select one of the two versions:
        • Select Chu Chu Island Set (M) to receive Chu Chu Cafe Polo (M): Untradeable, Permanent. Grants the following 30-day durational stats: Defense +300. Item can only be equipped by male characters.
        • Select Chu Chu Island Set (F) to receive Chu Chu Cafe Dress (F): Untradeable, Permanent. Grants the following 30-day durational stats: Defense +300. Item can only be equipped by female characters.
        • The following items are given in both versions:
          • Sweet Headband: Untradeable, Permanent. Grants the following 30-day durational stats: STR/DEX/INT/LUK +30, MaxHP/MaxMP +1,500.
          • Fruit Leaves: Untradeable, Permanent. Grants the following 30-day durational stats: STR/DEX/INT/LUK +30, MaxHP/MaxMP +1,500.
          • Sour Slippers: Untradeable, Permanent. Grants the following 30-day durational stats: Speed +50, Jump +50.
          • Slurpy Ribbon Bracelet: Untradeable, Permanent. Grants the following 30-day durational stats: Attack Power/Magic ATT +30.
        • Grants the following set effects:
          • 3 Set Effect: STR/DEX/INT/LUK +5, Attack Power/Magic ATT +3, MaxHP/MaxMP +250.
          • 5 Set Effect: STR/DEX/INT/LUK +10, Attack Power/Magic ATT +7, MaxHP/MaxMP +500.
      • 1-of-3 Event Ring Selector Coupon (Legendary) Set: Tradeable within account, 7-day duration. Use to receive the following:
        • Select one of the following:
          • Reboot Tenebris Expedition Ring Coupon: Tradeable within account, 7-day duration. Use to receive Reboot Tenebris Expedition Ring (Complete): Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120.
          • Glory Guard Ring: Justicar Coupon: Tradeable within account, 7-day duration. Use to receive Glory Guard Ring: Justicar: Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120.
          • Reboot Awake Ring Coupon: Tradeable within account, 7-day duration. Use to receive Reboot Awake Ring (Lv. 4): Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120.
        • Event Ring Exc. Leg. Potential Scroll 100%: Tradeable within account, 7-day duration.
        • Event Ring Exclusive Solid Cube (x30): Tradeable within account, 7-day duration.

    [​IMG]

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    Growth Revamp

    • Level Up Required EXP Adjustment
      • The amount of required EXP in Lv. 210 - 299 range has been decreased:
        • Lv. 210 - 219: approximately -19%
        • Lv. 220 - 229: approximately -21%
        • Lv. 230 - 239: approximately -35%
        • Lv. 240 - 249: approximately -50%
        • Lv. 250 - 259: approximately -55%
        • Lv. 260 - 269: approximately -32%
        • Lv. 270 - 299: approximately -16%
    • Symbol Adjustments
      • The max amount of Arcane Symbols you can receive from daily quests in the following regions has been increased to 20 symbols:
        • Vanishing Journey
        • Chu Chu Island
        • Lachelein
        • Arcana
        • Morass
        • Esfera
      • The amount of Sacred Symbols you can receive from daily quests in the following regions has been increased:
        • Cernium: Sacred Symbol: Cernium (x20)
        • Odium: Sacred Symbol: Odium (x10)
      • Sacred Symbol Coupon of the relevant region will drop when defeating monsters in the Sacred Power maps.
        • Coupon is tradeable in Aurora, Bera, Elysium, Luna, and Scania worlds.
        • Coupon is untradeable in Reboot worlds.
        • Coupons can only be used by characters that completed the relevant region’s questline.
      • You can transfer Sacred Symbols to one of your other characters within the same world using Sacred Catalyst.
        • Once you use the Sacred Catalyst, the Sacred Symbol will change into an unstable state.
          • As an unstable Sacred Symbol, the growth level and stats will be reset, and the item EXP will decrease by a set ratio.
        • Unstable Sacred Symbols can be transferred within your characters in the same world and cannot be equipped.
        • On a character you desire to receive the Sacred Symbol on, double-click the Unstable Sacred Symbols to return it to its stable state.
          • To return the Sacred Symbol to its stable state, you must meet the following conditions:
            • Completed the quest to obtain the relevant Sacred Symbol
            • Not already own or have the same Sacred Symbol
        • Once stabilized, the stats of the Sacred Symbol will be changed according to the main stats for the character that used it.
        • Sacred Catalyst item can be purchased in the Legion Coin Shop in Aurora, Bera, Elysium, Luna, and Scania worlds. Item is not sold in Reboot worlds.
    • Monster Park Adjustments
      • The following stages have been added to the Monster Park Advanced Dungeon:
        • Labyrinth of Suffering
          • Entry Condition: Complete the ‘[Labyrinth of Suffering] Source of Suffering’ quest.
        • Limina
          • Entry Condition: Complete the ‘[Limina] Defying Destiny’ quest.
      • Monster Park Intermediate Dungeon and Advanced Dungeon entry conditions have been updated:
        • Intermediate Dungeon: Characters between Lv. 140 - Lv. 199
        • Advanced Dungeon: Characters Lv. 200 and above
      • The following stages have been moved from Advanced Dungeon to Intermediate Dungeon:
        • Dragon Nest
        • Temple of Oblivion
        • Knight Stronghold
      • The Monster Park clear EXP for Morass, Esfera, Sellas, and Moonbridge stages has been increased.
      • The clear EXP for Monster Park Extreme has been increased.
    • Daily Quest Adjustments
      • The following Arcane River areas’ daily quest EXP has been increased:
        • Vanishing Journey
        • Chu Chu Island
        • Lachelein
        • Arcana
        • Morass
        • Esfera
        • Moonbridge
        • Labyrinth of Suffering
        • Limina
      • Arcane River area’s daily quest completion condition has been updated to defeating 600 monsters in the respective area.
        • The number of monsters that need to be defeated will decrease by 200 each time when higher level Arcane River area questlines have been completed, up to 400 monster reduction.
          • Ex: If you complete Chu Chu Island and Lachelein questlines, Vanishing Journey daily quest monster requirement will decrease from 600 to 200.
        • Vanishing Journey area monsters include Reverse City monsters and Chu Chu Island area monsters include Yum Yum Island monsters.
        • Arcane Symbol Coupons will be given for the region upon completion of the respective region’s daily quest.
      • Arcane River Express Pass has been updated so that players can now use 300 Maple Points for every 200 monsters that need to be defeated to complete the daily quest.
      • The following Grandis regions’ daily quest EXP has been adjusted:
        • Cernium
        • Hotel Arcus
        • Odium
      • Grandis region’s Sacred Symbol daily quest content has been unified to defeating 500 monsters in the respective region.

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    Grandis Region Revamp

    • The starting level for the following area quests has been updated:
      • Burning Cernium region’s Cernium (After) quests start level is now Lv. 260
      • Hotel Arcus region’s Hotel Arcus and Karote quests start level is now Lv. 265
      • Odium region’s Odium quests start level is now Lv. 270
    • The Burning Cernium region’s ‘[Daily Quest] Nerota's Proposal’ quest can no longer be accepted, and Cernium daily quests will be consolidated into the ‘[Daily Quest] Cernium Research’ quest.
    • The following updates have been made to the Cernium hunting maps:
      • Monster level adjusted from Lv. 260 - 264 to Lv. 260 - 261
      • Sacred Power requirement adjusted from 50 to 30
    • The following updates have been made to the Burning Cernium hunting maps:
      • Monster level adjusted from Lv. 265 - 269 to Lv. 262 - 264
      • Sacred Power requirement adjusted from 70 - 100 to 50
    • The following updates have been made to the Hotel Arcus hunting maps:
      • Monster level adjusted from Lv. 270 - 274 to Lv. 265 - 269
      • Sacred Power requirement adjusted from 130 - 200 to 70 - 100
    • The following updates have been made to the Odium hunting maps:
      • Monster level adjusted from Lv. 275 - 279 to Lv. 270 - 274
      • Sacred Power requirement adjusted from 230 - 300 to 130 - 200
    • Maple Guide’s Grandis section has been updated for each level milestone.
    • The following boss battle entry levels have been reduced:
      • Chosen Seren (Normal, Hard, Extreme) entry level decreased from Lv. 265 to Lv. 260
      • Kalos the Guardian (Chaos) entry level decreased from Lv. 270 to Lv. 265
    • The completion EXP reward for the following quests has been updated:
      • Aftermath
      • Convergence
      • Cernium (Before)
      • Cernium (After)
      • Hotel Arcus
      • Odium
    • The following quests’ cutscenes can now be skipped:
      • [Cernium (Before)] A Traveler from Beyond the Sea
      • [Cernium (Before)] Cernium, the Holy Land
      • [Cernium (Before)] A Curious Feather
      • [Cernium (Before)] Fed Up
      • [Cernium (Before)] See you around, Seren
      • [Cernium (After)] Burning Sky
      • [Cernium (After)] Internal Conflict
      • [Cernium (After)] End of an Alliance
      • [Cernium (After)] The People's Faith
      • [Cernium (After)] Defender on the Wall
      • [Cernium (After)] Salvation
      • [Cernium (After)] Defensive Tactics
    • The following quests have been removed:
      • [Cernium (Before)] Worlds Collide
      • [Cernium (Before)] Ancient Ghosts
      • [Cernium (After)] Monstrous Gulls
      • [Cernium (After)] Make it Happen
      • [Cernium (After)] Retreat Is Not an Option
      • [Cernium (After)] Signs of the Prophecy
    • The completion requirement for the following quests has been updated and simplified:
      • [Borderless] Utter Fools
      • [Borderless] The Black Mage's Plan
      • [Borderless] Complexity and Uncertainty
      • [Borderless] What Was He Thinking?
      • [Borderless] The Answer is Here
      • [Cernium (Before)] Cernium, the Holy Land
      • [Cernium (Before)] Fed Up
      • [Cernium (Before)] Defend the Ramparts
      • [Cernium (After)] Templar's Enemy
      • [Cernium (After)] Defender on the Wall
      • [Cernium (After)] Library in Flames 2
    • The following quests have been added to the Cernium region:
      • Lost Contact
      • Lost Notebook
      • Curious Ghost
      • Report on Ebonstar
      • Uncomfortable Truth
    • The following quests have been added to the Hotel Arcus region:
      • How to Brew the Special Drink
      • Rusty's Request 1
      • Rusty's Request 2
      • Repair Record for the Sheriff
      • Want to be a Seeker? 1
      • Want to be a Seeker? 2
      • To Karote Once More
    • The completion EXP reward has been added to the following Hotel Arcus region quests:
      • [Karote] A New Mission
      • [Karote] Rumblings of the Tower
      • [Karote] Tower Chaser
      • [Karote] A Gate to Distant Lands
      • [Karote] The Tower's Remains
      • [Karote] The First Statue
      • [Karote] A Hidden Mural
      • [Karote] Vessel of Adversary
      • [Karote] The Second Statue
      • [Karote] The Adversary Experiment
      • [Karote] The Third Statue
      • [Karote] The Tower Complete
      • [Karote] Reunion
      • [Karote] Kalos the Guardian
    • The monster placement and terrain have been improved in the following hunting maps:
      • Rocky Overlook 1
      • Rocky Overlook 2
      • Rocky Overlook 3
      • Rocky Overlook 4
      • Cernium Western City Ramparts 3
      • Cernium Eastern City Ramparts 2
      • Cernium Eastern City Ramparts 3
      • Royal Library Section 5
      • Royal Library Section 6
      • Western City Ramparts in Battle 1
      • Western City Ramparts in Battle 2
      • Western City Ramparts in Battle 3
      • Western City Ramparts in Battle 4
      • Eastern City Ramparts in Battle 1
      • Eastern City Ramparts in Battle 2
      • Eastern City Ramparts in Battle 3
      • Eastern City Ramparts in Battle 4
      • Eastern City Ramparts in Battle 5
      • Eastern City Ramparts in Battle 6
      • Burning Royal Library Section 1
      • Burning Royal Library Section 2
      • Burning Royal Library Section 3
      • Burning Royal Library Section 4
      • Burning Royal Library Section 5
      • Burning Royal Library Section 6
      • Outlaw-Infested Wastes 2
      • Outlaw-Infested Wastes 4
      • Nostalgic Drive-in Theater 2
      • Nostalgic Drive-in Theater 3
      • Nostalgic Drive-in Theater 4
      • Nostalgic Drive-in Theater 5
      • Nostalgic Drive-in Theater 6
      • Train with No Destination 2
      • Train with No Destination 3
      • Train with No Destination 4
      • Train with No Destination 5
      • Train with No Destination 6
      • Road to the Castle's Gate 1
      • Road to the Castle's Gate 2
      • Road to the Castle's Gate 3
      • Captured Alley 1
      • Captured Alley 2
      • Captured Alley 3
      • Captured Alley 4
      • Sunny Laboratory 1
      • Sunny Laboratory 2
      • Sunny Laboratory 3
      • Laboratory Behind Locked Door 1
    • The hit box for the following monsters has been increased:
      • Ebonstar Foot Soldier
      • Ebonstar Archer
      • Monster Gull
      • Curious Scholar Ghost
      • Flora Foot Soldier
      • Flora Magician
      • Flora Assassin
      • Flora Heavy Infantry
      • Ebonstar Bombardier
      • Ebonstar Magician
      • Sandblade Marauder
      • Bullet Slayer
      • Puxillian Rover
      • Puxillian Scrounger
      • Conductorbot
      • Houndbot

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    Sinners' Paradise: Shangri-La


    Available November 15 (after maintenance)

    Requirements: Lv. 275 and above characters that completed the 5th Job Advancement and the ‘[Odium] Hundun Laid to Rest’ quest. (Zero characters must have completed up to Chapter 2).

    • The shadow remaining on Shangri-La has yet to be lifted… Uncover the secrets of the four treasures and the mysterious tool that created paradise!
    • Accept the ‘[Shangri-La] One Who Arrived in Paradise’ quest through the light bulb notifier on the left side of the screen. The quest will give you a Sacred Symbol: Shangri-La and the One Who Arrived in Paradise medal.
      • Upon completion of the quest, you can proceed with the new Shangri-La region questline by accepting the ‘Overshadowed Paradise’ quest via Master Tai Yu located in the Shangri-La: Sinners' Paradise map.
    • The following quests have been added to Shangri-La region:
      • [Shangri-La] One Who Arrived in Paradise
      • Overshadowed Paradise
      • Following the Traces of Contamination
      • The Button and the Four Treasures of the Study (1)
      • Sage's Dissuasion
      • The Button and the Four Treasures of the Study (2)
      • The Button and the Four Treasures of the Study (3)
      • Following the Last Button
      • Haia
      • A Lantern for a Friend
      • Light Through the Shade
    • The following NPCs have been added in Sinners' Paradise: Shangri-La:
      • Spring Paint Brush
      • Summer Imbued Paper
      • Autumn Ink Well
      • Winter Protection Inkstone
      • Chest of Wisdom
      • Trusted Storage Box
    • The following maps have been added in Sinners' Paradise: Shangri-La:
      • Shangri-La: Blooming Spring 1
      • Shangri-La: Blooming Spring 2
      • Shangri-La: Blooming Spring 3
      • Shangri-La: Blooming Spring 4
      • Shangri-La: Blooming Spring 5
      • Shangri-La: Gentle Summer 1
      • Shangri-La: Gentle Summer 2
      • Shangri-La: Gentle Summer 3
      • Shangri-La: Gentle Summer 4
      • Shangri-La: Gentle Summer 5
      • Shangri-La: Drowsy Autumn 1
      • Shangri-La: Drowsy Autumn 2
      • Shangri-La: Drowsy Autumn 3
      • Shangri-La: Drowsy Autumn 4
      • Shangri-La: Drowsy Autumn 5
      • Shangri-La: Harsh Winter 1
      • Shangri-La: Harsh Winter 2
      • Shangri-La: Harsh Winter 3
      • Shangri-La: Harsh Winter 4
      • Shangri-La: Harsh Winter 5
    • The following monsters have been added in Sinners' Paradise: Shangri-La:
      • (Lv. 275) Withered Spring Researcher
      • (Lv. 275) Ink-Shaded Butterfly
      • (Lv. 276) Waning-Light Summer Researcher
      • (Lv. 276) Ink Shadow Red-Crowned Crane
      • (Lv. 277) Pale-Colored Autumn Researcher
      • (Lv. 277) Inkblot Sable
      • (Lv. 278) Cruel Winter Researcher
      • (Lv. 279) Ink-Winged Owl
    • The following Elite Boss monster has been added in Sinners' Paradise: Shangri-La:
      • Lost Season Researcher
    • After completing the Shangri-La region quests, you will gain access to the Shangri-La daily quest.
      • Accept the ‘[Daily Quest] Shangri-La Area Purification’ quest by talking to Master Tai Yu, located in the Sinners' Paradise.
      • You will be rewarded with Sacred Symbol: Shangri-La (x10) after completing the daily quest.

    Rewards:

    • Sacred Symbol: Shangri-La
    • One Who Arrived in Paradise: Medal. Untradeable, Permanent. Attack Power/Magic ATT +3.
    • EXP

    [​IMG]

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    Grand Athenaeum: Maple Chronicle


    Requirements: Lv. 100 and above characters who completed the '[Grand Athenaeum] Visit the Grand Athenaeum' quest. (Zero characters must have completed up to Chapter 2).

    • A new chapter has been added to the Grand Athenaeum: Maple Chronicle!
    • Book of Arcane River - Aftermath
      • The ‘Aftermath’ chapter has been added to the Book of Arcane River, 'Tenebris: Limina.'
        • Note: The ‘Aftermath’ chapter’s story differs depending on your character’s job!
      • The ‘Aftermath’ chapter will be available upon completion of the 'Defying Destiny' achievement.
    • In order to partake in this adventure, you can move to the Grand Athenaeum via the Maple Guide or the Dimensional Mirror.

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    Tower of Oz Revamp

    • The following items can no longer be obtained from Tower of Oz:
      • Alicia's Ring Box (1st Rank)
      • Alicia's Ring Box (2nd Rank)
      • Alicia's Ring Box (3rd Rank)
      • Alicia's Ring Box (4th Rank)
      • Alicia's Ring Box (5th Rank)
      • Alicia's Ring Box (6th Rank)
      • Alicia's Ring Box (7th Rank)
      • Alicia's Ring Box (8th Rank)
      • Alicia's Ring Box (9th Rank)
      • Alicia's Ring Box (10th Rank)
      • Broken Box Piece
      • Note: These ring boxes already in players’ possession can still be used after the v.246 update.
    • Players will now receive additional Oz Points instead of the Alicia’s Ring Box.
      • 1 - 5 Floors: 150 Oz Points
      • 6 - 10 Floors: 400 Oz Points
      • 11 - 15 Floors: 1,000 Oz Points
      • 16 - 20 Floors: 2,000 Oz Points
      • 21 - 25 Floors: 3,500 Oz Points
      • 25 - 30 Floors: 8,500 Oz Points
      • 31 - 35 Floors: 14,000 Oz Points
      • 36 - 40 Floors: 18,000 Oz Points
      • 41 - 45 Floors: 24,000 Oz Points
      • 46 - 50 Floors: 30,000 Oz Points
    • The following item has been removed from the Tower of Oz’s Witch Shop:
      • Broken Box Piece
    • The following items have been added to the Tower of Oz’s Witch Shop:
      • Ocean Glow Earrings: 2,000,000 Oz Points. Item can only be purchased by characters that reached 41 Floor and above.
      • A Day with Dorothy Chair: 2,000,000 Oz Points. Item can only be purchased by characters that reached 41 Floor and above.
      • Tower Boost Ring Box: 65,000 Oz Points.

    [​IMG]

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    Special Skill Ring Revamp

    • Special skill rings can be obtained from the following boxes:
      • Green Jade Boss Ring Box (Basic)
        • Box can be obtained as a reward for defeating following bosses:
          • Lotus (Normal)
          • Damien (Normal)
          • Guardian Angel Slime (Normal)
          • Lucid (Easy, Normal)
          • Will (Easy, Normal)
          • Gloom (Normal)
          • Darknell (Normal)
          • Akechi Mitsuhide (Normal)
      • Red Jade Boss Ring Box (Intermediate)
        • Box can be obtained as a reward for defeating following bosses:
          • Lotus (Hard)
          • Damien (Hard)
          • Lucid (Hard)
          • Will (Hard)
          • Verus Hilla (Normal)
      • Black Jade Boss Ring Box (Advanced)
        • Box can be obtained as a reward for defeating following bosses:
          • Gloom (Chaos)
          • Darknell (Hard)
          • Guardian Angel Slime (Chaos)
          • Verus Hilla (Hard)
          • Chosen Seren (Normal)
      • White Jade Boss Ring Box (Exceptional)
        • Box can be obtained as a reward for defeating following bosses:
          • Black Mage (Hard, Extreme)
          • Chosen Seren (Hard, Extreme)
          • Kalos the Guardian (Chaos)
          • Kaling (Normal)
      • Notes: Boss Ring Box drop rate differs per boss.
        • Box drop rate is affected by the Item Drop Rate.
        • Boxes will drop as individual rewards in Reboot worlds.
    • The following new special skill ring item has been added:
      • Continuous Ring: Temporarily increases character’s Boss Damage when using an attack skill. Skill is not affected by cooldown reset effects.
    • You may obtain the following rings by opening the Green Jade Boss Ring Box and Red Jade Boss Ring Box:
      • Ring of Restraint
      • Continuous Ring
      • Weapon Jump S Ring
      • Weapon Jump D Ring
      • Weapon Jump I Ring
      • Weapon Jump L Ring
      • Ultimatum Ring
      • Risk Taker Ring
      • Totalling Ring
      • Critical Damage Ring
      • Crisis HM Ring
      • Cleansing Ring
      • Overdrive Ring
      • Level Jump S Ring
      • Level Jump D Ring
      • Level Jump I Ring
      • Level Jump L Ring
      • Health Cut Ring
      • Critical Defense Ring
      • Limit Ring
      • Durability Ring
      • Clean Defense Ring
      • Berserker Ring
      • Mana Cut Ring
      • Crisis H Ring
      • Crisis M Ring
      • Critical Shift Ring
      • Stance Shift Ring
      • Clean Stance Ring
      • Swift Ring
      • Reflective Ring
    • You may obtain the following rings by opening the Black Jade Boss Ring Box and White Jade Boss Ring Box:
      • Ring of Restraint
      • Continuous Ring
      • Weapon Jump S Ring
      • Weapon Jump D Ring
      • Weapon Jump I Ring
      • Weapon Jump L Ring
      • Ultimatum Ring
      • Risk Taker Ring
      • Totalling Ring
      • Critical Damage Ring
      • Crisis HM Ring
    • The following special skill rings can be polished for a chance to rank up to Level 5 using Grindstone of Life and mesos:
      • Ring of Restraint Level 4
      • Continuous Ring Level 4
      • Risk Taker Ring Level 4
      • Weapon Jump S Ring Level 4
      • Weapon Jump D Ring Level 4
      • Weapon Jump I Ring Level 4
      • Weapon Jump L Ring Level 4
      • Totalling Ring Level 4
      • Critical Damage Ring Level 4
    • Grindstone of Life can be obtained at a low rate by defeating Kalos and Kaling in all difficulties, excluding Story Mode.
      • Grindstone of Life is tradeable. (Reboot worlds excluded.)
      • Grindstone of Life drop rate is affected by the Item Drop Rate.
    • Polishing can only be done on untradeable special skill rings.
    • To polish the special skill ring, players can set the number of Grindstone of Life items to use and based on this amount, the polish success rate and the meso price are determined.
    • The special skill ring can rank up to Level 5 if you successfully polish the item.
    Number of Grindstone of Life Polish Success Rate Meso Price
    1 10% 500,000,000 mesos
    2 20% 1,000,000,000 mesos
    3 30% 2,000,000,000 mesos
    4 40% 3,500,000,000 mesos
    5 50% 5,000,000,000 mesos​
    • The descriptions of special skill rings obtained previously have been updated.
    • Crisis M Ring’s description has been updated to indicate that jobs that do not use MP cannot equip the ring.
    • The level displayed on the special skill ring icon has been updated to be more evident and readable.

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    Skill Improvements

    • In accordance with the 6th Job Advancement, the Skill UI and skill tooltips have been improved.

    Common Skills

    • Fixed the issue where some skills with a cooldown displayed on buff icons had their gray shading effect reset when other buffs ended.
    • If an interactive skill is not a party member's skill, it can now be used from an overlapping location.
    • Action customization feature has been added to Erda Shower. When action customization is used, Erda Fountain can now be summoned by pressing the skill key.
    • Fixed the issue where players could use certain skills when some Transform Potions were used.
    • Fixed the issue where the following skills canceled the casting action of the previously used skill:
      • Kain and Cadena's Nova Temperance
      • Adele, Khali, and Ark's Floran Hero's Will
    • Fixed the issue where sometimes the effect of a skill that automatically chased monsters was displayed as a skill effect that wasn't your character’s.

    Hero

    • Upward Charge
      • Burning Soul Blade's Soul Blade will now attack when casted.
    • Cry Valhalla
      • Skill will now strike at the location of the boss with the highest HP first when casted.
    • Burning Soul Blade
      • Action customization feature has been added. When action customization is used, Soul Blade can be summoned in a fixed state just by pressing the skill key.

    Arch Mage (Ice, Lightning)

    • Thunder Sphere
      • Action customization feature has been added. When action customization is used, spheres can be summoned by pressing the skill key.

    Marksman

    • Empowered Arrows and Greater Empowered Arrows
      • Snipe and Piercing Arrow will each stack Empowered Arrows separately.
      • Snipe and Piercing Arrow's Empowered Arrows stack can now be seen more clearly.
      • Sniper's mark that appears on monsters hit by Empowered Snipe has been removed. A mark will be left on monsters hit by Snipe and when a monster with a mark is attacked using Empowered Snipe, additional hits will occur.

    Pathfinder

    • Obsidian Barrier
      • Fixed the issue where the damage appeared as if Obsidian Barrier damage reduction was not applied when party members with Obsidian Barrier applied were hit.
      • When the Obsidian Barrier damage reduction effect is applied, the damage decrease amount's decimals will be rounded up.

    Shadower

    • Shadow Assault
      • The Roman numbers that indicate the remaining count on Quick Slot and Buff icons have been updated to Arabic numbers.

    Buccaneer

    • Battleship Nautilus
      • The skill descriptions of the Battleship Nautilus skills have been updated to be more accurate.

    Corsair

    • Aggressive Stance
      • Skill is now activated as a Scurvy Summons and All Aboard attack.

    Mihile

    • Knight's Watch
      • Fixed the issue where the buff was not maintained when resurrected after death while Knight's Watch was active.

    Dawn Warrior

    • The system message that appears when Dawn Warrior characters attempt to use certain skills that they don’t meet the requirement for after using the SP Reset Scroll has been improved to be more accurate.

    Blaze Wizard

    • Final Orbital Flame
      • Fox's Mischief debuff duration is now reset immediately when Orbital Flame hits.

    Night Walker

    • Greater Dark Servant
      • Fixed the issue where Greater Dark Servant’s shadow was removed but the buff icon remained when moving maps or channels.

    Aran

    • Fenrir Crash
      • Skill’s attack range has been increased by approximately 15% from before.
    • Blizzard Tempest
      • The ON/OFF toggle function for the Stun status has been added.
    • Maha’s Carnage
      • The skill description has been updated.
    • Voices have been added to the following skills:
      • Fenrir Crash
      • Maha's Fury
      • Blizzard Tempest
      • Maha's Carnage

    Evan

    • Spiral of Mana
      • Spiral of Mana skill’s description has been updated.
      • Skill’s attack range has been increased by approximately 29% from before.
    • Dragon’s Domain
      • Fixed the issue where the game client closed when the player activated Dragon's Domain if a Lv. 200 and above character that hadn't performed the 4th Job Advancement was assigned as a Legion member.
    • Voices have been added to the following skills:
      • Wyrmking's Breath
      • Elemental Barrage
      • Dragon Slam
      • Elemental Radiance

    Luminous

    • Voices have been added to the following skills:
      • Gate of Light
      • Aether Conduit
      • Baptism of Light and Darkness
      • Liberation Orb
    • Fixed the issue where the screen effect appeared prior to entering Equilibrium during the quest cutscene.

    Mercedes

    • Voices have been added to the following skills:
      • Spirit of Elluel
      • Sylvidia's Flight
      • Irkalla's Wrath
      • Royal Knights

    Phantom

    • Voices have been added to the following skills:
      • Phantom's Mark
      • Rift Break
      • Ace in the Hole
      • Luck of the Draw

    Shade

    • True Spirit Claw
      • The skill effect has been updated.
      • Changed skill icon and node icon.
    • Voices have been added to the following skills:
      • Spirit Flow
      • Spiritgate
      • Smashing Multipunch

    Blaster

    • Voices have been added to several skills.

    Battle Mage

    • Voices have been added to several skills.
    • Condemnation
      • Fixed the issue where the V Matrix Node Boost Lv. 20 effect did not apply properly to the Battle Mage's Master of Death.

    Wild Hunter

    • Voices have been added to several skills.

    Xenon

    • Core Overload
      • Plasma currents now activate at a constant rate. The previous minimum attack cycle will be kept as the attack cycle.
      • Plasma current activation count has been decreased from 4 to 2 times.
    • Voices have been added to the following skills:
      • Omega Blaster
      • Photon Ray
    • Liberty Boosters
      • Fixed the issue where only the effect was displayed when using the Rope Lift skill during Liberty Boosters status.
    • Modal Shift
      • Fixed the issue where the skill icon, displayed for battle analysis, changed based on the skill type selected through Modal Shift.
      • Fixed the issue where when the player clicked a skill that could be changed through Modal Shift, a basic mode icon was displayed regardless of the skill type selected using the Modal Shift.
    • Omega Blaster
      • Fixed the issue where the character’s movement appeared unnatural when Omega Blaster was activated while using the Rope Lift skill.
      • Fixed the issue where the character’s movement appeared unnatural to other players when Omega Blaster was activated while using Propulsion Burst or Rope Lift skills.

    Mechanic

    • Full Metal Barrage
      • The time it takes to attack for key-down has been decreased by about 26%.
      • Fixed the issue where sometimes Invincibility Time was not applied at the end of the Full Metal Barrage skill.
    • Voices have been added to the following skill:
      • Heavy Salvo - Reinforce
    • Fixed the issue where the skill icon moved when the player moused over a skill.

    Demon Slayer

    • Some skill voices have been updated and voices have been added to the following skills:
      • Demon Awakening
      • Spirit of Rage
      • Orthrus
      • Demon Bane
    • The probability of the skill voice being played has been changed.

    Demon Avenger

    • Some skill voices have been updated and voices have been added to the following skills:
      • Demonic Frenzy
      • Demonic Blast
      • Dimensional Sword
      • Revenant
    • The probability of the skill voice being played has been changed.
    • Fixed the issue where sometimes HP recovery through Life Sap did not activate when Demonic Frenzy was applied.

    Kaiser

    • Draco Surge
      • The skill effect has been updated.
      • The skill icon and V Matrix Node icon have been updated.
    • Voices have been added to the following skills:
      • Nova Guardians
      • Bladefall
      • Dragonflare

    Kain

    • Thanatos Descent
      • Fixed the issue where Thanatos Descent's Death Domain casting action could be canceled with Nova Temperance.

    Cadena

    • Some skill voices have been updated and voices have been added to the following skills:
      • Apocalypse Cannon
      • Chain Arts: Void Strike
      • Chain Arts: Maelstrom
      • Muscle Memory Finale

    Angelic Buster

    • Trinity
      • The duration of the buff that increases the Damage and Ignore Defense of Trinity and Trinity Fusion has been increased from 7 to 30 seconds.
    • Sparkle Burst
      • The explosion now activates 3 times.
      • Fixed the issue where Sparkle Burst's Invincibility didn't apply immediately after the explosion.
      • Fixed the issue where the illustration was displayed in an unnatural position upon Sparkle Burst explosion.
      • Fixed the issue where Sparkle Burst did not explode immediately.
    • Superstar Spotlight
      • The ON/OFF toggle function has been added for the skill’s background music.

    Zero

    • Falling Star
      • Fixed the issue where the skill action was cast once again when a different Beta skill was used before Falling Star Shock Wave was activated.
    • Groundbreaker
      • Fixed the issue where Shock Wave did not activate when activating through Assist.
      • Fixed the issue where the skill action was cast once again when a different Beta skill was used before Groundbreaker Shock Wave was activated.
    • Mega Groundbreaker
      • Fixed the issue where the skill action was cast once again when a different Beta skill was used before Mega Groundbreaker Shock Wave was activated.
      • Fixed the issue where the damage increase amount was applied differently when attacking normal monsters in the Shock Field depending on the Zero character currently using the skill.
    • Severe Storm Break
      • Fixed the issue where the damage increase amount was applied differently when attacking normal monsters in the Shock Field depending on the Zero character currently using the skill.
    • Chrono Break
      • Right-click the skill icon to change to Break Mode, and when the skill ends, stun status can now be applied to the attacked monster.
      • Chrono Break skill has been modified to activate the opposite mode when used while the arrow key is held down.
      • Fixed the issue where its Break Mode display icon was displayed as an Auto Mode icon.
      • The skill description has been updated.
    • Doubletime
      • The skill descriptions of Doubletime have been updated to be more accurate.
    • Time Holding
      • Fixed the issue where the next level was displayed when Combat Orders was applied.
    • Voices have been added to several skills.
    • Fixed the issue where the border did not appear for 5th Job skills that consume Time Force.
    • Fixed the issue where the effect appeared unnatural on the quick slot when the next Combo Skill after using a Combo Skill was on standby.

    Kinesis

    • Voices have been added to several skills.

    Adele

    • Voices have been added to the following skills:

    Illium

    • Lucent Brand
      • Lucent Brand no longer resets at death.
    • Crystal Gate
      • When Crystal Gate's duration is longer than the cooldown, if a new Crystal Gate is installed, the previous Crystal Gate is removed so that the new one can be installed.
    • Crystalline Spirit
      • Fixed the issue where the buff icon remained after Crystalline Spirit was removed when moving maps or channels after Illium's Crystalline Spirit was summoned.
    • Voices have been added to the following skills:
      • Crystal Ignition
      • Templar Knight
      • Crystalline Spirit
      • Crystal Gate
    • Fixed the issue where some Crystal Skills could not be moved from the Quick Slot and Key Bindings UI to the hotkeys.
    • Fixed the issue where screen effects remained when entering a quest cutscene while in the Crystal Skill - Wings of Glory status.

    Ark

    • Charge Spell Amplifier
      • Fixed the issue where the effect applied to yourself did not end when it ended together with certain buffs.
    • Abyssal Recall
      • Fixed the issue where the gauge decreased abnormally when continuous effects ended.
    • Voices have been added to the following skills:
      • Blissful Restraint
      • Charge Spell Amplifier
      • Abyssal Recall
      • Infinity Spell
      • Endlessly Starving Beast
    • Fixed the issue where the screen effect appeared when entering Flora state from Specter state during a quest cutscene.

    Lara

    • Dragon Vein Traces
      • Fixed the issue where when Lara uses another skill shortly after using Dragon Vein Traces, the skill’s casting action was canceled when Dragon Vein Traces arrived at the Dragon Vein.

    Hoyoung

    • Talisman: Evil-Sealing Gourd
      • Fixed the issue where the game client disconnected when Talisman: Evil-Sealing Gourd skill was used.
    • Sage: Wrath of Gods
      • Fixed the issue where Sage: Wrath of Gods' Advent of Gods effect was unnatural when activated with a skill that had a screen shake effect.
      • Fixed the issue where Sage: Wrath of Gods' Advent of Gods effect was displayed in an unnatural position.
    • Fixed the issue where the Sage: Wrath of Gods skill’s background music wasn’t played properly.
    • Fixed the issue where sometimes the buff disappeared when the character died while the Sage: Wrath of Gods skill was active.

    Hayato

    • Hitokiri Strike
      • Fixed the issue where Hitokiri Strike node enhancement effect was not applied to Hitokiri Strike - Angle.
    • Rai Sanrenzan
      • The skill description has been updated to be accurate to the actual skill action.
      • The skill’s damage has been slightly increased to deal 330% damage to up to 8 enemies 4 times per hit from 1st hit to 3rd hit.
    • Battoujutsu Zankou
      • Rush attack has been updated to activate 11 times and deal 1,860% damage 15 times in Lv. 30.
    • Battoujutsu Ultimate Will - God of Blades
      • Final blow has been updated to activate 6 times and deal 2,000% damage 15 times.
    • Instant Slice
      • Chase Cut has been updated to activate 3 times and deal 1100% damage 10 times.
    • Shinsoku
      • Skill has been changed from key-down skill without cooldown to active skill with cooldown.
        • Lv. 30: MP Cost: 18, Damage: 1,010%, Max Enemies Hit: 3, Number of Attacks: 10. Cooldown: 15 seconds. (Can only be used from Quick Draw stance)
    • Hayato’s 4th Job and Hyper Skill SP has been reset.

    Kanna

    • Mana Overload
      • Fixed the issue where Mana Overload was not applied to Kanna's summoning skill, Ghost Yaksha Boss.

    Other Skills

    • Fixed the issue where some projectile skills disappear unnaturally.
    • Fixed the issue where the guild skill, I Summon Thee, couldn't be used.

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    Ability Improvements

    • Ability Reset Improvements
      • The following Ability lines will no longer appear when resetting Inner Abilities:
        • Defense increase
        • Jump increase
        • Speed increase
        • Defense % increase
      • When resetting the Abilities as a Legendary rank, the rank probability will be updated to the following for the 2nd and 3rd Ability lines:
        • Rare rank will no longer appear
        • The chance for an Epic rank line to appear will increase
        • The chance for a Unique rank line to appear will increase
      • The Ability lines and rank that were obtained before but no longer appear after the v.246 update will be kept.
      • When you use a Chaos Circulator or a Black Circulator items on Ability lines and rank that no longer appear after the v.246 update, only the detailed stats will be reset while the Ability line and rank will be kept the same.
    • The Ability rank that unlocks upon reaching Lv. 50 has been changed from Rare to Epic.
      • All stats that are given when resetting the Abilities will also change to the updated rank.
        • Prior to v.246 Update: All Stats +1, All Stats +3, All Stats +5
        • After v.246 Update: All Stats +15, All Stats +5, All Stats +5
      • Characters that have the Rare ranks from before this change will rank up to Epic rank when the Abilities are reset.
    • The following Honor EXP extracting item has been added to the Legion Coin Shop:
      • Legion’s Honor EXP Guarantee: 100 Legion Coins. Quantity Limit: 3 weekly per world. Item deducts 5,000 Honor EXP and gives a permanent Medal of Honor that can be exchanged for 5,000 Honor EXP.
    • The quantity of the Large Boss Medal of Honor has been increased for boss rewards.

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    V Matrix Improvements

    • Matrix Points can now be obtained upon reaching Lv. 260.
      • The amount of Matrix Points obtained has been updated to the following:
        • Lv. 200 - 220: Obtain 1 Matrix Point per level up
        • Lv. 221 - 260: Obtain 2 Matrix Points per level up
        • Lv. 261 and above will not obtain Matrix Points
    • The level where maximum node slots open has been updated from Lv. 300 to Lv. 260.
    • The number of open node slots upon 5th Job Advancement has been increased from 5 to 7.
    • An additional node slot will now open for reaching each of the level milestones: Lv. 210, Lv. 220, Lv. 230, Lv. 240, Lv. 250, and Lv. 260.
      • Please note that the record of additional node slots that have been opened using mesos prior to the v.246 update will be reset November 15 (after maintenance).
    • The cost to unlock a node slot has been updated.
    • V Matrix UI size has been increased to display 25 nodes per page.

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    Better Maple

    • In Reboot worlds, Glowing Cube and Bright Cube can now be purchased from the in-game shop rather than the Cash Shop.
      • For Glowing Cube and Bright Cube, you can purchase x10, x20, x50, x100, and x200 coupons. Each coupon can be transferred between your characters within the same world.
      • You can purchase the Glowing Cube and Bright Cube from the following:
        • Reboot Cube Shop that can be accessed through the town's Quick Move button
        • Android Shop
      • Purchase amount discount skills, such as merchandising and haggle, do not apply.
    • As mentioned in our Important Changes to Expired Item Pickup post, loot ownership of items and mesos will be changed to no longer 'expire' and will only be lootable by the player who defeated the monster.
      • When dropping items or mesos while in a party, the loot ownership will be granted only to party members on the same map.
    • The default character slots have been expanded from 8 to 12 in all worlds, excluding Burning World.
    • Inventory default slots have been expanded from 24 to 48 in Aurora, Bera, Elysium, Luna, and Scania worlds.
      • Inventory slots for existing characters in the above worlds have been expanded by 24 slots, up to max 128 slots.
    • Storage Room default slots have been expanded from 24 to 48.
      • Existing Storage Room slots you have within the world have been expanded by 24 slots, up to max 152 slots.
    • The delays players experienced when receiving items, returning items, re-registering, or canceling sales at Auction House have been reduced.
    • Auction House's armor detailed search has been improved to search by adding level conditions of special skill rings.
    • Profession UI has been improved so that Meister effect’s display setting value is now maintained.
    • In-game Options have been improved so that the settings are now maintained even when accessing from a different PC.
      • The settings changed in the Options are saved when the character logs out.
      • Note: Resolution adjustments, 64-bit option, and hybrid CPU related options are not saved.
    • The default value of hotkey has been replaced with frequently used hotkey, and the following two new hotkeys have been added:
      • Daily Quest
      • Event Quest
    • Angelic Buster’s appearance upon logging out will be maintained when logging back in, and the same will be applied to the Character Selection screen.
    • Previously, the cash Throwing Stars placed at the very front of the Cash Inventory was applied. However, it has been changed to apply the double-clicked Throwing Stars instead. Throwing Stars’ application status can now be distinguished on the inventory icon.
    • Instructions have been added when purchasing items that cannot be resold at NPC Shop.
    • Volume control button has been added to the bottom right corner of the World Selection screen and Character Selection screen.
      • The volume adjustment using this volume control button is only applied to the above screens.
    • The description of weapons that can be equipped in the Transparent Shield item tooltip has been improved.
    • The Transparent Katara item will no longer be sold at the Cash Shop.
    • The reset time for items with a limited monthly quantity has been changed from 12:00 AM UTC to 6:00 AM UTC on the 1st day of every month.
    • Characters who do not meet the purchase level requirement will no longer be able to purchase level-restricted items from the Cart.
    • The amount of Maple Points that can be traded per 100 million mesos in Meso Market has been increased from max 20,000 Maple Points to max 50,000 Maple Points.
    • The Options settings have been improved so that its Sound tab’s master volume will now be the volume of the cutscene videos.
    • Fixed the issue where Hoyoung and Kaiser’s tails seem unnatural when they sit on a mount with their tails visible.
    • Fixed the issue where the character sits on a different chair when using the Sit key when there is a 40-Slot Chair Bag at the very front of the inventory’s Set-up tab.
    • The party is now disbanded when players exit after a battle with the Inferno Wolf.

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    Quest and Item Improvements

    • Fixed the issue where Mercedes dialogue was unnatural in the ‘[Cernium (Before)] A Traveler from Beyond the Sea’ quest.
    • Fixed the issue where dialogue was unnatural in the ‘[Cernium (After)] A Rusty Blade’ quest.
    • Fixed the issue where the incorrect cutscene NPCs appeared on the 'Book of the Beginning - The Cygnus Knights [Chapter 3 Proof of Faith]' when proceeding as a Pirate.
    • Fixed the issue where the cutscene NPCs appeared transparent on the 'Book of Arcane River - [Chapter 2 Terror in the Fog]'.
    • Fixed the issue where particle image appeared unnatural on the 'Book of Arcane River - Moonbridge' cutscene.
    • Fixed the issue where the navigation was incorrect during the ‘[Odium] Alleyway Incursion 1’ quest.
    • Fixed the issue where the dialogue image appeared unnatural during the ‘[Hotel Arcus] In the Middle of the Desert…’ quest.
    • Fixed the issue where some character voices couldn’t be heard when progressing in the ‘Her Scarf’ quest as a male character.
    • Fixed the issue where players were able to progress through the ‘[Crusade] Suspicious Energy’ quest while in a party.
    • Fixed the issue with Carlisle’s appearance during the ‘[Cernium (After)] Defenders on the Wall’ quest.
    • Fixed the issue where Phantom characters that did not proceed with the Job Advancement could get stuck in the Job Advancement map when they did not meet the requirement.
    • Fixed the issue where players experienced several errors when progressing in the ‘Black Heaven Act 6’ quest while using certain resolutions.
    • Fixed the issue where effects seemed unnatural when progressing in the ‘Sinkhole Sunk’ quest while using certain resolutions.
    • Fixed the issue where the defeat count for Giant Golem, Broken Golem, and Fragmented Golem for the ‘[Daily Quest] Labyrinth of Suffering Research’ quest did not increase properly.
    • The background music of the following quests has been adjusted to be more audible:
      • The Hidden Painting
      • The Second Door
      • At the Art Exhibition
      • Hidden Memory 4
      • Hidden Memory 5
      • Hidden Memory 6
      • Hidden Memory 7
      • Hidden Memory 8
      • Hidden Memory 9, Part 1
    • Phantom’s 3rd Job Advancement has been improved so that the quest progression will be easier to continue after leaving the map.
    • The instructions on how to complete the ‘[Root Abyss Daily] Defeat Crimson Queen’ quest have been added to the quest dialogue.
    • The character voice volume for Zero’s storyline has been adjusted.
    • Character voice has been added to the following Grand Athenaeum episodes:
      • Episode IV: Winter Bard
      • Episode V: Shadow Alchemist
    • Fixed the issue where the Yggdrasil Rune and Chaos Yggdrasil Rune could be obtained even when obtaining rewards has been disabled in Reboot worlds.
    • Fixed the issue where the Heartbeat Devil Tail cape effects were displayed during certain animations while the Twin Teddy Balloon cape was equipped.
    • Fixed the issue where the Peach Overalls did not appear properly during certain animations.
    • Fixed the issue where the number of stars seemed unnatural when sitting on the Starglow Chair.
    • Fixed the issue where Red Glossy Flyaway Hair appeared unnatural when seen from the back.
    • Fixed the issue where Black Ponytail-to-the-Side and Red Ponytail-to-the-Side hairs' shadows appeared unnaturally.
    • Fixed the issue where Blue Princess Warrior hair appeared unnatural when seen from the back.
    • Fixed the issue where Black Prince Ponytail movements were unnatural during certain animations.
    • Fixed the issue where gloves were displayed on top of the hair and weapon when climbing ladders when the Mini Ribbon Bracelet was equipped.
    • Fixed the issue where the inside of the hat appeared empty when the Soft Duck Costume was equipped.
    • Fixed the issue where the following items had unnatural appearances during some animations when equipped:
      • Broken Blade
      • Havoc Heavy Sword
      • Sealed Genesis Staff
      • Genesis Staff
      • Round-We-Go Mirror Ball
      • Blue Beachwave (M) sleeves
      • Stylish Iron
      • Duckling Cross Bag
    • Fixed the issue where incorrect images were displayed during some animations when Librarian's Vow was equipped.
    • Fixed the issue where Foggy Gentle Breeze Hair appeared unnatural during some animations while lying down.
    • Fixed the issue where Princess Warrior hair appeared unnatural during some animations.
    • Fixed the issue where the following quest reward equipment were tradable:
      • Old Gladius
      • Chief Stan Hat
      • Shapka for Hunters
      • Ludibrium Cape
      • Oxygen Tank
    • Fixed the issue where the discount skill was not applied when recharging bullets or throwing stars.
    • Fixed the issue where Puffy Puppy Gloves appeared unnatural during two-handed weapon animations when equipped.
    • The Trait Boost Potion icon has been changed to be more easily identifiable from other boost potions.
    • The Water of Life item can now be used even before a pet's Magic Duration expires, a maximum of up to 365 days.
    • Small Wealth Acquisition Potion has been added.
      • Small Wealth Acquisition Potion: A pungent alchemical concoction that increases item and meso drop rates by 20% for 30 minutes.
      • You will learn how to craft Small Wealth Acquisition Potions when using the Wealth Acquisition Potion recipe after learning the Alchemy Profession.
    • The tooltip descriptions have been updated for the Mega Character Burninator, Tera Character Burninator, Mega Character Burninator Coupon, and Tera Character Burninator Coupon.
    • The remaining Equip tab inventory slots will be displayed when using an Arcane Symbol Coupon or a Sacred Symbol Coupon.

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    Monster Improvements

    • Fixed the issue where stunning a monster during its attack animation canceled the animation but still dealt damage to the player.

    Hilla (Hard)

    • During the vampiric pattern, Hilla's HP recovery rate has been reduced by 50% when she hits a player.
    • During the vampiric pattern, Hilla's HP recovery rate has been reduced by 50% if Hilla life drains HP from her summoned monsters.
    • During the vampiric pattern, Hilla's life drain interval has been increased by 100%.
    • During the vampiric pattern, Hilla's Summon skill cooldown reduction effect has been removed.
    • During the vampiric pattern, Hilla's Summon skill cooldown has been increased by 100%.
    • During the vampiric pattern, the number of monsters Hilla can summon has been reduced by 50%.

    Papulatus

    • The time traveling pattern's Dimensional Crack effect has been adjusted.
    • It has been improved so that up to three 100% Fragments drop during the time traveling pattern in Papulatus (Chaos) boss battle.

    Cygnus

    • The use item cooldown has been reduced to 6 seconds.
    • The use item cooldown guide message has been updated to be more accurate.

    Lotus

    • The chance of laser pattern’s spin speed increasing in Lotus Phase 1 boss battle has been reduced.
    • The guide message displayed when entering Lotus Phase 1 boss battle has been updated.
    • The laser pattern’s max spin speed in Lotus (Hard) Phase 1 boss battle has been reduced.
    • The guide message has been added for when the electric wire pattern starts in Lotus Phase 2 and 3 boss battles.

    Damien

    • The Meteor Drop cooldown in Damien Phase 1 and 2 boss battles has been increased.

    Will

    • It has been improved so that space collapse now begins without having to wait for a set duration of time in Will Phase 1 boss battle.
    • It has been updated so that Will recovers a set amount of HP when the player fails to dodge the collapse of the false space in Will Phase 1 boss battle.
    • All monsters and patterns not related to the Moonlight Barrier creation pattern are no longer created when entering Will Phase 1 boss battle’s Moonlight Barrier creation pattern.
    • All patterns and monsters excluding Will are removed when entering Will Phase 1 boss battle’s Moonlight Barrier creation pattern.
    • A function that recovers Moonlight when Will in each room takes a set amount of damage during Will Phase 1 boss battle has been added.
    • It has been improved so that Mirror of Lies pattern now begins without having to wait for a set duration of time in Will Phase 2 boss battle.
    • It has been updated so that Will recovers a set amount of HP when the player fails to beat the Mirror of Lies pattern in Will Phase 2 boss battle.
    • All monsters and patterns not related to the Mirror of Lies pattern are no longer created when entering Will Phase 2 boss battle’s Mirror of Lies pattern.
    • All patterns and monsters excluding Will are removed when entering Will Phase 2 boss battle’s Mirror of Lies pattern.
    • Fixed the issue where sometimes players would not get hit by the giant spider's leg during Will Phase 2 boss battle's Mirror of Lies pattern.
    • In Will (Hard) boss battle, Moonlight recovery for each set unit of time has been increased by 33%.
    • In Will (Hard) boss battle, Moonlight recovery time after being hit has been decreased by 20%.
    • Fixed the issue where the buff icon was positioned in an unnatural location when entering Will (Easy, Normal, Hard) boss battle.

    Lucid

    • The section where damage couldn't be dealt to Lucid when she has 10% or less HP remaining during Lucid (Hard) Phase 3 boss battle has been removed.
    • The max HP in Lucid (Hard) Phase 3 boss battle has been increased by 7%.

    Guardian Angel Slime

    • Damage reduction effect has been changed from 30% to 15%.
    • The max HP in Guardian Angel Slime (Chaos) boss battle has been reduced by about 22%.

    Verus Hilla

    • The required Arcane Power for Altar of Desire in Verus Hilla (Normal) boss battle has been decreased from 900 to 820.

    Chosen Seren

    • Monster level has been decreased from Lv. 275 to Lv. 270.
    • The max HP in Chosen Seren (Normal) boss battle has been decreased by about 14%.

    Kalos the Guardian

    • The hit range for Kalos's Determination projectile has been increased by about 143%.
    • The hit range for Eye of Penitence and Eye of the Abyss core has been increased by about 748%.
    • It has been improved so that the aiming guideline is now displayed when using Kalos's Determination.
    • The function where an explosion at the character’s location was guaranteed when casting the explosion pattern during Kalos Phase 1 and 2 boss battles has been removed.
    • The height of Kalos Phase 1 boss battle’s Castle Wall platform has been adjusted.

    Kaling (Normal)

    • Fixed the issue where sometimes Taowu cancels the pattern's animation of the subsequent attack after using the charging pattern.
    • Improved the issue where sometimes Kaling was summoned prematurely in Phase 2 boss battle.
    • The UI has been updated to flicker when the balance of the season falls to 250 or below, instead of below 250.

    Other Monster Improvements

    • The following monsters’ hit box has been increased:
      • Ebonstar Foot Soldier
      • Ebonstar Archer
      • Monster Gull
      • Curious Scholar Ghost
      • Flora Foot Soldier
      • Flora Magician
      • Flora Assassin
      • Flora Heavy Infantry
      • Ebonstar Bombardier
      • Ebonstar Magician
      • Sandblade Marauder
      • Bullet Slayer
      • Puxillian Rover
      • Puxillian Scrounger
      • Conductorbot
      • Houndbot
      • Harp
      • Blood Harp
      • [★] Blood Harp
    • Fixed the issue where Sheriff of Wastes monsters that do not have “Confusion” in their name were able to use the Confusion status effect skill.
    • Fixed the issue where Lost Season Researcher in the Shangri-La region appeared unnatural when hit by a stun skill.
    • Fixed the issue where Inkblot Sable in the Shangri-La region would not get hit by some installation skill.
    • Fixed the issue where the monster's silhouette was displayed over the darkness effect when hit by a character affected by the darkness status.
    • Fixed the issue where Elite Champions appeared unnatural when hit by a stun skill.

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    Map and UI Improvements

    • Monster placement in the existing Shangri-La region hunting map has been increased.
    • The following new hunting maps have been added to Odium region:
      • Road to the Castle's Gate 5
      • Laboratory Behind Locked Door 4
    • Monster Park <Morass Stage 6> has been updated so that Vanishing Erda will now spawn instead of the Thralled Archer.
    • Items can no longer be dropped on the following maps:
      • Pet Walkway
      • Ludibrium Pet Walkway
    • Combat information such as skill use, monster elimination, etc. will now be accessible in additional areas.
    • Skills other than movement skills can no longer be used in the Sorcerer's Room.
    • Fixed the issue where some background light images were displayed unnaturally in the Ludibrium Clocktower Bottom Floor area.
    • Fixed the issue where the following map's top and/or bottom areas appeared unnatural.
      • Orbis <17F>
      • Orbis <20F>
      • Lab - Area B-3
      • Lab - Area C-1
      • Lab - Unit 101
    • Fixed the issue where the character did not receive damage when placed on the lava at the center of Cave of Trials 2 map.
    • Fixed the issue where objects fell in the Skyline Edge map.
    • Fixed the issue where there was a black dot on the Mushroom Hill Entrance.
    • Fixed the issue where the character would receive damage when placed on the lava on the left side of the Cave of Trials 2 map.
    • Fixed the issue where some ropes appeared unnatural in Monster Park <Labyrinth of Suffering: Stage 6> map.
    • Fixed the issue where normal monster HP gauge was displayed on the boss monster in Monster Park <Labyrinth of Suffering: Stage 6> and <Limina: Stage 6> maps.
    • Fixed the issue where Lv. 265 - 269 characters could not move to the Railroad Way Station map using the portal in Cernium Eastern City Gate.
    • Fixed the issue where maps seemed unnatural in the following quests:
      • No Turning Back
      • Happy Birthday Kain
      • Locker Shocker
    • Fixed the issue where players could not enter the Forest Beyond the Cabinet map from Grand Athenaeum via Skylark Rita.
    • Fixed the issue where monsters would be summoned outside of the map in some Shangri-La hunting maps.
    • Fixed the issue where sometimes characters get stuck between certain locations in Empress Road’s Operations Center map.
    • Fixed the issue where the background object in the Undersea <3F> map appeared unnatural.
    • Fixed the issue where the elevator's floor indication was displayed unnaturally in the 2F Cafe <5> map.
    • The learned mount skills will now be sorted by their names in the UI.
    • The Boss UI has been improved so that when all difficulties of the same boss have the same entry level, only the entry level is displayed without the difficulty indication.
    • The Boss UI’s Clear Status tab has been improved to display up to 4 difficulty modes for a boss.
    • Zero and Kinesis jobs’ labels have been corrected on the character creation screen.
    • Zero and Kinesis jobs' tooltips have been revised on the Legion UI.
    • Maple Achievements and Legion UI size and design have been slightly adjusted.
    • Combo Keys can be set and used in the hotkey settings UI.
      • The functions registered to a Combo Key can be used by entering the Combo Key and number key together.
      • When a Combo Key is pressed, the registered icon will be displayed on the screen, and its display position can be adjusted.
    • Fixed the issue where the equipment UI shortcut in the Quickslot also displayed an ending effect when some skills’ cooldown ended.
    • Fixed the issue where sometimes Explorer Pirates saw incorrect stats when viewing other classes' Arcane or Sacred Symbols that were item linked in the chat.
    • Fixed the issue where sometimes chat messages and item links would overlap in the chat UI.
    • Fixed the issue where the Change Potential button on the Zero-exclusive Enhancement UI would not activate even with enough mesos and Weapon Point (WP) 600.
    • Fixed the issue where if the player enabled some options that are saved per character and logged in as a different character afterward, the saved options were not retained.
    • Fixed the issue where chat messages overlapped with other chat messages right after logging in.
    • Fixed the issue where players were able to use the Arcane River Express Pass to earn additional symbol rewards immediately after completing the Arcane River Daily Quest.
    • Fixed the issue where Khali characters could not use the Heliseum Maple Guide.
    • Fixed the issue where if you placed some enhancement items in Zero Weapon UI’s enhancement item slot and then consumed them on another piece of equipment in your inventory, the items appeared as if they could still be used in Zero Weapon UI’s enhancement item slot.
    • Fixed the issue where the enhancement value in the item tooltip was displayed unnaturally when clicking on an item link in the chat UI after exiting Monster Life.
    • Fixed the issue where a Maple Chat message was not sent without notice when multiple messages were entered within a short period of time.
    • Fixed the issue where if you owned 995 or more Gem x1 Coupon items and attempted to complete the repeatable quest in Monster Life, the quest would complete without granting you the reward.
    • Fixed the issue where sometimes the Drop Meso window would appear in the Auction House.
    • Fixed the issue where stats that are no longer available would display on the Potential and Bonus Potential search filter within the Auction House.
    • Fixed the issue where sometimes the Exit Button would disappear when the resolution was changed during a Legion battle.
    • Fixed the issue where sometimes the chat UI would disappear after exiting out of the cutscene.
    • Fixed the issue where the guild announcement notification was consistently triggered upon moving the channel, even if they’ve already been viewed.
    • Fixed the issue where the Guild Megaphone could not be used if the player had never used it before.
    • Fixed the issue where if the character was approved to join a guild while it was logged out, it would be displayed as if the character had not joined the guild.
    • The following maps’ monster placement and terrain have been improved:
      • Outskirts Combat Zone 1
      • Outskirts Combat Zone 2
      • Bottom Deck Passage 1
      • Bottom Deck Passage 2
      • Bottom Deck Passage 3
      • Top Deck Passage 2
      • Top Deck Passage 4
      • Top Deck Passage 5
      • Top Deck Passage 6
      • Top Deck Passage 7

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    Resolution System Improvements

    • The resolutions officially supported by the MapleStory game client have been added. When setting the resolution using the in-game options, you can select a resolution that can be supported by the client execution environment.
      • 1920 x 1080 (16:9)
      • 1920 x 1200 (16:10)
      • 2560 x 1440 (16:9)
      • 2560 x 1600 (16:10)
      • 2732 x 1536 (16:9)
      • 3840 x 2160 (16:9)
      • Note: 800 x 600 resolution has been marked as a non-recommended resolution. MapleStory is recommended to play at a resolution of 1366 x 768 or higher.
      • Note: Effects, maps, and other images and graphics may look unnatural in the newly added resolutions. We thank you for your understanding and we kindly ask players to report any graphical issues you experience on the new resolutions.
    • Resolution adjustment can now be done by dragging and dropping the game client window border with the mouse. This feature also works on the Cash Shop, Auction House, and external chat windows.
      • However, the resolution cannot be changed in content or cutscenes where the resolution is fixed.
    • Fullscreen mode has been removed. The function of the existing fullscreen mode switching hotkey ‘ALT + ENTER’ has been changed to the function of switching to the maximum resolution supported by the current monitor and game client.
    • When switching to the maximum resolution, if the height of the monitor's resolution matches the height of the game client, the game client will be switched to a borderless windowed mode. In a borderless windowed mode, a drag bar is displayed when you hover the mouse over the top of the game client screen. You can adjust the client's position by clicking and dragging the drag bar.
    • UI optimization function has been added. This can be set in the Options Graphic tab, and if you enable this function at a resolution of 1920 x 1080 or higher, the size of the UI will be adjusted to an appropriate ratio optimized for the current resolution. If you disable this function, the UI will be displayed at the same ratio as the UI ratio at 1366 x 768 resolution.
    • Upscaling Filter function has been added to the Options Laboratory tab. The Upscaling Filter can be selected to make the game screen appear more clear or smooth. The filter only works at resolutions of 1920 x 1080 or higher with the UI optimization function enabled.

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    Content Improvements and Changes

    • Max Damage Limit Change
      • The maximum damage limit has been adjusted from 150 billion to 700 billion.
    • Maple Achievements
      • The following achievements have been added:
        • [Area Exploration] Shangri-La
        • [Monster Collection] Toward the Deep Sea, Toward the Mountains
      • The following achievements have been moved to the Memory tab:
        • [Tower of Oz] Novice Ring Collector
        • [Tower of Oz] Expert Ring Collector
        • [Tower of Oz] Master Ring Collector
        • [Tower of Oz] Lord of the Tower of Oz
        • City of God Security Maintenance Group
        • Sheriff of Lonely Desert
        • Laboratory Attack
        • Vanishing Journey Riddle Solvers
        • The Reversed World That Flowed In
        • Rare Ingredients Expert
        • Investigate the Forest Full of Fusion Monsters
        • It Was A Really Long Dream
        • Emergency Dispatch Spirit Rescue Team
        • For the memory!
        • Collect Primal Ocean Sample
        • Complete Deck Cleaning Preparations
      • The Sinners' Paradise exploration condition has been removed from the '[Area Exploration] Odium' achievement requirements.
      • The completion conditions for Peach Blossom quests have been changed.
      • Labyrinth of Suffering clear and Limina clear have been added to the [Monster Park] Next theme is Arcane River, Arcane River achievement requirements.
    • Monster Collection
      • The following monsters have been added to the Monster Collection:
        • Victoria Island
          • Field Mouse
          • Wild Pig
          • Stray Dog
          • Sparrow
          • Starfish
          • Leaf Puppetree
          • Brown Puppetree
          • Flower Puppetree
          • Shadow Dual Blade
          • Giant Shadow Blade
          • Grape Jelly Juice
          • Green Notebook
          • Yellow Headphones
          • Killer Cosmetics
          • Peeved Perm Machine
          • Ice Piece
          • Knife Noodle
          • Chunky Snail
          • Jellyfish
          • Cool Jellyfish
          • Snowman
          • Cherry Bubble Tea
          • Choco-Gent
          • Tasteburner
          • Trash Can
        • Temple of Time
          • Eye of Time
          • Oblivion Monk
          • Oblivion Monk Trainee
          • Oblivion Guardian
          • Chief Oblivion Guardian
          • Official Knight A
          • Official Knight B
          • Official Knight C
          • Official Knight D
          • Official Knight E
          • Swollen Stump
          • Pillaging Wild Boar
          • Ancient Dark Golem
          • Ancient Mixed Golem
          • Corrupted Wyvern
          • Corrupted Skeleton
          • Corrupted Cornian
          • Corrupted Kentaurus
          • Chaos Mini Bean
          • Chaos Solomon the Wise
          • Chaos Hugin
          • Chaos Ariel
          • Chaos Munin
          • Chaos Rex the Wise
        • Grandis
          • Ink-Shaded Butterfly
          • Withered Spring Researcher
          • Qiongqi
          • Death-Gripped Qiongqi
          • Ink-Shaded Red-Crowned Crane
          • Waning-Light Summer Researcher
          • Taowu
          • Death-Gripped Taowu
          • Inkblot Sable
          • Pale-Colored Autumn Researcher
          • Hundun
          • Death-Gripped Hundun
          • Ink-Winged Owl
          • Cruel Winter Researcher
          • Shangri-La Skylark
          • Magic-Resistant Lost Season Researcher
          • Kaling
          • Frenzied Kaling
        • Special
          • Red Dragon Whelp
          • Blue Dragon Whelp
          • Black Dragon Whelp
          • Fallen Dragon Whelp
          • Golden Wyvern
          • Black Crescendo Slime
          • Shadow Butterfly
          • Dark Wolf
          • Killa Bee
          • Dark Gargoyle
          • Slime Treasure Chest
          • Lose Control Heaven Core
          • Restrained Sword of Destruction
          • Final Music Box
          • Lost Light Mirror
          • Gloom Core
          • Verus Hilla Treasure Chest
          • Darknell Treasure Chest
          • Genesis Crux
          • Chosen Seren's Treasure Chest
          • Gudian Kalos Treasure Chest
          • Peace Blooms Again
        • Note: In accordance with the Instanced Sacred Power Hunting Zones event, Elite Monsters, Elite Champions, and Elite Bosses do not spawn in Sacred Power maps during the event duration. Thus, certain monsters cannot be registered to the Monster Collection when hunting on the Sacred Power maps. Thank you for your understanding!
      • The following cube chair rewards (Tradeable within account, Permanent) have been added:
        • Snow Buddy Cube Chair
        • Mini Bean Cube Chair
        • Qiongqi Cube Chair
        • Taowu Cube Chair
        • Hundun Cube Chair
        • Taotie Cube Chair
        • Kaling Cube Chair
        • Black Crescendo Slime Cube Chair

    [​IMG]

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    Hyper Burning


    November 15 (after maintenance) - February 6 at 11:59 PM UTC

    Requirements: Characters that meet one of the below criteria.

    1. Newly created character during the event duration
    2. Existing Lv. 200-258 character (Lv. 200-258 Zero character that has completed up to Chapter 2)
    • Reach level 260 in a flash with the Hyper Burning event!
    • You can create one Hyper Burning character per account during the event duration.
    • Hyper Burning can be applied to a newly created character during the event duration or an existing Lv. 200-258 character.
      • You cannot cancel after setting a character as a Hyper Burning character.
      • Note: Lv. 200-258 Zero character must have completed up to Chapter 2.
    • Please note the following when setting a character as a Hyper Burning character:
      • If the character’s current accumulated EXP amount exceeds the amount required to level up due to reduction of required EXP from the Growth Revamp, you must log into the character and level up before you can set it as a Hyper Burning character.
      • Zero characters set as Hyper Burning character will not receive two additional levels each time it gains a level between Lv. 100 and Lv. 199.
      • Zero characters set as Hyper Burning character cannot receive the event rewards until completing Chapter 2.
    • In Burning World, create a Hyper Burning character by following the below instructions:
      • Already Created Characters: Click the “Set as Hyper Burning” button on the Character Selection UI.
      • Newly Created Characters: Click on the “Hyper” button on the pop-up UI.
      • If you click “Cancel” or “No” button, a character without the burning effect will be created.
      • Note: If you create a Hyper Burning character in Burning World, you cannot receive the Mega Burning Project rewards.
    • Starting at Lv. 11, your Hyper Burning character will start to earn two additional levels each time it gains a level up to Lv. 260.
    • Characters set as Hyper Burning character will be limited from using the following items until Lv. 260:
      • Extreme Growth Potion
      • Growth Potion (200-209, 200-219, 200-229)
      • Typhoon Growth Potion
      • Magnificent Growth Potion
    • Hyper Burning Rewards
      • Hyper Burning characters can receive Hyper Burning Rewards by clicking the ‘Claim Reward’ button on the Hyper Burning UI when they reach level milestones.
        • Hyper Burning UI can be accessed by clicking the Hyper Burning icon within the star event notifier on the left side of the screen.
      • Hyper Burning Rewards can be obtained once per account.
        • If you delete your Hyper Burning character and create a new Hyper Burning character, the new character will be able to receive the Growth Support Rewards again.
          • However, the new character will not be able to receive the Level Achievement Rewards that have already been claimed.
          • Ex: If Lv. 200 - 220 rewards have been claimed with the deleted character, the new character will be able to claim Level Achievement Rewards starting Lv. 225 once they meet the level milestone.
      • If you’ve set an existing character as your Hyper Burning character, it can still receive the Growth Support Rewards but not the Level Achievement Rewards for the levels it already surpassed.
        • Ex: If Lv. 230 character is set as a Hyper Burning character, it can start receiving Level Achievement Rewards starting Lv. 235.
      • In Burning World, you can enjoy even more special Level Achievement Rewards upon level achievement.
        • Burning World rewards and regular world rewards for the same level milestone cannot be claimed at the same time.
        • The Growth Support Rewards are the same regardless of the world the Hyper Burning character is in.
      • Eternal Flame Title, Nodestone, and Infinite Flame Title Coupon can only be obtained with characters that completed 5th Job Advancement and the ‘A Greater Power’ quest.
      • You can only select symbols from the regions the character cleared when using Arcane Symbol Selector and Sacred Symbol Selector.
      • Each character can own one Eternal Flame Ring. A character that already has an Eternal Flame Ring in their possession cannot use the Eternal Flame Ring Coupon.
      • Zero characters will not be able to receive the following rewards:
        • Growth Support Rewards: Lv. 30 Equipment Box, Frozen Weapon Box, Frozen Secondary Weapon Box, 15-Star Fafnir Weapon Set Box (Time-Restricted)
        • Level Achievement Rewards: Lv. 220’s 17-Star AbsoLab Weapon
      • If you’ve transferred an Arcane Symbol using the Arcane Catalyst, you must stabilize the symbols first before claiming the Lv. 5/Lv.7 Arcane Symbol reward to properly enhance the symbol.

    Hyper Burning Rewards:

    Growth Support Rewards

    • Mysterious Cryptic Chest: Untradeable, 7-day duration. Open to receive:
      • Snail Pet: Untradeable, 30-day duration. Pet cannot be revived using Water of Life.
    • Lv. 30 Equipment Box: Untradeable, expires February 6 at 11:59 PM UTC. Open to receive a weapon and armor set suitable for your class.
    • Legendary Cryptic Chest: Untradeable, expires February 6 at 11:59 PM UTC. Item can be opened with a Lv. 100 and above character. Open to receive:
      • Frozen Hat: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +23, MaxHP/MaxMP +270, Attack Power/Magic ATT +1, Defense +293. Upgrades available: 10.
      • Frozen Cape: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +7, Attack Power/Magic ATT +7, Defense +180, Speed +9, Jump +5. Upgrades available: 7.
      • Frozen Suit: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +27, Attack Power/Magic ATT +1, Defense +315. Upgrades available: 10.
      • Frozen Weapon Box: Untradeable, 7-day duration. Open to receive:
        • Frozen Weapon: Untradeable, Permanent. Req. Lv: 100. Stats will vary based upon your job.
      • Frozen Secondary Weapon Box: Untradeable, 7-day duration. Open to receive:
        • Frozen Secondary Weapon: Untradeable, Permanent. Req. Lv: 100. Stats will vary based upon your job.
    • Root Abyss Set Box (Time-Restricted): Untradeable, expires February 6 at 11:59 PM UTC. Item can be opened with a Lv. 150 and above character. Open to receive:
      • Royal Hat: Untradeable, 90-day duration.
      • Eagle Eye Top: Untradeable, 90-day duration.
      • Trixter Bottom: Untradeable, 90-day duration.
      • 15-Star Fafnir Weapon Set Box (Time-Restricted): Untradeable, 90-day duration.
    • Eternal Flame Title Coupon: Untradeable, expires February 6 at 11:59 PM UTC. Use to receive:
      • Eternal Flame: Title. Untradeable, Permanent. Grants the following 60-day durational stats: STR/DEX/INT/LUK +15, Attack Power/Magic ATT +15, MaxHP/MaxMP +750, Ignore Defense +10%, Boss Damage +10%, Additional EXP +10%, Arcane Power +50.

    [​IMG]

    Level Achievement Rewards

    • Lv. 200: Reach Lv. 200 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Lv. 5 Arcane Symbol: Vanishing Journey: Untradeable, Permanent.
        • Nodestone (x50): Untradeable, 7-day duration.
      • Burning World
        • Lv. 7 Arcane Symbol: Vanishing Journey: Untradeable, Permanent.
        • Nodestone (x100): Untradeable, 7-day duration.
    • Lv. 210: Reach Lv. 210 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Lv. 5 Arcane Symbol: Chu Chu Island: Untradeable, Permanent.
        • Eternal Flame Ring Coupon: Untradeable, 7-day duration. Use to receive:
          • Eternal Flame Ring: Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120. STR/DEX/INT/LUK +40, MaxHP/MaxMP +4,000, Attack Power/Magic ATT +25.
      • Burning World
        • Lv. 7 Arcane Symbol: Chu Chu Island: Untradeable, Permanent.
        • Eternal Flame Ring Coupon: Untradeable, 7-day duration. Use to receive:
          • Eternal Flame Ring: Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120. STR/DEX/INT/LUK +40, MaxHP/MaxMP +4,000, Attack Power/Magic ATT +25.
    • Lv. 215: Reach Lv. 215 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Nodestone (x50): Untradeable, 7-day duration.
      • Burning World
        • Nodestone (x100): Untradeable, 7-day duration.
    • Lv. 220: Reach Lv. 220 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Lv. 5 Arcane Symbol: Lachelein: Untradeable, Permanent.
        • Select one of the following:
          • 17-Star AbsoLab Weapon: Untradeable, Permanent.
          • 15-Star Dominator Pendant: Untradeable, Permanent.
          • Note: Since Zero character is unable to use AbsoLab weapon, it will receive the Dominator Pendant.
      • Burning World
        • Lv. 7 Arcane Symbol: Lachelein: Untradeable, Permanent.
        • Select one of the following:
          • 17-Star AbsoLab Weapon: Untradeable, Permanent.
          • 15-Star Dominator Pendant: Untradeable, Permanent.
          • Note: Since Zero character is unable to use AbsoLab weapon, it will receive the Dominator Pendant.
    • Lv. 225: Reach Lv. 225 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Lv. 5 Arcane Symbol: Arcana: Untradeable, Permanent.
        • Nodestone (x50): Untradeable, 7-day duration.
      • Burning World
        • Lv. 7 Arcane Symbol: Arcana: Untradeable, Permanent.
        • Nodestone (x100): Untradeable, 7-day duration.
    • Lv. 230: Reach Lv. 230 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Lv. 5 Arcane Symbol: Morass: Untradeable, Permanent.
        • Nodestone (x50): Untradeable, 7-day duration.
        • Hyper Burning Outfit Set Coupon: Untradeable, 7-day duration. Use to receive:
          • Hyper Burning Crown: Untradeable, Permanent. Grants the following 30-day durational stats: STR/DEX/INT/LUK +10, MaxHP/MaxMP +500
          • Hyper Burning Robe: Untradeable, Permanent. Grants the following 30-day durational stats: STR/DEX/INT/LUK +10, MaxHP/MaxMP +500
          • Hyper Burning Sword: Untradeable, Permanent. Grants the following 30-day durational stats: Attack Power/Magic ATT +10
      • Burning World
        • Lv. 7 Arcane Symbol: Morass: Untradeable, Permanent.
        • 20000-Maple-Point Coupon: Untradeable, 7-day duration.
        • Nodestone (x100): Untradeable, 7-day duration.
        • Hyper Burning Outfit Set Coupon: Untradeable, 7-day duration. Use to receive:
          • Hyper Burning Crown: Untradeable, Permanent. Grants the following 30-day durational stats: STR/DEX/INT/LUK +10, MaxHP/MaxMP +500.
          • Hyper Burning Robe: Untradeable, Permanent. Grants the following 30-day durational stats: STR/DEX/INT/LUK +10, MaxHP/MaxMP +500.
          • Hyper Burning Sword: Untradeable, Permanent. Grants the following 30-day durational stats: Attack Power/Magic ATT +10.

    [​IMG]

    • Lv. 235: Reach Lv. 235 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Lv. 5 Arcane Symbol: Esfera: Untradeable, Permanent.
        • Experience Nodestone (x2): Untradeable, 7-day duration.
      • Burning World
        • Lv. 7 Arcane Symbol: Esfera: Untradeable, Permanent.
        • Experience Nodestone (x5): Untradeable, 7-day duration.
    • Lv. 240: Reach Lv. 240 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Arcane Symbol Selector Coupon (x100): Untradeable, 7-day duration.
        • Nodestone (x50): Untradeable, 7-day duration.
        • Experience Nodestone (x2): Untradeable, 7-day duration.
      • Burning World
        • Arcane Symbol Selector Coupon (x100): Untradeable, 7-day duration.
        • Nodestone (x100): Untradeable, 7-day duration.
        • Experience Nodestone (x5): Untradeable, 7-day duration.
    • Lv. 245: Reach Lv. 245 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Karma Solid Cube (x30): Untradeable, 7-day duration.
        • Arcane Symbol Selector Coupon (x100): Untradeable, 7-day duration.
        • Experience Nodestone (x2): Untradeable, 7-day duration.
      • Burning World
        • Karma Solid Cube (x50): Untradeable, 7-day duration.
        • Arcane Symbol Selector Coupon (x100): Untradeable, 7-day duration.
        • Experience Nodestone (x5): Untradeable, 7-day duration.
    • Lv. 250: Reach Lv. 250 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Arcane Symbol Selector Coupon (x100): Untradeable, 7-day duration.
        • Experience Nodestone (x2): Untradeable, 7-day duration.
        • Infinite Flame Coupon: Untradeable, 7-day duration. Use to receive:
          • Infinite Flame: Title. Untradeable, Permanent. Grants the following 30-day durational stats: STR/DEX/INT/LUK +10, Attack Power/Magic ATT +10, MaxHP/MaxMP +500, Boss Damage +10%, Additional EXP +10%, Arcane Power +50, Sacred Power +50.
      • Burning World
        • Arcane Symbol Selector Coupon (x100): Untradeable, 7-day duration.
        • Experience Nodestone (x5): Untradeable, 7-day duration.
        • Infinite Flame Coupon: Untradeable, 7-day duration. Use to receive:
          • Infinite Flame: Title. Untradeable, Permanent. Grants the following 30-day durational stats: STR/DEX/INT/LUK +10, Attack Power/Magic ATT +10, MaxHP/MaxMP +500, Boss Damage +10%, Additional EXP +10%, Arcane Power +50, Sacred Power +50.

    [​IMG]

    • Lv. 255: Reach Lv. 255 on your Hyper Burning character to receive the following:
      • Non-Burning World
        • Arcane Symbol Selector Coupon (x100): Untradeable, 7-day duration.
        • Experience Nodestone (x2): Untradeable, 7-day duration.
      • Burning World
        • Arcane Symbol Selector Coupon (x100): Untradeable, 7-day duration.
        • Experience Nodestone (x5): Untradeable, 7-day duration.
    • Lv. 260: Reach Lv. 260 on your Hyper Burning character to receive the following:
      • All Worlds
        • HYPER BURNING: Medal. Untradeable, Permanent. Grants STR/DEX/INT/LUK +6, Attack Power/Magic ATT +6.
        • Sacred Symbol Selector Coupon (x100): Untradeable, Permanent.

    [​IMG]

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    Burning World


    November 15 (after maintenance) - February 7 (before maintenance)

    Requirement: Characters created in the Burning World.

    • It’s time to power through the early levels in Burning World!
    • Burning World is a world with special rules that will exist only for the event duration, filled with boosts to make it easier to level up fast.
    • Burning World is available for both NA and EU regions.
    • All characters created in Burning World will receive a ‘Burning’ skill.
      • Burning: EXP +1.5x, Attack Power/Magic ATT +50, Damage against normal monsters +30%, Boss Damage +30%, Critical Rate +30%, Critical Damage +30%, Knockback Resistance +100%, STR/DEX/INT/LUK +50, MaxHP/MaxMP +2,500.
    • After the Burning World event duration ends, up to 5 characters that are at least Lv. 150 will get to participate in the Burning World Leap. (Zero characters must have completed up to Chapter 2)
    • Characters created in the Burning World, regardless of the ‘Burning’ effect status, can receive Character Creation Rewards via the ‘Burning World New Character Celebration!’ quest within the star event notifier on the left side of the screen.
      • Character Creation Rewards can be received up to 3 times, once per character.
      • If the character that claimed the Character Creation Rewards is deleted, it will still count towards the 3 times. Make sure to claim the rewards on the desired character!
    • You can also participate in the Hyper Burning event in Burning World. If you choose to do so, you are unable to Hyper Burn a character in other worlds in that account.
    • You are able to create a Zero character if you already have a Lv. 100 and above character in Burning World.
    • The characters that meet the requirement can ONLY be transferred to Aurora, Bera, Elysium, Luna, and Scania worlds. You can only transfer within your region.

    Mega Burning Project

    • You can create up to 3 Mega Burning characters in Burning World. Additional characters can still be created to benefit from the ‘Burning’ skill but they cannot be given the ‘Burning’ effect.
      • Zero characters cannot be selected as a ‘Burning’ character.
      • You may use Character Slot Coupons obtained from Fairy Bros, Daily Gift, and event shops. However, the expanded slots will not be transferred when your characters World Leap.
    • After creating a new character, you will be given an option to give it a ‘Burning’ effect.
      • You cannot go back to give it a Mega Burning effect after refusing to do so during character creation.
    • After your character reaches Lv. 10, they will begin to earn two additional levels every time your character levels up, all the way to Lv. 150.
    • On your Mega Burning character in Burning World, accept the ‘Mega Burning Project! Gift Giveaway!’ quest within the star event notifier to receive the Mega Burning Project Rewards listed below.
      • Mega Burning Project Rewards can be claimed up to 3 times, once per each Mega Burning character.
      • You can still receive the Mega Burning rewards if you delete the existing ‘Burning’ character and create a new ‘Burning’ character.
      • Note: Hyper Burning characters cannot claim Mega Burning Project Rewards.

    Burning World Restrictions

    • Since Burning World is a temporary world that will be removed at the end of the World Leap stage, some MapleStory features will be unavailable there:
      • Cash Shop can be used, however, the following items cannot be purchased:
        • Extra Character Slot Coupon
        • [Storage Room] Add 4 Inventory Slots
        • [Storage Room] Add 8 Inventory Slots
        • House Wedding Ticket
        • Commitment of Love Ticket
        • Promise Ring
        • Cupid Ring
        • Cloud Promise Ring
        • Venus Fireworks
        • Crossed Hearts
        • Illumination Couples Ring
        • Friendship Ring: Clover
        • Friendship Ring: Flower Petal
        • Friendship Ring: Star
        • Snow Dome Friendship Ring
      • The following items cannot be purchased from the Maple Rewards Shop:
        • Extra Character Slot Coupon
        • [Storage Room] Add 8 Inventory Slots
      • Link Skills cannot be transferred between characters
      • Maple Legion cannot be used
      • Monster Collection cannot be used
      • Maple Tour will not be available
      • The following quests cannot be done:
        • Teaching Link Skill
        • Teaching Zero's Link Skill
        • [Legion] Whip the Whelps
        • [Legion] Defeat the Golden Wyvern
        • [Legion] We Are Legion
        • Talk to Dame Appropriation
        • [Legion] Legion Introduction
        • [Monster Collection] Monster Collector
        • [Maple Tour] Lulu Spinel’s Request
    • Note: Meso Market is now available in Burning World!

    Character Creation Rewards:

    • Flameborn: Medal. Untradeable, Permanent. Grants stats STR/DEX/INT/LUK +5, MaxHP/MaxMP +250, Attack Power/Magic ATT +1.
    • Pearl Maple Armor Set Box: Untradeable, 7-day duration. Open to receive the following items:
      • Pearl Maple Hat: Tradeable once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +6, Attack Power/Magic ATT +1, Defense +100.
      • Pearl Maple Suit: Tradeable once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +7, Attack Power/Magic ATT +1, Defense +155.
      • Pearl Maple Cape: Tradeable once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +2, Attack Power/Magic ATT +1, Defense +40, MaxHP/MaxMP +50.
      • Pearl Maple Gum: Tradeable once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +5, Defense +10.
      • Pearl Maple Pendant: Tradeable once within account, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +8, Defense +100.
      • Pearl Maple Buckle: Untradeable, Permanent. Req. Lv: 30. STR/DEX/INT/LUK +3, Attack Power/Magic ATT +1, Defense +20.
    • Hyper Teleport Rock (30 Day): Untradeable, 30-day duration.
    • Power Elixir (x1,000): Untradeable, Permanent.
    • Spell Trace (x1,500): Tradeable, Permanent.
    • Inventory slots can be expanded to 56 slots via the reward quest.

    [​IMG]

    Mega Burning Project Rewards:

    • Snail Pet: Untradeable, 30-day duration. Pet cannot be revived using Water of Life.
    • Lv. 30: Reach Lv. 30 on your Mega Burning character to open the following:
      • Lv. 30 Equipment Box: Untradeable, Permanent. Open to receive a weapon and armor set suitable for your class.
    • Lv. 100: Reach Lv. 100 on your Mega Burning character to open the following:
      • Legendary Cryptic Chest: Untradeable, expires February 6 at 11:59 PM UTC. Open to receive:
        • Frozen Hat: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +23, MaxHP/MaxMP +270, Attack Power/Magic ATT +1, Defense +293. Upgrades available: 10.
        • Frozen Cape: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +7, Attack Power/Magic ATT +7, Defense +180, Speed +9, Jump +5. Upgrades available: 7.
        • Frozen Suit: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +27, Attack Power/Magic ATT +1, Defense +315. Upgrades available: 10.
        • Frozen Weapon Box: Untradeable, Permanent. Open to receive:
          • Frozen Weapon: Untradeable, Permanent. Req. Lv: 100. Stats will vary based upon your job.
        • Frozen Secondary Weapon Box: Untradeable, Permanent. Open to receive:
          • Frozen Secondary Weapon: Untradeable, Permanent. Req. Lv: 100. Stats will vary based upon your job.
    • Lv. 130: Reach Lv. 130 on your Mega Burning character to open the following:
      • Keep on Burning Title Coupon: Untradeable, Permanent. Use to receive the following:
        • Keep on Burning: Title. Untradeable, Permanent. Grants the following 14-day durational stats: STR/DEX/INT/LUK +10, Attack Power/Magic ATT +10, MaxHP/MaxMP +400, Ignore Defense +10%, Boss Damage +10%.

    [​IMG]

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    New! Burning Step Up


    November 15 (after maintenance) - February 7 (before maintenance)

    Requirement: Lv. 30 and above characters created in Burning World. (Zero characters must have completed up to Chapter 2).

    • Burning World Step Up event is back with a new makeover! Dive into Burning World with a new character and collect a wealth of rewards to keep steaming ahead!
    • Complete missions available to your Burning World character’s level and step-up while receiving special rewards!
    • Accept the ‘New! Burning World Step Up!’ quest within the star event notifier on the left side of the screen.
    • Once you click the Burning World Step Up icon within the star event notifier, you will have access to the Step Up UI.
    • When you reach the specified level milestone, remember to click ‘Start Mission’ button to start the mission.
    • When you complete the mission, click ‘Claim Reward’ button to receive the reward and move on to the next mission.
    • New! Burning Step Up event can be completed by any character in Burning World, regardless of having the ‘Burning’ effect or not.
      • The event progress is shared with all your characters in Burning World.
    • The event rewards can be obtained once per world.

    New! Burning Step Up Missions

    Level Mission Mission Requirement Rewards
    30 Step up with Theme Dungeons!
    Clear one of the following theme dungeons:

    - Ellinel Fairy Academy
    - Gold Beach
    - Riena Strait
    - Secret Forest of Elodin


    • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
    • Power Elixir x1,000 Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Power Elixir (x1,000): Untradeable, Permanent.
    Step up with the Maple Guide! Move maps through Maple Guide 1 time
    • Spell Trace (x5,000): Tradeable, Permanent.
    • Hyper Teleport Rock (7 Day) Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Hyper Teleport Rock (7 Day): Untradeable, 7-day duration.
    60 Step up with an upgrade enhancement! Use Spell Trace
    • Spell Trace (x5,000): Tradeable, Permanent.
    Step up with a Star Force enhancement! Equip Star Force 5-Star+ weapon
    • Mystical Cube (x300): Tradeable within account, Permanent.
    70 Step up with a random Portal! Clear once from any among Pollo, Fritto, Especia, or Inferno Wolf
    • Pollo and Fritto Entry Ticket x2 Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Pollo and Fritto Entry Ticket (x2): Untradeable, 1-day duration.
    • Safety Charm x5 Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Safety Charm (x5): Untradeable, 30-day duration.
    Step up with Runes! Activate a Rune
    • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
    101 Step up with an Event! Complete the ‘[Identisk] To the Island of Summer and Winter’ quest
    • Trait Boost Potion: Tradeable within account, 7-day duration.
    • Special Medal of Honor (x10): Tradeable within account, 7-day duration.
    Step up with Burning Fields! Enter a Burning Field
    • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
    • Power Elixir x1,000 Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Power Elixir (x1,000): Untradeable, Permanent.
    120 Step up with Monster Park! Clear Monster Park 1 time
    • Monster Park REBORN Coupon Coupon (x5): Tradeable within account, 7-day duration. Use the coupon to receive Monster Park REBORN Coupon (x2): Tradeable within account, 1-day duration.
    Step up with Star Force Hunting Zones! Hunt 300 Star Force monsters near your level (20 levels below and 20 levels above)
    • Karma Star Force 12-Star Enhancement: Tradeable within account, 7-day duration.
    140 Step up by defeating a Daily Boss! Defeat Zakum (Normal)
    • Miracle Circulator x3 Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Miracle Circulator (x3): Untradeable, 7-day duration.
    • Epic Potential Scroll 100% (x3): Tradeable within account, 7-day duration.
    Step up with Ursus! Complete the ‘[Ursus] Rumors of The Mighty’ quest
    • Boss Accessory Box: Tradeable within account, 7-day duration. Open to receive the following:
      • Aquatic Letter Eye Accessory: Untradeable after equipping, Permanent.
      • Condensed Power Crystal: Untradeable after equipping, Permanent.
      • Silver Blossom Ring: Unique Equipped Ring. Untradeable after equipping, Permanent.
      • Dea Sidus Earring: Untradeable after equipping, Permanent.
      • Golden Clover Belt: Untradeable after equipping, Permanent.
      • Crystal Ventus Badge: Untradeable after equipping, Permanent.
    • Karma Powerful Rebirth Flame (x100): Tradeable within account, 7-day duration.
    170 Step up your Bonus Stats! Reset item Bonus Stats
    • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
    Step up your Abilities! Reach Unique rank for Ability
    • Karma Star Force 12-Star Enhancement: Tradeable within account, 7-day duration.
    • 1-of-3 Event Ring Selector Coupon: Tradeable within account, 7-day duration. Use the coupon to select one of the following:
      • Tenebris Expedition Ring: Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120. The ring will come with 3 exclusive enhancement scrolls.
      • Glory Guard Ring: Justicar: Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120.
      • Awake Ring: Unique Equipped Ring. Untradeable, Permanent. Req. Lv: 120. The ring will come with 3 exclusive enhancement scrolls.
    190 Step up at Mu Lung Dojo! Clear Mu Lung Dojo 10th Floor
    • Karma Solid Cube (x30): Tradeable within account, 7-day duration.
    • Karma Star Force 12-Star Enhancement: Tradeable within account, 7-day duration.
    Step up your Pocket equipment! Equip Pocket Item
    • Karma Black Rebirth Flame (x50): Tradeable within account, 7-day duration.
    200 Step up with Vanishing Journey! Clear Vanishing Journey
    • Arcane Symbol Selector Coupon (x100): Tradeable within account, 7-day duration.
    • Experience Nodestone (x3): Tradeable within account, 7-day duration.
    Step Up by defeating a Weekly Boss! Defeat Cygnus (Easy)
    • Bright Cube x10 Coupon: Tradeable within account, 7-day duration. Use to receive Bright Cube (x10): Untradeable, 30-day duration.
    • 2x EXP Coupon (30 min) (x5): Tradeable within account, 7-day duration.
    220 Step up with Arcane Power! Reach 160 Arcane Power
    • Unique Emblem Box: Tradeable within account, expires February 7 (before maintenance). Open to receive an Emblem suitable for your class.

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    Burning World Leap


    February 7 (after maintenance) - February 22 (before maintenance)

    Requirement: Lv. 150 and above characters created in Burning World. (Zero characters must have completed up to Chapter 2).

    • Once your Burning World journey ends, it’s time to find yourself a new home!
    • Your characters will be moved to the Burning Leap Zone map after the maintenance where you can proceed with World Leap by talking to Mover.
    • You can move up to 5 characters that meet the following requirement:
      • Your characters, regardless of whether they are a ‘Burning’ character or not, must be Lv. 150 and above to World Leap. (Zero characters must have completed up to Chapter 2)
    • Characters can ONLY be transferred to Aurora, Bera, Elysium, Luna, and Scania worlds. You can only transfer within your region.
    • You may send your Burning World characters all to the same world, or to different worlds.
    • You can move the character even if you don’t have an empty character slot in the world you chose.
      • If you have reached the max character limit in the world you chose, you will have to delete a character first and create an empty slot before moving your Burning World characters to that world.
      • If the world you chose has empty character slots, one of the open character slots will be used.
    • The Sunlight Coin Shop, Wind Coin Shop, and Meso Shop's item quantity limit will be based on that of the leaped world.
    • The leaped character will have the Sunlight Coin and Wind Coin amount of the leaped world.
      • Sunlight Coins and Wind Coins cannot be used in the Burning Leap Zone map. Please make sure to use your coins prior to February 7 (before maintenance).
    • Your character must leave or disband their Guild before proceeding with World Leap.
      • When you talk to Mover, you will be given an option to Disband the Guild or the Alliance. You can also use the Guild UI to leave the Guild.
    • Your character's equipped items, inventory, and mesos will be transferred with your character.
    • Items in your Cash Shop Inventory, Storage, Auction House, and mail will not be moved. Please remember to move these items to your inventory before World Leap.
    • Characters that don't transfer within the World Leap period will be removed.
    • All mesos, items, and cash items owned by the character that didn't transfer will be removed.

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    New Age Zero to One Hundred


    November 15 (after maintenance) - February 6 at 11:59 PM UTC

    Requirements: Characters between Lv. 10 and Lv. 100. Zero characters cannot participate in the event.

    • Your leveling journey has just become even better and faster! Boost through the early levels with New Age Zero to One Hundred!
    • Accept the '[Zero to One Hundred] New Age Zero to One Hundred' quest by talking to Spiegelmann located in Henesys, Nameless Town, and Cernium or via the star event notifier on the left side of the screen.
    • Upon accepting the quest, you will be able to set a character between Lv. 10 and Lv. 100 as your Zero to One Hundred character.
      • Characters set as a Burning character can participate in the event.
      • Zero characters cannot be selected.
      • Cadena, Ark, and Illium characters must have their early tutorial completed to properly obtain EXP from the leveling accelerated hunting maps.
    • You can only set 1 character as the Zero to One Hundred character per day, up to a total of 7 characters per account during the event duration.
      • Note: Deleting the character set as the Zero to One Hundred character will not restore one of the 7 slots already taken by that character. In addition, you cannot set another character as the Zero to One Hundred character on the day of the deletion.
    • Zero to One Hundred character gains access to the appropriate leveling accelerated hunting map during the event.
      • You can move to the map by accepting the '[Zero to One Hundred] Move to the Leveling Acceleration Hunting Zone' quest within the star event notifier.
      • The leveling accelerated hunting maps are the following:
        • Lv. 10 - 29: Windflower Hill
        • Lv. 30 - 49: Gentle Waters
        • Lv. 50 - 69: Tranquil Wetlands
        • Lv. 70 - 89: Cloud Stairs
        • Lv. 90 - 100: Lab - Area D-2
        • Note: Once you reach the max level available on each map, you can talk to Spiegelmann to move on to the next leveling accelerated hunting map.
    • When your character reaches Lv. 101 in a leveling accelerated hunting map, you will automatically be sent back to the map you were previously on.
    • As you level up and reach the specific level milestones, you can talk to Spiegelmann to receive Level Achievement Rewards. Once you reach Lv. 101 on your Zero to One Hundred character, you’ll receive New Age Zero to One Hundred Special Gift in addition to the Level Achievement Rewards!
      • Accept the '[Zero to One Hundred] New Age Zero to One Hundred Lv. 101 Achievement Reward' and '[Zero to One Hundred] New Age Zero to One Hundred Special Gift' quests within the star event notifier to receive your rewards.
      • The Lv. 101 rewards can only be claimed by characters Lv. 101 and above or Zero characters that have completed Story Quest Act 2.
    • New Age Zero to One Hundred Special Gift can be claimed once per account.
      • New Age Zero to One Hundred Special Gift can be claimed in a world where you have not leveled the Zero to One Hundred character in.

    Level Achievement Rewards:

    • Reach Lv. 30: Lv. 30 Equipment Box: Untradeable, 30-day duration. Open to receive an untradeable weapon and armor set suitable for your class.
    • Reach Lv. 60: Lv. 60 Equipment Box: Untradeable, 30-day duration. Open to receive an untradeable weapon and armor set suitable for your class.
    • Reach Lv. 101: Legendary Cryptic Chest: Untradeable, 30-day duration. Item can be opened with a Lv. 100 and above character. Open to receive:
      • Frozen Hat: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +23, MaxHP/MaxMP +270, Attack Power/Magic ATT +1, Defense +293. Upgrades available: 10.
      • Frozen Cape: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +7, Attack Power/Magic ATT +7, Defense +180, Speed +9, Jump +5. Upgrades available: 7.
      • Frozen Suit: Untradeable, Permanent. Req. Lv: 100. STR/DEX/INT/LUK +27, Attack Power/Magic ATT +1, Defense +315. Upgrades available: 10.
      • Frozen Weapon Box: Untradeable, 7-day duration. Open to receive:
        • Frozen Weapon: Untradeable, Permanent. Req. Lv: 100. Stats will vary based upon your job.
      • Frozen Secondary Weapon Box: Untradeable, 7-day duration. Open to receive:
        • Frozen Secondary Weapon: Untradeable, Permanent. Req. Lv: 100. Stats will vary based upon your job.

    New Age Zero to One Hundred Special Gift:

    • My Friend Orange Mushroom: Hat. Untradeable, Permanent.
    • Our Maple Tree Chair: Tradeable within account, Permanent. Other players can sit on the chair with you!

    [​IMG]

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    Summer and Winter Island, Identisk


    November 15 (after maintenance) - February 6 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

    • Convergence caused a strange phenomenon on the far eastern sea where the islands of Iden and Tisk merged and became one!
    • They say that an undiscovered ancient relic lies dormant in those islands and there’s only one way to find out~ Come explore this fascinating Island of summer and winter, Identisk!
    • Accept the ‘[Identisk] To the Island of Summer and Winter’ quest within the star event notifier on the left side of the screen.
    • Upon accepting the quest, you will automatically be moved to the Identisk event map.
    • But wait, there’s more to it. The seekers from Grandis have arrived and Wind Blessing vanished..! What could have possibly happened?
      • The second part of the journey will unlock December 13 at 12:00 AM UTC.
      • Accept the ‘[Identisk] Vanished Wind Blessing’ quest within the star event notifier to continue your exploration.
    • You can earn up to 500 Sunlight Coins [​IMG] daily per account.
    • You can earn up to 1,200 Wind Coins [​IMG] weekly per world.
    • Sunlight Coins and Wind Coins are shared between your characters in the same world.

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    [Identisk] Identisk Exploration


    November 15 (after maintenance) - February 6 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk] To the Island of Summer and Winter’ quest.

    • The blessings that ancient gods bestowed upon the villagers of Iden and Tisk islands vanished when the islands merged! Have the ancient gods revoked their blessings?
    • Help the villagers get the Sunlight and Wind Blessing back!
    • Accept the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest within the star event notifier on the left side of the screen.
    • There are two types of Identisk Exploration: Basic Exploration and In-depth Exploration.
      • Basic Exploration
        • Basic Exploration can be completed once a day per account.
        • Upon logging in, Basic Exploration can be completed by clicking the ‘Do Basic Exploration’ button in the Identisk Exploration UI.
          • Identisk Exploration UI can be accessed via the Identisk icon within the star event notifier.
        • Once you complete the Basic Exploration, you will receive 500 Sunlight Coins and special Basic Exploration Rewards. For reward details, check out the reward section below!
        • If you have missed completing Basic Exploration, you have the option to use the Basic Exploration Pass.
          • Basic Exploration Pass can be used for the price of 3,000 Maple Points.
          • One Basic Exploration Pass usage provides a reward for one day you’ve missed and it can only be used up to the number of missed days as of the previous day’s record.
          • Available usage count for Basic Exploration Pass will be indicated on the Identisk Exploration UI.
        • Sunlight Coins are shared between your characters in the same world.
      • In-depth Exploration
        • In-depth Exploration can be completed once a day, up to 3 times a week per world.
        • Your goal is to defeat 2,000 monsters near your level (20 levels below and 20 levels above) and click the ‘Do In-depth Exploration’ button on the Identisk Exploration UI to complete for the day.
        • Once you complete the In-depth Exploration, you will receive Identisk Points and In-depth Exploration Rewards. For reward details, check out the reward section below!
          • Identisk Points can be obtained per account and used per world.
          • You will receive different amount of Identisk Points during Iden Exploration period and Tisk Exploration period:
            • Iden Exploration Period:
              • Every 1st and 2nd In-depth Exploration Completion of the week, you will receive 10 Identisk Points
              • Every 3rd In-depth Exploration Completion of the week, you will receive 30 Identisk Points
            • Tisk Exploration Period:
              • Every 1st and 2nd In-depth Exploration Completion of the week, you will receive 20 Identisk Points
              • Every 3rd In-depth Exploration Completion of the week, you will receive 40 Identisk Points
          • You can use the Identisk Points to level up the stat of your choice via the Gift of Identisk event.
        • In-depth Exploration record will reset every Wednesday at 12:00 AM UTC.
        • If you have missed any of the 3 In-depth Explorations in the past week, you have the option to use the In-depth Exploration Pass.
          • In-depth Exploration Pass can be used for the price of 3,000 Maple Points.
          • You will still receive Identisk Points upon using the In-depth Exploration Pass.
          • In-depth Exploration Pass can be used as many times as you’d like, up to the number of incomplete explorations in the previous week based on every Wednesday after 12:00 AM UTC.
    • Please be aware of the following information when claiming the rewards:
      • Sunlight Coin x1 Coupon can only be used while the Sunlight Coin Shop is open. Please make sure to use the item prior to February 11 at 11:59 PM UTC.
      • When using the Sunlight Coin x1 Coupon, you can input the desired amount to claim at a time. Once claimed, the Sunlight Coin is automatically added to the amount of Sunlight Coin you’ve accumulated, displayed on the Identisk Exploration UI.
      • Sunlight Coin x1 Coupon can only be used by characters that have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.
      • If you have an empty scroll bag in your inventory’s Use tab, scrolls will be distributed to your scroll bag when purchased.
    • Identisk Exploration rewards can be claimed once per account.
    • Identisk Exploration progress record is shared between your characters in the same account.

    Basic Exploration Rewards:

    • Day 1: 2x EXP Coupon (30 min) (x30): Tradeable within account, 30-day duration.
    • Day 2: Special Medal of Honor (x10): Tradeable within account, 7-day duration.
    • Day 3: Trait Boost Potion: Tradeable within account, 7-day duration.
    • Day 4: Warm Wave Effect Coupon: Tradeable within account, 7-day duration. Use the coupon to receive Warm Wave Effect: Cash item. Untradeable, Permanent.

    [​IMG]

    • Day 5: Sunlight Coin x1 Coupon (x1,000): Tradeable within account, 7-day duration.
    • Day 6: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x200) or Sacred Symbol Selector (x40): Tradeable within account, 7-day duration.
    • Day 7: Prepared Pendant of the Spirit (60 Day) Coupon: Tradeable within account, 7-day duration. Use to receive Prepared Pendant of the Spirit: Untradeable, 60-day duration.
    • Day 8: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x100) or Sacred Symbol Selector (x20): Tradeable within account, 7-day duration.
    • Day 9: Special Medal of Honor (x10): Tradeable within account, 7-day duration.
    • Day 10: Extreme Growth Potion (x10): Tradeable within account, 7-day duration. Use on a character between Lv. 141 and Lv. 199 to gain up to 10 levels max. The higher your character level, the lower the likelihood of getting more levels. Receive a considerable amount of EXP when used at Lv. 200 or above. Characters with Burning effects cannot use the item.
    • Day 11: Permanent Sea Otter Mount Coupon: Tradeable within account, 7-day duration.

    [​IMG]

    • Day 12: Sunlight Coin x1 Coupon (x1,000): Tradeable within account, 7-day duration.
    • Day 13: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x200) or Sacred Symbol Selector (x40): Tradeable within account, 7-day duration.
    • Day 14: Growth Potion Selector Coupon: Tradeable within account, 7-day duration. Use to select one of the following:
      • Growth Potion (200 - 209) (x8): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 209, or a large amount of EXP when used at Lv. 210 or above.
      • Growth Potion (200 - 219) (x4): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 219, or a large amount of EXP when used at Lv. 220 or above.
      • Growth Potion (200 - 229) (x2): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 229, or a large amount of EXP when used at Lv. 230 or above.
      • Typhoon Growth Potion: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 239, or a large amount of EXP when used at Lv. 240 or above.
    • Day 15: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x100) or Sacred Symbol Selector (x20): Tradeable within account, 7-day duration.
    • Day 16: Special Medal of Honor (x10): Tradeable within account, 7-day duration.
    • Day 17: Trait Boost Potion: Tradeable within account, 7-day duration.
    • Day 18: Identisk Action Damage Skin (Unit): Tradeable within account, 7-day duration. The damage skin is permanent when used.

    [​IMG]

    • Day 19: Sunlight Coin x1 Coupon (x1,000): Tradeable within account, 7-day duration.
    • Day 20: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x200) or Sacred Symbol Selector (x40): Tradeable within account, 7-day duration.
    • Day 21: 1-of-3 Event Ring Selector Coupon: Tradeable within account, 7-day duration. Use the coupon to select one of the following:
      • Tenebris Expedition Ring: Unique Equipped Ring. Untradeable, Permanent. In Aurora, Bera, Elysium, Luna, and Scania worlds, the ring will come with 3 exclusive enhancement scrolls. In Reboot worlds, you will receive Reboot Tenebris Expedition Ring (Complete).
      • Glory Guard Ring: Justicar: Unique Equipped Ring. Untradeable, Permanent.
      • Awake Ring: Unique Equipped Ring. Untradeable, Permanent. In Aurora, Bera, Elysium, Luna, and Scania worlds, the ring will come with 3 exclusive enhancement scrolls. In Reboot worlds, you will receive Reboot Awake Ring (Lv. 4).
    • Day 22: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x100) or Sacred Symbol Selector (x20): Tradeable within account, 7-day duration.
    • Day 23: Special Medal of Honor (x10): Tradeable within account, 7-day duration.
    • Day 24: Extreme Growth Potion (x10): Tradeable within account, 7-day duration. Use on a character between Lv. 141 and Lv. 199 to gain up to 10 levels max. The higher your character level, the lower the likelihood of getting more levels. Receive a considerable amount of EXP when used at Lv. 200 or above. Characters with Burning effects cannot use the item.
    • Day 25: Legendary Circulator: Tradeable within account, 7-day duration.
    • Day 26: Sunlight Coin x1 Coupon (x1,000): Tradeable within account, 7-day duration.
    • Day 27: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x200) or Sacred Symbol Selector (x40): Tradeable within account, 7-day duration.
    • Day 28: Magnificent Growth Potion: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Use between Lv. 200 and Lv. 249 to gain a level, or at Lv. 250 and above to obtain a considerable amount of EXP. Characters with Burning effects cannot use the item.
    • Day 29: 2x EXP Coupon (30 min) (x30): Tradeable within account, 30-day duration.
    • Day 30: Special Medal of Honor (x15): Tradeable within account, 7-day duration.
    • Day 31: Extreme Growth Potion (x10): Tradeable within account, 7-day duration. Use on a character between Lv. 141 and Lv. 199 to gain up to 10 levels max. The higher your character level, the lower the likelihood of getting more levels. Receive a considerable amount of EXP when used at Lv. 200 or above. Characters with Burning effects cannot use the item.
    • Day 32: Enkiroid Coupon: Tradeable within account, 7-day duration. Use to receive:
      • Enkiroid: Tradeable within account, Permanent. Android has a Shop function.
      • Lidium Heart: Untradeable, Permanent.

    [​IMG]

    • Day 33: Sunlight Coin x1 Coupon (x1,000): Tradeable within account, 7-day duration.
    • Day 34: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x200) or Sacred Symbol Selector (x40): Tradeable within account, 7-day duration.
    • Day 35: Rosy or Flushed Skin Coupon: Tradeable within account, 7-day duration. Use to select between Rosy Skin Coupon or Flushed Skin Coupon: Tradeable within account, Permanent.

    [​IMG]

    • Day 36: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x100) or Sacred Symbol Selector (x20): Tradeable within account, 7-day duration.
    • Day 37: Special Medal of Honor (x15): Tradeable within account, 7-day duration.
    • Day 38: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x50) or Sacred Symbol Selector (x10): Tradeable within account, 7-day duration.
    • Day 39: VIP Royal Hair + Face Coupon: Tradeable within account, 7-day duration. Use to receive:
      • VIP Royal Hair Coupon: Untreadeable, 30-day duration.
      • VIP Royal Face Coupon: Untreadeable, 30-day duration.
      • Note: You can check out the VIP Royal styles here!
    • Day 40: Sunlight Coin x1 Coupon (x1,000): Tradeable within account, 7-day duration.
    • Day 41: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x200) or Sacred Symbol Selector (x40): Tradeable within account, 7-day duration.
    • Day 42: Magnificent Growth Potion: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Use between Lv. 200 and Lv. 249 to gain a level, or at Lv. 250 and above to obtain a considerable amount of EXP. Characters with Burning effects cannot use the item.
    • Day 43: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x100) or Sacred Symbol Selector (x20): Tradeable within account, 7-day duration.
    • Day 44: Special Medal of Honor (x15): Tradeable within account, 7-day duration.
    • Day 45: Extreme Growth Potion (x10): Tradeable within account, 7-day duration. Use on a character between Lv. 141 and Lv. 199 to gain up to 10 levels max. The higher your character level, the lower the likelihood of getting more levels. Receive a considerable amount of EXP when used at Lv. 200 or above. Characters with Burning effects cannot use the item.
    • Day 46: Identisk Chair: Tradeable within account, Permanent.

    [​IMG]

    • Day 47: Sunlight Coin x1 Coupon (x1,000): Tradeable within account, 7-day duration.
    • Day 48: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x200) or Sacred Symbol Selector (x40): Tradeable within account, 7-day duration.
    • Day 49: Custom Mix Coupon Voucher: Tradeable within account, 7-day duration. Use to select between Custom Mix Dye Coupon or Custom Colorblend Eye Color Coupon Voucher: Tradeable within account, 7-day duration.
    • Day 50: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x100) or Sacred Symbol Selector (x20): Tradeable within account, 7-day duration.
    • Day 51: Special Medal of Honor (x15): Tradeable within account, 7-day duration.
    • Day 52: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x50) or Sacred Symbol Selector (x10): Tradeable within account, 7-day duration.
    • Day 53: Small Sea Otter Outfit Set Coupon: Tradeable within account, 7-day duration. Use to receive:
      • Small Sea Otter Ears: Untradeable, Permanent.
      • Small Sea Otter Shirt: Untradeable, Permanent.
      • Small Sea Otter Slippers: Untradeable, Permanent.
      • Small Sea Otter Tail: Untradeable, Permanent.
      • Small Sea Otter Clam: Untradeable, Permanent.

    [​IMG]

    • Day 54: Sunlight Coin x1 Coupon (x1,000): Tradeable within account, 7-day duration.
    • Day 55: Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x200) or Sacred Symbol Selector (x40): Tradeable within account, 7-day duration.
    • Day 56: Magnificent Growth Potion: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Use between Lv. 200 and Lv. 249 to gain a level, or at Lv. 250 and above to obtain a considerable amount of EXP. Characters with Burning effects cannot use the item.

    In-depth Exploration Rewards:

    • Completion 1: Karma Powerful Rebirth Flame (x75): Tradeable within account, 7-day duration.
    • Completion 2:
      • Aurora, Bera, Elysium, Luna, Scania worlds: Bonus Mystical Cube (x50): Tradeable within account, 7-day duration.
      • Reboot worlds: Karma Hard Cube (x50): Tradeable within account, 7-day duration.
    • Completion 3: Experience Nodestone (x10): Tradeable within account, 7-day duration.
    • Completion 4: Nodestone (x100): Tradeable within account, 7-day duration.
    • Completion 5: Karma Eternal Rebirth Flame (x100): Tradeable within account, 7-day duration.
    • Completion 6: Karma Hard Cube (x25): Tradeable within account, 7-day duration.
    • Completion 7: Event Ring Exclusive Solid Cube (x200): Tradeable within account, 7-day duration.
    • Completion 8: Karma Solid Cube (x10): Tradeable within account, 7-day duration.
    • Completion 9: Event Ring Exc. Leg. Potential Scroll 100%: Tradeable within account, 7-day duration.
    • Completion 10: Karma Black Rebirth Flame (x100): Tradeable within account, 7-day duration.
    • Completion 11: Karma Unique Potential Scroll 100%: Tradeable within account, 7-day duration.
    • Completion 12: Glowing Cube x20 Coupon: Tradeable within account, 7-day duration. Use to receive Glowing Cube (x20): Untradeable, 10-duration.
    • Completion 13: Karma Powerful Rebirth Flame (x75): Tradeable within account, 7-day duration.
    • Completion 14:
      • Aurora, Bera, Elysium, Luna, Scania worlds: Bonus Mystical Cube (x50): Tradeable within account, 7-day duration.
      • Reboot worlds: Karma Hard Cube (x50): Tradeable within account, 7-day duration.
    • Completion 15: Experience Nodestone (x10): Tradeable within account, 7-day duration.
    • Completion 16: Nodestone (x200): Tradeable within account, 7-day duration.
    • Completion 17: Karma Eternal Rebirth Flame (x100): Tradeable within account, 7-day duration.
    • Completion 18: Karma Hard Cube (x25): Tradeable within account, 7-day duration.
    • Completion 19: Karma Solid Cube (x20): Tradeable within account, 7-day duration.
    • Completion 20: Karma Black Rebirth Flame (x100): Tradeable within account, 7-day duration.
    • Completion 21: Karma Unique Potential Scroll 100%: Tradeable within account, 7-day duration.
    • Completion 22: Karma Star Force 17-Star Enhancement: Tradeable within account, 7-day duration.
    • Completion 23: Bright Cube x20 Coupon: Tradeable within account, 7-day duration. Use to receive Bright Cube (x20): Untradeable, 10-duration.
    • Completion 24:
      • Aurora, Bera, Elysium, Luna, Scania worlds: Bonus Glowing Cube x20 Coupon: Tradeable within account, 7-day duration. Use to receive Bonus Glowing Cube (x20): Untradeable, 10-duration.
      • Reboot worlds: Karma Black Rebirth Flame (x30): Tradeable within account, 7-day duration.

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    [Identisk] Gift of Identisk


    November 15 (after maintenance) - February 6 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • The Identisk Statue has taken on its complete form now that the two islands have merged! Investigate the mysterious power emanating from the statue…
    • Accept the ‘[Identisk Gift] Power from the Statue’ quest from the star event notifier on the left side of the screen or through the Identisk Statue on the Identisk event map.
    • Upon completing the quest, you will receive the ‘Identisk Gift’ skill in the Beginner tab of your Skill UI.
    • You can use Identisk Points to level up the desired stats, up to Lv. 6. Each level requires the following amount of Identisk Points to level up:
      • Lv. 1: 5 Identisk Points
      • Lv. 2: 10 Identisk Points
      • Lv. 3: 15 Identisk Points
      • Lv. 4: 30 Identisk Points
      • Lv. 5: 50 Identisk Points
      • Lv. 6: 60 Identisk Points
      • Note: Once the Identisk Points are used, they cannot be recovered! Always double-check if you are leveling up the correct skill!
    • Identisk Points can be obtained by completing the Identisk Exploration’s In-depth Exploration.
    • You can use the Identisk Gift UI to level up the desired skills.
      • Identisk Gift UI can be accessed via the Identisk Gift icon within the star event notifier.
      • Only the characters that completed the ‘[Identisk Gift] Power from the Statue’ quest can use the Identisk Points.
    • Identisk Gift skill level is shared within your characters in the same world that have obtained the skill.
    • Identisk Gift skill will be available until February 6 at 11:59 PM UTC.

    Identisk Gift Skill Stats

    Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6
    Attack Power/Magic ATT
    +5 +10 +15 +20 +25 +30
    All Stats (STR/DEX/INT/LUK) +10 +20 +30 +40 +50 +60
    MaxHP/MaxMP +500 +1,000 +1,500 +2,000 +2,500 +3,000
    Ignore Defense +5% +10% +20% +30% +35% +40%
    Normal Monster Damage +5% +10% +20% +30% +35% +40%
    Boss Damage +5% +10% +20% +30% +35% +40%
    Buff Duration +5% +10% +15% +20% +25% +30%
    Critical Rate +5% +10% +15% +20% +25% +30%
    Arcane Power +10 +20 +30 +40 +50 +60
    EXP Acquired +2.5% +5% +7.5% +10% +12.5% +15%​

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    [Identisk] Iden Food Storehouse


    November 15 (after maintenance) - December 12 at 11:59 PM UTC

    Requirement: Characters between Lv. 101 and Lv. 259 (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • Sol Erda is creating monsters that are bursting out of ice and raiding the food stores! Help Obin defeat the ice monsters, protect the food, and earn a large amount of EXP!
    • Accept the ‘[Iden Food Storage] Protect the Food Storage’ quest within the star event notifier on the left side of the screen or by talking to Obin at the Identisk event map.
    • You can enter the Iden Food Storehouse with one Lv. 101 - Lv. 259 character once a day, up to 3 days weekly per world (Zero characters must have completed up to Chapter 2).
      • Note: Burning characters below Lv. 260 can participate in Iden Food Storehouse event.
    • In order to participate in the event, accept the ‘[Iden Food Storage] Visit’ quest within the star event notifier or by talking to Obin at the Identisk event map.
    • When you enter the Storehouse, you can earn EXP by defeating 1,000 Iden Island Iciclers within 15 minutes.
      • You can only enter the Storehouse with one character per day.
      • Iden Island Iciclers’ HP and EXP amount will change based on the character’s level.
      • EXP buffs will apply to the amount of EXP you obtain from defeating Iden Island Iciclers.
      • If you reach Lv. 260 while in the Iden Food Storehouse, you can still receive EXP by defeating the remaining Iden Island Iciclers.
    • If you exit the map before defeating all monsters with time remaining, you can re-enter the map to defeat the monsters before the daily battle progress resets at 12:00 AM UTC each day.
      • You must re-enter with the same character that left mid-way.
      • If your character is above Lv. 259, you will not be able to re-enter if you exit mid-way.
    • You will be moved out of the map when you have either defeated all 1,000 monsters regardless of the remaining time, or when 15 minutes have passed.
    • Weekly entry record will reset every Wednesday at 12:00 AM UTC.

    Reward:

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    [Identisk] Iden Aqua Adventure


    November 15 (after maintenance) - December 12 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • If we catch a bunch of fish and offer them to the ancient gods, will we get the vanished Sunlight Blessing back? Well, it’s worth a try!
    • Take a deep dive down the sea and catch fish with Orin in exchange for EXP Points!
    • Accept the ‘[Iden Aqua Adventure] Ancient God’s Blessing’ quest within the star event notifier on the left side of the screen or by talking to Orin at the Identisk event map.
    • You can enter Iden Beach to play Iden Aqua Adventure by talking to Orin at the Identisk event map.
    • You can start by selecting one of the following options:
      • Quick Start: You will automatically be paired with 2 other players in the Quick Start queue to play together. You must not be in a party.
      • Party Play: Be in a party of 1 - 3 players and start immediately.
    • Once the game starts, everyone transforms into sea otters and your goal is to defeat monsters to earn 50,000 points within the given 30 minutes with your teammates.
    • Points earned by defeating monsters will only be deposited once you go up to the surface.
    • In order to attack the monsters, you can use the following skills:
      • Jump (Alt)
      • Harpoon Attack (Ctrl): Shoots a harpoon in a straight line
      • Water Rush (Shift): Use the arrow keys to select 1 of the 8 directions and rush toward it
      • Emergency Escape (Space): Swim and go up to the surface immediately
      • Electric Harpoon (Z): Unlocks at Lv. 4. Shoots a harpoon covered in electric current, attacking the monster hit and surrounding monsters. The attacked monsters are electrocuted.
      • Harpoon Barrage (X): Unlocks at Lv. 7. Shoots a harpoon at a fast speed, attacking the monsters in front. Hold down the skill key to fire the harpoons constantly.
      • Note: You can change the hotkey by clicking the skill icon and entering the desired key during game play. Hotkey data is shared by all your characters in the same account.
    • Make sure to watch your oxygen gauge and manage your breathing~ If your oxygen gauge runs out while you’re in the water, you will lose all the points you’ve earned.
      • You can use the Emergency Escape skill to reach the surface quickly. Points will be consumed when you use the Emergency Escape skill.
    • Sometimes rare creatures appear so keep an eye out for them!
      • The deeper you go, the stronger monsters you’ll face. Level up to explore the deep sea and challenge Deep Sea Frozen Pianus boss that lives in the deepest ocean depth!
      • Note: The amount of oxygen consumed will increase as you go deeper into the water.
    • You can level up within Iden Aqua Adventure to enjoy additional skills and receive Level Achievement Rewards.
      • You can level up to max Lv. 10 using Content EXP that you receive when obtaining EXP Point rewards upon game completion.
      • You will receive the following game benefits as you level up in the game:
        • Additional skills are unlocked (Lv. 4, Lv. 7)
        • Weapon appearance is updated (Lv. 1, Lv. 5, Lv. 9)
        • Skill Attack Power increased
        • Normal attack range and effect increased
        • Oxygen Gauge Increased
      • Content level does not reset and is accumulated during the event duration.
      • For more details on the Level Achievement Rewards, see the reward section below.
    • The game will end once you’ve collected 50,000 points or when 30 minutes have passed.
    • Once you complete Iden Aqua Adventure, Orin will give you the following as a token of appreciation:
      • 1,000 EXP Points once per day, up to 3 times weekly per account.
      • Content EXP once per day, up to 3 times weekly.
      • Note: EXP Points are given when you exit the Edge of Iden map.
        • Ex: If you enter Wednesday 11:50 PM UTC and exit the game after 12:00 AM UTC, the EXP Point will count for Thursday’s acquisition.
    • You can use the EXP Points to receive EXP based on your character’s current level by accepting the ‘[Identisk] Use the EXP Coupon’ quest within the star event notifier or by talking to Orin at the Identisk event map.
      • Only Lv. 200 and above characters can use EXP Points (Lv. 200 and above Zero characters must have completed up to Chapter 2).
      • Lv. 260 and above characters will receive the same amount of EXP.
      • EXP Points are shared between your characters within the same account.
      • Hyper Burning characters can use the EXP Point.
      • You can only use EXP Points during the Identisk event duration. Make sure to use all your remaining EXP Points before February 6 at 11:59 PM UTC.
    • The first person to leave cannot join another game for 10 minutes.
    • If you do not move for a certain amount of time, you will receive a warning.
      • If you receive 2 warnings, you will be removed from the game, and will not receive rewards. You cannot join another game for 10 minutes.
    • If you played Iden Aqua Adventure and received all the EXP Points for the day, you can still participate in the game but no longer obtain EXP Points and level EXP.
    • Weekly reward record will reset every Wednesday at 12:00 AM UTC.

    Rewards:

    • EXP Points
    • Level Achievement Rewards:
      • Lv. 4: Iden Wooden Harpoon Gun: Weapon cover. Untradeable, Permanent.
      • Lv. 5: Iden Iron Harpoon Gun: Weapon cover. Untradeable, Permanent.
      • Lv. 9: Iden Golden Harpoon Gun: Weapon cover. Untradeable, Permanent.
      • Lv. 10:
        • Iden Sea Otter Hat: Untradeable, Permanent.
        • Iden Sea Otter Suit: Untradeable, Permanent.
        • Iden Sea Otter Gloves: Untradeable, Permanent.

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    [Identisk] Rambunctious Iden Friends


    November 15 (after maintenance) - December 12 at 11:59 PM UTC

    Requirements: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • Iden is FREEZING (literally..) and our adorable otter friends are in dire need of warmth! Join Okya’s adventure to warm up the cold residents of Iden Island and earn EXP in return~
    • Accept the ‘[Rambunctious Iden Friends] Together with Okya’ quest within the star event notifier on the left side of the screen or by talking to Okya at the Identisk event map.
    • Upon completing the quest, you will receive the ‘Rambunctious Iden Friends’ skill in the Beginner tab of your Skill UI.
      • Rambunctious Iden Friends skill will activate automatically when you enter a hunting map with monsters near your level (20 levels below and 20 levels above).
    • Your goal is to collect Friendship Warmth by defeating monsters near your level (20 levels below and 20 levels above) with Rambunctious Iden Friends skill activated and fill a total of 6 slots of Reckless Tracks.
      • The amount of Reckless Tracks filled will be retained even when leaving the hunting map and after daily reset.
    • Once all 6 slots are filled, the excited Iden friends will activate ‘Iden, It’s Warm!’ skill to attack surrounding monsters and grant a huge amount of EXP.
      • The 'Iden, It’s Warm!' skill can be activated up to 30 times a day per character. The skill will be deactivated after 30 times.
      • The 'Iden, It’s Warm!' skill is only visible to you and it is affected by EXP buffs and death penalty EXP reduction effects.
      • Please be aware the 'Iden, It’s Warm!' skill will end mid-way if you change maps, channels, or enter the Cash Shop.
    • The Rambunctious Iden Friends skill will not be available during the following situations:
      • Map without monsters near your level.
      • Map with Lv. 4 Rune’s curse applied.
      • Special maps such as Mirror World, Story Mode, etc.
    • The 'Iden, It’s Warm!' skill will not be available during the following situations:
      • Map without monsters near your level.
      • Map with Lv. 4 Rune’s curse applied.
      • Map with 'Iden, It’s Warm!' skill activated by another player
      • Special maps such as Mirror World, Story Mode, etc.
      • Skill was activated 30 times already for the day

    Reward:

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    [Identisk] Tisk Food Storehouse


    December 13 at 12:00 AM UTC - January 9 at 11:59 PM UTC

    Requirement: Characters between Lv. 101 and Lv. 259 (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • You thought you were done after Iden Island Iciclers but here comes Tisk Island Lavalings! Help Tooh stop the monsters, protect the food, and earn a large amount of EXP!
    • Accept the ‘[Tisk Food Storehouse] Another Food Storehouse’ quest within the star event notifier on the left side of the screen or by talking to Obin at the Identisk event map.
    • You can enter the Tisk Food Storehouse with one Lv. 101 - Lv. 259 character once a day, up to 3 days weekly per world (Zero characters must have completed up to Chapter 2).
      • Note: Burning characters below Lv. 260 can participate in Tisk Food Storehouse event.
    • In order to participate in the event, accept the ‘[Identisk] Visit Tisk Food Storehouse’ quest within the star event notifier or by talking to Tooh at the Identisk event map.
    • When you enter the Storehouse, you can earn EXP by defeating 1,000 Tisk Island Lavalings within 15 minutes.
      • You can only enter the Storehouse with one character per day.
      • Tisk Island Lavalings’ HP and EXP amount will change based on the character’s level.
      • EXP buffs will apply to the amount of EXP you obtain from defeating Tisk Island Lavalings.
      • If you reach Lv. 260 while in the Tisk Food Storehouse, you can still receive EXP by defeating the remaining Tisk Island Lavalings.
    • Each time you defeat 200 Tisk Island Lavalings, Tisk Island Sol Erda will appear. giving you even more EXP once defeated!
    • If you exit the map before defeating all monsters with time remaining, you can re-enter the map to defeat the monsters before the daily battle progress resets at 12:00 AM UTC each day.
      • You must re-enter with the same character that left mid-way.
      • If your character is above Lv. 259, you will not be able to re-enter if you exit mid-way.
    • You will be moved out of the map when you have either defeated all 1,000 monsters regardless of the remaining time, or when 15 minutes have passed.
    • Weekly entry record will reset every Wednesday at 12:00 AM UTC.

    Reward:

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    [Identisk] Tisk Tropical Adventure


    December 13 at 12:00 AM UTC - January 9 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • Seagulls are stealing the precious fruits that will be offered to the ancient god! Do Toma a favor and disguise yourself as a sea otter and surprise them when they’re least expecting it~
    • Accept the ‘[Tisk Tropical Adventure] Ancient God's Blessing’ quest within the star event notifier on the left side of the screen or by talking to Toma at the Identisk event map.
    • You can enter the Tisk Tangled Forest Entrance to play Tisk Tropical Adventure by talking to Toma at the Identisk event map.
    • You can start by selecting one of the following options:
      • Quick Start: You will automatically be paired with 2 other players in the Quick Start queue to play together. You must not be in a party.
      • Party Play: Be in a party of 1 - 3 players and start immediately.
    • Once the game starts, everyone transforms into sea otters and your goal is to defeat Monster Gull monsters using a slingshot to earn 50,000 points within the given 30 minutes with your teammates.
    • In order to attack the monsters, you can use the following skills:
      • Left (A)
      • Right (D)
      • Slingshot Attack (Mouse Left-Click): Fires a slingshot
      • Note: You cannot change the pre-assigned hotkeys.
    • As you defeat monsters, special items will drop, allowing you to deal more powerful attacks 20 times.
    • The game will end once you’ve collected 50,000 points or when 30 minutes have passed.
    • Once you complete Tisk Tropical Adventure, Toma will give you 1,000 EXP Points once per day, up to 3 times weekly per account.
      • Note: EXP Points are given when you exit the Tisk Tangled Forest Exit map.
      • Ex: If you enter Wednesday 11:50 PM UTC and exit the game after 12:00 AM UTC, the EXP Point will count for Thursday’s acquisition.
    • You can use the EXP Points to receive EXP based on your character’s current level by accepting the ‘[Identisk] Use the EXP Coupon’ quest within the star event notifier or by talking to Toma at the Identisk event map.
      • Only Lv. 200 and above characters can use EXP Points (Lv. 200 and above Zero characters must have completed up to Chapter 2).
      • Lv. 260 and above characters will receive the same amount of EXP.
      • EXP Points are shared between your characters within the same account.
      • Hyper Burning characters can use the EXP Point.
      • You can only use EXP Points during the event duration. Make sure to use all your remaining EXP Points before February 6 at 11:59 PM UTC.
    • Based on the times you’ve received EXP Points for completing the Tisk Tropical Adventure, you’ll also receive Cumulative EXP Point Rewards! For more details on the Cumulative EXP Point Reward, see the reward section below.
      • Cumulative EXP Point Reward can be claimed once per account.
    • The first person to leave cannot join another game for 10 minutes.
    • If you do not move for a certain amount of time, you will receive a warning.
      • If you receive 2 warnings, you will be removed from the game, and will not receive rewards. You cannot join another game for 10 minutes.
    • If you played Tisk Tropical Adventure and received all the EXP Points for the day, you can still participate in the game but no longer obtain EXP Points and level EXP.
    • Weekly reward record will reset every Wednesday at 12:00 AM UTC.

    Rewards:

    • EXP Points
    • Cumulative EXP Point Rewards:
      • 4 Times: Golden Slingshot: Weapon cover. Untradeable, Permanent.
      • 7 Times: Diamond Slingshot: Weapon cover. Untradeable, Permanent.
      • 10 Times:
        • Tisk Sea Otter Hat: Untradeable, Permanent.
        • Tisk Sea Otter Suit: Untradeable, Permanent.
        • Tisk Sea Otter Gloves: Untradeable, Permanent.

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    [Identisk] Toong's Prayer


    December 13 at 12:00 AM UTC - January 9 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • Help Tisk Island villagers get Wind Blessing back! Collect materials for the offering ceremony and obtain a large amount of EXP!
    • Accept the ‘[Toong’s Prayer] Collect Gentle Wind’ quest within the star event notifier on the left side of the screen or by talking to Toong at the Identisk event map.
    • Upon completing the quest, you will receive the ‘Toong's Prayer’ skill in the Beginner tab of your Skill UI.
    • Toong's Prayer skill will activate automatically when you enter a hunting map with monsters near your level (20 levels below and 20 levels above).
    • Your goal is to fill Toong’s breeze gauge by defeating monsters near your level (20 levels below and 20 levels above) with Toong's Prayer skill activated.
    • Once Toong’s breeze gauge is filled, the sea otter tribe will perform ancestral rites and activate the following skills one at a time in order:
      1. Blow, Gale
      2. Blow, Gale
      3. Rage, Hurricane
    • When ‘Blow, Gale’ and ‘Rage, Hurricane’ skills are activated, the skills will attack surrounding monsters and grant a large amount of EXP.
    • The amount of Toong’s breeze gauge filled will be retained even when leaving the hunting map and after daily reset.
    • The number of ‘Blow, Gale’ and ‘Rage, Hurricane’ skills can be activated up to 30 times a day per character. The skills will be deactivated after 30 times.
    • The ‘Blow, Gale’ and ‘Rage, Hurricane’ skills are only visible to you and it is affected by EXP buffs and death penalty EXP reduction effects.
    • Please be aware ‘Blow, Gale’ and ‘Rage, Hurricane’ skills will end mid-way if you change map, change channel, or move to Cash Shop.
    • The Toong’s Prayer skill will not be available during the following situations:
      • Map without monsters near your level.
      • Map with Lv. 4 Rune’s curse applied.
      • Special maps such as Mirror World, Story Mode, etc.
    • The ‘Blow, Gale’ and ‘Rage, Hurricane’ skills will not be available during the following situations:
      • Map without monsters near your level.
      • Map with Lv. 4 Rune’s curse applied.
      • Map with either ‘Blow, Gale’ and ‘Rage, Hurricane’ skills activated by another player
      • Special maps such as Mirror World, Story Mode, etc.
      • Skills were activated 30 times already for the day

    Reward:

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    [Identisk] Sunlight Coin Shop [​IMG]


    November 15 (after maintenance) - February 11 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • Come stock up on your functional items using Sunlight Coins at Sunlight Coin Shop!
    • Sunlight Coins can be obtained by completing Identisk Exploration’s Basic Exploration.
    • You can access the Sunlight Coin Shop by talking to Toya located at the Identisk event map.
    • The weekly items in the Sunlight Coin Shop reset every Wednesday at 12:00 AM UTC.
    • Please be aware of the following information when purchasing specific items from the Sunlight Coin Shop:
      • Tenebris Expedition Ring Enhancement Scroll and Awake Ring Exclusive Enhancement Scroll can be used when you already own Tenebris Expedition Ring and Awake Ring with remaining enhancements.
      • Once you use the Monster Life Gem x7 Coupon, it will be redistributed to your inventory’s Cash tab. You will need to use the coupon once more from the inventory’s Cash tab to receive the Monster Life Gem x7 Coupon in your Monster Life farm's Use inventory.
      • If you have an empty scroll bag in your inventory’s Use tab, scrolls will be distributed to your scroll bag when purchased.
      • Character Slot Expansion Coupon is unavailable for purchase if the character slots are maxed out. However, since there is no purchase limit in place if there are character slots available, we recommend making the purchase after checking the available character slots to avoid purchasing more than the max limit.
        • Ex: If the current number of character slots is 52, the maximum expandable slot is 1, but multiple Character Slot Expansion Coupons can be purchased.

    Sunlight Coin Shop Items:

    • Enhancement Tab
      • Reboot Meso Pouch x10 Coupon: 100 Sunlight Coins. Limited quantity: 10 per world. Untradeable, 10-day duration. (Reboot worlds only.)
      • Epic Potential Scroll 100%: 300 Sunlight Coins. Limited quantity: 5 per world. Tradeable within account, 10-day duration.
      • Special Bonus Potential Scroll: 300 Sunlight Coins. Limited quantity: 5 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Golden Hammer 100%: 60 Sunlight Coins. Limited quantity: 20 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Innocence Scroll 100%: 100 Sunlight Coins. Limited quantity: 20 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Gold Potential Stamp: 20 Sunlight Coins. Limited quantity: 20 per world. Tradeable within account, 10-day duration.
      • Special Potential Stamp: 30 Sunlight Coins. Limited quantity: 20 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Scroll for Pet Equip. for ATT 100%: 500 Sunlight Coins. Limited quantity: 10 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Scroll for Pet Equip. for M. ATT 100%: 500 Sunlight Coins. Limited quantity: 10 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Pure Clean Slate Scroll 100%: 200 Sunlight Coins. Limited quantity: 10 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Arcane River Droplet Stone: 150 Sunlight Coins. Limited quantity: 20 per world. Tradeable within account, Permanent. (Reboot worlds only.)
      • Stone Origin Droplet: 150 Sunlight Coins. Limited quantity: 20 per world. Tradeable within account, Permanent. (Reboot worlds only.)
      • Tenebris Expedition Ring Enhancement Scroll: 500 Sunlight Coins. Limited quantity: 3 per character. Untradeable, 10-day duration. Scroll can be used when you already own a Tenebris Expedition Ring with remaining enhancements. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Awake Ring Exclusive Enhancement Scroll: 500 Sunlight Coins. Limited quantity: 3 per character. Untradeable, 10-day duration. Scroll can be used when you already own an Awake Ring with remaining enhancements. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Growth Tab
      • VIP Buff Selector Coupon: 50 Sunlight Coins. Limited quantity: 10 weekly per world. Tradeable within account, 1-day duration. Use to select one of the following:
        • VIP Buff (EXP): Tradeable within account, 1-day duration. Grants EXP Obtained +15% for 30 minutes.
        • VIP Buff (Stats): Tradeable within account, 1-day duration. Grants STR +15, MaxHP/MaxMP +1,500, Attack Power/Magic ATT +15, Ignore Defense +15%, Boss Damage +15% for 60 minutes.
      • 2x EXP Coupon (15 min): 30 Sunlight Coins. Limited quantity: 10 daily per world. Untradeable, 10-day duration.
      • Mysterious Monsterbloom: 200 Sunlight Coins. Limited quantity: 3 per world. Untradeable, Permanent. (Not sold in Burning World.)
      • Monster Life Gem x7 Coupon: 20 Sunlight Coins. Limited quantity: 10 weekly per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
      • Power Elixir x100 Coupon: 5 Sunlight Coins. Untradeable, 10-day duration.
      • Hyper Teleport Rock Coupon (1 Day): 15 Sunlight Coins. Limited quantity: 1 daily per character. Untradeable, 10-day duration.
      • Trait Boost Potion: 300 Sunlight Coins. Limited quantity: 10 per world. Untradeable, 10-day duration.
      • Selective 8-slot Coupon: 100 Sunlight Coins. Limited quantity: 15 per world. Untradeable, 10-day duration.
      • AP Reset Scroll: 50 Sunlight Coins. Limited quantity: 3 per world. Untradeable, 10-day duration.
      • SP Reset Scroll: 50 Sunlight Coins. Limited quantity: 3 per world. Untradeable, 10-day duration.
      • Infinite Revitalizer: 10 Sunlight Coins. Limited quantity: 5 daily per world. Untradeable, 10-day duration.
      • Character Slot Expansion Coupon: 200 Sunlight Coins. Limited quantity: 5 daily per world. Untradeable, 10-day duration. (Not sold in Burning World.)
      • 8-Slot Recipe Bag Coupon: 80 Sunlight Coins. Limited quantity: 3 per world. Tradeable within account, 10-day duration. Use to receive 8-Slot Recipe Bag: Untradeable, Permanent.
      • 8-Slot Production Bag Coupon: 80 Sunlight Coins. Limited quantity: 3 per world. Tradeable within account, 10-day duration. Use to receive 8-Slot Production Bag: Untradeable, Permanent.
      • 20-Slot Scroll Bag Coupon: 200 Sunlight Coins. Limited quantity: 3 per world. Tradeable within account, 10-day duration. Use to receive 20-Slot Scroll Bag: Untradeable, Permanent.
      • 40-Slot Soul Bag Coupon: 500 Sunlight Coins. Limited quantity: 3 per world. Tradeable within account, 10-day duration. Use to receive 40-Slot Soul Bag: Untradeable, Permanent.
      • Damage Skin Extraction Coupon: 1,500 Sunlight Coins. Limited quantity: 1 per world. Tradeable within account, Permanent.
      • 40-Slot Chair Bag Coupon: 1,500 Sunlight Coins. Limited quantity: 3 per world. Tradeable within account, 10-day duration. Use to receive 40-Slot Chair Bag: Untradeable, Permanent.
      • Damage Skin Slot Expansion Coupon: 500 Sunlight Coins. Limited quantity: 5 per world. Tradeable within account, 10-day duration.
      • Chaos Circulator: 800 Sunlight Coins. Limited quantity: 15 per world. Untradeable, 10-day duration.
      • Black Circulator: 1,500 Sunlight Coins. Limited quantity: 10 per world. Untradeable, 10-day duration.
      • Legendary Circulator: 2,000 Sunlight Coins. Limited quantity: 3 per world. Tradeable within account, 10-day duration.

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    [Identisk] Wind Coin Shop [​IMG]


    November 15 (after maintenance) - February 11 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • Help Nora’s research and receive Wind Coins that you can use to purchase various items at the Wind Coin Shop!
    • Upon defeating the weekly boss, you can receive the Wind Coins by talking to Nora on the Identisk event map.
      • Note: Daily and monthly bosses do not count.
    • Wind Coins can also be obtained when defeating the boss in a party with other players.
      • You cannot re-enter for the week if you’ve left mid-way and the party members defeated the boss.
      • Ex: Characters A, B, and C entered the Papulatus (Chaos) boss battle and character B exited mid-way due to using up the death counts. If the remaining characters A and C defeat the boss, character B cannot enter the Papulatus (Chaos) boss battle and receive the Wind Coin reward for the week.
    • You must hit the reward box after defeating the following bosses to obtain Wind Coins:
      • Pierre (Chaos), Crimson Queen (Chaos), Lotus (Normal, Hard), Damian (Normal, Hard), Guardian Angel Slime (Normal, Hard), Lucid (Easy, Normal, Hard), Will (Easy, Normal, Hard), Gloom (Normal, Chaos), Darknell (Normal, Hard), Verus Hilla (Normal, Hard), Princess No, Akechi Mitsuhide (Normal), Chosen Seren (Normal, Hard, Extreme), Kalos the Guardian (Chaos), and Kaling (Normal).
      • If in a party, only one party member is required to hit the treasure chest.
    • Wind Coins cannot be obtained during the following circumstances:
      • You are dead when the boss is defeated.
      • You exit the map before the boss has been defeated.
    • Weekly boss clear records will reset every Thursday at 12:00 AM UTC.
      • Please make sure to claim any remaining Wind Coins before the weekly reset time!
    • The amount of Wind Coin rewards differ based on the boss. See the table below for more information.
    • You can obtain up to 1,200 Wind Coins weekly per world.
      • Wind Coins are shared between your characters in the same world.
    • You can access the Wind Coin Shop by talking to Nora located at the Identisk event map.
    • The weekly items in the Wind Coin Shop reset every Wednesday at 12:00 AM UTC.

    Wind Coin Shop Items:

    • VIP Buff Selector Coupon: 5 Wind Coins. Limited quantity: 10 weekly per world. Tradeable within account, 1-day duration. Use to select one of the following:
      • VIP Buff (EXP): Tradeable within account, 1-day duration. Grants EXP Obtained +15% for 30 minutes.
      • VIP Buff (Stats): Tradeable within account, 1-day duration. Grants STR +15, MaxHP/MaxMP +1,500, Attack Power/Magic ATT +15, Ignore Defense +15%, Boss Damage +15% for 60 minutes.
    • [Updated November 15] Bonus Glowing Cube x1 Coupon: 40 Wind Coins. Limited quantity: 30 per world. Tradeable within account, 10-day duration. Use to receive Bonus Glowing Cube: Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Arcane River Droplet Stone: 15 Wind Coins. Limited quantity: 50 per world. Tradeable within account, Permanent. (Reboot worlds only.)
    • Stone Origin Droplet: 15 Wind Coins. Limited quantity: 50 per world. Tradeable within account, Permanent. (Reboot worlds only.)
    • Karma Incredible Chaos Scroll of Goodness 60%: 20 Wind Coins. Limited quantity: 50 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Ark Innocence Scroll 100%: 20 Wind Coins. Limited quantity: 15 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Powerful Rebirth Flame: 5 Wind Coins. Limited quantity: 100 per world. Tradeable within account, 10-day duration.
    • Karma Eternal Rebirth Flame: 10 Wind Coins. Limited quantity: 200 per world. Tradeable within account, 10-day duration.
    • Karma Black Rebirth Flame: 20 Wind Coins. Limited quantity: 250 per world. Tradeable within account, 10-day duration.
    • Karma Prm. Scroll for Pet Eq. Weapon ATT 100%: 400 Wind Coins. Limited quantity: 20 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Prm. Scroll for Pet Eq. Magic ATT 100%: 400 Wind Coins. Limited quantity: 20 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Prm. Scroll for Acc. Weapon ATT 100%: 400 Wind Coins. Limited quantity: 20 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Prm. Scroll for Acc. Magic ATT 100%: 400 Wind Coins. Limited quantity: 20 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Special Medal of Honor: 10 Wind Coins. Limited quantity: 300 per world. Tradeable within account, 10-day duration.
    • Chaos Circulator: 80 Wind Coins. Limited quantity: 30 per world. Tradeable within account, 10-day duration.
    • Black Circulator: 150 Wind Coins. Limited quantity: 30 per world. Tradeable within account, 10-day duration.
    • Sacred Symbol: Cernium x1 Coupon: 8 Wind Coins. Limited quantity: 210 per world. Tradeable within account, 10-day duration. Use to receive Sacred Symbol: Cernium: Untradeable, Permanent.
    • Sacred Symbol: Arcus x1 Coupon: 10 Wind Coins. Limited quantity: 140 per world. Tradeable within account, 10-day duration. Use to receive Sacred Symbol: Arcus: Untradeable, Permanent.
    • Sacred Symbol: Odium x1 Coupon: 15 Wind Coins. Limited quantity: 70 per world. Tradeable within account, 10-day duration. Use to receive Sacred Symbol: Odium: Untradeable, Permanent.
    • Sacred Symbol: Shangri-La x1 Coupon: 30 Wind Coins. Limited quantity: 40 per world. Tradeable within account, 10-day duration. Use to receive Sacred Symbol: Shangri-La: Untradeable, Permanent.
    Weekly Boss Wind Coin Rewards Weekly Boss Wind Coin Rewards
    Cygnus (Easy, Normal) 5 Gloom (Normal) 80
    Hilla (Hard) Darknell (Normal)
    Pink Bean (Chaos) Lotus (Hard) 100
    Zakum (Chaos) 10 Damien (Hard)
    Pierre (Chaos) Lucid (Hard) 150
    Von Bon (Chaos) Will (Hard)
    Crimson Queen (Chaos) Verus Hilla (Normal) 200
    Princess No Guardian Angel Slime (Chaos) 300
    Magnus (Hard) 20 Gloom (Chaos)
    Vellum (Chaos) Darknell (Hard)
    Papulatus (Chaos) 30 Verus Hilla (Hard) 350
    Lotus (Normal) Chosen Seren (Normal) 400
    Damien (Normal) Chosen Seren (Hard) 500
    Guardian Angel Slime (Normal) 40 Kalos the Guardian (Chaos) 700
    Lucid (Easy) Kaling (Normal) 1,000
    Akechi Mitsuhide (Normal) Chosen Seren (Extreme) 1,200
    Will (Easy)
    Lucid (Normal) 60
    Will (Normal)​

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    [Identisk] Meso Shop


    November 15 (after maintenance) - February 11 at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2). Your character must have completed the ‘[Identisk Exploration] Finding the Vanished Blessing’ quest.

    • Talk to Bruce located on the Identisk event map to access the Meso Shop!
    • Please be aware of the following information when purchasing specific items from the Meso Shop:
      • If you have an empty scroll bag in your inventory’s Use tab, scrolls will be distributed to your scroll bag when purchased.
      • When you use the Android Ear Sensor Clip item after purchase, it will be applied immediately on the currently equipped android.
      • Android obtained from Event Android Selector Coupon will be untradeable in Reboot worlds.

    Meso Shop Items:

    • Karma Powerful Rebirth Flame: 20,000,000 mesos. Limited quantity: 30 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Eternal Rebirth Flame: 90,000,000 mesos. Limited quantity: 30 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Eternal Rebirth Flame: 500,000,000 mesos. Limited quantity: 30 per world. Tradeable within account, 10-day duration. (Reboot worlds only.)
    • Karma Black Rebirth Flame: 150,000,000 mesos. Limited quantity: 200 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Black Rebirth Flame: 750,000,000 mesos. Limited quantity: 200 per world. Tradeable within account, 10-day duration. (Reboot worlds only.)
    • Mystical Cube: 1,000,000 mesos. Limited quantity: 100 per world. Untradeable, 10-day duration. (Reboot worlds only.)
    • Karma Incredible Chaos Scroll of Goodness 60%: 70,000,000 mesos. Limited quantity: 50 per world. Tradeable within account, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Prm. Scroll for Acc. Weapon ATT 100%: 2,000,000,000 mesos. Limited quantity: 5 per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Prm. Scroll for Acc. Magic ATT 100%: 1,600,000,000 mesos. Limited quantity: 5 per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Prm. Scroll for Pet Eq. Weapon ATT 100%: 2,000,000,000 mesos. Limited quantity: 10 per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Karma Prm. Scroll for Pet Eq. Magic ATT 100%: 1,600,000,000 mesos. Limited quantity: 10 per world. Untradeable, 10-day duration. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Android Ear Sensor Clip: 1,200,000,000 mesos. Limited quantity: 1 per world. Untradeable, 10-day duration.
    • Pet Equipment Stat Transfer Scroll: 200,000,000 mesos. Limited quantity: 5 per world. Untradeable, 10-day duration. Item cannot be used on Petite Luna Pet equipment. (Aurora, Bera, Elysium, Luna, Scania, and Burning worlds only.)
    • Dragon Pop Headband Coupon: 4,000,000,000 mesos. Limited quantity: 1 per world. Tradeable within account, 10-day duration. Use to receive Dragon Pop Headband: Untradeable, Permanent.

    [​IMG]

    • Rookie Bobble Heart Band Coupon: 3,000,000,000 mesos. Limited quantity: 1 per world. Tradeable within account, 10-day duration. Use to receive Rookie Bobble Heart Band: Untradeable, Permanent.

    [​IMG]

    • Manji Outfit Coupon: 2,000,000,000 mesos. Limited quantity: 1 per world. Tradeable within account, 10-day duration. Use to receive Manji Outfit: Untradeable, Permanent.

    [​IMG]

    • Lania Outfit Coupon: 2,000,000,000 mesos. Limited quantity: 1 per world. Tradeable within account, 10-day duration. Use to receive Lania Outfit: Untradeable, Permanent.

    [​IMG]

    • Star Magic Student Set Coupon: 2,000,000,000 mesos. Limited quantity: 1 per world. Tradeable within account, 10-day duration. Use to select one of the two versions:
      • Select Outfit Set (M) to receive Star Wizarding Student's Uniform: Untradeable, Permanent. Item can be equipped by all genders.
      • Select Outfit Set (F) to receive Star Witching Student's Uniform: Untradeable, Permanent. Item can be equipped by all genders.
      • The following items are given in both versions:
        • Star Magic Student's Hat: Untradeable, Permanent.
        • Star Magic Student's Shoes: Untradeable, Permanent.
        • Star Magic Student's Aura: Untradeable, Permanent.
        • Star Magic Student's Cane: Untradeable, Permanent.

    [​IMG]

    • Event Android Selector Coupon: 600,000,000 mesos. Limited quantity: 5 per world. Tradeable within account, 10-day duration. Android heart is not included in the coupon. Use to select one of the following:
      • Verus Hillaroid: Tradeable within account, Permanent. Android has a Shop function.
      • Willroid: Tradeable within account, Permanent. Android has a Shop function.
      • Serenoid: Tradeable within account, Permanent. Android has a Shop function.
      • Alliance Commander Cygnusroid: Tradeable within account, Permanent. Android has a Shop function.

    [​IMG]

    • Fairy Heart: 4,000,000,000 mesos. Limited quantity: 1 per world. Untradeable, Permanent.

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    Instanced Sacred Power Hunting Zones


    November 15 (after maintenance) - February 6 at 11:59 PM UTC

    • Powerful unknown energy is suppressing the concentration of Sacred Power in the map, causing phenomena to occur. Though, this is temporary and the unknown energy will eventually weaken!
    • Accept the ‘Unknown Energy in Grandis’ quest within the star event notifier on the left side of the screen to hear about this unique phenomena by Edea.
      • This quest will appear for characters Lv. 260 and above that completed the ‘A Divine Power’ quest.
    • The following changes will be made to Sacred Power hunting maps during the event duration:
      • The monsters that appear on the map will be instanced and not shared with other players.
      • The map can be used by up to 2 players simultaneously. Monsters will not be summoned to the third player that enters the map.
      • Elite monster, Elite Champion, and Elite Boss are not summoned.
      • Rune of Darkness and Rune of Riches are not spawned.
      • Party play will not be available on the map. If you enter the Sacred Power map while in a party, the party will be disbanded automatically.
      • If a character dies, the personalized monsters are removed. Even if you revive at the same place, you cannot reclaim the ownership of the monsters. You must re-enter the map to have personalized monsters once again.
      • Frenzy Totem effects will only apply to the instanced Sacred Power hunting map of the character that used the Frenzy Totem. The effect will disappear once the character leaves the instanced map.
        • Frenzy Totem effects will function as they normally do outside of instanced maps.
      • Note: Other hunting-related features such as Combo Kill/Multi KO, Bounty Hunter, and Inferno Wolf will remain the same.
    • The following perks will be applied to all hunting maps during the event duration:
      • Runes appear more frequently
      • Activating the Rune gives more enhanced EXP effects
      • Rune cooldown time reduced
      • Pollo, Fritto, and Especia Portals appear more frequently
      • Exiting from Inferno Wolf battle gives more EXP
    • [Updated November 21] Developer Comment: We would like to share our development intentions and future plans concerning the Instanced Sacred Power Hunting Zones introduced with the v.246 update on November 15. With the influx of players after the New Age update, we expect that hunting on the Sacred Power maps may be congested when the 6th Job opens on November 29 UTC. To accommodate for this significant increase in player activity, we decided to implement instanced maps with the intention of providing a more comfortable hunting environment for all players. However, we understand that our players in regular worlds have additional concerns about this. After the 6th Job release, we plan to gather additional gameplay data regarding player behavior in these maps. We are considering the removal of Instanced Sacred Power Hunting Zones in regular worlds earlier than intended during our v.247 December update, after reviewing this data. To ensure our players enjoy playing MapleStory during the New Age update, we will continue to closely evaluate player behavior and feedback. Thank you.

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    Jett Job Advancement

    • As mentioned in our previous patch notes, existing Jett characters that have yet to undergo a Job Advancement will be moved to the Jett’s Spaceship: Spaceship Cockpit map upon logging in after November 15 (after maintenance).
    • You must proceed with Job Advancement to move out of the map. Please talk to Maple Administrator on the map to change Jett’s job to one of the 15 Explorer jobs.
    • Please see below for more information on the Jett Job Transfer Event.

    Jett Job Transfer Event

    July 27 (after maintenance) - February 7 (after maintenance)

    • During the event duration, Jett characters that are 4th Job or higher will be able to change their job to one of the 15 Explorer jobs.
    • Upon changing jobs, Jett’s currently equipped items, stats, and skills will be converted appropriately for the new job.
    • At the end of the Jett Job Transfer Event, all non-participating Jett characters will be converted into Beginners and any Jett-related achievements will be moved to the History tab.
    • At the start of the first New Age patch (v. 246 update), players logging into any remaining Jett characters will be required to transfer to an Explorer class.

    Equipment Conversion

    • Stats, Bonus Stats, Scroll Enhancements, Star Force Enhancements, Potentials, and Bonus Potentials of all equipped items will be changed to the primary stat of the Explorer Job chosen during the transfer.
    • Job-specific equipment such as Fafnir, Absolab, Arcane Umbra, Sweetwater, Eternal, Genesis, Sengoku Era, Sengoku Era (Lupine), Terminus, and Lv.100+ Secondary Weapons and Emblems will be converted to items that can be equipped by the Explorer Job chosen during the transfer. (Note: Temporary equipment are excluded)
    • Other job-restricted equipment will have their enhanced values changed, but the job restriction will not be changed.
    • When transferring to a Dual Blade character, the Secondary Weapon will not be converted to a Katara. Instead, you will need to choose between a Shadow or Charm.
    • When transferring to a Magician job, the Attack stat on a Magnificent Soul will be changed to Magic Attack stat.
    • The Star Force Enhancement level of the converted items will be kept.
    • Items that are not equipped will be excluded from the Equipment Transfer.
    • Sealed and Unsealed Genesis weapons in your inventory will be converted.
    • Job advancement to Cannoneer is not possible if Susano-o's Baleful Blaster weapon is equipped.
    • The following job-specific equipment items and sets will be converted to the job-specific items appropriate for the new job that is chosen.
      • Note: Only items currently equipped on the Jett character will be converted with the exception of Sealed and Unsealed Genesis weapons in your inventory.
      • Weapon
        • Fafnir Zeliska
        • AbsoLab Point Gun
        • Arcane Umbra Pistol
        • Genesis Pistol
        • Sweetwater Shooter
        • Susano-o’s Baleful Blaster
        • Susano-o’s Lupine Baleful Blaster
        • Terminus Raider
      • Hat
        • Royal Wanderer Hat
        • AbsoLab Pirate Fedora
        • Arcane Umbra Pirate Hat
        • Eternal Pirate Hat
        • Susano-o’s Helm
      • Top
        • Eagle Eye Wanderer Coat
        • Eternal Pirate Coat
      • Bottom
        • Trixter Wanderer Pants
        • Eternal Pirate Pants
      • Outfit
        • AbsoLab Pirate Suit
        • Arcane Umbra Pirate Suit
        • Susano-o’s Armor
      • Shoes
        • AbsoLab Pirate Shoes
        • Arcane Umbra Pirate Shoes
        • Susano-o’s Shoes
        • Tyrant Altair Boots
      • Gloves
        • AbsoLab Pirate Gloves
        • Arcane Umbra Pirate Gloves
        • Susano-o’s Gloves
        • Tyrant Altair Gloves
      • Cape
        • AbsoLab Pirate Cape
        • Arcane Umbra Pirate Cape
        • Susano-o’s Cape
        • Tyrant Altair Cloak
      • Shoulder
        • AbsoLab Pirate Shoulder
        • Arcane Umbra Pirate Shoulder
        • Eternal Pirate Shoulder
        • Susano-o’s Epaulet
      • Belt
        • Susano-o’s Belt
        • Tyrant Altair Belt
      • Emblem
        • Gold Astro Emblem
        • Mitra’s Rage: Pirate
      • Totem
        • Dark Avenger Totem
        • Billy Figurine
        • Schrodinger At The School Infirmary
        • Mighty Joe Joe Totem
        • Black Boss Kumi Totem
      • Secondary Weapon
        • Note: When Job Advancing to a Dual Blade, you will have the option to select between a Shadow or Charm.
        • Arcturus Fist
        • Princess No’s Orion Fist
        • Onyx Maple Claw
        • Frozen Maple Claw
        • Maple Treasure Fist
      • Tradeability attributes are maintained.
        • Ex: If you used a Platinum Scissors of Karma item to make an item tradeable, it will maintain that tradeability.

    Node Conversion

    • Upon completion of Job Advancement, all Skill and Boost Nodes will be converted to Experience Nodestones based on the level and amount of EXP of each individual node.
      • Note: You will receive enough Nodeshards to create and enhance your Nodes to the same level they were previously at.
    • Shared Skill Nodes and Special Nodes will not be converted and will remain in your V Matrix.
    • The core 5th Job Nodes for skills will also be converted to the appropriate class.

    Familiar Conversion

    • The stats and Attack Power/Magic ATT increase stats from the Potentials of Familiars you own will be changed to the appropriate stats of the Explorer Job chosen during the transfer.

    Compensation Distribution

    • There will be two types of compensation distributed during the event:
      • Compensation distributed to each Jett character that transfers to another Explorer.
      • Compensation distributed after completing Job Advancement on all Jett characters in the world.

    Compensation for each Jett Character that Completes the Job Transfer:

    • Character Name Change Coupon: Untradeable, 7-day duration.
    • Jett Basic Outfit Coupon: Untradeable, 7-day duration. Use to obtain one of the following:
      • Jett Basic Outfit (M): Untradeable, Permanent.
        • Jett Cape
        • Jett Shoes
        • Jett Outfit (M)
        • Jett Hat
      • Jett Basic Outfit (F): Untradeable, Permanent
        • Jett Cape
        • Jett Shoes
        • Jett Outfit (F)
        • Jett Hat

    [​IMG][​IMG]

    • Permanent Anti Gravity Cycle SFF-X Mount Coupon: Untradeable, 7-day duration. Use to obtain Anti Gravity Cycle SFF-X: Untradeable, Permanent.

    [​IMG]

    • Cerberus Symbol Coupon: Untradeable, 7-day duration. Use to obtain:
      • Cerberus Symbol: Jett Job Symbol Cash Effect. Untradeable, Permanent.

    [​IMG]

    Compensation for completing the Jett Job Advancement to Explorer Event on all Jett Characters (Once Per World):

    • Trace of Jett: Tradeable within account, 365-day duration.
      • Link Skill: All stats (STR/DEX/INT/LUK), Attack Power/Magic ATT +35 (max of each effect)
      • Legion: Passive: Critical Damage Increase: +6%
    • Magnificent Growth Potion: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Use between Lv. 200 and Lv. 249 to gain a level, or at Lv. 250 and above to obtain a considerable amount of EXP. Characters with Burning effects cannot use the item.
    • Growth Potion Selector Coupon: Tradeable within account, 7-day duration. Use to obtain one of the following:
      • Growth Potion (200 - 209) (x8): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 209, or a large amount of EXP when used at Lv. 210 or above.
      • Growth Potion (200 - 219) (x4): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 219, or a large amount of EXP when used at Lv. 220 or above.
      • Growth Potion (200 - 229) (x2): Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 229, or a large amount of EXP when used at Lv. 230 or above.
      • Typhoon Growth Potion: Tradeable within account, 7-day duration. Character must be at least Lv. 200 to use the potion. Grants a level when used between Lv. 200 and Lv. 239, or a large amount of EXP when used at Lv. 240 or above.
    • Nodestone (x100): Tradeable within account, 7-day duration.
    • Symbol Selector Coupon: Tradeable within account, 7-day duration. Use to select between Arcane Selector Coupon (x100) or Sacred Symbol Selector (x20): Tradeable within account, 7-day duration.
    • 3x EXP Coupon (15 min) (x10): Tradeable within account, 7-day duration.

    Additional Event Notes

    • Existing Jett characters are restricted from participating in ranked content and events.
    • In order to receive the compensation for completing the Jett Job Advancement to Explorer rewards, ALL Jett characters in the world must Job Advance to one of the available Explorer classes.
      • Ex: If you transferred one Jett to an Explorer Job, but you have additional Jett characters that have not transferred, you will NOT be able to claim the rewards until the remaining Jett characters have transferred.
      • The number of Jett characters required to transfer is based on the number of Jett characters you have in the world when the event started July 27 (after maintenance). Therefore, we strongly recommend not deleting any Jett characters once the event has started.

    Player Ranking Changes

    • We applied a few changes to the Player Rankings on the Official MapleStory Website to handle the removal of Jett and address the concerns around the Beginner Explorer rankings.
    • Jett will be removed from the Explorer Job rankings section and added to the Classic Rankings section. This new “Classic Jett” rankings will no longer be updated, but instead serve as a remembrance of the dedication and hard work you Maplers have put into Jett characters.
    • At the end of the Jett Job Transfer Event, the existing Beginner rankings will remain, but we will be adding a new Beginner rankings section to exclude any of the Jett characters that were converted to Beginners.

    Discontinuation of Jett Cash Items

    • The following Jett Cash Items have been discontinued from the Cash Shop on August 9, 2023 during the weekly Cash Shop update:
      • Jett Core Aura Package
      • Supernova Dust
      • Condensed Supernova Dust
      • Stellar Cosmic Dust Solidifier
      • Cosmic Dust Shifter

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    Journey Toward the Sixth Star Rewards


    Requirement: Characters that completed the Journey Toward the Sixth Star event’s Chapter VI mission.

    • As the journey comes to an end, it’s time to open the last Chapter VI rewards!
    • For players who completed the Journey Toward the Sixth Star event’s Chapter VI Special Mission during the v.245 update, you can now open the Chapter VI Completion Box.
    • Thanks to everyone for your participation and have a blast with your new 6th Job skills~

    Rewards:

    • Chapter VI Completion Box: Tradeable within account, 30-day duration. Box can be used on November 15 (after maintenance). Open the box to receive:
      • Star Title Coupon: Tradeable within account, 7-day duration. Use to receive:
        • Star: Title. Untradeable, Permanent. Grants the following 14-day durational stats: Attack Power/Magic ATT +20, STR/DEX/INT/LUK +50, Boss Damage +20%, Ignore Defense +20%, MaxHP/MaxMP +2,500.

      [​IMG]

      • Starlight Energy Chair: Tradeable within account, Permanent.

      [​IMG]
      • Magnificent Growth Potion (x6): Tradeable within account, 30-day duration. Character must be at least Lv. 200 to use the potion. Use between Lv. 200 and Lv. 249 to gain a level, or at Lv. 250 and above to obtain a considerable amount of EXP.
        • [Updated November 21] Note: Hyper Burning Characters must be Lv.250 and above to use this potion.
      • Lil Terry Pet Package: Tradeable within account, 7-day duration. Open the package to receive:
        • Lil Terry: Pet. Untradeable, 30-day duration. Pet cannot be revived using Water of Life.

        [​IMG]

        • Terry's Glasses: Pet Equipment. Untradeable, 30-day duration.

        [​IMG]

      • Nodestone (x1,000): Tradeable within account, 7-day duration.
      • Sol Erda Coupon (x3): Tradeable within account, 60-day duration. It can only be used by Lv. 260 and above characters that completed 6th Job Advancement. Item cannot be used when the character reached the max Sol Erda capacity of 20. Use to receive:
        • Sol Erda: Untradeable, 7-day duration.

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    Sunny Sunday


    November 19th at 12:00 AM UTC - November 19th at 11:59 PM UTC
    November 26th at 12:00 AM UTC - November 26th at 11:59 PM UTC
    December 3rd at 12:00 AM UTC - December 3rd at 11:59 PM UTC
    December 10th at 12:00 AM UTC - December 10th at 11:59 PM UTC

    Requirement: Lv. 101 and above (Zero characters must have completed up to Chapter 2).

    Log in each Sunday during the event duration to enjoy various perks!

    • Week 1 - November 19th, 2023
      • Receive 2 stars for successful 10-Star Force enhancements and lower.
      • Receive 50% off Spell Trace enhancements. (Aurora, Bera, Elysium, Luna, and Scania worlds only)
    • Week 2 - November 26th, 2023
      • Receive 50% addition EXP from Monster Park Clears.
      • Receive 50% off Ability resets.
    • Week 3 - December 3rd, 2023
      • Special Sunny Sunday: Shining Star Force Time
        • Receive 100% success rate when you do Star Force 5, 10, and 15 enhancements. (Superior equipment excluded)
        • Receive 30% off when you do Star Force enhancements. (Superior equipment excluded)
    • Week 4 - December 10th, 2023
      • Receive 5x the chance to get Magnificent Souls from Soul Shards.

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    Spell Trace Fever Time


    November 24 – November 26 during the times listed below

    Requirement: Available for all levels in Aurora, Bera, Elysium, Luna, and Scania worlds only.

    Your equipment upgrade success rate will be increased during the listed event times.

    • November 24th, 2023
      • 8:00 AM UTC - 10:00 AM UTC
      • 6:00 PM UTC - 8:00 PM UTC
    • November 25th, 2023
      • 2:00 AM UTC - 4:00 AM UTC
      • 8:00 AM UTC - 10:00 AM UTC
      • 6:00 PM UTC - 8:00 PM UTC
    • November 26th, 2023
      • 2:00 AM UTC - 4:00 AM UTC

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    Bug Fixes

    • Fixed the issue where certain buildings and platforms appeared unnatural in Cernium region’s Cernium Square map.
    • Fixed the issue where the following maps could not be searched using the World Map UI’s search bar:
      • Hotel Arcus: Hotel Arcus 2nd Floor
      • Karote: The Unending Tower
    • Fixed the issue where sometimes characters get stuck between certain buildings in Hotel Arcus region’s Ramshackle Desert Town map.
    • Fixed the issue where the '[Party Quest] Novice' achievement requirements included Dimension Invasion clear, a mission that can no longer be completed.
    • Fixed the issue where there was untranslated text in Journey Toward the Sixth Star event's Chapter VI Completion Box.
    • Fixed the issue where the Journey Toward the Sixth Star event's Chapter VI Completion Box description listed an incorrect date for when it can be used.
    • Fixed the issue where the Fox Point Village map had an incorrect name.
    • Fixed the issue where the Fox Ridge Flash map name was inconsistent with other surrounding maps. The map has been renamed to "Fox Ridge".
    • Fixed the issue where Mori Ranmaru's speech bubble was misplaced during Kanna's prologue tutorial.
    • Fixed the issue where Hero's Will skill description tooltip was inconsistent.
    • Fixed the issue where the Midnight Magician Shoes (M) and Midnight Magician Shoes (F) had gender tags in their name even though they can be worn by both genders. The gender tags have been removed from the item names to avoid confusion.
    • Fixed the issue where certain monsters had extra spaces at the end of their names.
    • Fixed the issue where Slot Expansion Coupons had inconsistent names and capitalization.
    • Fixed the issue where there was a typo in Darknell's dialogue text.
    • Fixed the issue with unnatural line breaks within the Ursus boss battle entry dialogue text.
    • Fixed the issue where Mechanic's Humanoid Mech skill description listed "Max Speed When Mounted" rather than "Speed When Mounted".
    • Fixed the issue where the skill required for Mechanic's Gatling Gun skill was different on the top and bottom part of the skill description tooltip.
    • Fixed the issue where a space was missing in the '[Home] Miranda's Worry' quest's summary details.
    • Fixed the issue where a character may be stuck after sitting or lying down on a furnishing.
    • Fixed the issue where Mu Lung Dojo map names were inconsistent.
    • Fixed the issue where there was a typo in Dran's Note item name and its description.
    • Fixed the issue where characters are replaced by Cygnus during Maple Chronicle Knight-in-Training's Path.
    • Fixed the issue where Will of the Alliance skill description was inconsistent.
    • Fixed the issue where Chinese characters will be displayed on the system chat when using the Spiegelmann's Storm Growth Potion item.
    • Fixed the issue where Soft Light Tiara was displayed in front of the character's head.
    • Fixed the issue where the damage increase effect stacked on some Magician class summon skills.
    • Fixed the issue where the player may disconnect to the World Selection screen when Thunder Breaker's Sea Wave skill is used.
    • Fixed the issue where Shanghai's Giant Centipede monster had the same name as Mu Lung's Giant Centipede monster.
    • Fixed the issue where certain background music for New Leaf City maps was incorrect.
    • Fixed the issue where the following weapons did not receive boss-tier flames:
      • Loveless Great Sword of Creation
      • Onyx Maple Katana
      • Frozen Katana
      • Maple Treasure Katana
      • Loveless Fan of Altruism
      • Frozen Maple Fan
      • Onyx Maple Fan
      • Maple Treasure Fan
    • Fixed the issue where there was an inactive portal entrance in the Edelstein City Hall map.
    • Fixed the issue where after using an item that applies an effect to a map, players had to leave and re-enter the instanced map for the map effect to take place.

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